JPH02264687A - Motion game device - Google Patents

Motion game device

Info

Publication number
JPH02264687A
JPH02264687A JP1085428A JP8542889A JPH02264687A JP H02264687 A JPH02264687 A JP H02264687A JP 1085428 A JP1085428 A JP 1085428A JP 8542889 A JP8542889 A JP 8542889A JP H02264687 A JPH02264687 A JP H02264687A
Authority
JP
Japan
Prior art keywords
game
bicycle
detecting means
detection means
operating
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1085428A
Other languages
Japanese (ja)
Inventor
Kinji Takada
高田 ▲きん▼示
Shozo Yamashita
山下 正三
Hideyuki Tanigawa
秀之 谷川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Panasonic Holdings Corp
Original Assignee
Matsushita Electric Industrial Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Matsushita Electric Industrial Co Ltd filed Critical Matsushita Electric Industrial Co Ltd
Priority to JP1085428A priority Critical patent/JPH02264687A/en
Publication of JPH02264687A publication Critical patent/JPH02264687A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Abstract

PURPOSE:To obtain a motion game device provided with a function being full of presence by constituting it so that operating information obtained by operating a bicycle is processed as data and a character image is set and displayed as a game advances. CONSTITUTION:This device is provided with a bicycle provided with a handle angle detecting means, a brake detecting means, a gear change detecting means and a number-of-revolution detecting means, a game advance control means for processing the operating information obtained by operating the bicycle as data, and an image display means for setting and displaying a character image as a game advances. In this state, when a game person rides on the bicycle and executes a pedaling motion, the game advances by processing the operating information obtained through the handle angle detecting means, the brake detecting means, the gear change detecting means, and the speed-of- revolution detecting means as data, not only an operation of fingertips but also a motion of a game person's body are inputted to the operating information, and a game being full of presence can be enjoyed.

Description

【発明の詳細な説明】 産業上の利用分野 本発明は、自転車こぎ運動と乗り物が動画表示されレー
シングゲームとが同時に行える運動遊戯装置に関するも
のである。
DETAILED DESCRIPTION OF THE INVENTION Field of the Invention The present invention relates to an exercise game device in which a bicycle pedaling exercise and a vehicle are displayed as moving images, and a racing game can be played simultaneously.

従来の技術 従来、ダイエツトやウェイトコントロールを目的とした
自転車式トレーニングマシンは市販されており、運動量
を消費カロリーで表示したり、運動の強さをワット表示
したり、さらにはマイクロコンピュータ−とCRTデイ
スプレィを備え、最適な運動量に合わせて、トレーニン
グする装置も発売されている。
Conventional Technology Bicycle training machines for the purpose of dieting and weight control have been commercially available, and they display the amount of exercise in terms of calories burned, the intensity of exercise in watts, and even have microcomputers and CRT displays. There are also devices on the market that allow you to train according to the optimal amount of exercise.

また、パーソナルコンピューター、CRTデイスプレィ
またはテレビジョン受像機をデイスプレィとして使い、
自動車、自動二輪車(バイツ)などの乗り物を映し出し
、F−ル−スなどのゲームを行うことのできるゲームソ
フトがあり、キーボード操作または専用ジョイスティッ
クの操作でゲームを楽しむことができるものである。
You can also use a personal computer, CRT display, or television receiver as a display.
There is game software that displays vehicles such as cars and motorcycles (Bites) and allows you to play games such as F-Ruth, and you can enjoy the games by operating a keyboard or a dedicated joystick.

発明が解決しようとする課題 しかしながら、前者の自転車式トレーニングマシンは、
主に筋力の維持改善や、ペダルこぎ運動による肥満改善
のために使用される装置であり、ここには情況判断やそ
れに対応する操作はなく、肉体的負荷が主であり知的遊
びの要素は少なく、これを継続していくには明らかな目
的とある程度の忍耐がなくてはならない。
Problems to be Solved by the Invention However, the former bicycle-type training machine
This device is mainly used to maintain and improve muscle strength and to improve obesity through pedaling exercises, and there is no situational judgment or corresponding operation here, and the main focus is on physical load, and there is no element of intellectual play. It takes a clear purpose and a certain amount of patience to keep going.

一方、後者のテレビゲームにおいては、例えばFl−ス
ピリット3Dスペシアル(コナミ株式会社製)でいえば
、コースや天候に応じたエンジン、タイヤ、変速装置な
どの選択や、ギアチェンジ、エンジン回転数の判断など
知的判断力が必要とされ、また機敏な操作も求められ、
十分なゲーム性を楽しむことができるものであるが、そ
の−方で、指先だけの操作のみにとどまるため、体全体
を使って遊ぶことができないという欠点があった。 本
発明は上記問題点に鑑み、テレビゲームに、体全体を使
った運動要素を加えたもので、臨場感あふれる機能を備
えた運動遊戯装置を提供することを目的とする。
On the other hand, in the latter type of video game, for example, in Fl-Spirit 3D Special (manufactured by Konami Corporation), you can select engines, tires, transmissions, etc. according to the course and weather, change gears, and judge engine speed. Intellectual judgment is required, as well as agile operation.
Although this game allows you to enjoy a good amount of gameplay, it has the disadvantage that you cannot use your whole body to play because you can only operate it with your fingertips. SUMMARY OF THE INVENTION In view of the above-mentioned problems, it is an object of the present invention to provide an exercise game device that adds an exercise element using the entire body to a video game, and is equipped with functions that provide a sense of realism.

課題を解決するための手段 本発明は上記目的を達成するために、ハンドル角度検出
手段、ブレーキ検出手段、ギアチェンジ検出手段、回転
数検出手段とを備えた自動車と、前記自転車を操作する
ことで得られる操作情報をデータとして処理するゲーム
進行制御手段と、ゲームの進行に伴ってキャラクタ画像
を設定し表示する画像表示手段とを有したものである。
Means for Solving the Problems In order to achieve the above object, the present invention provides an automobile equipped with a handle angle detection means, a brake detection means, a gear change detection means, and a rotation speed detection means, and a bicycle that can be operated by operating the bicycle. It has a game progress control means that processes the obtained operation information as data, and an image display means that sets and displays character images as the game progresses.

作用 本発明によれば、自転車に遊戯者がまたがり、ペダルこ
ぎ運動をすることで、ハンドル角度検出手段、ブレーキ
検出手段、ギアチェンジ検出手段、回転数検出手段とを
通じて得られる操作情報をデータとしてゲームを進行さ
せることができ、指先の操作にとどまらず遊戯者の体の
動きをも操作情報に取り入れることができ、臨場感あふ
れるゲームを楽しむことができる。かつ、体全体を使う
ので、ペダルこぎ運動によるトレーニングマシンの役目
を果たすことができる。
According to the present invention, when a player straddles a bicycle and performs a pedaling motion, the operation information obtained through the handle angle detection means, brake detection means, gear change detection means, and rotation speed detection means is used as data to play a game. The game can be advanced, and not only the fingertip operations but also the player's body movements can be incorporated into the operation information, making it possible to enjoy a game full of realism. Moreover, since it uses the entire body, it can function as a training machine through pedaling exercises.

実施例 本発明の一実施例について図面を用いて説明する。Example An embodiment of the present invention will be described with reference to the drawings.

第2図において、1は自転車で市販されている一般のも
のである。自転車1のハンドル軸2には遮光板3が取り
付けられている。遮光板3の左右にはホトインタラプタ
−4が設けられている。ハンドル5を左右に回すと遮光
板が左右に動き、ホトインタラプタ−4が検出する光が
変化する。ハンドル5には、ギアチェンジ検出手段とし
てのブツシュスイッチ6.7が取り付けられている。ま
たブレーキ8のグリップには、握ることで作動するスイ
ッチ(図示していない)が取りつけられ、ブレーキ検出
手段となっている。自転車1の後車輪の下方には円柱状
のローラー9が接するように設けられている。このロー
ラー9は軸及び軸受(図示していない)で支えられてい
る。軸の一方の端部には発電材10が直結されており、
さらに軸の端には回転検出板11が設けられている。こ
の回転検出板11には複数個の穴が設けられており、回
転検出板11の左右にホトインタラプタ−12が備えつ
けられていて、後車輪の回転数検出手段として働く。
In FIG. 2, numeral 1 is a general bicycle that is commercially available. A light shielding plate 3 is attached to a handle shaft 2 of a bicycle 1. Photointerrupters 4 are provided on the left and right sides of the light shielding plate 3. When the handle 5 is turned left and right, the light shielding plate moves left and right, and the light detected by the photointerrupter 4 changes. A bushing switch 6.7 is attached to the handle 5 as gear change detection means. Further, a switch (not shown) that is activated by gripping the brake 8 is attached to the grip, and serves as a brake detection means. A cylindrical roller 9 is provided below the rear wheel of the bicycle 1 so as to be in contact therewith. This roller 9 is supported by a shaft and bearings (not shown). A power generating material 10 is directly connected to one end of the shaft,
Furthermore, a rotation detection plate 11 is provided at the end of the shaft. This rotation detection plate 11 is provided with a plurality of holes, and photointerrupters 12 are provided on the left and right sides of the rotation detection plate 11, which function as means for detecting the rotation speed of the rear wheels.

またゲームのコントロール系としてパーソナルコンピュ
ーター13を用い、本実施例ではパナソニックA1機種
(松下電器産業株式会社製)を採用している。さらに画
像表示装置として、市販されている一般のテレビジョン
受像機(TV)14を用いている。また自転車1の各検
出手段から得られる操作情報をパーソナルコンピュータ
ー13へ入力するために、自転車1とパーソナルコンピ
ューター13との相互結合の役目を果たすインターフェ
ースポード15が備えられている。また発電機の負荷と
なるタップ付抵抗器16も備えられている。パーソナル
コンピューター13には、ゲーム用ソフトがセットされ
ており、本実施例ではF−1スピリツト3Dスペシアル
(コナミ株式会社製)を用いている。ゲーム用ソフトは
ゲーム進行コントロール手段、情報形成手段、キャラク
タ−画像設定手段を備えたものである。
A personal computer 13 is used as a game control system, and in this embodiment, a Panasonic A1 model (manufactured by Matsushita Electric Industrial Co., Ltd.) is used. Furthermore, a commercially available general television receiver (TV) 14 is used as an image display device. Further, in order to input operation information obtained from each detection means of the bicycle 1 to the personal computer 13, an interface port 15 is provided which serves as a mutual connection between the bicycle 1 and the personal computer 13. A tapped resistor 16 that serves as a load for the generator is also provided. Game software is installed in the personal computer 13, and in this embodiment, F-1 Spirit 3D Special (manufactured by Konami Corporation) is used. The game software is equipped with a game progress control means, an information forming means, and a character image setting means.

上記の構成の運動遊戯装置の動作を説明する。The operation of the exercise game device having the above configuration will be explained.

遊戯者は、パーソナルコンピューター13.TV14、
インターフェースポード15の電源を入れ、ゲーム用ソ
フトの立ち上げを行う。この時、TV14の画面上に表
われる指示に従い、レース場の選択、タイムトライアル
なのかレースなのか、F−1車の性格付け、ボディ形状
、ボディカラー、エンジントルク特性、出力、ミッショ
ンギア比、タイヤの種類、サスペンション、ブレーキ等
の仕様を決定する。その後、遊戯者は自転車1にまたが
り、TV14の画面を見ると先程決定したレース場に、
仕様の決定されたF−1車がスタートせんとしている。
The player uses a personal computer 13. TV14,
Turn on the power to the interface port 15 and start up the game software. At this time, follow the instructions displayed on the TV14 screen to select the race track, whether it is a time trial or a race, the characteristics of the F-1 car, body shape, body color, engine torque characteristics, output, transmission gear ratio, etc. Decide on specifications such as tire type, suspension, and brakes. After that, the player straddles Bicycle 1 and looks at the screen of TV 14 to see the race course that was decided earlier.
The F-1 car, whose specifications have been decided, is about to start.

遊戯者が自転車1のペダルをこぐ運動と、各種操作によ
り画面上のF−1車を縦横に走らせることになる。(第
3図参照)ハンドル5に取り付けられたプツシュスイ・
ソチ6がギアチェンジシフトダウン用、ブツシュスイッ
チ7がギアチェンジアップ用であり、例えばギアポジシ
ョンを1速にしたい時、2速になっていればブツシュス
イッチ6を1回押し、3速になっていればブツシュスイ
ッチ7を2回押してシフトダウンさせる。
The player moves the F-1 car on the screen in all directions by pedaling the bicycle 1 and performing various operations. (Refer to Figure 3) The push switch attached to the handle 5
The Sochi 6 is for downshifting gear changes, and the button switch 7 is for changing up gears. For example, when you want to change the gear position to 1st gear, if you are in 2nd gear, press the button switch 6 once to shift to 3rd gear. If it is, press button switch 7 twice to downshift.

ギアポジションが1速に決まれば、遊戯者はペダルをこ
ぎ始める。自転車1の後車輪が回るとそれに伴いローラ
ー9が回転する。さらにローラー9に接続された軸9回
転検出板11が回り、フォトインクラブター12からの
出力波形図は断続した短形波となる。この出力はインタ
ーフェースポード15内の微分回路、シフトレジスター
、ワンショットマルチバイブレータ−を介して変換され
、ペダルを早くこげば、変換後の波形のハイレベルであ
る時間が長いものとなる。この出力はアクセル信号とし
て働き、画像表示されたF−1車のエンジン回転数の上
昇となる。
Once the gear position is set to 1st gear, the player begins pedaling. When the rear wheel of the bicycle 1 rotates, the rollers 9 rotate accordingly. Further, the rotation detection plate 11 of the shaft 9 connected to the roller 9 rotates, and the output waveform diagram from the photo ink clubter 12 becomes an intermittent rectangular wave. This output is converted via a differentiating circuit, a shift register, and a one-shot multivibrator in the interface port 15, and the faster the pedal is depressed, the longer the converted waveform remains at a high level. This output acts as an accelerator signal and increases the engine speed of the F-1 car displayed in the image.

このようにしてF−1車は1速でゆっくりとスタートし
、ギアチェンジ検出手段で2速、3速とシフトアップし
て加速し、さらにペダルこぎの早さが上昇するにつこれ
をれ回転数検出手段が検知し、車速が上昇していく。こ
こでシフトアップ機能を有したブツシュスイッチ7を1
回押すと発電機に接続されたタップ付負荷抵抗16は1
ステツプずつ抵抗値に減少する方向に切り替り、ペダル
をこぐ力も増大する。反対にシフトダウン機能を有した
ブツシュスイッチ8を1回押すと、抵抗値が上昇する方
向に切り替わる。このことは、1速から5速までその位
置ごとに低位のギアポジョンではペダル踏力の抵抗感が
軽(、高位のギアポジョンでは重く感じられる。すなわ
ち、ペダルをこぐ足があたかもF−1車のエンジンにな
ったような感じを与える。
In this way, the F-1 car starts slowly in 1st gear, accelerates by shifting up to 2nd and 3rd gear using the gear change detection means, and then rotates as the speed of pedaling increases. The number detection means detects this, and the vehicle speed increases. Here, set the button switch 7 with the shift up function to 1.
When pressed once, the tapped load resistor 16 connected to the generator becomes 1
The resistance value decreases step by step, and the pedaling force increases. On the other hand, when the bushing switch 8 having a downshift function is pressed once, the resistance value changes to increase. This means that at each position from 1st to 5th gear, the resistance to the pedal pressure is light at lower gear positions (but feels heavier at higher gear positions. In other words, the pedal force feels like it's pressing against the engine of an F-1 car. Gives a feeling of becoming.

画面上でF−1車が走り出すと、レースウェイの変化が
出て(る。レースウェイの変化に応じて自転車のハンド
ル5を切ると、〕1ンドル軸2に取り付けられた遮光板
3がノ1ンドル5を切った方向に取り付けられたホトイ
ンタラプタ−4をさえぎり、オン・オフ信号としてイン
ターフェースポード15を通じてパーソナルコンピュー
ター13に入力される。この信号はF−1車のノ\ンド
ル操作情報として取り込まれ、自転車1の/’%ンドル
5を左右に切ることでF−1車のノ1ンドル操作を行う
ことができる。
When the F-1 car starts running on the screen, a change in the raceway appears. When you turn the bicycle handlebar 5 in response to the change in the raceway, the light shielding plate 3 attached to the steering wheel shaft 2 changes. The photointerrupter 4 installed in the direction of the steering wheel 5 is blocked and input as an on/off signal to the personal computer 13 through the interface port 15.This signal is taken in as steering wheel operation information of the F-1 car. By turning the /'% steering wheel 5 of the bicycle 1 to the left or right, the steering wheel of the F-1 car can be operated.

またブレーキ8のグリップを握ることでブレーキスイッ
チを動作させることができ、これもまたインターフェー
スポード15を介してF−1車のブレーキ操作情報とし
て取り込まれ、F−1車のブレーキ操作を行うことがで
きる。
In addition, by grasping the grip of the brake 8, the brake switch can be operated, and this is also taken in as brake operation information of the F-1 car via the interface port 15, so that the brake operation of the F-1 car can be performed. can.

以上のように遊戯者が自転車1にまたがりペダルをこぎ
、各検出手段を操作することによって、TV14上のF
−1車を思い通りに操作ができ、体全体を使って臨場感
あふれるゲームを楽しむことができる。
As described above, when the player straddles the bicycle 1 and pedals the bicycle 1, and operates each detection means, the
-1 You can control the car as you wish, and enjoy the game with a sense of realism using your entire body.

発明の効果 本発明によれば、従来の非健康的なパソコンゲームに自
転車こぎ運動を取り込むことにより、運動不足解消、ウ
ェイトコントロール、ダ、イエットに役立ち、かつ臨場
感あふれるゲームを楽しむことができる。
Effects of the Invention According to the present invention, by incorporating bicycle pedaling exercise into a conventional unhealthy personal computer game, it is possible to enjoy a game that is useful for resolving lack of exercise, controlling weight, losing weight, and is full of realism.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は、本発明の一実施例の運動遊戯装置の構成を示
すブロック図、第2図aは同実施例の外観図、第2図す
はハンドル部分の要部を示す正面図、第2図Cは回転数
検出手段の説明図、第3図は画像表示部(TV)に表わ
れたキャラクタ−画像の例を示す説明図である。 1・・・・・・自転車、13・・・・・・パーソナルコ
ンピューター 14・・・・・・テレビジョン受像機、
15・・・・・・インターフェースポード。 代理人の氏名 弁理士 粟野重孝 ほか1名(a) (b> (C) //
FIG. 1 is a block diagram showing the configuration of an exercise play device according to an embodiment of the present invention, FIG. 2a is an external view of the same embodiment, FIG. FIG. 2C is an explanatory diagram of the rotation speed detection means, and FIG. 3 is an explanatory diagram showing an example of a character image displayed on the image display section (TV). 1... Bicycle, 13... Personal computer, 14... Television receiver,
15...Interface port. Name of agent: Patent attorney Shigetaka Awano and one other person (a) (b> (C) //

Claims (1)

【特許請求の範囲】[Claims] ハンドル角度検出手段、ブレーキ検出手段、ギアチェン
ジ検出手段、回転数検出手段とを備えた自転車と、前記
自転車を操作することで得られる操作情報をデータとし
て処理するゲーム進行制御手段と、ゲームの進行に伴っ
てキャラクタ画像を設定し表示する画像表示手段とを有
した運動遊戯装置。
A bicycle comprising a handle angle detection means, a brake detection means, a gear change detection means, and a rotation speed detection means; a game progress control means for processing operation information obtained by operating the bicycle as data; and a game progress control means. An exercise game device comprising an image display means for setting and displaying a character image in accordance with the character image.
JP1085428A 1989-04-04 1989-04-04 Motion game device Pending JPH02264687A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1085428A JPH02264687A (en) 1989-04-04 1989-04-04 Motion game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1085428A JPH02264687A (en) 1989-04-04 1989-04-04 Motion game device

Publications (1)

Publication Number Publication Date
JPH02264687A true JPH02264687A (en) 1990-10-29

Family

ID=13858566

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1085428A Pending JPH02264687A (en) 1989-04-04 1989-04-04 Motion game device

Country Status (1)

Country Link
JP (1) JPH02264687A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1995032038A1 (en) * 1994-05-20 1995-11-30 Sega Enterprises, Ltd. Handle operating device for television game machine
KR20010011620A (en) * 1999-07-29 2001-02-15 김회율 Extainment: Indoor physical exercise machine to play computer game with
KR100465618B1 (en) * 2001-11-10 2005-01-13 주식회사 유니아나 Input device for a game apparatus

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS63234991A (en) * 1987-03-23 1988-09-30 株式会社シマノ Operation apparatus of television game
JPS63315089A (en) * 1987-06-17 1988-12-22 株式会社 バンダイ Controller for electronic operational processor

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS63234991A (en) * 1987-03-23 1988-09-30 株式会社シマノ Operation apparatus of television game
JPS63315089A (en) * 1987-06-17 1988-12-22 株式会社 バンダイ Controller for electronic operational processor

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1995032038A1 (en) * 1994-05-20 1995-11-30 Sega Enterprises, Ltd. Handle operating device for television game machine
KR20010011620A (en) * 1999-07-29 2001-02-15 김회율 Extainment: Indoor physical exercise machine to play computer game with
KR100465618B1 (en) * 2001-11-10 2005-01-13 주식회사 유니아나 Input device for a game apparatus

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