JP7329671B1 - プログラム、情報処理システム、および情報処理方法 - Google Patents
プログラム、情報処理システム、および情報処理方法 Download PDFInfo
- Publication number
- JP7329671B1 JP7329671B1 JP2022174531A JP2022174531A JP7329671B1 JP 7329671 B1 JP7329671 B1 JP 7329671B1 JP 2022174531 A JP2022174531 A JP 2022174531A JP 2022174531 A JP2022174531 A JP 2022174531A JP 7329671 B1 JP7329671 B1 JP 7329671B1
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- JP
- Japan
- Prior art keywords
- training
- game
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- function
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022174531A JP7329671B1 (ja) | 2022-10-31 | 2022-10-31 | プログラム、情報処理システム、および情報処理方法 |
| JP2023128331A JP2024066435A (ja) | 2022-10-31 | 2023-08-07 | プログラム、情報処理システム、および情報処理方法 |
| KR1020257015215A KR20250084197A (ko) | 2022-10-31 | 2023-10-02 | 프로그램, 정보 처리 시스템, 및 정보 처리 방법 |
| CN202380081969.3A CN120265365A (zh) | 2022-10-31 | 2023-10-02 | 程序、信息处理系统以及信息处理方法 |
| PCT/JP2023/035895 WO2024095658A1 (ja) | 2022-10-31 | 2023-10-02 | プログラム、情報処理システム、および情報処理方法 |
| US19/174,459 US20250235784A1 (en) | 2022-10-31 | 2025-04-09 | Program, information processing system, and information processing method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022174531A JP7329671B1 (ja) | 2022-10-31 | 2022-10-31 | プログラム、情報処理システム、および情報処理方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023128331A Division JP2024066435A (ja) | 2022-10-31 | 2023-08-07 | プログラム、情報処理システム、および情報処理方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7329671B1 true JP7329671B1 (ja) | 2023-08-18 |
| JP2024065589A JP2024065589A (ja) | 2024-05-15 |
Family
ID=87568939
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022174531A Active JP7329671B1 (ja) | 2022-10-31 | 2022-10-31 | プログラム、情報処理システム、および情報処理方法 |
| JP2023128331A Pending JP2024066435A (ja) | 2022-10-31 | 2023-08-07 | プログラム、情報処理システム、および情報処理方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023128331A Pending JP2024066435A (ja) | 2022-10-31 | 2023-08-07 | プログラム、情報処理システム、および情報処理方法 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20250235784A1 (enExample) |
| JP (2) | JP7329671B1 (enExample) |
| KR (1) | KR20250084197A (enExample) |
| CN (1) | CN120265365A (enExample) |
| WO (1) | WO2024095658A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7547579B1 (ja) | 2023-08-02 | 2024-09-09 | 株式会社バンダイ | 情報処理装置およびプログラム |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7635877B1 (ja) * | 2024-07-26 | 2025-02-26 | 株式会社セガ | プログラム及び情報処理装置 |
| JP7708942B1 (ja) * | 2024-08-08 | 2025-07-15 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020195768A (ja) | 2019-06-03 | 2020-12-10 | 株式会社ゲームヴィルGamevil Inc. | 空間二元化を利用してスポーツゲームのプレイヤーキャラクタを育成する方法およびシステム |
| JP6879591B1 (ja) | 2019-11-29 | 2021-06-02 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム |
| JP2022109903A (ja) | 2021-01-15 | 2022-07-28 | 株式会社Cygames | プログラム、電子装置、方法、及びシステム |
| JP7146039B1 (ja) | 2021-08-27 | 2022-10-03 | 株式会社Cygames | 情報処理方法、情報処理システムおよび情報処理プログラム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6563579B1 (ja) * | 2018-09-27 | 2019-08-21 | 株式会社Cygames | 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置 |
-
2022
- 2022-10-31 JP JP2022174531A patent/JP7329671B1/ja active Active
-
2023
- 2023-08-07 JP JP2023128331A patent/JP2024066435A/ja active Pending
- 2023-10-02 KR KR1020257015215A patent/KR20250084197A/ko active Pending
- 2023-10-02 WO PCT/JP2023/035895 patent/WO2024095658A1/ja not_active Ceased
- 2023-10-02 CN CN202380081969.3A patent/CN120265365A/zh active Pending
-
2025
- 2025-04-09 US US19/174,459 patent/US20250235784A1/en active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020195768A (ja) | 2019-06-03 | 2020-12-10 | 株式会社ゲームヴィルGamevil Inc. | 空間二元化を利用してスポーツゲームのプレイヤーキャラクタを育成する方法およびシステム |
| JP6879591B1 (ja) | 2019-11-29 | 2021-06-02 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム |
| JP2022109903A (ja) | 2021-01-15 | 2022-07-28 | 株式会社Cygames | プログラム、電子装置、方法、及びシステム |
| JP7146039B1 (ja) | 2021-08-27 | 2022-10-03 | 株式会社Cygames | 情報処理方法、情報処理システムおよび情報処理プログラム |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7547579B1 (ja) | 2023-08-02 | 2024-09-09 | 株式会社バンダイ | 情報処理装置およびプログラム |
| WO2025028588A1 (ja) * | 2023-08-02 | 2025-02-06 | 株式会社バンダイ | 情報処理装置およびプログラム |
| JP2025022234A (ja) * | 2023-08-02 | 2025-02-14 | 株式会社バンダイ | 情報処理装置およびプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| CN120265365A (zh) | 2025-07-04 |
| KR20250084197A (ko) | 2025-06-10 |
| JP2024065589A (ja) | 2024-05-15 |
| WO2024095658A1 (ja) | 2024-05-10 |
| JP2024066435A (ja) | 2024-05-15 |
| US20250235784A1 (en) | 2025-07-24 |
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