JPWO2019167214A1 - 推定装置、推定方法及びプログラム - Google Patents
推定装置、推定方法及びプログラム Download PDFInfo
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- G06—COMPUTING; CALCULATING OR COUNTING
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- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/044—Recurrent networks, e.g. Hopfield networks
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
- G06N3/04—Architecture, e.g. interconnection topology
- G06N3/048—Activation functions
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- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
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Abstract
Description
Claims (8)
- それぞれ体の部位の位置、姿勢、又は、動きを示す複数の時系列データを取得する時系列データ取得部と、
前記複数の時系列データを変換部に入力する入力部と、
前記時系列データを前記変換部に入力した際の出力である前記部位よりも前記体の中心に近い当該体の別の部位の位置、姿勢、又は、動きの推定結果を取得する出力取得部と、
を含むことを特徴とする推定装置。 - 前記複数の時系列データは、互いに異なる前記部位についての時系列データである、
ことを特徴とする請求項1に記載の推定装置。 - 前記入力部は、前記体に含まれる頭部の向きを示す第1時系列データと、前記体に含まれる左手の角速度を示す第2時系列データと、前記体に含まれる右手の角速度を示す第3時系列データと、を前記変換部に入力し、
前記出力取得部は、前記体に含まれる胸部若しくは腰部の向き、又は、前記体に含まれる胸部若しくは腰部の角速度の推定結果を取得する、
ことを特徴とする請求項2に記載の推定装置。 - 前記複数の時系列データには、前記部位の向きを示す時系列データ、当該部位の角速度を示す時系列データ、当該部位の位置を示す時系列データ、又は、当該部位の速度を示す時系列データのうちの複数が含まれる、
ことを特徴とする請求項1に記載の体の部位の向き推定装置。 - 前記入力部は、前記体に含まれる手の向きを示す第1時系列データと、当該手の角速度を示す第2時系列データと、当該手の位置又は速度を示す第3時系列データと、を前記変換部に入力し、
前記出力取得部は、前記体に含まれる前記手の側の手首の向き又は角速度の推定結果を取得する、
ことを特徴とする請求項4に記載の推定装置。 - 前記変換部は、学習済の機械学習モデルである、
ことを特徴とする請求項1から5のいずれか一項に記載の推定装置。 - それぞれ体の部位の位置、姿勢、又は、動きを示す複数の時系列データを取得するステップと、
前記複数の時系列データを変換部に入力するステップと、
前記時系列データを前記変換部に入力した際の出力である前記部位よりも前記体の中心に近い当該体の別の部位の位置、姿勢、又は、動きの推定結果を取得するステップと、
を含むことを特徴とする推定方法。 - それぞれ体の部位の位置、姿勢、又は、動きを示す複数の時系列データを取得する手順、
前記複数の時系列データを変換部に入力する手順、
前記時系列データを前記変換部に入力した際の出力である前記部位よりも前記体の中心に近い当該体の別の部位の位置、姿勢、又は、動きの推定結果を取得する手順、
をコンピュータに実行させることを特徴とするプログラム。
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PCT/JP2018/007716 WO2019167214A1 (ja) | 2018-03-01 | 2018-03-01 | 推定装置、推定方法及びプログラム |
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JPWO2019167214A1 true JPWO2019167214A1 (ja) | 2020-12-03 |
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JP7370777B2 (ja) * | 2019-09-13 | 2023-10-30 | 株式会社東芝 | 学習システム、分析システム、学習方法、分析方法、プログラム、及び記憶媒体 |
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- 2018-03-01 JP JP2020503200A patent/JP6874207B2/ja active Active
- 2018-03-01 US US16/969,139 patent/US11660526B2/en active Active
- 2018-03-01 WO PCT/JP2018/007716 patent/WO2019167214A1/ja active Application Filing
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JPH1040418A (ja) * | 1996-04-25 | 1998-02-13 | Matsushita Electric Ind Co Ltd | 3次元骨格構造の動き送受信装置、および動き送受信方法 |
JP2000132305A (ja) * | 1998-10-23 | 2000-05-12 | Olympus Optical Co Ltd | 操作入力装置 |
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US11660526B2 (en) | 2023-05-30 |
JP6874207B2 (ja) | 2021-05-19 |
US20210038974A1 (en) | 2021-02-11 |
WO2019167214A1 (ja) | 2019-09-06 |
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