KR20110036315A - Membership joining system of online game and method thereof - Google Patents
Membership joining system of online game and method thereof Download PDFInfo
- Publication number
- KR20110036315A KR20110036315A KR1020090093907A KR20090093907A KR20110036315A KR 20110036315 A KR20110036315 A KR 20110036315A KR 1020090093907 A KR1020090093907 A KR 1020090093907A KR 20090093907 A KR20090093907 A KR 20090093907A KR 20110036315 A KR20110036315 A KR 20110036315A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- account
- online game
- information
- client
- Prior art date
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Abstract
Description
The present invention relates to an online game membership system and method for accessing an online game without creating an account through a web site, but creating an account in the online game when certain conditions are satisfied.
Thanks to the expansion of the Internet infrastructure, many gamers have come to play online games using computing devices such as personal computers.
Recently, large-scale online games with tens of thousands of concurrent users have appeared, and MMORPG (Massive Multiplayer Online Roleplaying Game) has gained great popularity.
Most Online Game Providers, on the other hand, offer a variety of games, from casual games to MMORPGs, not just one online game.
However, in the case of online games, unlike stand-alone games, gamers can create an account when they connect to the server to save the progress of the online game. Each online game must have a separate account. This can be cumbersome as well as forgetting your username and password, so it's common to consolidate your account in the form of a Game Portal site.
Therefore, in order to enjoy online games, especially MMORPGs, access the website operated by the online game provider, create an account, pay for the online game, and then access the online game server using the created account information. Enjoying the game is the order.
However, given the fact that a variety of games are pouring out, gamers tend to find a game that suits their tastes, and if it is not their taste, they are quickly proved. Therefore, even if you are a gamer who wants to play online games, if you create an account and pay for it before you can access the online game, you will not be used to the game, but will be interested in the game before you know it. There is a risk of folding.
Therefore, it is required to prepare a new account creation method that allows the gamers to enjoy the online game to a certain extent and prepare the opportunity to become accustomed by allowing them to enjoy the online game to some extent even without a separate account. .
The present invention has been made in order to solve the problems of the prior art as described above, it is possible to proceed to the online game without inputting the account information, but the input of the information for the creation of the account in the online game when certain conditions are satisfied Its purpose is to provide an online game membership system that allows you to create an account and continue playing online games.
In the online game membership system according to an embodiment of the present invention for achieving the above object, if the account information is input when the
An online game processor that provides an online game service to the
A membership registration information collecting unit for suspending the online game service and requesting input of membership registration information to the
Receives and stores the
On the other hand, the online game membership system according to an embodiment of the present invention for achieving the above object, if the account information is input when the
An online game processor that provides an online game service to the
When the online game service is provided to the
Receives and stores the
On the other hand, in the method of joining the online game according to an embodiment of the present invention for achieving the above object, when the
When the
And a
On the other hand, the online game membership registration method according to an embodiment of the present invention for achieving the above object is the
When the
Step 230 of inducing to input predetermined information to the game client 200 a plurality of times in an online game when providing an online game service using a temporary account;
A step 240 for suspending the online game service when the information input in the step 230 is sufficient for generating the membership registration information of the
Step 250 of generating membership registration information for the
Step 260 of generating and storing an account of the
And step 270 of resuming the provision of the suspended online game service using the created account.
According to the present invention as described above, it is possible to access the online game and enjoy the game to a certain level without creating an account through a separate website such as a game portal, so that gamers become accustomed to the online game and pay attention. The effect is to provide an opportunity to have.
In addition, since online game providers have more customer access, they can secure competitiveness in entering the initial market compared to their competitors.
Hereinafter, with reference to the accompanying drawings will be described in detail the configuration of the membership system of the online game according to the present invention.
1 is a network diagram illustrating a connection relationship between a plurality of
The
The
In general, online games are often executed in a personal computer environment with Internet access, and thus, the
A user executes the
Meanwhile, the
Normally, in order to access the
Payment of fees for online game services is also generally made on the website. This is because online-game service providers often provide a large number of online games, thus eliminating the inconvenience of creating an account for each game. This is to maximize user convenience by using the infrastructure already built on the web.
As such, when the user accesses the
The information about the account is an ID and password for logging in, and when the user accesses the
Figure 2 is a functional block diagram illustrating the configuration of an online game membership system according to the present invention, Figure 3 is a screen example showing a state that the online game proceeds with a temporary account without inputting the account information.
The membership system of the online game shown in FIG. 2 is implemented in the
After the
At this time, if you want to enjoy the online game without omitting the input of the account information, such as the case of the
To this end, the
Meanwhile, the
However, as described above, when access is made using a temporary account, since there is no information stored in the account in relation to the progress of the online game, the game may be started from the beginning.
On the other hand, the membership registration
The account
In the case of newly creating an account, the
This allows the user to play online games without creating a separate account on the website, and saves the newly created account without losing the details of the temporary account by entering the membership information in the online game. The next time you connect, you will be able to resume your online game from the saved state.
On the other hand, in general, the
Payment of the fee is generally made through a method such as a credit card or a mobile phone payment by accessing the web site. When the payment is made in the state of being connected to the
However, if the account is created by receiving the membership registration information from the
However, it is desirable to induce a payment by placing a certain functional limitation in the online game. The predetermined functional limitation refers to a limitation related to the progress of the game, such as restricting the user from moving out of a specific area on the map in the online game or restricting the character's level from being raised anymore.
On the other hand, the
On the other hand, the member registration
4 is an exemplary screen illustrating a mode of requesting input of membership information in an online game by a first method.
The membership
The predetermined condition is, for example, when the in-game level of the character in the newly created online game connected to the temporary account reaches a certain value, or the total game play time progressed to the temporary account reaches a certain time. This means that the progress of the online game reaches a certain stage.
After playing the online game with a temporary account without skipping the account information and becoming familiar with the operation and contents of the online game, it is expected that interest and interest in the online game will increase. If you want to play, you may not be required to create an account by asking to create an account.
As illustrated in FIG. 4, when a user inputs information for creating an account including an ID and a password, that is, membership registration information, the membership registration
Thereafter, the
On the other hand, when the account is created, the
6 is an exemplary screen illustrating an example of importing membership registration information during an online game according to a second method.
The membership
Inducing the input of predetermined information during the progress of the online game, for example, as shown in FIG. 6 (a) is a player operated by the non-player character (NPC) and the
When the online game progresses to a certain extent, the
That is, the membership registration
Thereafter, when the user of the
As a result, the membership
On the other hand, when the account is created, the
Hereinafter, a method of registering an online game according to an embodiment of the present invention will be described in detail with reference to FIGS. 4 and 5.
5 is a flowchart illustrating a time series of a method for registering an online game according to an embodiment of the present invention.
First, when the
Thereafter, when the
On the other hand, when providing the online game service using the temporary account, if the predetermined condition is satisfied, the provision of the online game service is suspended and requests for input of membership information on the screen of the game client 200 (S130).
In this case, the satisfaction of the predetermined condition means that the online game has reached a certain stage. For example, the level of a character in the online game newly created through the temporary account reaches a predetermined value or the total playing time of the online game is decreased. The case where the predetermined value is reached can be considered.
Thereafter, when the
The online game progress information includes various information related to the progress of the online game generated in the online game, for example, information stored in the account such as the level and type of the character, the item holding status, the game money, and the experience value.
When the account is created as described above, the
On the other hand, since payment for the online game service has not been made even after the account is created, it is desirable to place some functional restrictions of the online game service until the payment is made.
Then, if there is an online game service fee payment of the
Meanwhile, hereinafter, a method for registering an online game according to this embodiment of the present invention will be described in detail with reference to FIGS. 6 and 7.
Fig. 7 is a flowchart illustrating in time series a method for registering an online game according to this embodiment of the present invention.
As shown in FIG. 7, first, when the
Then, if the
On the other hand, the
Inducing the input of information within an online game means that instead of explicitly asking for the information required to create an account, the gamer enters his or her name or other information in the context of the online game. For example, when a non-player character (NPC) in an online game and a character in an online game of a gamer communicate with each other, the user may input predetermined information in the dialogue content.
Thereafter, if it is determined that the information received a plurality of times is sufficient for account creation of the
On the other hand, the
At this time, when the user presses the "OK" button on the screen of the
When the account is created in this way, the
On the other hand, since the payment for the online game service was not made even after the account was created, it is desirable to place some functional restrictions of the online game service until the payment is made. If there is an online game service fee payment of the
Although the present invention has been described in detail with reference to some embodiments, the present invention is not limited to these embodiments and can be freely modified and practiced within the scope of the technical idea described in the claims.
1 is a network diagram illustrating a connection relationship between a game client and a game server.
Figure 2 is a functional block diagram showing the configuration of the subscription system of the online game according to the present invention,
3 is a screen example showing a mode of accessing an online game with a temporary account without inputting account information.
4 is an exemplary screen illustrating a request for inputting membership information in an online game.
5 is a flowchart illustrating a time series illustrating a method for registering an online game according to an embodiment of the present invention.
6 is an exemplary screen illustrating an example of importing membership registration information in the course of an online game.
Fig. 7 is a flowchart illustrating in time series a method for registering an online game according to this embodiment of the present invention.
<Explanation of symbols for the main parts of the drawings>
100: Game Server
110: connection processing unit 120: online game processing unit
130: membership information collection unit 140: account information storage unit;
150: billing processing unit
200: game client
300: web server
Claims (22)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090093907A KR20110036315A (en) | 2009-10-01 | 2009-10-01 | Membership joining system of online game and method thereof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090093907A KR20110036315A (en) | 2009-10-01 | 2009-10-01 | Membership joining system of online game and method thereof |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20110036315A true KR20110036315A (en) | 2011-04-07 |
Family
ID=44044289
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020090093907A KR20110036315A (en) | 2009-10-01 | 2009-10-01 | Membership joining system of online game and method thereof |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20110036315A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10255756B1 (en) * | 2013-03-05 | 2019-04-09 | Electronic Arts Inc. | Delayed, game-triggered online game platform registration |
US10289988B1 (en) | 2013-03-05 | 2019-05-14 | Electronic Arts Inc. | Delayed, purchase request-triggered online game platform registration |
US10471341B1 (en) | 2013-03-05 | 2019-11-12 | Electronic Arts Inc. | Platform triggered registration |
-
2009
- 2009-10-01 KR KR1020090093907A patent/KR20110036315A/en not_active Application Discontinuation
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10255756B1 (en) * | 2013-03-05 | 2019-04-09 | Electronic Arts Inc. | Delayed, game-triggered online game platform registration |
US10289988B1 (en) | 2013-03-05 | 2019-05-14 | Electronic Arts Inc. | Delayed, purchase request-triggered online game platform registration |
US10471341B1 (en) | 2013-03-05 | 2019-11-12 | Electronic Arts Inc. | Platform triggered registration |
US11148060B2 (en) | 2013-03-05 | 2021-10-19 | Electronic Arts Inc. | Platform triggered registration |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20060063590A1 (en) | Mechanism to control game usage on user devices | |
JP5529193B2 (en) | GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM | |
JP2013075140A (en) | Game control device, item drawing method, item drawing program, and game system | |
JP5685678B2 (en) | GAME CONTROL DEVICE, PROGRAM, RECORDING MEDIUM, GAME SYSTEM | |
JP2003111980A (en) | Game system, management server, and management method | |
KR100635194B1 (en) | System and method for changing game server by transferring gamer's property to another game server | |
JP5529106B2 (en) | GAME CONTROL DEVICE, PROGRAM, GAME CONTROL METHOD, GAME CONTROL SYSTEM | |
JP2019213796A (en) | Program, computer system, and game system | |
JP5149986B1 (en) | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM | |
JP5425276B2 (en) | Server device and server device program | |
KR20110036315A (en) | Membership joining system of online game and method thereof | |
JP5260783B2 (en) | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM | |
JP2013215375A (en) | Game control apparatus, game control method, program, and game control system | |
WO2003063989A1 (en) | Game execution system and game execution method | |
JP5507659B2 (en) | GAME CONTROL DEVICE, PROGRAM, GAME CONTROL METHOD, GAME CONTROL SYSTEM | |
JP5574545B2 (en) | GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM | |
JP5628851B2 (en) | GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM | |
JP5894109B2 (en) | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM | |
JP6069612B2 (en) | GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM | |
JP5932876B2 (en) | GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM | |
JP2014195714A (en) | Game control apparatus, game control method, program, and game system | |
KR20220142265A (en) | Method for managing game account | |
JP5576418B2 (en) | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM | |
JP2021153747A (en) | Server device and program | |
KR101746689B1 (en) | Apparatus and method of providing online game group fare |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |