KR20170012695A - Method and system for providing trial game - Google Patents
Method and system for providing trial game Download PDFInfo
- Publication number
- KR20170012695A KR20170012695A KR1020150103789A KR20150103789A KR20170012695A KR 20170012695 A KR20170012695 A KR 20170012695A KR 1020150103789 A KR1020150103789 A KR 1020150103789A KR 20150103789 A KR20150103789 A KR 20150103789A KR 20170012695 A KR20170012695 A KR 20170012695A
- Authority
- KR
- South Korea
- Prior art keywords
- user
- experience
- account
- game
- quest
- Prior art date
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Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
Abstract
Description
The present invention relates to an experience game providing method and an experience game providing system, and more particularly, to an experience game providing method and an experience game providing method that enables a user of a customer terminal of a consumer to immediately play an experience game as soon as a user logs in to a customer terminal And the like.
The PC room is a shop where money can be used and a computer can be used. In the PC room, a plurality of PCs (hereinafter referred to as "PC room customer terminals") available to the PC room visitors are provided, Is connected to a PC (hereinafter referred to as a 'PC management terminal'), and the PC management terminal manages the usage state of each PC client terminal.
This type of PC is popular because of the advantage that a plurality of people can play a game and the advantage of having a high-end PC.
On the other hand, as many games are poured out, game publishers (or game makers) are trying to attract new players or prevent existing players from leaving.
In particular, since many players access the game through the customer terminal, the game distributor (or game maker) needs to attract new players or attract players from the game through the customer terminal.
Korean Patent Laid-Open No. 10-2007-0087880, which is a prior art document, proposes an invention regarding a method of discounting a cost for a facsimile using a promotion. However, the prior art documents suggest only a method of discounting the cost of a facsimile, and do not suggest any technology to attract a new player or to attract an existing player who has left the game. Therefore, it is necessary to search for a technique to effectively increase the number of game users.
On the other hand, the background art described above is technical information acquired by the inventor for the derivation of the present invention or obtained in the derivation process of the present invention, and can not necessarily be a known technology disclosed to the general public before the application of the present invention .
An embodiment of the present invention has an object to provide an experience game providing method and an experience game providing system.
According to a first aspect of the present invention, there is provided a method for providing an experience game, the experience game providing system comprising: generating an experience account and automatically logging in a user to the experience account; And providing the game, which matches the experience account, through the customer terminal where the user is logged in.
According to a second aspect of the present invention, there is provided an experience game providing system, comprising: an experience account management unit for creating an experience account and automatically logging in a user to the experience account; And a game providing unit for providing a game matched to the experience account through the customer terminal where the user is logged in.
According to a third aspect of the present invention, there is provided a computer-readable storage medium storing a program for performing a method of providing an experience game, the method comprising: generating an experience account and automatically logging in a user to the experience account; And providing the game, which matches the experience account, through the customer terminal where the user is logged in.
According to a fourth aspect of the present invention, there is provided a computer program stored in a recording medium for performing a method of providing an experience game, which is performed by a game providing system, the experience game providing method comprising: Automatically logging into the account, and providing the game, which matches the experience account, through the customer terminal where the user is logged in.
According to any one of the above-mentioned objects of the present invention, an embodiment of the present invention can provide an experience game providing method and an experience game providing system.
In addition, according to any one of the tasks of the present invention, it is possible to provide an experience game providing method and an experience game providing system that allow a user to easily experience a game.
In addition, according to any one of the tasks of the present invention, there is provided an experience game providing method and an experience game providing system that enable a user to experience a new game even if the user does not have to take a separate action, Can be presented.
Further, according to any one of the tasks of the present invention, an experience account corresponding to the customer terminal is generated in advance and the customer terminal is automatically logged in to the experience account before the customer's login to the customer terminal is detected . As a result, the user who logs in to the customer terminal can hardly feel the difference between the time of logging in to the customer terminal and the time of receiving the experience game. That is, the user can receive the experience game as soon as he logs in to the customer terminal, and can start the game experience quickly.
In addition, according to any one of the tasks of the present invention, an experience game providing method and an experience game providing method capable of attracting a user to create a formal account for game play by allowing the user to continue using the compensation after a game experience, Providing system can be presented.
Further, according to any one of the tasks of the present invention, when a user who has left the game for a long period of time plays through the experience account and then logs in the full account again, the compensation according to the game experience can be stored Thus, it is possible to provide an experience game providing method and an experience game providing system that induce a departing user to return to the game.
The effects obtained by the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description will be.
1 is a configuration diagram of an experience-game providing system according to an embodiment of the present invention.
2 is a block diagram illustrating an experience-game providing system according to an embodiment of the present invention.
FIG. 3 and FIG. 4 are flowcharts for explaining a method of providing an experience game according to an embodiment of the present invention.
5 to 8 are diagrams for explaining a method of providing an experience game according to an embodiment of the present invention.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.
Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "comprising ", it means that it can include other elements as well, without departing from the other elements unless specifically stated otherwise.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
1 is a block diagram illustrating an experience-game providing
The experience-game providing
The
The experiential
The
On the other hand, the
The
The
Each of the face-to-
In addition, each of the face-to-
2 is a block diagram illustrating an experience
As shown in FIG. 2, the experience-game providing
The experience
That is, the experience
To this end, the experience
Then, the experience
On the other hand, the experience
For this purpose, the experience
Then, the experience
Thereafter, when the experience
In addition, the experience
In addition, the experience
Meanwhile, the experience-
The
At this time, the
That is, the
At this time, the 'official account' is an account for continuously playing the game, and the official account stores all of the play result information that the user has played in the past. Therefore, the user can play the game according to the predetermined scenario of the game through the formal account.
On the other hand, the 'experience account' is an account temporarily created so that the game can be tentatively played. When the user logs out the experience account, the experience account is deleted and the play result that the user has played is deleted. Therefore, games that can be played only once through the experience account are provided, and the user can play the game by the quest rather than the game according to the predetermined scenario of the game through the experience account.
In relation to 'Quest (or Mission)' means a one-time game that provides big and small goals while the game is progressing, and when the goal is achieved, the game gives the designated rewards to increase the user's interest. The contents of the quest include, for example, winning against a specific monster, obtaining a specific item, and so on. If you succeed in the quest, you can receive compensation or compensation for it.
After the user is automatically logged in to the experience account as described above, the
In this case, the 'pop-up window' means a new window that is generated suddenly. The
On the other hand, when providing the quest, the
(A value obtained by quantifying the degree of the ability of the kind commonly provided to the character) or a skill of the character (or the opponent of the character) in relation to the character (or the competitor of the character) A special ability to temporarily use a game while decreasing a numerical value), a game play time limit, or a probability that a user's character succeeds in a quest depending on a character possessed item.
Therefore, the
In addition, the
Also, when providing the quest, the
Also, when providing the quest, the
When the provided quest ends, the
Meanwhile, the experience-and-experience
The
At this time, the 'connection interface' may include an interface for allowing a user having only the experience account to generate a formal account, or to induce a login to the formal account. For example, the 'connection interface' may include an interface for connecting to a page that allows the user to enter information for membership according to the user's interaction, and may also include an interface for connecting to a page Interface. Also, for example, the 'connection interface' may include phrases such as a subscription to a user or a login to a formal account.
Such a connection interface may be provided after completion of the user's quest.
Meanwhile, the experience-
The formal
That is, the formal
Therefore, the formal
Further, when storing the play result information stored in the experience account in the formal account, the formal
After storing the play result information stored in the experience account in the formal account, the formal
Each of the above-described components may be embodied by at least one of the
For example, the experience
3 and 4 are flowcharts for explaining a method of providing an experience game according to an embodiment of the present invention.
The experiential game providing method according to the embodiment shown in FIGS. 3 and 4 includes the steps of processing the experiential
3 and 4 will be described below with reference to Figs. 5 to 8. Fig. 5 to 8 are diagrams for explaining a method of providing an experience game according to an embodiment of the present invention, and show an example of a game screen displayed on the screen of the
3, the experience-
That is, as shown in FIG. 5, the user inputs the ID and the password through the
When the user logs in to the customer terminal in this way, the experience-
Meanwhile, as shown in FIG. 4, the experience-
Then, the experience-
In other words, the experience-
As described above, the user can be automatically logged in to the experience account, and then the experience-
That is, the experience-
At this time, the experience-
Also, the experience-
In addition, the experience-
As shown in FIG. 6, the experience-
When the user completes the quest (S340), the experience-
That is, as shown in FIG. 8, the experience
When the user creates a formal account through the subscription or login, or if the user's formal account login is detected (S350) according to the proposal as described above, the experience-
The term " part " used in the present embodiment means a hardware component such as software or a field programmable gate array (FPGA) or an ASIC, and 'part' performs certain roles. However, 'part' is not meant to be limited to software or hardware. &Quot; to " may be configured to reside on an addressable storage medium and may be configured to play one or more processors. Thus, by way of example, 'parts' may refer to components such as software components, object-oriented software components, class components and task components, and processes, functions, , Subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays, and variables.
The functions provided within the components and components may be combined with a smaller number of components and components or separated from additional components and components.
In addition, the components and components may be implemented to play back one or more CPUs in a device or a secure multimedia card
The experience game providing method according to the embodiment described with reference to FIG. 3 may also be implemented in the form of a recording medium including instructions executable by a computer, such as a program module executed by a computer. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium can include both computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.
The experience game providing method according to an embodiment of the present invention may also be implemented as a computer program (or a computer program product) including instructions executable by a computer. A computer program includes programmable machine instructions that are processed by a processor and can be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language . The computer program may also be recorded on a computer readable recording medium of a type (e.g., memory, hard disk, magnetic / optical medium or solid-state drive).
Therefore, the experience game providing method according to the embodiment of the present invention can be realized by the computer program as described above being executed by the computing device. The computing device may include a processor, a memory, a storage device, a high-speed interface connected to the memory and a high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device. Each of these components is connected to each other using a variety of buses and can be mounted on a common motherboard or mounted in any other suitable manner.
Where the processor may process instructions within the computing device, such as to display graphical information to provide a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface And commands stored in memory or storage devices. As another example, multiple processors and / or multiple busses may be used with multiple memory and memory types as appropriate. The processor may also be implemented as a chipset comprised of chips comprising multiple independent analog and / or digital processors.
The memory also stores information within the computing device. In one example, the memory may comprise volatile memory units or a collection thereof. In another example, the memory may be comprised of non-volatile memory units or a collection thereof. The memory may also be another type of computer readable medium such as, for example, a magnetic or optical disk.
And the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium and may include, for example, devices in a SAN (Storage Area Network) or other configurations, and may be a floppy disk device, a hard disk device, Or a tape device, flash memory, or other similar semiconductor memory device or device array.
It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.
The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.
100: Experience game providing system
10: Game server
20:
30:
110: experience account management unit 120:
130: Account connection unit 140: Authorized account management unit
Claims (17)
Creating an experience account and automatically logging in a user to the experience account; And
Providing a game, which matches the experience account, through the customer terminal where the user is logged in.
Wherein the step of automatically logging into the experience account comprises:
And generating an experience account corresponding to the customer terminal when the user log-in to the customer terminal is detected, and automatically logging the user into the created experience account.
Wherein the step of automatically logging into the experience account comprises:
Creating an experience account corresponding to the customer terminal and automatically logging in the customer account to the experience account; And
And determining that the user is automatically logged in to the experience account if the user logs in to the customer terminal.
Wherein the providing of the game comprises:
And providing a quest that presents a predetermined goal.
The step of providing the quest,
And selecting and providing a quest of at least a predetermined probability of the user's quest success based on the information stored in the experience account of the user among the one or more quests included in the game.
Providing a connection interface for membership of the user after completing the quest of the user; And
Further comprising the step of creating a formal account of the user upon approval of membership of the user based on the information input through the connection interface.
Further comprising the step of storing the play result information stored in the experience account in the formal account of the user upon detecting login to the formal account of the user.
An experience account management unit for creating an experience account and automatically logging in a user to the experience account; And
And a game providing unit for providing a game matched to the experience account through the customer terminal where the user is logged in.
In addition,
And displays the game through a pop-up window.
In addition,
And provides a quest to present a predetermined goal.
In addition,
And selects and provides a quest of at least a predetermined probability of the user's quest success based on the information stored in the experience account of the user among the one or more quests included in the game.
In addition,
And selects and provides a quest based on at least one of login time information and login position information of the user among at least one quest included in the game.
In addition,
Determining items that can be used during the game progress based on at least one of the user's login time information and login location information, and storing the determined items in the user's experience account.
Providing a connection interface for membership of the user after the completion of the quest by the user and accepting membership of the user based on the information input through the connection interface, Further, an experience game providing system.
Further comprising a formal account management unit for storing the play result information stored in the experience account in the formal account of the user upon detecting login to the formal account of the user.
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KR1020150103789A KR20170012695A (en) | 2015-07-22 | 2015-07-22 | Method and system for providing trial game |
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KR1020150103789A KR20170012695A (en) | 2015-07-22 | 2015-07-22 | Method and system for providing trial game |
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Cited By (1)
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KR102620686B1 (en) * | 2022-12-27 | 2024-01-04 | 쿠팡 주식회사 | Method for managing account information and electronic device supporting thereof |
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KR102620686B1 (en) * | 2022-12-27 | 2024-01-04 | 쿠팡 주식회사 | Method for managing account information and electronic device supporting thereof |
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