KR101751078B1 - 애니메이션 또는 모션들을 캐릭터에 적용하는 시스템 및 방법 - Google Patents

애니메이션 또는 모션들을 캐릭터에 적용하는 시스템 및 방법 Download PDF

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KR101751078B1
KR101751078B1 KR1020117028425A KR20117028425A KR101751078B1 KR 101751078 B1 KR101751078 B1 KR 101751078B1 KR 1020117028425 A KR1020117028425 A KR 1020117028425A KR 20117028425 A KR20117028425 A KR 20117028425A KR 101751078 B1 KR101751078 B1 KR 101751078B1
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motion
user
model
virtual character
recorded
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KR20120020137A (ko
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캐스린 스톤 페레즈
알렉스 에이 키프만
제프리 마골리스
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마이크로소프트 테크놀로지 라이센싱, 엘엘씨
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • General Engineering & Computer Science (AREA)
  • Psychiatry (AREA)
  • Social Psychology (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020117028425A 2009-05-29 2010-05-22 애니메이션 또는 모션들을 캐릭터에 적용하는 시스템 및 방법 Active KR101751078B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US12/475,422 2009-05-29
US12/475,422 US8803889B2 (en) 2009-05-29 2009-05-29 Systems and methods for applying animations or motions to a character
PCT/US2010/035885 WO2010138428A2 (en) 2009-05-29 2010-05-22 Systems and methods for applying animations or motions to a character

Publications (2)

Publication Number Publication Date
KR20120020137A KR20120020137A (ko) 2012-03-07
KR101751078B1 true KR101751078B1 (ko) 2017-07-03

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Country Status (9)

Country Link
US (2) US8803889B2 (https=)
EP (1) EP2435146B1 (https=)
JP (1) JP5576932B2 (https=)
KR (1) KR101751078B1 (https=)
CN (1) CN102596340B (https=)
BR (1) BRPI1012091B1 (https=)
CA (1) CA2760210C (https=)
RU (1) RU2544770C2 (https=)
WO (1) WO2010138428A2 (https=)

Cited By (2)

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Publication number Priority date Publication date Assignee Title
KR20190055438A (ko) 2017-11-15 2019-05-23 동서대학교 산학협력단 3d 그래픽 툴에서의 모션 스컬팅 장치 및 그 방법
KR102364728B1 (ko) 2021-10-20 2022-02-18 주식회사 행복한다람쥐단 피사체의 프레임 데이터로부터 캐릭터 모션을 생성하는 방법 및 이를 이용한 장치

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