KR101811787B1 - Apparatus for providing game and method thereof - Google Patents

Apparatus for providing game and method thereof Download PDF

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Publication number
KR101811787B1
KR101811787B1 KR1020150154805A KR20150154805A KR101811787B1 KR 101811787 B1 KR101811787 B1 KR 101811787B1 KR 1020150154805 A KR1020150154805 A KR 1020150154805A KR 20150154805 A KR20150154805 A KR 20150154805A KR 101811787 B1 KR101811787 B1 KR 101811787B1
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South Korea
Prior art keywords
additional
capability
ability
additional capability
character
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KR1020150154805A
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Korean (ko)
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KR20170052406A (en
Inventor
이정근
조성은
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넥슨지티 주식회사
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to an apparatus and a method for providing a game. According to a first aspect of the present invention, a game providing apparatus according to an embodiment of the present invention includes a slot opening unit for opening an additional ability slot based on a rating increase of a character of a rating sensing unit for detecting a character's rating increase, The ability slot may include an additional ability activating section for activating the additional ability to give the character additional ability, thereby causing interest to the player playing the game.

Description

[0001] APPARATUS FOR PROVIDING GAME AND METHOD THEREOF [0002]

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game providing apparatus and method, and more particularly, to a game providing apparatus and method for providing a game in which an additional ability slot is additionally opened according to a character's rating.

As the number of people who enjoy games through wired and wireless communication devices or video such as computers, mobile phones, and PDAs increases, various kinds of games such as video games, casual games such as Tetris, strategic simulation games such as StarCraft, and role-playing games are being developed . These games can go offline or online.

In particular, online games that have been online have grown rapidly due to the development of the Internet. MUD (Multiple User Dungeon) games, MUG (Multiple User Graphic) games, and web-based games that can be played only by browsers, which can be installed on a hard disk drive and connected to an Internet server, And mobile games using mobile phones.

Among the various elements of the game, the additional or additional enhancement of the character attributes of the game character is one of factors that give an interest to the user who plays the game. Korean Patent No. 10-1190358 discloses a conventional technique for adjusting the ability of such a character.

In recent years, there has been a demand for an apparatus and a method capable of controlling interests of a character in a game and causing interest to a player who plays the game.

On the other hand, the background art described above is technical information acquired by the inventor for the derivation of the present invention or obtained in the derivation process of the present invention, and can not necessarily be a known technology disclosed to the general public before the application of the present invention .

An embodiment of the present invention is directed to a game providing apparatus and method.

According to a first aspect of the present invention, there is provided a game providing apparatus comprising: a rating sensing unit for sensing an increase in a rating of a character; And an additional capability activating unit for activating additional capability in the slot opening and the opened additional ability slot to give the character additional capability.

According to a second aspect of the present invention, a method of providing a game by a game providing apparatus includes the steps of sensing an increase in the rating of a character, additionally opening an additional ability slot corresponding to the current rating of the character, And activating additional capabilities in an open additional capability slot to give the character additional capability.

According to a third aspect of the present invention, there is provided a computer-readable storage medium on which a program for performing a game providing method is recorded, the game providing method including: detecting an increase in the rating of a character; Further opening an additional ability slot corresponding to the current rating of the character that is being played, and activating additional capability in an open additional ability slot to give the character additional capability.

According to a fourth aspect of the present invention, there is provided a game providing method, wherein the game providing method is a recording medium for performing a game providing method, the game providing method comprising the steps of: Further opening an additional ability slot corresponding to the current rating of the character achieved by the second additional ability slot; and activating additional capability in the open additional ability slot to give the character additional capability.

According to any of the above-mentioned objects of the present invention, an embodiment of the present invention can provide a game providing apparatus and method.

Further, according to any one of the tasks of the present invention, it is possible to induce an interest to a user who plays a game by adjusting the ability value of the game character.

Further, according to any one of the tasks of the present invention, it is possible to add additional ability to the character by activating the additional ability in the opened additional ability slot.

Further, according to any one of the tasks of the present invention, the additional ability to be activated in the slot can be replaced with a predetermined cost, and the user can be charged.

Further, according to any one of the tasks of the present invention, the additional ability to be activated in the slot can be strengthened at a predetermined cost, so that the user can be charged.

The effects obtained by the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description will be.

1 is a configuration diagram of a game providing system according to an embodiment of the present invention.
2 is a block diagram illustrating a game providing apparatus according to an embodiment of the present invention.
3 is a flowchart illustrating a method of providing a game according to an embodiment of the present invention.
4 to 7 are reference views for explaining a game providing method according to an embodiment of the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein.

In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "comprising ", it means that it can include other elements as well, without departing from the other elements unless specifically stated otherwise.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

1 is a configuration diagram of a game providing system according to an embodiment of the present invention.

The network N may be a local area network (LAN), a wide area network (WAN), a value added network (VAN), a personal area network (PAN) mobile radio communication network, Wibro (Wireless Broadband Internet), Mobile WiMAX, HSDPA (High Speed Downlink Packet Access) satellite communication network, LTE (Long Term Evolution) network and the like.

The terminal 200 can be implemented as a computer, a portable terminal, a television, a wearable device, or the like, which can be connected to the game providing apparatus 100 at a remote place via the network N, have. Here, the computer includes, for example, a notebook computer, a desktop computer, a laptop computer, and the like, each of which is equipped with a web browser (WEB Browser), and the portable terminal may be a wireless communication device , Personal Communication System (PCS), Personal Digital Cellular (PDC), Personal Handyphone System (PHS), Personal Digital Assistant (PDA), Global System for Mobile communications (GSM), International Mobile Telecommunication (IMT) (W-CDMA), Wibro (Wireless Broadband Internet), Smart Phone, Mobile WiMAX (Mobile Worldwide Interoperability for Microwave Access) (Handheld) based wireless communication device. In addition, the television may include an Internet Protocol Television (IPTV), an Internet television (TV), a terrestrial TV, a cable TV, and the like. Further, the wearable device is an information processing device of a type that can be directly worn on a human body, such as a watch, a glasses, an accessory, clothes, shoes, etc., Or may be connected to other terminals.

The game providing apparatus 100 may provide game data to the terminal 200, and may provide a game to the user of the terminal 200, that is, the user.

Meanwhile, the user may be provided with game data provided by the game providing apparatus 100 through a fixed terminal such as a desktop or may receive game data provided by the game providing apparatus 100 through a mobile terminal such as a smart phone have.

The game providing apparatus 100 may process or process the game data played on the terminal 200 and provide the game data to the terminal 200. [ The game providing apparatus 100 may also instruct the terminal 200 to process or process the game data stored in advance. In this case, the game data may include a control signal included in the game providing apparatus 100 to control the terminal 200.

In the terminal 200 according to the embodiment of the present invention, images, moving images or various data for playing a game may be stored. At this time, the terminal 200 can drive the game based on the pre-stored game data. In this case, the game data stored in the terminal 200 may be provided from the game providing apparatus 100 or may be stored in the terminal 200 through a separate recording medium.

The user can access the game through the terminal 200. [ Also, a user input may be transmitted to the game providing apparatus 100 through the terminal 200. [ 1, the terminal 200 and the game providing apparatus 100 are shown one-to-one, but the present invention is not limited thereto. For example, the present invention can be applied to a case where the terminal 200 and the game providing apparatus 100 are many. In this case, each user can access the game provided by the game providing apparatus 100 through each of the terminals 200.

Next, a game providing apparatus according to an embodiment of the present invention will be described with reference to FIG.

2 is a block diagram illustrating a game providing apparatus according to an embodiment of the present invention.

The game providing apparatus 100 according to an embodiment of the present invention includes a rating sensing unit 110 that senses a rating that varies due to a growth of a character. According to the embodiment of the present invention, the character is raised in rank as it grows. The rating sensing unit 110 may sense a grade that is sequentially achieved according to the growth of the character.

The game providing apparatus 100 according to the embodiment of the present invention may further include a slot opening unit 120 for opening the additional ability slot of the character based on the increase of the character's rating. Additional capability slots in accordance with embodiments of the present invention are places where additional capabilities are activated. It may be one or more of the additional ability slots. According to an embodiment of the present invention, the additional capability is activated where the additional capability slot is open, and the additional capability is not activated in the additional capability slot that is not yet open.

When there are a plurality of additional ability slots, the slot opening part 120 according to the embodiment of the present invention may sequentially open a plurality of additional ability slots when the character sequentially reaches a predetermined plurality of classes . For example, a character's rating may open a first-class time slot and a character may open a second time slot further. In addition, when the character reaches the third grade, the slot may be opened in addition to the slot that was opened when the character reaches the second grade.

The class of the character according to the embodiment of the present invention can be changed from the first class to the second class and the second class to the third class as the character grows. In the following, the grade of the character and the grade of the additional ability will be described as the number of stars. However, the present invention is not limited to this, and the present invention can be applied even if it shows the grade of the character or the grade of the item in other ways.

The game providing apparatus 100 according to the embodiment of the present invention may further include an additional capability activating unit 130 for activating the additional capability in the opened slot. The additional capability activating unit 130 according to an embodiment of the present invention may activate the additional capability in the additional capability slot that is immediately opened when the additional capability slot is opened. Meanwhile, the additional capability activating unit 130 according to another embodiment of the present invention may activate the additional capability in the additional capability slot that is opened based on the user input.

According to embodiments of the present invention, there may be a plurality of additional capability slots that are open, and each additional capability may be activated for each open slot. The additional capability activating unit 130 may display the contents of the activated additional capability in the open slot while activating the additional capability in the opened slot. When additional ability is activated, the additional ability activated can be granted to the character. The additional ability according to the embodiment of the present invention means that, in addition to the ability to be raised by the growth of a character (for example, a force, mana, or an attack power raised by leveling up a character) Quot; to < / RTI >

In addition, the additional capability activating unit 130 may activate the additional capability in the opened slot based on the user input for the additional capability activation request.

Meanwhile, according to an embodiment of the present invention, the additional capability activating unit 130 may activate the additional capability randomly selected in the opened slot.

Meanwhile, according to another embodiment of the present invention, the additional capability activating unit 130 may activate the additional capability preset in the opened slot.

The game providing apparatus 100 according to the embodiment of the present invention may further include an additional capability replacing unit 140 for replacing the additional capability activated based on the input of the user. The additional capability replacing unit 140 according to the embodiment of the present invention may replace the additional capability based on the user input for the additional capability replacement request.

At this time, the additional capability replacing unit 140 may replace the additional capability when the user pays a predetermined fee. The user may change the additional ability by paying the game money or the predetermined payment means.

On the other hand, additional abilities that are activated and replaced with additional ability exchanges may be randomly selected. At this time, if the user does not like the previously added additional capability, the user can replace the additional capability by paying a predetermined fee to activate the additional capability desired by the user. Through this process, the present invention can induce the user to charge.

On the other hand, in the case of replacing the additional ability activated in the additional ability slot with another additional ability, the additional ability replacing unit 140 may propose a replaceable additional capability and inquire whether to replace it. Specifically, when the additional capability previously activated in the additional capability slot is referred to as a first additional capability, and the additional capability selected by the additional capability replacing unit 140 is referred to as a second additional capability, 1 additional capability and a second additional capability, and may ask the user whether to replace the first additional capability with the second additional capability. The additional capability replacing unit 140 may maintain the additional capability activated in the additional capability slot as the first additional capability based on the selection input for either of the first additional capability and the second additional capability of the user, . Also, the additional capability replacing unit 140 compares the first additional capability with the second additional capability to determine which additional capability is more beneficial to the user's character, so that either the first additional capability or the second additional capability It can be recommended to the user. At this time, the additional capability replacing unit 140 can recommend one of the first additional capability and the second additional capability to the user based on the degree of capability increase when each of the first additional capability and the second additional capability is reflected to the character have. For example, if the first additional ability is the attack power +3 and the second additional ability is the attack power +4, it may be recommended to the user to replace the first additional ability with the second additional ability. In addition, the capability replacing unit 140 may recommend a higher additional capability among the first additional capability and the second additional capability. According to embodiments of the present invention, each additional capability may be assigned a rating, and the higher the rating, the less likely it is to be activated.

The game providing apparatus 100 according to the embodiment of the present invention may further include an additional capability enhancing unit 150 for enhancing the additional ability activated based on the input of the user. At this time, the additional capability enhancing unit 150 may enhance the additional capability when the user pays a predetermined fee. The user may enhance the additional ability by paying the game money or the predetermined payment means in the game.

According to the embodiment of the present invention, the additional ability to be activated in the slot can be strengthened at a predetermined cost, so that the user can induce the billing.

When the additional capability is enhanced, the additional capability enhancing unit 150 according to an embodiment of the present invention may enhance the additional capability by a preset value.

When the additional capability is enhanced, the additional capability enhancer 150 according to another embodiment of the present invention may enhance the additional capability by a randomly selected value.

The game providing apparatus 100 according to the embodiment of the present invention may further include an image processing unit 160 for displaying the images of the additional capability slots in accordance with the degree of enhancement of the additional capability activated in the additional capability slots.

Next, a game providing method according to an embodiment of the present invention will be described with reference to FIG. 3 to FIG.

FIG. 3 is a flow chart for explaining a game providing method according to an embodiment of the present invention, and FIGS. 4 and 7 are reference views for explaining a game providing method according to an embodiment of the present invention.

The game providing method according to the embodiment shown in FIG. 3 includes the steps of the game providing apparatus 100 shown in FIG. Therefore, even though omitted from the following description, the above description regarding the game providing apparatus 100 shown in FIG. 2 can also be applied to the game providing method according to the embodiment shown in FIG.

4 to 7, an icon 420 indicating a character's rating is arranged at the lower end of an icon 410 for specifying a character. In particular, FIGS. 4 and 6 disclose that a character has a rating of 1, and FIG. 5 shows that a character has a rating of 2.

The game providing apparatus 100 senses an increase in the character's rating (S301). According to the embodiment of the present invention, the character is raised in rank as it grows. The game providing apparatus 100 can sense a grade that is sequentially achieved according to the growth of the character.

The game providing apparatus 100 may open the additional ability slot based on the increase in the character's rating (S303). The game providing apparatus 100 according to the embodiment of the present invention may sequentially open a plurality of additional ability slots when the character sequentially reaches a predetermined plurality of classes. For example, a character's rating may open a first-class time slot and a character may open a second time slot further. It may also open the slot further when the character reaches the third rank.

In the following description, the first slot is opened when the character is 1, the second slot is opened when the character is 2, and the third slot is opened when the character is 3. However, the present invention is not limited to this, and it is possible to apply the present invention when additional capacity slots are sequentially opened according to the character's growth.

FIG. 4 shows that the first additional ability slot 430 is opened when the character is of a first class (first character), and the character of the second class (second character) It is shown that capability slot 440 is open. On the other hand, the third additional ability slot 450 shown in FIGS. 4 and 5 can be opened when the character reaches the third grade (third character).

The game providing apparatus 100 may add additional ability to the character by activating the additional ability in the opened additional ability slot (S305).

As shown in FIG. 5, according to the embodiment of the present invention, there may be a plurality of open slots, and each additional capacity may be activated for each open slot. The game providing apparatus 100 may display the contents of the activated additional capability in the open slot while activating the additional capability in the further open slot 440. [ Referring to FIG. 5, it is shown that additional capability for " increase MP 3 " is additionally activated in the open additional capability slot 440. When the additional ability is activated, additional activated abilities can be granted to the character.

Meanwhile, the game providing apparatus 100 may activate the additional capability based on the user input for the additional capability activation request in the open slot 440.

Meanwhile, according to an embodiment of the present invention, the game providing apparatus 100 may activate a randomly selected additional ability in an open slot.

Meanwhile, according to another embodiment of the present invention, the game providing apparatus 100 may activate the additional capability set in the open slot.

The game providing apparatus 100 according to the embodiment of the present invention can enhance the activated additional ability based on the user's input. FIG. 6 shows enhanced additional capabilities activated in FIG. Referring to Figures 4 and 6, the additional capability activated in Figure 4 is " HP 12 increase ". The game providing apparatus 100 can enhance it based on user input. As a result of the consolidation, as shown in FIG. 6, the additional capability shown in FIG. 4 may be enhanced to " increase HP 15 ".

The game providing apparatus 100 may provide the user with an icon 460 for additional capability enhancement at this time. When there is a user input for the icon 460 for additional capability enhancement, the game providing apparatus 100 may enhance the additional capability.

At this time, the game providing apparatus 100 may enhance the additional ability when the user pays a predetermined fee. The user may enhance the additional ability by paying the game money or the predetermined payment means in the game.

According to the embodiment of the present invention, the additional ability to be activated in the slot can be strengthened at a predetermined cost, so that the user can induce the billing.

The game providing apparatus 100 may replace the already activated additional ability with another additional ability based on the user input (S307).

The game providing apparatus 100 according to the embodiment of the present invention may replace the additional capability based on the user input for the additional capability replacement request.

At this time, the game providing apparatus 100 may replace the additional capability when the user pays a predetermined fee. The user may change the additional ability by paying the game money or the predetermined payment means.

On the other hand, additional abilities that are activated and replaced with additional ability exchanges may be randomly selected. At this time, if the user does not like the additional capability previously activated, the user pays a predetermined fee to activate the additional capability desired by the user. Through this process, the present invention can induce the user to charge.

On the other hand, when replacing the additional ability activated in the additional ability slot with another additional ability, the game providing apparatus 100 may present the additional capability that can be replaced and inquire whether to replace the additional ability. 7, when the additional ability activated in the additional ability slot is referred to as a first additional ability 710 and the additional ability selected by the game providing apparatus 100 is referred to as a second additional ability 720, The game providing apparatus 100 presents the first additional ability 710 and the second additional ability 720 and inquires of the user whether or not to replace the first additional ability 710 with the second additional ability 720 . The game providing apparatus 100 may display the additional capability activated in the additional capability slot based on the user's selection input for either the first additional capability 710 and the second additional capability 720, , Or may be replaced with a second additional capability 720.

The game providing apparatus 100 also compares the first additional capability 710 with the second additional capability 720 to determine which additional capabilities are more beneficial to the user's character, The second additional capability 720 may be recommended to the user. At this time, the game providing apparatus 100 may further include a first additional ability 710 and a second additional ability 710 based on the degree of capability increase when the first additional capability 710 and the second additional capability 720 are respectively reflected to the character 720 may be recommended to the user.

Also, the present invention can be applied to the case where the first additional capability 710 and the second additional capability 720 are for different kinds of abilities as shown in FIG. Even in this case, the game providing apparatus 100 may further include the first additional capability 710 and the second additional capability 710 based on the degree of capability increase when the first additional capability 710 and the second additional capability 720 are reflected to the character, Capability 720 to the user. Specifically, as shown in FIG. 7, when the first additional ability 710 increases MP by 3 and the second additional ability 720 increases the attack power by 4, the game providing apparatus 100 can notify the character that the higher A second additional capability 720 that gives rise to the ability value may be recommended to the user. Further, the game providing apparatus 100 may further include a method of digitizing each of the reflection values 730 and 740 when the first additional capability 710 and the second additional capability 720 are reflected to the character, You may also make additional referrals based on your ability to upgrade. According to the embodiment of the present invention, the game providing apparatus 100 may calculate the reflectance value when reflecting the reflection value 730 and the second additional ability 720 when the first additional ability 710 is reflected to the character, (740) to recommend additional capabilities to the user with higher reflectance values. 7 shows that the reflection value 740 when the second additional ability 720 is reflected to the character is higher than the reflection value 730 when the first additional ability 710 is reflected to the character, ) Is recommended. At this time, the game providing apparatus 100 may display an icon 750 indicating that the additional ability is recommended to the recommended additional ability, so that the user can identify the additional capability recommended by the game providing apparatus 100. [ The reflected value according to the embodiment of the present invention may be, for example, a changed ability value when the additional ability is reflected in the character, a sum of the changed ability values when the additional ability is reflected in the character, Lt; / RTI >

The term " part " used in the present embodiment means a hardware component such as software or a field programmable gate array (FPGA) or an ASIC, and 'part' performs certain roles. However, 'part' is not meant to be limited to software or hardware. &Quot; to " may be configured to reside on an addressable storage medium and may be configured to play one or more processors. Thus, by way of example, 'parts' may refer to components such as software components, object-oriented software components, class components and task components, and processes, functions, , Subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays, and variables.

The functions provided within the components and components may be combined with a smaller number of components and components or separated from additional components and components.

In addition, the components and components may be implemented to play back one or more CPUs in a device or a secure multimedia card

The game providing method according to the embodiment described with reference to FIG. 3 may also be implemented in the form of a recording medium including instructions executable by a computer such as a program module executed by a computer. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. The computer-readable medium may also include computer storage media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data.

Also, the game providing method according to an embodiment of the present invention may be implemented as a computer program (or a computer program product) including instructions executable by a computer. A computer program includes programmable machine instructions that are processed by a processor and can be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language . The computer program may also be recorded on a computer readable recording medium of a type (e.g., memory, hard disk, magnetic / optical medium or solid-state drive).

Thus, a game providing method according to an embodiment of the present invention can be implemented by a computer program as described above being executed by a computing device. The computing device may include a processor, a memory, a storage device, a high speed interface connected to the memory and the high speed expansion port, and a low speed interface connecting the low speed bus and the storage device. Each of these components is connected to each other using a variety of buses and can be mounted on a common motherboard or mounted in any other suitable manner.

Where the processor may process instructions within the computing device, such as to display graphical information to provide a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface And commands stored in memory or storage devices. As another example, multiple processors and / or multiple busses may be used with multiple memory and memory types as appropriate. The processor may also be implemented as a chipset comprised of chips comprising multiple independent analog and / or digital processors.

The memory also stores information within the computing device. In one example, the memory may comprise volatile memory units or a collection thereof. In another example, the memory may be comprised of non-volatile memory units or a collection thereof. The memory may also be another type of computer readable medium such as, for example, a magnetic or optical disk.

And the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium and may include, for example, devices in a SAN (Storage Area Network) or other configurations, and may be a floppy disk device, a hard disk device, Or a tape device, flash memory, or other similar semiconductor memory device or device array.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.

100: Game providing apparatus 110:
120: slot opening part 130: additional capability activating part
140: Additional capacity replacement part 150: Additional capacity enhancement part
160:
200: terminal

Claims (14)

delete A rating detector for detecting an increase in the rating of the character;
A slot opening unit for sequentially opening a plurality of additional ability slots which are places where the additional ability is activated based on the rating of the character;
An additional capability activating unit that gives the additional capability to the character by activating the additional capability in the opened additional capability slot, sequentially granting the additional capability of the opened additional capability slot as the plurality of additional ability slots are sequentially opened; And
And an additional capability replacing unit that replaces the first additional capability activated in the opened additional capability slot with the second additional capability based on the input of the user.
3. The method of claim 2,
In addition,
Presenting the first additional capability and the second additional capability to the user and determining whether to replace the first additional capability with the second additional capability based on the user's selected input among the presented additional capabilities Device.
The method of claim 3,
In addition,
And recommends either one of the first additional ability and the second additional ability to the user based on a predetermined criterion.
The method of claim 3,
In addition,
And recommending one of the first additional ability and the second additional ability to the user based on the degree of capability increase when the first additional ability and the second additional ability are reflected to the character, Device.
3. The method of claim 2,
The game providing apparatus includes:
Further comprising an additional ability enhancing unit for enhancing the activated additional ability based on the input of the user.
The method according to claim 6,
The game providing apparatus includes:
Further comprising an image processing unit for displaying images of the additional ability slots in accordance with the degree of enhancement of the additional ability activated in the additional ability slot.
3. The method of claim 2,
In addition,
And sequentially opens a plurality of additional ability slots when the character sequentially reaches a predetermined plurality of classes in a class ascending order.
delete A method for providing a game by a game providing apparatus,
Detecting an increase in the rating of the character;
Sequentially opening a plurality of additional ability slots where the additional ability is activated, opening an additional ability slot corresponding to a grade of the character achieved based on the rating increase;
Activating an additional capability in an open additional capability slot to grant additional power to the character, wherein the plurality of additional capability slots are sequentially opened; And
And replacing the first additional capability activated in the opened additional capability slot with a second additional capability based on the user's input.
11. The method of claim 10,
The step of replacing the first activated additional capability with the second additional capability based on the input of the user,
Presenting the first additional capability and the second additional capability to a user; And
Determining whether to replace the first additional capability with the second additional capability based on the selected input of the user among the presented additional capabilities.
11. The method of claim 10,
The game providing apparatus includes:
Further comprising: enhancing the activated additional capability based on user input.
A computer-readable recording medium on which a program for performing the method according to claim 10 is recorded. A computer program stored in a recording medium for performing the method according to claim 10, which is performed by a game providing apparatus.
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* Cited by examiner, † Cited by third party
Title
MonsterKill, "[펌] 칭호모음", www.thisisgame.com, [online] 2015.02.27., [2016.10.13. 검색], 인터넷[URL:http://www.thisisgame.com/black/tboard/?board=936&n=3511]*
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