JPH04138183A - Pinball game machine - Google Patents

Pinball game machine

Info

Publication number
JPH04138183A
JPH04138183A JP2260772A JP26077290A JPH04138183A JP H04138183 A JPH04138183 A JP H04138183A JP 2260772 A JP2260772 A JP 2260772A JP 26077290 A JP26077290 A JP 26077290A JP H04138183 A JPH04138183 A JP H04138183A
Authority
JP
Japan
Prior art keywords
vibration
polyhedron
pattern
hit
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2260772A
Other languages
Japanese (ja)
Other versions
JPH0579355B2 (en
Inventor
Michiko Matsumoto
道子 松元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP2260772A priority Critical patent/JPH04138183A/en
Publication of JPH04138183A publication Critical patent/JPH04138183A/en
Publication of JPH0579355B2 publication Critical patent/JPH0579355B2/ja
Granted legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PURPOSE:To eliminate the pattern fluctuation by an artificial act and sufficiently exhibit amusingness by providing a vibrating treatment means for driving a vibrating device when a game ball enters in a vibration operating hole, and a hit judging means for judging a hit by a pattern indicated on a specified surface side of a polyhedron. CONSTITUTION:Polyhedrons 15 having patterns on respective surfaces are placed on a pan 17 provided on a board surface 1 in such a manner as to be capable of rolling, and a vibrating device 19 vibrates the pan to roll the polyhedrons 15. A pattern reading means 33 can read a pattern 16 indicated on a specified surface side of the polyhedron 15 by a pattern reading device 27 and a TV camera 23. When a game ball enters in a vibration operating hole 7, a command signal is outputted to a solenoid driving circuit 41, and a vibrating solenoid 19 is driven for 5 minutes to vibrate the pan 17. When '7, 7, 7', for example, are indicated on the upper surfaces of three polyhedrons 15, for example, by the output signal S of the pattern reading device 27, a hit judging means 47 judges a hit and outputs a release signal to a release driving means 42, and a play operating hole 10 is operated so as to repeat the closed state and the opened state a determined times every fixed time.

Description

【発明の詳細な説明】 (産業上の利用分野) 本発明は、アレンジボール遊技機、パチンコ遊技機、雀
球機その他の弾球遊技機に関する。
Detailed Description of the Invention (Field of Industrial Application) The present invention relates to an arrangement ball game machine, a pachinko game machine, a mahjong ball machine, and other pinball game machines.

(従来の技術) 遊技球を打ち上げて盤面上部から落下させ、その遊技球
が盤面中途部に設けた入球口に入ったとき、所定数の遊
技球を遊技者側に払い出すようにした従来のパチンコ遊
技機には、複数の図柄(1〜9の数字や動物等の絵)を
可変表示する図柄表示部を設け、盤面中途部に、遊技球
を受ける図柄作動口を設け、図柄作動口に遊技球が入っ
たとき、図柄表示部の表示を可変駆動し、その後に図柄
表示部に表示された複数の図柄が特定の並びになったと
き、当りと判定して前記入球口に遊技球を入り易くなる
ように一定期間開放させ、これによりパチンコ遊技を複
数でより面白味のあるものにしたものがある。
(Prior art) A conventional technique in which a game ball is launched and dropped from the top of the board, and when the game ball enters a ball entrance provided in the middle of the board, a predetermined number of game balls are paid out to the player. This pachinko game machine is equipped with a symbol display section that variably displays a plurality of symbols (numbers 1 to 9, pictures of animals, etc.), and a symbol actuation opening for receiving a game ball is provided in the middle of the board. When a game ball enters the hole, the display on the symbol display section is variably driven, and when the plurality of symbols displayed on the symbol display section are arranged in a specific sequence, it is determined that the game ball has hit and the game ball is placed in the entry hole. There is a pachinko game that is open for a certain period of time to make it easier to play, thereby making the pachinko game more interesting.

なお、盤面下部に多数の入球口を横−列状に配置し、一
定数の遊技球を打ち上げて盤面上部がら入球口に落下さ
せ、遊技球が落下した入球口の組合せにより入信させる
ようにしたアレンジボール遊技機や、遊技球を使用して
麻雀遊技ができるようにした雀球機には、上記のような
図柄表示部等を設けるようにしたものはまだ存在しない
In addition, a large number of ball entry ports are arranged in horizontal rows at the bottom of the board, and a certain number of game balls are launched and dropped into the ball entry ports from the top of the board, and the ball is entered by the combination of the ball entry ports through which the game balls have fallen. None of the arranged ball game machines and the mahjong ball machines that use game balls to play mahjong games are equipped with the above-mentioned symbol display section.

(発明が解決しようとする課B) しかし、従来のパチンコ遊技機では、図柄表示部の可変
駆動により偶然性によって特定の並びになって当りにな
るのであるが、図柄表示部の可変駆動は電気的乃至電子
的処置によって自在に操作可能であるため、特定の並び
になるか否かは人為的作為により左右されているとの疑
いを生し易く、このため遊技の期待怒や緊張感が薄くな
り、面白味に欠ける面があった。
(Problem B to be solved by the invention) However, in conventional pachinko gaming machines, the symbol display section is variably driven so that the symbol display section is variably driven so that it happens to be in a specific sequence and the player wins. Since it can be operated freely by electronic processing, it is easy to suspect that whether or not a particular line is formed is influenced by human intervention, which reduces the excitement and tension of the game and makes it less interesting. There were some aspects that were lacking.

本発明は、上記問題点に鑑み、人為的作為による図柄変
動する惧れがなくて、面白味を十分に発揮することがで
きる弾球遊技機を提供することを目的とする。
SUMMARY OF THE INVENTION In view of the above-mentioned problems, it is an object of the present invention to provide a pinball game machine that is free from variations in symbols due to human intervention and can provide sufficient fun.

(課題を解決するための手段) この技術的課題を解決する本発明の技術的手段は、遊技
球を打ち上げて盤面1上部から落下させるようにした弾
球遊技機において、 各面に図柄を表示した多面体15が設けられ、盤面1に
、前記多面体15を転動可能に載置する受け皿17が設
けられ、多面体15を転動させるべ(受け皿17を振動
させる振動装置19が設けられ、多面体15の上面又は
下面等の特定面側に表示された図柄を読取る図柄読取手
段33が設けられ、盤面1中途部に、遊技球を受ける振
動作動ロアが設けられ、振動作動ロアに遊技球が入った
とき、振動装置19を駆動する振動処理手段46が設け
られ、多面体15の前記特定面側に表示された図柄によ
って当りを判定する当り判定手段47が設けられている
点にある。
(Means for Solving the Problem) The technical means of the present invention for solving this technical problem is a pinball game machine in which a game ball is launched and dropped from the top of the board 1, and a pattern is displayed on each side. A tray 17 for rolling the polyhedron 15 is provided on the board 1, and a vibration device 19 for vibrating the tray 17 for rolling the polyhedron 15 is provided. A symbol reading means 33 for reading symbols displayed on a specific side such as the upper surface or the lower surface is provided, and a vibration-operated lower part for receiving a game ball is provided in the middle of the board surface 1, and the game ball enters the vibration-operated lower part. At this time, a vibration processing means 46 for driving the vibration device 19 is provided, and a hit determining means 47 for determining a hit based on the pattern displayed on the specific surface side of the polyhedron 15 is provided.

(実施例) 以下、本発明を図示の実施例に従って説明すると、図面
は本発明をパチンコ遊技機に適用した一実施例を示し、
第2図及び第3図において、1は前面がガラス2で覆わ
れた盤面で、これには遊技球の落下を不規則にするため
の障害釘3が多数植設されている。4は発射ハンドルで
、これを右に回転させることにより、上皿5内にある遊
技球を1個ずつ盤面1の上部に打ち上げるようになって
いる。この打ち上げられた遊技球は盤面1の上部から落
下する。
(Example) Hereinafter, the present invention will be explained according to an illustrated example. The drawings show an example in which the present invention is applied to a pachinko game machine,
In FIGS. 2 and 3, reference numeral 1 denotes a board surface whose front surface is covered with glass 2, on which a large number of obstacle nails 3 are planted to prevent the game balls from falling irregularly. Reference numeral 4 denotes a firing handle, and by rotating it to the right, the game balls in the upper tray 5 are launched one by one onto the top of the board surface 1. This launched game ball falls from the top of the board 1.

6は入球口で、盤面1の中途部に複数個設けられ、ここ
に遊技球が入ると、後述の球払出し装置によって複数(
例えば13個)の遊技球が上皿5又は下皿8に払出され
るようになっている。
Reference numeral 6 designates ball entry ports, which are provided in the middle of the board 1, and when game balls enter the slot, a plurality of ball entry ports (
For example, 13 game balls are put out onto the upper tray 5 or the lower tray 8.

7は振動作動口、10は役物作動口であり、これらは盤
面1の中途部に設けられ、遊技球を受けるようになって
いる。振動作動ロアは盤面1に3個設けられ、役物作動
口10は1個設けられている。
Reference numeral 7 denotes a vibration operation opening, and 10 denotes an accessory operation opening, which are provided in the middle of the board surface 1 and adapted to receive game balls. Three vibration operating lowers are provided on the board surface 1, and one accessory operating opening 10 is provided.

役物作動口lOは、第4図及び第5図に示す前後軸11
a廻りに回動可能に支持されて開閉翼部11と左右軸1
2a廻り回動自在に支持された開閉板12とを備え、後
述の開放駆動手段42によって、開閉翼部11及び開閉
板12が実線の如く閉塞した閉状態と、鎖線の如く開閉
翼部11及び開閉板12が遊技球を入り易くするように
鎖線の如く開放した開状態とに開閉動作するように構成
されている。
The accessory actuation port 10 is connected to the front-rear axis 11 shown in FIGS. 4 and 5.
The opening/closing wing section 11 and the left and right shafts 1 are rotatably supported around a.
The opening/closing plate 12 is rotatably supported around 2a, and the opening/closing wing part 11 and the opening/closing plate 12 are in a closed state as shown by a solid line, and the opening/closing wing part 11 and the opening/closing plate 12 are in a closed state as shown in a chain line by an opening driving means 42 (described later). The opening/closing plate 12 is configured to open and close to the open state as shown by the chain line so as to make it easier for game balls to enter.

13は盤面1に設けた図柄表示窓、15は正六面体形状
の多面体で、3個設けられ、その各面には1〜6の目を
示す図柄16が表示されている。17は盤面1に設けた
受け皿で、図柄表示窓13の下部後方に設けられ、受け
皿17に前記3個の多面体15が転動可能に載置されて
いる。受け皿17は第6図に示すようにコイルバネ18
を介して上下及び前後左右に振動可能に設置されている
。受け皿17の底部中央は、振動用ソレノイド19の作
動杆20に係止部材21を介して連結されており、振動
用ソレノイド192.の作動によって受け皿17を振動
させて、受け皿17上の多面体15を転動させるように
なっている。
13 is a pattern display window provided on the board 1, and 15 is a regular hexahedral polyhedron, three of which are provided, and a pattern 16 showing numbers 1 to 6 is displayed on each surface. Reference numeral 17 denotes a tray provided on the board 1 at the lower rear of the symbol display window 13, and the three polyhedrons 15 are placed on the tray 17 so as to be able to roll. The saucer 17 has a coil spring 18 as shown in FIG.
It is installed so that it can vibrate up and down, front and back, and left and right. The center of the bottom of the tray 17 is connected to the operating rod 20 of the vibration solenoid 19 via a locking member 21, and the vibration solenoid 192. The operation causes the tray 17 to vibrate, causing the polyhedron 15 on the tray 17 to roll.

受け皿17の上方には、第6図に示すように多面体15
を照明する照明灯22と、受け皿17上の多面体15を
撮影するTVカメラ23とが設けられている。
Above the saucer 17, there is a polyhedron 15 as shown in FIG.
A lighting lamp 22 for illuminating the polyhedron 15 and a TV camera 23 for photographing the polyhedron 15 on the saucer 17 are provided.

第7図は制御系のブロック図を示し、同図において、2
7は図柄読取装置で、A/D変換器28、前処理部29
、特徴抽出部30、画像処理プロセッサ31及び人出力
インタフェース32を有する。前処理部29は、TVカ
メラ23からA/D変換器28を介して撮影信号を入力
し、濃淡処理2値化によって図柄と背景とのコントラス
トを十分にとった後、図柄の2値画像を平滑にする。特
徴抽出部3oは、前処理部29にて2値化されたおのお
のの図柄について特徴パラメータを計測する。画像処理
プロセッサ31は、特徴抽出部30で計測された各パラ
メータを、あらかじめショーイングにより登録されてい
る図柄ごとのデータファイルの各パラメータ基準値と比
較して合致する図柄を見つけ、読取り結果とする。この
図柄読取装置27と前記TVカメラ23とによって、多
面体15の上面に表示された図柄16を読取る図柄読取
手段33を構成している。
FIG. 7 shows a block diagram of the control system, in which 2
7 is a symbol reading device, which includes an A/D converter 28 and a preprocessing section 29.
, a feature extraction section 30, an image processing processor 31, and a human output interface 32. The preprocessing unit 29 inputs the photographic signal from the TV camera 23 via the A/D converter 28, and after obtaining a sufficient contrast between the pattern and the background through gradation processing and binarization, converts the image into a binary image of the pattern. smooth. The feature extractor 3o measures feature parameters for each symbol binarized by the preprocessor 29. The image processing processor 31 compares each parameter measured by the feature extraction unit 30 with each parameter reference value of a data file for each symbol registered in advance by showing, finds a matching symbol, and takes it as a reading result. . The symbol reading device 27 and the TV camera 23 constitute a symbol reading means 33 for reading the symbol 16 displayed on the upper surface of the polyhedron 15.

37は前記入球口6に対応して設けた入球検出スイッチ
で、夫々対応する入球口6に遊技球が入ったことを検出
する。
Reference numeral 37 denotes a ball entry detection switch provided corresponding to the ball entry opening 6, which detects that a game ball enters the corresponding ball entry opening 6.

38は各振動作動ロアに対応して設けた入球検出スイッ
チで、夫々対応する振動作動ロアに遊技球が入ったこと
を検出する。39は役物作動口10に対応して設けた入
球検出スイッチで、対応する役物作動口10に遊技球が
入ったことを検出する。
Reference numeral 38 denotes a ball entry detection switch provided corresponding to each vibration-operated lower, which detects that a game ball enters the corresponding vibration-operated lower. Reference numeral 39 denotes a ball entry detection switch provided corresponding to the accessory actuation opening 10, which detects that a game ball enters the corresponding accessory actuation opening 10.

41は前記振動用ソレノイド19を駆動するためのソレ
ノイド駆動回路である。42は役物作動口1oを開放駆
動するための開放駆動手段で、タイマー及びソレノイド
等を備えて成り、開放駆動手段42は、前記役物作動口
10が第4図及び第5図に実線で示す閉状態と鎖線で示
す開状態とを一定時間毎に所定回数くり返すように、役
物作動口10を開口処理する。43は球払出し装置で、
遊技球を上皿5又は下皿8に払出すためのものである。
41 is a solenoid drive circuit for driving the vibration solenoid 19. Reference numeral 42 denotes an opening drive means for opening the accessory actuation port 1o, which is equipped with a timer, a solenoid, etc. The accessory operating opening 10 is opened so as to repeat the closed state shown by the chain line and the open state shown by the chain line a predetermined number of times at regular time intervals. 43 is a ball dispensing device;
This is for dispensing game balls onto the upper tray 5 or the lower tray 8.

44はマイクロコンピュータで、入球口6に図柄作動ロ
ア及び役物作動口10に遊技球が入る毎に、球払出し装
置43に払出し信号を出力して、複数個(例えば13個
)の遊技球を上皿5又は下皿8に払出させる。また、マ
イクロコンピュータ44は、振動処理手段46と当り判
定手段47と振動処理回数記憶バッファ48とくり返し
手段49とを備える。
44 is a microcomputer, which outputs a payout signal to the ball payout device 43 each time a game ball enters the lower symbol actuator into the ball entrance 6 and the accessory actuator 10, and outputs a payout signal to the ball payout device 43 to send out a plurality of (for example, 13) game balls. is discharged onto the upper tray 5 or the lower tray 8. The microcomputer 44 also includes a vibration processing means 46, a hit determination means 47, a vibration processing number storage buffer 48, and a repeating means 49.

振動処理手段46は、振動作動ロアに遊技球が入ると、
ソレノイド駆動回路41に指令信号を出力して、振動用
ソレノイド19を5秒間駆動し、受け皿17を振動させ
る。
The vibration processing means 46, when a game ball enters the vibration operating lower,
A command signal is output to the solenoid drive circuit 41 to drive the vibration solenoid 19 for 5 seconds to vibrate the tray 17.

当り判定手段47は、図柄読取装置27の出力信号Sに
よって示されている3個の多面体15の上面側に表示さ
れた1〜6の目を示す図柄16が、予め定めた特定の並
びになったか否かによって当りを判定する。例えば、3
個の多面体15の上面に「3゜3.3J  「1.7,
7Jが表示されると、当りと判定し、開放信号を開放駆
動手段42に出力して、役物作動口10が閉状態と開状
態とを一定時間毎に所定回数(り返すように、役物作動
口1oを開口処理する。
The hit determination means 47 determines whether the symbols 16 indicating eyes 1 to 6 displayed on the upper surface side of the three polyhedrons 15, which are indicated by the output signal S of the symbol reading device 27, are in a predetermined specific arrangement. The success is determined by whether or not the game is successful. For example, 3
3° 3.3J 1.7,
When 7J is displayed, it is determined that it is a hit, and an opening signal is output to the opening drive means 42, so that the accessory actuating port 10 switches between the closed state and the open state a predetermined number of times (as if repeating) at regular intervals. The object operation port 1o is opened.

振動処理回数記憶バッファ48は、初期値0から振動作
動ロアに遊技球が入る毎に1を加算した値を順次記憶す
ると共に、その後の振動処理手段46による振動用ソレ
ノイド19の作動終了毎に1を減算した値を順次記憶す
る。
The vibration processing number storage buffer 48 sequentially stores a value obtained by adding 1 each time a game ball enters the vibration operating lower from the initial value 0, and also adds 1 each time the vibration processing means 46 ends the operation of the vibration solenoid 19. The values obtained by subtracting are stored sequentially.

くり返し手段49は、振動処理回数記憶バンファ48の
記憶の初期値0になるまで、振動処理手段46による振
動用ソレノイド19の作動をくり返させ、これにより振
動作動ロアに入った遊技球の球数に対応する回数だけ、
振動用ソレノイド19を作動させる。
The repeating means 49 repeats the operation of the vibration solenoid 19 by the vibration processing means 46 until the initial value stored in the vibration processing number storage bumper 48 reaches 0, thereby reducing the number of game balls that have entered the vibration operation lower. only the number of times corresponding to
Activate the vibration solenoid 19.

動作を説明する。上皿5に遊技球を入れて、発射ハンド
ル4を右に回転すると、遊技球が1個ずつ盤面1上部に
打ち上げられ、その打ち上げられた遊技球は盤面l下部
に落下して、その一部は入球口6、振動作動ロア又は役
物作動口10に入る。
Explain the operation. When you put game balls in the upper tray 5 and turn the launch handle 4 to the right, the game balls will be launched one by one onto the top of the board 1, and the launched game balls will fall to the bottom of the board 1 and some of them will be released. enters the ball entry port 6, vibration operating lower or accessory operating port 10.

入球口6、振動作動ロア又は役物作動口10に遊技球が
入ると、複数の遊技球が球払出し装置43によって上皿
5又は下皿8に払出される。
When a game ball enters the ball entrance 6, the vibration actuation lower or the accessory actuation port 10, a plurality of game balls are put out by the ball payout device 43 onto the upper tray 5 or the lower tray 8.

次に、振動作動ロアに遊技球が入った後の処理動作を第
7図のフローチャートを参照しながら説明する。
Next, the processing operation after the game ball enters the vibration-operated lower will be explained with reference to the flowchart shown in FIG.

振動作動ロアに遊技球が入ると、ステップ■で、振動作
動ロアに遊技球が入ったか否かを判別した後、ステップ
■に進む。
When a game ball enters the vibration-operated lower, it is determined in step (2) whether or not a game ball enters the vibration-operated lower, and then the process proceeds to step (2).

ステップ■で、振動処理手段46により、ソレノイド駆
動回路41にソレノイド駆動信号を出力して、振動用ソ
レノイド19を作動させ、ステップ■に進む。ステップ
■で、振動用ソレノイド1つの作動開始から5秒経過し
たか否かを判別し、経過していなければステップ■に戻
り、経過していればステップ■に進む。これにより、受
け皿17を5秒間振動させ、受け皿17上の3個の多面
体15を転動させる。
In step (2), the vibration processing means 46 outputs a solenoid drive signal to the solenoid drive circuit 41 to operate the vibration solenoid 19, and the process proceeds to step (2). In step (2), it is determined whether 5 seconds have elapsed since the start of activation of one vibration solenoid. If 5 seconds have not elapsed, the process returns to step (2), and if it has elapsed, the process proceeds to step (2). As a result, the tray 17 is vibrated for 5 seconds, causing the three polyhedrons 15 on the tray 17 to roll.

そして、ステップ■で、受け皿17の振動が停止するの
を待った後、ステップ■で、当り判定手段35によって
多面体15の上面側に表示された図柄16がr7,7,
7J等の特定の並びになったか否かによって当りを判定
する。はずれであれば、ステップ■に戻り、当りであれ
ば、ステップ■に進み、ステップ■で開放駆動手段29
により役物作動口10を第4図及び第5図に実線で示す
状態と鎖線で示す開状態とを一定時間毎に所定回数くり
返えさせる。役物作動口10が開状態になっている間、
咳役物作動口10に遊技球が入り易くなる。
Then, in step (2), after waiting for the vibration of the saucer 17 to stop, in step (2), the symbol 16 displayed on the upper surface side of the polyhedron 15 is changed to r7, 7,
A hit is determined based on whether or not a specific sequence such as 7J is achieved. If it is a miss, go back to step ■; if it is a hit, go to step ■, and in step ■ open drive means 29
As a result, the accessory operating opening 10 is repeatedly brought into the state shown by the solid line in FIGS. 4 and 5 and the open state shown by the chain line a predetermined number of times at regular time intervals. While the accessory actuation port 10 is in the open state,
The game ball can easily enter the coughing aid operating port 10.

なお、振動作動ロアに遊技球が連続して入った場合には
、その入った遊技球の数を変動処理記憶バッファ48に
記憶して、(り返し手段49によって振動処理手段46
による振動処理を入った遊技球の数だけくり返えさせる
In addition, when the game balls enter the vibration-operated lower continuously, the number of the entered game balls is stored in the fluctuation processing storage buffer 48, and the vibration processing means 46 is
The vibration treatment is repeated as many times as the number of game balls that have been treated.

なお、前記実施例では多面体15は六面体であって、そ
の各面に1〜6の目を示す図柄16を表示しているが、
これに代え、多面体15を四面体、八面体その他の多面
体にしてもよく、また各面に動物その他の図柄16を示
すようにしてもよい。また、受け皿17に載せる多面体
15の個数は3個に限定されず、1個、2個或いは4個
以上であってもよい。
In the above embodiment, the polyhedron 15 is a hexahedron, and a pattern 16 showing numbers 1 to 6 is displayed on each side.
Alternatively, the polyhedron 15 may be a tetrahedron, an octahedron, or any other polyhedron, and an animal or other pattern 16 may be shown on each face. Furthermore, the number of polyhedrons 15 placed on the tray 17 is not limited to three, and may be one, two, or four or more.

また、前記実施例では、多面体15の上面図柄16を読
取るようにしているが、これに代え、多面体重5の下面
等の図柄16を読取るようにしてもよい。
Furthermore, in the embodiment described above, the pattern 16 on the top surface of the polyhedron 15 is read, but instead of this, the pattern 16 on the bottom surface of the polyhedron weight 5, etc. may be read.

さらに、前記実施例では、図柄読取手段33を、TVカ
メラ23及び図柄読取装置27により構成しているが、
これに代え、図柄読取手段33を、多面体15の各面に
付設したバーコードと該バーコードを読取るための読取
装置等により構成するようにしてもよい。
Furthermore, in the embodiment described above, the symbol reading means 33 is constituted by the TV camera 23 and the symbol reading device 27;
Instead of this, the symbol reading means 33 may be constituted by a bar code attached to each side of the polyhedron 15 and a reading device for reading the bar code.

また、前記実施例では、受け皿17を振動させる振動装
置を振動用ソレノイド19により構成しているが、振動
用モータその他により振動装置を構成するようにしても
よい。
Further, in the embodiment described above, the vibration device for vibrating the tray 17 is constituted by the vibration solenoid 19, but the vibration device may be constituted by a vibration motor or the like.

また、前記実施例では、本発明をパチンコ遊技機に適用
実施しているが、本発明はこれに限定さレス、アレンジ
ボール遊技機、雀球機その他の弾球遊技機にも適用実施
することができる。
Further, in the above embodiments, the present invention is applied to a pachinko game machine, but the present invention is not limited to this, but can also be applied to an arrangement ball game machine, a mahjong ball game machine, and other pinball game machines. I can do it.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本発明の一実施例を示し、第1図は制御系のブロ
ック図、第2図は全体正面図、第3図は盤面の拡大正面
図、第4図は役物作動口の拡大正面図、第5図は同側断
面図、第6図は受け皿部分の斜視図、第7図はフローチ
ャートである。 1−盤面、7・・・振動作動口、15−多面体、17−
・受け皿、19−振動用ソレノイド、46−振動処理手
段、47− 当り判定手段。 第5 図 第 図 第 図 第 7図
The drawings show one embodiment of the present invention, in which Fig. 1 is a block diagram of the control system, Fig. 2 is an overall front view, Fig. 3 is an enlarged front view of the board, and Fig. 4 is an enlarged front view of the accessory operating port. 5 is a sectional view of the same side, FIG. 6 is a perspective view of the tray portion, and FIG. 7 is a flow chart. 1- Board surface, 7... Vibration operation port, 15- Polyhedron, 17-
- Receiver, 19-vibration solenoid, 46-vibration processing means, 47-hit determination means. Figure 5 Figure 7 Figure 5

Claims (1)

【特許請求の範囲】[Claims] (1)遊技球を打ち上げて盤面(1)上部から落下させ
るようにした弾球遊技機において、 各面に図柄を表示した多面体(15)が設けられ、盤面
(1)に、前記多面体(15)を転動可能に載置する受
け皿(17)が設けられ、多面体(15)を転動させる
べく受け皿(17)を振動させる振動装置(19)が設
けられ、多面体(15)の上面又は下面等の特定面側に
表示された図柄を読取る図柄読取手段(33)が設けら
れ、盤面(1)中途部に、遊技球を受ける振動作動口(
7)が設けられ、振動作動口(7)に遊技球が入ったと
き、振動装置(19)を駆動する振動処理手段(46)
が設けられ、多面体(15)の前記特定面側に表示され
た図柄によって当りを判定する当り判定手段(47)が
設けられていることを特徴とする弾球遊技機。
(1) In a pinball game machine in which a game ball is launched and dropped from above the board (1), a polyhedron (15) with a pattern displayed on each side is provided, and the board (1) is provided with a polyhedron (15). ) on which the polyhedron (15) can be rolled is provided, and a vibration device (19) is provided that vibrates the tray (17) in order to roll the polyhedron (15). A symbol reading means (33) is provided for reading the symbols displayed on a specific side of the board (1), and a vibration operating opening (33) for receiving a game ball is provided in the middle of the board (1).
7), and a vibration processing means (46) that drives the vibration device (19) when a game ball enters the vibration operation opening (7).
A pinball game machine characterized in that it is provided with a hit determining means (47) for determining a hit based on a pattern displayed on the specific side of the polyhedron (15).
JP2260772A 1990-09-29 1990-09-29 Pinball game machine Granted JPH04138183A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2260772A JPH04138183A (en) 1990-09-29 1990-09-29 Pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2260772A JPH04138183A (en) 1990-09-29 1990-09-29 Pinball game machine

Publications (2)

Publication Number Publication Date
JPH04138183A true JPH04138183A (en) 1992-05-12
JPH0579355B2 JPH0579355B2 (en) 1993-11-02

Family

ID=17352514

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2260772A Granted JPH04138183A (en) 1990-09-29 1990-09-29 Pinball game machine

Country Status (1)

Country Link
JP (1) JPH04138183A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006075324A (en) * 2004-09-09 2006-03-23 Samii Kk Pinball game machine
JP2007097781A (en) * 2005-10-03 2007-04-19 Daiichi Shokai Co Ltd Display device for game
JP2009254906A (en) * 2009-08-10 2009-11-05 Adachi Light Co Ltd Display device for game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006075324A (en) * 2004-09-09 2006-03-23 Samii Kk Pinball game machine
JP4530410B2 (en) * 2004-09-09 2010-08-25 サミー株式会社 Bullet ball machine
JP2007097781A (en) * 2005-10-03 2007-04-19 Daiichi Shokai Co Ltd Display device for game
JP2009254906A (en) * 2009-08-10 2009-11-05 Adachi Light Co Ltd Display device for game machine

Also Published As

Publication number Publication date
JPH0579355B2 (en) 1993-11-02

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