JP6874207B2 - 推定装置、推定方法及びプログラム - Google Patents
推定装置、推定方法及びプログラム Download PDFInfo
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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Description
Claims (8)
- それぞれトラッカーが装着されている複数の体の部位について、当該トラッカーの位置及び向きを示す姿勢データに基づいて特定される当該体の部位の位置、姿勢、又は、動きを示す複数の時系列データを取得する時系列データ取得部と、
前記複数の時系列データを学習済の機械学習モデルである変換部に入力する入力部と、
前記時系列データを前記変換部に入力した際の出力である前記部位よりも前記体の中心に近い当該体の別の部位の位置、姿勢、又は、動きの推定結果を取得する出力取得部と、
前記推定結果と、前記トラッカーの位置及び向きを示す姿勢データと、に基づいて、前記別の部位と、当該トラッカーが装着されている体の部位と、の間の部位の位置及び向きを、逆運動学によって推定するボディトラッキングの処理を実行するボディトラッキング実行部と、
を含むことを特徴とする推定装置。 - 前記複数の時系列データは、互いに異なる前記部位についての時系列データである、
ことを特徴とする請求項1に記載の推定装置。 - 前記入力部は、前記体に含まれる頭部の向きを示す第1時系列データと、前記体に含まれる左手の角速度を示す第2時系列データと、前記体に含まれる右手の角速度を示す第3時系列データと、を前記変換部に入力し、
前記出力取得部は、前記体に含まれる胸部若しくは腰部の向き、又は、前記体に含まれる胸部若しくは腰部の角速度の推定結果を取得する、
ことを特徴とする請求項2に記載の推定装置。 - 前記複数の時系列データには、前記部位の向きを示す時系列データ、当該部位の角速度を示す時系列データ、当該部位の位置を示す時系列データ、又は、当該部位の速度を示す時系列データのうちの複数が含まれる、
ことを特徴とする請求項1に記載の推定装置。 - 前記入力部は、前記体に含まれる手の向きを示す第1時系列データと、当該手の角速度を示す第2時系列データと、当該手の位置又は速度を示す第3時系列データと、を前記変換部に入力し、
前記出力取得部は、前記体に含まれる前記手の側の手首の向き又は角速度の推定結果を取得する、
ことを特徴とする請求項4に記載の推定装置。 - 前記複数の時系列データには、前記部位の速度についての時系列データ、又は、前記部
位の角速度についての時系列データが含まれる、
ことを特徴とする請求項1から5のいずれか一項に記載の推定装置。 - それぞれトラッカーが装着されている複数の体の部位について、当該トラッカーの位置及び向きを示す姿勢データに基づいて特定される当該体の部位の位置、姿勢、又は、動きを示す複数の時系列データを取得するステップと、
前記複数の時系列データを学習済の機械学習モデルである変換部に入力するステップと、
前記時系列データを前記変換部に入力した際の出力である前記部位よりも前記体の中心に近い当該体の別の部位の位置、姿勢、又は、動きの推定結果を取得するステップと、
前記推定結果と、前記トラッカーの位置及び向きを示す姿勢データと、に基づいて、前記別の部位と、当該トラッカーが装着されている体の部位と、の間の部位の位置及び向きを、逆運動学によって推定するボディトラッキングの処理を実行するステップと、
を含むことを特徴とする推定方法。 - それぞれトラッカーが装着されている複数の体の部位について、当該トラッカーの位置及び向きを示す姿勢データに基づいて特定される当該体の部位の位置、姿勢、又は、動きを示す複数の時系列データを取得する手順、
前記複数の時系列データを学習済の機械学習モデルである変換部に入力する手順、
前記時系列データを前記変換部に入力した際の出力である前記部位よりも前記体の中心に近い当該体の別の部位の位置、姿勢、又は、動きの推定結果を取得する手順、
前記推定結果と、前記トラッカーの位置及び向きを示す姿勢データと、に基づいて、前記別の部位と、当該トラッカーが装着されている体の部位と、の間の部位の位置及び向きを、逆運動学によって推定するボディトラッキングの処理を実行する手順、
をコンピュータに実行させることを特徴とするプログラム。
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US5109475A (en) * | 1988-09-19 | 1992-04-28 | Hitachi, Ltd. | Method and a system for selection of time series data |
JPH0973440A (ja) * | 1995-09-06 | 1997-03-18 | Fujitsu Ltd | コラム構造の再帰型ニューラルネットワークによる時系列トレンド推定システムおよび方法 |
JP3337938B2 (ja) * | 1996-04-25 | 2002-10-28 | 松下電器産業株式会社 | 3次元骨格構造の動き送受信装置、および動き送受信方法 |
JP4053627B2 (ja) * | 1996-04-25 | 2008-02-27 | 松下電器産業株式会社 | 通信型コンピュータグラフィックスアニメーション方法 |
JP2000132305A (ja) | 1998-10-23 | 2000-05-12 | Olympus Optical Co Ltd | 操作入力装置 |
JP3668663B2 (ja) * | 2000-02-21 | 2005-07-06 | 日本電信電話株式会社 | 仮想空間における動作入力方法および装置およびその動作入力プログラムを記録した記録媒体 |
NL1030440C2 (nl) * | 2005-11-16 | 2007-05-21 | Univ Twente | Bewegingsvolgsysteem. |
KR101483713B1 (ko) * | 2008-06-30 | 2015-01-16 | 삼성전자 주식회사 | 모션 캡쳐 장치 및 모션 캡쳐 방법 |
US8253746B2 (en) * | 2009-05-01 | 2012-08-28 | Microsoft Corporation | Determine intended motions |
EP2758140A1 (en) | 2011-09-20 | 2014-07-30 | Brian Francis Mooney | Apparatus and method for analysing a golf swing |
US10415975B2 (en) * | 2014-01-09 | 2019-09-17 | Xsens Holding B.V. | Motion tracking with reduced on-body sensors set |
JP2017520336A (ja) * | 2014-03-17 | 2017-07-27 | コア スポーツ テクノロジー グループCore Sports Technology Group | 人体および物体運動への生体力学フィードバックを送達するための方法およびシステム |
US10126427B2 (en) * | 2014-08-20 | 2018-11-13 | Polar Electro Oy | Estimating local motion of physical exercise |
US20160078287A1 (en) * | 2014-08-29 | 2016-03-17 | Konica Minola Laboratory U.S.A., Inc. | Method and system of temporal segmentation for gesture analysis |
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US11660526B2 (en) | 2023-05-30 |
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