JP7441442B2 - Vr装置、方法、プログラム及び記憶媒体 - Google Patents
Vr装置、方法、プログラム及び記憶媒体 Download PDFInfo
- Publication number
- JP7441442B2 JP7441442B2 JP2020531282A JP2020531282A JP7441442B2 JP 7441442 B2 JP7441442 B2 JP 7441442B2 JP 2020531282 A JP2020531282 A JP 2020531282A JP 2020531282 A JP2020531282 A JP 2020531282A JP 7441442 B2 JP7441442 B2 JP 7441442B2
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- player
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- space
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/02—Viewing or reading apparatus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
- G09G5/37—Details of the operation on graphic patterns
- G09G5/377—Details of the operation on graphic patterns for mixing or overlaying two or more graphic patterns
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Computer Graphics (AREA)
- Software Systems (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2018134577 | 2018-07-17 | ||
| JP2018134577 | 2018-07-17 | ||
| PCT/JP2019/027611 WO2020017440A1 (ja) | 2018-07-17 | 2019-07-11 | Vr装置、方法、プログラム及び記憶媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPWO2020017440A1 JPWO2020017440A1 (ja) | 2021-09-16 |
| JPWO2020017440A5 JPWO2020017440A5 (https=) | 2022-07-13 |
| JP7441442B2 true JP7441442B2 (ja) | 2024-03-01 |
Family
ID=69163633
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020531282A Active JP7441442B2 (ja) | 2018-07-17 | 2019-07-11 | Vr装置、方法、プログラム及び記憶媒体 |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JP7441442B2 (https=) |
| WO (1) | WO2020017440A1 (https=) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN114327039A (zh) * | 2021-11-24 | 2022-04-12 | 青岛歌尔声学科技有限公司 | 检测vr游戏用户动作的方法、系统及存储介质 |
| JP7783621B2 (ja) * | 2021-12-25 | 2025-12-10 | 公立大学法人公立諏訪東京理科大学 | 仮想現実体験用装置 |
| CN116501175B (zh) * | 2023-06-25 | 2023-09-22 | 江西格如灵科技股份有限公司 | 虚拟角色移动方法、装置、计算机设备及介质 |
| CN118270001B (zh) * | 2023-09-28 | 2026-02-10 | 比亚迪股份有限公司 | 车辆的控制方法及其装置、车辆的驾驶系统和车辆 |
| WO2025238676A1 (en) * | 2024-05-13 | 2025-11-20 | Hitachi Systems, Ltd. | Virtual reality management device and virtual reality management method |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008220580A (ja) | 2007-03-12 | 2008-09-25 | Univ Of Tsukuba | 没入歩行感覚呈示装置 |
| WO2018020735A1 (ja) | 2016-07-28 | 2018-02-01 | 株式会社コロプラ | 情報処理方法及び当該情報処理方法をコンピュータに実行させるためのプログラム |
-
2019
- 2019-07-11 WO PCT/JP2019/027611 patent/WO2020017440A1/ja not_active Ceased
- 2019-07-11 JP JP2020531282A patent/JP7441442B2/ja active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008220580A (ja) | 2007-03-12 | 2008-09-25 | Univ Of Tsukuba | 没入歩行感覚呈示装置 |
| WO2018020735A1 (ja) | 2016-07-28 | 2018-02-01 | 株式会社コロプラ | 情報処理方法及び当該情報処理方法をコンピュータに実行させるためのプログラム |
Non-Patent Citations (2)
| Title |
|---|
| [体験レポ]本物のバイクにまたがって時速400kmで駆け抜けるVR体験など-先端コンテンツ展(前編),[Online]MoguLive,2015年07月11日,インターネット<URL:https://www.moguravr.com/contents-expo2015-1/>,[2020年10月15日検索] |
| 最新VR体験スポットから見えた、VR3つの潮流 Part2,[online],2017年08月07日,インターネット<URL:https://www.entertainment-future-lab.net/2017/08/07/1423>,[2019年9月30日検索] |
Also Published As
| Publication number | Publication date |
|---|---|
| JPWO2020017440A1 (ja) | 2021-09-16 |
| WO2020017440A1 (ja) | 2020-01-23 |
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