JP7691965B2 - ジェスチャベーススキル検索 - Google Patents
ジェスチャベーススキル検索 Download PDFInfo
- Publication number
- JP7691965B2 JP7691965B2 JP2022126255A JP2022126255A JP7691965B2 JP 7691965 B2 JP7691965 B2 JP 7691965B2 JP 2022126255 A JP2022126255 A JP 2022126255A JP 2022126255 A JP2022126255 A JP 2022126255A JP 7691965 B2 JP7691965 B2 JP 7691965B2
- Authority
- JP
- Japan
- Prior art keywords
- virtual
- action
- actions
- user
- real
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US17/403,242 | 2021-08-16 | ||
| US17/403,242 US20230051703A1 (en) | 2021-08-16 | 2021-08-16 | Gesture-Based Skill Search |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2023027017A JP2023027017A (ja) | 2023-03-01 |
| JP2023027017A5 JP2023027017A5 (enExample) | 2025-01-21 |
| JP7691965B2 true JP7691965B2 (ja) | 2025-06-12 |
Family
ID=82595088
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022126255A Active JP7691965B2 (ja) | 2021-08-16 | 2022-08-08 | ジェスチャベーススキル検索 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20230051703A1 (enExample) |
| EP (1) | EP4137916A1 (enExample) |
| JP (1) | JP7691965B2 (enExample) |
| CN (1) | CN115904060A (enExample) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11726553B2 (en) | 2021-07-20 | 2023-08-15 | Sony Interactive Entertainment LLC | Movement-based navigation |
| US11786816B2 (en) | 2021-07-30 | 2023-10-17 | Sony Interactive Entertainment LLC | Sharing movement data |
| US11524240B1 (en) | 2021-08-17 | 2022-12-13 | Sony Interactive Entertainment LLC | Virtual dojo |
| JP2024154850A (ja) * | 2023-04-20 | 2024-10-31 | グリー株式会社 | 情報処理システム、情報処理方法、及びプログラム |
| KR102612512B1 (ko) * | 2023-07-07 | 2023-12-11 | 주식회사 위시 | 모션 캡쳐 시스템에서의 모션 스킬 발현 장치 및 방법 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2018143261A (ja) | 2017-03-01 | 2018-09-20 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 |
| JP2020171575A (ja) | 2019-04-12 | 2020-10-22 | 株式会社カプコン | ゲーム関連サービス提供プログラムならびにサーバ装置 |
| JP2021010561A (ja) | 2019-07-05 | 2021-02-04 | 任天堂株式会社 | 情報処理プログラム、情報処理システム、情報処理装置、および、情報処理方法 |
Family Cites Families (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3430530A (en) * | 1967-12-05 | 1969-03-04 | Warwick Electronics Inc | Music system |
| US6950534B2 (en) * | 1998-08-10 | 2005-09-27 | Cybernet Systems Corporation | Gesture-controlled interfaces for self-service machines and other applications |
| JPH11319324A (ja) * | 1999-04-09 | 1999-11-24 | Snk:Kk | ゲ―ムシステム |
| US6663491B2 (en) * | 2000-02-18 | 2003-12-16 | Namco Ltd. | Game apparatus, storage medium and computer program that adjust tempo of sound |
| US7071914B1 (en) * | 2000-09-01 | 2006-07-04 | Sony Computer Entertainment Inc. | User input device and method for interaction with graphic images |
| JP2006068315A (ja) * | 2004-09-02 | 2006-03-16 | Sega Corp | ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| US8972902B2 (en) * | 2008-08-22 | 2015-03-03 | Northrop Grumman Systems Corporation | Compound gesture recognition |
| US20080096657A1 (en) * | 2006-10-20 | 2008-04-24 | Sony Computer Entertainment America Inc. | Method for aiming and shooting using motion sensing controller |
| US20080234023A1 (en) * | 2007-03-23 | 2008-09-25 | Ajmal Mullahkhel | Light game |
| US8177611B2 (en) * | 2007-12-21 | 2012-05-15 | Sony Computer Entertainment America Llc | Scheme for inserting a mimicked performance into a scene and providing an evaluation of same |
| US10729973B2 (en) * | 2008-06-30 | 2020-08-04 | Microsoft Technology Licensing, Llc | Dynamic selection of sensor sensitivity in a game input system |
| US8418085B2 (en) * | 2009-05-29 | 2013-04-09 | Microsoft Corporation | Gesture coach |
| US8412662B2 (en) * | 2009-06-04 | 2013-04-02 | Motorola Mobility Llc | Method and system of interaction within both real and virtual worlds |
| US9358456B1 (en) * | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
| KR101575121B1 (ko) * | 2011-12-19 | 2015-12-07 | 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 | 제스처 기반 게임에 대한 일시 중지 및 재개 기법 |
| US8977961B2 (en) * | 2012-10-16 | 2015-03-10 | Cellco Partnership | Gesture based context-sensitive functionality |
| US11226686B2 (en) * | 2014-01-20 | 2022-01-18 | Lenovo (Singapore) Pte. Ltd. | Interactive user gesture inputs |
| US20160371888A1 (en) * | 2014-03-10 | 2016-12-22 | Bae Systems Plc | Interactive information display |
| US20180088671A1 (en) * | 2016-09-27 | 2018-03-29 | National Kaohsiung University Of Applied Sciences | 3D Hand Gesture Image Recognition Method and System Thereof |
| US11669743B2 (en) * | 2019-05-15 | 2023-06-06 | Huawei Technologies Co., Ltd. | Adaptive action recognizer for video |
| US20200393908A1 (en) * | 2019-06-12 | 2020-12-17 | Citrix Systems, Inc. | Computing devices, program products, and methods for performing actions in applications based on facial images of users |
| CN112154402A (zh) * | 2019-08-29 | 2020-12-29 | 深圳市大疆创新科技有限公司 | 可穿戴设备及其控制方法、识别手势的方法和控制系统 |
| US10701316B1 (en) * | 2019-10-10 | 2020-06-30 | Facebook Technologies, Llc | Gesture-triggered overlay elements for video conferencing |
| US11789542B2 (en) * | 2020-10-21 | 2023-10-17 | International Business Machines Corporation | Sensor agnostic gesture detection |
-
2021
- 2021-08-16 US US17/403,242 patent/US20230051703A1/en not_active Abandoned
-
2022
- 2022-07-13 EP EP22184797.3A patent/EP4137916A1/en active Pending
- 2022-08-03 CN CN202210926110.5A patent/CN115904060A/zh active Pending
- 2022-08-08 JP JP2022126255A patent/JP7691965B2/ja active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2018143261A (ja) | 2017-03-01 | 2018-09-20 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 |
| JP2020171575A (ja) | 2019-04-12 | 2020-10-22 | 株式会社カプコン | ゲーム関連サービス提供プログラムならびにサーバ装置 |
| JP2021010561A (ja) | 2019-07-05 | 2021-02-04 | 任天堂株式会社 | 情報処理プログラム、情報処理システム、情報処理装置、および、情報処理方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20230051703A1 (en) | 2023-02-16 |
| JP2023027017A (ja) | 2023-03-01 |
| CN115904060A (zh) | 2023-04-04 |
| EP4137916A1 (en) | 2023-02-22 |
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