KR20170012695A - Method and system for providing trial game - Google Patents

Method and system for providing trial game Download PDF

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Publication number
KR20170012695A
KR20170012695A KR1020150103789A KR20150103789A KR20170012695A KR 20170012695 A KR20170012695 A KR 20170012695A KR 1020150103789 A KR1020150103789 A KR 1020150103789A KR 20150103789 A KR20150103789 A KR 20150103789A KR 20170012695 A KR20170012695 A KR 20170012695A
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KR
South Korea
Prior art keywords
user
experience
account
game
quest
Prior art date
Application number
KR1020150103789A
Other languages
Korean (ko)
Inventor
양우민
Original Assignee
주식회사 넥슨코리아
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Application filed by 주식회사 넥슨코리아 filed Critical 주식회사 넥슨코리아
Priority to KR1020150103789A priority Critical patent/KR20170012695A/en
Publication of KR20170012695A publication Critical patent/KR20170012695A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

Abstract

The present invention relates to a method and a system for providing a trial game. A first aspect of the present invention relates to the method for the trial game providing system to provide a trial game which comprises the steps of: generating a trial account, and enabling a user to automatically log in to the trial account; and providing a game matching the trial account through a customer terminal of a PC room logged in by the user.

Description

METHOD AND SYSTEM FOR PROVIDING TRIAL GAME [0002]

The present invention relates to an experience game providing method and an experience game providing system, and more particularly, to an experience game providing method and an experience game providing method that enables a user of a customer terminal of a consumer to immediately play an experience game as soon as a user logs in to a customer terminal And the like.

The PC room is a shop where money can be used and a computer can be used. In the PC room, a plurality of PCs (hereinafter referred to as "PC room customer terminals") available to the PC room visitors are provided, Is connected to a PC (hereinafter referred to as a 'PC management terminal'), and the PC management terminal manages the usage state of each PC client terminal.

This type of PC is popular because of the advantage that a plurality of people can play a game and the advantage of having a high-end PC.

On the other hand, as many games are poured out, game publishers (or game makers) are trying to attract new players or prevent existing players from leaving.

In particular, since many players access the game through the customer terminal, the game distributor (or game maker) needs to attract new players or attract players from the game through the customer terminal.

Korean Patent Laid-Open No. 10-2007-0087880, which is a prior art document, proposes an invention regarding a method of discounting a cost for a facsimile using a promotion. However, the prior art documents suggest only a method of discounting the cost of a facsimile, and do not suggest any technology to attract a new player or to attract an existing player who has left the game. Therefore, it is necessary to search for a technique to effectively increase the number of game users.

On the other hand, the background art described above is technical information acquired by the inventor for the derivation of the present invention or obtained in the derivation process of the present invention, and can not necessarily be a known technology disclosed to the general public before the application of the present invention .

An embodiment of the present invention has an object to provide an experience game providing method and an experience game providing system.

According to a first aspect of the present invention, there is provided a method for providing an experience game, the experience game providing system comprising: generating an experience account and automatically logging in a user to the experience account; And providing the game, which matches the experience account, through the customer terminal where the user is logged in.

According to a second aspect of the present invention, there is provided an experience game providing system, comprising: an experience account management unit for creating an experience account and automatically logging in a user to the experience account; And a game providing unit for providing a game matched to the experience account through the customer terminal where the user is logged in.

According to a third aspect of the present invention, there is provided a computer-readable storage medium storing a program for performing a method of providing an experience game, the method comprising: generating an experience account and automatically logging in a user to the experience account; And providing the game, which matches the experience account, through the customer terminal where the user is logged in.

According to a fourth aspect of the present invention, there is provided a computer program stored in a recording medium for performing a method of providing an experience game, which is performed by a game providing system, the experience game providing method comprising: Automatically logging into the account, and providing the game, which matches the experience account, through the customer terminal where the user is logged in.

According to any one of the above-mentioned objects of the present invention, an embodiment of the present invention can provide an experience game providing method and an experience game providing system.

In addition, according to any one of the tasks of the present invention, it is possible to provide an experience game providing method and an experience game providing system that allow a user to easily experience a game.

In addition, according to any one of the tasks of the present invention, there is provided an experience game providing method and an experience game providing system that enable a user to experience a new game even if the user does not have to take a separate action, Can be presented.

Further, according to any one of the tasks of the present invention, an experience account corresponding to the customer terminal is generated in advance and the customer terminal is automatically logged in to the experience account before the customer's login to the customer terminal is detected . As a result, the user who logs in to the customer terminal can hardly feel the difference between the time of logging in to the customer terminal and the time of receiving the experience game. That is, the user can receive the experience game as soon as he logs in to the customer terminal, and can start the game experience quickly.

In addition, according to any one of the tasks of the present invention, an experience game providing method and an experience game providing method capable of attracting a user to create a formal account for game play by allowing the user to continue using the compensation after a game experience, Providing system can be presented.

Further, according to any one of the tasks of the present invention, when a user who has left the game for a long period of time plays through the experience account and then logs in the full account again, the compensation according to the game experience can be stored Thus, it is possible to provide an experience game providing method and an experience game providing system that induce a departing user to return to the game.

The effects obtained by the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description will be.

1 is a configuration diagram of an experience-game providing system according to an embodiment of the present invention.
2 is a block diagram illustrating an experience-game providing system according to an embodiment of the present invention.
FIG. 3 and FIG. 4 are flowcharts for explaining a method of providing an experience game according to an embodiment of the present invention.
5 to 8 are diagrams for explaining a method of providing an experience game according to an embodiment of the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "comprising ", it means that it can include other elements as well, without departing from the other elements unless specifically stated otherwise.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

1 is a block diagram illustrating an experience-game providing system 100 according to an embodiment of the present invention.

The experience-game providing system 100 according to an embodiment of the present invention includes a game server 10.

The game server 10 stores various kinds of information related to game progress such as game space information, game scenario information, game quest information, and detects and records various events occurring in the game, thereby enabling the game to progress in a time-series manner. That is, the game server 10 can operate as a server for a terminal equipped with a game client.

The experiential game providing system 100 according to an embodiment of the present invention may further include a face management terminal 20 and a face consumer customer terminal 30. The experience game providing system 100 may include a face care management terminal 20 and a face consumer customer terminal 30, Each of which is present in the experience game providing system 100, only one of the face management client terminal 20 and the face consumer client terminal 30 is shown in FIG. 1 for convenience of explanation.

The server management terminal 20 is a terminal for managing one or more client terminal 30, and is a terminal for managing whether or not the client has logged in to the client terminal 30, a fee charged based on the use of the client terminal 30 A management program for establishing a network can be installed.

On the other hand, the facsimile customer terminal 30 may be provided with an administration client program that communicates with the management program of the patient management terminal 20. [ The user who is using the customer terminal 30 is required to input the login information because the usage limitation of the customer terminal 30 is limited so that the customer terminal 30 can not be used when the login is not performed. At this time, the login information may be generally composed of an ID and a password, and may be made of predetermined information issued by the TOE management terminal 20.

The user terminal 30 having received the login information can approve the login request and allow the user to log in. The user terminal 30 transmits the login information of the user to the server management terminal 20, The user can be logged in.

The game client terminal 30 may also be provided with a game client program of the game server 10. Therefore, the user of the customer terminal of the consumer can receive the game (or quest) through the customer terminal 30.

Each of the face-to-face management terminal 20 and the face-based customer terminal 30 according to the above description may be a computer or a portable terminal that may include an interface for interaction with a user (a user of a face management terminal or a user of a face- A wearable device or the like. Here, the computer includes, for example, a notebook computer, a desktop computer, a laptop computer, and the like, each of which is equipped with a web browser (WEB Browser), and the portable terminal may be a wireless communication device , Personal Communication System (PCS), Personal Digital Cellular (PDC), Personal Handyphone System (PHS), Personal Digital Assistant (PDA), Global System for Mobile communications (GSM), International Mobile Telecommunication (IMT) (W-CDMA), Wibro (Wireless Broadband Internet), Smart Phone, Mobile WiMAX (Mobile Worldwide Interoperability for Microwave Access) (Handheld) based wireless communication device. In addition, the television may include an Internet Protocol Television (IPTV), an Internet television (TV), a terrestrial TV, a cable TV, and the like. Further, the wearable device is an information processing device of a type that can be directly worn on a human body, for example, a watch, a glasses, an accessory, a garment, shoes, or the like, and can be connected to a remote server via a network, Lt; / RTI >

In addition, each of the face-to-face management terminal 20 and the face-based customer terminal 30 can communicate through an internal network such as a local area network (LAN). The network management server 20 may communicate with the game server 10 via the network N. The network N may be a wide area network (WAN), a value added network (VAN) , A Personal Area Network (PAN), a mobile radio communication network, a Wibro (Wireless Broadband Internet), a Mobile WiMAX, a HSDPA (High Speed Downlink Packet Access) And the like.

2 is a block diagram illustrating an experience game providing system 100 according to an embodiment of the present invention.

As shown in FIG. 2, the experience-game providing system 100 according to an embodiment of the present invention includes an experience account management unit 110.

The experience account management unit 110 according to an embodiment of the present invention creates a user experience account.

That is, the experience account management unit 110 can create the experience account of the user when it detects the user login to the personalized customer terminal.

To this end, the experience account management unit 110 may arbitrarily create an experience account, or may create an experience account based on a unique identifier or login time information (or login location information) assigned to each of the personal computers.

Then, the experience account management unit 110 can assign the created experiential account to the customer terminal where the user is logged in, and can automatically log-in the user to the experience account.

On the other hand, the experience account management unit 110 can create an experience account corresponding to the personalized customer terminal.

For this purpose, the experience account management unit 110 may arbitrarily generate an experience account for the customer terminal or generate an experience account based on the unique identifier assigned to each customer (or customer).

Then, the experience account management unit 110 can automatically log in the customer account to the experience account.

Thereafter, when the experience account management unit 110 detects the login of the user to the personalized customer terminal, the experience account management unit 110 may replace the experience account of the user with the experience account corresponding to the personalized customer terminal, without having to separately generate the user's experience account .

In addition, the experience account management unit 110 can store the result of the game played by the user logged into the experience account, that is, the game play result in the experience account.

In addition, the experience account management unit 110 can delete the created experience account of the user when the experience account logout of the user is detected. That is, the user can cause all the play results played through the experience account to be initialized. At this time, the experience account 'logout' includes both logout of the user to the customer's terminal, termination of the game client, and termination of the pop-up window where the game is provided.

Meanwhile, the experience-game providing system 100 according to an embodiment of the present invention may further include a game providing unit 120.

The game providing unit 120 provides the game to the user who logs in to the customer terminal.

At this time, the game providing unit 120 may play a different game according to the type of the user's account.

That is, the game providing unit 120 can provide the game so that the game can be proceeded according to the predetermined game scenario if the account of the user receiving the game is a formal account, and if the account of the user receiving the game is an experience account, A game that can be terminated, for example, a quest.

At this time, the 'official account' is an account for continuously playing the game, and the official account stores all of the play result information that the user has played in the past. Therefore, the user can play the game according to the predetermined scenario of the game through the formal account.

On the other hand, the 'experience account' is an account temporarily created so that the game can be tentatively played. When the user logs out the experience account, the experience account is deleted and the play result that the user has played is deleted. Therefore, games that can be played only once through the experience account are provided, and the user can play the game by the quest rather than the game according to the predetermined scenario of the game through the experience account.

In relation to 'Quest (or Mission)' means a one-time game that provides big and small goals while the game is progressing, and when the goal is achieved, the game gives the designated rewards to increase the user's interest. The contents of the quest include, for example, winning against a specific monster, obtaining a specific item, and so on. If you succeed in the quest, you can receive compensation or compensation for it.

After the user is automatically logged in to the experience account as described above, the game provider 120 can provide the quest to the user through the experience account, and at this time, the game provider 120 can display the quest through the pop- .

In this case, the 'pop-up window' means a new window that is generated suddenly. The game providing unit 120 may pop up a pop-up window displaying a quest on the desktop of the customer terminal when the user logs in to the customer terminal. The 'pop-up window' includes a close button. When the close button is activated, the pop-up window disappears and the game providing unit 120 does not provide any more games.

On the other hand, when providing the quest, the game providing unit 120 selects a quest among the one or more quests included in the game, in which the quest success of the user is guaranteed by a predetermined probability or more based on the information stored in the experience account of the user .

(A value obtained by quantifying the degree of the ability of the kind commonly provided to the character) or a skill of the character (or the opponent of the character) in relation to the character (or the competitor of the character) A special ability to temporarily use a game while decreasing a numerical value), a game play time limit, or a probability that a user's character succeeds in a quest depending on a character possessed item.

Therefore, the game providing unit 120 can select and provide a quest that the user can succeed on the basis of the character ability value or skill of the user stored in the experience account. For example, the game providing unit 120 may select and provide a quest for the user to play a character having a lower ability value than the ability value of the user character stored in the experience account.

In addition, the game providing unit 120 can select and provide a quest that the user can succeed based on items of the user stored in the experience account. For example, the game providing unit 120 can select and provide a quest that the user can complete using items stored in the experience account.

Also, when providing the quest, the game providing unit 120 can select and provide the quest based on at least one of the login time information and the login position information of the user among the one or more quests included in the game. Here, the 'login time information' refers to information on the time when the user logs in to the client terminal, for example, a login date or a login time. The 'login location information' refers to information on the location where the user has logged in, that is, the location of the customer terminal of the customer, for example, the IP address or the gps address of the customer terminal.

Also, when providing the quest, the game providing unit 120 may determine an item that can be used during game progress based on at least one of the user's login time information and login location information, So that the user can proceed with the quest using the items stored in the experience account during the quest. Here, the 'item' is a game element used to improve the game execution result of the player. The 'item' is an object that at least temporarily improves the game execution ability of the control object controlled by the user, Or at least temporarily retracts the game performing ability of the game object controlled by the opponent player or gives a game opportunity to be given to the player or an opportunity to perform a specific action in the game or to exercise the special ability, May be other game elements. As the item is given, the user can more easily accomplish the quest.

When the provided quest ends, the game providing unit 120 may delete the experience account or may maintain the experience account until the user receives the logout request even if the quest is terminated.

Meanwhile, the experience-and-experience game providing system 100 according to an embodiment of the present invention may further include an account connection unit 130.

The account connection unit 130 may provide a connection interface for transferring the play result of the experience account to the formal account.

At this time, the 'connection interface' may include an interface for allowing a user having only the experience account to generate a formal account, or to induce a login to the formal account. For example, the 'connection interface' may include an interface for connecting to a page that allows the user to enter information for membership according to the user's interaction, and may also include an interface for connecting to a page Interface. Also, for example, the 'connection interface' may include phrases such as a subscription to a user or a login to a formal account.

Such a connection interface may be provided after completion of the user's quest.

Meanwhile, the experience-game providing system 100 according to an embodiment of the present invention may further include a formal account management unit 140. [

The formal account management unit 140 can manage the formal account of the user who created the formal account through membership.

That is, the formal account management unit 140 may store the play result of the user who plays the game through the experience account in the formal account. At this time, the 'play result' may include a result according to an event generated while the game is progressing in a time series, for example, a level change, a change in a capability value, a skill change, or compensation information acquired according to a quest success.

Therefore, the formal account management unit 140 may store the play result information stored in the experience account of the user in the formal account of the user who newly created the formal account. In addition, the formal account management unit 140 may accumulate the play result information already acquired by the user through the experience account, in addition to the play result information previously stored in the formal account.

Further, when storing the play result information stored in the experience account in the formal account, the formal account management unit 140 may further store the additional play result information in the formal account according to the status of the user corresponding to the formal account. For example, the authorized account management unit 140 may generate additional play result information (for example, add compensation) in addition to the play result information stored in the experience account for only the user who newly created the formal account, .

After storing the play result information stored in the experience account in the formal account, the formal account management unit 140 can delete the experience account.

Each of the above-described components may be embodied by at least one of the game server 10, the face management terminal 20, and the face shop customer terminal 30 included in the game providing system 100.

For example, the experience account management unit 110, the game providing unit 120, the account connection unit 130, and the formal account management unit 120 may all be implemented by the game server 10, An element for interacting with a user according to a method of providing an experience game according to the present invention may be implemented by a customer customer terminal 30 in which a game client of the game server 10 is installed.

3 and 4 are flowcharts for explaining a method of providing an experience game according to an embodiment of the present invention.

The experiential game providing method according to the embodiment shown in FIGS. 3 and 4 includes the steps of processing the experiential game providing system 100 shown in FIGS. 1 and 2 in a time-series manner. Accordingly, the contents described above with respect to the experience-game providing system 100 shown in FIGS. 1 and 2 may be applied to the experience-game providing method according to the embodiment shown in FIG.

3 and 4 will be described below with reference to Figs. 5 to 8. Fig. 5 to 8 are diagrams for explaining a method of providing an experience game according to an embodiment of the present invention, and show an example of a game screen displayed on the screen of the customer terminal 30.

3, the experience-game providing system 100 can detect whether or not the user is logged in to the customer terminal at step S310.

That is, as shown in FIG. 5, the user inputs the ID and the password through the ID input field 510 and the password input field 520, thereby allowing the user to log in to the customer terminal.

When the user logs in to the customer terminal in this way, the experience-game providing system 100 generates an experience account of the user and can automatically log-in the experience account to the experience account (S320).

Meanwhile, as shown in FIG. 4, the experience-game providing system 100 may generate an experience account corresponding to the client-side client terminal and automatically log-in the experience client terminal to the experience account (S410).

Then, the experience-game providing system 100 can detect whether or not the user is logged in to the customer terminal (S420).

In other words, the experience-game providing system 100 generates an experience account corresponding to the customer's terminal in advance before detecting the user's login to the customer's terminal, and automatically logs in the experience account to the experience account, So that a user logged in as a customer terminal can quickly experience the game.

As described above, the user can be automatically logged in to the experience account, and then the experience-game providing system 100 can perform steps S330 to S360.

That is, the experience-game providing system 100 can provide the user with a game matching the experience account through the customer terminal. In particular, the experience-game providing system 100 may provide the user with a quest to present a predetermined goal to the user via the customer terminal (S330).

At this time, the experience-game providing system 100 may select and provide a quest among the one or more quests included in the game, based on the information stored in the experience account of the user, such that the user's quest success is guaranteed to be more than a predetermined probability.

Also, the experience-game providing system 100 can select and provide a quest based on at least one of the login time information and the log-in position information of the user from among one or more quests included in the game.

In addition, the experience-game providing system 100 determines an item that can be used during game progress based on at least one of the user's login time information and login position information, and stores the determined item in the user's experience account, You can use the item when you go on.

As shown in FIG. 6, the experience-game providing system 100 generates a user's experience account and automatically logs the user into the experience account, and displays a quest on the desktop 610 of the screen of the customer terminal 30 A pop-up window 620 may be provided. At this time, in order to intuitively express the start of the quest, the experience-game providing system 100 sets an instant 6 to the start of the quest as 0 and displays an icon 630 for displaying a countdown counting the number from the moment the pop- 620). In addition, for the user who does not want to proceed with the quest, the end icon 640 that can end the pop-up window is displayed in the pop-up window 620, whereby the user can end the providing of the quest at any time if he / 7, only the desktop screen 610 can be displayed on the screen of the customer customer terminal 30 as shown in FIG. As described above, the experience-and-experience game providing system 100 of the present invention allows a user to easily experience a game.

When the user completes the quest (S340), the experience-game providing system 100 provides a connection interface after the completion of the user's quest, thereby providing a proposal for storing the play result stored in the experience account in the formal account according to the progress of the quest, I can do it.

That is, as shown in FIG. 8, the experience game providing system 100 may display the play result information 810, such as a reward the user receives according to the achievement of the quest, on the screen of the customer customer terminal 30, And may also provide a connection interface 820 for a user's membership or to attract login to a formal account.

When the user creates a formal account through the subscription or login, or if the user's formal account login is detected (S350) according to the proposal as described above, the experience-game providing system 100 transmits the play result stored in the experience account Information may be stored in the formal account corresponding to the user (S360). The experience-game providing system 100 may delete the experience account. As described above, the experience-game providing system 100 of the present invention can induce a user who has first experienced a game through an experience game to generate a formal account for continuous game play, You can entice them to play continuously.

The term " part " used in the present embodiment means a hardware component such as software or a field programmable gate array (FPGA) or an ASIC, and 'part' performs certain roles. However, 'part' is not meant to be limited to software or hardware. &Quot; to " may be configured to reside on an addressable storage medium and may be configured to play one or more processors. Thus, by way of example, 'parts' may refer to components such as software components, object-oriented software components, class components and task components, and processes, functions, , Subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays, and variables.

The functions provided within the components and components may be combined with a smaller number of components and components or separated from additional components and components.

In addition, the components and components may be implemented to play back one or more CPUs in a device or a secure multimedia card

The experience game providing method according to the embodiment described with reference to FIG. 3 may also be implemented in the form of a recording medium including instructions executable by a computer, such as a program module executed by a computer. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium can include both computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.

The experience game providing method according to an embodiment of the present invention may also be implemented as a computer program (or a computer program product) including instructions executable by a computer. A computer program includes programmable machine instructions that are processed by a processor and can be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language . The computer program may also be recorded on a computer readable recording medium of a type (e.g., memory, hard disk, magnetic / optical medium or solid-state drive).

Therefore, the experience game providing method according to the embodiment of the present invention can be realized by the computer program as described above being executed by the computing device. The computing device may include a processor, a memory, a storage device, a high-speed interface connected to the memory and a high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device. Each of these components is connected to each other using a variety of buses and can be mounted on a common motherboard or mounted in any other suitable manner.

Where the processor may process instructions within the computing device, such as to display graphical information to provide a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface And commands stored in memory or storage devices. As another example, multiple processors and / or multiple busses may be used with multiple memory and memory types as appropriate. The processor may also be implemented as a chipset comprised of chips comprising multiple independent analog and / or digital processors.

The memory also stores information within the computing device. In one example, the memory may comprise volatile memory units or a collection thereof. In another example, the memory may be comprised of non-volatile memory units or a collection thereof. The memory may also be another type of computer readable medium such as, for example, a magnetic or optical disk.

And the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium and may include, for example, devices in a SAN (Storage Area Network) or other configurations, and may be a floppy disk device, a hard disk device, Or a tape device, flash memory, or other similar semiconductor memory device or device array.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.

100: Experience game providing system
10: Game server
20:
30:
110: experience account management unit 120:
130: Account connection unit 140: Authorized account management unit

Claims (17)

A method for providing an experience game,
Creating an experience account and automatically logging in a user to the experience account; And
Providing a game, which matches the experience account, through the customer terminal where the user is logged in.
The method according to claim 1,
Wherein the step of automatically logging into the experience account comprises:
And generating an experience account corresponding to the customer terminal when the user log-in to the customer terminal is detected, and automatically logging the user into the created experience account.
The method according to claim 1,
Wherein the step of automatically logging into the experience account comprises:
Creating an experience account corresponding to the customer terminal and automatically logging in the customer account to the experience account; And
And determining that the user is automatically logged in to the experience account if the user logs in to the customer terminal.
The method according to claim 1,
Wherein the providing of the game comprises:
And providing a quest that presents a predetermined goal.
5. The method of claim 4,
The step of providing the quest,
And selecting and providing a quest of at least a predetermined probability of the user's quest success based on the information stored in the experience account of the user among the one or more quests included in the game.
5. The method of claim 4,
Providing a connection interface for membership of the user after completing the quest of the user; And
Further comprising the step of creating a formal account of the user upon approval of membership of the user based on the information input through the connection interface.
The method according to claim 1,
Further comprising the step of storing the play result information stored in the experience account in the formal account of the user upon detecting login to the formal account of the user.
A computer-readable recording medium on which a program for carrying out the method according to claim 1 is recorded. A computer program stored in a recording medium for performing the method according to claim 1, the computer program being executed by an experience game providing system. As an experience game providing system,
An experience account management unit for creating an experience account and automatically logging in a user to the experience account; And
And a game providing unit for providing a game matched to the experience account through the customer terminal where the user is logged in.
11. The method of claim 10,
In addition,
And displays the game through a pop-up window.
11. The method of claim 10,
In addition,
And provides a quest to present a predetermined goal.
13. The method of claim 12,
In addition,
And selects and provides a quest of at least a predetermined probability of the user's quest success based on the information stored in the experience account of the user among the one or more quests included in the game.
13. The method of claim 12,
In addition,
And selects and provides a quest based on at least one of login time information and login position information of the user among at least one quest included in the game.
11. The method of claim 10,
In addition,
Determining items that can be used during the game progress based on at least one of the user's login time information and login location information, and storing the determined items in the user's experience account.
13. The method of claim 12,
Providing a connection interface for membership of the user after the completion of the quest by the user and accepting membership of the user based on the information input through the connection interface, Further, an experience game providing system.
11. The method of claim 10,
Further comprising a formal account management unit for storing the play result information stored in the experience account in the formal account of the user upon detecting login to the formal account of the user.
KR1020150103789A 2015-07-22 2015-07-22 Method and system for providing trial game KR20170012695A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102620686B1 (en) * 2022-12-27 2024-01-04 쿠팡 주식회사 Method for managing account information and electronic device supporting thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102620686B1 (en) * 2022-12-27 2024-01-04 쿠팡 주식회사 Method for managing account information and electronic device supporting thereof

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