JP7334337B2 - モーション決定装置、学習装置、モーション決定方法、学習方法及びプログラム - Google Patents

モーション決定装置、学習装置、モーション決定方法、学習方法及びプログラム Download PDF

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JP7334337B2
JP7334337B2 JP2022512917A JP2022512917A JP7334337B2 JP 7334337 B2 JP7334337 B2 JP 7334337B2 JP 2022512917 A JP2022512917 A JP 2022512917A JP 2022512917 A JP2022512917 A JP 2022512917A JP 7334337 B2 JP7334337 B2 JP 7334337B2
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JPWO2021199177A1 (https=
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良徳 大橋
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Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/246Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • G06T7/251Analysis of motion using feature-based methods, e.g. the tracking of corners or segments involving models
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01PMEASURING LINEAR OR ANGULAR SPEED, ACCELERATION, DECELERATION, OR SHOCK; INDICATING PRESENCE, ABSENCE, OR DIRECTION, OF MOVEMENT
    • G01P13/00Indicating or recording presence, absence, or direction, of movement
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/246Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30204Marker

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • User Interface Of Digital Computer (AREA)
  • Indicating Or Recording The Presence, Absence, Or Direction Of Movement (AREA)
JP2022512917A 2020-03-30 2020-03-30 モーション決定装置、学習装置、モーション決定方法、学習方法及びプログラム Active JP7334337B2 (ja)

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PCT/JP2020/014609 WO2021199177A1 (ja) 2020-03-30 2020-03-30 モーション決定装置、学習装置、モーション決定方法、学習方法及びプログラム

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JPWO2021199177A1 JPWO2021199177A1 (https=) 2021-10-07
JP7334337B2 true JP7334337B2 (ja) 2023-08-28

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US (1) US12548172B2 (https=)
JP (1) JP7334337B2 (https=)
CN (1) CN115087873A (https=)
WO (1) WO2021199177A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20250101663A (ko) 2023-12-27 2025-07-04 한양대학교 산학협력단 트래커를 활용한 딥러닝 기반 캐릭터 동작 생성 방법 및 장치
CN119596750B (zh) * 2024-10-22 2025-11-21 中兵智能创新研究院有限公司 一种利用双脚配合操控移动平台的系统及方法

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002259984A (ja) 2001-03-01 2002-09-13 Matsushita Electric Ind Co Ltd 動作解析装置及び動作解析方法
US20040119716A1 (en) 2002-12-20 2004-06-24 Chang Joon Park Apparatus and method for high-speed marker-free motion capture
JP2007319347A (ja) 2006-05-31 2007-12-13 Anima Kk 動作解析システム、動作解析装置及びプログラム
JP2014211404A (ja) 2013-04-22 2014-11-13 株式会社ノビテック モーションキャプチャー方法

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9067097B2 (en) 2009-04-10 2015-06-30 Sovoz, Inc. Virtual locomotion controller apparatus and methods
JP5628560B2 (ja) 2010-06-02 2014-11-19 富士通株式会社 携帯電子機器、歩行軌跡算出プログラム及び歩行姿勢診断方法
US20160081594A1 (en) * 2013-03-13 2016-03-24 Virtusense Technologies Range of motion system, and method
US20140378281A1 (en) * 2013-06-21 2014-12-25 Joseph Mazi Robotic Sparring Partner
EP3067783A1 (en) * 2015-03-11 2016-09-14 ETH Zurich Method and system to track human locomotion by relative positional tracking of body parts of the human
JP6565369B2 (ja) * 2015-06-22 2019-08-28 カシオ計算機株式会社 運動支援装置及び運動支援方法、運動支援プログラム
JP2019025134A (ja) * 2017-08-01 2019-02-21 株式会社大武ルート工業 動作推定装置及び動作推定プログラム
US20190204909A1 (en) * 2017-12-28 2019-07-04 Quan Xiao Apparatus and Method of for natural, anti-motion-sickness interaction towards synchronized Visual Vestibular Proprioception interaction including navigation (movement control) as well as target selection in immersive environments such as VR/AR/simulation/game, and modular multi-use sensing/processing system to satisfy different usage scenarios with different form of combination
JP7058198B2 (ja) 2018-08-21 2022-04-21 グリー株式会社 画像表示システム、画像表示方法及び画像表示プログラム

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002259984A (ja) 2001-03-01 2002-09-13 Matsushita Electric Ind Co Ltd 動作解析装置及び動作解析方法
US20040119716A1 (en) 2002-12-20 2004-06-24 Chang Joon Park Apparatus and method for high-speed marker-free motion capture
JP2007319347A (ja) 2006-05-31 2007-12-13 Anima Kk 動作解析システム、動作解析装置及びプログラム
JP2014211404A (ja) 2013-04-22 2014-11-13 株式会社ノビテック モーションキャプチャー方法

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US12548172B2 (en) 2026-02-10
CN115087873A (zh) 2022-09-20
JPWO2021199177A1 (https=) 2021-10-07
WO2021199177A1 (ja) 2021-10-07
US20230112409A1 (en) 2023-04-13

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