JP7380936B1 - プログラム及び情報処理装置 - Google Patents
プログラム及び情報処理装置 Download PDFInfo
- Publication number
- JP7380936B1 JP7380936B1 JP2023032237A JP2023032237A JP7380936B1 JP 7380936 B1 JP7380936 B1 JP 7380936B1 JP 2023032237 A JP2023032237 A JP 2023032237A JP 2023032237 A JP2023032237 A JP 2023032237A JP 7380936 B1 JP7380936 B1 JP 7380936B1
- Authority
- JP
- Japan
- Prior art keywords
- content
- character
- predetermined
- player
- owned
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2023032237A JP7380936B1 (ja) | 2023-03-02 | 2023-03-02 | プログラム及び情報処理装置 |
| JP2023179932A JP2024124312A (ja) | 2023-03-02 | 2023-10-19 | プログラム及び情報処理装置 |
| PCT/JP2024/000711 WO2024180927A1 (ja) | 2023-03-02 | 2024-01-12 | プログラム及び情報処理装置 |
| US19/314,532 US20250381484A1 (en) | 2023-03-02 | 2025-08-29 | Information processing device and recording medium |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2023032237A JP7380936B1 (ja) | 2023-03-02 | 2023-03-02 | プログラム及び情報処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023179932A Division JP2024124312A (ja) | 2023-03-02 | 2023-10-19 | プログラム及び情報処理装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7380936B1 true JP7380936B1 (ja) | 2023-11-15 |
| JP2024124228A JP2024124228A (ja) | 2024-09-12 |
Family
ID=88729146
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023032237A Active JP7380936B1 (ja) | 2023-03-02 | 2023-03-02 | プログラム及び情報処理装置 |
| JP2023179932A Pending JP2024124312A (ja) | 2023-03-02 | 2023-10-19 | プログラム及び情報処理装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023179932A Pending JP2024124312A (ja) | 2023-03-02 | 2023-10-19 | プログラム及び情報処理装置 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20250381484A1 (https=) |
| JP (2) | JP7380936B1 (https=) |
| WO (1) | WO2024180927A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7473061B1 (ja) | 2023-06-21 | 2024-04-23 | 株式会社セガ | プログラム及び情報処理装置 |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7678461B1 (ja) * | 2024-09-18 | 2025-05-16 | 株式会社バンク・オブ・イノベーション | プログラム、情報処理装置、情報処理方法、及び情報処理システム |
| JP7812532B1 (ja) * | 2025-06-17 | 2026-02-10 | 株式会社バンク・オブ・イノベーション | プログラム、情報処理装置、情報処理方法、及び情報処理システム |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014042588A (ja) | 2012-08-24 | 2014-03-13 | Dna:Kk | ゲームプログラム、及び、情報処理装置 |
| JP2015112294A (ja) | 2013-12-11 | 2015-06-22 | 株式会社 ディー・エヌ・エー | ゲーム管理サーバ装置 |
| JP2015119766A (ja) | 2013-12-20 | 2015-07-02 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
| JP7264307B1 (ja) | 2022-12-12 | 2023-04-25 | 株式会社セガ | プログラム及び情報処理装置 |
| JP7298767B1 (ja) | 2022-12-12 | 2023-06-27 | 株式会社セガ | プログラム及び情報処理装置 |
| JP7298766B1 (ja) | 2022-12-12 | 2023-06-27 | 株式会社セガ | プログラム及び情報処理装置 |
| JP7311012B1 (ja) | 2022-12-12 | 2023-07-19 | 株式会社セガ | プログラム及び情報処理装置 |
-
2023
- 2023-03-02 JP JP2023032237A patent/JP7380936B1/ja active Active
- 2023-10-19 JP JP2023179932A patent/JP2024124312A/ja active Pending
-
2024
- 2024-01-12 WO PCT/JP2024/000711 patent/WO2024180927A1/ja not_active Ceased
-
2025
- 2025-08-29 US US19/314,532 patent/US20250381484A1/en active Pending
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014042588A (ja) | 2012-08-24 | 2014-03-13 | Dna:Kk | ゲームプログラム、及び、情報処理装置 |
| JP2015112294A (ja) | 2013-12-11 | 2015-06-22 | 株式会社 ディー・エヌ・エー | ゲーム管理サーバ装置 |
| JP2015119766A (ja) | 2013-12-20 | 2015-07-02 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
| JP7264307B1 (ja) | 2022-12-12 | 2023-04-25 | 株式会社セガ | プログラム及び情報処理装置 |
| JP7298767B1 (ja) | 2022-12-12 | 2023-06-27 | 株式会社セガ | プログラム及び情報処理装置 |
| JP7298766B1 (ja) | 2022-12-12 | 2023-06-27 | 株式会社セガ | プログラム及び情報処理装置 |
| JP7311012B1 (ja) | 2022-12-12 | 2023-07-19 | 株式会社セガ | プログラム及び情報処理装置 |
Non-Patent Citations (4)
| Title |
|---|
| [NIKKE]シンクロデバイスの使い方[レベル共有],Raison Detre - ゲームやスマホの情報サイト [online],2022年11月24日,[2023年2月17日検索],<https://volx.jp/nikke-synchronize-device> |
| [アイプラ]レベルアシストのやり方とメリット[IDOLY PRIDE],アイドリープライド攻略wiki_Gamerch [online],2021年06月28日,[2023年9月28日検索],<https://gamerch.com/idolypride-game/entry/266936> |
| [メメントモリ]レベルリンクの効率的な使い方[メメモリ],メメントモリ攻略Wiki_Gamerch [online],2023年01月24日,[2023年9月28日検索],<https://gamerch.com/mementomori/entry/478696> |
| BlueStacks:『勝利の女神:NIKKE』部隊編成&キャラクター強化ガイド,BlueStacks [online],2022年12月08日,[2023年2月17日検索],<https://www.bluestacks.com/ja/blog/game-guides/nikke-the-goddess-of-victory/ngv-enhancement-guide-ja.html> |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7473061B1 (ja) | 2023-06-21 | 2024-04-23 | 株式会社セガ | プログラム及び情報処理装置 |
| JP2025001902A (ja) * | 2023-06-21 | 2025-01-09 | 株式会社セガ | プログラム及び情報処理装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2024124312A (ja) | 2024-09-12 |
| JP2024124228A (ja) | 2024-09-12 |
| US20250381484A1 (en) | 2025-12-18 |
| WO2024180927A1 (ja) | 2024-09-06 |
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