JP7449347B2 - ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法 - Google Patents

ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法 Download PDF

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JP7449347B2
JP7449347B2 JP2022144907A JP2022144907A JP7449347B2 JP 7449347 B2 JP7449347 B2 JP 7449347B2 JP 2022144907 A JP2022144907 A JP 2022144907A JP 2022144907 A JP2022144907 A JP 2022144907A JP 7449347 B2 JP7449347 B2 JP 7449347B2
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Prior art keywords
player character
npc
information processing
virtual space
processor
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JP2022144907A
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Japanese (ja)
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JP2023098590A (ja
Inventor
祐也 佐藤
崇 久保木
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2022144907A priority Critical patent/JP7449347B2/ja
Publication of JP2023098590A publication Critical patent/JP2023098590A/ja
Priority to US18/240,813 priority patent/US12564788B2/en
Priority to JP2024031177A priority patent/JP2024052729A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP2022144907A 2022-09-12 2022-09-12 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法 Active JP7449347B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2022144907A JP7449347B2 (ja) 2022-09-12 2022-09-12 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法
US18/240,813 US12564788B2 (en) 2022-09-12 2023-08-31 Storage medium, information processing system, information processing apparatus, and information processing method
JP2024031177A JP2024052729A (ja) 2022-09-12 2024-03-01 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法

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JP2022144907A JP7449347B2 (ja) 2022-09-12 2022-09-12 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法

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JP2024031177A Division JP2024052729A (ja) 2022-09-12 2024-03-01 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法

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JP2023098590A JP2023098590A (ja) 2023-07-10
JP7449347B2 true JP7449347B2 (ja) 2024-03-13

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JP2022144907A Active JP7449347B2 (ja) 2022-09-12 2022-09-12 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法
JP2024031177A Pending JP2024052729A (ja) 2022-09-12 2024-03-01 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法

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JP (2) JP7449347B2 (https=)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7491977B2 (ja) * 2022-10-26 2024-05-28 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法
JP7525581B2 (ja) * 2022-12-14 2024-07-30 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム方法
JP2025155489A (ja) * 2024-03-28 2025-10-14 キッコーマン株式会社 電子レンジ加熱調理用調味料

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010136744A (ja) 2008-12-09 2010-06-24 Square Enix Co Ltd ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP2019195418A (ja) 2018-05-08 2019-11-14 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
JP2020043884A (ja) 2018-09-14 2020-03-26 株式会社バンダイナムコエンターテインメント プログラム及びコンピュータシステム

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7074468B2 (ja) 2017-12-12 2022-05-24 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法
US11045735B2 (en) * 2018-09-14 2021-06-29 Bandai Namco Entertainment Inc. Computer system
US11679330B2 (en) * 2018-12-18 2023-06-20 Activision Publishing, Inc. Systems and methods for generating improved non-player characters
US12070689B2 (en) * 2021-01-27 2024-08-27 Square Enix Co., Ltd. Non-transitory computer readable medium including object linking program and object linking system
CN113694512B (zh) * 2021-08-11 2024-11-19 网易(杭州)网络有限公司 虚拟角色的控制方法、装置及电子设备
US20230381665A1 (en) * 2022-05-24 2023-11-30 Microsoft Technology Licensing, Llc Importing agent personalization data to possess in-game non-player characters

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010136744A (ja) 2008-12-09 2010-06-24 Square Enix Co Ltd ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP2019195418A (ja) 2018-05-08 2019-11-14 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
JP2020043884A (ja) 2018-09-14 2020-03-26 株式会社バンダイナムコエンターテインメント プログラム及びコンピュータシステム

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JP2023098590A (ja) 2023-07-10
US20240082721A1 (en) 2024-03-14
US12564788B2 (en) 2026-03-03
JP2024052729A (ja) 2024-04-11

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