JPWO2024204530A1 - - Google Patents

Info

Publication number
JPWO2024204530A1
JPWO2024204530A1 JP2025511140A JP2025511140A JPWO2024204530A1 JP WO2024204530 A1 JPWO2024204530 A1 JP WO2024204530A1 JP 2025511140 A JP2025511140 A JP 2025511140A JP 2025511140 A JP2025511140 A JP 2025511140A JP WO2024204530 A1 JPWO2024204530 A1 JP WO2024204530A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2025511140A
Other languages
Japanese (ja)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Publication of JPWO2024204530A1 publication Critical patent/JPWO2024204530A1/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2025511140A 2023-03-29 2024-03-28 Pending JPWO2024204530A1 (https=)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2023053929 2023-03-29
PCT/JP2024/012621 WO2024204530A1 (ja) 2023-03-29 2024-03-28 情報処理システム、情報処理装置、情報処理方法及びコンピュータプログラム

Publications (1)

Publication Number Publication Date
JPWO2024204530A1 true JPWO2024204530A1 (https=) 2024-10-03

Family

ID=92906755

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2025511140A Pending JPWO2024204530A1 (https=) 2023-03-29 2024-03-28

Country Status (2)

Country Link
JP (1) JPWO2024204530A1 (https=)
WO (1) WO2024204530A1 (https=)

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2406704A1 (en) * 2009-03-12 2012-01-18 Immersion Corporation Systems and methods for a texture engine
CN103889522A (zh) * 2012-01-24 2014-06-25 松下电器产业株式会社 电子设备
JP6810544B2 (ja) * 2016-07-06 2021-01-06 株式会社ソニー・インタラクティブエンタテインメント 操作装置
WO2018042718A1 (ja) * 2016-08-31 2018-03-08 アルプス電気株式会社 操作装置および前記操作装置を使用した触覚再現装置
JP2019130292A (ja) * 2018-12-12 2019-08-08 株式会社コロプラ プログラム、情報処理装置、および方法
JP7311800B2 (ja) * 2019-04-26 2023-07-20 株式会社カプコン ゲームプログラムならびにゲームシステム
JP2021109015A (ja) * 2020-01-14 2021-08-02 京セラ株式会社 動作情報呈示装置および動作情報呈示方法
US20240004471A1 (en) * 2020-12-04 2024-01-04 Sony Group Corporation Information processing device, information processing method, program, and information processing system
JP7197820B1 (ja) * 2022-03-16 2022-12-28 株式会社Mixi 情報処理装置、情報処理方法及びプログラム
JP7431316B1 (ja) * 2022-12-28 2024-02-14 株式会社バンダイ プログラム、ゲーム装置及びゲームシステム

Also Published As

Publication number Publication date
WO2024204530A1 (ja) 2024-10-03

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