JPH11164950A - Device for preventing illegal prize winning in pachinko machine - Google Patents
Device for preventing illegal prize winning in pachinko machineInfo
- Publication number
- JPH11164950A JPH11164950A JP9356233A JP35623397A JPH11164950A JP H11164950 A JPH11164950 A JP H11164950A JP 9356233 A JP9356233 A JP 9356233A JP 35623397 A JP35623397 A JP 35623397A JP H11164950 A JPH11164950 A JP H11164950A
- Authority
- JP
- Japan
- Prior art keywords
- game
- winning
- ball
- prize winning
- winning opening
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、大当たりが発生し
特別遊技状態となると大入賞口が継続的に開くように構
成されたパチンコ遊技機において、針金,ピアノ線等を
使って該大入賞口を開き打球を入賞させるような不正行
為を防止する装置に関するものである。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko game machine in which a jackpot is continuously opened when a jackpot occurs and a special game state is established. And a device for preventing fraudulent acts such as opening a ball.
【0002】[0002]
【従来の技術】俗に「フィーバー機」と称される第1種
パチンコ遊技機は、周知のように、遊技盤に設けられた
始動入賞口に打球が入ることによりカラー液晶ディスプ
レイ,CRT等の図柄変動表示器が図柄を一定時間変動
表示した後に停止し、その停止図柄が所定の確率で偶然
性をもって「777」等の特定図柄となった場合に特別
遊技状態(大当たり)となり大入賞口の開閉扉が電動開
閉装置の作動により開成状態となるようにしたもので、
その開成状態の大入賞口に打球が所定個数(通常は10
個)入球するか、または開成状態で所定制限時間(通常
は30秒)が経過すると、いわゆる第1ラウンドが終わ
って該大入賞口は一旦は閉じるが、その第1ラウンド中
に大入賞口内に設けられている継続入賞口(Vゾーンと
称される)に打球が入球していた場合には第2ラウンド
が始まりすぐにまた該大入賞口が開かれる。そして開成
状態となった大入賞口にまた打球が所定個数(通常は1
0個)入球するか、または開成状態で所定制限時間(通
常は30秒)が経過すると、第2ラウンドが終わって該
大入賞口はまた閉じるが、その第2ラウンド中に大入賞
口内に設けられている継続入賞口(Vゾーンと称され
る)に打球が入球していた場合には第3ラウンドが始ま
りすぐにまた該大入賞口が開かれる。こうして、以降も
各ラウンド中に継続入賞口に打球が入賞したことを条件
として最終ラウンド(例えば第16ラウンド)になるま
で該大入賞口が継続的に開かれるようにしている。こう
して特別遊技状態の期間中に大入賞口の開閉扉が所定ラ
ウンド数を限度として継続的に開かれることにより打球
が極めて入り易い状況となり多数の景品球を獲得できて
遊技者に多くの利益がもたらされるように構成されたも
のである。2. Description of the Related Art As is well known, a first-class pachinko gaming machine commonly called a "fever machine" is a type of pachinko game machine such as a color liquid crystal display, a CRT or the like, which is provided with a hit ball in a starting winning hole provided in a game board. When the symbol fluctuation indicator stops displaying after changing the symbol for a certain period of time, and when the stopped symbol becomes a specific symbol such as "777" with a certain probability by chance, it becomes a special game state (big hit) and opens and closes the big winning opening The door is opened by the operation of the electric switchgear,
A predetermined number of hit balls (usually 10
When a predetermined time limit (usually 30 seconds) elapses after the ball is thrown in or in the open state, the so-called first round is over and the special winning opening is closed once. In the case where a hit ball has entered the continuous winning opening (referred to as V zone) provided in the second round, the second round starts and the large winning opening is opened again immediately. A predetermined number of hit balls (usually one hit) are
0) When a ball is thrown in or a predetermined time limit (usually 30 seconds) elapses in the open state, the second round is over and the special winning opening is closed again, but during the second round, the special winning opening is closed. When a hit ball has hit the provided continuous winning opening (referred to as V zone), the third round starts and the large winning opening is opened again immediately. In this way, the large winning opening is continuously opened until the final round (for example, the 16th round), provided that a hit ball has been won in the continuous winning opening during each round. In this way, during the special game state, the opening and closing door of the special winning opening is continuously opened up to a predetermined number of rounds, so that it is extremely easy to hit a ball, so that a large number of premium balls can be obtained and a large profit for the player can be obtained. It is configured to be brought.
【0003】[0003]
【発明が解決しようとする課題】このように大当たりが
発生し大入賞口が継続的に開成状態となるように構成さ
れたパチンコ遊技機では、例えば不正の目的でピアノ
線,セル等をガラス枠内に侵入させ大入賞口の開閉扉を
無理に開け遊技球を入賞させるようなことがあった。こ
のような不正行為は従来では早期に発見できずパチンコ
店は多大な損害を被っていた。また不正行為を発見でき
たとしても遊技球をどの程度不正に入賞させたのかが分
からないので、その不正遊技者への対処が困難であっ
た。In such a pachinko game machine in which a jackpot is generated and a winning port is continuously opened, for example, a piano wire, a cell, or the like is attached to a glass frame for an unauthorized purpose. There was a case where the player entered the inside and forcedly opened the opening and closing door of the special winning opening to win the game ball. In the past, such misconduct could not be detected early, and pachinko parlors suffered a great deal of damage. Further, even if a fraudulent act can be found, it is difficult to cope with the fraudulent player because it is not known to what extent the game ball was illegally won.
【0004】[0004]
【課題を解決するための手段】本発明は上記課題を解決
しようとするもので、偶然性をもって大当たりが発生す
ることで特別遊技信号が発信され大入賞口の開閉扉が電
動開閉装置の作動により継続的に開成状態になされるよ
うにしたパチンコ遊技機において、特別遊技信号が発信
されてない状態で大入賞口に入賞した遊技球を検出する
入賞球計数スイッチが作動したときその入賞遊技球数を
表示すると同時に異常表示手段を作動させることを特徴
とする。SUMMARY OF THE INVENTION The present invention is intended to solve the above-mentioned problems, and a special game signal is transmitted when a big hit occurs by chance, and the opening and closing door of the big winning opening is continued by the operation of the electric opening and closing device. In a pachinko gaming machine which is made to be in an open state, when a winning ball counting switch for detecting a game ball winning in a special winning opening in a state where a special game signal is not transmitted is operated, the number of winning game balls is determined. It is characterized in that the abnormality display means is activated simultaneously with the display.
【0005】また本発明は上記パチンコ遊技機におい
て、特別遊技信号が発信されてない状態で大入賞口に入
賞した遊技球を検出する入賞球計数スイッチが作動する
と、景品球払出装置が作動して該遊技球が遊技者に還元
されるようにしたことを特徴とする。Further, according to the present invention, in the above-mentioned pachinko gaming machine, when a winning ball counting switch for detecting a game ball winning a special winning opening in a state where no special game signal is transmitted is operated, a prize ball payout device is operated. The game ball is returned to a player.
【0006】[0006]
【発明の実施の形態】次に図面に従い本発明の実施の形
態を説明する。図1にこのパチンコ遊技機の正面を示
し、図中、1は景品球受用の上皿、2は下皿、3は打球
発射ハンドル、4はスピーカ、5は遊技盤、6は前面
枠、7は該遊技盤5上に設けられた液晶ディスプレイか
らなる図柄変動表示器、8は通過ゲート、9は始動入賞
口、10,11は普通入賞口である。DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, embodiments of the present invention will be described with reference to the drawings. FIG. 1 shows the front of the pachinko gaming machine. In the figure, reference numeral 1 denotes an upper plate for receiving a prize ball, 2 denotes a lower plate, 3 denotes a hitting / launching handle, 4 denotes a speaker, 5 denotes a game board, 6 denotes a front frame, 7 Is a symbol change display comprising a liquid crystal display provided on the game board 5, 8 is a pass gate, 9 is a starting winning port, and 10 and 11 are normal winning ports.
【0007】12は図2〜図4に示したように取付基板
13の中央に開設された長方形状の大入賞口で、該大入
賞口12には前方に開閉可能に開閉扉14が軸受15,
15により枢支されている。16は該取付基板13の裏
側に設けられた電動開閉装置(ソレノイド)で、開閉扉
14の裏側に一体に設けられた耳片17にピン18を突
設し、該電動開閉装置16の作動軸に固設された連係片
19に突部20,21を形成し、該ピン18を突部2
0,21間に位置させることで該電動開閉装置16の作
動で開閉扉14が開閉作動するようにしている。なお2
2は該大入賞口12の中央部に設けられた継続入賞口、
23は該継続入賞口12に入賞した遊技球を検出する継
続入賞口スイッチ、24は該大入賞口12に入賞した遊
技球を検出する入賞球計数スイッチである。As shown in FIGS. 2 to 4, reference numeral 12 denotes a rectangular large winning opening formed in the center of the mounting substrate 13, and the large winning opening 12 is provided with an opening / closing door 14 which can be opened and closed forward. ,
It is pivoted by 15. Reference numeral 16 denotes an electric opening / closing device (solenoid) provided on the back side of the mounting board 13. A pin 18 projects from an ear piece 17 integrally provided on the back side of the opening / closing door 14, and an operation shaft of the electric opening / closing device 16. The projections 20 and 21 are formed on the linking piece 19 fixed to the
By being positioned between 0 and 21, the opening and closing door 14 is opened and closed by the operation of the electric opening and closing device 16. 2
2 is a continuous winning opening provided in the center of the winning opening 12,
Reference numeral 23 denotes a continuous winning opening switch for detecting a game ball winning the continuous winning opening 12, and reference numeral 24 denotes a winning ball counting switch for detecting a gaming ball winning the large winning opening 12.
【0008】また該パチンコ遊技機の裏側には前記図柄
変動表示器7および電動開閉装置16等を作動させる遊
技制御回路基板25が設けられ、該遊技制御回路基板2
5は図5にブロック図を示したように、始動入賞口9内
に設けられた始動入賞口スイッチ26、および前記継続
入賞口スイッチ23,入賞球計数スイッチ24からそれ
ぞれ遊技球入賞の電気信号を受ける。なお27は図1に
も示したように該パチンコ遊技機の上方の幕板に設けら
れた2つの7セグメント表示器からなる数字表示器、2
8は警報ランプからなる警報器である。On the back side of the pachinko gaming machine, a game control circuit board 25 for operating the symbol change display 7 and the electric opening / closing device 16 is provided.
As shown in the block diagram of FIG. 5, a start winning opening switch 26 provided in the starting winning opening 9 and the continuous winning opening switch 23 and the winning ball counting switch 24 respectively output electric signals of a game ball winning. receive. Numeral 27 denotes a numeric display comprising two 7-segment displays provided on a curtain plate above the pachinko gaming machine as shown in FIG.
Reference numeral 8 denotes an alarm device including an alarm lamp.
【0009】遊技制御回路基板25は、始動入賞口スイ
ッチ26からの電気信号により作動開始し所定の確率で
偶然性をもって特別遊技状態をもたらす大当たり発生手
段と、遊技制御手段と、表示器駆動手段と、効果音発生
手段と、駆動制御手段等からなる。そして該遊技制御手
段からの指令信号により前記図柄変動表示器7,スピー
カ4,電動開閉装置16,数字表示器27,警報器2
8、および景品球払出装置(図示せず)が夫々作動し得
るように接続される。The game control circuit board 25 is activated by an electric signal from the starting winning opening switch 26 and has a jackpot generating means for bringing a special game state with a predetermined probability by chance, a game control means, a display driving means, It comprises sound effect generating means, drive control means and the like. Then, in response to a command signal from the game control means, the symbol variation display 7, the speaker 4, the electric switchgear 16, the numeric display 27, the alarm 2
8, and a prize ball dispensing device (not shown) are operably connected.
【0010】図6に本発明に係るパチンコ遊技機の作動
を示すフローチャートを示し、以下このフローチャート
に従い説明する。このパチンコ遊技機では、始動入賞口
スイッチ26からの入賞信号を捕らえ図柄変動表示器7
を変動表示させその停止図柄が「777」等の特定図柄
となり大当たりが発生したかどうかを判別するステップ
dの通常遊技状態のループ中に、前記入賞球計数スイッ
チ24からの入賞信号を捕らえ大入賞口12への遊技球
の入球の有無を検知するステップaを設けている。FIG. 6 is a flowchart showing the operation of the pachinko gaming machine according to the present invention, and the operation will be described with reference to this flowchart. The pachinko gaming machine captures a winning signal from the starting winning port switch 26 and receives a symbol change display 7
During the loop of the normal game state of step d for determining whether or not the stop symbol becomes a specific symbol such as "777" and a jackpot has occurred. Step a is provided for detecting whether or not a game ball has entered the mouth 12.
【0011】このステップdにて図柄変動表示器7の停
止図柄が「777」等の特定図柄となり大当たりが発生
したこととなると、特別遊技信号が発信され(ステップ
e)て特別遊技状態となり大入賞口12が開成状態とな
る。(ステップf)。この開成状態では、タイマにより
開成状態になってからの経過時間が計測されるととも
に、入賞球計数スイッチ24により該大入賞口12に入
球した打球数がカウントされ、所定の制限時間(30
秒)が経過するかあるいは該大入賞口12に打球が所定
個数(10個)入球すると該大入賞口12は一旦は閉じ
る。(ステップg,h)。しかし大入賞口12に入賞し
た打球が継続入賞口22に入賞していた場合で、かつ継
続回数、即ち大入賞口12の開閉回数が所定回数(16
回)に達していない場合は、ステップjからステップf
に戻り大入賞口12を再び開成状態とする。このためこ
の継続条件が満たされる限り大入賞口12は最大16回
(16ラウンド)を限度として繰り返し開成され、この
間に遊技者は多数の景品球を獲得できる。なお各ラウン
ドにおける打球の実際の入球個数およびラウンド数は逐
次図柄変動表示器7に表示され、遊技客はその表示を参
考にラウンドを進行させることができる。When the stop symbol of the symbol change indicator 7 becomes a specific symbol such as "777" at this step d and a big hit occurs, a special game signal is transmitted (step e) to enter a special game state and a big prize. The mouth 12 is opened. (Step f). In this open state, the elapsed time from the opening state is measured by the timer, the number of hit balls hitting the special winning opening 12 is counted by the winning ball counting switch 24, and a predetermined time limit (30
When the second) elapses or when a predetermined number (10) of hit balls hit the special winning opening 12, the special winning opening 12 is closed once. (Steps g and h). However, when the hit ball that has won the special winning opening 12 has won the continuous winning opening 22 and the number of continuations, that is, the number of opening and closing of the special winning opening 12 is a predetermined number (16
If the number of times has not been reached, step j to step f
And the special winning opening 12 is opened again. Therefore, as long as this continuation condition is satisfied, the special winning opening 12 is repeatedly opened up to a maximum of 16 times (16 rounds), during which the player can acquire a large number of premium balls. Note that the actual number of hit balls and the number of rounds in each round are sequentially displayed on the symbol variation display 7, and the player can proceed with the round with reference to the display.
【0012】一方、上記ステップa〜ステップdの通常
遊技状態であるときに、入賞球計数スイッチ24が作動
し遊技球の通過が捕捉された場合は、このループから抜
けてステップkに移行し、該入賞球計数スイッチ24に
て計数された遊技球の数を前記数字表示器27に表示す
ると同時に警報器28を作動させその異常状態表示させ
る。(ステップl,m)。On the other hand, when the winning ball counting switch 24 is operated and the passing of the game ball is captured during the normal game state of the above steps a to d, the process exits from the loop and shifts to step k. The number of game balls counted by the winning ball counting switch 24 is displayed on the numerical display 27, and at the same time, the alarm 28 is operated to display the abnormal state. (Steps l, m).
【0013】また同時に、このパチンコ遊技機の景品球
払出装置を還元モードに切り替え、入賞球計数スイッチ
24にて計数された遊技球の数と同数の遊技球を遊技者
に還元払い出しする。(ステップn)。なおこの異常検
出状態はパチンコ遊技機の裏面に設けられたリセットス
イッチを操作するまで続く。(ステップo)。At the same time, the prize ball payout device of the pachinko game machine is switched to the return mode, and the same number of game balls counted by the winning ball counting switch 24 are returned to the player. (Step n). This abnormality detection state continues until the reset switch provided on the back of the pachinko gaming machine is operated. (Step o).
【0014】このように特別遊技状態でないときに大入
賞口12に遊技球が入賞したことを検知することで警報
器28が作動し不正行為が行われていることをすぐに検
知できるとともに、その不正に入賞された遊技球の数が
数字表示器27に表示され、かつその不正入賞遊技球を
このパチンコ遊技機に備えられている景品球払出装置を
作動させることにより還元するようにしたので、不正な
遊技者に対しては遊技球を還元させるだけであって余計
な景品球を払い出すことが一切ないので不正遊技者を利
することはなく、このため不正行為を未然に防ぐ効果が
ある。As described above, by detecting that a game ball has entered the special winning opening 12 when the special game state is not established, the alarm 28 is activated and it is possible to immediately detect that an illegal act is being performed. The number of illegally won game balls is displayed on the numeric display 27, and the illegally won game balls are returned by operating the premium ball payout device provided in the pachinko game machine. It only returns game balls to fraudulent players and does not pay out any extra prize balls, so there is no benefit to fraudulent players, and this has the effect of preventing fraudulent acts. .
【0015】[0015]
【発明の効果】このように本発明のパチンコ遊技機は、
特別遊技信号が発信されてない状態で大入賞口に入賞し
た遊技球を検出する入賞球計数スイッチが作動したとき
その入賞遊技球数を表示すると同時に異常表示手段を作
動させるようにしたので、不正行為を確実に検出でき、
不正な遊技者を利することがないので、不正行為を未然
に防止できる効果がある。As described above, the pachinko gaming machine of the present invention is
When the special game signal is not transmitted and the winning ball counting switch for detecting the game ball winning the big winning opening is operated, the number of the winning game balls is displayed and the abnormal display means is operated at the same time. Actions can be reliably detected,
Since there is no advantage to an illegal player, there is an effect that an illegal act can be prevented beforehand.
【図1】本発明に係るパチンコ遊技機の正面図。FIG. 1 is a front view of a pachinko gaming machine according to the present invention.
【図2】本発明に係るパチンコ遊技機の大入賞口の斜視
図。FIG. 2 is a perspective view of a winning port of the pachinko gaming machine according to the present invention.
【図3】図2に示した大入賞口のA−A線断面図。FIG. 3 is a sectional view taken along the line AA of the special winning opening shown in FIG. 2;
【図4】図2に示した大入賞口のB−B線断面図。FIG. 4 is a sectional view taken along the line BB of the special winning opening shown in FIG. 2;
【図5】本発明に係るパチンコ遊技機のブロック図。FIG. 5 is a block diagram of a pachinko gaming machine according to the present invention.
【図6】本発明に係るパチンコ遊技機のフローチャー
ト。FIG. 6 is a flowchart of the pachinko game machine according to the present invention.
5 遊技盤 7 図柄変動表示器 9 始動入賞口 12 大入賞口 14 開閉扉 16 電動開閉装置 22 継続入賞口 23 継続入賞口スイッチ 24 入賞球計数スイッチ 25 遊技制御回路基板 26 始動入賞口スイッチ 27 数字表示器 28 警報器 5 Game board 7 Symbol change indicator 9 Start winning opening 12 Big winning opening 14 Opening / closing door 16 Electric open / close device 22 Continuous winning opening 23 Continuous winning opening switch 24 Winning ball counting switch 25 Game control circuit board 26 Starting winning opening switch 27 Numeral display Instrument 28 Alarm
Claims (2)
で特別遊技信号が発信され大入賞口の開閉扉が電動開閉
装置の作動により継続的に開成状態になされるようにし
たパチンコ遊技機において、特別遊技信号が発信されて
ない状態で大入賞口に入賞した遊技球を検出する入賞球
計数スイッチが作動したときその入賞遊技球数を表示す
ると同時に異常表示手段を作動させることを特徴とした
パチンコ遊技機の不正入賞防止装置。In a pachinko game machine, a special game signal is transmitted when a big hit occurs by chance and the opening / closing door of a special winning opening is continuously opened by the operation of an electric opening / closing device. A pachinko gaming machine characterized in that when a winning ball counting switch for detecting a gaming ball winning a big winning opening in a state where no signal is transmitted is operated, the number of the winning gaming balls is displayed, and at the same time the abnormality display means is operated. Prize winning prevention device.
入賞口に入賞した遊技球を検出する入賞球計数スイッチ
が作動すると、景品球払出装置が作動して該遊技球が遊
技者に還元されるようにしたことを特徴とする請求項1
に記載のパチンコ遊技機の不正入賞防止装置。2. When a special game signal is not transmitted and a winning ball counting switch for detecting a game ball winning a special winning opening is operated, a prize ball payout device is operated and the game ball is returned to the player. 2. The method according to claim 1, wherein
The unauthorized prize-winning prevention device for a pachinko gaming machine according to the item 1.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP35623397A JP3418110B2 (en) | 1997-12-08 | 1997-12-08 | Prevention of illegal winning of pachinko machines |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP35623397A JP3418110B2 (en) | 1997-12-08 | 1997-12-08 | Prevention of illegal winning of pachinko machines |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH11164950A true JPH11164950A (en) | 1999-06-22 |
JP3418110B2 JP3418110B2 (en) | 2003-06-16 |
Family
ID=18448013
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP35623397A Expired - Fee Related JP3418110B2 (en) | 1997-12-08 | 1997-12-08 | Prevention of illegal winning of pachinko machines |
Country Status (1)
Country | Link |
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JP (1) | JP3418110B2 (en) |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003284847A (en) * | 2002-03-28 | 2003-10-07 | Daiman:Kk | Device and method for detecting the number of abnormal prize balls in game machine |
JP2008054743A (en) * | 2006-08-29 | 2008-03-13 | Sankyo Kk | Game machine |
JP2008079986A (en) * | 2006-09-28 | 2008-04-10 | Sankyo Kk | Game machine |
JP2008079987A (en) * | 2006-09-28 | 2008-04-10 | Sankyo Kk | Game machine |
JP2008079988A (en) * | 2006-09-28 | 2008-04-10 | Sankyo Kk | Game machine |
JP2008132085A (en) * | 2006-11-27 | 2008-06-12 | Sankyo Co Ltd | Game machine |
JP2008200297A (en) * | 2007-02-20 | 2008-09-04 | Sankyo Co Ltd | Game machine |
JP2010137074A (en) * | 2010-02-17 | 2010-06-24 | Sankyo Co Ltd | Game machine |
JP2012110772A (en) * | 2012-03-21 | 2012-06-14 | Sankyo Co Ltd | Game machine |
JP2012110771A (en) * | 2012-03-21 | 2012-06-14 | Sankyo Co Ltd | Game machine |
JP2012179396A (en) * | 2012-05-22 | 2012-09-20 | Sankyo Co Ltd | Game machine |
JP2012179392A (en) * | 2012-05-22 | 2012-09-20 | Sankyo Co Ltd | Game machine |
JP2015024260A (en) * | 2014-10-30 | 2015-02-05 | 株式会社三共 | Game machine |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0639100A (en) * | 1992-02-14 | 1994-02-15 | Sophia Co Ltd | Variable prizewinning device for pachinko game machine |
JPH08266736A (en) * | 1995-03-31 | 1996-10-15 | Sankyo Kk | Pachinko game machine |
JPH09164245A (en) * | 1996-10-04 | 1997-06-24 | Daiichi Shokai Co Ltd | Pachinko game machine |
-
1997
- 1997-12-08 JP JP35623397A patent/JP3418110B2/en not_active Expired - Fee Related
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0639100A (en) * | 1992-02-14 | 1994-02-15 | Sophia Co Ltd | Variable prizewinning device for pachinko game machine |
JPH08266736A (en) * | 1995-03-31 | 1996-10-15 | Sankyo Kk | Pachinko game machine |
JPH09164245A (en) * | 1996-10-04 | 1997-06-24 | Daiichi Shokai Co Ltd | Pachinko game machine |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003284847A (en) * | 2002-03-28 | 2003-10-07 | Daiman:Kk | Device and method for detecting the number of abnormal prize balls in game machine |
JP2008054743A (en) * | 2006-08-29 | 2008-03-13 | Sankyo Kk | Game machine |
JP2008079986A (en) * | 2006-09-28 | 2008-04-10 | Sankyo Kk | Game machine |
JP2008079987A (en) * | 2006-09-28 | 2008-04-10 | Sankyo Kk | Game machine |
JP2008079988A (en) * | 2006-09-28 | 2008-04-10 | Sankyo Kk | Game machine |
JP2008132085A (en) * | 2006-11-27 | 2008-06-12 | Sankyo Co Ltd | Game machine |
JP2008200297A (en) * | 2007-02-20 | 2008-09-04 | Sankyo Co Ltd | Game machine |
JP2010137074A (en) * | 2010-02-17 | 2010-06-24 | Sankyo Co Ltd | Game machine |
JP2012110772A (en) * | 2012-03-21 | 2012-06-14 | Sankyo Co Ltd | Game machine |
JP2012110771A (en) * | 2012-03-21 | 2012-06-14 | Sankyo Co Ltd | Game machine |
JP2012179396A (en) * | 2012-05-22 | 2012-09-20 | Sankyo Co Ltd | Game machine |
JP2012179392A (en) * | 2012-05-22 | 2012-09-20 | Sankyo Co Ltd | Game machine |
JP2015024260A (en) * | 2014-10-30 | 2015-02-05 | 株式会社三共 | Game machine |
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