CN115904060A - 基于手势的技能搜索 - Google Patents

基于手势的技能搜索 Download PDF

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Publication number
CN115904060A
CN115904060A CN202210926110.5A CN202210926110A CN115904060A CN 115904060 A CN115904060 A CN 115904060A CN 202210926110 A CN202210926110 A CN 202210926110A CN 115904060 A CN115904060 A CN 115904060A
Authority
CN
China
Prior art keywords
virtual
user
game
data
actions
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210926110.5A
Other languages
English (en)
Chinese (zh)
Inventor
E.福图纳
J.谢尔登
M.夏尔达
S.卡普
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment LLC
Original Assignee
Sony Interactive Entertainment LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment LLC filed Critical Sony Interactive Entertainment LLC
Publication of CN115904060A publication Critical patent/CN115904060A/zh
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
CN202210926110.5A 2021-08-16 2022-08-03 基于手势的技能搜索 Pending CN115904060A (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US17/403,242 2021-08-16
US17/403,242 US20230051703A1 (en) 2021-08-16 2021-08-16 Gesture-Based Skill Search

Publications (1)

Publication Number Publication Date
CN115904060A true CN115904060A (zh) 2023-04-04

Family

ID=82595088

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202210926110.5A Pending CN115904060A (zh) 2021-08-16 2022-08-03 基于手势的技能搜索

Country Status (4)

Country Link
US (1) US20230051703A1 (enExample)
EP (1) EP4137916A1 (enExample)
JP (1) JP7691965B2 (enExample)
CN (1) CN115904060A (enExample)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11726553B2 (en) 2021-07-20 2023-08-15 Sony Interactive Entertainment LLC Movement-based navigation
US11786816B2 (en) 2021-07-30 2023-10-17 Sony Interactive Entertainment LLC Sharing movement data

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11524240B1 (en) 2021-08-17 2022-12-13 Sony Interactive Entertainment LLC Virtual dojo
JP2024154850A (ja) * 2023-04-20 2024-10-31 グリー株式会社 情報処理システム、情報処理方法、及びプログラム
KR102612512B1 (ko) * 2023-07-07 2023-12-11 주식회사 위시 모션 캡쳐 시스템에서의 모션 스킬 발현 장치 및 방법

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US6950534B2 (en) * 1998-08-10 2005-09-27 Cybernet Systems Corporation Gesture-controlled interfaces for self-service machines and other applications
JPH11319324A (ja) * 1999-04-09 1999-11-24 Snk:Kk ゲ―ムシステム
US6663491B2 (en) * 2000-02-18 2003-12-16 Namco Ltd. Game apparatus, storage medium and computer program that adjust tempo of sound
US7071914B1 (en) * 2000-09-01 2006-07-04 Sony Computer Entertainment Inc. User input device and method for interaction with graphic images
JP2006068315A (ja) * 2004-09-02 2006-03-16 Sega Corp ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体
US8972902B2 (en) * 2008-08-22 2015-03-03 Northrop Grumman Systems Corporation Compound gesture recognition
US20080096657A1 (en) * 2006-10-20 2008-04-24 Sony Computer Entertainment America Inc. Method for aiming and shooting using motion sensing controller
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US8177611B2 (en) * 2007-12-21 2012-05-15 Sony Computer Entertainment America Llc Scheme for inserting a mimicked performance into a scene and providing an evaluation of same
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US8418085B2 (en) * 2009-05-29 2013-04-09 Microsoft Corporation Gesture coach
US8412662B2 (en) * 2009-06-04 2013-04-02 Motorola Mobility Llc Method and system of interaction within both real and virtual worlds
US9358456B1 (en) * 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
KR101575121B1 (ko) * 2011-12-19 2015-12-07 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 제스처 기반 게임에 대한 일시 중지 및 재개 기법
US8977961B2 (en) * 2012-10-16 2015-03-10 Cellco Partnership Gesture based context-sensitive functionality
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JP6594920B2 (ja) 2017-03-01 2019-10-23 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11726553B2 (en) 2021-07-20 2023-08-15 Sony Interactive Entertainment LLC Movement-based navigation
US11786816B2 (en) 2021-07-30 2023-10-17 Sony Interactive Entertainment LLC Sharing movement data

Also Published As

Publication number Publication date
US20230051703A1 (en) 2023-02-16
JP2023027017A (ja) 2023-03-01
JP7691965B2 (ja) 2025-06-12
EP4137916A1 (en) 2023-02-22

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