JP6440205B2 - 問題をゲーム化するためのシステムおよび方法 - Google Patents
問題をゲーム化するためのシステムおよび方法 Download PDFInfo
- Publication number
- JP6440205B2 JP6440205B2 JP2015525598A JP2015525598A JP6440205B2 JP 6440205 B2 JP6440205 B2 JP 6440205B2 JP 2015525598 A JP2015525598 A JP 2015525598A JP 2015525598 A JP2015525598 A JP 2015525598A JP 6440205 B2 JP6440205 B2 JP 6440205B2
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- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F9/183—Question-and-answer games electric
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Entrepreneurship & Innovation (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
- Electrically Operated Instructional Devices (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201261678739P | 2012-08-02 | 2012-08-02 | |
| US61/678,739 | 2012-08-02 | ||
| PCT/US2013/053230 WO2014022668A1 (en) | 2012-08-02 | 2013-08-01 | Systems and methods for gamification of a problem |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2018214247A Division JP6807910B2 (ja) | 2012-08-02 | 2018-11-15 | 問題をゲーム化するためのシステムおよび方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2015531618A JP2015531618A (ja) | 2015-11-05 |
| JP2015531618A5 JP2015531618A5 (enExample) | 2016-08-04 |
| JP6440205B2 true JP6440205B2 (ja) | 2018-12-19 |
Family
ID=50028531
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2015525598A Active JP6440205B2 (ja) | 2012-08-02 | 2013-08-01 | 問題をゲーム化するためのシステムおよび方法 |
| JP2018214247A Active JP6807910B2 (ja) | 2012-08-02 | 2018-11-15 | 問題をゲーム化するためのシステムおよび方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2018214247A Active JP6807910B2 (ja) | 2012-08-02 | 2018-11-15 | 問題をゲーム化するためのシステムおよび方法 |
Country Status (6)
| Country | Link |
|---|---|
| US (2) | US20150190709A1 (enExample) |
| JP (2) | JP6440205B2 (enExample) |
| KR (1) | KR102305645B1 (enExample) |
| AU (3) | AU2013296341A1 (enExample) |
| CA (1) | CA2880676A1 (enExample) |
| WO (1) | WO2014022668A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019055209A (ja) * | 2012-08-02 | 2019-04-11 | ガナリラ、エルエルシー | 問題をゲーム化するためのシステムおよび方法 |
Families Citing this family (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102228714B1 (ko) | 2013-03-12 | 2021-03-18 | 가날리아, 엘엘씨 | 상호작용 매체들을 통해 보안을 제공하기 위한 시스템들 및 방법들 |
| JP6058616B2 (ja) * | 2014-10-31 | 2017-01-11 | 京セラドキュメントソリューションズ株式会社 | 画像処理システム及び画像処理方法 |
| US11423417B2 (en) * | 2016-03-09 | 2022-08-23 | Positioning Universal, Inc. | Method and system for auditing and verifying vehicle identification numbers (VINs) on transport devices with audit fraud detection |
| US10665121B2 (en) * | 2016-06-21 | 2020-05-26 | Sakthi A Vel | Educational gaming system |
| JP6662217B2 (ja) * | 2016-06-29 | 2020-03-11 | 株式会社リコー | 通信システム、サーバ装置、スマート端末及びプログラム |
| US11130064B2 (en) * | 2017-07-17 | 2021-09-28 | Neuromotion, Inc. | Systems and methods for biofeedback gameplay |
| WO2019117322A1 (ko) * | 2017-12-11 | 2019-06-20 | 주식회사 게임빈 | 빅데이터 기반의 게이미피케이션 서비스 및 그 방법 |
| KR20190068914A (ko) | 2017-12-11 | 2019-06-19 | 주식회사 게임빈 | 빅데이터 기반의 게이미피케이션 서비스 및 그 방법 |
| CN111919223B (zh) * | 2018-03-26 | 2024-07-02 | 平衡媒体技术有限责任公司 | 用于机器学习算法游戏化的抽象接口 |
| US10898795B2 (en) * | 2019-02-13 | 2021-01-26 | Disney Enterprises, Inc. | Gameplay using mobile device sensors |
| JP6884454B2 (ja) * | 2019-05-30 | 2021-06-09 | 株式会社Hirotsuバイオサイエンス | 情報処理装置 |
| JP7358103B2 (ja) * | 2019-07-26 | 2023-10-10 | 株式会社東芝 | 制御支援装置、制御支援方法、コンピュータプログラム及びプラント制御システム |
| US12020594B2 (en) * | 2019-08-23 | 2024-06-25 | Mitel Networks Corporation | Methods of gamification for unified collaboration and project management |
| US11328047B2 (en) * | 2019-10-31 | 2022-05-10 | Microsoft Technology Licensing, Llc. | Gamified challenge to detect a non-human user |
| KR102517328B1 (ko) * | 2021-03-31 | 2023-04-04 | 주식회사 크라우드웍스 | 작업툴을 이용한 이미지 내 세포 분별에 관한 작업 수행 방법 및 프로그램 |
| US20240293740A1 (en) * | 2021-06-17 | 2024-09-05 | Nippon Telegraph And Telephone Corporation | Design maintenance system, design maintenance method, design maintenance serve equipment, and design maintenance program for wireless facility |
| WO2024023576A1 (en) * | 2022-07-26 | 2024-02-01 | LPPM Universitas Kristen Petra | Immersive gamification-based learning management system and method |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2002025554A1 (en) * | 2000-09-21 | 2002-03-28 | Iq Company | Method and system for asynchronous online distributed problem solving including problems in education, business finance and technology |
| KR100466665B1 (ko) * | 2001-06-12 | 2005-01-15 | 주식회사 코디소프트 | 게임을 이용한 자동체력평가운동방법 |
| US7395027B2 (en) * | 2002-08-15 | 2008-07-01 | Seitz Thomas R | Computer-aided education systems and methods |
| JP2010512861A (ja) | 2006-12-22 | 2010-04-30 | ニューロ−インサイト プロプライアタリー リミティド | コンピュータゲームの評価 |
| US20080233550A1 (en) * | 2007-01-23 | 2008-09-25 | Advanced Fuel Research, Inc. | Method and apparatus for technology-enhanced science education |
| US8224891B2 (en) * | 2008-06-12 | 2012-07-17 | The Board Of Regents Of The University Of Oklahoma | Electronic game-based learning system |
| JP5222772B2 (ja) * | 2009-03-31 | 2013-06-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームデータの難易度修正方法及びゲームデータ難易度修正用プログラム |
| US8821272B2 (en) * | 2011-09-26 | 2014-09-02 | Andrew Jack Thomas | System and method of gamification of real-life events |
| US20130171593A1 (en) * | 2011-12-30 | 2013-07-04 | Pepper Technology LLC | Systems and methods for encouraging regular participation in training and collaborative activities through a gamified training platform |
| TWI485669B (zh) * | 2012-02-07 | 2015-05-21 | Univ Nat Chiao Tung | 演化學習遊戲裝置 |
| CA2880676A1 (en) * | 2012-08-02 | 2014-02-06 | Ganalila, Llc | Systems and methods for gamification of a problem |
-
2013
- 2013-08-01 CA CA2880676A patent/CA2880676A1/en active Pending
- 2013-08-01 JP JP2015525598A patent/JP6440205B2/ja active Active
- 2013-08-01 US US14/419,046 patent/US20150190709A1/en not_active Abandoned
- 2013-08-01 WO PCT/US2013/053230 patent/WO2014022668A1/en not_active Ceased
- 2013-08-01 KR KR1020157004796A patent/KR102305645B1/ko active Active
- 2013-08-01 AU AU2013296341A patent/AU2013296341A1/en not_active Abandoned
-
2017
- 2017-08-21 AU AU2017218923A patent/AU2017218923A1/en not_active Abandoned
-
2018
- 2018-11-15 JP JP2018214247A patent/JP6807910B2/ja active Active
-
2019
- 2019-07-24 US US16/521,040 patent/US20190344162A1/en not_active Abandoned
- 2019-08-21 AU AU2019219791A patent/AU2019219791A1/en not_active Abandoned
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019055209A (ja) * | 2012-08-02 | 2019-04-11 | ガナリラ、エルエルシー | 問題をゲーム化するためのシステムおよび方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20190344162A1 (en) | 2019-11-14 |
| AU2019219791A1 (en) | 2019-09-12 |
| US20150190709A1 (en) | 2015-07-09 |
| CA2880676A1 (en) | 2014-02-06 |
| AU2017218923A1 (en) | 2017-09-07 |
| AU2013296341A1 (en) | 2015-02-26 |
| JP2019055209A (ja) | 2019-04-11 |
| KR102305645B1 (ko) | 2021-09-29 |
| JP2015531618A (ja) | 2015-11-05 |
| WO2014022668A1 (en) | 2014-02-06 |
| JP6807910B2 (ja) | 2021-01-06 |
| KR20150040952A (ko) | 2015-04-15 |
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