JP7441442B2 - Vr装置、方法、プログラム及び記憶媒体 - Google Patents

Vr装置、方法、プログラム及び記憶媒体 Download PDF

Info

Publication number
JP7441442B2
JP7441442B2 JP2020531282A JP2020531282A JP7441442B2 JP 7441442 B2 JP7441442 B2 JP 7441442B2 JP 2020531282 A JP2020531282 A JP 2020531282A JP 2020531282 A JP2020531282 A JP 2020531282A JP 7441442 B2 JP7441442 B2 JP 7441442B2
Authority
JP
Japan
Prior art keywords
player
speed
hmd
space
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2020531282A
Other languages
English (en)
Japanese (ja)
Other versions
JPWO2020017440A1 (ja
JPWO2020017440A5 (https=
Inventor
啓吾 藤川
駿 藤川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Univrs
Original Assignee
Univrs
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Univrs filed Critical Univrs
Publication of JPWO2020017440A1 publication Critical patent/JPWO2020017440A1/ja
Publication of JPWO2020017440A5 publication Critical patent/JPWO2020017440A5/ja
Application granted granted Critical
Publication of JP7441442B2 publication Critical patent/JP7441442B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/02Viewing or reading apparatus
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • G09G5/37Details of the operation on graphic patterns
    • G09G5/377Details of the operation on graphic patterns for mixing or overlaying two or more graphic patterns

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)
JP2020531282A 2018-07-17 2019-07-11 Vr装置、方法、プログラム及び記憶媒体 Active JP7441442B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2018134577 2018-07-17
JP2018134577 2018-07-17
PCT/JP2019/027611 WO2020017440A1 (ja) 2018-07-17 2019-07-11 Vr装置、方法、プログラム及び記憶媒体

Publications (3)

Publication Number Publication Date
JPWO2020017440A1 JPWO2020017440A1 (ja) 2021-09-16
JPWO2020017440A5 JPWO2020017440A5 (https=) 2022-07-13
JP7441442B2 true JP7441442B2 (ja) 2024-03-01

Family

ID=69163633

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020531282A Active JP7441442B2 (ja) 2018-07-17 2019-07-11 Vr装置、方法、プログラム及び記憶媒体

Country Status (2)

Country Link
JP (1) JP7441442B2 (https=)
WO (1) WO2020017440A1 (https=)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114327039A (zh) * 2021-11-24 2022-04-12 青岛歌尔声学科技有限公司 检测vr游戏用户动作的方法、系统及存储介质
JP7783621B2 (ja) * 2021-12-25 2025-12-10 公立大学法人公立諏訪東京理科大学 仮想現実体験用装置
CN116501175B (zh) * 2023-06-25 2023-09-22 江西格如灵科技股份有限公司 虚拟角色移动方法、装置、计算机设备及介质
CN118270001B (zh) * 2023-09-28 2026-02-10 比亚迪股份有限公司 车辆的控制方法及其装置、车辆的驾驶系统和车辆
WO2025238676A1 (en) * 2024-05-13 2025-11-20 Hitachi Systems, Ltd. Virtual reality management device and virtual reality management method

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008220580A (ja) 2007-03-12 2008-09-25 Univ Of Tsukuba 没入歩行感覚呈示装置
WO2018020735A1 (ja) 2016-07-28 2018-02-01 株式会社コロプラ 情報処理方法及び当該情報処理方法をコンピュータに実行させるためのプログラム

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008220580A (ja) 2007-03-12 2008-09-25 Univ Of Tsukuba 没入歩行感覚呈示装置
WO2018020735A1 (ja) 2016-07-28 2018-02-01 株式会社コロプラ 情報処理方法及び当該情報処理方法をコンピュータに実行させるためのプログラム

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
[体験レポ]本物のバイクにまたがって時速400kmで駆け抜けるVR体験など-先端コンテンツ展(前編),[Online]MoguLive,2015年07月11日,インターネット<URL:https://www.moguravr.com/contents-expo2015-1/>,[2020年10月15日検索]
最新VR体験スポットから見えた、VR3つの潮流 Part2,[online],2017年08月07日,インターネット<URL:https://www.entertainment-future-lab.net/2017/08/07/1423>,[2019年9月30日検索]

Also Published As

Publication number Publication date
JPWO2020017440A1 (ja) 2021-09-16
WO2020017440A1 (ja) 2020-01-23

Similar Documents

Publication Publication Date Title
JP7441442B2 (ja) Vr装置、方法、プログラム及び記憶媒体
JP7489504B2 (ja) 表示制御プログラム、表示制御装置、及び表示制御方法
CN109478345B (zh) 模拟系统、处理方法及信息存储介质
US10915166B2 (en) Simulation system, processing method, and information storage medium
US8419545B2 (en) Method and system for controlling movements of objects in a videogame
US10955909B2 (en) Simulation system, processing method, and information storage medium
JP7058034B2 (ja) ゲーム処理プログラム、ゲーム処理方法、および、ゲーム処理装置
EP3429714B1 (en) Spectator view tracking of virtual reality (vr) user in vr environments
US9884248B2 (en) Display control method for head-mounted display (HMD) and image generation device
EP2243525A2 (en) Method and system for creating a shared game space for a networked game
CN110769906B (zh) 模拟系统、图像处理方法以及信息存储介质
US10589176B2 (en) Method of providing a virtual space, medium for causing a computer to execute the method, and system for providing a virtual space
CN115701772B (zh) 避免动晕症发生的虚拟实境控制方法
KR20220024602A (ko) 게임 프로그램, 게임 방법, 및 정보 단말 장치
JP2019179433A (ja) プログラム、情報処理装置、及び情報処理方法
JP7194495B2 (ja) プログラム、コンピュータシステムおよびゲーム実行制御方法
JP2017220224A (ja) 仮想空間を提供するための方法、当該方法をコンピュータに実現させるためのプログラム、および仮想空間を提供するためのシステム
JP7037467B2 (ja) プログラム、情報処理装置、及び情報処理方法
JP2018147378A (ja) 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
JP7440401B2 (ja) ゲームプログラム、ゲーム方法、および情報端末装置
JP7121518B2 (ja) プログラム、情報処理装置、及び情報処理方法
JP6946084B2 (ja) 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
JP6177965B1 (ja) 仮想空間を提供するための方法、当該方法をコンピュータに実現させるためのプログラム、および仮想空間を提供するためのシステム

Legal Events

Date Code Title Description
AA64 Notification of invalidation of claim of internal priority (with term)

Free format text: JAPANESE INTERMEDIATE CODE: A241764

Effective date: 20210420

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20210511

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20220705

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20220705

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20230808

A601 Written request for extension of time

Free format text: JAPANESE INTERMEDIATE CODE: A601

Effective date: 20231003

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20231206

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20240109

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20240206

R150 Certificate of patent or registration of utility model

Ref document number: 7441442

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150