KR102305645B1 - 문제의 게임화를 위한 시스템들 및 방법들 - Google Patents
문제의 게임화를 위한 시스템들 및 방법들 Download PDFInfo
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- KR102305645B1 KR102305645B1 KR1020157004796A KR20157004796A KR102305645B1 KR 102305645 B1 KR102305645 B1 KR 102305645B1 KR 1020157004796 A KR1020157004796 A KR 1020157004796A KR 20157004796 A KR20157004796 A KR 20157004796A KR 102305645 B1 KR102305645 B1 KR 102305645B1
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F9/183—Question-and-answer games electric
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Entrepreneurship & Innovation (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
- Electrically Operated Instructional Devices (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201261678739P | 2012-08-02 | 2012-08-02 | |
| US61/678,739 | 2012-08-02 | ||
| PCT/US2013/053230 WO2014022668A1 (en) | 2012-08-02 | 2013-08-01 | Systems and methods for gamification of a problem |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20150040952A KR20150040952A (ko) | 2015-04-15 |
| KR102305645B1 true KR102305645B1 (ko) | 2021-09-29 |
Family
ID=50028531
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020157004796A Active KR102305645B1 (ko) | 2012-08-02 | 2013-08-01 | 문제의 게임화를 위한 시스템들 및 방법들 |
Country Status (6)
| Country | Link |
|---|---|
| US (2) | US20150190709A1 (enExample) |
| JP (2) | JP6440205B2 (enExample) |
| KR (1) | KR102305645B1 (enExample) |
| AU (3) | AU2013296341A1 (enExample) |
| CA (1) | CA2880676A1 (enExample) |
| WO (1) | WO2014022668A1 (enExample) |
Families Citing this family (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CA2880676A1 (en) * | 2012-08-02 | 2014-02-06 | Ganalila, Llc | Systems and methods for gamification of a problem |
| KR102228714B1 (ko) | 2013-03-12 | 2021-03-18 | 가날리아, 엘엘씨 | 상호작용 매체들을 통해 보안을 제공하기 위한 시스템들 및 방법들 |
| JP6058616B2 (ja) * | 2014-10-31 | 2017-01-11 | 京セラドキュメントソリューションズ株式会社 | 画像処理システム及び画像処理方法 |
| US11423417B2 (en) * | 2016-03-09 | 2022-08-23 | Positioning Universal, Inc. | Method and system for auditing and verifying vehicle identification numbers (VINs) on transport devices with audit fraud detection |
| US10665121B2 (en) * | 2016-06-21 | 2020-05-26 | Sakthi A Vel | Educational gaming system |
| JP6662217B2 (ja) * | 2016-06-29 | 2020-03-11 | 株式会社リコー | 通信システム、サーバ装置、スマート端末及びプログラム |
| US11130064B2 (en) * | 2017-07-17 | 2021-09-28 | Neuromotion, Inc. | Systems and methods for biofeedback gameplay |
| WO2019117322A1 (ko) * | 2017-12-11 | 2019-06-20 | 주식회사 게임빈 | 빅데이터 기반의 게이미피케이션 서비스 및 그 방법 |
| KR20190068914A (ko) | 2017-12-11 | 2019-06-19 | 주식회사 게임빈 | 빅데이터 기반의 게이미피케이션 서비스 및 그 방법 |
| CN111919223B (zh) * | 2018-03-26 | 2024-07-02 | 平衡媒体技术有限责任公司 | 用于机器学习算法游戏化的抽象接口 |
| US10898795B2 (en) * | 2019-02-13 | 2021-01-26 | Disney Enterprises, Inc. | Gameplay using mobile device sensors |
| JP6884454B2 (ja) * | 2019-05-30 | 2021-06-09 | 株式会社Hirotsuバイオサイエンス | 情報処理装置 |
| JP7358103B2 (ja) * | 2019-07-26 | 2023-10-10 | 株式会社東芝 | 制御支援装置、制御支援方法、コンピュータプログラム及びプラント制御システム |
| US12020594B2 (en) * | 2019-08-23 | 2024-06-25 | Mitel Networks Corporation | Methods of gamification for unified collaboration and project management |
| US11328047B2 (en) * | 2019-10-31 | 2022-05-10 | Microsoft Technology Licensing, Llc. | Gamified challenge to detect a non-human user |
| KR102517328B1 (ko) * | 2021-03-31 | 2023-04-04 | 주식회사 크라우드웍스 | 작업툴을 이용한 이미지 내 세포 분별에 관한 작업 수행 방법 및 프로그램 |
| US20240293740A1 (en) * | 2021-06-17 | 2024-09-05 | Nippon Telegraph And Telephone Corporation | Design maintenance system, design maintenance method, design maintenance serve equipment, and design maintenance program for wireless facility |
| WO2024023576A1 (en) * | 2022-07-26 | 2024-02-01 | LPPM Universitas Kristen Petra | Immersive gamification-based learning management system and method |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020076674A1 (en) | 2000-09-21 | 2002-06-20 | Kaplan Craig Andrew | Method and system for asynchronous online distributed problem solving including problems in education, business, finance, and technology |
| JP2010512861A (ja) | 2006-12-22 | 2010-04-30 | ニューロ−インサイト プロプライアタリー リミティド | コンピュータゲームの評価 |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100466665B1 (ko) * | 2001-06-12 | 2005-01-15 | 주식회사 코디소프트 | 게임을 이용한 자동체력평가운동방법 |
| US7395027B2 (en) * | 2002-08-15 | 2008-07-01 | Seitz Thomas R | Computer-aided education systems and methods |
| US20080233550A1 (en) * | 2007-01-23 | 2008-09-25 | Advanced Fuel Research, Inc. | Method and apparatus for technology-enhanced science education |
| US8224891B2 (en) * | 2008-06-12 | 2012-07-17 | The Board Of Regents Of The University Of Oklahoma | Electronic game-based learning system |
| JP5222772B2 (ja) * | 2009-03-31 | 2013-06-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームデータの難易度修正方法及びゲームデータ難易度修正用プログラム |
| US8821272B2 (en) * | 2011-09-26 | 2014-09-02 | Andrew Jack Thomas | System and method of gamification of real-life events |
| US20130171593A1 (en) * | 2011-12-30 | 2013-07-04 | Pepper Technology LLC | Systems and methods for encouraging regular participation in training and collaborative activities through a gamified training platform |
| TWI485669B (zh) * | 2012-02-07 | 2015-05-21 | Univ Nat Chiao Tung | 演化學習遊戲裝置 |
| CA2880676A1 (en) * | 2012-08-02 | 2014-02-06 | Ganalila, Llc | Systems and methods for gamification of a problem |
-
2013
- 2013-08-01 CA CA2880676A patent/CA2880676A1/en active Pending
- 2013-08-01 JP JP2015525598A patent/JP6440205B2/ja active Active
- 2013-08-01 US US14/419,046 patent/US20150190709A1/en not_active Abandoned
- 2013-08-01 WO PCT/US2013/053230 patent/WO2014022668A1/en not_active Ceased
- 2013-08-01 KR KR1020157004796A patent/KR102305645B1/ko active Active
- 2013-08-01 AU AU2013296341A patent/AU2013296341A1/en not_active Abandoned
-
2017
- 2017-08-21 AU AU2017218923A patent/AU2017218923A1/en not_active Abandoned
-
2018
- 2018-11-15 JP JP2018214247A patent/JP6807910B2/ja active Active
-
2019
- 2019-07-24 US US16/521,040 patent/US20190344162A1/en not_active Abandoned
- 2019-08-21 AU AU2019219791A patent/AU2019219791A1/en not_active Abandoned
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020076674A1 (en) | 2000-09-21 | 2002-06-20 | Kaplan Craig Andrew | Method and system for asynchronous online distributed problem solving including problems in education, business, finance, and technology |
| JP2010512861A (ja) | 2006-12-22 | 2010-04-30 | ニューロ−インサイト プロプライアタリー リミティド | コンピュータゲームの評価 |
Non-Patent Citations (1)
| Title |
|---|
| Set Cooper 외 8. Predicting protein structures with a multiplayer online game. Nature, 2010.8.5.발행, Vol466, p756-760, Supplementary Information, p2-45.* |
Also Published As
| Publication number | Publication date |
|---|---|
| US20190344162A1 (en) | 2019-11-14 |
| AU2019219791A1 (en) | 2019-09-12 |
| US20150190709A1 (en) | 2015-07-09 |
| JP6440205B2 (ja) | 2018-12-19 |
| CA2880676A1 (en) | 2014-02-06 |
| AU2017218923A1 (en) | 2017-09-07 |
| AU2013296341A1 (en) | 2015-02-26 |
| JP2019055209A (ja) | 2019-04-11 |
| JP2015531618A (ja) | 2015-11-05 |
| WO2014022668A1 (en) | 2014-02-06 |
| JP6807910B2 (ja) | 2021-01-06 |
| KR20150040952A (ko) | 2015-04-15 |
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Patent event date: 20150225 Patent event code: PA01051R01D Comment text: International Patent Application |
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Comment text: Notification of reason for refusal Patent event date: 20191230 Patent event code: PE09021S01D |
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Comment text: Final Notice of Reason for Refusal Patent event date: 20201030 Patent event code: PE09021S02D |
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| E701 | Decision to grant or registration of patent right | ||
| PE0701 | Decision of registration |
Patent event code: PE07011S01D Comment text: Decision to Grant Registration Patent event date: 20210624 |
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Comment text: Registration of Establishment Patent event date: 20210917 Patent event code: PR07011E01D |
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