JP6440205B2 - 問題をゲーム化するためのシステムおよび方法 - Google Patents

問題をゲーム化するためのシステムおよび方法 Download PDF

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JP6440205B2
JP6440205B2 JP2015525598A JP2015525598A JP6440205B2 JP 6440205 B2 JP6440205 B2 JP 6440205B2 JP 2015525598 A JP2015525598 A JP 2015525598A JP 2015525598 A JP2015525598 A JP 2015525598A JP 6440205 B2 JP6440205 B2 JP 6440205B2
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JP2015531618A5 (enExample
JP2015531618A (ja
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モアシー、ジェイスリー
ナタラジャン、シュリーダー
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ガナリラ、エルエルシー
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F9/183Question-and-answer games electric
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Information Transfer Between Computers (AREA)
JP2015525598A 2012-08-02 2013-08-01 問題をゲーム化するためのシステムおよび方法 Active JP6440205B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201261678739P 2012-08-02 2012-08-02
US61/678,739 2012-08-02
PCT/US2013/053230 WO2014022668A1 (en) 2012-08-02 2013-08-01 Systems and methods for gamification of a problem

Related Child Applications (1)

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JP2018214247A Division JP6807910B2 (ja) 2012-08-02 2018-11-15 問題をゲーム化するためのシステムおよび方法

Publications (3)

Publication Number Publication Date
JP2015531618A JP2015531618A (ja) 2015-11-05
JP2015531618A5 JP2015531618A5 (enExample) 2016-08-04
JP6440205B2 true JP6440205B2 (ja) 2018-12-19

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JP2015525598A Active JP6440205B2 (ja) 2012-08-02 2013-08-01 問題をゲーム化するためのシステムおよび方法
JP2018214247A Active JP6807910B2 (ja) 2012-08-02 2018-11-15 問題をゲーム化するためのシステムおよび方法

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JP2018214247A Active JP6807910B2 (ja) 2012-08-02 2018-11-15 問題をゲーム化するためのシステムおよび方法

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US (2) US20150190709A1 (enExample)
JP (2) JP6440205B2 (enExample)
KR (1) KR102305645B1 (enExample)
AU (3) AU2013296341A1 (enExample)
CA (1) CA2880676A1 (enExample)
WO (1) WO2014022668A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019055209A (ja) * 2012-08-02 2019-04-11 ガナリラ、エルエルシー 問題をゲーム化するためのシステムおよび方法

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KR102228714B1 (ko) 2013-03-12 2021-03-18 가날리아, 엘엘씨 상호작용 매체들을 통해 보안을 제공하기 위한 시스템들 및 방법들
JP6058616B2 (ja) * 2014-10-31 2017-01-11 京セラドキュメントソリューションズ株式会社 画像処理システム及び画像処理方法
US11423417B2 (en) * 2016-03-09 2022-08-23 Positioning Universal, Inc. Method and system for auditing and verifying vehicle identification numbers (VINs) on transport devices with audit fraud detection
US10665121B2 (en) * 2016-06-21 2020-05-26 Sakthi A Vel Educational gaming system
JP6662217B2 (ja) * 2016-06-29 2020-03-11 株式会社リコー 通信システム、サーバ装置、スマート端末及びプログラム
US11130064B2 (en) * 2017-07-17 2021-09-28 Neuromotion, Inc. Systems and methods for biofeedback gameplay
WO2019117322A1 (ko) * 2017-12-11 2019-06-20 주식회사 게임빈 빅데이터 기반의 게이미피케이션 서비스 및 그 방법
KR20190068914A (ko) 2017-12-11 2019-06-19 주식회사 게임빈 빅데이터 기반의 게이미피케이션 서비스 및 그 방법
CN111919223B (zh) * 2018-03-26 2024-07-02 平衡媒体技术有限责任公司 用于机器学习算法游戏化的抽象接口
US10898795B2 (en) * 2019-02-13 2021-01-26 Disney Enterprises, Inc. Gameplay using mobile device sensors
JP6884454B2 (ja) * 2019-05-30 2021-06-09 株式会社Hirotsuバイオサイエンス 情報処理装置
JP7358103B2 (ja) * 2019-07-26 2023-10-10 株式会社東芝 制御支援装置、制御支援方法、コンピュータプログラム及びプラント制御システム
US12020594B2 (en) * 2019-08-23 2024-06-25 Mitel Networks Corporation Methods of gamification for unified collaboration and project management
US11328047B2 (en) * 2019-10-31 2022-05-10 Microsoft Technology Licensing, Llc. Gamified challenge to detect a non-human user
KR102517328B1 (ko) * 2021-03-31 2023-04-04 주식회사 크라우드웍스 작업툴을 이용한 이미지 내 세포 분별에 관한 작업 수행 방법 및 프로그램
US20240293740A1 (en) * 2021-06-17 2024-09-05 Nippon Telegraph And Telephone Corporation Design maintenance system, design maintenance method, design maintenance serve equipment, and design maintenance program for wireless facility
WO2024023576A1 (en) * 2022-07-26 2024-02-01 LPPM Universitas Kristen Petra Immersive gamification-based learning management system and method

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WO2002025554A1 (en) * 2000-09-21 2002-03-28 Iq Company Method and system for asynchronous online distributed problem solving including problems in education, business finance and technology
KR100466665B1 (ko) * 2001-06-12 2005-01-15 주식회사 코디소프트 게임을 이용한 자동체력평가운동방법
US7395027B2 (en) * 2002-08-15 2008-07-01 Seitz Thomas R Computer-aided education systems and methods
JP2010512861A (ja) 2006-12-22 2010-04-30 ニューロ−インサイト プロプライアタリー リミティド コンピュータゲームの評価
US20080233550A1 (en) * 2007-01-23 2008-09-25 Advanced Fuel Research, Inc. Method and apparatus for technology-enhanced science education
US8224891B2 (en) * 2008-06-12 2012-07-17 The Board Of Regents Of The University Of Oklahoma Electronic game-based learning system
JP5222772B2 (ja) * 2009-03-31 2013-06-26 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームデータの難易度修正方法及びゲームデータ難易度修正用プログラム
US8821272B2 (en) * 2011-09-26 2014-09-02 Andrew Jack Thomas System and method of gamification of real-life events
US20130171593A1 (en) * 2011-12-30 2013-07-04 Pepper Technology LLC Systems and methods for encouraging regular participation in training and collaborative activities through a gamified training platform
TWI485669B (zh) * 2012-02-07 2015-05-21 Univ Nat Chiao Tung 演化學習遊戲裝置
CA2880676A1 (en) * 2012-08-02 2014-02-06 Ganalila, Llc Systems and methods for gamification of a problem

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019055209A (ja) * 2012-08-02 2019-04-11 ガナリラ、エルエルシー 問題をゲーム化するためのシステムおよび方法

Also Published As

Publication number Publication date
US20190344162A1 (en) 2019-11-14
AU2019219791A1 (en) 2019-09-12
US20150190709A1 (en) 2015-07-09
CA2880676A1 (en) 2014-02-06
AU2017218923A1 (en) 2017-09-07
AU2013296341A1 (en) 2015-02-26
JP2019055209A (ja) 2019-04-11
KR102305645B1 (ko) 2021-09-29
JP2015531618A (ja) 2015-11-05
WO2014022668A1 (en) 2014-02-06
JP6807910B2 (ja) 2021-01-06
KR20150040952A (ko) 2015-04-15

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