JPS61103463A - Pinball game machine - Google Patents

Pinball game machine

Info

Publication number
JPS61103463A
JPS61103463A JP22518684A JP22518684A JPS61103463A JP S61103463 A JPS61103463 A JP S61103463A JP 22518684 A JP22518684 A JP 22518684A JP 22518684 A JP22518684 A JP 22518684A JP S61103463 A JPS61103463 A JP S61103463A
Authority
JP
Japan
Prior art keywords
ball
power supply
floor
balls
turned
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP22518684A
Other languages
Japanese (ja)
Inventor
道子 松元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP22518684A priority Critical patent/JPS61103463A/en
Publication of JPS61103463A publication Critical patent/JPS61103463A/en
Pending legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 〈産業上の利用分野〉 本発明は遊戯状態を順次記憶する記憶装置を備えた弾球
遊戯機に関する。
DETAILED DESCRIPTION OF THE INVENTION <Industrial Field of Application> The present invention relates to a pinball game machine equipped with a storage device that sequentially stores play states.

〈従来技術〉 弾球遊戯機には、複雑な流れの遊戯でもスムーズに進行
できるようにするために、遊戯状態を順次記憶するRA
M等の記憶装置を具備したものがある(例えば実公昭5
8−8286)。この記憶装置は、電源端子から高電圧
が印加するとき書込端子から信号を入力して遊戯状態を
順次記憶すると共に、電源端子の低電圧の印加により記
憶を消却するようになっている。このため従来では停電
時に記憶装置の記憶が消えて遊戯の続行が不能になるの
を防止するため、バッテリ等の補助電源を設け、停電時
には商用電源に代えてこの補助電源により記憶装置の電
源端子に給電するようにしていた。
<Prior art> The pinball game machine is equipped with an RA that stores the game status sequentially in order to allow the game to proceed smoothly even with a complicated flow.
There are some that are equipped with storage devices such as M (for example, Jikko 5
8-8286). In this storage device, when a high voltage is applied from the power supply terminal, a signal is inputted from the write terminal to sequentially store the game state, and the memory is erased by applying a low voltage to the power supply terminal. For this reason, conventionally, in order to prevent the memory of the storage device from disappearing in the event of a power outage and making it impossible to continue playing, an auxiliary power source such as a battery is provided, and in the event of a power outage, this auxiliary power source is used instead of the commercial power source to connect the power terminal of the storage device. I was trying to supply power to the

〈発明が解決しようとする問題点〉 従って従来ではバッテリ等の補助電源を必要とし、弾球
遊戯機全体が大型化、重量化すると共に、製造費も高価
に付いた。
<Problems to be Solved by the Invention> Therefore, in the past, an auxiliary power source such as a battery was required, making the entire pinball game machine larger and heavier, and the manufacturing cost increased.

本発明は上記問題点に鑑み、バッテリ等の補助電源を必
要とせずに停電後も遊戯を続行できて、小型化、軽量化
し得ると共に、安価に製造できるようにしたものである
In view of the above-mentioned problems, the present invention is designed to allow games to continue even after a power outage without requiring an auxiliary power source such as a battery, to be smaller and lighter, and to be manufactured at low cost.

〈問題を解決するだめの手段〉 この技術的課題を解決する本発明の技術的手段は、電源
端子11ooから高電圧が印加するとき書込端子(WR
)から信号を入力して遊戯状態を順次記憶すると共に、
電源端子11ooへの低電圧の印加により記憶を消却す
る記憶装置98を備えた弾球遊戯機において、前記電源
端子ADDに給電する電源により充電されかつ電源のオ
フ時に電源端子ADDに高電圧を印加するコンデンサ1
02を設け、該コンデンサ102を急速に放電せしめる
ように作動する放電量′#71Fr103と、電源のオ
フが一定期間続いたとき放電回路103を作動せしめる
タイマ回路107とを設けたことを特徴とする。
<Means for Solving the Problem> The technical means of the present invention for solving this technical problem is that when a high voltage is applied from the power supply terminal 11oo, the write terminal (WR
) to input signals and sequentially memorize the playing state,
In a pinball game machine equipped with a storage device 98 that erases memory by applying a low voltage to the power supply terminal 11oo, the game machine is charged by the power supply that supplies power to the power supply terminal ADD, and when the power supply is turned off, a high voltage is applied to the power supply terminal ADD. capacitor 1
02, a discharge amount '#71Fr103 that operates to rapidly discharge the capacitor 102, and a timer circuit 107 that operates the discharge circuit 103 when the power is turned off for a certain period of time. .

〈作 用〉 電源のオン時には該電源から記憶装置98の電源端子^
DDに高電圧が印加され、オフ時にはコンデンサ2から
電源端子/looに高電圧が印加される。
<Function> When the power is turned on, the power supply terminal of the storage device 98 is connected to the power supply.
A high voltage is applied to DD, and when it is off, a high voltage is applied from the capacitor 2 to the power supply terminal /looo.

電源のオフが二定時間続いたとき、コンデンサ102か
ら電源端子11ooへの高電圧の印加が停止し、記憶装
置102の記憶が消却される。
When the power has been turned off for two predetermined time periods, the application of high voltage from the capacitor 102 to the power supply terminal 11oo is stopped, and the memory in the storage device 102 is erased.

〈実施例〉 以下、本発明を図示の実施例に従って説明すると、第1
図乃至第6図において、1は矩形の機枠で、箱形の基台
2に対して開閉自在に取付けられている。3は前面板で
、スペーサ4を介して機枠1に砲付けられ、前面板3の
に部前面には球5の落下を不規制にするための障害釘6
が多数植設され、釘付は盤面7が形成されている。
<Example> Hereinafter, the present invention will be explained according to the illustrated example.
In the drawings to FIG. 6, reference numeral 1 denotes a rectangular machine frame, which is attached to a box-shaped base 2 so as to be openable and closable. Reference numeral 3 denotes a front plate, which is attached to the machine frame 1 through a spacer 4, and has an obstacle nail 6 on the front side of the front plate 3 to prevent the ball 5 from falling uncontrollably.
A large number of these are planted, and a board surface 7 with nails is formed.

9は前面板3の盤面7下方に開口した取付窓で、この取
付窓9には取付枠体10が内外貫通状に取付けられてい
る。11は取付枠体lOの上端部に設けた球場入口で、
盤面7下方に横−列状に16個形成されており、球打ハ
ンドル12により待機路13にある所定数(12個)の
球5を打ち」二げると、その球5が盤面7上部から球場
入口11を通貨するようになっている。また取付枠体1
0には上下一対の仕切板が球場入口11に対応して横方
向に列設されている。
Reference numeral 9 denotes a mounting window that opens below the panel surface 7 of the front plate 3, and a mounting frame 10 is mounted to the mounting window 9 so as to penetrate inside and outside. 11 is the stadium entrance provided at the upper end of the mounting frame lO,
16 balls are formed in horizontal rows below the board surface 7, and when a predetermined number (12 balls) of balls 5 are hit in the waiting path 13 with the ball hitting handle 12, the balls 5 are placed at the top of the board surface 7. Currency is now available at entrance 11 of the stadium. Also, the mounting frame 1
0, a pair of upper and lower partition plates are arranged in a row in the horizontal direction corresponding to the stadium entrance 11.

14は各球場入口11に対応して横方向に多数配置した
表示ユニットで、取付枠体10の前記上下の仕    
   1切板間に着脱自在に嵌込まれている。各表示ユ
ニット14はケース本体15と該ケース本体15を塞ぐ
蓋兼用スイッチ基板16とを備え、ケース本体15には
表示部17が縦方向に5段階に列設されている。従って
、表示部17は第7図に示す如く横方向に16個、縦方
向に5個ずつ縦横に設けられており、左端とその右隣り
の表示ユニット14及び右端とその左隣りの表示ユニッ
ト14の各表示部17には、その3段目までには縦方向
が同一種となる模様18が施されると共に、4段目及び
5段目にはアウトの文字19が施されている。また左端
から数えて3列目から144列目表示ユニット14に対
応する各表示部17には、その下段から4@目までに1
〜12までの数字20が左端から順次数が多くなりかつ
縦方向が同一数字になるように施され、5段目にアウト
の文字19が施されている。そして表示部17の後方に
は各球場入口11に対応する床受部21が縦方向に形成
されており、ここで盤面7上部に打上げた球5を受けて
順次縦方向に収納する。表示部17と床受部21との間
には5つの横軸22が縦方向に等間隔で突設されている
Reference numeral 14 denotes a large number of display units arranged horizontally corresponding to each stadium entrance 11, and the above-mentioned upper and lower specifications of the mounting frame 10.
It is removably fitted between the two cutting plates. Each display unit 14 includes a case body 15 and a cover/switch board 16 that closes the case body 15, and the case body 15 has display sections 17 arranged in five stages in the vertical direction. Therefore, as shown in FIG. 7, the display units 17 are provided in 16 pieces in the horizontal direction and 5 pieces in the vertical direction, including display units 14 at the left end and the display unit 14 adjacent to the right, and display units 14 at the right end and the display unit 14 adjacent to the left. Each display section 17 is provided with a pattern 18 of the same type in the vertical direction up to the third row, and characters 19 indicating "OUT" are provided on the fourth and fifth rows. In addition, each display section 17 corresponding to the display unit 14 from the 3rd row to the 144th row counting from the left end has 1
Numbers 20 from 12 to 12 are placed in increasing numbers starting from the left end and the same number is displayed in the vertical direction, and the character 19 for OUT is placed in the fifth row. Further, behind the display section 17, a floor receiving section 21 corresponding to each stadium entrance 11 is formed in the vertical direction, and the floor receiving section 21 receives the balls 5 launched onto the upper part of the board surface 7 and sequentially stores them in the vertical direction. Between the display section 17 and the floor support section 21, five horizontal shafts 22 are provided to protrude at equal intervals in the vertical direction.

25は各表示ユニット14に5段に亘って設けた揺動部
材で、各揺動部材25はその後部が各対応する段の横軸
22に枢支されており、通常時は自重により前部25a
が各対応する段の表示部17前面を蔽う位置に揺動し、
床受部21への球5の落下があると、球5によりその後
端部が押下げられ、その落下個数に応じて最下段の揺動
部材25から順次その前部25aが表示部21前面を開
放すべく揺動するようになっている。27ば下から3段
目又は4段目までの各揺動部材25(模様18又は数字
20を施した表示部17を蔽う揺動部材25)に夫々固
着した磁石である。
Reference numeral 25 denotes a swinging member provided in five stages in each display unit 14. The rear part of each swinging member 25 is pivotally supported on the horizontal shaft 22 of each corresponding stage, and under normal conditions, the front part is rotated due to its own weight. 25a
is swung to a position covering the front surface of the display section 17 of each corresponding stage,
When the balls 5 fall onto the floor support portion 21, the rear end portions of the balls 5 are pushed down, and the front portions 25a of the swinging members 25 on the lowest stage touch the front surface of the display portion 21 in order according to the number of balls 5 that have fallen. It is designed to swing to open. 27 is a magnet fixed to each of the swinging members 25 in the third or fourth row from the bottom (swinging members 25 that cover the display section 17 with the pattern 18 or the number 20).

26はリードスイッチで、スイッチ基板16の外側面に
各揺動部材25の磁石20に対応して3段又は4段に亘
って取付けられ、揺動部材25が表示部17を蔽ってい
るとき磁石27と離間した位置にあってオフ状態であり
、揺動部材25が揺動して表示部17を開放したときは
磁石27が接近してオンとなるように構成されている。
26 is a reed switch, which is attached to the outer surface of the switch board 16 in three or four stages corresponding to the magnets 20 of each swinging member 25, and when the swinging member 25 covers the display section 17; It is in an off state at a position apart from the magnet 27, and is configured so that when the swinging member 25 swings to open the display section 17, the magnet 27 approaches and turns on.

30は表示ユニット14の下方に設けた球排除手段であ
り、全表示ユニソ目4に亘る球排除板31と、該球排除
板31!こ各床受部21に対応してその下端開口を塞く
べく配置された多数の球止体32と、該各床11一体3
2の前端部に横軸337/Mり回動自在に枢支されかつ
ハネ34により前方に付勢された操作体35とを備え、
操作体35をバネ34に抗して押せば、球止体32が球
排除板31上を後方移動して球孔36を通じて対応する
床受部21内の球5を矢印a方向へ1個ずつ排除でき、
また球排除板31は水平状態でロック可能であると共に
支持軸37廻りに回動自在であり、ソレノイド38の作
動時に揺動杆39を介して押圧杆40が下方移動するこ
とにより、球排除板31を水平状態から第3図に鎖線で
示す如く支持軸371pりに引下げられ、総ての球止体
32がこれに追随して横軸33廻りに回動し、各床受部
21の下端開口を開放して各床受部21内の総ての球5
を矢印す方向に排除できるようになっている。
Reference numeral 30 denotes a ball ejecting means provided below the display unit 14, including a ball ejecting plate 31 covering the entire display unit 4, and the ball ejecting plate 31! A large number of ball stoppers 32 are arranged corresponding to each floor receiving part 21 to close the lower end opening thereof, and each floor 11 is integrated with 3.
An operating body 35 is rotatably supported on the front end of 2 on a horizontal axis 337/M and is biased forward by a spring 34,
When the operating body 35 is pushed against the spring 34, the ball stopper 32 moves backward on the ball removal plate 31 and removes the balls 5 in the corresponding floor receiver 21 one by one in the direction of arrow a through the ball hole 36. can be eliminated,
Further, the ball exclusion plate 31 is lockable in a horizontal state and is rotatable around the support shaft 37, and when the solenoid 38 is activated, the pressing rod 40 moves downward via the swinging rod 39, so that the ball exclusion plate 31 is locked. 31 is pulled down from the horizontal state to the support shaft 371p as shown by the chain line in FIG. Open the opening and remove all the balls 5 in each floor holder 21.
can be removed in the direction of the arrow.

43は前扉で、矩形の取付枠44と、該取付枠44の下
部に取付けられた閉塞板45と、閉塞板45上に載置さ
れかつ取付枠44に支持枠46等を介して保持された透
明ガラス47.48とを備え、前扉43は機枠1の左端
側に縦軸49廻りに開閉自在に枢支され、透明ガラス4
7.48により盤面7及び表示部17の前面を一体に覆
っている。50は球5を打ち直しするための押釦で、閉
塞板45に各操作体35に対応して横方向に列設され、
各押釦50は閉塞板45に前後移動自在に貫通保持され
ると共に、バネ51により前方に付勢されており、押釦
50を前方に押圧することにより、操作体35を介して
球止体32を前方移動させると共に、押釦50の押圧解
除によりバネ34.51の付勢にて押釦50及び球止体
32を後方移動させて球止体32を元の位置に戻すよう
になっている。
Reference numeral 43 denotes a front door, which includes a rectangular mounting frame 44, a closing plate 45 attached to the lower part of the mounting frame 44, and a front door placed on the closing plate 45 and held by the mounting frame 44 via a support frame 46, etc. The front door 43 is pivoted on the left end side of the machine frame 1 so as to be openable and closable about a vertical axis 49.
7.48 integrally covers the front surface of the board surface 7 and the display section 17. 50 is a push button for re-hitting the ball 5, which is arranged in rows in the horizontal direction on the closing plate 45 in correspondence with each operating body 35;
Each push button 50 is held through the closing plate 45 so as to be movable back and forth, and is biased forward by a spring 51. By pressing the push button 50 forward, the ball stopper 32 is activated via the operating body 35. At the same time, when the push button 50 is released, the push button 50 and the ball stopper 32 are moved backward by the bias of the spring 34.51, and the ball stopper 32 is returned to its original position.

53は透明ガラス47.48間に設けた表示板で、該表
示板53には床受部21に対応する模様18又は数字2
0が横方向−列状に施されている。
53 is a display board provided between the transparent glasses 47 and 48, and the display board 53 has a pattern 18 or a number 2 corresponding to the floor support part 21.
0's are placed in rows in the horizontal direction.

55ば床受部21の下方に設けた球通路で、該球通路5
5はすべての床受部21に亘る長さに形成され、球排除
板31の引下げにより床受部21から矢印す方向に排除
された球5を受けて、左右方向中央部の送出口56から
転勤落下せしめるように構成されている。57は球通路
55から転勤落下した球5を横−列状に受ける床受板で
、球通路55の下方に前後軸581@りに揺動自在に枢
支されている。59は床受板57の遊端側を下方回動を
規制するように保持する保持部材で、床受板57の下方
に前後軸600iりに回動自在に枢支され、床受板57
を水平状に保持する水平保持位置P1と左下りの傾斜状
態に保持する傾斜保持位置P2とに移動自在である。6
2は保持部材59を水平保持位置e1から傾斜保持位置
P2に移動せしめる駆動手段で、作動杆63を有するソ
レノイド64と、作動杆63に連結された連結杆65と
、連結杆65を左側に付勢する引張コイルバネ66とを
備え、連結杆65の中途部に保持部材59の下端が連結
されており、ソレノイド64の作動時に、作動杆63の
矢印C方向への後退移動により連結杆65が同方向に移
動して、保持部材59を水平保持位置P1から傾斜保持
位置P2に移動せしめるように構成されている。68は
床受板57の遊端部に設けた案内板で、床受板57の前
端から上方に突出した起立部69と、起立部69から後
方に折曲した案内部7oとを一体に備える。71は前面
板3に設けた床払出通路で、傾斜状態にある床受板57
の下端に対応して前面板3に前後貫通状に開口形成され
、床受板57の傾斜により床受板57から球5を受け、
その球5を前面板3の前面にある前記待機路13に送出
するようになっている。
55 is a ball passage provided below the floor receiving part 21, and the ball passage 5
5 is formed to have a length spanning all the floor receivers 21, and receives the balls 5 removed from the floor receivers 21 in the direction of the arrow by pulling down the ball expulsion plate 31, from the outlet 56 in the center in the left-right direction. It is configured to cause transfers to fall. Reference numeral 57 is a floor receiving plate that receives the balls 5 that have been transferred and fallen from the ball passage 55 in a horizontal row, and is pivotably supported below the ball passage 55 about a front-rear axis 581. Reference numeral 59 denotes a holding member that holds the free end side of the floor receiving plate 57 so as to restrict downward rotation thereof, and is rotatably supported below the floor receiving plate 57 about a longitudinal axis 600i.
It is freely movable between a horizontal holding position P1 where it is held horizontally and an inclined holding position P2 where it is held in a downward tilted state to the left. 6
Reference numeral 2 denotes a driving means for moving the holding member 59 from the horizontal holding position e1 to the inclined holding position P2, which includes a solenoid 64 having an operating rod 63, a connecting rod 65 connected to the operating rod 63, and a connecting rod 65 attached to the left side. The lower end of the holding member 59 is connected to the middle part of the connecting rod 65, and when the solenoid 64 is actuated, the connecting rod 65 is moved back in the direction of arrow C when the solenoid 64 is activated. It is configured to move the holding member 59 from the horizontal holding position P1 to the inclined holding position P2 by moving in the direction. Reference numeral 68 denotes a guide plate provided at the free end of the floor receiving plate 57, which integrally includes a standing portion 69 projecting upward from the front end of the floor receiving plate 57 and a guiding portion 7o bent rearward from the standing portion 69. . 71 is a floor dispensing passage provided on the front plate 3, and the floor receiving plate 57 is in an inclined state.
An opening is formed in the front plate 3 in a front-back penetrating manner corresponding to the lower end thereof, and the ball 5 is received from the floor receiving plate 57 by the inclination of the floor receiving plate 57.
The ball 5 is delivered to the waiting path 13 in front of the front plate 3.

74はラソキ表示装置で、盤面7の上部左端に形成した
表示窓75と、前記表示部17の模様18又は数字19
と同様の表示を施した表示体76と、この表示体76の
表示内容を光学的に読取る読取手段77(第8図に示す
)とを備えて成る。なお、表示体76は他の模様18又
は数字19を施した他の表示体76と取換えることがで
きる。
74 is a rasoki display device, which includes a display window 75 formed at the upper left end of the board surface 7, and a pattern 18 or numbers 19 on the display section 17.
It comprises a display body 76 with a display similar to that shown in FIG. Note that the display body 76 can be replaced with another display body 76 provided with another pattern 18 or a number 19.

78は盤面7の中央に設けた中央チャツカ、79は盤面
7の両側部に設けた側部チャツカで、これらチャツカ7
8.79は上端が開口した箱形に形成されており、盤面
7前面を落下する球5を受けてその球5を盤面7の裏面
側に導入する。80は盤面7のチャツカ78.79下方
に設けた球返却口で、チャツカ78.79から盤面7裏
面に導入した球5をここから盤面7前面に落下させる。
78 is a central chatka provided at the center of the board surface 7, 79 is a side chatka provided on both sides of the board surface 7, and these chatkas 7
8.79 is formed into a box shape with an open top end, receives the ball 5 falling from the front surface of the board surface 7, and introduces the ball 5 to the back surface side of the board surface 7. 80 is a ball return port provided below the chatka 78.79 of the board 7, through which the ball 5 introduced from the chatka 78.79 to the back side of the board 7 is dropped onto the front side of the board 7.

盤面7の裏面には中央チャツカ78に入った球5を検出
する球検出スィッチ81(第8図に示す)が設けられて
いる。
A ball detection switch 81 (shown in FIG. 8) for detecting the ball 5 entering the center chatka 78 is provided on the back side of the board 7.

84は各床受部21に対応して横−列状に設けた表示ラ
ンプで、球場入口11のやや下方に左右方向に配置した
プリント基板85に等間隔おきに左右方向に取付けられ
、各表示ランプ84は第7図にも示す如く取付枠体10
の前壁10aに開口した貫通孔86及び表示板53に形
成した開口窓87を通して前方から見えるようになって
いる。
Reference numeral 84 denotes display lamps arranged in horizontal rows corresponding to each floor receiver 21, and are mounted horizontally at equal intervals on a printed circuit board 85 arranged horizontally slightly below the stadium entrance 11. The lamp 84 is attached to the mounting frame 10 as shown in FIG.
It can be seen from the front through a through hole 86 opened in the front wall 10a and an opening window 87 formed in the display board 53.

8Bは回転計で、球5の打ち直し回数を表示すると共に
、法止体32の前後動により床受部21から矢Ella
方向に排出された球5を待機路13に戻すのを一定回数
(6回)までに制限し、その後に床受部21から矢印a
方向に排出された球5を排出通路89から床受板57上
に送出するように構成されている。
8B is a tachometer, which displays the number of times the ball 5 is re-hit, and also displays the number of times the ball 5 is re-hit, and the arrow Ella
Returning the ball 5 ejected in the direction to the waiting path 13 is limited to a certain number of times (six times), and then the ball 5 is returned from the floor receiving part 21 to the arrow a.
It is configured to send out the balls 5 discharged in the direction from the discharge passage 89 onto the floor receiving plate 57.

90はコイン投入口、91はコイン返却押釦、92はコ
イン返却口、93はコイン受皿、94は精算スイッチ、
95はスタートスイッチである。なお、コイン投入口9
0へは7枚を限度としてコインを投入でき、この投入さ
れたコインは貯留コインとして後述するRAM98に記
憶されるようになっている。96はコインをコイン受1
1T193に払出ずためのコイン払出装置である。
90 is a coin slot, 91 is a coin return push button, 92 is a coin return slot, 93 is a coin tray, 94 is a payment switch,
95 is a start switch. In addition, coin slot 9
Up to 7 coins can be inserted into 0, and the inserted coins are stored in the RAM 98, which will be described later, as stored coins. 96 is a coin receiver 1
This is a coin dispensing device that does not pay out at 1T193.

第8図は制御系のブロック図を示している。同図におい
て、97は主としてマイクロコンピュータにより構成し
た制御装置で、ラソキ表示装置74の読取手段77、コ
イン投入口90から投入されたコインを検出するコイン
検出スイッチ99、球検出スィッチ81、精算スイッチ
94、スタートスイッチ95、リードスイッチ26等か
ら信号を入力し、第9図に示すRAM98に遊戯状態を
順次配↑aする。
FIG. 8 shows a block diagram of the control system. In the figure, reference numeral 97 denotes a control device mainly composed of a microcomputer, including a reading means 77 for the rasoki display device 74, a coin detection switch 99 for detecting coins inserted from the coin slot 90, a ball detection switch 81, and a payment switch 94. , the start switch 95, the reed switch 26, etc., and the game state is sequentially stored in the RAM 98 shown in FIG.

そして制御装置97は次のような処理機能を有する精算
スイッチ94のオンによりソレノイド3Bを作動させる
と共に、コイン払出装置96を作動させて、貯留コイン
をコイン受皿93に払出す。コイン投入口90から投入
されてまだ遊戯に供されていない貯留コインがある場合
、スタートスイッチ95のオンにより、ソレノイド3B
を作動させると共に、ソレノイド38の作動よりやや遅
れてソレノイド64を作動させて12個の球5を待機路
13に払出す。遊戯中において、球5が中央チャツカ7
8に入った場合、各表示ランプ84を左端から1個ずつ
順次循環点灯させてゆき、−循した後にランダムに選択
した特定の表示ランプ84で循環点灯を停止lニジてそ
の表示ランプ84を点灯保持する。またこのときランダ
ムに選択した表示ランプ84が既に点灯している場合に
は、循環点灯させた後にその表示ランプ84と共に次の
表示ランプ84を点灯保持させる。また、精算スイッチ
94又は、スタートスイッチ95がオンしたとき、12
個の球5の打ち上げ又は球5の打ち直しにより球5が入
った床受部21の組合せによって上り役を形成している
場合、即ち打ち上げた球5が床受部21に入ることによ
って表示部17に表示された12個の模様18又は数字
20の総てが3個ずつの同−模様又は同−数字或いは3
個ずつの連続数字に揃えば、上り役を形成していると判
断し、コイン払出装置96を作動して1枚のコインをコ
イン受]■93に払出す。またこのとき、3個の同一模
様18の絹があればその絹の数を加算した数を払出しコ
イン数とし、ラソキ表示装置74に表示されている模様
又は数字と同一の模様18又は数字20が表示部17に
表示されていれば、その数を加算した数を払出しコイン
数とし、また点灯した表示ランプ84に対応する模様1
B又は数字20が表示部17に表示されていれば、その
数を加算した数を払出しコイン数とし、コイン払出装置
96を作動してその枚数のコインをコイン受皿93に払
出す。さらに表示部17に3個の同一数字20又は同一
模様18が3組ある場合、或いは3個の連続数字20が
3組ある場合、2を加算した数を払出しコイン数とし、
同一数字20又は同一模様18の組が4組ある場合或い
は3個の連続数字20が4組ある場合、3を加算した数
を払出しコイン数として、払出装置96を作動してその
枚数のコインをコイン受皿93に払出す。つまり、球5
が入った床受部21の組合せが同じであっても、球5が
入った床受部21に対応する表示ランプ84が点灯して
いる等の特別の条件を満たせば上り役を増大させ、その
上り役に応じたコインを払出すのである。
Then, the control device 97 operates the solenoid 3B by turning on the settlement switch 94 having the following processing functions, and also operates the coin dispensing device 96 to dispense the stored coins to the coin tray 93. If there are stored coins that have been inserted from the coin slot 90 but have not yet been used for play, turning on the start switch 95 turns on the solenoid 3B.
At the same time, the solenoid 64 is operated a little later than the solenoid 38, and the 12 balls 5 are delivered to the waiting path 13. During the game, the ball 5 is the center chatka 7
8, each indicator lamp 84 is turned on one by one from the left end, and after cycling, the cyclic lighting is stopped at a randomly selected specific indicator lamp 84, and that indicator lamp 84 is turned on. Hold. At this time, if the randomly selected indicator lamp 84 is already lit, after the indicator lamp 84 is lit in a cycle, the next indicator lamp 84 is kept lit together with that indicator lamp 84. In addition, when the payment switch 94 or the start switch 95 is turned on, 12
When an uphill combination is formed by the combination of the floor receivers 21 containing the balls 5 due to the launch of the balls 5 or the re-hitting of the balls 5, in other words, when the launched balls 5 enter the floor receivers 21, the display section 17 All of the 12 patterns 18 or numbers 20 displayed on the screen are three of the same pattern or the same number or 3
If the numbers are aligned in consecutive numbers, it is determined that an up winning combination has been formed, and the coin payout device 96 is activated to pay out one coin to the coin receiver ] 93. At this time, if there are three silks with the same pattern 18, the number of silks added together is the number of coins to be paid out, and if the pattern 18 or number 20 is the same as the pattern or number displayed on the rasoki display device 74, If it is displayed on the display section 17, the number is added to the number of coins to be paid out, and the pattern 1 corresponding to the lit display lamp 84 is added.
If B or the number 20 is displayed on the display section 17, the sum of the numbers is set as the number of coins to be paid out, and the coin paying out device 96 is operated to pay out that number of coins to the coin tray 93. Furthermore, if there are three sets of three identical numbers 20 or the same pattern 18 on the display section 17, or if there are three sets of three consecutive numbers 20, the number of coins to be paid out is the sum of 2,
If there are four sets of the same number 20 or the same pattern 18, or if there are four sets of three consecutive numbers 20, the number of coins to be paid out is the sum of 3, and the payout device 96 is activated to dispense that number of coins. Payout to coin tray 93. In other words, ball 5
Even if the combination of floor supports 21 containing balls 5 is the same, if special conditions such as the display lamp 84 corresponding to the floor support 21 containing balls 5 are lit, the upward winning combination will be increased. Coins are paid out according to the winning hand.

第9図は制御装置97が有するR A M98部分の回
路図を示し、同図において、RAM9Bは呼出端子OE
と書込端子lと電源端子VOOと作動端子CSとを有し
、T?AM98は、電源端子VOOから高電圧が印加す
るとき書込端子lから信号を入力して遊戯状態を順次記
憶すると共に、電源端子VOOへの低電圧の印加により
記憶を消却するように構成されている。またRAM98
は、作動端子CSに低電圧(約OV)が印加していると
き、RAM98は入出力が可能な作動状態になり、書込
み、読出しが可能で順次遊戯状態を記憶することができ
る。また作動端子CSに高電圧(約5V)が印加してい
るとき、RAM98は入出力しなくなり、その記憶状態
を保持し、このとき電力消費も少なくなるように構成さ
れている。101 は電源入力端子で、ここに商用電源
から直重IE (約5V)が供給される。102は1ン
デンサで、電源により充電されかつ電源のオフ時に電源
端子VOOに高電圧を印加する。103はコンデンサー
02を急速に放電せしめるように作動する放電回路で、
トランジスタ104及び抵抗105゜〜1 106等を備えて成る。107は電源のオフが一定期間
(約1時間)続いたとき放電回路103を作動せしめる
タイマ回路で、抵抗108 、コンデンサ109、抵抗
110、ダイオード111等を備えて成る。112はト
ランジスタである。
FIG. 9 shows a circuit diagram of the RAM 98 part of the control device 97, and in the same figure, RAM 9B is connected to the call terminal OE.
, a write terminal l, a power supply terminal VOO, and an operating terminal CS, and T? AM98 is configured so that when a high voltage is applied from the power supply terminal VOO, a signal is input from the write terminal l to sequentially store the game state, and the memory is erased by applying a low voltage to the power supply terminal VOO. There is. Also RAM98
When a low voltage (approximately OV) is applied to the operating terminal CS, the RAM 98 is in an operating state in which input and output are possible, and can be written and read, and can sequentially store the game state. Furthermore, when a high voltage (approximately 5 V) is applied to the operating terminal CS, the RAM 98 is configured to no longer input or output, retaining its stored state, and reducing power consumption at this time. 101 is a power input terminal, to which direct load IE (approximately 5V) is supplied from a commercial power source. A capacitor 102 is charged by the power supply and applies a high voltage to the power supply terminal VOO when the power supply is turned off. 103 is a discharge circuit that operates to rapidly discharge the capacitor 02;
It comprises a transistor 104, resistors 105° to 1106, and the like. A timer circuit 107 activates the discharge circuit 103 when the power is turned off for a certain period of time (approximately one hour), and includes a resistor 108, a capacitor 109, a resistor 110, a diode 111, and the like. 112 is a transistor.

次に動作を説明する。ハンドル12により球5を打ち上
げると、球場入口11よりある表示ユニット14の床受
部21内に落ち、その最下段の揺動部材25が横軸22
廻りに矢印d方向に揺動して対応する最下段の表示部1
7が露出し、同時にこの揺動部材25に対応するり−ド
スイノチ26がオンする。また同し床受部21に第2、
第3・・・の球5が落下すると、作業機に落ちた球5の
」−に重なって下から第2段、第3段・・・の揺動部材
25も矢印d方向に揺動し、対応する表示部17が露出
して床受部21に球5が入っていることを表示し、同時
に対応するリードスイッチ26がオンする。
Next, the operation will be explained. When the ball 5 is launched by the handle 12, it falls into the floor support part 21 of the display unit 14 located from the stadium entrance 11, and the swinging member 25 at the lowest stage moves toward the horizontal shaft 22.
The lowest display section 1 corresponds to the rotation by swinging in the direction of arrow d.
7 is exposed, and at the same time, the slider tip 26 corresponding to this swinging member 25 is turned on. In addition, the second one on the same floor support part 21
When the third ball 5 falls, the swinging members 25 of the second stage, third stage, etc. from the bottom also swing in the direction of the arrow d, overlapping the ball 5 that fell on the work machine. , the corresponding display section 17 is exposed to display that the ball 5 is in the floor support section 21, and at the same time the corresponding reed switch 26 is turned on.

遊戯途中に打上げた球5が中央チャツカ78に入ると、
その球5は盤面7裏面を通って球返l、旧−180から
盤面7前面に落され、ある床受部21に入る。    
    1このとき球検出スィッチ81のオンにより、
制御装置97が表示ランプ84を左端から順次循環点灯
させた後特定の表示ランプ84を点灯させる。
When the ball 5 launched during play enters the central chatka 78,
The ball 5 passes through the back side of the board 7 and is dropped from the old -180 onto the front side of the board 7 and enters a certain floor receiver 21.
1 At this time, by turning on the ball detection switch 81,
The control device 97 turns on the indicator lamps 84 sequentially starting from the left end, and then turns on a specific indicator lamp 84.

球5が落′ドしている床受部21に対応する押釦50を
押圧すると、第4図に鎖線で示す如く操作体35を介し
て球止体32が押圧されて、操作体35及び球I(1体
32が前後移動し、その結果法受部21内の球5が1個
球孔36から矢印a方向に排出される。この排出された
球5は、球5の打ち直し回数がまだ6回に達していなけ
れば、待機路13に戻され、球5の打ち直しが可能にな
る。また球5の打ち直し回数が6回であれば、回転計8
8の働きにより球5は排出通路89から床受板57に送
出される。
When the push button 50 corresponding to the floor holder 21 on which the ball 5 has fallen is pressed, the ball stopper 32 is pressed via the operating body 35 as shown by the chain line in FIG. I (one ball 32 moves back and forth, and as a result, one ball 5 in the receiving part 21 is ejected from the ball hole 36 in the direction of arrow a. If the number of times the ball 5 has not been hit six times, the ball is returned to the waiting path 13 and the ball 5 can be hit again.If the number of times the ball 5 is hit six times, the tachometer 8
8, the ball 5 is sent out from the discharge passage 89 to the floor receiving plate 57.

−1ニリ役を形成していない場合、精算スイッチ94を
オンすると、ソレノイド38の作動により球排除板31
が第3図に鎖線で示す如く引下げられ、各床受部21内
の総ての球5を矢印す方向に排除し、この排除された球
5は球通路55から水平状態の床受板57」−に送出さ
れ、このとき貯留コインがあれば、その貯留枚数のコイ
ンがコイン受皿93に払出される。またスタートスイッ
チ95をオンすると、貯留コインがあれば、ソレノイド
38の作動により床受部21内の総ての球5が水平状態
の床受板57上に送出され、その後ソレノイド64の作
動により第6図に鎖線で示す如く保持部材59が水平保
持位置P1から傾斜保持位置P2に移動し、その結果法
受板57が鎖線の如く揺動して左下りに傾斜し、床受板
57上の球5が床払出通路71を通って待機路13に送
出される。これにより次の弾球遊戯機が可能になる。
- If a winning combination of 1 is not formed, when the settlement switch 94 is turned on, the solenoid 38 is activated and the ball removal plate 31 is turned on.
is pulled down as shown by the chain line in FIG. 3, and all the balls 5 in each floor holder 21 are removed in the direction of the arrow, and the removed balls 5 are moved from the ball passage 55 to the horizontal floor holder plate 57. ''-, and if there are coins stored at this time, the stored number of coins is paid out to the coin tray 93. When the start switch 95 is turned on, if there are coins stored, the solenoid 38 is activated to send out all the balls 5 in the floor tray 21 onto the horizontal floor tray 57, and then the solenoid 64 is activated to send out all the balls 5 in the floor tray 57 onto the horizontal floor tray 57. The holding member 59 moves from the horizontal holding position P1 to the inclined holding position P2 as shown by the chain line in FIG. The ball 5 is delivered to the waiting path 13 through the floor delivery path 71. This makes the next pinball game machine possible.

そして、所定数(12個)の球5を打ち上げ、或いはそ
の後の球5の打ち直しにより−Fり役を形成した場合、
精算スイッチ94をオンすると、ソレノイド38の作動
により各床受部21の総ての球5を床受板57上に送出
すると共に、コイン払出装置96が作動して上り役に対
応するコイン枚数と貯留コインの枚数とを加算した数の
コインをコイン受皿93に払出す。またスタートスイッ
チ95をオンすると、ソレノイド38の作動により各床
受部21の総ての球5を床受板57上に送出した後に、
ソレノイド64の作動により床受板57上の球5を待機
路13に送出し、また上り役に対応する枚数のコインを
コイン受皿93に払出す。
Then, when a -F hand is formed by launching a predetermined number (12) of balls 5 or by re-hitting the balls 5,
When the settlement switch 94 is turned on, the solenoid 38 is operated to send out all the balls 5 in each floor tray 21 onto the floor tray 57, and the coin dispensing device 96 is activated to dispense the number of coins corresponding to the winning combination. The number of coins added to the number of stored coins is paid out to the coin tray 93. When the start switch 95 is turned on, the solenoid 38 is operated to send out all the balls 5 in each floor receiver 21 onto the floor receiver plate 57.
By the operation of the solenoid 64, the balls 5 on the floor receiving plate 57 are sent out to the waiting path 13, and the number of coins corresponding to the upward winning combination is paid out to the coin receiving tray 93.

遊戯中において、商用電源が電源入力端子101に通電
状態のとき、電源によりRAM9Bの電源端子VOOに
高電圧が印加すると共に、コンデンサ102.109が
充電される。またこのときトランジスタ112がオン状
態になるため、作動端子C8が低電圧となり、RAM9
8は書込端子WRから信号を入力して、遊戯状態を順次
記憶する。商用電源が停電等によりオフすると、コンデ
ンf102の放電により、該コンデンサ102から電源
端子VOOに高電圧が供給され、RAM98の記憶は消
却されることない。このときトランジスタ112がオフ
するため、作動端子CSが高電圧になり、RAM98は
、作動を停止1−シ、RAM98の記憶はそのまま保持
されると共に、RAM98の電力消費が少なくなる。そ
して電源のオフから一定時間(約1時間)経過すると、
コンデンサ109の放電により点への電圧が高くなり、
トランジスタ104がオンし、その結果放電回q 路103の作動によりコンデンサ102が急速に放電し
、この時点でコンデンサ102から電源端子VOOへ高
電圧が供給されなくなり、RAM9Bの記憶が消却され
る。
During play, when the commercial power supply is in the power input terminal 101, a high voltage is applied by the power supply to the power supply terminal VOO of the RAM 9B, and the capacitors 102 and 109 are charged. Also, at this time, since the transistor 112 is turned on, the operating terminal C8 becomes a low voltage, and the RAM 9
8 inputs a signal from the write terminal WR and sequentially stores the game state. When the commercial power supply is turned off due to a power outage or the like, a high voltage is supplied from the capacitor f102 to the power supply terminal VOO due to discharge of the capacitor f102, and the memory in the RAM 98 is not erased. At this time, since the transistor 112 is turned off, the operating terminal CS becomes a high voltage, the RAM 98 stops operating, the memory of the RAM 98 is maintained as is, and the power consumption of the RAM 98 is reduced. Then, after a certain period of time (about 1 hour) has passed since the power was turned off,
The discharge of capacitor 109 increases the voltage at the point,
Transistor 104 is turned on, and as a result, capacitor 102 is rapidly discharged by operation of discharge circuit 103, and at this point, high voltage is no longer supplied from capacitor 102 to power supply terminal VOO, and the memory in RAM 9B is erased.

なお、前記実施例では上り役に応じたコインをコイン受
皿93に払出すようにしているが、投入された貯留コイ
ンが7枚より少ない場合には、この払出すべきコインを
貯留コインが7枚になるまで貯留コインに加算し、その
残りのコインのみをコイン受皿93に払出すようにして
もよい。
In the embodiment described above, coins are paid out to the coin tray 93 according to the winning combination, but if the number of stored coins inserted is less than 7, the coins to be paid out are replaced with 7 stored coins. It is also possible to add the coins to the stored coins until the number of coins reaches 1, and then pay out only the remaining coins to the coin tray 93.

なお、前記実施例では記憶装置としてRAM98を使用
しているが、記憶装置はRA M9Bに限らず、同様の
機能を有する他の記憶装置を使用するごとも可能である
In the above embodiment, the RAM 98 is used as a storage device, but the storage device is not limited to the RAM 9B, and other storage devices having similar functions may be used.

〈発明の効果〉 本発明によれば、電源端子+1ooに給電する電源によ
り充電されかつ電源のオフ時に電源端子11o。
<Effects of the Invention> According to the present invention, the power supply terminal 11o is charged by the power supply that supplies power to the power supply terminal +1oo and when the power supply is turned off.

に高電圧を印加するコンデンサ102を設けているので
、電源のオフにより記憶装置の電源端子にコンデンサよ
り高電圧を供給でき、従ってパンテリ等の補助電源を必
要とせず停電後に遊戯を続行でき、弾球遊戯機を極力小
型化、軽量化し得ると共に、安価に製造できる。また、
単にコンデンサ102を設けただけであれば、停電が長
期間に亘る場合には、コンデンサ102の充電電圧が次
第に低くなって、記憶装置98の記憶が部分的に消却さ
れ、このため遊戯を再開できるようになったとき、記憶
装置98に前の遊戯状態の記憶が中途半端に残って次の
遊戯に支障を期たすことになるが、本発明では、コンデ
ンサ102を急速に放電せしめるように作動する放電回
路103と、電源のオフが一定期間続いたとき放電回路
103を作動せしめるタイマ回路107とを設けたので
、停電がある程度長く続いた場合、放電回路103によ
りコンデンサ102を急速に放電させて、記憶装置98
の記憶が部分的に消却される前に記憶装置98の記憶を
強制的に総て消却でき、上記のような支障を生じること
もなく、その効果は著大である。
Since a capacitor 102 is provided to apply a high voltage to the storage device, high voltage can be supplied from the capacitor to the power supply terminal of the storage device when the power is turned off.Therefore, play can be continued after a power outage without the need for an auxiliary power supply such as a power supply, and it is possible to continue playing after a power outage. To make a ball game machine as small and lightweight as possible, and to manufacture it at low cost. Also,
If the capacitor 102 is simply provided, if the power outage continues for a long time, the charging voltage of the capacitor 102 will gradually decrease, and the memory in the storage device 98 will be partially erased, allowing the game to be resumed. When this occurs, the memory of the previous game state remains in the memory device 98, which may cause trouble in the next game.However, in the present invention, the capacitor 102 is operated to rapidly discharge. Since the discharging circuit 103 is provided with a timer circuit 107 that activates the discharging circuit 103 when the power is turned off for a certain period of time, if the power outage continues for a certain period of time, the discharging circuit 103 rapidly discharges the capacitor 102. , storage device 98
The entire memory in the storage device 98 can be forcibly erased before the memory in the storage device 98 is partially erased, and the above-mentioned trouble does not occur, and the effect is significant.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の一実施例を示す弾球遊戯機の正面図、
第2図は同機枠側を開いた状態の背面図、第3図は同表
示ユニットを外した状態の側断面図、第4図は同表示ユ
ニットを嵌込んだ状態の側断面図、第5図は同第1図の
A−A線断面図、第6図は同床払出機構部分背断面図、
第7図は同表示部部分の拡大正面図、第8図は同制御系
のブロック図、第9図は同制御系の回路図である。 98−RA M (記憶装置) 、102−コンテンツ
、103−放電回路、107−タイマ回路、A DD”
−電源端子、−R−書込端子。
FIG. 1 is a front view of a pinball game machine showing an embodiment of the present invention;
Figure 2 is a rear view with the frame side of the aircraft open, Figure 3 is a side sectional view with the display unit removed, Figure 4 is a side sectional view with the display unit fitted, and Figure 5 is a side sectional view with the display unit fitted. The figure is a sectional view taken along the line A-A in Fig. 1, and Fig. 6 is a partial back sectional view of the same bed dispensing mechanism.
FIG. 7 is an enlarged front view of the display section, FIG. 8 is a block diagram of the control system, and FIG. 9 is a circuit diagram of the control system. 98-RAM (storage device), 102-content, 103-discharge circuit, 107-timer circuit, ADD"
-Power terminal, -R-Write terminal.

Claims (1)

【特許請求の範囲】[Claims] 1、電源端子A_D_Dから高電圧が印加するとき書込
端子(WR)から信号を入力して遊戯状態を順次記憶す
ると共に、電源端子A_D_Dへの低電圧の印加により
記憶を消却する記憶装置98を備えた弾球遊戯機におい
て、前記電源端子A_D_Dに給電する電源により充電
されかつ電源のオフ時に電源端子A_D_Dに高電圧を
印加するコンデンサ102を設け、該コンデンサ102
を急速に放電せしめるように作動する放電回路103と
、電源のオフが一定期間続いたとき放電回路103を作
動せしめるタイマ回路107とを設けたことを特徴とす
る弾球遊戯機。
1. When a high voltage is applied from the power supply terminal A_D_D, the memory device 98 inputs a signal from the write terminal (WR) to sequentially memorize the game state, and erases the memory by applying a low voltage to the power supply terminal A_D_D. In the pinball game machine, a capacitor 102 is provided which is charged by the power supply supplied to the power supply terminal A_D_D and applies a high voltage to the power supply terminal A_D_D when the power is turned off, and the capacitor 102
A pinball game machine characterized by being provided with a discharge circuit 103 that operates to rapidly discharge the water, and a timer circuit 107 that operates the discharge circuit 103 when the power is turned off for a certain period of time.
JP22518684A 1984-10-25 1984-10-25 Pinball game machine Pending JPS61103463A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP22518684A JPS61103463A (en) 1984-10-25 1984-10-25 Pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP22518684A JPS61103463A (en) 1984-10-25 1984-10-25 Pinball game machine

Publications (1)

Publication Number Publication Date
JPS61103463A true JPS61103463A (en) 1986-05-21

Family

ID=16825308

Family Applications (1)

Application Number Title Priority Date Filing Date
JP22518684A Pending JPS61103463A (en) 1984-10-25 1984-10-25 Pinball game machine

Country Status (1)

Country Link
JP (1) JPS61103463A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01195882A (en) * 1988-01-29 1989-08-07 Sophia Co Ltd 'pachinko' (pinball) game system
JP2001079247A (en) * 1999-09-16 2001-03-27 Okumura Yu-Ki Co Ltd Pachinko machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS571376A (en) * 1980-01-29 1982-01-06 Samitsuto Systems Inc Counting and monitoring device for cash
JPS58119019A (en) * 1982-01-08 1983-07-15 Toshiba Corp Resetting system of logical circuit
JPS6058186A (en) * 1983-09-09 1985-04-04 オムロン株式会社 Power failure treating apparatus of game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS571376A (en) * 1980-01-29 1982-01-06 Samitsuto Systems Inc Counting and monitoring device for cash
JPS58119019A (en) * 1982-01-08 1983-07-15 Toshiba Corp Resetting system of logical circuit
JPS6058186A (en) * 1983-09-09 1985-04-04 オムロン株式会社 Power failure treating apparatus of game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01195882A (en) * 1988-01-29 1989-08-07 Sophia Co Ltd 'pachinko' (pinball) game system
JP2001079247A (en) * 1999-09-16 2001-03-27 Okumura Yu-Ki Co Ltd Pachinko machine

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