JP7627106B2 - 画像生成装置、画像生成方法、およびプログラム - Google Patents

画像生成装置、画像生成方法、およびプログラム Download PDF

Info

Publication number
JP7627106B2
JP7627106B2 JP2020192711A JP2020192711A JP7627106B2 JP 7627106 B2 JP7627106 B2 JP 7627106B2 JP 2020192711 A JP2020192711 A JP 2020192711A JP 2020192711 A JP2020192711 A JP 2020192711A JP 7627106 B2 JP7627106 B2 JP 7627106B2
Authority
JP
Japan
Prior art keywords
player
image
mesh structure
virtual object
viewpoint
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2020192711A
Other languages
English (en)
Japanese (ja)
Other versions
JP2022081271A5 (https=
JP2022081271A (ja
Inventor
良徳 大橋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to JP2020192711A priority Critical patent/JP7627106B2/ja
Priority to US18/030,861 priority patent/US12491435B2/en
Priority to PCT/JP2021/041667 priority patent/WO2022107688A1/ja
Publication of JP2022081271A publication Critical patent/JP2022081271A/ja
Publication of JP2022081271A5 publication Critical patent/JP2022081271A5/ja
Application granted granted Critical
Publication of JP7627106B2 publication Critical patent/JP7627106B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/20Image preprocessing
    • G06V10/34Smoothing or thinning of the pattern; Morphological operations; Skeletonisation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/60Type of objects
    • G06V20/64Three-dimensional [3D] objects
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/103Static body considered as a whole, e.g. static pedestrian or occupant recognition
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person
    • G06T2207/30201Face

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Computing Systems (AREA)
  • Software Systems (AREA)
  • Optics & Photonics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Psychiatry (AREA)
  • Social Psychology (AREA)
  • Processing Or Creating Images (AREA)
JP2020192711A 2020-11-19 2020-11-19 画像生成装置、画像生成方法、およびプログラム Active JP7627106B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2020192711A JP7627106B2 (ja) 2020-11-19 2020-11-19 画像生成装置、画像生成方法、およびプログラム
US18/030,861 US12491435B2 (en) 2020-11-19 2021-11-12 Rendering an avatar with virtual accessories
PCT/JP2021/041667 WO2022107688A1 (ja) 2020-11-19 2021-11-12 画像生成装置、画像生成方法、およびプログラム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020192711A JP7627106B2 (ja) 2020-11-19 2020-11-19 画像生成装置、画像生成方法、およびプログラム

Publications (3)

Publication Number Publication Date
JP2022081271A JP2022081271A (ja) 2022-05-31
JP2022081271A5 JP2022081271A5 (https=) 2023-10-17
JP7627106B2 true JP7627106B2 (ja) 2025-02-05

Family

ID=81708076

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020192711A Active JP7627106B2 (ja) 2020-11-19 2020-11-19 画像生成装置、画像生成方法、およびプログラム

Country Status (3)

Country Link
US (1) US12491435B2 (https=)
JP (1) JP7627106B2 (https=)
WO (1) WO2022107688A1 (https=)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20230419627A1 (en) * 2022-06-24 2023-12-28 Lowe's Companies, Inc. Object modeling based on properties and images of an object
TW202544745A (zh) * 2023-12-28 2025-11-16 日商Scivax股份有限公司 建模裝置、建模方法以及建模程式
JP7717211B1 (ja) * 2024-03-14 2025-08-01 ソフトバンク株式会社 画像処理装置、プログラム、及び画像処理方法

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009134681A (ja) 2007-11-07 2009-06-18 Canon Inc 画像処理装置、画像処理方法
JP2012253483A (ja) 2011-06-01 2012-12-20 Sony Corp 画像処理装置、画像処理方法、およびプログラム
JP2013101468A (ja) 2011-11-08 2013-05-23 Sony Corp 画像処理装置、画像処理方法およびプログラム
JP2013101528A (ja) 2011-11-09 2013-05-23 Sony Corp 情報処理装置、表示制御方法、およびプログラム
WO2019112738A1 (en) 2017-12-06 2019-06-13 Universal City Studios Llc Interactive video game system
JP2020160645A (ja) 2019-03-26 2020-10-01 株式会社ニコン データ処理装置、データ処理方法、プログラム、及び、データ処理システム

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109598798B (zh) * 2012-12-14 2023-11-28 韩国电子通信研究院 虚拟物拟合方法及虚拟物拟合服务系统
US20220309567A1 (en) * 2019-05-12 2022-09-29 Lg Electronics Inc. Method for providing clothing fitting service by using 3d avatar, and system therefor

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009134681A (ja) 2007-11-07 2009-06-18 Canon Inc 画像処理装置、画像処理方法
JP2012253483A (ja) 2011-06-01 2012-12-20 Sony Corp 画像処理装置、画像処理方法、およびプログラム
JP2013101468A (ja) 2011-11-08 2013-05-23 Sony Corp 画像処理装置、画像処理方法およびプログラム
JP2013101528A (ja) 2011-11-09 2013-05-23 Sony Corp 情報処理装置、表示制御方法、およびプログラム
WO2019112738A1 (en) 2017-12-06 2019-06-13 Universal City Studios Llc Interactive video game system
JP2020160645A (ja) 2019-03-26 2020-10-01 株式会社ニコン データ処理装置、データ処理方法、プログラム、及び、データ処理システム

Also Published As

Publication number Publication date
US20230415040A1 (en) 2023-12-28
US12491435B2 (en) 2025-12-09
JP2022081271A (ja) 2022-05-31
WO2022107688A1 (ja) 2022-05-27

Similar Documents

Publication Publication Date Title
US11380068B2 (en) Technique for recording augmented reality data
JP7496460B2 (ja) 画像生成装置および画像生成方法
US11120632B2 (en) Image generating apparatus, image generating system, image generating method, and program
JP4804256B2 (ja) 情報処理方法
JP6732716B2 (ja) 画像生成装置、画像生成システム、画像生成方法、およびプログラム
CN111862348B (zh) 视频显示方法、视频生成方法、装置、设备及存储介质
JP7627106B2 (ja) 画像生成装置、画像生成方法、およびプログラム
JP7234021B2 (ja) 画像生成装置、画像生成システム、画像生成方法、およびプログラム
US11335071B2 (en) Image generation apparatus and image generation method for augmented reality images based on object interaction
JP2011258159A (ja) プログラム、情報記憶媒体及び画像生成システム
JP2020071718A (ja) 情報処理装置、情報処理方法及びプログラム
WO2019098198A1 (ja) 画像生成装置、ヘッドマウントディスプレイ、画像生成システム、画像生成方法、およびプログラム
US20210011292A1 (en) Picture processing device, picture distribution system, and picture processing method
JP2022093262A (ja) 画像処理装置、画像処理装置の制御方法およびプログラム
CA3155612A1 (en) Method and system for providing at least a portion of content having six degrees of freedom motion
JP2024116705A (ja) 表示画像生成装置および画像表示方法
HK40030855B (zh) 视频显示方法、视频生成方法、装置、设备及存储介质
HK40030855A (en) Video display method, video generation method, apparatus, device and storage medium

Legal Events

Date Code Title Description
A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20231006

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20231006

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20240827

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20241017

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20250121

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20250124

R150 Certificate of patent or registration of utility model

Ref document number: 7627106

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150