JPH10165646A - 3次元ゲーム装置及び情報記憶媒体 - Google Patents
3次元ゲーム装置及び情報記憶媒体Info
- Publication number
- JPH10165646A JPH10165646A JP9290464A JP29046497A JPH10165646A JP H10165646 A JPH10165646 A JP H10165646A JP 9290464 A JP9290464 A JP 9290464A JP 29046497 A JP29046497 A JP 29046497A JP H10165646 A JPH10165646 A JP H10165646A
- Authority
- JP
- Japan
- Prior art keywords
- speed
- moving
- information
- moving body
- speed information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP9290464A JPH10165646A (ja) | 1996-10-09 | 1997-10-07 | 3次元ゲーム装置及び情報記憶媒体 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP28753696 | 1996-10-09 | ||
| JP8-287536 | 1996-10-09 | ||
| JP9290464A JPH10165646A (ja) | 1996-10-09 | 1997-10-07 | 3次元ゲーム装置及び情報記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH10165646A true JPH10165646A (ja) | 1998-06-23 |
| JPH10165646A5 JPH10165646A5 (enExample) | 2005-06-23 |
Family
ID=26556766
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP9290464A Pending JPH10165646A (ja) | 1996-10-09 | 1997-10-07 | 3次元ゲーム装置及び情報記憶媒体 |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH10165646A (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2011125395A (ja) * | 2009-12-15 | 2011-06-30 | Konami Digital Entertainment Co Ltd | データ再現プログラム、データ再現装置、データ再現方法 |
-
1997
- 1997-10-07 JP JP9290464A patent/JPH10165646A/ja active Pending
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2011125395A (ja) * | 2009-12-15 | 2011-06-30 | Konami Digital Entertainment Co Ltd | データ再現プログラム、データ再現装置、データ再現方法 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Written amendment |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20041004 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20041004 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20060118 |
|
| A521 | Written amendment |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20060317 |
|
| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20060524 |