JP7398842B2 - 人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム - Google Patents
人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム Download PDFInfo
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
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Description
Claims (9)
- 少なくとも一つの地域の地形および気象情報を収集して3Dコンテンツに変換して保存し、少なくとも一つの建物または土地に対応する不動産客体を設計およびセッティングするユーザインターフェースを含む空間データベース部、キャラクタの性別、身長、体重、体形を設定し、訓練レベルに応じた成長率をセッティングするユーザインターフェースを含むキャラクタ設定部、少なくとも一つの種類の素材を組み合わせて望む大きさ、重さ、デザイン、抵抗、硬度、および耐久性を有するアイテムを生産するアイテム生産部を含むアイテム生産サービス提供サーバー;および
前記アイテム生産サービス提供サーバーで空間、キャラクタ、およびアイテムをなす少なくとも一つの属性をそれぞれ定義および設計し、完成されたアイテムを販売、購入、および交換するユーザ端末;を含む構成において、
前記アイテム生産サービス提供サーバーは、
前記アイテム生産部で生産するアイテムの素材、前記素材の成分、前記成分の比率、大きさ、および重さに対応する抵抗、硬度、および耐久性を計算して数値化し、前記数値化されたデータに対応する使用距離、攻撃力、破壊力、耐久性、防御力、および鍛錬向上力を含むアイテム属性値を生成して付与する人工知能部;をさらに含む
人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。 - 前記アイテム生産サービス提供サーバーは、
前記ユーザ端末が生産するアイテムの需要と供給に基づいて、需要供給曲線が合う地点に対応する価格に調整する価格設定部;をさらに含むことを特徴とする、請求項1に記載の人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。 - 前記価格設定部は、前記アイテム生産部で生産するアイテムを構成するリアルタイム素材価格に対応するように前記アイテムの価格を設定することを特徴とする、請求項2に記載の人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。
- 前記人工知能部は、前記アイテム生産部で生産するアイテムのリアルタイム素材価格に対応するように前記アイテム属性値を生成して付与することを特徴とする、請求項1に記載の人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。
- 前記キャラクタ設定部は、
前記キャラクタが成長および訓練を経ながらパワーレベル、鍛錬レベル、および知略レベルが変更されるように少なくとも一つのパラメータを設定することを特徴とする、請求項1に記載の人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。 - 前記アイテム生産サービス提供サーバーは、
前記空間データベース部の少なくとも一つの不動産客体から生産または抽出された農業、水産業、養殖業、林業、食糧、エネルギー、および鉱物資源のうち少なくとも一つまたは少なくとも一つの組み合わせである資源を交換、購入、および販売する資源管理部;をさらに含み、
前記資源の生産量または抽出量は前記少なくとも一つの不動産客体が位置した地域のリアルタイム環境情報に基づいて変動することを特徴とする、請求項1に記載の人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。 - 前記キャラクタ設定部は、
前記アイテム生産サービス提供サーバーと連動した開発者端末で提供する一般トレーナー、特別トレーナー、栄養士、教師、およびメンターのうち少なくとも一つまたは少なくとも一つの組み合わせを利用して前記キャラクタを成長させることを特徴とする、請求項1に記載の人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。 - 前記アイテム生産サービス提供サーバーは、
少なくとも一つのユーザ端末の少なくとも一つのプレイヤー間の戦闘ゲームが進行される場合、前記進行される戦闘ゲームをリアルタイムで中継し、既設定された条件によって選出されたフレーム区間をハイライト映像として抽出してマルチメディアプラットホームにアップロードする共有部;をさらに含むことを特徴とする、請求項1に記載の人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。 - 前記既設定された条件は、前記リアルタイムで中継される時の各フレーム毎にコメント数をカウンティングし、前記コメント数が多い順で各フレームを整列し、前記整列されたフレームのうちコメント数がインパルス(Impulse)の形態で増加した区間である条件であり、
前記共有部は、前記インパルスの形態で増加した区間の映像をハイライト映像として抽出することを特徴とする、請求項8に記載の人工知能基盤動的ゲーム環境を生成するためのアイテム生産サービス提供システム。
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KR10-2019-0172957 | 2019-12-23 | ||
KR1020190172957A KR102131415B1 (ko) | 2019-12-23 | 2019-12-23 | 인공지능 기반 동적 게임환경을 생성하기 위한 아이템 생산 서비스 제공 시스템 |
PCT/KR2020/018934 WO2021133039A1 (ko) | 2019-12-23 | 2020-12-22 | 인공지능 기반 동적 게임환경을 생성하기 위한 아이템 생산 서비스 제공 시스템 |
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US20230015010A1 (en) | 2023-01-19 |
WO2021133039A1 (ko) | 2021-07-01 |
KR102131415B1 (ko) | 2020-07-08 |
CN114929351A (zh) | 2022-08-19 |
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