JPH119841A - Video game machine - Google Patents

Video game machine

Info

Publication number
JPH119841A
JPH119841A JP9170586A JP17058697A JPH119841A JP H119841 A JPH119841 A JP H119841A JP 9170586 A JP9170586 A JP 9170586A JP 17058697 A JP17058697 A JP 17058697A JP H119841 A JPH119841 A JP H119841A
Authority
JP
Japan
Prior art keywords
video game
engine speed
game machine
car
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9170586A
Other languages
Japanese (ja)
Inventor
Hiroyuki Sako
弘幸 酒匂
Yoshiaki Ishii
嘉明 石井
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP9170586A priority Critical patent/JPH119841A/en
Publication of JPH119841A publication Critical patent/JPH119841A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Abstract

PROBLEM TO BE SOLVED: To provide a video game machine in which a player is not required to play a game while having an apprehension of a tachometer and he can concentrate on a handle control and a speed control to enjoy the intrinsic amusement of the game, by providing an overlay alarm function. SOLUTION: In a video game machine in which a player drives a car displayed on a monitor image 6 by his manipulation to enjoy a car race or drive it, a controller 11 changing the revolution of a car engine, a supervisory part 12 of the revolution of the engine judging whether the revolution has reached a specified value or not, and an alarm instruction part 13 outputting an alarm sound or a command signal to indicate an alarm when the revolution of the engine has exceeded a specified value, are provided in the controller.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、カーレース若しく
はドライブを行なうビデオゲーム機の改良に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an improvement in a video game machine for car racing or driving.

【0002】[0002]

【従来の技術】モニター画面上に表示される車をプレイ
ヤーの操作により運転してカーレース若しくはドライブ
を行なうビデオゲーム機は広く普及している。そのよう
なビデオゲーム機では、運転中の車のエンジンの回転数
がモニター画面上の脇の部分にタコメーターで表示され
るようになっており、その回転数が所定の上限値を超え
た場合にはプレイヤーはギアのシフトアップ等の所定の
操作を行なう必要がある。然しながら、従来のビデオゲ
ーム機では、オーバーレブ警報器が設けられておらず、
そのためエンジンの回転数が所定の上限値を超えたと
き、これを知らせる警報のようなものは発せられないた
め、プレイヤーはタコメーターを監視しながらゲームを
行なわなければならなかった。そのため、ゲーム本来の
楽しさをもたらす車のハンドル操作とスピード操作に専
念できず、ゲームの興趣が損なわれることがあった。
2. Description of the Related Art Video game machines that perform a car race or a drive by driving a car displayed on a monitor screen by a player's operation are widely used. In such a video game machine, the number of revolutions of the engine of the driving car is displayed by a tachometer on the side of the monitor screen, and when the number of revolutions exceeds a predetermined upper limit value In this case, the player needs to perform a predetermined operation such as shifting up a gear. However, conventional video game machines do not have an over-rev alarm,
For this reason, when the engine speed exceeds a predetermined upper limit value, a warning such as this is not issued, and the player must play the game while monitoring the tachometer. As a result, the user cannot concentrate on the steering wheel operation and the speed operation of the car which bring the original fun of the game, and the interest of the game may be spoiled.

【0003】[0003]

【発明が解決しようとする課題】本発明は上記の問題点
を解決するためなされたものであり、その目的とすると
ころは、プレイヤーがタコメーターを気づかいながらゲ
ームを行なう必要がなく、ハンドル操作とスピード操作
に集中できることにより、ゲーム本来の楽しみを満喫で
きるオーバーレブ警報機能を具備したビデオゲーム機を
提供することにある。
SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and an object of the present invention is to eliminate the need for a player to play a game while noticing a tachometer. It is an object of the present invention to provide a video game machine having an over-rev warning function that allows the user to enjoy the original enjoyment of the game by being able to concentrate on the speed operation.

【0004】[0004]

【課題を解決するための手段】上記の目的は、モニター
画面上に表示される車をプレイヤーの操作により運転し
てカーレース若しくはドライブを行なうビデオゲーム機
において、その制御装置内に、車のエンジンの回転数を
変化させるエンジン回転数処理部と、当該エンジンの回
転数が所定値に達したか否かを判別するエンジン回転数
監視部と、エンジンの回転数が所定値を超えたとき警告
音又は警告表示を行なうべき指令信号を発する警告指示
部と、を設けたことを特徴とする上記のビデオゲーム機
によって達成できる。上記の如き構成であると、エンジ
ンの回転数が所定の上限値を超えると、警告音等が発せ
られ、プレイヤーにシフトアップ等の操作が促されるた
め、プレイヤーはタコメーターに気を配ることなくゲー
ムに集中でき、ゲームの興趣が促進される。
SUMMARY OF THE INVENTION It is an object of the present invention to provide a video game machine in which a car displayed on a monitor screen is driven by a player's operation to perform a car race or a drive. An engine speed processing unit for changing the engine speed, an engine speed monitoring unit for determining whether the engine speed has reached a predetermined value, and a warning sound when the engine speed exceeds a predetermined value. Alternatively, the above-described video game machine is provided with a warning instruction unit that issues a command signal for performing a warning display. With the above configuration, when the engine speed exceeds a predetermined upper limit, a warning sound or the like is issued, and the player is prompted to perform an operation such as upshifting, so that the player does not care about the tachometer. You can concentrate on the game and promote the interest of the game.

【0005】[0005]

【発明の実施の形態】以下、図面を参照しつゝ本発明を
具体的に説明する。図1は、本発明に係るビデオゲーム
機の回路構成を示すブロック図、図2は、本発明に係る
ビデオゲーム機の動作を示すフローチャートである。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be specifically described below with reference to the drawings. FIG. 1 is a block diagram showing a circuit configuration of a video game machine according to the present invention, and FIG. 2 is a flowchart showing an operation of the video game machine according to the present invention.

【0006】図1中、1はビデオゲーム機全体を統括制
御するCPUであり、ゲーム進行のため必要な主要な演
算処理を行なう。2は、CPU1の作動に必要なデータ
の授受を行なうRAMである。3は、ゲームに必要なす
べてのデータを記録したROMであり、通常のビデオゲ
ームに必要なプログラムや画像要素のデータ等のほか、
警告音の音声パターンもこのROMに記録されている。
4は、RAM2やROM3からの画像データをもとにゲ
ーム画面の映像を編成する3次元画像処理装置である。
5は、プレイヤーが操作するスイッチやジョイスティッ
クのほか、各種表示ランプ等に接続されるI/Oポート
である。6は、ゲーム画面のディスプレイを行なうモニ
ター、7は、効果音やプレイヤーへの音声指示、警告音
等を発生するサウンド回路である。11は、プレイヤー
の車のエンジンの回転数を変化させるエンジン回転数処
理部、12は、当該エンジンの回転数が所定値に達した
か否かを判別するエンジン回転数監視部、13は、エン
ジンの回転数が所定値を超えたとき警告音又は警告表示
を行なうべき指令信号を発する警告指示部である。
In FIG. 1, reference numeral 1 denotes a CPU for controlling the entire video game machine, and performs main arithmetic processing necessary for the progress of the game. Reference numeral 2 denotes a RAM for transmitting and receiving data necessary for the operation of the CPU 1. Reference numeral 3 denotes a ROM in which all data necessary for the game are recorded. In addition to programs and image element data necessary for a normal video game,
The voice pattern of the warning sound is also recorded in this ROM.
Reference numeral 4 denotes a three-dimensional image processing device that organizes video of a game screen based on image data from the RAM 2 and the ROM 3.
Reference numeral 5 denotes an I / O port connected to switches and joysticks operated by the player, various display lamps, and the like. Reference numeral 6 denotes a monitor for displaying a game screen, and reference numeral 7 denotes a sound circuit for generating a sound effect, a voice instruction to a player, a warning sound, and the like. 11 is an engine speed processing unit that changes the engine speed of the player's car, 12 is an engine speed monitoring unit that determines whether the engine speed has reached a predetermined value, and 13 is an engine speed monitor. Is a warning instructing unit that issues a warning signal or a command signal for performing a warning display when the rotation speed exceeds a predetermined value.

【0007】以下、図2を併せて参照しつゝ、本発明の
ビデオゲーム機の作動について説明する。カーレース等
のゲーム進行中は、エンジン回転数処理部11によりゲ
ームの進行状況に応じてエンジンの回転数が変化せしめ
られ、その回転数はモニター6上のタコメーターに表示
されると共に、エンジン回転数監視部12において回転
数が所定値に達したか否かが常時判別される。エンジン
の回転数が所定の上限値を超えると、エンジン回転数監
視部12からの信号に基づき警告指示部13が作動して
警告音を発生すべき指令信号を発する。然るときは、R
OM3に記録された所定の警告音の音声データに基づき
サウンド回路7から警告音が発せられる。警告音の代わ
りに、若しくは警告音と同時に、モニター画面6上にプ
レイヤーの注意を喚起する警告表示をディスプレイする
ようにしてもよい。プレイヤーは、上記警告音若しくは
警告表示によりエンジンの回転数が所定の上限値を超え
たことを知ったときは、ギアのシフトアップ等の所定の
操作を行なう。
Hereinafter, the operation of the video game machine of the present invention will be described with reference to FIG. During a game such as a car race, the engine speed is changed by the engine speed processing unit 11 in accordance with the progress of the game. The engine speed is displayed on a tachometer on the monitor 6 and the engine speed is displayed. The number monitoring unit 12 constantly determines whether or not the rotation speed has reached a predetermined value. When the engine speed exceeds a predetermined upper limit, the warning instruction unit 13 operates based on a signal from the engine speed monitoring unit 12 and issues a command signal for generating a warning sound. If so, R
A warning sound is issued from the sound circuit 7 based on the sound data of the predetermined warning sound recorded in the OM 3. Instead of or simultaneously with the warning sound, a warning display for calling the player's attention may be displayed on the monitor screen 6. When the player knows from the warning sound or warning that the engine speed has exceeded a predetermined upper limit, the player performs a predetermined operation such as shifting up a gear.

【0008】[0008]

【発明の効果】本発明は上記の如く構成されるから、本
発明によるときは、プレイヤーは従来の如くタコメータ
ーを気づかいながらゲームを行なう必要がなく、ハンド
ル操作とスピード操作に集中できるため、ゲーム本来の
楽しみを満喫できるビデオゲーム機を提供し得るもので
ある。
According to the present invention, since the present invention is constituted as described above, the player does not need to play the game while noticing the tachometer as in the prior art, and can concentrate on steering operation and speed operation. It is possible to provide a video game machine that can enjoy the original enjoyment.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るビデオゲーム機の回路構成を示す
ブロック図である。
FIG. 1 is a block diagram showing a circuit configuration of a video game machine according to the present invention.

【図2】本発明に係るビデオゲーム機の動作を示すフロ
ーチャートである。
FIG. 2 is a flowchart showing an operation of the video game machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 CPU 2 RAM 3 ROM 4 3次元画像処理装置 5 I/Oポート 6 モニター 7 サウンド回路 11 エンジン回転数処理部 12 エンジン回転数監視部 13 警告指示部 DESCRIPTION OF SYMBOLS 1 CPU 2 RAM 3 ROM 4 3D image processing apparatus 5 I / O port 6 monitor 7 sound circuit 11 engine speed processing part 12 engine speed monitoring part 13 warning instruction part

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】モニター画面(6)上に表示される車をプ
レイヤーの操作により運転してカーレース若しくはドラ
イブを行なうビデオゲーム機において、その制御装置内
に、車のエンジンの回転数を変化させるエンジン回転数
処理部(11)と、当該エンジンの回転数が所定値に達
したか否かを判別するエンジン回転数監視部(12)
と、エンジンの回転数が所定値を超えたとき警告音又は
警告表示を行なうべき指令信号を発する警告指示部(1
3)と、を設けたことを特徴とする上記のビデオゲーム
機。
In a video game machine in which a car displayed on a monitor screen (6) is driven by a player's operation to perform a car race or a drive, the number of revolutions of a car engine is changed in a control device thereof. An engine speed processing unit (11) and an engine speed monitoring unit (12) for determining whether or not the engine speed has reached a predetermined value;
And a warning instruction unit (1) for issuing a warning signal or a command signal for performing a warning display when the engine speed exceeds a predetermined value.
3) The video game machine described above, wherein:
JP9170586A 1997-06-26 1997-06-26 Video game machine Pending JPH119841A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9170586A JPH119841A (en) 1997-06-26 1997-06-26 Video game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9170586A JPH119841A (en) 1997-06-26 1997-06-26 Video game machine

Publications (1)

Publication Number Publication Date
JPH119841A true JPH119841A (en) 1999-01-19

Family

ID=15907592

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9170586A Pending JPH119841A (en) 1997-06-26 1997-06-26 Video game machine

Country Status (1)

Country Link
JP (1) JPH119841A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8864584B2 (en) 2008-06-03 2014-10-21 Wms Gaming Inc. Wagering game machine with area sound panning

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8864584B2 (en) 2008-06-03 2014-10-21 Wms Gaming Inc. Wagering game machine with area sound panning

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