JPH06182054A - Electric stimulator for video game - Google Patents

Electric stimulator for video game

Info

Publication number
JPH06182054A
JPH06182054A JP4286651A JP28665192A JPH06182054A JP H06182054 A JPH06182054 A JP H06182054A JP 4286651 A JP4286651 A JP 4286651A JP 28665192 A JP28665192 A JP 28665192A JP H06182054 A JPH06182054 A JP H06182054A
Authority
JP
Japan
Prior art keywords
game
player
video game
main body
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP4286651A
Other languages
Japanese (ja)
Inventor
Toshiyuki Kaji
敏之 梶
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP4286651A priority Critical patent/JPH06182054A/en
Publication of JPH06182054A publication Critical patent/JPH06182054A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Electrotherapy Devices (AREA)

Abstract

PURPOSE:To enable an game excellent in feeling of prensence to be performed by applying a proper electric stimulating to a player according to the results of turning-out of a game while the will of the player is conveyed to the main body of a video game machine to be reflected upon changes in a story of a video game. CONSTITUTION:In a video game of racing or the like of bikes, automobiles or the like, images of the game are displayed on a CRT4 connected to the main body 2 of a game machine and a player manipulates an operating device 3 connected to the main body 2 of the game machine viewing the game images. The development of a game is changed by the operation of the operating device 3. In a video game thus obtained, electrodes 5a and 5b are provided on an interface 1 connected to the main body 2 of the game machine to apply electric stimulation to the player 6 and put on a shoulder, for instance, of the player 6. Thus, electric stimulation is applied to the player 6 through the electrodes 5a and 5b, for example, when an automobile causes a collision according to the results of developing the game.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、遊戯者に対して適度な
電気刺激を与え、より豊かな臨場感を与えるビデオゲー
ム機に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a video game machine which gives a player a proper electric stimulus to give a richer sense of reality.

【0002】[0002]

【従来の技術】近年、例えばバイク、自動車等のレース
を題材にしたビデオゲームが多数製品化されている。
2. Description of the Related Art In recent years, a large number of video games have been commercialized on the subject of racing such as motorcycles and automobiles.

【0003】[0003]

【発明が解決しようとする課題】ところで上記ゲームに
おいて、自動車が衝突しても画面上でその様子が表示さ
れるだけで遊戯者に対しては何のショックも与えられず
臨場感に欠けるという欠点があった。本発明は上記欠点
を除くことを目的とする。
By the way, in the above game, even if a car collides, the situation is only displayed on the screen and no shock is given to the player, so that the player lacks a sense of presence. was there. The present invention aims to eliminate the above drawbacks.

【0004】[0004]

【課題を解決するための手段】そこで本発明は、遊戯者
の意思をビデオゲーム機本体に伝える手段と、該遊戯者
の意思をビデオゲームの物語の変化に反映させる手段
と、該ビデオゲームの物語の変化を電気刺激の変化に反
映させる手段と、該電気刺激の変化を安全に遊戯者に与
える手段とによって、遊戯者に対して適度な電気刺激を
与え、より豊かな臨場感を与えるものである。
Therefore, according to the present invention, there is provided means for transmitting a player's intention to the main body of the video game machine, means for reflecting the player's intention in a change in the story of the video game, and By giving a proper electric stimulation to the player and giving a richer sense of reality by means for reflecting the change in the story on the change in the electric stimulation and means for safely giving the change in the electric stimulation to the player Is.

【0005】[0005]

【作用】本発明の構成に基づいて作用を説明すれば、上
記遊戯者によるゲームの展開に応じて、電極から適度な
電気刺激が上記遊戯者に加えられる。ゲームシステムを
使用して自動車レースゲームを遊戯している遊戯者に対
して、ゲーム内容に応じて、たとえば遊戯者の操る自動
車のスピードに応じた風圧を前記遊戯者に与え、たとえ
ば遊戯者の操る自動車と敵の自動車が衝突した時は遊戯
者に電気刺激を与えるのである。
The operation will be described based on the configuration of the present invention. In accordance with the game development by the player, an appropriate electric stimulus is applied to the player from the electrodes. For a player playing a car racing game using the game system, a wind pressure is applied to the player according to the game content, for example, according to the speed of the car operated by the player, and the player operates, for example. When a car collides with an enemy car, the player is electrically stimulated.

【0006】[0006]

【実施例】以下本発明を図1から図4を参照して具体的
に実施例として説明する。図1は本発明に係る電気刺激
装置を使用してゲームを行なうシステムの全体図であ
る。ゲーム機本体2に接続されたCRT4にはゲーム映
像が表示され、前記遊戯者は前記ゲーム映像を見ながら
ゲーム機本体2に接続された操縦装置3を操縦する。前
記操縦装置3の操作によってゲームの展開が変化し、そ
の変化に応じた電気刺激が、前記ゲーム機本体2に接続
されたインタフェイス1を介して遊戯者6の肩に貼り付
けられた電極5aと電極5bによって、前記遊戯者6に
与えられる。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be specifically described below as embodiments with reference to FIGS. FIG. 1 is an overall view of a system for playing a game using an electric stimulation device according to the present invention. A game image is displayed on the CRT 4 connected to the game machine body 2, and the player operates the control device 3 connected to the game machine body 2 while watching the game image. The development of the game is changed by the operation of the control device 3, and the electric stimulus according to the change is attached to the shoulder of the player 6 through the interface 1 connected to the game machine body 2 as an electrode 5a. And electrodes 5b are provided to the player 6.

【0007】図2は本発明に係る電気刺激装置を使用し
てゲームを行なうシステムのブロック図である。ゲーム
機本体2に接続されたCRT4にはゲーム映像が表示さ
れる。操縦装置3よりの入力が前記ゲーム機本体2に伝
えられゲームの展開が変化し、その変化に応じた強度信
号が強度信号増幅装置1aに出力され、同時に前記ゲー
ムの展開の変化に応じた周波数信号が周波数信号増幅装
置1bに出力される。これらの2つの信号は低周波電圧
発生装置1cに出力され、前記ゲームの展開の変化に見
合った強さと振動の電気刺激となって安全装置1dを通
じて電極5aおよび電極5bに出力される。安全装置1
dは人体に危害を与えないために、入力信号を制御する
のである。
FIG. 2 is a block diagram of a system for playing a game using the electric stimulator according to the present invention. A game image is displayed on the CRT 4 connected to the game console body 2. The input from the control device 3 is transmitted to the game machine body 2 to change the development of the game, and an intensity signal corresponding to the change is output to the intensity signal amplifying device 1a, and at the same time, a frequency corresponding to the variation of the development of the game. The signal is output to the frequency signal amplifier 1b. These two signals are output to the low-frequency voltage generator 1c, and become an electric stimulus of strength and vibration corresponding to the change in the development of the game, and are output to the electrodes 5a and 5b through the safety device 1d. Safety device 1
The d controls the input signal so as not to harm the human body.

【0008】図4は上記自動車レースゲーム(以下ゲー
ムと呼ぶ)の遊戯中の画面である。ゲームの目的は、敵
の自動車71やコースの外壁72に衝突しないように遊
戯者の操作する自動車70(以後プレイヤーという)を
走らせ1位でゴールに到着することである。
FIG. 4 shows a screen during playing of the car racing game (hereinafter referred to as a game). The purpose of the game is to run a car 70 (hereinafter referred to as a player) operated by the player so as not to collide with the enemy car 71 or the outer wall 72 of the course and reach the goal in the first place.

【0009】図3は本発明を使用した自動車レースゲー
ムのフローチャートであり、順を追って説明する。電源
が投入されると、まず最初にプレイヤーのガソリンを満
タンにする、点数を0にする、低周波電圧発生装置1c
の電圧を0ボルトにする等の初期設定が行われる(S
1)。ゲームが始まると操縦装置3の入力をチェックし
プレイヤーをコントロールする(S2)。次にプレイヤ
ーの動きや道路の状況によって、敵の自動車(以後敵と
いう)の動きをコントロールする(S3)。
FIG. 3 is a flowchart of a car racing game using the present invention, which will be described step by step. When the power is turned on, first the player's gasoline is filled up, the score is set to 0, the low frequency voltage generator 1c
The initial setting such as setting the voltage of
1). When the game starts, the input of the control device 3 is checked and the player is controlled (S2). Next, the movement of the enemy's car (hereinafter referred to as the enemy) is controlled according to the movement of the player and the condition of the road (S3).

【0010】次にプレイヤーの位置を調べ、敵あるいは
コースの外壁などと衝突していたならば(S4)、プレ
イヤーおよび被衝突物の材質データならびに衝突角度等
から衝撃の強さを計算した(S5)強度信号を強度信号
増幅装置1aに出力する。さらに前記衝撃の強さおよび
被衝突物の材質データから衝突の周波数を計算し(S
7)周波数信号増幅装置1bに出力する(S8)。前記
強度信号および前記周波数信号は低周波電圧発生装置1
cに送られ、ゲーム上で起こった衝突の大きさに見合っ
た強さと振動が、安全装置1dを介して電極(+)5a
および電極(−)5dから、遊戯者の肩に適度な電気刺
激を与える。
Next, the position of the player is checked, and if the player collides with the enemy or the outer wall of the course (S4), the impact strength is calculated from the material data of the player and the collided object, the collision angle, etc. (S5). ) The intensity signal is output to the intensity signal amplifier 1a. Further, the collision frequency is calculated from the impact strength and the material data of the collision object (S
7) Output to the frequency signal amplifier 1b (S8). The intensity signal and the frequency signal are low-frequency voltage generator 1.
The strength and vibration corresponding to the size of the collision that occurred in the game, sent to c, are transmitted through the safety device 1d to the electrode (+) 5a.
And an appropriate electric stimulation is given to the player's shoulder from the electrode (-) 5d.

【0011】次に、衝突したペナルティとしてプレイヤ
ーのガソリンを1リットル分減らす。(S9)。次にプ
レイヤーのガソリンを調べ(S10)、0であればゲー
ムエンド処置(S12)を行ない、ゲームを終わる。ガ
ソリンが残っていればゴールしたかどうかを調べ(S1
1)、ゴールに到着していなければS2に戻りゲームを
続ける。ゴールに到着していればゲームエンド処理(S
12)を行ない。ゲームを終わる。以上で実施例の説明
を終わる。
Next, as a collision penalty, the player's gasoline is reduced by 1 liter. (S9). Next, the player's gasoline is checked (S10), and if it is 0, game end treatment (S12) is performed and the game ends. If there is gasoline left, check whether the goal has been reached (S1
1) If the goal is not reached, return to S2 and continue the game. If you have reached the goal, game end processing (S
Do step 12). End the game. This is the end of the description of the embodiment.

【0012】[0012]

【発明の効果】以上のように本発明によれば、上記遊戯
者は、ゲームの内容に応じて、自分の操る乗り物が衝突
すれば適度な電気刺激を受け、より豊かな臨場感を得る
ことができる。このようにして、遊戯者は飽きる事無く
ゲームを行うことができる。
As described above, according to the present invention, according to the contents of the game, the player receives a proper electric stimulus when the vehicle he / she controls collides, and obtains a richer sense of presence. You can In this way, the player can play the game without getting tired.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る勝ち電気刺激装置を使用してゲー
ムを行うシステムの全体図である。
FIG. 1 is an overall view of a system for playing a game using a winning electrostimulator according to the present invention.

【図2】本発明に係る電気刺激装置を使用してゲームを
行うシステムのブロック図である。
FIG. 2 is a block diagram of a system for playing a game using the electric stimulation device according to the present invention.

【図3】本発明を使用した自動車レースゲームのフロー
チャートである。
FIG. 3 is a flowchart of a car racing game using the present invention.

【図4】上記自動車レースゲームの遊戯中の画面であ
る。
FIG. 4 is a screen during a play of the car racing game.

【符号の説明】[Explanation of symbols]

1…インタフェイス 1a…強度信号増幅装置 1b…周波数信号増幅装置 1c…低周波電圧発生装置 1d…安全装置 2…ゲーム機本体 3…操縦装置 4…CRT 5a…電極(+) 5b…電極(ー) 6…遊戯者 DESCRIPTION OF SYMBOLS 1 ... Interface 1a ... Intensity signal amplification device 1b ... Frequency signal amplification device 1c ... Low frequency voltage generation device 1d ... Safety device 2 ... Game machine main body 3 ... Control device 4 ... CRT 5a ... Electrode (+) 5b ... Electrode (- ) 6 ... Player

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 遊戯者の意思をビデオゲーム機本体に伝
える手段と、該遊戯者の意思をビデオゲームの物語の変
化に反映させる手段と、該ビデオゲームの物語の変化を
電気刺激の変化に反映させる手段と、該電気刺激の変化
を安全に遊戯者に与える手段、を特徴とするビデオゲー
ム用電気刺激装置。
1. A means for transmitting a player's intention to a video game machine main body, a means for reflecting the player's intention in a change in the story of the video game, and a change in the story of the video game in a change of electrical stimulation. An electric stimulator for a video game, characterized by means for reflecting and means for safely giving a change of the electric stimulus to a player.
JP4286651A 1992-09-30 1992-09-30 Electric stimulator for video game Withdrawn JPH06182054A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP4286651A JPH06182054A (en) 1992-09-30 1992-09-30 Electric stimulator for video game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4286651A JPH06182054A (en) 1992-09-30 1992-09-30 Electric stimulator for video game

Publications (1)

Publication Number Publication Date
JPH06182054A true JPH06182054A (en) 1994-07-05

Family

ID=17707190

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4286651A Withdrawn JPH06182054A (en) 1992-09-30 1992-09-30 Electric stimulator for video game

Country Status (1)

Country Link
JP (1) JPH06182054A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2846222A1 (en) * 2013-09-09 2015-03-11 Immersion Corporation Electrical stimulation haptic feedback interface

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2846222A1 (en) * 2013-09-09 2015-03-11 Immersion Corporation Electrical stimulation haptic feedback interface
CN104423709A (en) * 2013-09-09 2015-03-18 意美森公司 Electrical Stimulation Haptic Feedback Interface
JP2015062115A (en) * 2013-09-09 2015-04-02 イマージョン コーポレーションImmersion Corporation Electrical stimulation haptic feedback interface
US9293015B2 (en) 2013-09-09 2016-03-22 Immersion Corporation Electrical stimulation haptic feedback interface
CN104423709B (en) * 2013-09-09 2018-11-13 意美森公司 Electro photoluminescence haptic feedback interface
JP2018187420A (en) * 2013-09-09 2018-11-29 イマージョン コーポレーションImmersion Corporation Electrical Stimulation Haptic Feedback Interface
CN109388243A (en) * 2013-09-09 2019-02-26 意美森公司 Electro photoluminescence haptic feedback interface
EP3584678A1 (en) * 2013-09-09 2019-12-25 Immersion Corporation Electrical stimulation haptic feedback interface

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Legal Events

Date Code Title Description
A300 Withdrawal of application because of no request for examination

Free format text: JAPANESE INTERMEDIATE CODE: A300

Effective date: 19991130