JPH0358490U - - Google Patents
Info
- Publication number
- JPH0358490U JPH0358490U JP11942489U JP11942489U JPH0358490U JP H0358490 U JPH0358490 U JP H0358490U JP 11942489 U JP11942489 U JP 11942489U JP 11942489 U JP11942489 U JP 11942489U JP H0358490 U JPH0358490 U JP H0358490U
- Authority
- JP
- Japan
- Prior art keywords
- value
- loss
- jackpot
- jackpots
- safe
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000004220 aggregation Methods 0.000 claims description 8
- 230000002776 aggregation Effects 0.000 claims description 8
- 238000000034 method Methods 0.000 claims 4
- 238000005259 measurement Methods 0.000 claims 2
- 230000003287 optical effect Effects 0.000 claims 2
- 238000010586 diagram Methods 0.000 description 7
- 238000003672 processing method Methods 0.000 description 5
Landscapes
- Pinball Game Machines (AREA)
Description
第1図は実施例1の正面図、第2図は同一部切
欠断面図、第3図は同システムの説明図、第4図
は同集計処理方式と出力データを示す説明図であ
る。第5図は実施例2の集計処理方式と出力デー
タを示す説明図である。第6図は実施例3の集計
処理方式と出力データを示す説明図である。第7
図は実施例4の集計処理方式と出力データを示す
説明図である。第8図は実施例5の集計処理方式
と出力データを示す説明図である。第9図は実施
例6の出力データを示す説明図である。
1……パチンコ台、2……大当りランプ、3…
…入賞口、4……光センサー、5……玉、6……
RAM、7……コンピユータ。
FIG. 1 is a front view of the first embodiment, FIG. 2 is a partially cutaway sectional view of the same, FIG. 3 is an explanatory diagram of the system, and FIG. 4 is an explanatory diagram showing the aggregation processing method and output data. FIG. 5 is an explanatory diagram showing the aggregation processing method and output data of the second embodiment. FIG. 6 is an explanatory diagram showing the aggregation processing method and output data of the third embodiment. 7th
The figure is an explanatory diagram showing the aggregation processing method and output data of the fourth embodiment. FIG. 8 is an explanatory diagram showing the aggregation processing method and output data of the fifth embodiment. FIG. 9 is an explanatory diagram showing output data of Example 6. 1...Pachinko machine, 2...Jackpot lamp, 3...
...Winning hole, 4...Light sensor, 5...Ball, 6...
RAM, 7...computer.
Claims (1)
ランプ近傍及び各入賞口の裏面に光センサーを取
り付け、大当りランプの点灯回数及び各入賞口に
入つた玉の個数をそれぞれの光センサーでカウン
トし、さらにカウントしたデータを記憶するRA
M等の記憶回路と、同データを集計処理して出力
するコンピユータを設けた遊技台入賞集計システ
ム。 2 パチンコ台でカウントしたアウト、セーフ大
当りデータ、スタート個数、ONスタート個数、
出玉、ONアウト、おまけ左、大当回数、おまけ
右、アタツカー1、アタツカー2、及び設定個数
を下記の方式で集計処理して終了値、スタート左
値、スタート中値、スタート右値、スタート計値
、ベース値、サイド左値、サイド右値、サイド計
値、出玉値をプリンター又はデイスプレイに出力
する請求項1記載の遊技台入賞集計システム。 スタート計値 =スタート左値+スタート中値+スタート右値 ベース値=(セーフ×10)−出玉アウト−O
Nアウト サイド左値=おまけ左大当回数 サイド右値=おまけ右大当回数 サイド計値=サイド左値+サイド右値 出玉値=(ONスタート左×ONスタート中×
設定個数+ONスタート右×設定個数+アタツカ
ー1×設定個数+アタツカー2×背一定個数)/
(大当り回数) 3 パチンコ台でカウントしたアウト、セーフ、
手入力データ、スタート回数、ON時のスタート
個数、V入球数、ハズレ、ハズレ入球数、大当り
回数、ハズレ、ハズレON、V個数V、ONアウ
ト、及び出球設定個数、設定個数を下記の方式で
集計処理して終了値、スタート左値、スタート中
値、スタート右値、スタート計値、バランス値、
確率1値、確率2値、ベース値、寄確率値をプリ
ンター又はデイスプレイに出力する請求項1記載
の遊技台入賞集計システム。 スタート計値 =スタート左+スタート中+スタート右 確率2値=V個数大当り回数 4 パチンコ台でカウントしたアウト、セーフ、
大当りデータ、ハズレ1、ハズレ2、大当り回数
、出玉、ONアウト、大当り、ONセーフを下記
の方式で集計処理して終了値、入賞値、時間値、
ベース値、実稼働値、台売上値、入賞単価値、確
率値をプリンター又はデイスプレイに出力する請
求項1記載の遊技台入賞集計システム。 終了値=大当りデータ 入賞値=ハズレ1+ハズレ2 時間値=アウト大当り回数/10 ベース値=(セーフ×10)−出玉アウト−O
Nアウト 実稼働値=アウト−ONアウト 台売上値=(ONセーフ)− (ONアウト+(アウト−セーフ))×40 確率:大当りハズレ1+ハズレ2+大当り回数 5 パチンコ台でカウントしたアウト、セーフ、
手入力データ、アタリ、ハズレ、ONハズレ、ス
タート、ONスタート、アタツカ、大当り回数及
び設定個数を下記の方式で集計処理して終了値、
アタリ値、ハズレ値、スタートR値、スタートL
値、スタート計値、出玉値、ベース値をプリンタ
ー又はデイスプレイに出力する請求項1記載の遊
技台入賞集計システム。 終了値=手入力 アタリ値=アタリ×1000アウト−ONアウ
ト/2 ハズレ値=ハズレ−ONハズレ×1000アウ
ト−ONアウト スタートR値=スタート−ONスタート×10
00アウト−ONアウト スタートL値=スタート−ONスタート×10
00アウト−ONアウト スタート計値=スタートR+スタートL 出玉値=アタツカ×設定個数大当り回数 6 パチスロ台でカウントしたアウト、セーフ、
大当りデータ、小当りデータ、手入力データ、大
当り時のアウト、小当り時のアウト、大当り時の
セーフ、小当り時のセーフを下記の方式で集計処
理して大当値、小当値、設定値、売り値、あそび
値をプリンター又はデイスプレイに出力する請求
項1記載の遊技台入賞集計システム。 大当値=大当りデータ 小当値=小当りデータ 設定値=手入力 [Scope of Claim for Utility Model Registration] 1. Optical sensors are installed near the jackpot lamp and on the back of each winning slot on gaming machines such as pachinko machines and pachislot machines, and the number of times the jackpot lamp is turned on and the number of balls that enter each winning slot are measured. RA that counts with each optical sensor and stores the counted data
A gaming machine winning/prizing aggregation system that is equipped with a memory circuit such as M, and a computer that aggregates and outputs the data. 2 Outs counted at the pachinko machine, safe jackpot data, number of starts, number of ON starts,
Balls put out, ON/OUT, bonus left, number of jackpots, bonus right, attacker 1, attacker 2, and set number are aggregated using the following method and the end value, start left value, start middle value, start right value, and start are calculated. 2. The gaming machine prize tallying system according to claim 1, wherein the total value, base value, side left value, side right value, side total value, and ball output value are output to a printer or a display. Start value = Start left value + Start middle value + Start right value Base value = (Safe x 10) - Balls out - O
N out Side left value = Number of bonus left jackpots Side right value = Number of bonus right jackpots Side total value = Side left value + Side right value Ball value = (ON start left x ON start x
Set number of pieces + ON start right x set number of pieces + attacker 1 x set number of pieces + attacker 2 x fixed number of back pieces) /
(Number of jackpots) 3 Out, safe, counted at the pachinko machine
Manually input data, number of starts, number of starting balls when ON, number of balls entering V, loss, number of balls entering with loss, number of jackpots, loss, loss ON, number of V, ON out, set number of balls to be released, and number of balls set are shown below. The following method is used to calculate the end value, start left value, start middle value, start right value, start measured value, balance value,
2. The game machine winning/winning aggregation system according to claim 1, wherein the single probability value, the binary probability value, the base value, and the probability value are output to a printer or a display. Start measurement value = Start left + Start middle + Start right Probability 2 value = V number Jackpot number 4 Out, safe, counted on the pachinko machine
The jackpot data, loss 1, loss 2, number of jackpots, balls put out, ON outs, jackpots, and ON safes are aggregated and processed using the following method, and the end value, winning value, time value,
2. The game machine winning/winning aggregation system according to claim 1, wherein the base value, actual operating value, machine sales value, winning unit value, and probability value are output to a printer or a display. End value = Jackpot data Prize value = Loss 1 + Loss 2 Time value = Number of out jackpots / 10 Base value = (Safe x 10) - Balls out - O
N out Actual operation value = Out - ON out Machine sales value = (ON safe) - (ON out + (out - safe)) x 40 Probability: Jackpot loss 1 + loss 2 + number of jackpots 5 Outs, safes, and numbers counted on the pachinko machine
The manual input data, hit, loss, ON loss, start, ON start, attack, number of jackpots, and set number are aggregated using the following method and the end value is calculated.
Hit value, loss value, start R value, start L
2. The game machine prize tally system according to claim 1, wherein the game machine prize counting system outputs the value, starting value, ball value, and base value to a printer or a display. End value = Manual input Hit value = Hit x 1000 out - ON out / 2 Loss value = Loss - ON loss x 1000 out - ON out Start R value = Start - ON start x 10
00 out - ON out Start L value = Start - ON start x 10
00 out - ON out Start measurement value = Start R + Start L Ball output value = Atatsuka x Set number of jackpots 6 Out, safe, counted on the pachislot machine
The jackpot data, small win data, manual input data, out at jackpot, out at small win, safe at jackpot, and safe at small win are aggregated and processed in the following manner to set the jackpot value, small win value. 2. The game machine prize tallying system according to claim 1, wherein the game machine winning/prizing tallying system outputs the value, sell price, and play value to a printer or a display. Jackpot value = Jackpot data Small win value = Small win data Set value = Manual input
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP11942489U JPH0358490U (en) | 1989-10-11 | 1989-10-11 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP11942489U JPH0358490U (en) | 1989-10-11 | 1989-10-11 |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH0358490U true JPH0358490U (en) | 1991-06-06 |
Family
ID=31667552
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP11942489U Pending JPH0358490U (en) | 1989-10-11 | 1989-10-11 |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH0358490U (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006061563A (en) * | 2004-08-30 | 2006-03-09 | Pa Net Gijutsu Kenkyusho:Kk | Management device |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS59189884A (en) * | 1983-04-12 | 1984-10-27 | 株式会社三共 | Control system of pinball game machine |
JPS6338568B2 (en) * | 1979-07-20 | 1988-08-01 | Tokico Ltd |
-
1989
- 1989-10-11 JP JP11942489U patent/JPH0358490U/ja active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6338568B2 (en) * | 1979-07-20 | 1988-08-01 | Tokico Ltd | |
JPS59189884A (en) * | 1983-04-12 | 1984-10-27 | 株式会社三共 | Control system of pinball game machine |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006061563A (en) * | 2004-08-30 | 2006-03-09 | Pa Net Gijutsu Kenkyusho:Kk | Management device |
JP4633412B2 (en) * | 2004-08-30 | 2011-02-16 | 株式会社ピーエーネット技術研究所 | Management device |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP2004057221A (en) | Game machine | |
NZ510297A (en) | A gaming machine with a trigger condition resulting in bonus games | |
US9189922B2 (en) | Game machine and control method thereof | |
JP4559331B2 (en) | Game machine, program and recording medium | |
JPH0358490U (en) | ||
JP2799153B2 (en) | Spinning machine | |
JPH0733827Y2 (en) | Amusement machine | |
JP3868617B2 (en) | Game control device | |
JP2777066B2 (en) | Spinning machine | |
JP2823535B2 (en) | Coin type ball game machine and game system | |
JPH0239507Y2 (en) | ||
JP2000157660A (en) | Slot machine | |
JPS62253091A (en) | Body rotating type game machine | |
JP2000296259A (en) | Apparatus for game | |
JPS6326385U (en) | ||
JPH05293238A (en) | Game system | |
JP3056309U (en) | Slot machine | |
JPH062177B2 (en) | Rotating body game machine | |
JPH0480788A (en) | Segment display device | |
JPH045189Y2 (en) | ||
JPH072193B2 (en) | Pachinko machine | |
JPS6224891U (en) | ||
JP3018595U (en) | Gaming machine display | |
JPH09187549A (en) | Managing mechanism for game machine | |
JPS63262168A (en) | Pinball machine |