JPH11319323A - Video mah-jongg game device characterized by displaying pieces of two players on one screen - Google Patents

Video mah-jongg game device characterized by displaying pieces of two players on one screen

Info

Publication number
JPH11319323A
JPH11319323A JP10171984A JP17198498A JPH11319323A JP H11319323 A JPH11319323 A JP H11319323A JP 10171984 A JP10171984 A JP 10171984A JP 17198498 A JP17198498 A JP 17198498A JP H11319323 A JPH11319323 A JP H11319323A
Authority
JP
Japan
Prior art keywords
screen
players
player
displayed
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10171984A
Other languages
Japanese (ja)
Inventor
Junji Suzuki
淳司 鈴木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP10171984A priority Critical patent/JPH11319323A/en
Publication of JPH11319323A publication Critical patent/JPH11319323A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a video mah-jongg game device in which two or more players can enjoy a mah-jongg game together as a screen is divided to be used as independent player's areas. SOLUTION: First, a game starting process is implemented. The order of players and the number (n) of pieces are determined based on the computer process for the rules of mah-jongg (hereinafter called COM). Next, the screen of the game device is divided into left and right areas. Then, inputs from a player are picked up and processed to be displayed on the screen (the process is hereinafter called SYS). The memory in which a player's data are saved is M, which is divided into the number of players, P1 data being M1, P2 data being M2. The display area of P1 is V1, and the display area of P2 is V2 of the left and right areas of the visual screen divided by SYS. M1 and M2 are displayed on V1 and V2 respectively. P1's pieces are displayed on V1 by COM. Operating a controller, P1 can select a piece to discard and can make other players' discarded pieces displayed on the screen by scrolling V1. As the operation by P1 is done on M1, the operation doesn't interfere in M2. At the time, though P2 has to wait for P1's decision, P2 can scroll the screen area without interfering in V1 or can rearrange P2's pieces or make other operations independently since the data M2 on V2 are independently saved on the memory.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【産業上の利用分野】 本発明は複数人数で競技するテ
レビ麻雀ゲームを行うゲーム装置に係わり、特に一画面
を左右に分割し、分けられたそれぞれの領域に、プレイ
ヤー1、プレイヤー2の手牌が表示される麻雀ゲームを
行うゲーム装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game device for playing a TV mahjong game in which a plurality of players compete. Is displayed on a game device for performing a mahjong game.

【0002】[0002]

【従来の技術】従来テレビ麻雀ゲームは一画面内に1人
分の情報しか表示しないため、2人以上で競技する時、
ソフトウェアと、それを実行するゲーム機、それらを繋
ぐ装置、画面を表示する装置がそれぞれ複数必要になっ
ていた。
2. Description of the Related Art Conventionally, in a TV mahjong game, only one person's information is displayed on one screen.
A plurality of software, a game machine for executing the software, a device for connecting them, and a device for displaying a screen were required.

【0003】[0003]

【発明が解決しようとする課題】しかしながら多くの2
人用テレビゲームが1台のゲーム機と表示装置、そして
1つのソフトウェアから成り立っているのに対し、麻雀
ゲームは上記のような環境を用意しなければ複数人数で
競技することができなかった。
However, many 2
While a human video game is composed of one game machine, a display device, and one piece of software, a mahjong game cannot be played by a plurality of players unless the above environment is prepared.

【0004】そこで本発明は、1台のゲーム機と表示装
置と、一つのソフトウェアを用いて、2人以上で競技す
る家庭用テレビ麻雀ゲームを楽しめるゲーム装置を提供
することを目的としている。
[0004] Therefore, an object of the present invention is to provide a game device for enjoying a home-use mah-jong game in which two or more players compete using one game machine, one display device, and one software.

【0005】[0005]

【課題を解決するための手段】上記目的は、一つの画面
を左右二つに分割し、分けられたそれぞれの領域に、プ
レイヤー1、プレイヤー2の手牌を表示することを特徴
とするゲーム装置により達成される。
SUMMARY OF THE INVENTION The object of the present invention is to divide a screen into two right and left screens, and display tiles of players 1 and 2 in each of the divided areas. Is achieved by

【0006】また本発明は、左右分割されたそれぞれの
画面表示を、それぞれのプレイヤーの別個の情報として
処理している。これによってプレイヤー1とプレイヤー
2はお互いに干渉せずに手牌や状況の確認をすることが
できる。
Further, according to the present invention, each screen display divided into right and left is processed as separate information of each player. Thus, the player 1 and the player 2 can check the hand tiles and the situation without interfering with each other.

【0007】なお、上記ゲーム装置において、実用新案
出願番号実願平10−2163受付番号1980410
0234の画面分割装置を使用することにより、麻雀の
ゲーム性をより高めることができる。
[0007] In the above-mentioned game machine, the utility model application number, the actual application number 10-2163, the reception number 1980410
By using the screen dividing device of No. 0234, it is possible to further enhance the game characteristics of mahjong.

【0008】[0008]

【発明の実施の形態】以下本発明の家庭用テレビ麻雀ゲ
ーム実施の例を、内部処理の例、表示処理の例に分けて
解説する。
BEST MODE FOR CARRYING OUT THE INVENTION Hereinafter, an embodiment of a home-use TV mahjong game of the present invention will be described by dividing into an example of internal processing and an example of display processing.

【0009】まずゲーム開始処理が行われる。麻雀のル
ールを実現するコンピューターの処理を以下COMとす
る。COMによってプレイヤーの順番、牌の数nが決め
られる。実施例としてn=136とし、プレイヤー1と
2をそれぞれP1、P2とする。プレイヤー3と4はコ
ンピューターのプログラム処理C1、C2とする。例と
して順番はP1、P2、C1、C2の順とする。
First, a game start process is performed. The computer processing for realizing the Mahjong rules is hereinafter referred to as COM. The order of the players and the number n of tiles are determined by the COM. As an example, n = 136, and players 1 and 2 are P1 and P2, respectively. The players 3 and 4 are assumed to be computer program processing C1 and C2. As an example, the order is P1, P2, C1, C2.

【0010】一画面を左右で分割するための処理が行わ
れる。プレイヤーからの入力を拾い、表示を実現するコ
ンピューター処理を以下SYSとし、ゲームのシステム
などのプログラムを確保するメモリーをGMとする。プ
レイヤー情報を確保するメモリーをMとし、これをプレ
イヤーの人数分に分割し、P1の情報をM1、P2の情
報をM2とする。また、SYSによって左右分割された
画面のうち、P1の表示領域をV1、P2の表示領域を
V2とし、M1はV1に、M2はV2にそれぞれ描画さ
れる。
Processing for dividing one screen into right and left is performed. Hereafter, computer processing for picking up input from the player and realizing the display is referred to as SYS, and memory for securing a program such as a game system is referred to as GM. The memory for securing the player information is M, which is divided into the number of players, and the information of P1 is M1 and the information of P2 is M2. In the screen divided into left and right by SYS, the display area of P1 is V1 and the display area of P2 is V2, M1 is drawn on V1, and M2 is drawn on V2.

【0011】COMはnからそれぞれのプレイヤーに1
3枚ずつの牌を配る。P1に配られた牌はM1に確保さ
れV1に、P2に配られた牌はM2に確保されV2に、
SYSによって表示される。
[0011] COM is 1 from n to each player
Distribute three tiles each. The tile distributed to P1 is secured to V1 and secured to V1, the tile distributed to P2 is secured to M2 and secured to V2,
Displayed by SYS.

【0012】どのプレイヤーも和了り宣言をしなければ
SYSは、V1及びV2にnを表示し、COMに次の処
理を求める。
If no player makes a declaration of completion, SYS displays n in V1 and V2, and requests the next processing from COM.

【0013】COMによってP1のツモ牌がV1に表示
される。P1はコントローラーを操作して捨て牌を選ん
だり、V1の画面スクロールさせるなどして他のプレイ
ヤーの捨て牌を画面に表示させることができる。P1の
作業はM1上で行われているので、M2には干渉しな
い。この時P2はP1の選択を待つことになるが、V2
の情報M2もメモリ上に独立して確保されているので、
V1に干渉せずに画面をスクロールさせたり、手牌を並
べ替えるなどの独自の画像操作が可能である。これにつ
いては0020以降で実施例をあげている。
[0013] The COM tile of P1 is displayed on V1 by COM. P1 can display a discarded tile of another player on the screen by operating the controller to select a discarded tile or scrolling the screen of V1. Since the work of P1 is performed on M1, it does not interfere with M2. At this time, P2 waits for selection of P1.
Information M2 is also independently secured in the memory,
Unique image operations such as scrolling the screen and rearranging hand tiles without interfering with V1 are possible. This is described in the embodiments after 0020.

【0014】P1が和了り宣言をしなければ、P1は手
牌から捨てる牌を選択し、決定する。この情報はSYS
に送られ、V1とV2にP1の捨て牌として表示され
る。
If P1 does not make a declaration of completion, P1 selects and decides a tile to be discarded from the hand tiles. This information is SYS
And is displayed as a discarded tile of P1 on V1 and V2.

【0015】P1以外がこの牌に対しポン、チー、カ
ン、ロンなどの判定を与えなければCOMはP2に順番
を送り、P2のV2にツモ牌が表示される。
If the other than P1 does not give a judgment such as Pong, Qi, Kang or Ron to this tile, COM sends the order to P2, and the tile is displayed on V2 of P2.

【0016】この時P1は上記P2と同じ待ち状態に置
かれる。
At this time, P1 is placed in the same waiting state as P2.

【0017】P2が作業を終えると、COMはC1に順
をすすめる。
When P2 finishes working, COM advances to C1.

【0018】C1とC2は仮想の対戦相手なので手牌を
表示する必要はないが、その捨て牌はV1とV2に表示
され、それに対してすべてのプレイヤーはポン、チー、
カン、ロンなどの判定を与えることができる。
Since C1 and C2 are virtual opponents, it is not necessary to display the hand tiles, but the discarded tiles are displayed on V1 and V2, whereas all the players are Pon, Chi,
Can give judgments such as Kang and Ron.

【0019】以下、いずれかのプレイヤーが和了りを宣
言するか、ツモによってnが0になるまでこの工程が繰
り返される。
Thereafter, this process is repeated until one of the players declares the end of the game or n becomes zero by using a cross.

【0020】またこの工程中に頻繁に行われる画像処理
について、その実施例を以下にあげる。例としてP1が
P2の捨て牌決定を待っているような状況をあげる。
Examples of image processing frequently performed during this process will be described below. As an example, a situation in which P1 is waiting for the discarded tile decision of P2 is given.

【0021】実施例としてプレイヤーの入力を拾うコン
トローラーのそれぞれのボタンには、システムによって
いくつかの機能が割り振られていることにする。ここで
はボタン1に役の一覧表表示機能、ボタン2に捨て牌一
覧機能とする。どちらもその機能は麻雀のルールに干渉
しないものとする。
As an embodiment, it is assumed that several functions are assigned to each button of the controller for picking up the player's input by the system. Here, the button 1 has a list display function of the hand, and the button 2 has a discard tile list function. Neither of these features shall interfere with Mahjong rules.

【0022】P2はSYSによってV2に表示された画
像を見ている。
P2 is watching the image displayed on V2 by SYS.

【0023】P2はこの時捨て牌を選択し、決定しなけ
ればいけない状況にあり、画面に表示された手牌をチェ
ックしている。
At this time, P2 is in a situation where a discarded tile must be selected and determined, and the hand tile displayed on the screen is checked.

【0024】ここでP2はボタン1を押し、P2がねら
っている役の確認をしようとする。
Here, P2 presses the button 1 and tries to confirm the role that P2 is aiming for.

【0025】図7はSYSがP2の入力を拾い、GMに
確保していた役一覧の情報をM2に渡し、V2にそれを
表示したときのものである。
FIG. 7 shows a case where the SYS picks up the input of P2, passes the information of the role list secured to GM to M2, and displays it on V2.

【0026】ここでM2に何らかの変化があったとして
も、P1の見ているV1はM1の情報のみを出力してい
るので、表示しているものに変化はない。
Here, even if there is any change in M2, V1 viewed by P1 outputs only information of M1, so that what is displayed does not change.

【0027】また、ここでP2が捨て牌を選択するにあ
たってカーソルなどを動かしていても、M1には干渉し
ていないため、V1に表示されているものに変化はな
い。
Even if P2 moves the cursor or the like when selecting a discarded tile, there is no change in what is displayed on V1 because it does not interfere with M1.

【0028】図8はさらにP1が捨て牌の確認のためボ
タン2を押して画面に捨て牌情報を表示させたときのも
のである。捨て牌情報はM1に格納されてV1にのみ表
示されるので、P2の見ているV2に影響することはな
い。
FIG. 8 shows a case in which P1 presses button 2 to confirm discarded tiles and displays discarded tile information on the screen. Since the discarded tile information is stored in M1 and is displayed only in V1, it does not affect V2 viewed by P2.

【0029】[0029]

【発明の効果】以上のように一画面を分割し、それぞれ
を独立したプレイヤー領域として扱う処理を実現するこ
とによって2人以上でテレビ麻雀ゲームを楽しむことが
できる。
As described above, by dividing one screen and treating each screen as an independent player area, two or more players can enjoy the TV mahjong game.

【図面の簡単な説明】[Brief description of the drawings]

【図1】従来の麻雀ゲームの基本画面。FIG. 1 is a basic screen of a conventional mahjong game.

【図2】従来の複数人数でテレビ麻雀ゲームを行う際、
必要となっていた環境。
[Figure 2] When playing a TV mahjong game with a plurality of conventional players,
The environment that was needed.

【図3】本発明の画面表示の実施例。FIG. 3 is an embodiment of a screen display according to the present invention.

【図4】本発明の実施の形態例。FIG. 4 shows an embodiment of the present invention.

【図5】画面分割装置を用いた競技例。FIG. 5 is a competition example using a screen division device.

【図6】テレビ麻雀ゲームにおけるゲームの流れ。FIG. 6 is a flow of a game in the TV mahjong game.

【図7】画像処理の実施の例。FIG. 7 is an example of implementation of image processing.

【図8】画像処理の実施の例。FIG. 8 is an example of implementation of image processing.

【符号の説明】[Explanation of symbols]

1 プレーヤー手牌 2 P1モニター 3 P2モニター 4 通信ケーブル 5 P1ゲーム機 6 P2ゲーム機 7 P1コントローラー 8 P2コントローラー 9 P1手牌 10 P2手牌 11 モニター 12 ゲーム機 13 P1コントローラー 14 P2コントローラー 15 画面分割装置 16 通常のゲーム画面を表示しているV1 17 P1手牌 18 P2手牌 19 ゲーム中、役一覧を表示しているV2 20 ゲーム中、捨て牌情報を表示しているV1 21 P1手牌 22 P2手牌 23 ゲーム中、役一覧を表示しているV2 1 player hand tile 2 P1 monitor 3 P2 monitor 4 communication cable 5 P1 game machine 6 P2 game machine 7 P1 controller 8 P2 controller 9 P1 hand tile 10 P2 hand tile 11 monitor 12 game machine 13 P1 controller 14 P2 controller 15 screen division device 16 V1 displaying a normal game screen 17 P1 hand tile 18 P2 hand tile 19 V2 displaying a role list during the game 20 V12 21 P1 hand tile 22 P2 displaying discarded tile information during the game Hand tile 23 V2 displaying a list of roles during the game

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】プレイヤー1とプレイヤー2の手牌情報
を、左右分割された一画面内のそれぞれの領域に表示
し、プレイヤー1とプレイヤー2のそれぞれの入力に対
し、独立した画像処理を行うことを特徴としたテレビ麻
雀ゲーム装置。
1. Displaying hand tile information of a player 1 and a player 2 in respective areas within one screen divided into right and left, and performing independent image processing for each input of the player 1 and the player 2. TV Mahjong game device characterized by the following.
【請求項2】画面分割装置(実用新案出願番号実願平1
0−2163受付番号19804100234)を用い
た請求項1。
2. A screen division device (utility model application number: Japanese Utility Model Application No. 1)
2. The method according to claim 1, wherein the reception number is 0-2163.
JP10171984A 1998-05-18 1998-05-18 Video mah-jongg game device characterized by displaying pieces of two players on one screen Pending JPH11319323A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10171984A JPH11319323A (en) 1998-05-18 1998-05-18 Video mah-jongg game device characterized by displaying pieces of two players on one screen

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10171984A JPH11319323A (en) 1998-05-18 1998-05-18 Video mah-jongg game device characterized by displaying pieces of two players on one screen

Publications (1)

Publication Number Publication Date
JPH11319323A true JPH11319323A (en) 1999-11-24

Family

ID=15933387

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10171984A Pending JPH11319323A (en) 1998-05-18 1998-05-18 Video mah-jongg game device characterized by displaying pieces of two players on one screen

Country Status (1)

Country Link
JP (1) JPH11319323A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005211324A (en) * 2004-01-29 2005-08-11 Nintendo Co Ltd Game device and program
KR101303675B1 (en) * 2012-04-05 2013-09-04 (주)유아이투 Operating method for system with mouse hub

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005211324A (en) * 2004-01-29 2005-08-11 Nintendo Co Ltd Game device and program
US7766746B2 (en) 2004-01-29 2010-08-03 Nintendo Co., Ltd. Game apparatus and game program
KR101303675B1 (en) * 2012-04-05 2013-09-04 (주)유아이투 Operating method for system with mouse hub

Similar Documents

Publication Publication Date Title
US8690674B2 (en) Storage medium having game program stored thereon and game apparatus
USRE37948E1 (en) Video game apparatus, method and device for controlling same, and memory cartridge for video games
JP6078684B1 (en) Program, control method, and information processing apparatus
JP3184186B2 (en) Player character action ability control method, recording medium storing action ability control program, and game device
JP2006305091A (en) Game system, game apparatus and game program
WO2013065350A1 (en) Information processing system, information processing method, information processing program, computer-readable recording medium storing information processing program, data structure, information processing server and information processing terminal
US20180093193A1 (en) Information processing device and control method for executing a battle game including a field
JP6912995B2 (en) Programs, control methods, and information processing equipment
US20200238182A1 (en) Non-transitory computer-readable medium, information processing system, and method
JP2000342855A (en) Method for controlling cooperative playing of communication playing game and readable recording medium recording the game program
JP2019013783A (en) Game system and program
WO2014155414A1 (en) Video game processing device and video game processing program
US10391386B2 (en) Video game processing apparatus and video game processing program
JP5763824B1 (en) Program, information processing apparatus control method, and information processing apparatus
US10898791B2 (en) Game apparatus
JPH11197359A (en) Video game device and recording medium storing program
JPH11319323A (en) Video mah-jongg game device characterized by displaying pieces of two players on one screen
JP2018094431A (en) Game device, game system and game program
US20230191260A1 (en) Game device, game method and game program
JP2018156190A (en) Game system and program
JP2016077874A (en) Program, method for controlling information processing device, and information processing device
US10220320B2 (en) Video game with bounded region capture and ownership value swap
CN111701225B (en) Interactive control method and device in game system, storage medium and electronic device
JP6085651B2 (en) Reward grant program, reward grant method, and server device
JP3258002B1 (en) Game device with multiple screens