KR20110036315A - Membership joining system of online game and method thereof - Google Patents

Membership joining system of online game and method thereof Download PDF

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Publication number
KR20110036315A
KR20110036315A KR1020090093907A KR20090093907A KR20110036315A KR 20110036315 A KR20110036315 A KR 20110036315A KR 1020090093907 A KR1020090093907 A KR 1020090093907A KR 20090093907 A KR20090093907 A KR 20090093907A KR 20110036315 A KR20110036315 A KR 20110036315A
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KR
South Korea
Prior art keywords
game
account
online game
information
client
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KR1020090093907A
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Korean (ko)
Inventor
신유철
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주식회사 엔씨소프트
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Priority to KR1020090093907A priority Critical patent/KR20110036315A/en
Publication of KR20110036315A publication Critical patent/KR20110036315A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Abstract

PURPOSE: A membership joining system for an online game and a method thereof are provided to access an online game without generating an account through a special website so that a user may enjoy the online game to a certain game level. CONSTITUTION: If account information is not inputted, an access processor(110) performs access process by generating a temporary account. An online game processor(120) provides a game client(200) with an online game server through the Internet. If the game client satisfies the specific condition of the online game, a member registration information collector(130) requests the input of the membership joining information from the game client. An account information storage unit stores the account including the online game progressing information.

Description

Membership system and method of online game {MEMBERSHIP JOINING SYSTEM OF ONLINE GAME AND METHOD THEREOF}

The present invention relates to an online game membership system and method for accessing an online game without creating an account through a web site, but creating an account in the online game when certain conditions are satisfied.

Thanks to the expansion of the Internet infrastructure, many gamers have come to play online games using computing devices such as personal computers.

Recently, large-scale online games with tens of thousands of concurrent users have appeared, and MMORPG (Massive Multiplayer Online Roleplaying Game) has gained great popularity.

Most Online Game Providers, on the other hand, offer a variety of games, from casual games to MMORPGs, not just one online game.

However, in the case of online games, unlike stand-alone games, gamers can create an account when they connect to the server to save the progress of the online game. Each online game must have a separate account. This can be cumbersome as well as forgetting your username and password, so it's common to consolidate your account in the form of a Game Portal site.

Therefore, in order to enjoy online games, especially MMORPGs, access the website operated by the online game provider, create an account, pay for the online game, and then access the online game server using the created account information. Enjoying the game is the order.

However, given the fact that a variety of games are pouring out, gamers tend to find a game that suits their tastes, and if it is not their taste, they are quickly proved. Therefore, even if you are a gamer who wants to play online games, if you create an account and pay for it before you can access the online game, you will not be used to the game, but will be interested in the game before you know it. There is a risk of folding.

Therefore, it is required to prepare a new account creation method that allows the gamers to enjoy the online game to a certain extent and prepare the opportunity to become accustomed by allowing them to enjoy the online game to some extent even without a separate account. .

The present invention has been made in order to solve the problems of the prior art as described above, it is possible to proceed to the online game without inputting the account information, but the input of the information for the creation of the account in the online game when certain conditions are satisfied Its purpose is to provide an online game membership system that allows you to create an account and continue playing online games.

In the online game membership system according to an embodiment of the present invention for achieving the above object, if the account information is input when the game client 200 is connected through the Internet, the access processing for the corresponding account, but the account A connection processing unit which performs a connection process by creating a temporary account when information is not inputted;

An online game processor that provides an online game service to the game client 200 connected through the Internet;

A membership registration information collecting unit for suspending the online game service and requesting input of membership registration information to the game client 200 when the game client 200 connected to the temporary account satisfies a predetermined condition on the online game;

Receives and stores the game client 200 account information generated through the web server 300 from the web server 300, the membership registration information of the game client 200 connected to the temporary account to the membership registration information collection unit And an account information storage unit for generating and storing an account including the input member registration information and the online game progress information through the temporary account of the game client 200 when inputted.

On the other hand, the online game membership system according to an embodiment of the present invention for achieving the above object, if the account information is input when the game client 200 is connected through the Internet to perform the connection processing for the account; A connection processing unit which performs a connection process by creating a temporary account when no account information is input;

An online game processor that provides an online game service to the game client 200 connected through the Internet;

When the online game service is provided to the game client 200 connected to the temporary account, the user is guided to input predetermined information during the online game progress, and when the predetermined condition on the online game is satisfied, the game game 200 is suspended and the game client 200 is suspended. A subscription information collection unit which generates subscription information using information input on the online game and queries whether the game client 200 is confirmed;

Receives and stores the game client 200 account information generated through the web server 300 from the web server 300, the game client 200 confirms the membership registration information generated by the member registration information collection unit Or an account information storage unit for creating and storing an account including the membership registration information and the online game progress information through the temporary account of the game client 200 when modified or modified.

On the other hand, in the method of joining the online game according to an embodiment of the present invention for achieving the above object, when the game client 200 is connected to the game server 100 through the Internet game server 100 is the game Requesting for inputting account information on a screen of the client 200;

When the game client 200 wants to play an online game without inputting account information, the game server 100 creates a temporary account and uses the generated temporary account to play the online game with the game client 200. Step 120 of providing a service;

Step 130 of suspending the provision of the online game service and requesting input of membership information on the screen of the game client 200 when a predetermined condition is satisfied while providing the online game service using a temporary account;

Step 140, an account is created and stored using the membership registration information received from the game client 200 and online game progress information through a temporary account of the game client 200; And

And a step 150 of resuming the provision of the suspended online game service using the generated account by the game server 100.

On the other hand, the online game membership registration method according to an embodiment of the present invention for achieving the above object is the game server 100 when the game client 200 is connected to the game server 100 through the Internet Step 210 for requesting input of account information on the screen of the game client 200;

When the game client 200 wants to play an online game without inputting account information, the game server 100 creates a temporary account and uses the generated temporary account to play the online game with the game client 200. Step 220 of providing a service;

Step 230 of inducing to input predetermined information to the game client 200 a plurality of times in an online game when providing an online game service using a temporary account;

A step 240 for suspending the online game service when the information input in the step 230 is sufficient for generating the membership registration information of the client 200 and satisfies a predetermined condition in the online game progress;

Step 250 of generating membership registration information for the game client 200 by using the received information and querying whether the membership registration information generated on the screen of the game client 200 is checked;

Step 260 of generating and storing an account of the game client 200 by using the confirmed or modified membership information when the game client 200 is confirmed or corrected;

And step 270 of resuming the provision of the suspended online game service using the created account.

According to the present invention as described above, it is possible to access the online game and enjoy the game to a certain level without creating an account through a separate website such as a game portal, so that gamers become accustomed to the online game and pay attention. The effect is to provide an opportunity to have.

In addition, since online game providers have more customer access, they can secure competitiveness in entering the initial market compared to their competitors.

Hereinafter, with reference to the accompanying drawings will be described in detail the configuration of the membership system of the online game according to the present invention.

1 is a network diagram illustrating a connection relationship between a plurality of game clients 200 connected to a game server 100 and a web server 300 through the Internet.

The game server 100 provides an online game service so that a plurality of game clients 200 simultaneously connected through the Internet can enjoy an online game. The provision of an online game service is provided so that users can download and install software and updates for online game execution, and provide information related to the characters and game progress of other game clients 200 while the online game is executed and display them on the screen. By doing so, online game play is possible.

The game client 200 refers to a client program of an online game that allows a user to enjoy an online game by accessing the game server 100 through the Internet and receiving various data for the online game.

In general, online games are often executed in a personal computer environment with Internet access, and thus, the game client 200 may be software that can be installed on a personal computer. It may be running on a platform such as Personal Data Assistant. In particular, with the convergence trend of computing devices, the walls of the platform are technically falling down.

A user executes the game client 200 on a computing device such as a personal computer, and the executed game client 200 can access the game server 100 through the Internet to simultaneously enjoy online games with multiple users.

Meanwhile, the web server 300 is a server for hosting a web site, and a user connects to the web server 300 using a separate web browser installed on a personal computer. Create an account for your online game.

Normally, in order to access the game server 100 and play an online game, the user must enter his or her account by entering login information such as an ID and password, and such an online game account is not created by accessing the game server 100. After accessing the web server 300 using a separate web browser, the web server 300 is generated.

Payment of fees for online game services is also generally made on the website. This is because online-game service providers often provide a large number of online games, thus eliminating the inconvenience of creating an account for each game. This is to maximize user convenience by using the infrastructure already built on the web.

As such, when the user accesses the web server 300 using a web browser and creates an account on the web site, the game server 100 obtains and stores information about an account created in cooperation with the web server 300. .

The information about the account is an ID and password for logging in, and when the user accesses the game server 100 using the game client 200, the user inputs the generated ID and password to his account of the game server 100. Will be connected. Thereafter, information such as characters, items, and game money generated on the online game is stored in the account, and the next time the user accesses the details stored in the account, the online game can be continued from the latest state.

Figure 2 is a functional block diagram illustrating the configuration of an online game membership system according to the present invention, Figure 3 is a screen example showing a state that the online game proceeds with a temporary account without inputting the account information.

The membership system of the online game shown in FIG. 2 is implemented in the game server 100, and the connection processing unit 110, the online game processing unit 120, the membership registration information collecting unit 130, and the account information storage unit 140 are provided. And a charging processing unit 150.

After the game client 200 accesses the game server 100 through the Internet, in order to proceed with an online game, the user must input account information including an ID and a password. When such account information is input, the access processing unit 110 The game client 200 is connected to the corresponding account to play the online game.

At this time, if you want to enjoy the online game without omitting the input of the account information, such as the case of the game client 200 screen shown in Figure 3, the user does not have an account yet, press the "start a new" button to enter the account information Allows you to start online games without having to.

To this end, the connection processing unit 110 generates a temporary account when the "new start" button is pressed on the screen of the game client 200, that is, when the input of account information is omitted, thereby allowing the game client 200 to generate a temporary account. Allows you to play online games using your account. In this case, the user can eliminate the hassle of creating a separate account on the website.

Meanwhile, the online game processor 120 provides an online game service to the game client 200 connected through the Internet. The game client 200 may resume the game from a recent state by reading the connected account information. Make sure

However, as described above, when access is made using a temporary account, since there is no information stored in the account in relation to the progress of the online game, the game may be started from the beginning.

On the other hand, the membership registration information collecting unit 130 collects the necessary information, that is, the membership registration information on the online game necessary for the creation of the account from the game client 200 connected to the temporary account in this way. In other words, while processing the online game with a temporary account in the absence of an account, collect information for creating an account from the user on the online game.

The account information storage unit 140 receives and stores the game client 200 account information generated through the web server 300 from the web server 300, and the game client 200 accesses the game server 100. Each time the online game is resumed from the latest stored state by using the stored account information, in addition to using the member registration information collected by the member registration information collecting unit 130 from the game client 200 connected through the temporary account. The account of the game client 200 may be newly created.

In the case of newly creating an account, the game client 200 stores the online game progress status (character type, level, experience value, quest, etc.) progressed as a temporary account in the newly created account.

This allows the user to play online games without creating a separate account on the website, and saves the newly created account without losing the details of the temporary account by entering the membership information in the online game. The next time you connect, you will be able to resume your online game from the saved state.

On the other hand, in general, the billing processing unit 150 checks whether the payment of the fee for the game client 200 account is made, and if the payment of the fee is not made, the provision of the online game service by the online game processing unit 120 is performed. Handle to stop.

Payment of the fee is generally made through a method such as a credit card or a mobile phone payment by accessing the web site. When the payment is made in the state of being connected to the web server 300, the game server 100 for the account Acquisition of payment information (may be obtained directly from the web server 300, or may be obtained from the payment agency server) to provide the online game service for a certain period of time, for a certain period of time depending on the payment conditions. .

However, if the account is created by receiving the membership registration information from the game client 200 connected to the temporary account, the payment of the fee is not made for the account. Nevertheless, the billing processing unit 150 is the online game processing unit ( 120 does not stop the online game service. This is because the user's interest can be greatly reduced if the online game service is suspended because the payment was not made immediately after the account was created.

However, it is desirable to induce a payment by placing a certain functional limitation in the online game. The predetermined functional limitation refers to a limitation related to the progress of the game, such as restricting the user from moving out of a specific area on the map in the online game or restricting the character's level from being raised anymore.

On the other hand, the billing processing unit 150 may request the user to pay the bill by displaying a message requesting a payment on the screen of the game client 200.

On the other hand, the member registration information collecting unit 130 may be divided into two ways to collect the membership information on the online game, first, the progress of the online game when the progress of the online game using a temporary account reaches a certain stage Stop, and enter the registration information on the online game screen, the second, the non-player character (NPC) and the player character (player character) dialogue on the content of the online game during the progress of the online game using a temporary account It is a method to induce the natural input of information for account creation such as ID or password when an event occurs in the process or game.

4 is an exemplary screen illustrating a mode of requesting input of membership information in an online game by a first method.

The membership information collecting unit 130 causes the online game processing unit 120 to suspend the provision of the online game service when the game client 200 connected to the temporary account satisfies a predetermined condition on the online game. On the screen of the client 200, a request for inputting member registration information is shown in FIG.

The predetermined condition is, for example, when the in-game level of the character in the newly created online game connected to the temporary account reaches a certain value, or the total game play time progressed to the temporary account reaches a certain time. This means that the progress of the online game reaches a certain stage.

After playing the online game with a temporary account without skipping the account information and becoming familiar with the operation and contents of the online game, it is expected that interest and interest in the online game will increase. If you want to play, you may not be required to create an account by asking to create an account.

As illustrated in FIG. 4, when a user inputs information for creating an account including an ID and a password, that is, membership registration information, the membership registration information collecting unit 130 uses the received information to create an account of the game client 200. Create a new one.

Thereafter, the game client 200 stores the history of the online game as a temporary account immediately before account creation in the generated account.

On the other hand, when the account is created, the online game processor 120 resumes the provision of the online game service from the point of suspension.

6 is an exemplary screen illustrating an example of importing membership registration information during an online game according to a second method.

The membership information collecting unit 130 induces the game client 200 connected to the temporary account to naturally input predetermined information while the online game is in progress, and the online game processing unit when sufficient information for creating an account is input. Allowing 120 to suspend the provision of the online game service, and generate information for creating an account, that is, registration information using previously inputted information, and then, as shown in FIG. As shown in the registration information generated on the screen of the game client 200, it is possible to create an account as it is to obtain confirmation of the game client 200.

Inducing the input of predetermined information during the progress of the online game, for example, as shown in FIG. 6 (a) is a player operated by the non-player character (NPC) and the game client 200 in the online game. During the conversation of a player character, information such as a player's name may be input, or information required for creating an account may be requested one by one when various events in the game included in the contents of an online game are performed.

When the online game progresses to a certain extent, the game client 200 naturally inputs a series of combinations of names, numbers, and alphabets in the game contents, and the membership registration information collecting unit 130 creates an account using the received information. Done.

That is, the membership registration information collecting unit 130 is information necessary for creating an account as shown in (b) of FIG. 6, the "aion_player" input from the user of the game client 200 as shown in (a) of FIG. The ID is automatically replaced, and the remaining information required for creating an account is also filled in as shown in FIG.

Thereafter, when the user of the game client 200 presses the "OK" button, the account is created as it is, or after modifying some of the contents and pressing "OK", the account is created as the modified contents.

As a result, the membership information collecting unit 130 creates a new account of the game client 200, and stores the details of the game client 200 immediately proceeding to create an online game as a temporary account in the created account. .

On the other hand, when the account is created, the online game processor 120 resumes the provision of the online game service from the point of suspension.

Hereinafter, a method of registering an online game according to an embodiment of the present invention will be described in detail with reference to FIGS. 4 and 5.

5 is a flowchart illustrating a time series of a method for registering an online game according to an embodiment of the present invention.

First, when the game client 200 accesses the game server 100 through the Internet, the game server 100 requests input of account information on the screen of the game client 200 (S110).

Thereafter, when the game client 200 attempts to play an online game without inputting account information (in the example of FIG. 3, when the user presses a "start new" button), the game server 100 creates a temporary account. In operation S120, an online game service is provided to the game client 200 using the generated temporary account.

On the other hand, when providing the online game service using the temporary account, if the predetermined condition is satisfied, the provision of the online game service is suspended and requests for input of membership information on the screen of the game client 200 (S130).

In this case, the satisfaction of the predetermined condition means that the online game has reached a certain stage. For example, the level of a character in the online game newly created through the temporary account reaches a predetermined value or the total playing time of the online game is decreased. The case where the predetermined value is reached can be considered.

Thereafter, when the game client 200 inputs the membership registration information as shown in FIG. 4, the game server 100 creates an account using the received membership registration information, and the game client 200 is created in the generated account. ) Stores the online game progress information through the temporary account (S140).

The online game progress information includes various information related to the progress of the online game generated in the online game, for example, information stored in the account such as the level and type of the character, the item holding status, the game money, and the experience value.

When the account is created as described above, the game server 100 resumes the provision of the suspended online game service, and the game client 200 processes the online game using the account created in step S140 (step S140). S150).

On the other hand, since payment for the online game service has not been made even after the account is created, it is desirable to place some functional restrictions of the online game service until the payment is made.

Then, if there is an online game service fee payment of the game client 200, the functional restrictions on the game client 200 are released (S160).

Meanwhile, hereinafter, a method for registering an online game according to this embodiment of the present invention will be described in detail with reference to FIGS. 6 and 7.

Fig. 7 is a flowchart illustrating in time series a method for registering an online game according to this embodiment of the present invention.

As shown in FIG. 7, first, when the game client 200 accesses the game server 100 through the Internet, the game server 100 requests input of account information on the screen of the game client 200 (S210). .

Then, if the game client 200 skips input of account information and wants to play an online game, the game server 100 creates a temporary account and uses the generated temporary account to play the online game with the game client 200. Provide a service (S220).

On the other hand, the game server 100 induces the game client 200 to enter the information necessary for the creation of the account naturally a number of times in the online game during the online game through the temporary account (S230).

Inducing the input of information within an online game means that instead of explicitly asking for the information required to create an account, the gamer enters his or her name or other information in the context of the online game. For example, when a non-player character (NPC) in an online game and a character in an online game of a gamer communicate with each other, the user may input predetermined information in the dialogue content.

Thereafter, if it is determined that the information received a plurality of times is sufficient for account creation of the client 200, the online game service is suspended (S240). Even if it is determined that sufficient information has been entered for account creation, instead of suspending the provision of online game services immediately, it is possible to prevent the rapid fall of interest in the online game by waiting until the in-game progress reaches a certain level.

On the other hand, the game server 100 generates the registration information for the game client 200 by using the received information and generate on the screen of the game client 200 as shown in (b) of FIG. Query whether or not to check the registered membership information (S250).

At this time, when the user presses the "OK" button on the screen of the game client 200 or after pressing the "OK" button, the game server 100 uses the confirmed or modified membership information, the game client ( Create and save an account of 200) (S260) and store the online game progress information through the temporary account of the game client 200 in the created account.

When the account is created in this way, the game server 100 resumes the provision of the suspended online game service (S270).

On the other hand, since the payment for the online game service was not made even after the account was created, it is desirable to place some functional restrictions of the online game service until the payment is made. If there is an online game service fee payment of the game client 200, The functional restrictions on the game client 200 are released (S280).

Although the present invention has been described in detail with reference to some embodiments, the present invention is not limited to these embodiments and can be freely modified and practiced within the scope of the technical idea described in the claims.

1 is a network diagram illustrating a connection relationship between a game client and a game server.

Figure 2 is a functional block diagram showing the configuration of the subscription system of the online game according to the present invention,

3 is a screen example showing a mode of accessing an online game with a temporary account without inputting account information.

4 is an exemplary screen illustrating a request for inputting membership information in an online game.

5 is a flowchart illustrating a time series illustrating a method for registering an online game according to an embodiment of the present invention.

6 is an exemplary screen illustrating an example of importing membership registration information in the course of an online game.

Fig. 7 is a flowchart illustrating in time series a method for registering an online game according to this embodiment of the present invention.

<Explanation of symbols for the main parts of the drawings>

100: Game Server

110: connection processing unit 120: online game processing unit

130: membership information collection unit 140: account information storage unit;

150: billing processing unit

200: game client

300: web server

Claims (22)

An access processing unit for performing access processing for the corresponding account when the account information is input when the game client 200 is connected through the Internet, and creating a temporary account if the account information is not input; An online game processor that provides an online game service to the game client 200 connected through the Internet; A membership registration information collecting unit for suspending the online game service and requesting input of membership registration information to the game client 200 when the game client 200 connected to the temporary account satisfies a predetermined condition on the online game; Receives and stores the game client 200 account information generated through the web server 300 from the web server 300, the membership registration information of the game client 200 connected to the temporary account to the membership registration information collection unit And an account information storage unit for generating and storing an account including the input member registration information and the online game progress information through the temporary account of the game client 200 when inputted. Affiliate system. The method of claim 1, The membership registration information collecting unit of the online game membership system, characterized in that for requesting the input of the membership information by displaying the registration information input window on the online game screen of the game client (200). The method of claim 2, When the account information storage unit creates and stores an account as the member registration information from the game client 200 is input to the membership information collecting unit, the online game processing unit is online for the suspended game client 200. Member registration system of the online game, characterized in that to resume the game service. The method of claim 1, The subscription information collecting unit suspends the online game service when the level of the online game of the game client 200 connected to the temporary account reaches a predetermined value, and requests the game client 200 to input the membership information. Online game membership system. The method of claim 1, The subscription information collecting unit suspends the online game service and requests the game client 200 to input membership information when the online game progress time of the game client 200 connected to the temporary account reaches a predetermined value. Online game membership system. The method of claim 1, When the account is generated by receiving the registration information from the game client 200 connected to the temporary account, the billing processing unit for requesting payment of the online game service fee for the account; further comprising the Membership System. The method of claim 6, After the account of the game client 200 connected to the temporary account is created, the online game processing unit places some functional restrictions on the online game service provided to the game client 200 until payment of the service fee is made. Online game membership system. An access processing unit for performing access processing for the corresponding account when the account information is input when the game client 200 is connected through the Internet, and creating a temporary account if the account information is not input; An online game processor that provides an online game service to the game client 200 connected through the Internet; When the online game service is provided to the game client 200 connected to the temporary account, the user is induced to input predetermined information during the online game progress. A subscription information collection unit which generates subscription information using information input on the online game and queries whether the game client 200 is confirmed; Receives and stores the game client 200 account information generated through the web server 300 from the web server 300, the game client 200 confirms the membership registration information generated by the member registration information collection unit Or an account information storage unit for generating and storing an account including the membership registration information and the online game progress information through the temporary account of the game client 200, if the modification is made. system. The method of claim 8, The subscription information collecting unit of the online game membership system, characterized in that to guide the input of the predetermined information when the non-player character (NPC) on the online game and the character of the online game of the game client (200). The method of claim 8, When the account information storage unit generates and stores an account according to the confirmation from the game client 200, the online game processing unit resumes the online game service for the suspended game client 200. Game's membership system. The method of claim 8, The membership information collecting unit suspends the online game service when the game client 200 connected to the temporary account proceeds to the online game until a predetermined event occurs in the online game and inputs the membership information to the game client 200. Membership system of the online game, characterized in that the request. The method of claim 8, And a billing processing unit for requesting online game service fee payment for the account, when an account for the game client 200 connected to the temporary account is created. 13. The method of claim 12, After the account of the game client 200 connected to the temporary account is created, the online game processing unit places some functional restrictions on the online game service provided to the game client 200 until payment of the service fee is made. Online game membership system. Step 110, when the game client 200 accesses the game server 100 through the Internet, the game server 100 requests input of account information on the screen of the game client 200; When the game client 200 wants to play an online game without inputting account information, the game server 100 creates a temporary account and uses the generated temporary account to play the online game with the game client 200. Step 120 of providing a service; Step 130 of suspending the provision of the online game service and requesting input of membership information on the screen of the game client 200 when a predetermined condition is satisfied while providing the online game service using a temporary account; Step 140, an account is created and stored using the membership registration information received from the game client 200 and online game progress information through a temporary account of the game client 200; And And a step 150 of resuming the provision of the suspended online game service using the generated account by the game server 100. The method of claim 14, In step 130, when the online game service level of the game client 200 reaches a predetermined value while providing the online game service using the temporary account, the online game service is suspended. How to register. The method of claim 14, In step 130, when the online game progress time of the game client 200 reaches a predetermined value while providing the online game service using the temporary account, the online game service is suspended. How to register. The method of claim 14, In the step 150, when the online game service is provided to the game client 200 resumes, the online game service registration method, characterized in that some functional restrictions. The method of claim 17, If there is an online game service fee payment of the game client 200, step 160 of releasing the functional restrictions on the game client (200). Step 210, when the game client 200 accesses the game server 100 through the Internet, the game server 100 requests input of account information on the screen of the game client 200; When the game client 200 wants to play an online game without inputting account information, the game server 100 creates a temporary account and uses the generated temporary account to play the online game with the game client 200. Step 220 of providing a service; Step 230 of inducing to input predetermined information to the game client 200 a plurality of times in an online game when providing an online game service using a temporary account; A step 240 for suspending the online game service when the information input in the step 230 is sufficient for generating the membership registration information of the client 200 and satisfies a predetermined condition in the online game progress; Step 250 of generating membership registration information for the game client 200 by using the received information and querying whether the membership registration information generated on the screen of the game client 200 is checked; Step 260 of generating and storing an account of the game client 200 by using the confirmed or modified membership information when the game client 200 is confirmed or corrected; And step 270 of resuming the provision of the suspended online game service by using the created account. The method of claim 19, In the step 230, non-player character (NPC) on-line game membership method of the online game, characterized in that to input the predetermined information during the online game character chat of the game client (200). The method of claim 19, In the step 270, the online game service subscription to the game client 200, the method of joining the online game, characterized in that some functional restrictions of the online game service. The method of claim 19, And a step 280 of releasing a functional restriction on the game client 200 when the game client 200 pays for the online game service fee.
KR1020090093907A 2009-10-01 2009-10-01 Membership joining system of online game and method thereof KR20110036315A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10255756B1 (en) * 2013-03-05 2019-04-09 Electronic Arts Inc. Delayed, game-triggered online game platform registration
US10289988B1 (en) 2013-03-05 2019-05-14 Electronic Arts Inc. Delayed, purchase request-triggered online game platform registration
US10471341B1 (en) 2013-03-05 2019-11-12 Electronic Arts Inc. Platform triggered registration

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10255756B1 (en) * 2013-03-05 2019-04-09 Electronic Arts Inc. Delayed, game-triggered online game platform registration
US10289988B1 (en) 2013-03-05 2019-05-14 Electronic Arts Inc. Delayed, purchase request-triggered online game platform registration
US10471341B1 (en) 2013-03-05 2019-11-12 Electronic Arts Inc. Platform triggered registration
US11148060B2 (en) 2013-03-05 2021-10-19 Electronic Arts Inc. Platform triggered registration

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