JPH1190002A - Nailer for pachinko machine manufacture - Google Patents

Nailer for pachinko machine manufacture

Info

Publication number
JPH1190002A
JPH1190002A JP25682397A JP25682397A JPH1190002A JP H1190002 A JPH1190002 A JP H1190002A JP 25682397 A JP25682397 A JP 25682397A JP 25682397 A JP25682397 A JP 25682397A JP H1190002 A JPH1190002 A JP H1190002A
Authority
JP
Japan
Prior art keywords
data
nail
nailing
game
game board
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP25682397A
Other languages
Japanese (ja)
Inventor
Takashi Kazama
隆 風間
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP25682397A priority Critical patent/JPH1190002A/en
Publication of JPH1190002A publication Critical patent/JPH1190002A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To enable confirmation work of NC data securely by moving a nail holder or work table to automatically stop the nail holder or a game board at a prescribed position written in the NC data and stop nailing motion in the first activation after changing NC data. SOLUTION: NC data of several kinds of game machines to be nailed are stored in a RAM 9, and, when an activating button is pressed, an NC device operation means 6 judges whether the signal inputted by the activating button is the first activating signal or not. If the signal inputted from the activating button is the activation input signal inputted first after a data change completion signal inputting, a work table is started from the original point of work to automatically stop and stopped at a position recorded in the forefront address in the addresses which designate positions of nails read in the NC data. A worker visually judges whether a gap exists or not between the position of the tip end part of the nail retained by a nail holder and the position of an under hole preliminarily formed on the game board.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】この発明は、パチンコ機のよ
うな遊技機を製造する際に、遊技機の遊技盤に遊技釘を
自動的に打込む遊技機製造用釘打装置に関するものであ
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a nailing device for manufacturing a game machine for automatically driving a game nail into a game board of a game machine when manufacturing a game machine such as a pachinko machine.

【0002】[0002]

【従来の技術】遊技機製造用釘打装置は、例えば、特公
平3−42908号公報に示されているように、遊技盤
を位置決め搭載する加工台と、遊技機の遊技盤に打込む
遊技釘を保持する釘ホルダーと、上記遊技釘を釘ホルダ
ーに供給する釘供給機構と、上記釘ホルダーに保持され
た遊技釘を遊技盤に打込むハンマー機構とを備えるとと
もに、遊技機の各機種に対応するNCデータを読込み、
このNCデータに従って遊技盤の所定の位置に遊技釘の
釘打ちを行うもので、上記加工台に遊技盤の意匠盤面を
上に向けて位置決め搭載し、この加工台を上記NCデー
タ等の釘打データに基づいて平面内で縦横に移動させ、
遊技盤を所定の位置に位置決め停止した後、上記釘ホル
ダーに供給された遊技釘を上記ハンマー機構によって遊
技盤に1本づづ自動的に打込むものである。
2. Description of the Related Art As shown in Japanese Patent Publication No. 3-42908, for example, a nail driving device for manufacturing a game machine is provided with a processing table for positioning and mounting a game board, and a game machine for driving a game machine into a game board. A nail holder for holding nails, a nail supply mechanism for supplying the game nails to the nail holder, and a hammer mechanism for driving the game nails held on the nail holders into a game board are provided. Read the corresponding NC data,
According to the NC data, a game nail is nailed at a predetermined position on the game board. The game table is positioned and mounted on the processing table with the design board surface of the game board facing upward, and the processing table is nailed with the NC data or the like. Move vertically and horizontally in the plane based on the data,
After positioning and stopping the game board at a predetermined position, the game nails supplied to the nail holder are automatically driven one by one into the game board by the hammer mechanism.

【0003】ところで、遊技機の遊技盤では各機種毎に
釘の配置が異なるため、上記遊技機製造用釘打装置を用
いて遊技盤に釘打ちを行う場合、作業者は、当該機種に
対応するNCデータを選択するとともに、上記選択され
たNCデータが正しくセットできたかどうかの作業(以
下、位置確認作業という)を行っている。この位置確認
作業は、例えば、図6のタイムチャートに示すように、
まず、作業者が上記遊技機製造用釘打装置の起動釦を押
下して遊技機製造用釘打装置を稼動させ(起動)、その
直後に停止釦を押下して上記NC装置を停止させる(停
止)。このとき、釘ホルダーには打ち込むべき釘が保持
されるとともに、上記NCデータに従って加工台が加工
原点からスタートし、上記NCデータの釘を打つべき位
置を指定した番地の中の先頭の番地に記録された位置に
停止する。作業者は、上記釘ホルダーに保持された釘の
先端部の位置と、上記釘が打込まれるべき遊技盤の位置
に予め形成された下穴の位置との間にずれがないかどう
かを目視により確認する。作業者が、釘の先端部の位置
と上記下穴の位置とが一致したと判断した場合には、作
業者は再度起動釦を押下して遊技機製造用釘打装置を自
動運転させる(起動)。作業者が釘の先端部の位置と下
穴の位置とが異なっていると判断した場合には、釘打作
業を中止する。また、上述した各作業に対応して、1
番地位置決め時間T1,目視検査時間T2,釘打自
動運転時間T3,材料交換時間T4が設定される。こ
こで、上記時間T1〜T4の合計を初回釘打作業時間と
いう。上述した位置確認作業の時間は及びに含まれ
るが、位置確認作業は遊技盤の機種変更時のみ行うの
で、同一機種の遊技盤の釘打を継続する場合には、釘打
作業時間は上記時間T3とT4の合計となる。また、遊
技盤の機種を変更する場合には、機種変更に伴う段取
り時間T5として、遊技盤の交換作業を行うための時間
と、遊技機製造用釘打装置に当該機種のNCデータのセ
ットを行うための時間との合計が作業時間として別途設
定される。
[0003] By the way, in the game board of a game machine, the nail arrangement is different for each model. Therefore, when nailing the game board using the above-described nailing device for manufacturing a game machine, an operator must be able to handle the model. In addition to selecting the NC data to be performed, an operation (hereinafter, referred to as a position confirmation operation) is performed to determine whether the selected NC data has been set correctly. This position confirmation work is performed, for example, as shown in the time chart of FIG.
First, an operator presses a start button of the nailing device for manufacturing a game machine to activate the nailing device for manufacturing a game machine (starts), and immediately thereafter, presses a stop button to stop the NC device ( Stop). At this time, the nail to be driven is held in the nail holder, and the processing table starts from the processing origin according to the NC data, and records the position at which the nail is to be driven in the NC data at the first address in the designated address. Stop at the specified position. The operator visually checks whether there is any deviation between the position of the tip of the nail held by the nail holder and the position of the pilot hole formed in advance at the position of the game board where the nail is to be driven. Confirm with. If the operator determines that the position of the tip of the nail coincides with the position of the pilot hole, the operator presses the start button again to automatically operate the nailing device for manufacturing a game machine (starting). ). If the operator determines that the position of the tip of the nail is different from the position of the pilot hole, the nailing operation is stopped. In addition, corresponding to each of the above-mentioned operations, 1
An address positioning time T1, a visual inspection time T2, a nail driving automatic operation time T3, and a material exchange time T4 are set. Here, the total of the times T1 to T4 is referred to as an initial nailing operation time. Although the time of the above-described position confirmation work is included in the above and below, since the position confirmation work is performed only when changing the model of the game board, if the nailing of the game board of the same model is continued, the nailing work time is the above time. It is the sum of T3 and T4. When changing the model of the game board, the setup time T5 associated with the model change includes the time for performing the work of replacing the game board and the NC data set of the model in the nailing device for manufacturing the game machine. The sum of the time required to perform the operation and the operation time is separately set as the operation time.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、上記従
来の遊技機製造用釘打装置では、自動運転を行う前に
「起動−停止−起動」と操作釦を3回押さなければなら
す、その上、上記停止釦を押すタイミングが遅れると、
釘ホルダーはNCデータの1番地に記録された位置で釘
を打込んでしまう恐れがあった。遊技盤の釘状態は遊技
機の機能そのものに係わるものなので、1番地において
間違って釘を打ってしまった場合には、上記遊技盤は再
使用できず不良品となってしまう。このような不良品が
発生すると、不良品の交換のための余分な作業時間が必
要となるため、作業効率が低下してしまう。しかしなが
ら、上述した停止釦を押すタイミングは、ある程度の目
安はあるものの、最終的には作業者の勘に頼らざるを得
ないため、従来の遊技機製造用釘打装置では停止釦押下
のタイミング遅れによる遊技盤の不良発生を完全になく
すことができなかった。
However, in the above-mentioned conventional nail driving apparatus for manufacturing a game machine, the operation button "start-stop-start" must be pressed three times before the automatic operation is performed. If the timing to press the stop button is delayed,
The nail holder may drive the nail at the position recorded at the address 1 of the NC data. Since the nail state of the game board is related to the function of the game machine itself, if the nail is accidentally hit at the address 1, the game board cannot be reused and becomes a defective product. When such a defective product occurs, extra work time is required for replacement of the defective product, and the work efficiency is reduced. However, although the timing of pressing the above-mentioned stop button has some standard, it is necessary to finally rely on the intuition of the operator, and therefore, in the conventional nailing device for manufacturing a game machine, the timing of pressing the stop button is delayed. It was not possible to completely eliminate the occurrence of game board failures.

【0005】この発明は上記課題を解決するためになさ
れたもので、操作が簡便でしかも確実にNCデータの確
認作業を行うことができるような遊技機製造用釘打装置
を提供することを目的とする。
SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems, and an object of the present invention is to provide a nail driving apparatus for manufacturing a game machine, which is simple in operation and can surely confirm NC data. And

【0006】[0006]

【課題を解決するための手段】本発明の請求項1記載の
遊技機の遊技機製造用釘打装置は、NCデータの変更後
の最初の起動時には、釘ホルダーまたは加工台を移動さ
せて上記釘ホルダーまたは遊技盤を上記NCデータに書
き込まれた所定の位置で自動的に停止させるとともに、
釘打ち動作を中断するようにしたことを特徴とする。
According to a first aspect of the present invention, a nail driving apparatus for manufacturing a game machine for a game machine according to the first aspect of the present invention moves a nail holder or a processing table at the time of the first startup after changing the NC data. While automatically stopping the nail holder or the game board at the predetermined position written in the NC data,
The nailing operation is interrupted.

【0007】請求項2記載の遊技機の遊技機製造用釘打
装置は、上記所定の位置が、NCデータの釘を打つべき
位置を指定した番地の中の先頭の番地に書き込まれた停
止位置であることを特徴とする。
According to a second aspect of the present invention, there is provided a nail driving apparatus for manufacturing a game machine for a game machine, wherein the predetermined position is a stop position written at a first address in an address designating a position at which nailing is to be performed in the NC data. It is characterized by being.

【0008】請求項3記載の遊技機の遊技機製造用釘打
装置は、上記所定の位置がNCデータに書き込まれた遊
技機の各機種毎に予め設定された確認位置であることを
特徴とする。
According to a third aspect of the present invention, in the nailing device for manufacturing a gaming machine of a gaming machine, the predetermined position is a confirmation position set in advance for each model of the gaming machine written in the NC data. I do.

【0009】[0009]

【発明の実施の形態】図1は、本実施の形態に係わる遊
技機製造用釘打装置の構成を示すブロック図で、1は制
御装置、2は釘打装置の起動や停止をマニュアル操作す
るための起動釦2aと停止釦2bと釘打中断釦2cと表
示装置2dと入力キーボード2eとを備えた操作盤、3
は釘打装置本体である。釘打装置本体3は、図2に示す
ように、遊技盤4を位置決め搭載する加工台3aと、上
記加工台3aを紙面に垂直なXY平面上を移動させる駆
動部3bと、遊技機の遊技盤に打込む遊技釘を保持する
釘ホルダー3cと、上記遊技釘を釘ホルダーに供給する
図示しない釘供給機構と、上記釘ホルダーに保持された
遊技釘を遊技盤に打込むハンマー3dを有する図示しな
いハンマー機構とを備えている。なお、釘打装置本体3
には、作業者に釘打作業の中断を視認させるための釘打
中断ランプ3pが設けられている。
DESCRIPTION OF THE PREFERRED EMBODIMENTS FIG. 1 is a block diagram showing the configuration of a nailing device for manufacturing a game machine according to the present embodiment. Reference numeral 1 denotes a control device, and 2 denotes a manual operation of starting and stopping the nailing device. Control panel provided with a start button 2a, a stop button 2b, a nailing interruption button 2c, a display device 2d, and an input keyboard 2e.
Is a nail driving device main body. As shown in FIG. 2, the nail driving device main body 3 includes a processing table 3a for positioning and mounting the game board 4, a driving unit 3b for moving the processing table 3a on an XY plane perpendicular to the paper surface, and a game machine for the game machine. A nail holder 3c for holding a game nail to be driven into the board, a nail supply mechanism (not shown) for supplying the game nail to the nail holder, and a hammer 3d for driving the game nail held by the nail holder into the game board. With no hammer mechanism. In addition, the nail driving device body 3
Is provided with a nailing interruption lamp 3p for allowing the operator to visually recognize the interruption of the nailing operation.

【0010】制御装置1は、NCデータ選択手段5とN
C装置運転手段6とを備えたCPU7と、ROM8とR
AM9とを備えている。ROM8は、釘打装置の基本動
作等のプログラムを記憶するもので、RAM9は、外部
のホストコンピュータ10やカード,FD等により制御
装置1に入力された遊技機の各機種毎のNCデータを記
憶するものである。NCデータ選択手段5は、上記操作
盤2の入力キーボード2eから作業者により入力された
当該遊技盤の機種名に基づいて上記RAM9から上記機
種に対応するNCデータを取込み一時記憶するものであ
る。NC装置運転手段6は、ROM8に書き込まれたプ
ログラムに従って上記NCデータ選択手段5に取込まれ
た当該機種のNCデータを順次読み出しながら釘打装置
の自動運転を行うとともに、作業者による起動釦2aや
停止釦2b等の操作釦を押下による制御信号に基づいて
釘打装置の起動,停止等を行うものである。図3は、遊
技機の試作用NCデータの一例を示すもので、NCデー
タは、ポンチデータと釘データとから構成されている。
釘打装置はポンチモードと釘打モードの2つのモードを
備え、ポンチモードでは、1〜231番地に書き込まれ
たデータに従ってポンチ打ちを行い、釘打位置の確認を
行った後、31〜231番地に書き込まれたデータに従
って釘打ちを行う。また、釘打モードでは31〜231
番地に書き込まれたデータに従って釘打ちを行う。な
お、232番地は原点復帰指示データである。通常、製
造部門の釘打装置に使用されるNCデータとしては、上
記試作用NCデータがそのまま用いられることが多く、
釘打装置は釘打モードで運転される。
The control device 1 includes an NC data selection unit 5 and an N data
A CPU 7 having a C device operating means 6;
AM9. The ROM 8 stores programs such as basic operations of the nailing device, and the RAM 9 stores NC data for each model of the gaming machine input to the control device 1 by an external host computer 10, a card, an FD, or the like. Is what you do. The NC data selecting means 5 is for temporarily storing NC data corresponding to the model from the RAM 9 based on the model name of the game board input by the operator from the input keyboard 2e of the operation panel 2. The NC device operating means 6 performs the automatic operation of the nail driving device while sequentially reading out the NC data of the model taken into the NC data selecting means 5 according to the program written in the ROM 8 and also activates the start button 2a by the operator. The operation of the nailing device is started or stopped based on a control signal generated by pressing an operation button such as the stop button 2b or the like. FIG. 3 shows an example of the trial NC data of the gaming machine. The NC data is composed of punch data and nail data.
The nailing device has two modes, a punching mode and a nailing mode. In the punching mode, the punching is performed in accordance with the data written at addresses 1 to 231 and after confirming the nailing position, addresses 31 to 231 are set. Nail is performed according to the data written in. In the nailing mode, 31 to 231
The nailing is performed according to the data written at the address. The address 232 is the origin return instruction data. Usually, as the NC data used for the nailing device in the manufacturing section, the above-mentioned trial NC data is often used as it is,
The nailing device is operated in a nailing mode.

【0011】次に、上記構成の遊技機製造用釘打装置の
動作について、図4のフローチャートを用いて説明す
る。なお、RAM9には、当日釘打ちを行うべき複数機
種の遊技機のNCデータが予め記憶されているものと
し、作業者が、入力キーボード2eを操作して、釘打ち
を行うべき遊技機の機種の機種名を制御装置1に入力し
た時点をSTARTとする。なお、START時におい
ては、上記入力された当該遊技盤の機種に対応するNC
データはRAM9からNCデータ選択手段5に取込まれ
ており、NCデータ選択手段5からNCデータ変更完了
信号がNC装置運転手段6に送られているものとする。
また、NCデータは、図3のポンチデータを含むNCデ
ータを用い、遊技機製造用釘打装置は釘打モードで運転
されるものとする。作業者が起動釦を押下する(ステッ
プS1)と、NC装置運転手段6は、上記起動釦の入力
信号がNCデータ変更後の初めての起動入力であるかど
うかを判定して、位置確認を行うかどうかを決定する
(ステップS2)。上記起動釦からの入力信号がNCデ
ータ変更完了信号入力後初めて入力した起動入力信号で
あれば、現状が上述した「NCデータの変更後の最初の
起動時」と見做して、加工台3aを加工原点からスター
トさせ、上記読み込まれたNCデータの31番地(釘を
打つべき位置を指定した番地の中の先頭の番地)に記録
された位置に自動停止させる(ステップS3)。ここ
で、作業者は、上記釘ホルダーに保持された釘の先端部
の位置と、上記釘が打込まれるべき遊技盤の位置に予め
形成された下穴の位置との間にずれがないかどうかを目
視により判定する(ステップS4)。作業者が、釘の先
端部の位置と上記下穴の位置とが一致したと判断した場
合には、作業者は再度起動釦2aを押下して遊技機製造
用釘打装置を自動運転させ、当該遊技盤の釘打を開始す
る(ステップS6)。1枚の遊技盤の釘打が終了する
と、遊技盤が自動的に交換され(ステップS7)、次の
遊技盤の釘打が準備される。
Next, the operation of the nail driving apparatus for manufacturing a game machine having the above-described configuration will be described with reference to the flowchart of FIG. Note that the RAM 9 stores in advance NC data of a plurality of types of gaming machines to be nailed on that day, and the operator operates the input keyboard 2e to perform the type of gaming machine to be nailed. The point in time when the model name is input to the control device 1 is defined as START. At the time of START, the NC corresponding to the model of the game board inputted above
It is assumed that the data is taken from the RAM 9 into the NC data selecting means 5, and the NC data changing completion signal is sent from the NC data selecting means 5 to the NC device operating means 6.
The NC data uses the NC data including the punch data shown in FIG. 3, and the nailing device for manufacturing a game machine is operated in the nailing mode. When the operator presses the start button (step S1), the NC device operating means 6 determines whether the input signal of the start button is the first start input after changing the NC data and confirms the position. It is determined whether or not (step S2). If the input signal from the start button is a start input signal that is input for the first time after the NC data change completion signal is input, it is assumed that the current state is the “first start after the NC data change” and the processing table 3a Is started from the machining origin, and is automatically stopped at the position recorded in the read NC data at the address 31 (the first address in the address where the nailing position is specified) (step S3). Here, the worker checks whether there is a deviation between the position of the tip of the nail held by the nail holder and the position of the pilot hole previously formed at the position of the game board where the nail is to be driven. Whether it is determined visually is determined (step S4). If the worker determines that the position of the tip of the nail and the position of the pilot hole match, the worker presses the start button 2a again to automatically operate the nailing device for manufacturing a game machine, The nailing of the game board is started (step S6). When the nailing of one game board is completed, the game boards are automatically replaced (step S7), and the nailing of the next game board is prepared.

【0012】同一機種の釘打ちを継続して行う場合に
は、作業者は、遊技盤の交換(ステップS7)後に起動
ボタンを押す(ステップS1)が、このときの起動入力
信号は、ステップS2において、NCデータ変更完了信
号入力後初めて入力した起動入力信号ではないので、N
C装置運転手段6は、上記NCデータの31番地に記録
された位置において位置確認のための自動停止をせず
に、自動運転モードのまま当該遊技盤の釘打動作を継続
する(ステップS6)。また、作業者が釘の先端部の位
置と下穴の位置とが異なっていると判断した場合には、
作業者は釘打中断釦2cを押下して、釘打作業を中止す
る(ステップS8)。このとき、釘打装置本体3に設け
られた釘打中断ランプ3pが点燈し、釘打作業の中止を
周囲に視認させる。作業者は、操作盤2の表示装置2d
に、NCデータ選択手段5に取込まれているNCデータ
を呼び出し、上記NCデータが当該遊技盤のNCデータ
であるかどうかを確認する。もし、NCデータの入力ミ
スであれば、作業者は新たに当該機種のNCデータを遊
技機製造用釘打装置に入力し、作業を再開する。また、
上記NCデータが当該遊技機のNCデータであったとき
には、遊技盤の供給ミスや遊技機製造用釘打装置の故障
等により釘の先端部の位置と下穴の位置とが異なってし
まったと考えられるので、作業者は釘打作業を中止し
て、故障原因の調査などの作業を行う。なお、同一機種
の釘打ちが終了した場合には、ステップ7の遊技盤の自
動交換は行われず、遊技機製造用釘打装置は上記フロー
チャートの動作を終了し自動停止する。また、遊技機の
機種変更を行う場合には、作業者が、入力キーボード2
eを操作して、釘打ちを行うべき次の遊技機の機種を制
御装置1に入力する。
When the nailing of the same model is continuously performed, the operator presses the start button (step S1) after exchanging the game board (step S7), and the start input signal at this time is step S2. In this case, since the start input signal is not the first input signal after the NC data change completion signal is input,
The C-device operating means 6 continues the nailing operation of the game board in the automatic operation mode without performing the automatic stop for the position confirmation at the position recorded at the address 31 of the NC data (step S6). . In addition, if the operator determines that the position of the tip of the nail is different from the position of the pilot hole,
The operator presses the nailing interruption button 2c to stop the nailing operation (step S8). At this time, the nailing interruption lamp 3p provided in the nailing device main body 3 lights up, and the stop of the nailing operation is visually recognized by the surroundings. The operator operates the display device 2d of the operation panel 2.
Then, the NC data loaded into the NC data selecting means 5 is called, and it is confirmed whether or not the NC data is the NC data of the game board. If there is an error in the input of the NC data, the operator newly inputs the NC data of the model into the nail driving device for manufacturing a game machine, and resumes the operation. Also,
When the NC data is the NC data of the game machine, it is considered that the position of the tip of the nail and the position of the pilot hole have been different due to a mistake in supply of the game board or a failure of the nailing device for manufacturing the game machine. Therefore, the operator stops the nailing operation and performs work such as investigation of the cause of the failure. When the nailing of the same model is completed, the automatic replacement of the game board in step 7 is not performed, and the nailing device for manufacturing a gaming machine ends the operation of the above-described flowchart and automatically stops. Further, when changing the model of the gaming machine, the operator needs to enter the input keyboard 2
By operating e, the model of the next gaming machine to be nailed is input to the control device 1.

【0013】図5は、上記遊技機製造用釘打装置の動作
タイミングを示す図で、時間区分の項は、従来と同様
に、1番地位置決め時間T1,目視検査時間T2,
釘打自動運転時間T3,材料交換時間T4,機種
変更に伴う段取り時間T5に分類され、機種変更直後の
初回釘打作業時間は上記T1からT4の和となる。同一
機種を続けて釘打するときの釘打作業時間はT3とT4
の和となり、同一機種が変更になる直前には上記材料交
換時間T4に代えて機種変更に伴う段取り時間T5が釘
打作業時間に加算される。また、図5においては、図6
の従来例にあった停止釦押下操作が省略され、1番地
位置決め時間T1は、作業者が介在しないため、自動的
に設定された値となる。
FIG. 5 is a diagram showing the operation timing of the nailing device for manufacturing a gaming machine. In the time division section, the address positioning time T1, the visual inspection time T2,
The automatic nailing operation time T3, the material exchange time T4, and the setup time T5 associated with the model change are classified into, and the initial nailing work time immediately after the model change is the sum of the above T1 to T4. The nailing work time when nailing the same model continuously is T3 and T4
Immediately before the same model is changed, the setup time T5 accompanying the model change is added to the nailing work time immediately before the material change time T4. In FIG. 5, FIG.
The pressing operation of the stop button in the conventional example is omitted, and the address positioning time T1 becomes a value automatically set because no operator is involved.

【0014】このように、本実施の形態においては、N
Cデータの変更後の最初の起動時には、上記遊技機製造
用釘打装置の釘ホルダー3cが上記NCデータに書き込
まれた釘を打つべき位置を指定した番地の中の先頭の番
地(31番地)の停止位置で自動停止するようにしたの
で、停止釦2bの押下タイミングの遅れによる不良発生
をなくすことができるとともに、位置確認作業後、遊技
盤位置を移動させることなく直ちに釘打ち作業が続行す
ることができる。更に、不良遊技盤の交換作業を行うこ
とがないので、位置決め時間T1を予め設定した時間通
りに行うことができ、釘打作業時間を安定することがで
きる。
As described above, in the present embodiment, N
At the first start-up after the change of the C data, the first address (address 31) in the address that specifies the position where the nail holder 3c of the nailing device for manufacturing a game machine should hit the nail written in the NC data. Automatically stops at the stop position of, the occurrence of defects due to a delay in the pressing timing of the stop button 2b can be eliminated, and after the position check operation, the nailing operation continues immediately without moving the game board position. be able to. Further, since there is no need to replace a defective game board, the positioning time T1 can be set according to a preset time, and the nailing operation time can be stabilized.

【0015】なお、上記実施の形態では、NCデータに
従って遊技盤(加工台)を平面内で移動させる構造の遊
技機製造用釘打装置について述べたが、遊技盤(加工
台)は移動させずに釘ホルダーを平面内移動させる構造
または釘ホルダーと加工台とをそれぞれ平面内のX方向
及びY方向に移動させる構造の遊技機製造用釘打装置に
おいても、NCデータの変更後の最初の起動時には、上
記釘ホルダーまたは遊技盤がNCデータに書き込まれた
釘を打つべき位置を指定した番地の中の先頭の番地の停
止位置で所定の位置に自動的に停止するようにすれば同
様の効果が得られることは言うまでもない。また、上記
例では、NCデータとして、図3のポンチデータを含む
NCデータを用いたが、新たに上記図3の31番地から
始まる釘打専用の量産用NCデータを作成し、その量産
用NCデータにより釘打を行ってもよい。その場合に
は、遊技機製造用釘打装置の運転モードは釘打モードの
みでよく、NCデータに書き込まれた釘を打つべき位置
を指定した番地の中の先頭の番地は1番地となる。な
お、上記例では、NCデータ選択手段5によりRAM9
から当該機種に対応するNCデータを取込み一時記憶す
るとともに、NCデータ変更完了信号をNC装置運転手
段6に送ったが、NCデータ選択手段5を省略してNC
装置運転手段6が、RAM9からNCデータを取込みを
直接行うようにしても良い。
In the above-described embodiment, the nailing device for manufacturing a game machine having a structure in which the game board (processing table) is moved in a plane according to the NC data has been described, but the game board (processing table) is not moved. In a nail driving device for manufacturing a game machine having a structure in which a nail holder is moved in a plane or a structure in which a nail holder and a processing table are moved in an X direction and a Y direction, respectively, in a plane, the first activation after the NC data is changed. In some cases, the same effect can be obtained if the nail holder or the game board is automatically stopped at a predetermined position at the stop position of the first address in the specified address where the nail written in the NC data should be hit. Needless to say, this is obtained. Further, in the above example, the NC data including the punch data of FIG. 3 is used as the NC data. However, NC data exclusively for nailing starting from address 31 in FIG. The nailing may be performed based on the data. In this case, the operation mode of the nailing device for manufacturing a gaming machine may be only the nailing mode, and the first address in the address that specifies the nailing position written in the NC data is the first address. Note that in the above example, the NC data selection means 5 uses the RAM 9
And temporarily stores the NC data corresponding to the model concerned, and sends an NC data change completion signal to the NC device operating means 6, but the NC data selecting means 5 is omitted and the NC data selecting means 5 is omitted.
The device operating means 6 may directly take in the NC data from the RAM 9.

【0016】上記例では、位置確認後直ちに釘打ち作業
が続行されるように、遊技盤が自動停止する位置を上記
NCデータに書き込まれた1番目の停止位置としたが、
ROM8に書き込む遊技盤の移動経路として上記1番目
の停止位置の前に確認点となる停止位置を追加するとと
もに、遊技盤に当該遊技盤の種類に特有の確認点を設
け、更に上記確認点のデータをNCデータに追加し、遊
技盤を上記確認点で自動停止させて位置確認を行っても
良い。上記位置確認点を遊技盤の加工台の作業者側に設
定すれば、遊技釘と確認点との比較し易くなり、位置確
認を容易に行うことができるという利点がある。上記遊
技盤上の確認点は、遊技機が遊技場に設置された状態
で、遊技盤のデザインに影響のないように遊技機の前面
(ガラス面)から視認出来ない位置に設けてもよいし、
逆に、遊技機の前面から視認出来る位置に設け、積極的
に遊技盤のデザインに組み込むようにしてもよい。
In the above example, the position at which the game board automatically stops is set to the first stop position written in the NC data so that the nailing operation can be continued immediately after the position is confirmed.
A stop position serving as a check point is added before the first stop position as a movement path of the game board to be written into the ROM 8, and a check point specific to the type of the game board is provided on the game board. The data may be added to the NC data, and the game board may be automatically stopped at the above-mentioned confirmation point to confirm the position. If the position confirmation point is set on the operator side of the processing board of the game board, there is an advantage that the game nail can be easily compared with the confirmation point, and the position can be easily confirmed. The check point on the game board may be provided at a position where the game machine is installed in the game hall and cannot be visually recognized from the front surface (glass surface) of the game machine so as not to affect the design of the game board. ,
Conversely, it may be provided at a position visible from the front of the gaming machine, and may be positively incorporated into the design of the gaming board.

【0017】[0017]

【発明の効果】以上説明したように、請求項1記載の遊
技機製造用釘打装置は、NCデータの変更後の最初の起
動時には、上記釘ホルダーまたは遊技盤をNCデータに
書き込まれた所定の位置に自動的に停止させるようにし
たので、停止釦の押下タイミングの遅れによる遊技盤の
不良発生をなくすことができるとともに、不良遊技盤の
交換作業を行うことがないので、位置決め時間を予め設
定した時間通りに行うことができ、釘打作業時間を安定
化することができる。
As described above, according to the first aspect of the present invention, at the first start-up after the NC data is changed, the nail holder or the game board is written in the NC data. Is automatically stopped at the position of, so that it is possible to eliminate the occurrence of failure of the game board due to the delay of the pressing timing of the stop button, and to replace the defective game board, so that the positioning time is set in advance. The operation can be performed according to the set time, and the nailing operation time can be stabilized.

【0018】また、請求項2記載の遊技機製造用釘打装
置は、上記所定の位置を上記NCデータに書き込まれた
釘を打つべき位置を指定した番地の中の先頭の番地の位
置としたので、釘ホルダーまたは遊技盤の位置を移動さ
せることなく直ちに釘打ち作業が続行することができ
る。
According to a second aspect of the present invention, in the nailing apparatus for manufacturing a game machine, the predetermined position is set to a position of a first address in an address designating a position at which a nail written in the NC data is to be driven. Therefore, the nailing operation can be immediately continued without moving the position of the nail holder or the game board.

【0019】請求項3記載の遊技機製造用釘打装置は、
上記所定の位置を上記NCデータに書き込まれた遊技機
の各機種毎に予め設定された確認位置としたので、確認
作業が便利な位置に確認点を設定でき、したがって釘と
確認点の比較し易く、位置確認を容易に行うことができ
る。
According to a third aspect of the present invention, there is provided a nail driving apparatus for manufacturing a game machine.
Since the predetermined position is set as a confirmation position preset for each model of the gaming machine written in the NC data, a confirmation point can be set at a position where the confirmation operation is convenient. It is easy to confirm the position.

【図面の簡単な説明】[Brief description of the drawings]

【図1】 本実施の形態の遊技機製造用釘打装置のブロ
ック構成図。
FIG. 1 is a block diagram of a nail driving apparatus for manufacturing a game machine according to an embodiment.

【図2】 本実施の形態の釘打ち装置本体の釘打ち部を
示す模式図。
FIG. 2 is a schematic view showing a nailing portion of the nailing device main body according to the embodiment.

【図3】 遊技機のNCデータの例。FIG. 3 is an example of NC data of a gaming machine.

【図4】 本実施の形態の遊技機製造用釘打装置の動作
を説明するためのフローチャート。
FIG. 4 is a flowchart for explaining the operation of the nail driving apparatus for manufacturing a game machine according to the embodiment.

【図5】 遊技機製造用釘打装置の動作を示すタイムチ
ャート。
FIG. 5 is a time chart showing an operation of the nail driving device for manufacturing a gaming machine.

【図6】 従来の遊技機製造用釘打装置の動作を説明す
るためのタイムチャート。
FIG. 6 is a time chart for explaining the operation of a conventional nail driving apparatus for manufacturing a game machine.

【符号の説明】[Explanation of symbols]

1 制御装置、2 操作盤、3 (遊技機製造用釘打装
置の)装置本体、4 遊技盤、5 NCデータ選択手
段、6 NC装置運転手段、7 CPU,8 ROM、
9 RAM。
1 control device, 2 operation panel, 3 device main body (of nail driving device for making a game machine), 4 game panel, 5 NC data selection means, 6 NC device operation means, 7 CPU, 8 ROM,
9 RAM.

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤を位置決め搭載する加工台と、遊
技機の遊技盤に打込む遊技釘を保持する釘ホルダーと、
上記遊技釘を釘ホルダーに供給する釘供給機構と、上記
釘ホルダーに保持された遊技釘を遊技盤に打込むハンマ
ー機構とを備えるとともに、遊技機の各機種に対応する
NCデータを読込み、このNCデータに従って遊技盤の
所定の位置に遊技釘の釘打ちを行う遊技機製造用釘打装
置において、NCデータの変更後の最初の起動時には、
釘ホルダーまたは加工台を移動させて上記釘ホルダーま
たは遊技盤を上記NCデータに書き込まれた所定の位置
で自動的に停止させるとともに、釘打ち動作を中断する
ようにしたことを特徴とする遊技機製造用釘打装置。
A processing table for positioning and mounting a game board; a nail holder for holding a game nail to be driven into the game board of the game machine;
A nail supply mechanism for supplying the game nails to the nail holder and a hammer mechanism for driving the game nails held in the nail holders into the game board are provided, and NC data corresponding to each model of the game machine is read. In a game machine manufacturing nailing device for nailing a game nail at a predetermined position on a game board according to NC data, at the first start-up after changing the NC data,
A gaming machine wherein a nail holder or a processing table is moved to automatically stop the nail holder or the game board at a predetermined position written in the NC data, and the nailing operation is interrupted. Nail driving equipment for manufacturing.
【請求項2】 上記所定の位置は、NCデータの釘を打
つべき位置を指定した番地の中の先頭の番地に書き込ま
れた停止位置であることを特徴とする請求項1記載の遊
技機製造用釘打装置。
2. The game machine manufacturing method according to claim 1, wherein the predetermined position is a stop position written in a first address in an address of the NC data at which a nailing position is specified. Nailing equipment.
【請求項3】 上記所定の位置は、NCデータに書き込
まれた遊技機の各機種毎に予め設定された確認位置であ
ることを特徴とする請求項1記載の遊技機製造用釘打装
置。
3. The nail driving device for manufacturing a game machine according to claim 1, wherein the predetermined position is a confirmation position set in advance for each model of the game machine written in the NC data.
JP25682397A 1997-09-22 1997-09-22 Nailer for pachinko machine manufacture Pending JPH1190002A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP25682397A JPH1190002A (en) 1997-09-22 1997-09-22 Nailer for pachinko machine manufacture

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP25682397A JPH1190002A (en) 1997-09-22 1997-09-22 Nailer for pachinko machine manufacture

Publications (1)

Publication Number Publication Date
JPH1190002A true JPH1190002A (en) 1999-04-06

Family

ID=17297937

Family Applications (1)

Application Number Title Priority Date Filing Date
JP25682397A Pending JPH1190002A (en) 1997-09-22 1997-09-22 Nailer for pachinko machine manufacture

Country Status (1)

Country Link
JP (1) JPH1190002A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4535438A (en) * 1981-09-02 1985-08-13 Societa Italiana Vetro-Siv-S.P.A. Turntable platter for record players

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4535438A (en) * 1981-09-02 1985-08-13 Societa Italiana Vetro-Siv-S.P.A. Turntable platter for record players

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