JP5576932B2 - キャラクターにアニメーションまたはモーションを加えるシステムおよび方法 - Google Patents
キャラクターにアニメーションまたはモーションを加えるシステムおよび方法 Download PDFInfo
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Description
[0068] 一実施形態によれば、図7に関して先に説明したモデル500のようなモデルは、図1Aおよび図1Bに関して先に説明したユーザー18のようなユーザーの一表現とするとよい。ターゲット認識、分析、および追跡システムは、ユーザー18からの動きを観察するまたは取り込むことができ、その動きを使ってモデル500を調節するまたは動かして、315においてモデル500の調節またはモーションを取り込むことができるようにする。
Claims (12)
- コンピューターにより実行される方法であって、
前記コンピューターが、予め記録されたモーションとユーザーの生のモーションを受け取るステップと、
前記コンピューターが、仮想キャラクターの1つ以上の体部分を、前記生のモーションに関連した前記ユーザーの第1モデルにおける1つ以上の関節にマッピングするステップと、
前記コンピューターが、前記仮想キャラクターの1つ以上の体部分を、前記予め記録されたモーションに関連した第2モデルにおける1つ以上の関節にマッピングするステップと、
前記コンピューターが、前記予め記録されたモーションと前記生のモーションによって前記仮想キャラクターを動画化するステップであって、少なくとも、
前記コンピューターが、前記仮想キャラクターの第2部分における1つ以上の体部分に対応する前記ユーザーの前記第1モデルにおける1つ以上の関節をディスエーブルするステップと、
前記コンピューターが、前記仮想キャラクターの第1部分における1つ以上の体部分に対応する前記予め記録されたモーションに関連した前記第2モデルにおける1つ以上の関節をディスエーブルするステップと、
前記コンピューターが、前記ユーザーの前記第1モデルにおける前記1つ以上の関節をディスエーブルすることおよび前記第2モデルにおける前記1つ以上の関節をディスエーブルすることに応答して、前記ユーザーの前記第1モデルに関連した前記生のモーションを、前記第2モデルに関連した前記予め記録されたモーションと混合するステップと、
前記コンピューターが、前記仮想キャラクターの前記第1部分および前記第2部分を、前記混合された生のモーションおよび予め記録されたモーションを使って動画化するステップと、
によって行う、ステップと、
を含む、方法。 - 請求項1記載の方法において、前記予め記録されたモーションは、前記ユーザーの予め記録されたモーション、アーティストが制作したモーション、およびプログラム制御された変換のうち少なくとも1つを含む、方法。
- 請求項1記載の方法であって、更に、前記コンピューターが、前記ユーザーからジェスチャーを受け取るステップを含み、前記ジェスチャーが、アニメーションを前記仮想キャラクターに適用するコマンドと関連付けられた、方法。
- 請求項3記載の方法において、前記仮想キャラクターは、前記ユーザーからの前記ジェスチャーの受け取りに応答して、前記生のモーションおよび前記予め記録されたモーションによって動画化される、方法。
- システムであって、
少なくとも1つのプロセッサーを含み、該少なくとも1つのプロセッサーが、コンピューター実行可能命令を実行し、該コンピューター実行可能命令が、
ユーザーの予め記録されたモーションおよび生のモーションを受け取る命令と、
仮想キャラクターの1つ以上の体部分を、前記生のモーションに関連した前記ユーザーの第1モデルにおける1つ以上の関節にマッピングする命令と、
前記仮想キャラクターの1つ以上の体部分を、前記予め記録されたモーションに関連した第2モデルにおける1つ以上の関節にマッピングする命令と、
前記予め記録されたモーションおよび前記生のモーションにより、前記仮想キャラクターを動画化する命令であって、少なくとも、
前記仮想キャラクターの第2部分における1つ以上の体部分に対応する前記ユーザーの前記第1モデルにおける1つ以上の関節をディスエーブルすること、
前記仮想キャラクターの第1部分における1つ以上の体部分に対応する前記予め記録されたモーションに関連した前記第2モデルにおける1つ以上の関節をディスエーブルすること、
前記ユーザーの前記第1モデルにおける前記1つ以上の関節をディスエーブルすることおよび前記第2モデルにおける前記1つ以上の関節をディスエーブルすることに応答して、前記ユーザーの前記第1モデルに関連した前記生のモーションを、前記第2モデルに関連した前記予め記録されたモーションと混合すること、
前記仮想キャラクターの前記第1部分および前記第2部分を、前記混合された生のモーションおよび予め記録されたモーションを使って動画化すること、
によって行う、命令と、
を含む、システム。 - 請求項5記載のシステムにおいて、前記予め記録されたモーションが、前記ユーザーの予め記録されたモーション、アーティストが制作したモーション、およびプログラム制御された変換のうち少なくとも1つを含む、システム。
- 請求項5記載のシステムであって、前記コンピューター実行可能命令が更に、前記ユーザーからジェスチャーを受け取る命令を含み、前記ジェスチャーが、アニメーションを前記仮想キャラクターに適用するコマンドと関連付けられた、システム。
- 請求項7記載のシステムにおいて、前記仮想キャラクターは、前記ユーザーからの前記ジェスチャーの受け取りに応答して、前記生のモーションおよび前記予め記録されたモーションによって動画化される、システム。
- コンピューター実行可能命令が格納されたコンピューター読み取り可能記憶デバイスであって、前記コンピューター実行可能命令が、
予め記録されたモーションとユーザーの生のモーションを受け取る命令と、
仮想キャラクターの1つ以上の体部分を、前記生のモーションに関連した前記ユーザーの第1モデルにおける1つ以上の関節にマッピングするステップと、
前記仮想キャラクターの1つ以上の体部分を、前記予め記録されたモーションに関連した第2モデルにおける1つ以上の関節にマッピングするステップと、
前記予め記録されたモーションと前記生のモーションによって前記仮想キャラクターを動画化する命令であって、少なくとも、
前記仮想キャラクターの第2部分における前記1つ以上の体部分に対応する前記ユーザーの前記第1モデルにおける1つ以上の関節をディスエーブルすること、
前記仮想キャラクターの第1部分における1つ以上の体部分に対応する前記予め記録されたモーションに関連した前記第2モデルにおける1つ以上の関節をディスエーブルすること、
前記ユーザーの前記第1モデルにおける前記1つ以上の関節をディスエーブルすることおよび前記第2モデルにおける前記1つ以上の関節をディスエーブルすることに応答して、前記ユーザーの前記第1モデルに関連した前記生のモーションを、前記第2モデルに関連した前記予め記録されたモーションと混合すること、
前記仮想キャラクターの前記第1部分および前記第2部分を、前記混合された生のモーションおよび予め記録されたモーションを使って動画化すること、
によって行う、命令と、
を含む、コンピューター読み取り可能記憶デバイス。 - 請求項9記載のコンピューター読み取り可能記憶デバイスにおいて、前記予め記録されたモーションは、前記ユーザーの予め記録されたモーション、アーティストが制作したモーション、およびプログラム制御された変換のうち少なくとも1つを含む、コンピューター読み取り可能記憶デバイス。
- 請求項9記載のコンピューター読み取り可能記憶デバイスであって、前記コンピューター実行可能命令が、更に、前記ユーザーからジェスチャーを受け取る命令を含み、前記ジェスチャーが、アニメーションを前記仮想キャラクターに適用するコマンドと関連付けられた、コンピューター読み取り可能記憶デバイス。
- 請求項11記載のコンピューター読み取り可能記憶デバイスにおいて、前記仮想キャラクターは、前記ユーザーからの前記ジェスチャーの受け取りに応答して、前記生のモーションおよび前記予め記録されたモーションによって動画化される、コンピューター読み取り可能記憶デバイス。
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Application Number | Priority Date | Filing Date | Title |
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US12/475,422 US8803889B2 (en) | 2009-05-29 | 2009-05-29 | Systems and methods for applying animations or motions to a character |
US12/475,422 | 2009-05-29 | ||
PCT/US2010/035885 WO2010138428A2 (en) | 2009-05-29 | 2010-05-22 | Systems and methods for applying animations or motions to a character |
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JP2012528390A JP2012528390A (ja) | 2012-11-12 |
JP2012528390A5 JP2012528390A5 (ja) | 2013-07-04 |
JP5576932B2 true JP5576932B2 (ja) | 2014-08-20 |
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US (2) | US8803889B2 (ja) |
EP (1) | EP2435146B1 (ja) |
JP (1) | JP5576932B2 (ja) |
KR (1) | KR101751078B1 (ja) |
CN (1) | CN102596340B (ja) |
BR (1) | BRPI1012091B1 (ja) |
CA (1) | CA2760210C (ja) |
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US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
US20090075711A1 (en) | 2007-06-14 | 2009-03-19 | Eric Brosius | Systems and methods for providing a vocal experience for a player of a rhythm action game |
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BRPI1012091A2 (pt) | 2018-03-13 |
EP2435146A2 (en) | 2012-04-04 |
CN102596340A (zh) | 2012-07-18 |
CA2760210A1 (en) | 2010-12-02 |
US20100302257A1 (en) | 2010-12-02 |
US20140320508A1 (en) | 2014-10-30 |
CN102596340B (zh) | 2014-10-29 |
RU2011148395A (ru) | 2013-06-10 |
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