JPH0492688A - Pinball machine - Google Patents

Pinball machine

Info

Publication number
JPH0492688A
JPH0492688A JP20913890A JP20913890A JPH0492688A JP H0492688 A JPH0492688 A JP H0492688A JP 20913890 A JP20913890 A JP 20913890A JP 20913890 A JP20913890 A JP 20913890A JP H0492688 A JPH0492688 A JP H0492688A
Authority
JP
Japan
Prior art keywords
winning device
state
auxiliary variable
ball
variable winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP20913890A
Other languages
Japanese (ja)
Other versions
JP2873974B2 (en
Inventor
Kichihei Niiyama
新山 吉平
Koji Ito
伊東 広司
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP20913890A priority Critical patent/JP2873974B2/en
Publication of JPH0492688A publication Critical patent/JPH0492688A/en
Application granted granted Critical
Publication of JP2873974B2 publication Critical patent/JP2873974B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Abstract

PURPOSE:To obtain the pinball machine, in which a player can expect a prize more than conventional, by changing a variable prize unit into an advantageous second state when a specified play state set in advance is obtained, and changing an auxiliary variable prize unit into the advantageous second state as well when the previously set condition of starting the operation of the auxiliary variable prize unit is achieved. CONSTITUTION:The variable prize unit and the auxiliary variable prize unit are provided to be changed into a first state disadvantageous for the player and the second state advantageous for the player. In this case, a prize area for the variable prize unit 13 to receive a ball and to define it as a prize ball is set wider than the prize area of the auxiliary prize unit 12, namely, wider than an interval between the upper ends of both opening/closing wings 20 and 20 changed into the second state. Therefore, when the variable prize unit 13 is changed into the second state, balls can get prizes over a wider range in comparison with the auxiliary variable prize unit 12, and even while the auxiliary variable prize unit 12 is changed into the second state, the variable prize unit 13 can let the ball get the prize. Thus, a play desire can be enhanced.

Description

【発明の詳細な説明】 〈産業上の利用分野〉 本発明は、遊技者にとって不利な第1状態と遊技者にと
って有利な第2状態とに変換する変動入賞装置及び補助
変動入賞装置とを備え、特定遊技状態か検出されると変
動入賞装置が第2状態に変換し、所定の作動開始条件が
達成されると補助変動入賞装置が第2状態に変換するよ
うにしたパチンコ機に関するものである。
Detailed Description of the Invention <Industrial Application Field> The present invention includes a variable winning device and an auxiliary variable winning device that convert a first state disadvantageous to the player and a second state advantageous to the player. This relates to a pachinko machine in which the variable winning device changes to the second state when a specific gaming state is detected, and the auxiliary variable winning device changes to the second state when a predetermined operation start condition is achieved. .

〈従来の技術〉 従来、遊技の興趣を高めるために、例えば可変表示装置
でr7. r7. r7.が揃うなどして特定の遊技状
態になると変動入賞装置が遊技者にとって有利な状態に
変換するように構成したパチンコ機は公知である。
<Prior Art> Conventionally, in order to increase the interest of games, for example, r7. r7. r7. A pachinko machine is known in which a variable prize winning device changes the state to a state advantageous to the player when a specific game state is reached, such as when the number of players is aligned.

〈発明か解決しようとする課題〉 しかし、上記したパチンコ機において、可変表示装置に
おける別遊技て賞態様か形成されなかった場合には、変
動入賞装置は閉じたままであり、遊技者が望む程に遊技
の興趣を高めることがてきなかった。
<Problem to be solved by the invention> However, in the pachinko machine described above, if a prize mode is not formed during a separate game on the variable display device, the variable prize winning device remains closed and the player does not receive as much as he or she desires. I have not been able to increase my interest in playing games.

このため、特定遊技状態以外の状態てあっても、所定の
条件が達成された場合には打球か入賞し易くなり、遊技
者に入賞の期待感を従来以上に持たせられるパチンコ機
の開発か望まれていた。
For this reason, it is possible to develop a pachinko machine that makes it easier to hit a ball or win a prize if a predetermined condition is achieved, even if the game is in a state other than a specific gaming state, making it easier for players to win a prize than before. It was wanted.

〈課題を解決するための手段〉 本発明は上記に鑑み提案されたちのて、入賞領域を形成
した遊技盤と、 遊技状態か予め設定された特定遊技状S(可変表示装置
の表示が賞態様を形成したり、球か特定のV入賞口に入
賞するなどの状態)になったことを検出する特定遊技状
態検出手段と、 上記遊技盤に設けられて、遊技者にとって不利な第1状
態と遊技者にとって有利な第2状態とに変換可能な変動
入賞装置と、 上記遊技盤に設けられて遊技者にとって不利な第1状態
と遊技者にとって有利な第2状態とに変換可能な補助変
動入賞装置と、 上記特定遊技状態検出手段からの特定遊技状態検出信号
にもとづいて、上記変動入賞装置を所定の期間(10カ
ウントまたは所定時間)遊技者にとって有利な第2状態
に変換する変動入賞装置駆動制御手段と、 上記補助変動入賞装置の作動開始条件か達成されたこと
を検出する補助変動入賞装置作動開始条件検出手段と、 上記補助変動入賞装置開始条件検出手段からの検出信号
にもとづいて、上記補助変動入賞装置を所定の条件(例
えば6秒間)で遊技者にとって有利な第2状態に変換す
る補助変動入賞装置駆動制御手段と、 を備えたものである。
<Means for Solving the Problems> The present invention was proposed in view of the above, and provides a game board in which a winning area is formed, and a specific game state S in which the game state is set in advance (the display on the variable display device is in the prize mode). a specific gaming state detecting means for detecting a state in which a ball forms a ball or enters a specific V winning hole; and a first state provided on the gaming board that is disadvantageous to the player a variable winning device that can be converted into a second state that is advantageous for the player; and an auxiliary variable winning device that is provided on the game board and that is convertible between the first state that is disadvantageous for the player and the second state that is advantageous for the player. and a variable winning device drive that converts the variable winning device into a second state advantageous to the player for a predetermined period (10 counts or a predetermined time) based on a specific gaming state detection signal from the specific gaming state detection means. a control means; an auxiliary variable winning device operation start condition detection means for detecting that the operation start condition of the auxiliary variable winning device has been achieved; and a detection signal from the auxiliary variable winning device start condition detection means. An auxiliary variable winning device drive control means for converting the auxiliary variable winning device into a second state advantageous to the player under predetermined conditions (for example, 6 seconds).

〈作 用) 特定遊技状態検出手段が特定遊技状態を検出すると、変
動入賞装置駆動制御手段が特定遊技状態検出手段からの
特定遊技状態検出信号にもとづいて変動入賞装置を所定
の期間遊技者にとって有利な第2状態に変換する。
(Function) When the specific gaming state detection means detects a specific gaming state, the variable winning device drive control means controls the variable winning device to be advantageous to the player for a predetermined period based on the specific gaming state detection signal from the specific gaming state detection means. Convert to the second state.

また、補助変動入賞装置作動開始条件検出手段か補助変
動入賞装置の作動開始条件か達成されたことを検出する
と、補助変動入賞装置駆動制御手段か補助変動入賞装置
作動開始条件検出手段からの検出信号にもとづいて補助
変動入賞装置を所定の条件で遊技者にとって有利な第2
状態に変換する。
Further, when it is detected that the auxiliary variable winning device operation start condition detection means or the auxiliary variable winning device operation start condition has been achieved, a detection signal is generated from the auxiliary variable winning device drive control means or the auxiliary variable winning device operation start condition detection means. Based on this, the auxiliary variable winning device is used to win a second prize that is advantageous to the player under predetermined conditions.
Convert to state.

〈実施例〉 以下、本発明の実施例を図面にもとづいて説明する。<Example> Embodiments of the present invention will be described below based on the drawings.

パチンコ機1は、第1図で示すように、額縁状前面枠2
の表側に球供給器3、打球の発射操作部4、ストップス
イッチ5の操作部5′などを有し、前面枠2の窓部を後
方から塞ぐようにして設けた遊技盤6の表面にはガイト
レール7で囲まれた遊技部8を形成し、該遊技部8には
無数の障害釘(図示せず)を植設するとともに打球が通
過すると遊技者にとって利益となる入賞領域を形成し、
図面の実施例では遊技部8の上部に可変表示装置9を、
該可変表示装置9の下方には入賞した球を第1始動スイ
ツチlOて検出可能な所謂始動口として機能するポケッ
ト枠状の特定入賞口11を、該特定入賞口11の下方に
補助変動入賞装置12を、該補助変動入賞装置12の下
方に変動入賞装置13を配設し、補助変動入賞装置12
の斜め下方には第1チューリップ人賞具14aと第2チ
ユーリツプ入賞具14bなどを設けである。
As shown in FIG. 1, the pachinko machine 1 includes a frame-shaped front frame 2.
On the surface of the game board 6, which has a ball feeder 3, a ball firing operation section 4, an operation section 5' of a stop switch 5, etc., on the front side, the game board 6 is provided so as to cover the window section of the front frame 2 from the rear. A game section 8 is formed surrounded by a guide rail 7, and a countless number of obstacle nails (not shown) are planted in the game section 8, and a winning area is formed which is profitable for the player when a ball passes through.
In the embodiment shown in the drawings, a variable display device 9 is provided on the top of the gaming section 8.
Below the variable display device 9 is a pocket frame-shaped specific winning opening 11 that functions as a so-called starting opening that can detect winning balls with a first starting switch 10, and below the specific winning opening 11 is an auxiliary variable winning opening. 12, a variable winning device 13 is arranged below the auxiliary variable winning device 12, and a variable winning device 13 is arranged below the auxiliary variable winning device 12.
A first tulip winning device 14a, a second tulip winning device 14b, etc. are provided diagonally below.

可変表示装置9は、複数種類の識別記号を可変表示する
ことができれば回転ドラムを複数設けた機械的なもので
も或は7セグメント式表示器のような電気的なものでも
よいか1第4図で示す可変表示装置9の実施例は、遊技
盤6の表面に取付ける横長な基板15のほぼ中央に7セ
グメント式表示器16a、16b、16cを3つ並設し
、その周りに各種の装飾ランプや表示発光源等を配設し
、基板15の左右端部にはそれぞれ特別入賞口17.1
7を設け、基板15の裏側には各特別入賞口17に入っ
た球を検出する特別入賞検出器17’を夫々設けである
The variable display device 9 may be a mechanical device with a plurality of rotating drums or an electrical device such as a 7-segment display device as long as it can variably display multiple types of identification symbols. In the embodiment of the variable display device 9 shown in , three seven-segment displays 16a, 16b, and 16c are arranged in parallel approximately in the center of a horizontally long board 15 attached to the surface of the game board 6, and various decorative lamps are arranged around them. A special prize opening 17.1 is provided at the left and right ends of the board 15, respectively.
7, and special winning detectors 17' for detecting balls that have entered each special winning opening 17 are provided on the back side of the board 15, respectively.

補助変動入賞装M12は、第5図及び第6図に示すよう
に、取付基板18の開口部19の両側に開閉質20,2
0を軸着し、開口部19には球受は部21を形成しであ
る。各開閉質20の回動軸22は、取付基板18を貫通
して延在しており、その後端には開閉R20,20を左
右に開閉動作させるためのビン23を植設した操作レバ
ー24か固定しである。そして、この操作レバー24の
ビン23は、駆動源であるソレノイド25のプランジャ
下端に設けた操作部材26の係合孔27内に緩く挿入さ
れている。このため、左右の開閉翼20,20.は、プ
ランジャの自重及び復帰ばねの作用により、通常は第5
図に示すように閉じて打球を受は入れない状態、即ち遊
技者にとって不利な第1状態を維持している。ソレノイ
ド25は、駆動基板28の裏面に突設したボスに取り付
けられているか、操作部材26及びその係合孔27か左
右2つの操作レバー24.24のビン23.23に対し
て共通に形成されている。
As shown in FIGS. 5 and 6, the auxiliary variable winning device M12 has opening/closing members 20, 2 on both sides of the opening 19 of the mounting board 18.
0 is pivoted, and a ball bearing portion 21 is formed in the opening 19. The rotation shaft 22 of each opening/closing member 20 extends through the mounting board 18, and the operating lever 24 has a pin 23 implanted at its rear end for opening/closing the opening/closing R 20, 20 from side to side. It is fixed. The pin 23 of this operating lever 24 is loosely inserted into an engagement hole 27 of an operating member 26 provided at the lower end of a plunger of a solenoid 25 that is a driving source. For this reason, the left and right opening/closing wings 20, 20 . is normally the fifth due to the plunger's own weight and the action of the return spring.
As shown in the figure, the ball is closed and does not receive the ball, ie, the first state is maintained, which is disadvantageous to the player. The solenoid 25 is attached to a boss protruding from the back surface of the drive board 28, or is formed in common with the operating member 26 and its engagement hole 27, or the pins 23.23 of the two left and right operating levers 24.24. ing.

ソレノイド25を励磁して操作部材26を開閉翼20.
20の外開き方向の回動習性に抗して引き上げると、操
作部材26及びビン23か上方向に移動し、各操作レバ
ー24か回動軸22を中心として外開きに回動して開閉
翼20.20か開き、打球を受は入れ易い状態、即ち遊
技者にとって有利な第2状態に変換する。なお、29・
・・はこの開閉質20.20の開閉状態を遊技者に知ら
せるランプであり、閉状態のときは点灯状態、開成状態
のときは点滅状態となる。
The solenoid 25 is energized to open and close the operating member 26.
20, the operating member 26 and the bottle 23 move upward, and each operating lever 24 rotates outward about the rotation shaft 22, opening and closing the opening/closing blades. 20. 20 is opened and converted to a state in which it is easy to receive a batted ball, that is, a second state that is advantageous for the player. In addition, 29・
. . is a lamp that informs the player of the open/closed state of the opening/closing member 20.20, and is lit when it is closed and blinks when it is opened.

開かれた開閉翼20.20に入賞した打球は、球受は部
21材に拾われて開口部19を抜けて取付基板18の裏
側を下方に流下し、取付基板18の裏側に設けであるセ
ンサからなる第2始動スイツチ30に検出された後、誘
導樋31によって第2チユーリツプ入賞具14bに案内
される。
The ball that hits the opened retractable wing 20.20 is picked up by the member 21, passes through the opening 19, flows down the back side of the mounting board 18, and is placed on the back side of the mounting board 18. After being detected by the second starting switch 30 consisting of a sensor, it is guided by the guide gutter 31 to the second chulip winning tool 14b.

そして、球の自重によって該第2チユーリツプ入賞具1
4bの可動片14’ 、14’を開く。なお、第2始動
スイツチ30が球を検出すると、制御装置32に信号を
送出する。
Then, due to the weight of the ball, the second tulip winning device 1
Open the movable pieces 14', 14' of 4b. Note that when the second starting switch 30 detects a ball, it sends a signal to the control device 32.

変動入賞装置ll12は、第7図及び第8図に示すよう
に、遊技盤6に取付ける第1ベース板33のほぼ中央に
横長な球通過口34を開設し、該球通過口34には駆動
源であるソレノイド35により開閉する球受扉36を回
動自在に軸着し、球通過口34の左右には駆動源である
ソレノイド37゜37により左右に開閉する球受片38
.38を回動自在に軸着し、また第1ベース板33の裏
側には発光表示部材等を有する第2ベース板39を取付
けてあり、この第2ベース板39には、レバー40を介
して球受扉36を開閉するソレノイド35と、クランク
41を介して球受片38゜38を開閉するソレノイド3
7.37とを取付けである。上記した球受扉36には、
表面に扇型をしたウェイトを兼ねたストッパ42を設け
である。また、球受扉36の一端36aは第2ベース板
39に回動自在に軸着されたレバー40の一端40aと
Mlしていて、該レバー40の途中にソレノイド35の
プランジャか当接する。このプランジャがレバー40を
押圧するとレバー40が下かり、球受扉36の一端36
aを押し下げ球受扉36か閉じ、打球を受は入れない状
態、即ち遊技者にとって不利な第1状態を維持する。ま
たソレノイド35を励磁してプランジャが吸引されると
、レバー40を押さえている力かなくなるため、球受扉
36は自重て回動してレバー40を押しEげなから開き
、打球を受は入れ易い状態、即ち遊技者にとって有利な
第2状態に変換する。また、第2ベース板39に取付け
られたソレノイド37のプランジャには作動板43が取
付けてあり、この作動板43の他端に設けた長穴にクラ
ンク41か遊合していて、このクランク41は球受片3
8.38の軸に取付けである。したがって、ソレノイド
37が消磁してプランジャが押下けられると球受片38
.38が閉じて打球を球受扉36側に案内しない第1状
態を維持し、ソレノイド37が励磁してプランジャが吸
引されると球受片38.38か開いて打球を球受扉36
偏に案内する第2状態に変換する。
As shown in FIGS. 7 and 8, the variable prize winning device ll12 has a horizontally elongated ball passage opening 34 approximately in the center of the first base plate 33 attached to the game board 6, and the ball passage opening 34 has a driving A ball receiving door 36 which is opened and closed by a solenoid 35 which is a drive source is rotatably attached to the shaft, and ball receiving pieces 38 which are opened and closed left and right by a solenoid 37 which is a driving source are provided on the left and right sides of the ball passage opening 34.
.. 38 is rotatably attached to the shaft, and a second base plate 39 having a light emitting display member etc. is attached to the back side of the first base plate 33. A solenoid 35 that opens and closes the ball receiving door 36 and a solenoid 3 that opens and closes the ball receiving piece 38° 38 via the crank 41.
7.37 is the installation. The above-mentioned ball receiving door 36 has
A fan-shaped stopper 42 that also serves as a weight is provided on the surface. Further, one end 36a of the ball receiving door 36 is in contact with one end 40a of a lever 40 rotatably attached to the second base plate 39, and the plunger of the solenoid 35 comes into contact with the lever 40 midway. When this plunger presses the lever 40, the lever 40 is lowered, and one end 36 of the ball receiving door 36
A is pressed down to close the ball receiving door 36 and maintain the state where the ball cannot be received, that is, the first state which is disadvantageous to the player. Furthermore, when the solenoid 35 is energized and the plunger is attracted, the force holding down the lever 40 is lost, so the ball receiving door 36 rotates under its own weight and opens without pushing the lever 40 and does not receive the batted ball. It is converted into a second state that is easy to enter, that is, a second state that is advantageous for the player. Further, an actuation plate 43 is attached to the plunger of the solenoid 37 attached to the second base plate 39, and a crank 41 is loosely engaged with an elongated hole provided at the other end of this actuation plate 43. is ball receiver piece 3
It is installed on the 8.38 shaft. Therefore, when the solenoid 37 is demagnetized and the plunger is pushed down, the ball receiving piece 38
.. 38 is closed to maintain the first state in which the batted ball is not guided to the ball receiving door 36 side, and when the solenoid 37 is energized and the plunger is attracted, the ball receiving piece 38.38 opens and the batted ball is guided to the ball receiving door 36 side.
It is converted to a second state in which it is biased.

上記した変動入賞装置12の第1ベース板33の裏側に
形成した凹室44内には、中央に継続入賞口45を、そ
の左右に一般入賞ロ46a。
In the concave chamber 44 formed on the back side of the first base plate 33 of the variable winning device 12 described above, there is a continuous winning slot 45 in the center, and a general winning slot 46a on the left and right sides thereof.

46bを形成してあり、継続入賞口45を通過した球は
継続スイッチ47を作動させ、一般入賞口46a、46
bおよび継続入賞口45を通過した球はカウントスイッ
チ48を作動させる。また第3図に示すように、本実施
例ては遊技盤6に向って左側の一般入賞ロ46aをオマ
ケ入賞口として機能させるために 入った球をオマケ入
賞検出器49により検出して制御装置32に信号を送る
ように構成しである。
46b is formed, and the ball that passes through the continuation prize opening 45 activates the continuation switch 47, and the ball passes through the continuation prize opening 46a, 46.
b and the ball that has passed through the continuous winning hole 45 activates the count switch 48. Further, as shown in FIG. 3, in this embodiment, in order to make the general winning slot 46a on the left side facing the game board 6 function as a bonus winning hole, the ball that enters is detected by the bonus winning detector 49, and the control device 32.

なお、球受扉36の幅、即ち変動入賞装置13か球を受
は入れて入賞球とする入賞領域は、前記した補助変動入
賞装置12の入賞匍域、即ち第2状態に変換した両開閉
翼20.20の」一端間熱よりも広く設定しである。し
たかって、変動入賞装!13か第2状態に変換すると、
補助変動入賞装置12に比較して広い範囲て球を入賞さ
せることができ、補助変動入賞装jJ12′b(第2状
態に変換している間てあっても変動入賞装置13力イ球
を入賞させることかできる。
In addition, the width of the ball receiving door 36, that is, the winning area in which the variable winning device 13 receives a ball and becomes a winning ball, is the winning area of the auxiliary variable winning device 12, that is, the opening and closing area converted to the second state. It is set wider than the heat between one end of the blade 20.20. Just because you want it, it's a variable prize outfit! 13 or converting to the second state,
Compared to the auxiliary variable winning device 12, balls can be won over a wider range, and even if the auxiliary variable winning device jJ12'b (converts to the second state), the variable winning device 13 can win balls. I can do it.

上記した各検出器や表示装置などは制御装置32に接続
されており、この制御装置32の促Illの下て作動す
る。
Each of the above-mentioned detectors, display devices, etc. are connected to a control device 32 and operate under the prompting of this control device 32.

次に上記した構成からなるパチンコ機lにおける遊技に
ついて説明する。
Next, a game in the pachinko machine I having the above-described configuration will be explained.

遊技者か発射操作部4を操作することにより打球発射装
置を始動すると、球供給器3から導入された球が1個宛
発射される。打球発射装置により発射された球は、ガイ
トレール7を介して遊技部8内に入り、障害釘に当って
流下方向を変換しなから流下する。そして1球が特定入
賞口11に入賞すると、第1始動スイウチ10がこの球
を検出して制御装置32の入賞記憶手段50に特定入賞
信号を送る。なお1本実施例ては、左側のチューリップ
入賞具14aが始動口として機能するもので、第3始動
スイツチ51を備えている。したかって、打球か該チュ
ーリップ入賞具14aに入賞した場合は、第3始動スイ
ツチ51がこの球を検出して制御装置i32の入賞記憶
手段50に信号を送るとともに、入賞した球が左右の可
動片14’  14′を開いて球が入賞し易い状態に変
換する。
When the player starts the batted ball firing device by operating the firing operation section 4, the balls introduced from the ball supply device 3 are fired one by one. The ball fired by the ball launcher enters the game section 8 via the guide rail 7, hits an obstacle nail, changes the direction of flow, and then flows down. When one ball enters the specific winning hole 11, the first starting switch 10 detects this ball and sends a specific winning signal to the winning storage means 50 of the control device 32. In this embodiment, the left tulip winning device 14a functions as a starting port and is equipped with a third starting switch 51. Therefore, when the hit ball wins the tulip winning device 14a, the third starting switch 51 detects this ball and sends a signal to the winning storage means 50 of the control device i32, and the winning ball is moved between the left and right movable parts. 14'14' is opened to convert the ball into a state where it is easy to win.

入賞記憶手段50は特定入賞口11に入賞した球の数、
即ち特定入賞信号を予め設定した範囲内て記憶しておく
もので、設定範囲を超えると特定入賞信号を受信しても
実質的に無効な信号として処理する。なお、設定なrl
Jとすれば、第1始動スイツチ10などから1の特定入
賞信号を受は入れて記憶するたけで、それ以1の特定入
賞信号をオーバーフローさせ、後述する別遊技中に特定
入賞口11に入賞しても、この入賞では別遊技が開始さ
れないこととなる。
The winning storage means 50 stores the number of balls that won in the specific winning opening 11;
That is, the specific winning signal is stored within a preset range, and if the specific winning signal exceeds the set range, even if the specific winning signal is received, it is processed as a substantially invalid signal. In addition, the setting rl
If it is J, all you have to do is receive and store one specific winning signal from the first start switch 10, etc., then overflow the other specific winning signal, and win a prize in the specific winning slot 11 during another game, which will be described later. Even if the player wins a prize, another game will not be started.

入賞記憶手段50に特定入賞信号か記憶されると、この
信号が動作タイミング制御手段52に送られ、該動作タ
イミング制御手段52からの信号にもとづいて停止タイ
ミング可変手段53a。
When the specific winning signal is stored in the winning storage means 50, this signal is sent to the operation timing control means 52, and based on the signal from the operation timing control means 52, the stop timing variable means 53a.

53b、53c、表示更新パルス手段54a。53b, 53c, display update pulse means 54a.

54b、54c、可変表示制御手段55a。54b, 54c, variable display control means 55a.

55b、 55cか作動し、ごれらにより可変表示装置
9の各可変表祇器16a、16b、16cに「0」から
「9」の数字を視認てきない高速て可変表示することを
開始する9そして、動作タイミンク制御手段52のタイ
マに予め設定しである所定時間(例えば5秒間)が経過
して停止指令信号か出力されるか、又は遊技者か操作部
5′を操作してストップスイッチ5から停止指令信号が
送られてくるかすると、可変表示装置9の可変表示か順
次停止して、各可変表示器16a、16b。
55b and 55c are activated, and the variables 16a, 16b, and 16c of the variable display device 9 start variable displaying numbers from "0" to "9" at a high speed that cannot be seen visually. Then, either a stop command signal is output after a predetermined time (for example, 5 seconds) set in the timer of the operation timing control means 52 has elapsed, or the player operates the operation section 5' to turn off the stop switch 5. When a stop command signal is sent from the variable display device 9, the variable displays of the variable display device 9 are sequentially stopped, and each variable display device 16a, 16b is stopped.

16cに数字か継続的に表示される6 可変表示装W9の可変表示が全て停止すると、特定遊技
状態検出手段として機能する判定手段56か可変表示器
M9に表示さ゛れた数字の組合せ態様か予め設定した賞
態様(例えば’7i ’7J ’7J )に該当するか
を判定し、賞態様に該当して特別遊技の権利か発生した
と判定すると大当り信号を変動入賞装置駆動制御手段5
7に送る。
When all the variable displays on the variable display W9 stop, the determination means 56 functioning as a specific game state detection means determines the combination of numbers displayed on the variable display M9 in advance. If it is determined that the right to play a special game has occurred in accordance with the prize format, the jackpot signal is sent to the variable winning device drive control means 5.
Send to 7.

次に特別遊技について説明する。Next, the special game will be explained.

変動入賞装置駆動制御手段57か大当り信号を受けると
、変動入’!!i R1!t l 2.のソレノ、イト
35゜37を所定時間(例λcf3081fJ! ) 
76 m L T球受扉36及び球受片38.38を開
いて打1球を受は入れ易い第2状態に変抄する。そして
、遊技部8内を流下してきた球か球受扉36に受は入れ
られて一般入賞ロ46a、46bに入賞すると、これら
の球をカウントスイッチ48か検出して入賞球数計数手
段58に信号を送り、入賞球数計数手段58か入賞球数
を計数して所定数(例えば予め設定した10個ンに達す
ると変動入賞装置駆動制御手段57に終了信号を送り、
特別遊技を終了させる。
When the variable winning device drive control means 57 receives a jackpot signal, a variable winning '! ! iR1! t l 2. Soleno, point 35°37 for a predetermined time (e.g. λcf3081fJ!)
76 m L T Open the ball receiving door 36 and the ball receiving pieces 38 and 38 to change the shape to the second state where it is easy to receive a single batted ball. Then, when the balls flowing down inside the gaming section 8 are received by the ball receiving door 36 and win the general prize winning slots 46a and 46b, these balls are detected by the counting switch 48 and sent to the winning ball number counting means 58. When the winning ball counting means 58 counts the number of winning balls and reaches a predetermined number (for example, 10 balls set in advance), it sends an end signal to the variable winning device drive control means 57,
End the special game.

上記した所定時間の経過または入賞球数か所定数に達す
るまてな1サイクルとし、これらの終了条件か成立する
前(当該サイクル中)に打球か継続入賞口45に入賞す
ると、継続スイッチ47がこの球を検出して継続制御手
段59に継続信号を送り、これによってサイクルの更新
か行われ、特別遊技を所定回数(例えば16サイクル目
まて)継続することかできる。なお、当該サイクル中に
打球か継続入賞口45に入賞しなかワた場合には所定時
間の経過、または入賞球数か所定数に達した時点て特別
遊技は完全に終了し、また最終サイクルにおいて打球か
継続入賞口45に入賞してもサイクルの更新は行われず
に所定時間の経過または入賞球数か所定数に達した時点
て特別遊技か全て終Tする。
One cycle is until the above-described predetermined time passes or the number of winning balls reaches the predetermined number, and if a ball hits the continuation prize opening 45 before these end conditions are satisfied (during the cycle), the continuation switch 47 is activated. This ball is detected and a continuation signal is sent to the continuation control means 59, whereby the cycle is updated and the special game can be continued a predetermined number of times (for example, until the 16th cycle). In addition, if the ball is not hit or enters the continuous winning slot 45 during the cycle, the special game will end completely when a predetermined time elapses or the number of winning balls reaches a predetermined number, and in the final cycle. Even if a ball is hit or a prize is won in the continuous winning slot 45, the cycle is not updated and the special game ends when a predetermined time elapses or the number of winning balls reaches a predetermined number.

また、特別遊技中において、球か変動入賞装置13の左
側の一般入賞ロ46a、即ちオマケ入賞口に入賞すると
、補助変動入賞装M12の作動開始条件か達成されたも
のとしてオマケ入賞検出器49がこの球を検出し、オア
ゲート6oを介して補助変動入賞装置駆動制御手段61
に信号を送る。補助変動入賞装置駆動制御手段61かこ
の信号を受けると、補助変動入賞装置12をタイマ62
に予め設定した所定時間(例えば1.5秒間)たけ遊技
者にとって不利な第1状態から遊技者に有利な第2状!
iに変換する。補助変動入賞装置12か第2状態に変換
して球が入賞すると、賞球排出装置(図示せず)が作動
して所定数の賞球を球供給皿3に排出するとともに、入
賞した球を第2始動スイツチ30か検出して入賞記憶手
段50に別遊技の権利が発生した旨の信号を送る。
Also, during the special game, when a ball enters the general winning slot 46a on the left side of the variable winning device 13, that is, the bonus winning hole, the bonus winning detector 49 detects that the condition for starting the operation of the auxiliary variable winning device M12 has been achieved. Detecting this ball, the auxiliary variable prize winning device drive control means 61 via the or gate 6o
send a signal to. When the auxiliary variable winning device drive control means 61 receives this signal, the auxiliary variable winning device 12 is activated by the timer 62.
For a preset period of time (for example, 1.5 seconds), the first state, which is disadvantageous to the player, changes to the second state, which is advantageous to the player!
Convert to i. When the auxiliary variable winning device 12 changes to the second state and a ball wins, a prize ball ejecting device (not shown) operates to discharge a predetermined number of prize balls into the ball supply tray 3, and also to release the winning balls. The second start switch 30 is detected and a signal is sent to the winning storage means 50 to the effect that the right for another game has been generated.

入賞記憶手段50か信号を記憶可能な状態であればこの
信号を記憶しておき、当該特別遊技か終了した後に再度
別遊技を開始することとなる。
If the winning storage means 50 is in a state where the signal can be stored, this signal is stored, and after the special game ends, another game is started again.

方、入賞記憶手段5oに記憶できない状態(例えば、予
め設定した記憶許容量に既に達していた場合、或は特別
遊技中における別遊技開始の信号の記憶をしないように
設定した場合)には、N42始動スイツチ30からの信
号は実質的に無効とされる。
On the other hand, in a state where winnings cannot be stored in the winning storage means 5o (for example, if the preset storage capacity has already been reached, or if the signal for starting another game during a special game is set not to be stored), The signal from N42 start switch 30 is essentially disabled.

また、本実施例ては、継続スイッチ47の出方を1記し
たオアゲート6oを介して補助変動入賞装置駆動制御手
段61に送るように構成しである。したかって、特別遊
技の各サイクル中において、球か継続入賞口45に入賞
すると、継続スイッチ47か継続制御手段59に継続信
号を送フて当該サイクルか終了した後に所定のウェイト
タイム(例えば1秒間)か経過してがら次のサイクルに
更新することは前記の通りてあフて、継続スイッチ47
からの信号がオアゲート60を介して補助変動入賞装置
駆動制御手段61に送られるのて、この信号にもとづい
て補助変動入賞装置駆動制御手段61か補助変動入賞装
置12をタイマ62の所定時間(例えば1.5秒間)だ
け遊技者にとって不利な第1状態から遊技者に有利な第
2状態に変換する。補助変動入賞装置112か第2状態
に変換して球が入賞すると、前記オマケ入賞と同様に、
賞球排出装置が作動して所定数の賞球を球供給皿3に排
出するとともに、入賞した球を第2始動スイツチ30が
検出して入賞記憶手段50に送り、入賞記憶手段50が
信号を記憶可使な状態であればこの信号を記憶しておき
、記憶できない状態には第2始動スイツチ30からの信
号を実質的に無効とする。
Further, in this embodiment, the configuration is such that the output of the continuation switch 47 is sent to the auxiliary variable prize winning device drive control means 61 via the OR gate 6o. Therefore, during each cycle of the special game, when a ball enters the continuation winning slot 45, a continuation signal is sent to the continuation switch 47 or the continuation control means 59, and after the cycle ends, a predetermined wait time (for example, 1 second) is given. ), the update to the next cycle is completed as described above, and the continuation switch 47
The signal is sent to the auxiliary variable winning device drive control means 61 via the OR gate 60, and based on this signal, the auxiliary variable winning device drive control means 61 or the auxiliary variable winning device 12 is activated for a predetermined time of the timer 62 (e.g. 1.5 seconds) from the first state disadvantageous to the player to the second state advantageous to the player. When the auxiliary variable winning device 112 converts to the second state and the ball wins, the same as the above-mentioned bonus winning,
The prize ball discharge device operates to discharge a predetermined number of prize balls into the ball supply tray 3, and the second start switch 30 detects the winning balls and sends them to the winning storage means 50, which outputs a signal. If the memory is available, this signal is stored, and if the memory is not usable, the signal from the second start switch 30 is substantially invalidated.

更に、本実施例ては、打球が特別入賞口17に入賞する
と、特別入賞検出器17′がこの球を検出して補助変動
入賞装置駆動制御手段61に特別入賞信号を送る。そし
て、この特別入賞信号を受けた補助変動入賞装置駆動制
御手段61は、予めタイマ63に設定した所定時間(例
えば6秒間)が経過するまで補助変動入賞装置12のソ
レノイド25を励磁して打球が入賞し易い第2状態に変
換する。この所定時間内に打球か補助変動入賞装置12
に入賞すると、第2始動スイツチ3oかこの球を検出し
て特定入賞信号を発生して入賞記憶手段50に送るので
、可変表示装N9の可変表示か開始され、別遊技を行う
ことかできる。したがって1本実施例では球が特別入賞
口17に入賞することて、補助変動入賞装N12か打球
を受は入れ易い第2状態に変換し、これにより可変表示
装置9による別遊技のチャンスか間接的に増加する。そ
して、特別入賞検出器17’からの信号を記憶手段によ
り予め設定した範囲内(例えば4(iまて)て記憶可能
としてもよい。また、補助変動入賞装置12の作動開始
条件に関しては、これらの条件の成立を記憶手段(例え
ばオアゲート60の後の記憶手段)により予め設定した
範囲内(例えば4個まて)て記憶可能としてもよい。
Further, in this embodiment, when a hit ball enters the special winning hole 17, the special winning detector 17' detects this ball and sends a special winning signal to the auxiliary variable winning device drive control means 61. Upon receiving this special winning signal, the auxiliary variable winning device drive control means 61 excites the solenoid 25 of the auxiliary variable winning device 12 until a predetermined time (for example, 6 seconds) set in the timer 63 has elapsed, so that the ball cannot be hit. Convert to the second state where it is easier to win. If the ball is hit within this predetermined time, the auxiliary variable winning device 12
When a prize is won, the second starting switch 3o detects this ball, generates a specific winning signal, and sends it to the winning storage means 50, so that variable display on the variable display device N9 is started and another game can be played. Therefore, in this embodiment, when a ball enters the special winning hole 17, the auxiliary variable winning device N12 converts the hit ball into a second state in which it is easy to receive the ball, thereby indirectly giving the variable display device 9 a chance to play another game. increase. Then, the signal from the special winning prize detector 17' may be stored in the storage means within a preset range (for example, 4 (i wait)). It may be possible to store the fulfillment of the condition within a preset range (for example, up to four) in a storage means (for example, a storage means after the OR gate 60).

なお、上記した実施例では球か特定入賞口11に入賞し
て第1始動スイツチ10からの信号にもとづいて可変表
示装置9の変換表示を開始するように構成したか、これ
に加えて第1始動スイ・ンチ10からの信号を補助変動
入賞装置駆動制御手段61に送り、球が特定入賞口11
に入賞したことにもとづいて補助変動入賞装置12をタ
イマに設定した所定時間(例えば6秒間)たけ第1状態
から第2状態に変換するように構成してもよい。
In addition, in the above-mentioned embodiment, the conversion display of the variable display device 9 is started based on the signal from the first start switch 10 when a ball enters the special winning hole 11, or in addition to this, the first A signal from the starting switch 10 is sent to the auxiliary variable prize winning device drive control means 61, and the ball enters the specific winning hole 11.
The auxiliary variable winning device 12 may be configured to convert from the first state to the second state for a predetermined period of time (for example, 6 seconds) set on a timer based on a winning.

また、上記実施例において、動作タイミング制御手段5
2か作動して可変表示装置9による可変表示か開始され
ると、効果音発生手段64からの信号によりスピーカ6
5を介して効果音が発せられ、可変表示装置9の可変表
示が停止して判定手段56が賞態様の成立(大当り)を
判定して変動入賞装置駆動制御手段57に大当り信号を
送ると、これにより大当りランプ66が点灯または点滅
して遊技者に大当りの成立を可視表示するとともに効果
音発生手段64からの信号によりスピーカ65から大当
りの効果音が発せられる。そして、特別遊技が行われて
いる間に、球が変動入賞装置12に入賞して入賞球数が
計数されると、この入賞球数が10力クント表示器67
に可視表示され、球か継続入賞口45に入賞して継続条
件が成立すると継続表示器68により特別遊技の継続が
可視表示され、さらに継続回数表示器69には当該m*
回数(サイクル数)か可視表示される。
Further, in the above embodiment, the operation timing control means 5
2 is activated to start variable display by the variable display device 9, the speaker 6 is activated by a signal from the sound effect generating means 64.
When a sound effect is emitted through the variable winning device 5, the variable display of the variable display device 9 stops, and the determining means 56 determines that the prize mode is established (a jackpot) and sends a jackpot signal to the variable winning device drive control means 57, As a result, the jackpot lamp 66 lights up or flashes to visually indicate to the player that the jackpot has been won, and the sound effect of the jackpot is emitted from the speaker 65 in response to a signal from the sound effect generating means 64. Then, while a special game is being played, when a ball enters the variable prize winning device 12 and the number of winning balls is counted, this number of winning balls is displayed on the 10 force kundt display 67.
When the ball enters the continuation winning slot 45 and the continuation conditions are met, the continuation display 68 visually displays the continuation of the special game, and the continuation count display 69 displays the m*
The number of cycles (number of cycles) is visually displayed.

以上説明した実施例は、補助変動入賞装置12を所謂始
動口として機能させたか、必ずしも始動口として機能さ
せなくてもよい。
In the embodiment described above, the auxiliary variable winning device 12 functions as a so-called starting port, or does not necessarily have to function as a starting port.

また、補助変動入賞装置12の作動開始条件は上記した
条件に限定されるものではない。例えば、変動入賞装置
13のカウントスイッチ48の出力をオアゲート60を
介して補助変動入賞装置駆動制御手段61に送出し、カ
ウントスイッチ48が球を検出すること、即ち変動入賞
装置13に球か入賞することを補助変動入賞装置12の
作動開始条件として設定してもよい。この様にすると、
球が変動入賞装置13に入賞することを条件として補助
変動入賞装M12かタイマ設定の所定時間(例えば1.
5秒間)第2状態に変換する。
Furthermore, the conditions for starting the operation of the auxiliary variable winning device 12 are not limited to the conditions described above. For example, the output of the count switch 48 of the variable winning device 13 is sent to the auxiliary variable winning device drive control means 61 via the OR gate 60, and the counting switch 48 detects a ball, that is, the variable winning device 13 receives a ball or a prize. This may be set as a condition for starting the operation of the auxiliary variable winning device 12. If you do it like this,
On the condition that the ball enters the prize in the variable winning device 13, the auxiliary variable winning device M12 or the timer is set for a predetermined period of time (for example, 1.
5 seconds) to the second state.

また、上記した実施例は、補助変動入賞装置12を変動
入賞装置13の上に配置したので、補助変動入賞装置1
2が第2状態に変換して球を入賞し易い状態になると、
下方の変動入賞装置13が第2状態に変換しても、実際
には流下してきた球が補助変動入賞装M12に入賞する
ことか殆どなので、変動入賞装置13に入賞し難い。そ
こで、第1O図および第11図に示すように、変動入賞
装置13を上に補助変動入賞装置112を下に配置し、
補助変動入賞装置12と変動入賞装置工3とか両方とも
開いた場合は変動入賞装置13に入賞する確率か高まる
ように構成してもよい。また、この場合、変動入賞装置
13の一般入賞ロ46a、46bに入った球を案内樋7
0a。
In addition, in the above-described embodiment, since the auxiliary variable winning device 12 is placed above the variable winning device 13, the auxiliary variable winning device 1
When 2 changes to the second state and becomes easier to win the ball,
Even if the lower variable winning device 13 changes to the second state, it is difficult for the variable winning device 13 to win because the ball that has flown down actually almost always wins in the auxiliary variable winning device M12. Therefore, as shown in FIG. 1O and FIG. 11, the variable winning device 13 is placed on top and the auxiliary variable winning device 112 is placed on the bottom.
It may be configured such that when both the auxiliary variable winning device 12 and the variable winning device 3 are opened, the probability of winning the variable winning device 13 increases. In addition, in this case, the balls that have entered the general winning slots 46a and 46b of the variable winning device 13 are transferred to the guide gutter 7.
0a.

70bによって左右のチューリップ入賞具14a、14
bに案内し、変動入賞装置12の一般入賞ロ46a、4
6bに入賞した球の自重によって出該チューリップ入賞
具46a、46bの可動片14’ 、14’を開いて打
球を受は入れ易い状態に変換てきるように構成してもよ
い、なお、変動入賞装置の継続入賞口45に継続スイ・
ンチ47を設け、左右の一般入賞ロ46a。
By 70b, the left and right tulip winning tools 14a, 14
b, and enter the general winning slots 46a and 4 of the variable winning device 12.
The movable pieces 14', 14' of the tulip winning devices 46a, 46b may be opened by the weight of the winning ball 6b to change the state into a state where it is easy to receive the ball. Continuation switch to continuation prize opening 45 of the device.
A hole 47 is provided, and general prize winning holes 46a are provided on the left and right sides.

46bにはそれぞれカウントスイッチ48a。46b each has a count switch 48a.

48bを設け、オマケ入賞口として機能する左側の一般
入賞ロ46aに入フた球を左側のカウントスイッチ48
aで検出し、この検出信号にもとづいて補助変動入賞装
置12を第2状態に変換し、継続入賞口45に入賞した
球を継続スイッチ47て検出して継続条件成立信号とし
、左右のカウントスイッチ48a、48bの信号を加算
するとともに継続スイッチ47からの信号を加算すると
当該サイクルにおける入賞球数を計数することかてきる
48b is provided, and the ball that enters the left general winning slot 46a, which functions as a bonus winning slot, is sent to the left counting switch 48.
Based on this detection signal, the auxiliary variable prize winning device 12 is converted to the second state, and the ball that has won in the continuation prize opening 45 is detected by the continuation switch 47 as a continuation condition fulfillment signal, and the left and right count switches are activated. By adding the signals from 48a and 48b and also adding the signal from the continuation switch 47, the number of winning balls in the cycle can be counted.

また、上記した実施例は、球が始動口として機能する入
賞口に入賞することにより別遊技の権利が発生し、可変
表示装置9によって行った別遊技て賞態様を形成した場
合に特別遊技の権利が発生するという遊技内容を設定し
たパチンコ機であるか、本発明は、この遊技内容に限定
されるものではない0例えば、球か始動口に入賞するこ
とを条件として変動入賞装置の可動球受は部材かソレノ
イドの駆動によって遊技者にとって不利な第1状態から
遊技者にとワて有利な第2状態に所定回数変換し、この
第2状態に変換したときに球か特定の入賞口(V入賞口
)に入賞すると特別遊技の権利か発生し、特別遊技では
変動入賞装置か所定回数第1状態と第2状態とに変換し
、球か特定の入賞口(V入賞口)に入賞することによっ
てサイクルの更新が行われて特別遊技を継続できるよう
な遊技内容のパチンコ機(所謂ハネモノタイプ)てあっ
てもよい、さらに、別遊技において賞態様が形成される
と特別権利が発生し5球が特定の権利入賞口に入賞する
ことを条件として変動入賞装置か第1状態から第2状態
に変換するような遊技内容のパチンコ機であってもよい
In addition, in the above-mentioned embodiment, when the ball enters the winning hole that functions as a starting hole, the right to a separate game is generated, and when the prize mode is formed by the separate game played using the variable display device 9, the special game is activated. Is it a pachinko machine that has a game content in which a right is generated?The present invention is not limited to this game content. The receiver converts a first state, which is disadvantageous to the player, to a second state, which is advantageous to the player, a predetermined number of times by driving a member or a solenoid. If you win a prize (V winning hole), you will be entitled to a special game, and in the special game, the variable winning device converts between the first state and the second state a predetermined number of times, and the ball or ball wins a specific winning hole (V winning hole). There may be pachinko machines (so-called Hanemono type) with game content that allows the cycle to be updated and the special game to be continued.Furthermore, when a prize form is formed in another game, a special right is generated. It may be a variable winning device or a pachinko machine with a game content that changes from a first state to a second state on the condition that a ball enters a specific right winning hole.

なお、本発明における変動入賞装置i12は、上記した
所謂アタッカータイプのものに限定されるものではなく
、遊技者にとって不利な第1状態と、遊技者にとって有
利な第2状態に変換可能な入賞装置てあればどのような
構成でもよい、また、補助変動入賞装置12も、上記し
た所謂電動チューリップタイプのものに限定されるもの
ではなく、遊技者にとって不利な第1状態と、遊技者に
とって有利な第2状態に変換可能であればどのような構
成でもよい、したかって、第1状態では開閉j!20.
20の上端間隔を球1個通過可能な幅で離隔した状態で
停止し、第2状態に変換すると開閉jlE20.20の
上端間隔を拡大する構成でもよい。
The variable winning device i12 of the present invention is not limited to the so-called attacker type described above, but may be a winning device that can be converted into a first state that is disadvantageous for the player and a second state that is advantageous for the player. In addition, the auxiliary variable prize winning device 12 is not limited to the so-called electric tulip type described above, and has a first state that is disadvantageous to the player and a first state that is advantageous to the player. Any configuration is acceptable as long as it can be converted to the second state, even if it is open/closed in the first state! 20.
It may be configured such that the upper end interval of the opening/closing jlE20.20 is stopped in a state separated by a width that allows one ball to pass through, and the upper end interval of the opening/closing jlE20.20 is expanded when the state is changed to the second state.

さらに、補助変動入賞装置12の作動開始条件は、遊技
盤6に設けられた特別入賞通過領域を通過した打球を所
定数(例えば1個乃至5個)検出するように構成しても
よい6例えば、可変表示装M9に一体的に設けた特別入
賞口17.17を通過チャツカタイプとし、特別入賞ス
イッチ17′からの信号を計数手段により計数し、この
特別入賞口内を所定数(例えば5個)の球が通過すると
作動条件が成立したものと判断し、補助変動入賞装31
12を第2状態に変換するように構成してもよい。
Further, the operation start condition of the auxiliary variable winning device 12 may be configured to detect a predetermined number (for example, 1 to 5) of batted balls that have passed through a special winning passing area provided on the game board 6, for example. , the special winning opening 17.17 provided integrally with the variable display device M9 is a passing chatka type, and the signal from the special winning switch 17' is counted by a counting means, and a predetermined number (for example, 5) of the special winning openings are entered. When the ball passes, it is determined that the operating condition has been met, and the auxiliary variable winning device 31
12 to the second state.

また、補助変動入賞装置12の作動開始条件は、遊技盤
6に設けた特別な入賞口に入賞することを第1条件とし
、この第1条件か成立することを前提として別個な遊技
で第2条件が成立した場合に、補助変動入賞装置12を
遊技者にとって有利な第2状態に変換するように構成し
てもよい。
In addition, the operation start condition of the auxiliary variable winning device 12 is that the first condition is to win a prize in the special winning hole provided on the game board 6, and on the premise that this first condition is satisfied, the second condition is set in a separate game. The auxiliary variable winning device 12 may be configured to be converted to a second state advantageous to the player when the conditions are met.

例えば、特別入賞口17を特別な入賞口と設定すると、
第12図に示すように、この特別入賞口17に入賞した
球を特別入賞検出器17’により検出し、該特別入賞検
出器17′からの信号を入賞記憶手段71により予め設
定した範囲内(例えば4債まで)で記憶し、この記憶に
もとづいて補助可変表示動作タイミング制御手段72を
作動するなどして補助可変表示装置73(第1図)の変
換表示を開始し、遊技者の外部操作またはタイマに設定
した所定時間の経過により上記補助可変表示装置73の
変換表示を停止する。そして1判定手段74により補助
可変表示装置73の表示態様が賞態様に該当するか否か
を判別し、賞態様か成立していると判別した場合、例え
ば「7」か表示された場合には補助変動入賞装置12を
タイマ62に設定した所定時間(例えば6秒間)たけ第
1状態から第2状態に変換して球を入賞し易い状態とす
る。
For example, if you set the special winning hole 17 as a special winning hole,
As shown in FIG. 12, the ball that has entered the special winning hole 17 is detected by the special winning detector 17', and the signal from the special winning detector 17' is detected by the winning storage means 71 within a preset range ( For example, up to 4 bonds), and based on this memory, the auxiliary variable display operation timing control means 72 is activated to start the conversion display on the auxiliary variable display device 73 (FIG. 1), and the player's external operation Alternatively, the conversion display on the auxiliary variable display device 73 is stopped when a predetermined time set in the timer has elapsed. Then, the first determining means 74 determines whether the display mode of the auxiliary variable display device 73 corresponds to the prize mode, and when it is determined that the prize mode is established, for example, when "7" is displayed, The auxiliary variable winning device 12 is changed from the first state to the second state for a predetermined period of time (for example, 6 seconds) set in the timer 62 to make it easier to win a ball.

なお、特別入賞口17には補助可変表示装置73での遊
技か終了しない間にも入賞し得るので、特別入賞検出器
17′からの信号を記憶手段71により一定の範囲内(
例えば4個まで)記憶可能とし、補助可変表示装置73
での遊技か終rしてから該記憶手段から信号を読み出し
て再度補助可変表示装置73ての遊技を行えるように構
成することか望ましい。また、この入賞記憶手段71に
第1始動スイツチlOからの信号を送るように構成する
と、球か特定入賞口11に入賞した場合には、可変表示
装置9ての別遊技を行えるとともに2補助可変表示装置
73ての遊技も行える。
In addition, since it is possible to win in the special winning opening 17 even before the game on the auxiliary variable display device 73 ends, the signal from the special winning winning detector 17' is stored in the storage means 71 within a certain range (
For example, up to 4 items can be stored, and the auxiliary variable display device 73
It is desirable that the game be constructed so that after the game on the auxiliary variable display device 73 is finished, the signal is read out from the storage means and the game on the auxiliary variable display device 73 can be played again. In addition, if the winning storage means 71 is configured to send a signal from the first starting switch 10, when a ball wins in the specific winning hole 11, it is possible to play another game on the variable display device 9 and also to use the 2 auxiliary variable Games can also be played using the display device 73.

要するに補助変動入賞装置12の作動開始条件は、単一
の条件に限定さねるものてはなく、複数の条件か揃った
ときに成立するように設定してもよく、電気的に記憶す
るように構成してもよし\。
In short, the operation start condition of the auxiliary variable prize winning device 12 is not limited to a single condition, but may be set so that it is satisfied when multiple conditions are met, and it may be set so that it is satisfied when a plurality of conditions are met. You can configure it.

〈発明の効果〉 以上説明したように本発明によれば、遊技状態が予め設
定された特定遊技状態になると、変動入賞装置か遊技者
にとって有利な第2状態に変換し、また、予め設定した
補助変動入賞装置作動開始条件が達成されると4補助変
動入賞装置も遊技者にとって有利な第2状態に変換する
<Effects of the Invention> As explained above, according to the present invention, when the gaming state becomes a preset specific gaming state, the variable prize winning device converts it to the second state that is advantageous for the player. When the auxiliary variable winning device operation start condition is achieved, the four auxiliary variable winning devices also change to the second state that is advantageous to the player.

したかって、本発明に係るパチンコ機においては、変動
入賞装置が第2状態に変換するたけてなく、補助変動入
賞装置も第2状態に変換する可能性があり、これにより
遊技者は、所謂大鳥りが出なくても、補助変動入賞装置
によって利益を獲得できる。
Therefore, in the pachinko machine according to the present invention, there is a possibility that the variable winning device does not change to the second state, and the auxiliary variable winning device also changes to the second state. Even if you do not win, you can still earn profits using the auxiliary variable prize winning device.

このため、従来のパチンコ機に比較して遊技者の遊技意
欲を高揚することができる。
Therefore, compared to conventional pachinko machines, it is possible to increase the player's desire to play.

更には、所謂大当りが出た場合の遊技者利益と出なかっ
た場合の遊技者利益との差を従来によりも小さくするこ
とができるので、遊技の公平を図ることができ、特に女
性や初心者なども健全なパチンコ遊技を楽しむことがて
きる。
Furthermore, the difference between the player's profit when the so-called jackpot is won and the player's profit when the jackpot is not won can be made smaller than before, making the game fairer, especially for women and beginners. You can also enjoy a healthy pachinko game.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明の実施例を示すもので、第1図はパチンコ
機の正面図、第2図は遊技盤の正面図第3図は遊技盤の
背面図、第4図は可変表示装置の斜視図、第5図は補助
変動入賞装置の第1状態における斜視図、第6図は補助
変動入賞装置の第2状態における裏側から見た斜視図、
第7図は変動入賞装置の第1状態における斜視図、第1
Iは変動入賞装置の第2状態における断面図第9図は制
御装置のブロック図、第10図は遊技盤の他の実施例の
正面図、311図は第10図に示す遊技盤の背面図、第
12区は補助変動入賞装置の作動開始条件の他の実施例
を示すブロック図である。 図中、1はパチンコ機、5はスト・ンブスイ・ソチ、6
は遊技盤、8は遊技部、9は可変表示装置、10は第1
始動スイツチ、11は特定人π口、12は補助変動入賞
装置、13は変動入賞装置、16は表示器、17は特別
入賞口、30は第2始動スイツチ30.32は制御装置
である。 第1図 第7図
The drawings show an embodiment of the present invention, and FIG. 1 is a front view of the pachinko machine, FIG. 2 is a front view of the game board, FIG. 3 is a rear view of the game board, and FIG. 4 is a perspective view of the variable display device. 5 is a perspective view of the auxiliary variable winning device in the first state, FIG. 6 is a perspective view of the auxiliary variable winning device in the second state, seen from the back side,
Figure 7 is a perspective view of the variable prize winning device in the first state;
9 is a block diagram of the control device, FIG. 10 is a front view of another embodiment of the game board, and FIG. 311 is a rear view of the game board shown in FIG. 10. , Section 12 is a block diagram showing another embodiment of the operation start condition of the auxiliary variable prize winning device. In the diagram, 1 is a pachinko machine, 5 is Strike Mbusui Sochi, and 6
1 is a game board, 8 is a game section, 9 is a variable display device, and 10 is a first
A starting switch, 11 is a specific person π opening, 12 is an auxiliary variable winning device, 13 is a variable winning device, 16 is a display, 17 is a special winning opening, 30 is a second starting switch 30, and 32 is a control device. Figure 1 Figure 7

Claims (5)

【特許請求の範囲】[Claims] (1)入賞領域を形成した遊技盤と、 遊技状態が予め設定された特定遊技状態になったことを
検出する特定遊技状態検出手段と、上記遊技盤に設けら
れて、遊技者にとって不利な第1状態と遊技者にとって
有利な第2状態とに変換可能な変動入賞装置と、 上記遊技盤に設けられて遊技者にとって不利な第1状態
と遊技者にとって有利な第2状態とに変換可能な補助変
動入賞装置と、 上記特定遊技状態検出手段からの特定遊技状態検出信号
にもとづいて、上記変動入賞装置を所定の期間遊技者に
とって有利な第2状態に変換する変動入賞装置駆動制御
手段と、 上記補助変動入賞装置の作動開始条件が達成されたこと
を検出する補助変動入賞装置作動開始条件検出手段と、 上記補助変動入賞装置開始条件検出手段からの検出信号
にもとづいて、上記補助変動入賞装置を所定の条件で遊
技者にとって有利な第2状態に変換する補助変動入賞装
置駆動制御手段と、 を備えていることを特徴とするパチンコ機。
(1) A gaming board that has formed a winning area, a specific gaming state detection means that detects that the gaming state has become a preset specific gaming state, and a device that is installed on the gaming board and that is disadvantageous to the player. a variable prize winning device that can convert between a first state and a second state that is advantageous to the player; an auxiliary variable winning device, and a variable winning device drive control means for converting the variable winning device into a second state advantageous to the player for a predetermined period based on a specific gaming state detection signal from the specific gaming state detecting device; auxiliary variable winning device operation start condition detection means for detecting that the operation start condition of the auxiliary variable winning device has been achieved; and the auxiliary variable winning device based on the detection signal from the auxiliary variable winning device start condition detection means. A pachinko machine comprising: auxiliary variable prize winning device drive control means for converting the winning state into a second state advantageous to a player under predetermined conditions.
(2)上記補助変動入賞装置作動開始条件検出手段は、
上記特定遊技状態検出手段を含み、該特定遊技状態検出
手段からの所定信号を検出する特許請求の範囲第1項記
載のパチンコ機。
(2) The above-mentioned auxiliary variable prize winning device operation start condition detection means is
A pachinko machine according to claim 1, which includes the specific gaming state detecting means and detects a predetermined signal from the specific gaming state detecting means.
(3)上記補助変動入賞装置作動開始条件検出手段は、
上記変動入賞装置に入賞した特定の打球を検出する特許
請求の範囲第1項記載のパチンコ機。
(3) The above-mentioned auxiliary variable prize winning device operation start condition detection means is
The pachinko machine according to claim 1, wherein the variable winning device detects a specific batted ball that has won a prize.
(4)上記補助変動入賞装置作動開始条件検出手段は、
上記遊技盤に設けられた特別入賞口に入賞した打球を検
出する特許請求の範囲第1項記載のパチンコ機。
(4) The above-mentioned auxiliary variable prize winning device operation start condition detection means,
A pachinko machine according to claim 1, which detects a batted ball that enters a special winning hole provided on the game board.
(5)上記補助変動入賞装置作動開始条件検出手段は、
上記遊技盤に設けられた特別入賞通過領域を通過した打
球を所定数検出する特許請求の範囲第1項記載のパチン
コ機。
(5) The above-mentioned auxiliary variable prize winning device operation start condition detection means is
The pachinko machine according to claim 1, wherein a predetermined number of batted balls that have passed through a special prize passing area provided on the game board are detected.
JP20913890A 1990-08-09 1990-08-09 Gaming machine Expired - Lifetime JP2873974B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP20913890A JP2873974B2 (en) 1990-08-09 1990-08-09 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP20913890A JP2873974B2 (en) 1990-08-09 1990-08-09 Gaming machine

Publications (2)

Publication Number Publication Date
JPH0492688A true JPH0492688A (en) 1992-03-25
JP2873974B2 JP2873974B2 (en) 1999-03-24

Family

ID=16567931

Family Applications (1)

Application Number Title Priority Date Filing Date
JP20913890A Expired - Lifetime JP2873974B2 (en) 1990-08-09 1990-08-09 Gaming machine

Country Status (1)

Country Link
JP (1) JP2873974B2 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008212497A (en) * 2007-03-06 2008-09-18 Aruze Corp Game machine
JP2008212499A (en) * 2007-03-06 2008-09-18 Aruze Corp Game machine
JP2014121396A (en) * 2012-12-20 2014-07-03 Newgin Co Ltd Game machine
JP2019076395A (en) * 2017-10-24 2019-05-23 株式会社高尾 Pinball game machine
JP2019076394A (en) * 2017-10-24 2019-05-23 株式会社高尾 Pinball game machine
JP2019097621A (en) * 2017-11-28 2019-06-24 株式会社三洋物産 Game machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008212497A (en) * 2007-03-06 2008-09-18 Aruze Corp Game machine
JP2008212499A (en) * 2007-03-06 2008-09-18 Aruze Corp Game machine
JP2014121396A (en) * 2012-12-20 2014-07-03 Newgin Co Ltd Game machine
JP2019076395A (en) * 2017-10-24 2019-05-23 株式会社高尾 Pinball game machine
JP2019076394A (en) * 2017-10-24 2019-05-23 株式会社高尾 Pinball game machine
JP2019097621A (en) * 2017-11-28 2019-06-24 株式会社三洋物産 Game machine

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Publication number Publication date
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