JPH0318391A - Digital display device for holding ball in electronic control type pinball machine - Google Patents

Digital display device for holding ball in electronic control type pinball machine

Info

Publication number
JPH0318391A
JPH0318391A JP15507689A JP15507689A JPH0318391A JP H0318391 A JPH0318391 A JP H0318391A JP 15507689 A JP15507689 A JP 15507689A JP 15507689 A JP15507689 A JP 15507689A JP H0318391 A JPH0318391 A JP H0318391A
Authority
JP
Japan
Prior art keywords
balls
display device
ball
digital display
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP15507689A
Other languages
Japanese (ja)
Inventor
Kunihiro Yamamoto
山本 邦弘
Motoo Furukawa
古川 源雄
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MAKI DENSHI KK
SHINJIYOU KENKYU KAIHATSU KK
Original Assignee
MAKI DENSHI KK
SHINJIYOU KENKYU KAIHATSU KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by MAKI DENSHI KK, SHINJIYOU KENKYU KAIHATSU KK filed Critical MAKI DENSHI KK
Priority to JP15507689A priority Critical patent/JPH0318391A/en
Publication of JPH0318391A publication Critical patent/JPH0318391A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

PURPOSE:To prevent the fatigue of eyes even if a pinball game is executed extending over many hours by forming an indicator for displaying 1 digit or 10 digit of a digital display device, and an indicator for displaying other digit so as to be small and large, respectively. CONSTITUTION:When a game customer inserts a magnetic card in which the number of holding balls of a prescribed number is recorded into a card insertion port 7, the card is fetched to a card reader 45 and data of the number of holding balls recorded in its card, etc., are checked. Subsequently, its data of the number of holding balls is sent to a storage device of a computer 44 and stored, and also, sent to a digital display device 8 and displayed. The digital display device 8 is formed in advance so that indicators 8c, 8d for displaying 1 digit and 10 digits among indicators 8a-8d, and other indicators 8a, 8b for displaying 100 digits and 1000 digits are small and large, respectively. As for the indicators 8a-8d, a light emission display device of what is called seven segments is adopted, and its control is executed by the computer 44.

Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は、遊技球を循環させ、遊技者に対しては現在の
持球数をデジタル表示するようにした電子制御式パチン
コ機に関する。
DETAILED DESCRIPTION OF THE INVENTION [Field of Industrial Application] The present invention relates to an electronically controlled pachinko machine that circulates game balls and digitally displays the current number of balls held by the player.

[従来の技術コ 従来、パチンコ機の内部に所定数の遊技球を封入して循
環使用すると共に、磁気カート等から持球数データを読
み取ってパチンコ機の記憶装置に記憶させ、この持球数
データに基づいて前記遊技球を一個宛発射し、該発射球
数や景品球数、フアール球数等を前記持球数に加算・減
算して遊技者の現在の持球数をデジタル表示するように
した電子制御式パチンコ機は、例えば実公昭62−27
829号、特開昭52−118351号等に開示されて
いる。
[Conventional technology] Conventionally, a predetermined number of game balls are sealed inside a pachinko machine and used for circulation, and data on the number of balls held is read from a magnetic cart etc. and stored in the storage device of the pachinko machine. Based on the data, the game balls are fired at one target, and the number of balls fired, the number of prize balls, the number of free balls, etc. are added/subtracted from the number of balls held by the player, and the number of balls the player currently holds is digitally displayed. For example, the electronically controlled pachinko machine
No. 829, Japanese Unexamined Patent Publication No. 52-118351, etc.

これら従来のパチンコ機に使用されるデジタル表示装置
は、例えば四桁を表示するものであればその全ての桁が
同し大きさの表示器で構威されていた。
For example, if the digital display devices used in these conventional pachinko machines display four digits, all of the digits are of the same size.

[発明が解決しようとする課題] 通常パチンコ機は、一分間に100発の遊技球を発射し
、一個の入賞球によって13〜15個の景品球が与えら
れる。従って、デジタル表示装置の一桁,十桁代の表示
が目まぐるしく変化し、それがちらつきとなって遊技者
の目を著しく疲労させる虞れがあった。
[Problems to be Solved by the Invention] Normally, a pachinko machine fires 100 game balls per minute, and each winning ball awards 13 to 15 prize balls. Therefore, the display of single digits and ten digits on the digital display changes rapidly, which causes flickering, which can cause significant eye fatigue to the player.

[課題を解決するための手段] 上記課題を解決するため本発明は、磁気カード等から持
球数データを読み取ってパチンコ機の記憶装置に記憶さ
せ、この持球数データに基づいて前記遊技球を一個宛発
射し、該発射球数や景品球数、フアール球数等を前記持
球数に加算・減算して遊技者の現在の持球数をデジタル
表示するようにした電子制御式パチンコ機において、前
記デジタル表示装置の一桁又は十桁を表示する表示器を
小さくし、それ以外の桁を表示する表示器を大きく形成
してなる電子制御式パチンコ機を提供するものである。
[Means for Solving the Problems] In order to solve the above problems, the present invention reads data on the number of balls held from a magnetic card, etc., stores it in a storage device of a pachinko machine, and stores the data on the number of balls held on the basis of this data on the number of balls held. An electronically controlled pachinko machine that digitally displays the number of balls currently held by a player by firing a number of balls, the number of prize balls, the number of free balls, etc., from the number of balls held by the player. According to the present invention, there is provided an electronically controlled pachinko machine in which the display device for displaying one digit or ten digits of the digital display device is made smaller, and the display device for displaying other digits is made larger.

[作用] 変動の激しい一又は+の桁を小さい表示器で構或したた
め、その変動によるちらつきによって生ずる目への刺激
が少なくなり、目の疲労が防止できる。
[Function] Since the one or + digit, which fluctuates rapidly, is constructed with a small display, the irritation to the eyes caused by flickering due to the fluctuation is reduced, and eye fatigue can be prevented.

[実施例] 以下本発明の一実施例を図面を参照して説明するが、先
ず前段では本発明を適用するに好適な電子制御式パチン
コ機(以下単にパチンコ機という)の全体構戒及びその
作用について説明し、後段で本発明の特徴部分を説明す
る。
[Embodiment] An embodiment of the present invention will be described below with reference to the drawings. First, the overall structure and its structure of an electronically controlled pachinko machine (hereinafter simply referred to as a pachinko machine) suitable for applying the present invention will be explained. The operation will be explained, and the characteristic parts of the present invention will be explained in the latter part.

第1図はパチンコ機の斜視図、第2図は正面同である。FIG. 1 is a perspective view of a pachinko machine, and FIG. 2 is a front view.

パチンコ機1は、側枠2の前面に前面枠3を装着してい
る。前面枠3の前面上部にはガラス板を嵌めたガラス枠
4が装着される。前面枠3の前面下部には装飾パネル部
5が形戊され、その装飾パネル部5上に遊技球の発射強
さを調節するための回動ハンドル6と、持球数を磁気記
録等で記録した磁気カードのカード挿入口7と、持球数
を表示するデジタル表示装置8と、貸球購入セレクトボ
タン9と、精算ボタン10等を設けている。
A pachinko machine 1 has a front frame 3 mounted on the front side of a side frame 2. A glass frame 4 fitted with a glass plate is attached to the upper front surface of the front frame 3. A decorative panel part 5 is formed at the lower front of the front frame 3, and on the decorative panel part 5 there is a rotary handle 6 for adjusting the firing strength of game balls, and the number of balls held is recorded by magnetic recording or the like. A card insertion slot 7 for a magnetic card, a digital display device 8 for displaying the number of balls held, a rental ball purchase selection button 9, a payment button 10, etc. are provided.

前記ガラス枠4の後面には遊技盤1]が装着されており
、その遊技盤11の側方上部に遊技球の発射装置12を
設けている。また遊技盤11の表面のガイ1・1{ 4 レール13で囲まれた遊技部11aには複数の入賞球受
口14とアウトロ15及びファール球排出口29が設け
られている。
A game board 1] is attached to the rear surface of the glass frame 4, and a game ball launching device 12 is provided on the upper side of the game board 11. In addition, a plurality of winning ball sockets 14, an outro 15, and a foul ball outlet 29 are provided in the gaming section 11a surrounded by the guys 1, 1{ 4 rails 13 on the surface of the game board 11.

第3図は本発明のパチンコ機の裏面図であり、遊技盤1
1の裏面には遊技球集合部16が形成される。
FIG. 3 is a back view of the pachinko machine of the present invention, and shows the game board 1.
A game ball gathering section 16 is formed on the back surface of the game ball 1.

遊技球集合部16は、プラスチックなどの合或樹脂材料
でカバー状に構或され、その遊技盤l1の裏面と相対す
る板状部16aの内側に仕切壁16bを設けて上部に入
賞球集合径路17を、下部にアウト球集合径路18を区
画形成している。前記入賞球集合径路17とアウト球集
合径路18とは仕切壁16bに開設した導出路19によ
り連通されており、その導出路19に入賞球の通過ごと
に作動する入賞球検出センサ20を設けている。またフ
ァール球排出口29から流出するファール球を遊技球集
合部16へ導く誘導通路30を設け、その誘導通路30
にはファール球が流下すると作動するファール球検出セ
ンサ43を設けている。また、遊技盤11の裏面におい
て側枠2の一側には入賞球集合部16の出口16bから
流出する遊技球を上方へ揚送する還元機21と、還元機
2]により揚送されてくる遊技球を一列で螺旋状に整列
させて収容する螺旋タンクレール22と、該螺旋タンク
レール22に並ぶ遊技球を1個づつ発射装置12に供給
する遊技球供給装置23を設ける。
The game ball gathering section 16 is constructed in the form of a cover with a composite resin material such as plastic, and a partition wall 16b is provided inside the plate-like section 16a facing the back surface of the game board l1, and a winning ball gathering path is formed in the upper part. 17, and an out ball collection path 18 is defined at the bottom thereof. The entry prize ball collection path 17 and the out ball collection path 18 are communicated by a lead-out path 19 provided in the partition wall 16b, and a winning ball detection sensor 20 is provided in the lead-out path 19, which is activated each time a winning ball passes. There is. In addition, a guide path 30 is provided to guide foul balls flowing out from the foul ball outlet 29 to the game ball collection section 16, and the guide path 30
is provided with a foul ball detection sensor 43 that is activated when a foul ball falls. In addition, on one side of the side frame 2 on the back side of the game board 11, there is a return machine 21 for lifting upward the game balls flowing out from the exit 16b of the winning ball collecting section 16, and a return machine 2]. A spiral tank rail 22 for accommodating game balls arranged in a spiral shape in a row, and a game ball supply device 23 for supplying the game balls lined up on the spiral tank rail 22 one by one to a firing device 12 are provided.

前記発射装置12は、第4,6図及び第8図に示すよう
に遊技球の発射位置121と、該発射位置121に供給
された遊技球を検出する発射球検出センサ127と、該
発射位置121の遊技球を遊技部1.1.aに発射する
打球杆122と、該打球杆廓動用のモータ123とから
大略構威される。前記発射位置121はガイドレールl
3の端部を略L字状に折曲げて形戊され、その水平下面
に打球杆122の打球部122aが臨む透孔121 a
が穿設される。前記打球杆122は軸124により装置
板125に回動自在に支持され、その打球部122aが
発射位置121の透孔121 aに下方から臨む。また
打球杆122の側面には係合ピン122bが突設されて
いる。前記モータ123の出力軸123aにはカム12
6が固着されており、該モータ123の廓動で回転する
カム126が前記係合ピン122bと係合又は離脱して
打球杆122を反復回動させ、第6図実線で示す復動時
に発射位置121の遊技球を遊技部11aに発射する。
As shown in FIGS. 4, 6, and 8, the launch device 12 includes a launch position 121 for a game ball, a launch ball detection sensor 127 that detects a game ball supplied to the launch position 121, and a launch position 127 for detecting a game ball supplied to the launch position 121. 121 game balls in the game section 1.1. It is generally composed of a batting ball rod 122 that fires the ball at a target, and a motor 123 for moving the ball. The firing position 121 is located on the guide rail l.
A through hole 121a is formed by bending the end of the ball 3 into a substantially L-shape, and the ball hitting portion 122a of the ball hitting rod 122 faces the horizontal lower surface of the hole 121a.
is drilled. The ball hitting rod 122 is rotatably supported by a device plate 125 via a shaft 124, and its ball hitting portion 122a faces the through hole 121a of the firing position 121 from below. Furthermore, an engagement pin 122b is provided protruding from the side surface of the ball hitting rod 122. A cam 12 is attached to the output shaft 123a of the motor 123.
6 is fixed, and a cam 126 that rotates by the rotation of the motor 123 engages or disengages from the engagement pin 122b to repeatedly rotate the ball hitting rod 122, and during the return movement shown by the solid line in FIG. The game ball at the firing position 121 is fired to the gaming section 11a.

また前記打球杆122にはワイヤ24を介して引ばね2
5の一端が係止されており、該引ばね25の他端はワイ
ヤ26を介して回動ハンドル6の軸6aに固着された巻
取プーり27に止着されている。従って、回動ハンドル
6を回動操作することによってワイヤ26が巻取プーり
27に巻取られると共に、引ばね25が伸長するもので
、回動ハンドル6の回動度合により打球杆122による
遊技球の弾発力が自由に調節できるようになっている。
Further, a tension spring 2 is connected to the batting rod 122 via a wire 24.
5 is locked, and the other end of the tension spring 25 is fixed via a wire 26 to a take-up pulley 27 fixed to the shaft 6a of the rotating handle 6. Therefore, by rotating the rotating handle 6, the wire 26 is wound around the take-up pulley 27, and the tension spring 25 is expanded. The rebound force of the game ball can be adjusted freely.

また巻取プーり27の周面には回動ハンドル6の回動操
作に伴ないオンしてモータ123を駆動させるためのス
イッチ28を設けている。
Further, a switch 28 is provided on the circumferential surface of the take-up pulley 27, which is turned on when the rotary handle 6 is rotated to drive the motor 123.

前記還元機21は、第5図及び第8図に示すように垂直
方向に起立して局面に遊技球が嵌入し得る溝部31を螺
旋状に設けた螺旋回転体32と、該螺旋回転体32の軸
方向でありかつその側面と平行に設けられた案内板33
とを有する。螺旋回転体32は側枠2に固着されたコ字
状の支持板34に上下端が回動自在に支持され、その下
端に該螺旋回転体32を回転させるためのモータ35を
設けている。一方、前記案内板33は断面コ字形をなす
樋状に形成され、枠部材36を介して支持板34に着脱
可能に装着される。そして螺旋回転体32の側面に対向
する内側表面に磨布を貼着する等の適宜な球磨面37を
形成し、この球磨面37と螺旋回転体32の溝31によ
って遊技球を1個づつ上方へ移送する揚送路38を形或
している。揚送路38の下端は導入路39を介して遊技
球集合部16の出口16cと連通し、上端は導出路40
を介して螺旋タンクレール22に連通している。
As shown in FIGS. 5 and 8, the reduction machine 21 includes a spiral rotating body 32 that stands up vertically and has a spiral groove 31 into which a game ball can fit, and the spiral rotating body 32. A guide plate 33 provided in the axial direction of and parallel to the side surface of the
and has. The helical rotating body 32 is rotatably supported at its upper and lower ends by a U-shaped support plate 34 fixed to the side frame 2, and a motor 35 for rotating the helical rotating body 32 is provided at its lower end. On the other hand, the guide plate 33 is formed in the shape of a gutter with a U-shaped cross section, and is detachably attached to the support plate 34 via a frame member 36. Then, a suitable ball polishing surface 37 is formed by pasting an abrasive cloth on the inner surface facing the side surface of the spiral rotor 32, and the game balls are raised one by one using this ball polishing surface 37 and the groove 31 of the spiral rotor 32. A transport path 38 is formed for transporting the materials to. The lower end of the transport path 38 communicates with the outlet 16c of the game ball collecting section 16 via the introduction path 39, and the upper end communicates with the outlet path 40.
It communicates with the spiral tank rail 22 via.

前記螺旋タンクレール22は、上方から下方に向けて遊
技球が一列で並ぶ球流路22aを螺旋状に形戊したもの
で、その球流路22aの距離は本実施例の場合少なくと
も循環使用される遊技球(約50個)のすべてが並ぶよ
うに選ばれる。
The spiral tank rail 22 has a spiral ball flow path 22a in which game balls are lined up in a row from the top to the bottom. All of the game balls (approximately 50) are selected so that they line up.

前記遊技球供給装置23は第4図及び第7図に示すよう
に、発射位置121の側部に軸41により回動自在に軸
支され、第7図実線で示すように常にはコイルばね42
の付勢で反時計方向に回動されて螺旋タンクレール22
の球流路22aに並ぶ先頭のl個の遊技球を受け入れて
保持する球受部231を一体に有した供給レバー232
とソレノイド233とから或り、該ソレノイド233の
励磁によって第7図鎖線のように下方に突出するプラン
ジャ234で供給レバー232を時計方向に回動し、そ
れによって球受部231の遊技球を1個づつ発射位置1
21に供給するように構威される。
As shown in FIGS. 4 and 7, the game ball supply device 23 is rotatably supported by a shaft 41 on the side of the firing position 121, and is always supported by a coil spring 42 as shown by the solid line in FIG.
The helical tank rail 22 is rotated counterclockwise by the bias of
A supply lever 232 that integrally has a ball receiving part 231 that receives and holds the first l game balls lined up in the ball flow path 22a.
and a solenoid 233, and when the solenoid 233 is energized, the plunger 234 protruding downward as shown by the chain line in FIG. Individual firing position 1
21.

一方、前記装飾パネル部5の内部にはカード挿入口7に
押入された磁気カードの記録情報を読み取ることができ
るカードリーダー45と、磁気カードに記録された持球
数データ等を記憶する記憶装置、入賞球検出センサ20
及びファール球検出センサ43の信号を(+)の入力と
して加え、発射球検出センサ127の信号を(−)の入
力として加えて加減の演算を行う演算装置等を有するコ
ンピュータ44を設けている。
On the other hand, inside the decorative panel section 5, there is a card reader 45 that can read recorded information on a magnetic card inserted into the card insertion slot 7, and a storage device that stores data on the number of balls held and the like recorded on the magnetic card. , winning ball detection sensor 20
A computer 44 is provided, which includes a calculation device, etc., which adds the signal from the foul ball detection sensor 43 as a (+) input, and adds the signal from the launched ball detection sensor 127 as a (-) input to perform addition/subtraction calculations.

次にパチンコ機の作用を説明する。遊技客が所定数の持
球数を記録した磁気カードをカード挿入口7に押入する
と、カードはカードリーダー45に取り込まれてそのカ
ードに記録されている持球数8 データ等のチェックが行われる。そしてその持球数デー
タはコンピュータ44の記憶装置に送られて記憶される
と共に、デジタル表示装置8に送られて表示される。ま
た発射装置12、遊技球供給装置23の遊技停止状態を
解除して遊技球の発射を可能とすると共に、還元機用の
モータ35を廓動させる。
Next, the operation of a pachinko machine will be explained. When a player inserts a magnetic card with a predetermined number of balls recorded into the card insertion slot 7, the card is read into the card reader 45, and the data such as the number of balls 8 recorded on the card is checked. . The data on the number of balls held is sent to the storage device of the computer 44 and stored therein, and is also sent to the digital display device 8 to be displayed. Further, the game stopping state of the firing device 12 and the game ball supply device 23 is released to enable firing of game balls, and the motor 35 for the return machine is rotated.

従って、遊技客が回動ハンドル6を回動操作するとスイ
ッチ28がオンして打球杆郭動用のモータ123が駆動
すると共に、ソレノイド233が励磁し、該ソレノイド
233の励磁により螺旋タンクレール22に並ぶ遊技球
が1個づつ発射球検出センサ127で検出されて発射位
置121に供給される。そして、発射位置121に供給
された遊技球は、モータ123の駆動に伴なう打球杆1
22の反復回動により遊技盤11の遊技部ILaに発射
される。前記発射球検出センサ127からの発射信号は
(−)信号としてコンピュータ44の演算装置に送られ
、記憶装置の記憶数から1が減算されかつ記憶されると
共に、デジタル表示装N8にlを減じた数を表示してい
く。
Therefore, when the player rotates the rotary handle 6, the switch 28 is turned on and the motor 123 for driving the ball is driven, and the solenoid 233 is energized. The lined up game balls are detected one by one by a firing ball detection sensor 127 and supplied to a firing position 121. Then, the game ball supplied to the firing position 121 is driven by the ball hitting rod 1 as the motor 123 is driven.
By the repeated rotation of 22, it is emitted to the game section ILa of the game board 11. The ejection signal from the ejected ball detection sensor 127 is sent as a (-) signal to the arithmetic unit of the computer 44, where 1 is subtracted and stored from the number of memories in the storage device, and 1 is subtracted from the digital display N8. The numbers will be displayed.

一方、遊技部11aに発射された遊技球が入賞球受口1
4に入賞すると、該入賞球は遊技盤11の裏面の入賞球
集合部16の入賞球集合径路17に導かれると共に、入
賞球検出センサ20を通過しながらアウト球集合径路1
8に集合される。またアウト球はアウ1〜口l5から入
賞球集合部16のアウト球集合径路18に集合されて入
賞球とともにその出口16cから導入路39を径て還元
機21の揚送路38に導入される。
On the other hand, the game balls fired into the game section 11a are placed in the winning ball socket 1.
4, when winning a prize, the winning ball is guided to the winning ball collecting path 17 of the winning ball collecting section 16 on the back side of the game board 11, and passes through the winning ball detecting sensor 20 while passing through the out ball collecting path 1.
It will be gathered at 8. In addition, out balls are collected from outs 1 to 15 in the out ball collecting path 18 of the winning ball collecting section 16, and are introduced together with the winning balls from the exit 16c through the introducing path 39 to the lifting path 38 of the return machine 21. .

そして、前記入賞球検出センサ20からの信号は、入賞
球一個についての景品球の数に換算した数例えば(+1
3)信号としてコンピュータ44の演算装置に送られ、
記憶装置の記憶数に入賞球一個当たり13が加算されて
いきデジタル表示装置8にその加算数が表示される。ま
た発射位置121から発射された遊技球の弾発力が弱く
てミス発射となりファール球排出口29に受けられると
、該遊技球はファール球として遊技盤11裏面の誘導通
路30に導かれ、ファール球検出センサ43により検出
されながら入賞球集合部16のアウト球集合径路l8に
集合されて入賞球、アウト球と同じように還元機21の
揚送路38に導入される。そして、前記ファール球検出
センサ43からの信号は(+)信号としてコンピュータ
44の演算装置に送られ、記憶装置の記憶数にlが加算
されかつ記憶されると共に、デジタル表示装置8に1を
加算した数が表示される。このため、ファール球は発射
球検出センサ127からの信号により記憶数から1減算
されるもファール球検出センサ43からの信号によって
l加算されることになるので実質上減算にならない。
The signal from the winning ball detection sensor 20 is a number converted into the number of prize balls for one winning ball, for example (+1
3) sent as a signal to the arithmetic unit of the computer 44;
13 is added for each winning ball to the number stored in the storage device, and the added number is displayed on the digital display device 8. In addition, if the rebound force of the game ball fired from the firing position 121 is weak and the game ball misses firing and is received by the foul ball outlet 29, the game ball is guided to the guide path 30 on the back side of the game board 11 as a foul ball, and becomes a foul ball. While being detected by the ball detection sensor 43, the balls are collected in the out ball collecting path l8 of the winning ball collecting section 16 and introduced into the transport path 38 of the return machine 21 in the same way as winning balls and out balls. The signal from the foul ball detection sensor 43 is sent as a (+) signal to the arithmetic unit of the computer 44, where l is added to the number of memories in the storage device and stored, and 1 is added to the digital display device 8. The number is displayed. For this reason, although the foul ball is subtracted by 1 from the stored number by the signal from the shot ball detection sensor 127, it is added by 1 by the signal from the foul ball detection sensor 43, so there is no substantial subtraction.

このようにして遊技部11aに発射された遊技球は入賞
球、アウト球、ファール球のいづれかとなりすべて入賞
球集合部16に集合されて還元機21の揚送路38に導
入される。そして、揚送路38に導入された遊技球は、
螺旋回転体32の回動にともないその周面の溝31と案
内板33とで係正保持されつつ該案内板33の内側表面
に沿って上昇する。この際に、案内板33の内側表面に
磨布を貼着して球磨37が形戊されているため、遊技球
は該球磨面37で摩擦摺接され、表面の汚れを除去して
十分に球磨きされつつ順次上昇し、上方の出口より導出
路40へと揚送され、さらに螺旋タンクレール22へと
導か11 −12 れて循環使用される。
The game balls thus fired into the gaming section 11a are either winning balls, out balls, or foul balls, and are all collected in the winning ball collecting section 16 and introduced into the transport path 38 of the return machine 21. The game balls introduced into the transport path 38 are
As the helical rotating body 32 rotates, it rises along the inner surface of the guide plate 33 while being engaged and held by the groove 31 on its circumferential surface and the guide plate 33. At this time, since the ball polishing cloth 37 is formed by pasting an abrasive cloth on the inner surface of the guide plate 33, the game balls are brought into frictional contact with the polishing surface 37, and the dirt on the surface is removed and thoroughly cleaned. The balls rise one after another while being polished, are pumped from the upper outlet to the outlet passage 40, and are further led to the spiral tank rail 22 for circulation use.

そして、遊技中に記憶装置の持球数が零になるか、又は
精算ボタン10を押すと、中止信号が送出されて遊技を
不可能にすると共に、精算ボタン10を押して磁気カー
ドに持球数の書込みを行った場合は該カードをカード挿
入口7から排出して遊技客に返却する。
During the game, if the number of balls held in the storage device becomes zero or the settlement button 10 is pressed, a stop signal is sent, making the game impossible, and the number of balls held on the magnetic card is reset by pressing the settlement button 10. If the card has been written, the card is ejected from the card insertion slot 7 and returned to the player.

しかして、本発明の特徴部分は、前記デジタル表示装置
8の表示器8a〜8dのうち一桁及び十桁を表示する表
示器8c,8dを小さくし、他の百桁,千桁を表示する
表示器8a,8bを大きくした構威にある。ここに使用
する表示器88〜8dは所謂セブンセグメントの発光表
示装置を採用し、その制御はコンピュータ44が行なう
Therefore, the characteristic part of the present invention is that among the displays 8a to 8d of the digital display device 8, the displays 8c and 8d for displaying one digit and ten digit are made smaller, and the other digits for hundreds and thousands are displayed. The structure is such that the displays 8a and 8b are enlarged. The displays 88 to 8d used here employ so-called seven segment light emitting display devices, and are controlled by the computer 44.

なお、表示器8c,8dは一桁を表示する表示器8dの
み小さくする構或であっても所期の目的は達或し得るも
のと考えられる。
It is considered that the intended purpose can be achieved even if the display devices 8c and 8d are configured such that only the display device 8d that displays one digit is made smaller.

[発明の効果コ 以上のように本発明によれば、変動の激しい一又は十の
桁を小さい表示器で構戊したため、その変動によるちら
つきによって生ずる目への刺激が少なくなり、長時間に
亘ってパチンコ遊技を行っても目の疲労が防止できる効
果がある。
[Effects of the Invention] As described above, according to the present invention, the one or ten digits, which fluctuate rapidly, are replaced by a small display, which reduces the irritation to the eyes caused by flickering caused by the fluctuations, and the display can last for a long time. This has the effect of preventing eye fatigue even when playing pachinko.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明の一実旅例を示すもので、第1図は電子制
御式パチンコ機の斜視図、第2図は同正面図、第3図は
一部断面にして示す裏面図、第4図は発射装置部分の斜
視図、第5図は還元機部分の斜視図、第6図は発射装置
部分の正面図、第7図は遊技球供給装置部分の正面図、
第8図は発射装置への遊技球の供給状態を示す平面図、
第9図は還元機への遊技球の導入状態を示す平面図であ
る。 1・・・パチンコ機、8・・デジタル表示装置、88〜
8d・・表示器。
The drawings show a practical example of the present invention, in which Fig. 1 is a perspective view of an electronically controlled pachinko machine, Fig. 2 is a front view of the same, Fig. 3 is a back view partially cut away, and Fig. 4 The figure is a perspective view of the firing device section, FIG. 5 is a perspective view of the return machine section, FIG. 6 is a front view of the firing device section, and FIG. 7 is a front view of the game ball supplying device section.
FIG. 8 is a plan view showing the state of supply of game balls to the firing device;
FIG. 9 is a plan view showing the state in which game balls are introduced into the redemption machine. 1... Pachinko machine, 8... Digital display device, 88~
8d...Indicator.

Claims (1)

【特許請求の範囲】 磁気カード等から持球数データを読み取ってパチンコ機
の記憶装置に記憶させ、この持球数データに基づいて遊
技球を一個宛発射し、該発射球数や景品球数、フアール
球数等を前記持球数データに加算・減算して遊技者の現
在の持球数をデジタル表示装置により表示するようにし
た電子制御式パチンコ機において、 前記デジタル表示装置の一桁又は十桁を表示する表示器
を小さくし、それ以外の桁を表示する表示器を大きく形
成してなることを特徴とする電子制御式パチンコ機にお
ける持球のデジタル表示装置。
[Scope of Claims] Data on the number of balls held is read from a magnetic card, etc., and stored in the storage device of the pachinko machine, and based on this data on the number of balls held, game balls are fired to each ball, and the number of balls fired and the number of prize balls are calculated. , an electronically controlled pachinko machine that displays the current number of balls held by a player by adding or subtracting the number of balls, etc. to the ball count data, on a digital display device; A digital display device for holding balls in an electronically controlled pachinko machine, characterized in that a display device for displaying ten digits is made small and a display device for displaying other digits is made large.
JP15507689A 1989-06-16 1989-06-16 Digital display device for holding ball in electronic control type pinball machine Pending JPH0318391A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP15507689A JPH0318391A (en) 1989-06-16 1989-06-16 Digital display device for holding ball in electronic control type pinball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP15507689A JPH0318391A (en) 1989-06-16 1989-06-16 Digital display device for holding ball in electronic control type pinball machine

Publications (1)

Publication Number Publication Date
JPH0318391A true JPH0318391A (en) 1991-01-25

Family

ID=15598131

Family Applications (1)

Application Number Title Priority Date Filing Date
JP15507689A Pending JPH0318391A (en) 1989-06-16 1989-06-16 Digital display device for holding ball in electronic control type pinball machine

Country Status (1)

Country Link
JP (1) JPH0318391A (en)

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