JP7380936B1 - プログラム及び情報処理装置 - Google Patents

プログラム及び情報処理装置 Download PDF

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Publication number
JP7380936B1
JP7380936B1 JP2023032237A JP2023032237A JP7380936B1 JP 7380936 B1 JP7380936 B1 JP 7380936B1 JP 2023032237 A JP2023032237 A JP 2023032237A JP 2023032237 A JP2023032237 A JP 2023032237A JP 7380936 B1 JP7380936 B1 JP 7380936B1
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Japan
Prior art keywords
content
character
predetermined
player
owned
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Active
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JP2023032237A
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English (en)
Japanese (ja)
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JP2024124228A (ja
Inventor
啓翔 市川
友樹 岩嵜
昂太 三浦
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP2023032237A priority Critical patent/JP7380936B1/ja
Priority to JP2023179932A priority patent/JP2024124312A/ja
Application granted granted Critical
Publication of JP7380936B1 publication Critical patent/JP7380936B1/ja
Priority to PCT/JP2024/000711 priority patent/WO2024180927A1/ja
Publication of JP2024124228A publication Critical patent/JP2024124228A/ja
Priority to US19/314,532 priority patent/US20250381484A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2023032237A 2023-03-02 2023-03-02 プログラム及び情報処理装置 Active JP7380936B1 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2023032237A JP7380936B1 (ja) 2023-03-02 2023-03-02 プログラム及び情報処理装置
JP2023179932A JP2024124312A (ja) 2023-03-02 2023-10-19 プログラム及び情報処理装置
PCT/JP2024/000711 WO2024180927A1 (ja) 2023-03-02 2024-01-12 プログラム及び情報処理装置
US19/314,532 US20250381484A1 (en) 2023-03-02 2025-08-29 Information processing device and recording medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2023032237A JP7380936B1 (ja) 2023-03-02 2023-03-02 プログラム及び情報処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023179932A Division JP2024124312A (ja) 2023-03-02 2023-10-19 プログラム及び情報処理装置

Publications (2)

Publication Number Publication Date
JP7380936B1 true JP7380936B1 (ja) 2023-11-15
JP2024124228A JP2024124228A (ja) 2024-09-12

Family

ID=88729146

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2023032237A Active JP7380936B1 (ja) 2023-03-02 2023-03-02 プログラム及び情報処理装置
JP2023179932A Pending JP2024124312A (ja) 2023-03-02 2023-10-19 プログラム及び情報処理装置

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023179932A Pending JP2024124312A (ja) 2023-03-02 2023-10-19 プログラム及び情報処理装置

Country Status (3)

Country Link
US (1) US20250381484A1 (https=)
JP (2) JP7380936B1 (https=)
WO (1) WO2024180927A1 (https=)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7473061B1 (ja) 2023-06-21 2024-04-23 株式会社セガ プログラム及び情報処理装置

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7678461B1 (ja) * 2024-09-18 2025-05-16 株式会社バンク・オブ・イノベーション プログラム、情報処理装置、情報処理方法、及び情報処理システム
JP7812532B1 (ja) * 2025-06-17 2026-02-10 株式会社バンク・オブ・イノベーション プログラム、情報処理装置、情報処理方法、及び情報処理システム

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014042588A (ja) 2012-08-24 2014-03-13 Dna:Kk ゲームプログラム、及び、情報処理装置
JP2015112294A (ja) 2013-12-11 2015-06-22 株式会社 ディー・エヌ・エー ゲーム管理サーバ装置
JP2015119766A (ja) 2013-12-20 2015-07-02 株式会社 ディー・エヌ・エー 情報処理装置、及び、ゲームプログラム
JP7264307B1 (ja) 2022-12-12 2023-04-25 株式会社セガ プログラム及び情報処理装置
JP7298767B1 (ja) 2022-12-12 2023-06-27 株式会社セガ プログラム及び情報処理装置
JP7298766B1 (ja) 2022-12-12 2023-06-27 株式会社セガ プログラム及び情報処理装置
JP7311012B1 (ja) 2022-12-12 2023-07-19 株式会社セガ プログラム及び情報処理装置

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014042588A (ja) 2012-08-24 2014-03-13 Dna:Kk ゲームプログラム、及び、情報処理装置
JP2015112294A (ja) 2013-12-11 2015-06-22 株式会社 ディー・エヌ・エー ゲーム管理サーバ装置
JP2015119766A (ja) 2013-12-20 2015-07-02 株式会社 ディー・エヌ・エー 情報処理装置、及び、ゲームプログラム
JP7264307B1 (ja) 2022-12-12 2023-04-25 株式会社セガ プログラム及び情報処理装置
JP7298767B1 (ja) 2022-12-12 2023-06-27 株式会社セガ プログラム及び情報処理装置
JP7298766B1 (ja) 2022-12-12 2023-06-27 株式会社セガ プログラム及び情報処理装置
JP7311012B1 (ja) 2022-12-12 2023-07-19 株式会社セガ プログラム及び情報処理装置

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
[NIKKE]シンクロデバイスの使い方[レベル共有],Raison Detre - ゲームやスマホの情報サイト [online],2022年11月24日,[2023年2月17日検索],<https://volx.jp/nikke-synchronize-device>
[アイプラ]レベルアシストのやり方とメリット[IDOLY PRIDE],アイドリープライド攻略wiki_Gamerch [online],2021年06月28日,[2023年9月28日検索],<https://gamerch.com/idolypride-game/entry/266936>
[メメントモリ]レベルリンクの効率的な使い方[メメモリ],メメントモリ攻略Wiki_Gamerch [online],2023年01月24日,[2023年9月28日検索],<https://gamerch.com/mementomori/entry/478696>
BlueStacks:『勝利の女神:NIKKE』部隊編成&キャラクター強化ガイド,BlueStacks [online],2022年12月08日,[2023年2月17日検索],<https://www.bluestacks.com/ja/blog/game-guides/nikke-the-goddess-of-victory/ngv-enhancement-guide-ja.html>

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7473061B1 (ja) 2023-06-21 2024-04-23 株式会社セガ プログラム及び情報処理装置
JP2025001902A (ja) * 2023-06-21 2025-01-09 株式会社セガ プログラム及び情報処理装置

Also Published As

Publication number Publication date
JP2024124312A (ja) 2024-09-12
JP2024124228A (ja) 2024-09-12
US20250381484A1 (en) 2025-12-18
WO2024180927A1 (ja) 2024-09-06

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