JPH05228259A - Game device utilizing on-line - Google Patents

Game device utilizing on-line

Info

Publication number
JPH05228259A
JPH05228259A JP4069560A JP6956092A JPH05228259A JP H05228259 A JPH05228259 A JP H05228259A JP 4069560 A JP4069560 A JP 4069560A JP 6956092 A JP6956092 A JP 6956092A JP H05228259 A JPH05228259 A JP H05228259A
Authority
JP
Japan
Prior art keywords
game
host computer
key
line
time
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP4069560A
Other languages
Japanese (ja)
Inventor
Mioji Tsumura
三百次 津村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ricos Co Ltd
Original Assignee
Ricos Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ricos Co Ltd filed Critical Ricos Co Ltd
Priority to JP4069560A priority Critical patent/JPH05228259A/en
Priority to AU33121/93A priority patent/AU672770B2/en
Priority to CN93103438A priority patent/CN1046808C/en
Priority to EP93102618A priority patent/EP0556840B1/en
Priority to ES93102618T priority patent/ES2148187T3/en
Priority to CA002089774A priority patent/CA2089774C/en
Priority to DE69329160T priority patent/DE69329160T2/en
Priority to KR1019930002271A priority patent/KR100301393B1/en
Priority to EP99116368A priority patent/EP0962900A3/en
Publication of JPH05228259A publication Critical patent/JPH05228259A/en
Priority to US08/367,686 priority patent/US5547202A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/16Coin-freed apparatus for hiring articles; Coin-freed facilities or services for devices exhibiting advertisements, announcements, pictures or the like
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/323Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F5/00Coin-actuated mechanisms; Interlocks
    • G07F5/18Coin-actuated mechanisms; Interlocks specially adapted for controlling several coin-freed apparatus from one place
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Computer And Data Communications (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE:To allow a player to select a game and increase the availability factor by connecting a host computer and a game device on a on-line basis, gaining access to the host computer from the game device while the line is connected, and down-loading a specified game program. CONSTITUTION:When coins are inserted into a coin insertion unit 19, a host computer 2 is called out from an NCU 8 installed at a work station terminal via a digital network 1 to connect the line. Access is gained to the host computer 2, and a game menu is down-loaded and displayed on a display 7. When a desired game is selected with an input key 6, an additional charge is displayed, if necessary. When no additional charge is required, access is immediately gained to the host computer 2, and the corresponding game program is down- loaded and written into a RAM 5. The line is then cut off, and a game is played according to the data content written in the RAM 5.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、コンピュータゲームの
プログラムをホストコンピュータからゲーム端末に電話
回線を介してダウンロードしたり、遊戯途中のデータを
アップロードしてホストコンピュータで一時記憶したり
することができる装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention can download a computer game program from a host computer to a game terminal via a telephone line, or upload data during play and temporarily store it in the host computer. Regarding the device.

【0002】[0002]

【従来の技術】従来から、電話回線を介して二値符号化
された情報を伝送する技術は公知である。コンピュータ
ゲームのプログラムであっても二値符号化されているの
で、たとえばホストコンピュータからコンピュータ通信
によって端末装置にダウンロードすることも可能であ
る。この場合、単位あたりのゲームプログラムの容量が
たとえば800KBであるとすると、デジタル回線を利
用すれば誤り訂正のためのデータを含めても約2分でデ
ータを伝送することができる。
2. Description of the Related Art Conventionally, a technique for transmitting binary coded information via a telephone line is known. Since the computer game program is also binary coded, it can be downloaded from the host computer to the terminal device by computer communication, for example. In this case, assuming that the capacity of the game program per unit is, for example, 800 KB, the data can be transmitted in about 2 minutes including the data for error correction by using the digital line.

【0003】[0003]

【発明が解決しようとする課題】ところで、コンピュー
タゲーム機はその用途として家庭用と業務用がある。家
庭用ではROMにプログラムを書き込んだカセットを交
換方式としたテレビゲーム機や、パーソナルコンピュー
タを利用してフロッピーディスクに書き込まれたプログ
ラムを動作させるものである。従って、1台の装置でカ
セットやフロッピーディスクを交換するだけで種々のゲ
ームを楽しむことができる。一方、業務用の装置はテー
ブルに埋設された機種や、ディスプレイが直立した機種
などその構造は多彩であるものの、1台の装置では1種
類のゲームしか行うことはできず、ゲームの種類を替え
ようとすればROMボードを差し替えなければならな
い。従って、遊戯を行う者が自由にゲームを選択するこ
とはできなかった。
By the way, the computer game machine has a home use and a business use. For home use, a program written in a floppy disk is operated using a video game machine or a personal computer in which a cassette in which a program is written in a ROM is replaced. Therefore, various games can be enjoyed simply by exchanging cassettes and floppy disks with one device. On the other hand, commercial devices have various structures such as models embedded in a table and models with an upright display, but one device can play only one type of game, and the type of game can be changed. If so, the ROM board must be replaced. Therefore, the person who plays the game cannot freely select the game.

【0004】さらに、ゲームの種類は、シューティング
ゲームやロードレースゲーム、あるいはロールプレイン
グゲームなどに大別することができる。シューティング
ゲームやロードレースゲームは一定の条件下で得点を競
うものであるから、1回の遊戯時間はある程度限られて
おり、業務用として好ましい。ところが、ロールプレイ
ングゲームは遊戯者がゲーム中における自己の役割を演
じて長時間かけて与えられた課題を達成することを目的
としたものであり、業務機のように単位時間あたりの稼
働率を問題とする場合には不向きであるとされていた。
しかし最近ではロールプレイングゲームが盛んであり、
業務機の分野でこれらのプログラムを有効に利用するこ
とができれば一挙に稼働率を高めることが可能となる。
Further, the types of games can be broadly classified into shooting games, road racing games, role playing games and the like. Since shooting games and road racing games compete for points under certain conditions, one play time is limited to a certain extent, which is preferable for commercial use. However, the role-playing game is intended for the player to play his or her role in the game and achieve the task given over a long period of time. It was said to be unsuitable when in question.
However, recently, role-playing games are popular,
If these programs can be effectively used in the field of business machines, it will be possible to raise the operating rate all at once.

【0005】本発明では上述した課題を解決することを
目的とするものであり、電話回線を利用してオンライン
でホストコンピュータと業務機端末とを接続し、終了ま
で長時間を要するような種類のゲームであっても業務用
として採用することができるゲームデータの伝送装置を
提供するものである。
An object of the present invention is to solve the above-mentioned problems, and it is of a type in which a host computer and a business terminal are connected online using a telephone line and it takes a long time to complete. An object of the present invention is to provide a game data transmission device that can be adopted for commercial use even for games.

【0006】[0006]

【課題を解決するための手段】本発明では、上述した目
的を達成するために、複数のゲームプログラムをデータ
ベースとして格納したホストコンピュータに電話回線を
介して接続されるゲーム装置を利用した。そして、ゲー
ムプログラムに従って演算し、周辺機器を制御するCP
Uと、ゲーム内容を表示するディスプレイと、ダウンロ
ードされるデータを書き込むRAMと、上記ホストコン
ピュータからダウンロードされたゲームメニューから必
要なゲームを選択する他、各種の操作を行う入力キー
と、それぞれのゲームに応じた料金を投入するための料
金投入器と、電話回線を制御するNCUとを備えるとい
う手段を用いることとした。
In order to achieve the above-mentioned object, the present invention uses a game device connected to a host computer storing a plurality of game programs as a database via a telephone line. Then, a CP that operates according to the game program and controls peripheral devices
U, a display for displaying game contents, a RAM for writing downloaded data, an input key for selecting a necessary game from the game menu downloaded from the host computer, and an input key for performing various operations, and each game It is decided to use a means that includes a charge inserting device for inserting a charge according to the above, and an NCU for controlling the telephone line.

【0007】また、入力キーには中断キーを備え、ゲー
ム途中における上記中断キーの操作によってゲームの進
行を中断すると共に、中断時のパスワードをディスプレ
イに表示するという手段も用いた。
Further, a means for providing an interruption key as an input key and for interrupting the progress of the game by operating the interruption key in the middle of the game and displaying the password at the time of interruption on the display is also used.

【0008】さらに請求項2と並列的に、入力キーには
中断キーを備え、ゲーム途中における上記中断キーの操
作によってゲームの進行を中断すると共に、中断時の任
意のパスワードを上記入力キーから入力してホストコン
ピュータにアップロードするという手段を採用し、選択
的に利用することとした。
Further, in parallel with claim 2, the input key is provided with an interruption key, the progress of the game is interrupted by the operation of the interruption key during the game, and an arbitrary password at the time of interruption is inputted from the input key. Then, the method of uploading to the host computer was adopted and it was decided to selectively use it.

【0009】[0009]

【作用】ホストコンピュータとゲーム装置とはオンライ
ンで接続可能となっており、回線が接続された状態でゲ
ーム装置からホストコンピュータをアクセスし、指定し
たゲームプログラムのダウンロードをリクエストする。
またゲーム装置はCPUおよびその周辺機器で構成され
ているが、料金投入器から投入された料金のカウント料
に応じてゲームの遊戯量などを決定する。入力キーはゲ
ームの種類を決定したり、希望する時点でゲームを中断
するための機能を有している。
The host computer and the game device can be connected online, and the host device is accessed from the game device while the line is connected to request the download of the specified game program.
Although the game device is composed of a CPU and its peripheral devices, the play amount of the game and the like are determined in accordance with the count fee of the fee inserted from the fee inserter. The input key has a function of determining the type of game and interrupting the game at a desired time.

【0010】入力キーに設けられた中断キーの操作によ
って、ゲームが中断すると同時に、1つの手段としては
プログラム側から遊戯者に向かってその中断時のパスワ
ードが表示され、別の手段としては中断キーの操作に従
ってホストコンピュータを再びアクセスし、遊戯者の適
当なキー入力をホストコンピュータ側でセーブするとい
う作用を行うものである。
At the same time as the game is interrupted by the operation of the interrupt key provided on the input key, the password at the time of interrupt is displayed from the program side to the player as one means, and the interrupt key as another means. The host computer is accessed again in accordance with the operation (1) to save the player's appropriate key input on the host computer side.

【0011】[0011]

【実施例】以下、本発明の一実施例を添付した図面に従
って詳述する。図1において1は公知のデジタル回線
網、2はホストコンピュータ、3は業務機端末である。
ホストコンピュータ2には多数のゲームプログラムが格
納されており、それぞれが識別符号を付されている。ま
た、業務機端末3はテーブル上面からディスプレイを眺
める構造であっても、ディスプレイが直立した構造であ
っても任意である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described below in detail with reference to the accompanying drawings. In FIG. 1, 1 is a known digital network, 2 is a host computer, and 3 is a business machine terminal.
The host computer 2 stores a large number of game programs, each of which is provided with an identification code. The business device terminal 3 may have a structure in which the display is viewed from the top of the table or a structure in which the display is upright.

【0012】次に、業務機端末3は、CPU4、ダウン
ロードしたゲームプログラムを格納するRAM5、テン
キーあるいは必要なアルファベットキーで構成した入力
キー6、ゲーム内容を表示するためのディスプレイ7、
デジタル回線を制御するためのNCU8、機器使用料を
徴収するためのコイン投入器9によって構成されてい
る。なお、CPU4と他の周辺機器間にはハードウエア
としてインタフェイスが介在しているが、説明の簡素化
のため省略している。そして、業務機端末3に電源を投
入すればCPU4に予め書き込まれたプログラムによっ
て初期画面が表示された状態になり、遊戯者の操作待ち
となる。
Next, the business machine terminal 3 has a CPU 4, a RAM 5 for storing the downloaded game program, an input key 6 composed of ten keys or necessary alphabet keys, a display 7 for displaying the game contents,
It is composed of an NCU 8 for controlling a digital line and a coin slot 9 for collecting a device usage fee. Although an interface is provided as hardware between the CPU 4 and other peripheral devices, it is omitted for simplification of description. Then, when the business machine terminal 3 is turned on, the initial screen is displayed by the program previously written in the CPU 4, and the player waits for the operation.

【0013】このように構成した機器を用いて遊戯を行
う一例を示せば、先ず初期画面の状態でエントリー料と
して硬貨1枚をコイン投入器9に投入すれば、デジタル
回線網1を介して業務機端末3に設置されたNCU8か
らホストコンピュータ2を呼出し、回線の接続を行う。
続いてホストコンピュータ2をアクセスし、ゲームメニ
ューをダウンロードしてディスプレイ7に一覧表の形態
で表示する。この場合、全ゲームの遊戯料が統一単価で
あれば上記エントリー料に1回分の遊戯料を含めること
が可能であるが、ゲームの種類によって遊戯料が異なる
場合には、追加の料金が同じく表示される。そして希望
するゲームを入力キー6で選択すれば、追加料金が必要
であればその旨がディスプレイに表示され、追加を要し
ないときには即座にホストコンピュータ2をアクセスし
て対応するゲームプログラムがダウンロードされ、RA
M5に書き込まれる。なお、ここではコイン投入器9の
構成として百円硬貨を1枚投入し、必要であれば次の硬
貨を追加で投入することとしたが、コイン投入器9に替
えて料金投入器とし、たとえば千円札を投入した場合に
は10カウント分の遊戯を可能とし、遊戯を進めるに従
って金額分のカウントダウンをするようにしてもよい。
このようにしてゲームプログラムをダウンロードした後
は、回線が自動的に切断され、RAM5に書き込んだデ
ータ内容に従ってゲームを行うことができる。なお、回
線の接続時間が長くなると回線使用料が嵩むので、ゲー
ムメニューが表示された後一定時間内に入力キー6を操
作しなかったときには、自動的に回線を切断するように
することもある。
To give an example of playing a game using the device configured as above, first insert one coin into the coin inserter 9 as an entry fee in the state of the initial screen, and then work through the digital network 1. The NCU 8 installed in the machine terminal 3 calls the host computer 2 to connect the line.
Then, the host computer 2 is accessed to download the game menu and display it on the display 7 in the form of a list. In this case, if the play fee for all games is a uniform unit price, the entry fee can include one play fee, but if the play fee varies depending on the type of game, the additional fee is also displayed. To be done. Then, when the desired game is selected by the input key 6, the fact that an additional fee is required is displayed on the display, and when the additional fee is not required, the host computer 2 is immediately accessed to download the corresponding game program, RA
Written to M5. In addition, although one coin of 100 yen is inserted as the structure of the coin inserter 9 and the next coin is additionally inserted if necessary, the coin inserter 9 is replaced with a charge inserter, for example, When a 1,000-yen bill is thrown in, the game for 10 counts may be made possible, and the amount of money may be counted down as the game progresses.
After downloading the game program in this way, the line is automatically disconnected and the game can be played according to the data content written in the RAM 5. It should be noted that if the line connection time becomes long, the line usage fee will increase, so the line may be automatically disconnected when the input key 6 is not operated within a certain time after the game menu is displayed. ..

【0014】続いて、上述したような手順によって選択
したゲームがシューティングゲームなどのように長時間
を要するものでない場合には、そのゲームプログラムの
終了によって再び初期画面に戻るだけでよい。ところ
が、ロールプレイングゲームなどのように長時間を要す
るゲームの場合には、一定時間ごとの追加料金体系も併
用する。即ち、たとえばCPU4の内部クロックを利用
して単位時間を演算し、一定の時間を経過すれば追加料
金の投入を促し、追加料金がなければその時間の経過と
同時にゲームを中断する。この中断から一定時間はプロ
グラムの進行にポーズをかけ、さらにここから決められ
た時間内に追加料金の投入があればポーズを解除してゲ
ームを再開することも自由である。
Subsequently, when the game selected by the above-mentioned procedure does not require a long time like a shooting game, it is only necessary to return to the initial screen again by ending the game program. However, in the case of a game that requires a long time such as a role-playing game, an additional fee system for each fixed time is also used. That is, for example, the internal clock of the CPU 4 is used to calculate a unit time, and when a certain time has elapsed, the additional charge is prompted, and if there is no additional charge, the game is interrupted at the same time. It is also possible to pause the program progress for a certain period of time after this interruption, and cancel the pause and restart the game if an additional fee is paid within the time determined from here.

【0015】ところで、ゲームの完結に長時間を要する
場合には、遊戯者は自発的にゲームを中断したいことも
多い。しかし従来では業務機で自発的にゲームを中断す
ることは終了と同じであり、同じところから再開するこ
とは不可能である。本実施例では入力キー6に設けられ
た中断キーによって強制的にゲームを中断することがで
きるようにし、この場合には中断時のパスワードを表示
することとした。そして、このパスワードの取り扱いを
2つの別個の手段によって行っている。第1の実施例は
業務機端末3の内部で処理する手段である。即ちホスト
コンピュータ2からゲームプログラムがダウンロードさ
れるときに、中断時のアドレスによってパスワードをデ
ィスプレイに表示するようにし、遊戯者はこれを覚えて
おいて次回の遊戯ではゲーム開始時にパスワード入力を
行うものである。これは比較的データ量の少ないゲーム
や料金が低額なゲームなどに適している。一方、第2の
実施例は、ゲームを中断した場合には遊戯者側からパス
ワードを指定し、このパスワードと共に中断時のゲーム
プログラムのアドレスをホストコンピュータにアップロ
ードしてセーブしておくものである。この手段を採用す
ればより高性能のホストコンピュータを必要とするが、
非常に高額な遊戯料を必要とするゲームなどでは有効な
手段である。但しパスワードの登録が長期にわたるとき
にはホストコンピュータ2の処理能力を低下させる一因
となるので、ホストコンピュータ側で特定期間が経過す
れば消去するようにしてもよい。また、これに替えて遊
戯者ごとに識別符号(ID)を付与しておき、パスワー
ドの登録の際には先ずIDを入力し、このIDと関連づ
けてパスワードの登録を一定数だけ許可するようにする
こともある。
By the way, when a game requires a long time, the player often wants to spontaneously interrupt the game. However, in the past, voluntarily interrupting the game with a business machine is the same as ending, and it is impossible to restart from the same place. In this embodiment, the game can be forcibly interrupted by the interruption key provided on the input key 6, and in this case, the password at the time of interruption is displayed. Then, the handling of this password is performed by two separate means. The first embodiment is a means for processing inside the business machine terminal 3. That is, when the game program is downloaded from the host computer 2, the password is displayed on the display by the address at the time of interruption, and the player remembers this and inputs the password at the start of the game in the next game. is there. This is suitable for games with a relatively small amount of data and low-priced games. On the other hand, in the second embodiment, when the game is interrupted, a password is specified by the player, and the address of the game program at the time of interruption is uploaded to the host computer and saved together with this password. If this method is adopted, a higher performance host computer is required,
This is an effective means for games that require extremely high play fees. However, if the password is registered for a long period of time, it will be a cause of lowering the processing capability of the host computer 2, so it may be deleted on the host computer side after a specified period. Further, instead of this, an identification code (ID) is given to each player, and when registering a password, the ID is first input, and a certain number of password registrations are permitted in association with this ID. There are also things to do.

【0016】[0016]

【発明の効果】本発明では上述したような手段を採用し
たので、ROMボードなどを差し替えるような作業なし
で、1台の装置によって複数のゲームのうちから任意の
ゲームを行うことができる。またホストコンピュータか
らオンラインによってゲームプログラムが提供されるの
で、新ゲームの提供も非常に容易である。従って遊戯者
は1台の装置を確保すれば自分の好みのゲームを行うこ
とができるので、従来のように特定の種類の装置に人気
が集中することなく、分散して遊戯を提供することがで
きるので、営業収益の歩留りを向上させることが可能と
なった。
Since the present invention employs the above-described means, any one of a plurality of games can be played by one device without the work of replacing the ROM board or the like. In addition, since a game program is provided online from the host computer, it is very easy to provide a new game. Therefore, a player can play his / her favorite game by securing one device, so that the game can be distributed in a distributed manner without the popularity of a particular type of device as in the past. As a result, it has become possible to improve the yield of operating revenue.

【0017】また、ゲーム時間が長い場合には遊戯者が
任意の時点で中断キーを操作するだけで強制的にゲーム
を中断することができ、その場合にはプログラム側から
表示されるパスワードを次回の遊戯に際して入力するだ
け、あるいは遊戯者が任意のパスワードを決定すればや
はり次回の遊戯では中断時点から再開することができ
る。従って、従来は業務機では不都合とされていたロー
ルプレイングゲームであっても採用することができ、提
供可能なゲームの種類を増やすことができた。
Further, if the game time is long, the player can forcibly interrupt the game by operating the interrupt key at an arbitrary time. In that case, the password displayed from the program side will be displayed next time. Of the game, or if the player decides an arbitrary password, the game can be resumed from the interruption point in the next game. Therefore, even a role-playing game that has been conventionally considered inconvenient for a business machine can be adopted, and the types of games that can be provided can be increased.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明装置をホストコンピュータと接続した一
例のブロック図、
FIG. 1 is a block diagram of an example in which the device of the present invention is connected to a host computer,

【図2】本発明装置の概略ブロック図である。FIG. 2 is a schematic block diagram of the device of the present invention.

【符号の説明】[Explanation of symbols]

1 デジタル回線網 2 ホストコンピュータ 3 業務機端末 4 CPU 5 RAM 6 入力キー 7 ディスプレイ 8 NCU8 9 コイン投入器 1 Digital Line Network 2 Host Computer 3 Business Machine Terminal 4 CPU 5 RAM 6 Input Key 7 Display 8 NCU8 9 Coin Inserter

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】複数のゲームプログラムをデータベースと
して格納したホストコンピュータに電話回線を介して接
続されるゲーム装置であって、プログラムに従って演算
し、周辺機器を制御するCPUと、ゲーム内容を表示す
るディスプレイと、ダウンロードされるデータを書き込
むRAMと、上記ホストコンピュータからダウンロード
されたゲームメニューから必要なゲームを選択する他、
各種の操作を行う入力キーと、それぞれのゲームに応じ
た料金を投入するための料金投入器と、電話回線を制御
するNCUとからなることを特徴とするオンラインを利
用したゲーム装置。
1. A game device connected to a host computer, which stores a plurality of game programs as a database, via a telephone line, the CPU performing arithmetic operations according to the programs and controlling peripheral devices, and a display for displaying game contents. In addition to selecting the required game from the RAM for writing the downloaded data and the game menu downloaded from the host computer,
An online game device comprising an input key for performing various operations, a charge inserter for inserting a charge according to each game, and an NCU for controlling a telephone line.
【請求項2】入力キーには中断キーを備え、ゲーム途中
における上記中断キーの操作によってゲームの進行を中
断すると共に、中断時のパスワードをディスプレイに表
示する請求項1記載のオンラインを利用したゲーム装
置。
2. An online game according to claim 1, wherein the input key includes an interruption key, and the progress of the game is interrupted by operating the interruption key during the game, and the password at the time of interruption is displayed on the display. apparatus.
【請求項3】入力キーには中断キーを備え、ゲーム途中
における上記中断キーの操作によってゲームの進行を中
断すると共に、中断時の任意のパスワードを上記入力キ
ーから入力してホストコンピュータにアップロードする
請求項1記載のオンラインを利用したゲーム装置。
3. An input key is provided with an interrupt key, and the progress of the game is interrupted by operating the interrupt key in the middle of the game, and an arbitrary password at the time of interrupt is input from the input key and uploaded to the host computer. A game device using the online according to claim 1.
JP4069560A 1992-02-18 1992-02-18 Game device utilizing on-line Pending JPH05228259A (en)

Priority Applications (10)

Application Number Priority Date Filing Date Title
JP4069560A JPH05228259A (en) 1992-02-18 1992-02-18 Game device utilizing on-line
AU33121/93A AU672770B2 (en) 1992-02-18 1993-02-17 Computer game device
CA002089774A CA2089774C (en) 1992-02-18 1993-02-18 Computer game device
EP93102618A EP0556840B1 (en) 1992-02-18 1993-02-18 Computer game device
ES93102618T ES2148187T3 (en) 1992-02-18 1993-02-18 COMPUTER GAMES DEVICE.
CN93103438A CN1046808C (en) 1992-02-18 1993-02-18 Computer game device
DE69329160T DE69329160T2 (en) 1992-02-18 1993-02-18 Computerized gaming device
KR1019930002271A KR100301393B1 (en) 1992-02-18 1993-02-18 Computer game equipment
EP99116368A EP0962900A3 (en) 1992-02-18 1993-02-18 Computer game device
US08/367,686 US5547202A (en) 1992-02-18 1994-12-30 Computer game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4069560A JPH05228259A (en) 1992-02-18 1992-02-18 Game device utilizing on-line

Publications (1)

Publication Number Publication Date
JPH05228259A true JPH05228259A (en) 1993-09-07

Family

ID=13406265

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4069560A Pending JPH05228259A (en) 1992-02-18 1992-02-18 Game device utilizing on-line

Country Status (2)

Country Link
JP (1) JPH05228259A (en)
KR (1) KR100301393B1 (en)

Cited By (9)

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Publication number Priority date Publication date Assignee Title
WO1999054010A1 (en) * 1998-04-16 1999-10-28 Sony Computer Entertainment Inc. Recording medium and entertainment system
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KR20030063823A (en) * 2002-01-24 2003-07-31 오동섭 Arcade game network interface apparatus and the game method which it uses
US6719634B2 (en) 1998-08-26 2004-04-13 Hitachi, Ltd. IC card, terminal device and service management server
JP2004355332A (en) * 2003-05-29 2004-12-16 Kyocera Communication Systems Co Ltd Log-in management system and its method
US7483988B2 (en) 2000-03-09 2009-01-27 International Business Machines Corporation Information transmission method and system
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Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1999054010A1 (en) * 1998-04-16 1999-10-28 Sony Computer Entertainment Inc. Recording medium and entertainment system
US6488586B1 (en) 1998-04-16 2002-12-03 Sony Computer Entertainment Inc. Recording medium and entertainment system
US6913537B2 (en) 1998-04-16 2005-07-05 Sony Computer Entertainment Inc. Recording medium and entertainment system
US6719634B2 (en) 1998-08-26 2004-04-13 Hitachi, Ltd. IC card, terminal device and service management server
JP2000116943A (en) * 1998-10-16 2000-04-25 Sega Enterp Ltd Game device
US7483988B2 (en) 2000-03-09 2009-01-27 International Business Machines Corporation Information transmission method and system
KR20030063823A (en) * 2002-01-24 2003-07-31 오동섭 Arcade game network interface apparatus and the game method which it uses
JP2004355332A (en) * 2003-05-29 2004-12-16 Kyocera Communication Systems Co Ltd Log-in management system and its method
JP2010519970A (en) * 2007-03-01 2010-06-10 シーエフピーエイチ, エル.エル.シー. Game using luck element or event simulation
JP2012254321A (en) * 2007-03-01 2012-12-27 Cfph Llc Game with chance element or event simulation
US10026259B2 (en) 2007-03-01 2018-07-17 Cfph, Llc Game simulation
US10127763B2 (en) 2007-03-01 2018-11-13 Cfph, Llc Game simulation
US10818131B2 (en) 2007-03-01 2020-10-27 Cfph, Llc Game simulation
US11651647B2 (en) 2007-03-01 2023-05-16 Cfph, Llc Game simulation
US8932131B2 (en) 2007-10-09 2015-01-13 Cfph, Llc Game with chance element or event simulation
US10380835B2 (en) 2007-10-09 2019-08-13 Cfph, Llc Game with chance element or event simulation
US11217063B2 (en) 2007-10-09 2022-01-04 Cfph, Llc Game with chance element or event simulation

Also Published As

Publication number Publication date
KR100301393B1 (en) 2001-10-22
KR930018409A (en) 1993-09-21

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