JPH0519107Y2 - - Google Patents

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Publication number
JPH0519107Y2
JPH0519107Y2 JP1985062396U JP6239685U JPH0519107Y2 JP H0519107 Y2 JPH0519107 Y2 JP H0519107Y2 JP 1985062396 U JP1985062396 U JP 1985062396U JP 6239685 U JP6239685 U JP 6239685U JP H0519107 Y2 JPH0519107 Y2 JP H0519107Y2
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JP
Japan
Prior art keywords
prize
section
balls
counting
ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP1985062396U
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Japanese (ja)
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JPS61177690U (en
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Priority to JP1985062396U priority Critical patent/JPH0519107Y2/ja
Publication of JPS61177690U publication Critical patent/JPS61177690U/ja
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Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【考案の詳細な説明】 (考案の技術分野) この考案は、パチンコ遊戯場等において顧客が
獲得したパチンコ玉等を所望の景品に交換する際
に使用される賞球計数機に関する。
[Detailed Description of the Invention] (Technical Field of the Invention) This invention relates to a prize ball counting machine used when a customer exchanges pachinko balls, etc., won by a customer at a pachinko game hall or the like for a desired prize.

(考案の技術的背景とその問題点) 従来、パチンコ店,雀球店等の遊戯場において
は顧客は獲得した賞球を景品交換場へ持参し、こ
こでは係員が賞球計数機でその球数を計数して表
示しておき、顧客の望む景品を棚等から取出し、
上記球数に等しくなるまで、又はこれに一番近ず
く数量になるまで景品を顧客へ提供するようにし
ていた。この間、係員は賞球数と景品の換算を、
暗算もしくは電卓等を使用して行なつており、そ
の作業性の悪さが問題となつていた。
(Technical background of the invention and its problems) Conventionally, at amusement facilities such as pachinko parlors and mahjong parlors, customers bring the prize balls they have won to the prize exchange area, where the staff counts the balls using a prize ball counter. Count and display the number, take out the prize the customer wants from the shelf, etc.
Prizes were provided to customers until the number of pitches reached the above number, or until the number closest to this number was reached. During this time, the staff will convert the number of prize balls and prizes.
This was done using mental arithmetic or a calculator, and its poor workability was a problem.

この問題を解決するために、棚等に収納されて
いる景品に対応する選択キーを設け、この選択キ
ーにより景品の種類と、数値キーにより数量を入
力し、この景品に対応した球数の計数値が賞球数
から減算されるようになつた景品交換管理機が最
近提供されている。しかし、上記景品交換管理機
にあつても、上述の如く景品の種類に対応した数
の選択キーを設けなければならず、装置が大型化
し、また高価になつてしまい、店内に多数設置す
る場合には設置スペースや購入資金の面で使用者
にかかる負担が大きくなる。その上このように景
品の種類に対応した選択キーを設けても、交換さ
れる景品の種類が片寄つてしまつたりして、実際
にはほとんど使用されない選択キーがあり、無駄
でもある。
To solve this problem, a selection key corresponding to the prize stored on a shelf, etc. is provided, and the type of prize can be entered using the selection key and the quantity can be entered using the numeric keys, and the number of pitches corresponding to this prize can be calculated. Recently, prize exchange management machines have been provided in which a numerical value is subtracted from the number of prize balls. However, even with the above-mentioned prize exchange management machine, as mentioned above, it is necessary to provide a number of selection keys corresponding to the types of prizes, making the device large and expensive, and when a large number of them are installed in a store. This places a heavy burden on the user in terms of installation space and purchasing funds. Furthermore, even if selection keys corresponding to the types of prizes are provided in this way, the types of prizes to be exchanged tend to be uneven, and some selection keys are rarely used in practice, so it is wasteful.

また、顧客が獲得した賞球を景品と交換する場
合において、余り球なく顧客が獲得した賞球全数
が景品と交換される場合を除き、上述のような賞
球計数機や景品交換管理機では余り玉は集計され
ず、1日に取扱つた賞球の累計数や交換した景品
数などの集計データが一致せず、余り玉が確実に
顧客に返却されたかどうか管理できないでいる。
In addition, when a customer exchanges the prize balls he/she has won for a prize, the prize ball counting machine or prize exchange management machine as described above will Surplus balls are not counted, and tallied data such as the cumulative number of prize balls handled each day and the number of prizes exchanged do not match, making it impossible to manage whether surplus balls have been returned to customers.

(考案の目的) この考案は上述の事情に鑑みてなされたもので
あり、その目的とするところは、顧客が獲得した
パチンコ球等の賞球(メタル,トークン等)を特
定の景品とのみ交換する場合において、この景品
に対する賞球数を設定できるようにすることによ
り、顧客が獲得した賞球の計数から、景品への交
換のための計算、余り球の返却までを簡単な単一
の操作で行なえるようにすると共に、上記賞球の
計数、返却されなかつた余り玉数などのデータが
集計できる賞球計数機を提供することにある。
(Purpose of the invention) This invention was made in view of the above-mentioned circumstances, and its purpose is to exchange prize balls (metals, tokens, etc.) such as pachinko balls won by customers only for specific prizes. By allowing the customer to set the number of prize balls for this prize, all the steps from counting the prize balls won by the customer, to calculations for exchanging them for prizes, and returning surplus balls can be done in a single simple operation. It is an object of the present invention to provide a prize ball counting machine capable of counting the prize balls and compiling data such as the number of remaining balls that have not been returned.

(考案の概要) この考案は、投入された賞球等を計数する賞球
計数部と、特定の景品に対応する賞球数を設定す
る景品賞球数設定部と、前記賞球計数部で計数し
た計数値を記憶する計数メモリ部と、前記賞球計
数部で計数した計数値を、前記景品賞球数設定部
で設定した景品賞球数で除した商の値を記憶する
景品数メモリ部と、前記賞球計数部で計数した計
数値を、前記景品賞球数設定部で設定した景品賞
球数で除した余り値を記憶する余り玉一時メモリ
部と、賞球計数に関する情報を表示する表示部と
を有する賞球計数機に関するものであり、賞球に
ついての余り玉を返却する余り玉返却部と;少な
くとも前記賞球計数部で賞球を計数し、前記余り
値の余り玉を返却しない計数1モードと、前記賞
球計数部で賞球を計数し、前記余り値の余り玉を
返却する計数2モードとのいずれかを選択指定す
るモード設定部と;前記モード設定部で計数1モ
ードが選択指定されているとき、少なくとも前記
景品数メモリ部及び前記余り玉一時メモリ部の内
容を前記表示部に表示する計数1モード制御手段
と;前記モード設定部で計数2モードが選択指定
されているとき、少なくとも前記景品数メモリ部
及び前記余り玉一時メモリ部の内容を前記表示部
に表示すると共に、前記余り値の賞球を前記余り
玉返却部にて返却し、返却した玉数を前記計数メ
モリ部及び前記余り玉一時メモリ部の内容から減
算する計数2モード制御手段とを設けたものであ
る。
(Summary of the invention) This invention consists of a prize ball counting section that counts the prize balls etc. thrown in, a prize ball number setting section that sets the number of prize balls corresponding to a specific prize, and the prize ball counting section. a counting memory section that stores the counted value; and a prize number memory that stores the value of the quotient obtained by dividing the counted value by the prize ball counting section by the number of prize balls set in the prize ball number setting section. a surplus ball temporary memory unit that stores a remainder value obtained by dividing the count counted by the prize ball counting unit by the number of prize balls set in the prize ball number setting unit, and a surplus ball temporary memory unit that stores information regarding the prize ball count. The present invention relates to a prize ball counting machine having a display section for displaying, a surplus ball return section for returning surplus balls of the prize balls; and at least a prize ball counting section for counting the prize balls, a mode setting section for selecting and specifying either a counting 1 mode in which the prize balls are not returned and a counting 2 mode in which the prize balls are counted in the prize ball counting section and the remaining balls of the surplus value are returned; a counting 1 mode control means for displaying at least the contents of the prize number memory section and the surplus balls temporary memory section on the display section when the counting 1 mode is selected and specified; the counting 2 mode is selected by the mode setting section; When specified, at least the contents of the prize number memory section and the surplus ball temporary memory section are displayed on the display section, and the prize balls with the surplus value are returned in the surplus ball return section, and the returned balls are returned. 2-mode control means for subtracting the number from the contents of the counting memory section and the surplus ball temporary memory section.

(考案の実施例) 第1図はこの考案の一実施例を示す賞球計数機
1の外観を示すものであり、その前方A(店側)
にはモード設定部2,割数設定部3,クリアスイ
ツチ4,店側表示器5及びシヤツタースイツチ7
2が設けられており、その後方B(顧客側)には
パチンコ球等の賞球を投入する賞球投入部71,
この賞球を自動的に計数する賞球計数部10,余
り玉を顧客に返却する余り玉返却部(第4図の7
4)及び顧客側表示器6が設けられており、また
下方には賞球回収シユート73が設けられてい
る。
(Example of the invention) Figure 1 shows the appearance of a prize ball counting machine 1 showing an example of this invention, and its front A (store side)
includes a mode setting section 2, a division setting section 3, a clear switch 4, a shop side display 5 and a shutter switch 7.
2, and behind it B (customer side) is a prize ball inputting section 71 for inputting prize balls such as pachinko balls,
A prize ball counting section 10 automatically counts the prize balls, and a surplus ball return section (7 in Figure 4) returns the surplus balls to the customer.
4) and a customer-side display 6 are provided, and a prize ball collection chute 73 is provided below.

また第2図に示すように上記モード設定部2に
は係員が手で操作を行なつて“計数1(賞球計数
及び余り玉回収)”,“計数2(賞球係数及び余り玉
返却)”,“集計(データ集計)”の動作を切換える
ためのモード切換スイツチ21が設けられてい
る。景品賞球数設定部3は、特定の景品に対応す
る賞球数を係員が手で操作を行なつて設定するた
めのたとえば図示していないデイジタルスイツチ
などが設けられている。第3図は、店側表示器5
を示すものでこの店側表示器5は、景品数表示器
52,賞球数表示器51及び余り玉数表示器53
から構成されており、顧客側表示器6も同一の構
成である。賞球投入部71は顧客が獲得した賞球
を上方から受け入れるようにホツパ状になつてお
り、投入された賞球は賞球投入部71下方に設け
られた賞球計数部10で、たとえば光センサを用
い発光源と受光部の間を1球ずつ通過させ、光路
の遮断の有無を検出することにより自動的に計数
されるようになつている。この間、一人の顧客が
獲得した賞球の計数,景品との交換及び余り返却
という一連の操作が終るまで、次の顧客が獲得し
た賞球を投入しても計数されないように賞球計数
部10の上方には図示していないシヤツターが設
けられ、係員がシヤツタースイツチ72を手で操
作を行なうことによりこのシヤツターは開閉され
るようになつている。そして、景品との交換が終
了した賞球は賞球回収シユート73より回収さ
れ、返却される余り玉は余り玉返却部74によつ
て図示していない余り玉返却口から顧客に返却さ
れるようになつている。
In addition, as shown in FIG. 2, the mode setting section 2 is manually operated by the staff to select "Count 1 (prize ball count and surplus ball collection)" and "Count 2 (prize ball coefficient and surplus ball return)". A mode changeover switch 21 is provided for switching the operations of ``,'' and ``aggregation (data aggregation).'' The prize prize ball number setting section 3 is provided with, for example, a digital switch (not shown) for a staff member to manually set the prize ball number corresponding to a particular prize. Figure 3 shows the store side display 5.
This shop side display 5 includes a prize number display 52, a prize ball number display 51, and a remaining ball number display 53.
The customer side display 6 also has the same configuration. The prize ball inputting section 71 has a hopper shape so as to receive the prize balls won by the customer from above, and the inserted prize balls are collected by a prize ball counting section 10 provided below the prize ball inputting section 71, for example, by an optical system. A sensor is used to pass one ball between a light emitting source and a light receiving section, and the number of balls is automatically counted by detecting whether or not the optical path is blocked. During this time, until the series of operations of counting the prize balls won by one customer, exchanging them with prizes, and returning the surplus, the prize ball counting section 10 A shutter (not shown) is provided above the shutter, and the shutter is opened and closed by an attendant manually operating a shutter switch 72. The prize balls that have been exchanged for prizes are collected from the prize ball collection chute 73, and the remaining balls to be returned are returned to the customer from the remaining ball return port (not shown) by the remaining ball return unit 74. It's getting old.

この賞球計数機1の内部構成は第4図に示すよ
うになつており、全体の制御を行なうCPU(マイ
クロコンピユータシステム等)100を有してお
り、このCPU100はプログラムが記憶されて
いるメモリ(ROM)8とバスラインを介して接
続されると共に、バスラインを介して上記賞球計
数部10,モード設定部2,景品賞球数設定部
3,クリアスイツチ4,必要なデータ及び演算結
果等を記憶するメモリ(RAM)9,及びこのデ
ータを表示する店側表示器5,顧客側表示器6が
接続され、同様にバスラインを介して余り玉を顧
客に返却する余り玉返却部74とも接続され、さ
らに図示していないセンタコンピユータと接続す
るための外部インタフエースも同様にバスライン
を介して接続されている。
The internal configuration of this prize ball counting machine 1 is as shown in Fig. 4, and it has a CPU (microcomputer system, etc.) 100 that controls the entire system, and this CPU 100 has a memory in which programs are stored. (ROM) 8 via a bus line, and also connects via the bus line to the prize ball counting section 10, mode setting section 2, prize ball number setting section 3, clear switch 4, necessary data and calculation results. A surplus ball return unit 74 is connected to a memory (RAM) 9 for storing the data, store side display 5, and customer side display 6 for displaying this data, and similarly returns surplus balls to the customer via the bus line. Furthermore, an external interface for connection to a center computer (not shown) is also connected via a bus line.

なお、CPUの内部には、計数1モード制御手
段、計数2モード制御手段、データ集計モード制
御手段及びその他の制御手段の機能が具備されて
おり、後述する制御を実行するようになつてい
る。
Note that the CPU is equipped with the functions of a counting 1 mode control means, a counting 2 mode control means, a data aggregation mode control means, and other control means, and is adapted to execute the control described later.

第5図はメモリ(RAM)9の内部構成例を示
すものであり、 1顧客が獲得した賞球の計数値が記憶され計数
メモリ部91と、予め設定された特定の景品に対
応する“景品賞球数(割数)”で上記計数値を除
した商の整数値が景品数として記憶され景品メモ
リ部92と、上記除算の余りが余り玉数として記
憶され余り玉一時メモリ部93と、1顧客の景品
交換が終了する度毎に、“1”加算されることに
より客数の累計が記憶され客数メモリ部94と、
上記計数メモリ部91の計数データが累計され記
憶され累計メモリ部95と、上記余り玉一時メモ
リ部93の余り玉数データが累計され記憶され余
り玉メモリ部96とで構成されている。
FIG. 5 shows an example of the internal configuration of the memory (RAM) 9, which includes a counting memory section 91 in which the counted value of prize balls won by one customer is stored, and a "prize" corresponding to a preset specific prize. The integer value of the quotient divided by the number of prize balls (divided number)" is stored as the number of prizes in a prize memory section 92; the remainder of the division is stored as the number of remaining balls in a temporary memory section 93 for remaining balls; Each time one customer completes a gift exchange, "1" is added to the memory unit 94 to store the cumulative number of customers.
It is composed of a total memory section 95 in which the counting data of the counting memory section 91 is accumulated and stored, and a remaining ball memory section 96 in which the data on the number of remaining balls in the temporary surplus ball memory section 93 is accumulated and stored.

この様な構成の賞球計数機1の動作を第6図の
フローチヤートを参照して説明する。
The operation of the prize ball counting machine 1 having such a configuration will be explained with reference to the flowchart shown in FIG.

賞球と景品との交換動作が開始されると、まず
モード切換えスイツチ21が“計数モード”に指
定されているか否かを判断し(ステツプS1)、モ
ード切換スイツチ21が係員の手の操作によつて
“計数1”または“計数2”に指定されている場
合には、賞球計数部10に賞球が投入されている
か否かを判断し(ステツプS2)、賞球が投入され
ていない場合は上述ステツプS1に戻り待期する
ことになる。賞球が投入されている場合は賞球計
数部10は上述のように賞球を1ずつ計数し、1
球数計数すると計数メモリ部91に“1”加算し
て記憶する(ステツプS3)。次に予め係員が景品
賞球数設定部3で、手で操作して設定しておいた
特定の景品に対応する“景品賞球数(割数)”で、
上記計数値をCPU100を介して除し(ステツ
プS4)、この商の整数値を“景品数”として景品
メモリ部92に,余りを“余り玉数”として余り
玉一時メモリ部93に書き込む(ステツプS5)。
この場合、景品メモリ部92及び余り玉一時メモ
リ部93は、新しいデータが書き込まれると、自
動的に既に書き込まれているデータは消滅する。
そして、上記計数メモリ部91に書き込まれた
“計数値”,景品数メモリ部92に書き込まれた
“景品数”及び余り玉一時メモリ部93に書き込
まれた“余り玉数”は、CPU100を介して店
側表示機5と顧客側表示器6とに表示される(ス
テツプS6)。この後賞球計数部10は所定時間待
ち、その間にさらになお賞球が賞球計数部10に
有る場合には上述のステツプS2まで戻り(ステ
ツプS7)、投入された賞球の全部が計数され、も
う追加されなくなるまで上述の動作を繰り返す。
ここにおいて、係員は上記店側表示器5の賞球数
表示器51の表示を見ていれば、計数する賞球が
賞球計数部10に有る場合は表示された“賞球
数”が増え続けるし、賞球が賞球計数部10にな
くなれば表示される“賞球数”がとまることによ
り判る。上述の方法で上記賞球計数部10に賞球
がなくなつたことを目視確認し、店側表示器5の
景品数表示器52及び余り玉数表示器53に表示
された“景品数”及び“余り玉数”を係員が確認
し、表示された“景品数”の景品と交換する。こ
こにおいて、この賞球計数器1はクリアスイツチ
4が操作されるまで状態を維持したまま待期し
(ステツプS8)、クリアスイツチ4が操作される
と上記モード切換えスイツチ21が“計数1”に
指定されているかどうかを判断し(ステツプ
S9)、モード切換えスイツチ21が“計数2”
(賞球計数及び余り玉返却モード)に指定されて
いる場合には、CPU100は余り玉が有るかど
うかを余り玉一時メモリの値が“0”か否かで判
断し(ステツプS20)、余り玉があれば、余り玉
返却部74に余り玉返却を指示し(ステツプ
S21)、1球返却する毎に計数メモリ部91及び
余り玉一時メモリ部93はそれぞれ“1”減算し
た値を記憶する(ステツプS22)。そして、この
余り玉一時メモリ部93の値を店側表示器5及び
客側表示器6の余り玉数表示器53に表示し(ス
テツプS23)、上記のステツプS20まで戻り、余り
玉の全部が返却され、余り玉がなくなるまで上述
の動作を繰り返す。上述のステツプS20におい
て、余り玉がない場合,及び上述のように余り玉
を全部返却し終ると、CPU100を介して上記
客数メモリ部94は“1”加算され、累計メモリ
部95は上記計数メモリ部91の値が加算されて
記憶される(ステツプS10)。ここにおいて余り
玉メモリ部96にも余り玉一時メモリ部93の値
が加算され記憶されるようになつているが、この
場合余り玉は全部返却され、余り玉一時メモリ部
93の値は“0”であるので、結果として省略さ
れることになる。上述のように客数メモリ部9
4,累計メモリ部95に書き込みを終えると、
CPU100を介して上記計数メモリ部91,景
品数メモリ部92,余り玉一時メモリ部93の値
は消去され(ステツプS11)、上述のステツプS1
に戻つて、このような計数動作が繰り返される。
ここにおいて、上述のステツプ9でモード切換ス
イツチ21が“計数1”(賞球計数及び余り玉回
収モード)に切換えられている場合には、余り玉
があつても余り玉を返却せず、余り玉も店側が回
収してしまう場合であつて、上述のステツプ
S10,S11を経てステツプS2に戻る。この場合、
余り玉一時メモリ部93に記憶されている値は余
り玉メモリ部96に加算されて記憶され、後述す
る“集計”時に回収された余り玉数が確認される
ことになる。
When the exchange operation between prize balls and prizes starts, it is first determined whether the mode changeover switch 21 is designated as "counting mode" (step S1), and the mode changeover switch 21 is activated by the operator's hand. Therefore, if "Count 1" or "Count 2" is specified, it is determined whether or not a prize ball has been thrown into the prize ball counting section 10 (step S2), and it is determined whether or not a prize ball has been thrown into the prize ball counting section 10. If so, the process returns to step S1 and waits. If prize balls have been thrown in, the prize ball counting section 10 counts the prize balls one by one as described above, and counts the prize balls one by one as described above.
After counting the number of balls, "1" is added and stored in the counting memory section 91 (step S3). Next, the staff member manually operates the number of prize balls setting unit 3 to set the "number of prize balls (percentage)" corresponding to the specific prize.
The above counted value is divided by the CPU 100 (step S4), and the integer value of this quotient is written as the "number of prizes" in the prize memory section 92, and the remainder is written as the "number of remaining balls" in the temporary memory section 93 of remaining balls (step S4). S5).
In this case, when new data is written in the prize memory section 92 and the surplus ball temporary memory section 93, the data that has already been written is automatically erased.
The "count value" written in the counting memory section 91, the "number of prizes" written in the number of prizes memory section 92, and the "number of remaining balls" written in the surplus ball temporary memory section 93 are then processed via the CPU 100. The information is displayed on the store display 5 and the customer display 6 (step S6). After this, the prize ball counting section 10 waits for a predetermined period of time, and if there are still more prize balls in the prize ball counting section 10 during that time, the process returns to the above-mentioned step S2 (step S7), and all of the inserted prize balls are counted. , repeat the above operations until no more are added.
Here, if the staff member is looking at the display on the prize ball number display 51 of the shop side display 5, if there are prize balls to be counted in the prize ball counting section 10, the displayed "number of prize balls" will increase. Continuing, when there are no more prize balls in the prize ball counting section 10, this can be determined by the "number of prize balls" displayed stopping. Visually confirm that there are no more prize balls in the prize ball counting section 10 using the method described above, and check the "number of prizes" and "number of prizes" displayed on the number of prizes display 52 and number of remaining balls display 53 of the shop side display 5. The staff will check the "number of remaining balls" and exchange them for the displayed "number of prizes". Here, the prize ball counter 1 waits while maintaining its state until the clear switch 4 is operated (step S8), and when the clear switch 4 is operated, the mode changeover switch 21 is set to "counting 1". (step)
S9), mode changeover switch 21 is set to “Counting 2”
(Prize ball counting and remaining ball return mode), the CPU 100 determines whether there are any remaining balls by determining whether or not the value of the remaining ball temporary memory is "0" (step S20), and If there are any balls, instruct the surplus ball return unit 74 to return the surplus balls (step
S21), each time one ball is returned, the counting memory section 91 and the remaining ball temporary memory section 93 each store a value subtracted by "1" (step S22). Then, the value of the remaining ball temporary memory section 93 is displayed on the remaining ball number display 53 of the shop side display 5 and the customer side display 6 (step S23), and the process returns to the above step S20, and all of the remaining balls are displayed. The above operation is repeated until the balls are returned and there are no balls left. In the above-mentioned step S20, if there are no remaining balls, and if all the remaining balls have been returned as described above, "1" is added to the number of customers memory section 94 via the CPU 100, and the cumulative memory section 95 stores the above-mentioned counting memory. The value in section 91 is added and stored (step S10). Here, the value of the surplus ball temporary memory section 93 is added to the surplus ball memory section 96 and stored, but in this case, all the surplus balls are returned and the value of the surplus ball temporary memory section 93 is "0". ”, so it will be omitted as a result. As mentioned above, the number of customers memory section 9
4. After writing to the cumulative memory section 95,
The values in the counting memory section 91, prize number memory section 92, and surplus ball temporary memory section 93 are erased via the CPU 100 (step S11), and the values in the above-mentioned step S1 are erased.
Returning to , such counting operation is repeated.
Here, if the mode changeover switch 21 is switched to "Count 1" (prize ball counting and surplus ball collection mode) in step 9 above, even if there are surplus balls, the surplus balls are not returned and the surplus balls are not returned. If the store also collects the balls, the above steps are not followed.
The process returns to step S2 via S10 and S11. in this case,
The value stored in the surplus ball temporary memory section 93 is added to and stored in the surplus ball memory section 96, and the number of collected surplus balls is confirmed at the time of "totalization" to be described later.

一方、上述のステツプS1において、モード切
換スイツチ21が係員の手の操作によつて“集
計”(データ集計モード)に切換えられている場
合には(ステツプS30)、上述の店側表示器5の
賞球数表示器51に上記累計メモリ部95に記憶
されている値を10で除した値が、景品数表示器5
に上記客数メモリ部94に記憶されている値を
100で除した値がそれぞれ表示される(ステツプ
S31)。この時、顧客側表示器6は“0”が表示
されている。そして、係員が上記表示データを確
認した後クリアスイツチ4を操作するまで表示を
続け(ステツプS32)、クリアスイツチ4が操作
されるとCPU100を介して客数メモリ部94,
累計メモリ部95及び余り玉メモリ部96に記憶
されたデータは消去され(ステツプS33)、この
賞球計数機1の動作は全て停止される。
On the other hand, in the above-mentioned step S1, if the mode changeover switch 21 is switched to "totalization" (data aggregation mode) by the manual operation of the staff (step S30), the above-mentioned store side display 5 is A value obtained by dividing the value stored in the cumulative memory section 95 by 10 is displayed on the prize number display 51.
The value stored in the number of customers memory section 94 is
Each value divided by 100 is displayed (step
S31). At this time, "0" is displayed on the customer side display 6. After confirming the display data, the display continues until the staff operates the clear switch 4 (step S32).
The data stored in the cumulative total memory section 95 and the remaining ball memory section 96 are erased (step S33), and all operations of the prize ball counting machine 1 are stopped.

(考案の変形例) なお上述の実施例において、“計数1”(賞球計
数及び余り回収モード)の場合、余り玉は顧客に
返却されず店側に回収されるのであるから、顧客
側表示器6の余り玉数表示は表示しないようにす
ることもできる。また“集計”モードは一日の最
後に全データを確認するのに用いるようになつて
いるが、一日の途中で中間集計データを確認する
ことができることは言うまでもない。さらにま
た、“集計”モードの場合、店側表示器5の賞球
数表示器51には上記累計メモリ部95に記憶さ
れている値を10で除した値が、景品数表示部52
には上記客数メモリ部94に記憶されている値を
100で除した値が表示されるようになつているか、
上記の値を実数のまま表示できることは言うまで
もない。
(Modified example of the invention) In the above-mentioned embodiment, in the case of "count 1" (prize ball counting and surplus collection mode), the surplus balls are not returned to the customer but are collected by the store, so the customer side display is The display of the number of remaining balls in the container 6 can also be made not to be displayed. In addition, although the "summary" mode is designed to be used to check all data at the end of the day, it goes without saying that intermediate summary data can also be checked during the day. Furthermore, in the case of the "tally" mode, the prize ball number display 51 of the shop side display 5 shows a value obtained by dividing the value stored in the cumulative memory section 95 by 10.
is the value stored in the number of customers memory section 94.
Is the value divided by 100 now displayed?
It goes without saying that the above values can be displayed as real numbers.

(考案の効果) 以上のようにこの考案の賞球計数機によれば、
特定の景品に対応する賞球数を係員が手で操作す
ることにより設定でき、係員が“集計”,“計数
1”及び“計数2”の各モードに切換える単一の
操作に応じて、顧客が獲得した賞球の計数からこ
れに対応する景品数及びその余り玉数を演算して
表示し、その余り玉数に応じた余り玉を返却でき
るといつたように操作性に優れており、また、返
却されなかつた余り玉数は集計されることにより
余り玉が確実に顧客に返却されたかどうか確認で
き、賞球数を確実に管理できるという効果を奏す
る。
(Effect of the invention) As mentioned above, according to the prize ball counting machine of this invention,
The number of prize balls corresponding to a specific prize can be set by manual operation by the staff member, and the customer It has excellent operability, as it can calculate and display the corresponding number of prizes and the number of remaining balls based on the number of prize balls won by the player, and return the remaining balls according to the number of remaining balls. Furthermore, by counting up the number of remaining balls that have not been returned, it can be confirmed whether the remaining balls have been returned to the customer without fail, and the number of prize balls can be managed reliably.

【図面の簡単な説明】[Brief explanation of drawings]

第1図はこの考案の賞球計数機の一実施例を示
す外観図、第2図は賞球計数機のモード切換部を
示す外観図、第3図は賞球計数機の店側表示器を
示す外観図、第4図はこの考案の賞球計数機の内
部構成例を示すブロツク図、第5図はメモリ
(RAM)の内部構成を示す図、第6図はこの考
案の賞球計数機の動作例を示すフローチヤートで
ある。 1……賞球計数機、2……モード設定部、3…
…景品賞球数設定部、4……クリアスイツチ、
5,6……表示器、9……メモリ、10……賞球
計数部、91……計数メモリ部、92……景品数
メモリ部、93……余り玉一時メモリ部、94…
…客数メモリ部、95……累計メモリ部、96…
…余り玉メモリ部。
Figure 1 is an external view showing an embodiment of the prize ball counting machine of this invention, Figure 2 is an external view showing the mode switching section of the prize ball counting machine, and Figure 3 is the shop side display of the prize ball counting machine. Figure 4 is a block diagram showing an example of the internal configuration of the award ball counting machine of this invention, Figure 5 is a diagram showing the internal configuration of the memory (RAM), and Figure 6 is the award ball counting machine of this invention. This is a flowchart showing an example of the operation of the machine. 1... Prize ball counting machine, 2... Mode setting section, 3...
...Primary prize pitch number setting section, 4...Clear switch,
5, 6... Display unit, 9... Memory, 10... Prize ball counting section, 91... Counting memory section, 92... Prize number memory section, 93... Surplus ball temporary memory section, 94...
...Number of customers memory section, 95...Cumulative memory section, 96...
...Remainder ball memory section.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 投入された賞球等を計数する賞球計数部と、特
定の景品に対応する賞球数を設定する景品賞球数
設定部と、前記賞球計数部で計数した計数値を記
憶する計数メモリ部と、前記賞球計数部で計数し
た計数値を、前記景品賞球数設定部で設定した景
品賞球数で除した商の値を記憶する景品数メモリ
部と、前記賞球計数部で計数した計数値を、前記
景品賞球数設定部で設定した景品賞球数で除した
余り値を記憶する余り玉一時メモリ部と、賞球計
数に関する情報を表示する表示部とを有する賞球
計数機において、賞球についての余り玉を返却す
る余り玉返却部と;少なくとも前記賞球計数部で
賞球を計数し前記余り値の余り玉を返却しない計
数1モードと、前記賞球計数部で賞球を計数し前
記余り値の余り玉を返却する計数2モードとのい
ずれかを選択指定するモード設定部と;前記モー
ド設定部で計数1モードが選択指定されていると
き、少なくとも前記景品数メモリ部及び余り玉一
時メモリ部の内容を前記表示部に表示する計数1
モード制御手段と;前記モード設定部で計数2モ
ードが選択指定されているとき、少なくとも前記
景品数メモリ部及び前記余り玉一時メモリ部の内
容を前記表示部に表示すると共に、前記余り値の
賞球を余り玉返却部にて返却し、返却した玉数を
前記計数メモリ部及び前記余り玉一時メモリ部の
内容から減算する計数2モード制御手段とを具備
したことを特徴とする賞球計数機。
A prize ball counting section that counts the prize balls thrown in, a prize ball number setting section that sets the number of prize balls corresponding to a specific prize, and a counting memory that stores the counted value by the prize ball counting section. a prize number memory section that stores a value of the quotient obtained by dividing the count counted by the prize ball counting section by the number of prize balls set in the prize ball number setting section; A prize ball having a temporary memory section for storing a residual value obtained by dividing the counted value by the number of prize balls set by the number of prize balls setting section, and a display section for displaying information regarding the prize ball count. In the counting machine, a surplus ball return unit that returns surplus balls with respect to prize balls; a counting 1 mode in which at least the prize balls are counted in the prize ball counting unit and balls with the surplus value are not returned; and the prize ball counting unit a mode setting section for selecting and specifying one of the counting 2 mode in which the prize balls are counted and the remaining balls having the surplus value are returned; when the counting 1 mode is selected and specified in the mode setting section, at least the prize Counter 1 for displaying the contents of the number memory section and the remaining ball temporary memory section on the display section;
mode control means; when the mode setting section selects and specifies the counting 2 mode, displaying at least the contents of the prize number memory section and the surplus ball temporary memory section on the display section; A prize ball counting machine characterized by comprising a counting two-mode control means for returning balls in a surplus ball return section and subtracting the number of returned balls from the contents of the counting memory section and the surplus ball temporary memory section. .
JP1985062396U 1985-04-25 1985-04-25 Expired - Lifetime JPH0519107Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1985062396U JPH0519107Y2 (en) 1985-04-25 1985-04-25

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1985062396U JPH0519107Y2 (en) 1985-04-25 1985-04-25

Publications (2)

Publication Number Publication Date
JPS61177690U JPS61177690U (en) 1986-11-06
JPH0519107Y2 true JPH0519107Y2 (en) 1993-05-20

Family

ID=30591573

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1985062396U Expired - Lifetime JPH0519107Y2 (en) 1985-04-25 1985-04-25

Country Status (1)

Country Link
JP (1) JPH0519107Y2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2753570B2 (en) * 1990-12-25 1998-05-20 株式会社エース電研 Pachinko ball counting device

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5480965A (en) * 1977-12-08 1979-06-28 Sankyo Giken Kk Stock management device of premium
JPS5643973A (en) * 1979-09-17 1981-04-22 Shinkou Jimuki Kk Exchanging controller for prize for pinball house
JPS6021782A (en) * 1983-07-15 1985-02-04 ヒロユ−株式会社 Premium exchanging method and electronic calculator in pinball game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5480965A (en) * 1977-12-08 1979-06-28 Sankyo Giken Kk Stock management device of premium
JPS5643973A (en) * 1979-09-17 1981-04-22 Shinkou Jimuki Kk Exchanging controller for prize for pinball house
JPS6021782A (en) * 1983-07-15 1985-02-04 ヒロユ−株式会社 Premium exchanging method and electronic calculator in pinball game machine

Also Published As

Publication number Publication date
JPS61177690U (en) 1986-11-06

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