JP7691965B2 - ジェスチャベーススキル検索 - Google Patents

ジェスチャベーススキル検索 Download PDF

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Publication number
JP7691965B2
JP7691965B2 JP2022126255A JP2022126255A JP7691965B2 JP 7691965 B2 JP7691965 B2 JP 7691965B2 JP 2022126255 A JP2022126255 A JP 2022126255A JP 2022126255 A JP2022126255 A JP 2022126255A JP 7691965 B2 JP7691965 B2 JP 7691965B2
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Japan
Prior art keywords
virtual
action
actions
user
real
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Active
Application number
JP2022126255A
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English (en)
Japanese (ja)
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JP2023027017A5 (enExample
JP2023027017A (ja
Inventor
フォルトナ、エラーナ
シェルドン、ジェニファー
シャーダ、マンジャリ
カープ、サラ
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment LLC
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Sony Interactive Entertainment LLC
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Publication of JP2023027017A5 publication Critical patent/JP2023027017A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
JP2022126255A 2021-08-16 2022-08-08 ジェスチャベーススキル検索 Active JP7691965B2 (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US17/403,242 2021-08-16
US17/403,242 US20230051703A1 (en) 2021-08-16 2021-08-16 Gesture-Based Skill Search

Publications (3)

Publication Number Publication Date
JP2023027017A JP2023027017A (ja) 2023-03-01
JP2023027017A5 JP2023027017A5 (enExample) 2025-01-21
JP7691965B2 true JP7691965B2 (ja) 2025-06-12

Family

ID=82595088

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2022126255A Active JP7691965B2 (ja) 2021-08-16 2022-08-08 ジェスチャベーススキル検索

Country Status (4)

Country Link
US (1) US20230051703A1 (enExample)
EP (1) EP4137916A1 (enExample)
JP (1) JP7691965B2 (enExample)
CN (1) CN115904060A (enExample)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11726553B2 (en) 2021-07-20 2023-08-15 Sony Interactive Entertainment LLC Movement-based navigation
US11786816B2 (en) 2021-07-30 2023-10-17 Sony Interactive Entertainment LLC Sharing movement data
US11524240B1 (en) 2021-08-17 2022-12-13 Sony Interactive Entertainment LLC Virtual dojo
JP2024154850A (ja) * 2023-04-20 2024-10-31 グリー株式会社 情報処理システム、情報処理方法、及びプログラム
KR102612512B1 (ko) * 2023-07-07 2023-12-11 주식회사 위시 모션 캡쳐 시스템에서의 모션 스킬 발현 장치 및 방법

Citations (3)

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JP2018143261A (ja) 2017-03-01 2018-09-20 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法
JP2020171575A (ja) 2019-04-12 2020-10-22 株式会社カプコン ゲーム関連サービス提供プログラムならびにサーバ装置
JP2021010561A (ja) 2019-07-05 2021-02-04 任天堂株式会社 情報処理プログラム、情報処理システム、情報処理装置、および、情報処理方法

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JP2020171575A (ja) 2019-04-12 2020-10-22 株式会社カプコン ゲーム関連サービス提供プログラムならびにサーバ装置
JP2021010561A (ja) 2019-07-05 2021-02-04 任天堂株式会社 情報処理プログラム、情報処理システム、情報処理装置、および、情報処理方法

Also Published As

Publication number Publication date
US20230051703A1 (en) 2023-02-16
JP2023027017A (ja) 2023-03-01
CN115904060A (zh) 2023-04-04
EP4137916A1 (en) 2023-02-22

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