JP7627106B2 - 画像生成装置、画像生成方法、およびプログラム - Google Patents
画像生成装置、画像生成方法、およびプログラム Download PDFInfo
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- JP7627106B2 JP7627106B2 JP2020192711A JP2020192711A JP7627106B2 JP 7627106 B2 JP7627106 B2 JP 7627106B2 JP 2020192711 A JP2020192711 A JP 2020192711A JP 2020192711 A JP2020192711 A JP 2020192711A JP 7627106 B2 JP7627106 B2 JP 7627106B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/50—Lighting effects
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three-dimensional [3D] modelling for computer graphics
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/20—Image preprocessing
- G06V10/34—Smoothing or thinning of the pattern; Morphological operations; Skeletonisation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/60—Type of objects
- G06V20/64—Three-dimensional [3D] objects
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/103—Static body considered as a whole, e.g. static pedestrian or occupant recognition
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30196—Human being; Person
- G06T2207/30201—Face
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- General Engineering & Computer Science (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Computing Systems (AREA)
- Software Systems (AREA)
- Optics & Photonics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Psychiatry (AREA)
- Social Psychology (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020192711A JP7627106B2 (ja) | 2020-11-19 | 2020-11-19 | 画像生成装置、画像生成方法、およびプログラム |
| US18/030,861 US12491435B2 (en) | 2020-11-19 | 2021-11-12 | Rendering an avatar with virtual accessories |
| PCT/JP2021/041667 WO2022107688A1 (ja) | 2020-11-19 | 2021-11-12 | 画像生成装置、画像生成方法、およびプログラム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020192711A JP7627106B2 (ja) | 2020-11-19 | 2020-11-19 | 画像生成装置、画像生成方法、およびプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2022081271A JP2022081271A (ja) | 2022-05-31 |
| JP2022081271A5 JP2022081271A5 (https=) | 2023-10-17 |
| JP7627106B2 true JP7627106B2 (ja) | 2025-02-05 |
Family
ID=81708076
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020192711A Active JP7627106B2 (ja) | 2020-11-19 | 2020-11-19 | 画像生成装置、画像生成方法、およびプログラム |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US12491435B2 (https=) |
| JP (1) | JP7627106B2 (https=) |
| WO (1) | WO2022107688A1 (https=) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20230419627A1 (en) * | 2022-06-24 | 2023-12-28 | Lowe's Companies, Inc. | Object modeling based on properties and images of an object |
| TW202544745A (zh) * | 2023-12-28 | 2025-11-16 | 日商Scivax股份有限公司 | 建模裝置、建模方法以及建模程式 |
| JP7717211B1 (ja) * | 2024-03-14 | 2025-08-01 | ソフトバンク株式会社 | 画像処理装置、プログラム、及び画像処理方法 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2009134681A (ja) | 2007-11-07 | 2009-06-18 | Canon Inc | 画像処理装置、画像処理方法 |
| JP2012253483A (ja) | 2011-06-01 | 2012-12-20 | Sony Corp | 画像処理装置、画像処理方法、およびプログラム |
| JP2013101468A (ja) | 2011-11-08 | 2013-05-23 | Sony Corp | 画像処理装置、画像処理方法およびプログラム |
| JP2013101528A (ja) | 2011-11-09 | 2013-05-23 | Sony Corp | 情報処理装置、表示制御方法、およびプログラム |
| WO2019112738A1 (en) | 2017-12-06 | 2019-06-13 | Universal City Studios Llc | Interactive video game system |
| JP2020160645A (ja) | 2019-03-26 | 2020-10-01 | 株式会社ニコン | データ処理装置、データ処理方法、プログラム、及び、データ処理システム |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN109598798B (zh) * | 2012-12-14 | 2023-11-28 | 韩国电子通信研究院 | 虚拟物拟合方法及虚拟物拟合服务系统 |
| US20220309567A1 (en) * | 2019-05-12 | 2022-09-29 | Lg Electronics Inc. | Method for providing clothing fitting service by using 3d avatar, and system therefor |
-
2020
- 2020-11-19 JP JP2020192711A patent/JP7627106B2/ja active Active
-
2021
- 2021-11-12 WO PCT/JP2021/041667 patent/WO2022107688A1/ja not_active Ceased
- 2021-11-12 US US18/030,861 patent/US12491435B2/en active Active
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2009134681A (ja) | 2007-11-07 | 2009-06-18 | Canon Inc | 画像処理装置、画像処理方法 |
| JP2012253483A (ja) | 2011-06-01 | 2012-12-20 | Sony Corp | 画像処理装置、画像処理方法、およびプログラム |
| JP2013101468A (ja) | 2011-11-08 | 2013-05-23 | Sony Corp | 画像処理装置、画像処理方法およびプログラム |
| JP2013101528A (ja) | 2011-11-09 | 2013-05-23 | Sony Corp | 情報処理装置、表示制御方法、およびプログラム |
| WO2019112738A1 (en) | 2017-12-06 | 2019-06-13 | Universal City Studios Llc | Interactive video game system |
| JP2020160645A (ja) | 2019-03-26 | 2020-10-01 | 株式会社ニコン | データ処理装置、データ処理方法、プログラム、及び、データ処理システム |
Also Published As
| Publication number | Publication date |
|---|---|
| US20230415040A1 (en) | 2023-12-28 |
| US12491435B2 (en) | 2025-12-09 |
| JP2022081271A (ja) | 2022-05-31 |
| WO2022107688A1 (ja) | 2022-05-27 |
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