JP7329671B1 - プログラム、情報処理システム、および情報処理方法 - Google Patents

プログラム、情報処理システム、および情報処理方法 Download PDF

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Publication number
JP7329671B1
JP7329671B1 JP2022174531A JP2022174531A JP7329671B1 JP 7329671 B1 JP7329671 B1 JP 7329671B1 JP 2022174531 A JP2022174531 A JP 2022174531A JP 2022174531 A JP2022174531 A JP 2022174531A JP 7329671 B1 JP7329671 B1 JP 7329671B1
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JP
Japan
Prior art keywords
training
game
character
function
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022174531A
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English (en)
Japanese (ja)
Other versions
JP2024065589A (ja
Inventor
智也 田口
悠樹 富沢
聖也 神里
直之 高橋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2022174531A priority Critical patent/JP7329671B1/ja
Priority to JP2023128331A priority patent/JP2024066435A/ja
Application granted granted Critical
Publication of JP7329671B1 publication Critical patent/JP7329671B1/ja
Priority to KR1020257015215A priority patent/KR20250084197A/ko
Priority to CN202380081969.3A priority patent/CN120265365A/zh
Priority to PCT/JP2023/035895 priority patent/WO2024095658A1/ja
Publication of JP2024065589A publication Critical patent/JP2024065589A/ja
Priority to US19/174,459 priority patent/US20250235784A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
JP2022174531A 2022-10-31 2022-10-31 プログラム、情報処理システム、および情報処理方法 Active JP7329671B1 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2022174531A JP7329671B1 (ja) 2022-10-31 2022-10-31 プログラム、情報処理システム、および情報処理方法
JP2023128331A JP2024066435A (ja) 2022-10-31 2023-08-07 プログラム、情報処理システム、および情報処理方法
KR1020257015215A KR20250084197A (ko) 2022-10-31 2023-10-02 프로그램, 정보 처리 시스템, 및 정보 처리 방법
CN202380081969.3A CN120265365A (zh) 2022-10-31 2023-10-02 程序、信息处理系统以及信息处理方法
PCT/JP2023/035895 WO2024095658A1 (ja) 2022-10-31 2023-10-02 プログラム、情報処理システム、および情報処理方法
US19/174,459 US20250235784A1 (en) 2022-10-31 2025-04-09 Program, information processing system, and information processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022174531A JP7329671B1 (ja) 2022-10-31 2022-10-31 プログラム、情報処理システム、および情報処理方法

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023128331A Division JP2024066435A (ja) 2022-10-31 2023-08-07 プログラム、情報処理システム、および情報処理方法

Publications (2)

Publication Number Publication Date
JP7329671B1 true JP7329671B1 (ja) 2023-08-18
JP2024065589A JP2024065589A (ja) 2024-05-15

Family

ID=87568939

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JP2022174531A Active JP7329671B1 (ja) 2022-10-31 2022-10-31 プログラム、情報処理システム、および情報処理方法
JP2023128331A Pending JP2024066435A (ja) 2022-10-31 2023-08-07 プログラム、情報処理システム、および情報処理方法

Family Applications After (1)

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JP2023128331A Pending JP2024066435A (ja) 2022-10-31 2023-08-07 プログラム、情報処理システム、および情報処理方法

Country Status (5)

Country Link
US (1) US20250235784A1 (enExample)
JP (2) JP7329671B1 (enExample)
KR (1) KR20250084197A (enExample)
CN (1) CN120265365A (enExample)
WO (1) WO2024095658A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7547579B1 (ja) 2023-08-02 2024-09-09 株式会社バンダイ 情報処理装置およびプログラム

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7635877B1 (ja) * 2024-07-26 2025-02-26 株式会社セガ プログラム及び情報処理装置
JP7708942B1 (ja) * 2024-08-08 2025-07-15 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020195768A (ja) 2019-06-03 2020-12-10 株式会社ゲームヴィルGamevil Inc. 空間二元化を利用してスポーツゲームのプレイヤーキャラクタを育成する方法およびシステム
JP6879591B1 (ja) 2019-11-29 2021-06-02 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム
JP2022109903A (ja) 2021-01-15 2022-07-28 株式会社Cygames プログラム、電子装置、方法、及びシステム
JP7146039B1 (ja) 2021-08-27 2022-10-03 株式会社Cygames 情報処理方法、情報処理システムおよび情報処理プログラム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6563579B1 (ja) * 2018-09-27 2019-08-21 株式会社Cygames 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020195768A (ja) 2019-06-03 2020-12-10 株式会社ゲームヴィルGamevil Inc. 空間二元化を利用してスポーツゲームのプレイヤーキャラクタを育成する方法およびシステム
JP6879591B1 (ja) 2019-11-29 2021-06-02 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム
JP2022109903A (ja) 2021-01-15 2022-07-28 株式会社Cygames プログラム、電子装置、方法、及びシステム
JP7146039B1 (ja) 2021-08-27 2022-10-03 株式会社Cygames 情報処理方法、情報処理システムおよび情報処理プログラム

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7547579B1 (ja) 2023-08-02 2024-09-09 株式会社バンダイ 情報処理装置およびプログラム
WO2025028588A1 (ja) * 2023-08-02 2025-02-06 株式会社バンダイ 情報処理装置およびプログラム
JP2025022234A (ja) * 2023-08-02 2025-02-14 株式会社バンダイ 情報処理装置およびプログラム

Also Published As

Publication number Publication date
CN120265365A (zh) 2025-07-04
KR20250084197A (ko) 2025-06-10
JP2024065589A (ja) 2024-05-15
WO2024095658A1 (ja) 2024-05-10
JP2024066435A (ja) 2024-05-15
US20250235784A1 (en) 2025-07-24

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