JP7200350B1 - 情報処理プログラム、情報処理方法および情報処理システム - Google Patents
情報処理プログラム、情報処理方法および情報処理システム Download PDFInfo
- Publication number
- JP7200350B1 JP7200350B1 JP2021214030A JP2021214030A JP7200350B1 JP 7200350 B1 JP7200350 B1 JP 7200350B1 JP 2021214030 A JP2021214030 A JP 2021214030A JP 2021214030 A JP2021214030 A JP 2021214030A JP 7200350 B1 JP7200350 B1 JP 7200350B1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021214030A JP7200350B1 (ja) | 2021-12-28 | 2021-12-28 | 情報処理プログラム、情報処理方法および情報処理システム |
| CN202280086208.2A CN118450929A (zh) | 2021-12-28 | 2022-12-16 | 信息处理程序、信息处理方法和信息处理系统 |
| PCT/JP2022/046385 WO2023127544A1 (ja) | 2021-12-28 | 2022-12-16 | 情報処理プログラム、情報処理方法および情報処理システム |
| KR1020247021197A KR20240103066A (ko) | 2021-12-28 | 2022-12-16 | 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 |
| JP2022204857A JP2023098669A (ja) | 2021-12-28 | 2022-12-21 | 情報処理プログラム、情報処理方法および情報処理システム |
| US18/755,009 US20240359097A1 (en) | 2021-12-28 | 2024-06-26 | Non-transitory computer readable medium, information processing method, and information processing system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021214030A JP7200350B1 (ja) | 2021-12-28 | 2021-12-28 | 情報処理プログラム、情報処理方法および情報処理システム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022204857A Division JP2023098669A (ja) | 2021-12-28 | 2022-12-21 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7200350B1 true JP7200350B1 (ja) | 2023-01-06 |
| JP2023097757A JP2023097757A (ja) | 2023-07-10 |
Family
ID=84796990
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021214030A Active JP7200350B1 (ja) | 2021-12-28 | 2021-12-28 | 情報処理プログラム、情報処理方法および情報処理システム |
| JP2022204857A Pending JP2023098669A (ja) | 2021-12-28 | 2022-12-21 | 情報処理プログラム、情報処理方法および情報処理システム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022204857A Pending JP2023098669A (ja) | 2021-12-28 | 2022-12-21 | 情報処理プログラム、情報処理方法および情報処理システム |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240359097A1 (enExample) |
| JP (2) | JP7200350B1 (enExample) |
| KR (1) | KR20240103066A (enExample) |
| CN (1) | CN118450929A (enExample) |
| WO (1) | WO2023127544A1 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7574988B2 (ja) * | 2022-07-28 | 2024-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム |
| JP7574989B2 (ja) * | 2022-07-28 | 2024-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム |
| JP7766756B1 (ja) * | 2024-08-13 | 2025-11-10 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6327726B1 (ja) | 2016-12-13 | 2018-05-23 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP6709421B1 (ja) | 2019-03-27 | 2020-06-17 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム処理方法、及びゲーム装置 |
| JP2020146165A (ja) | 2019-03-12 | 2020-09-17 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、ゲーム処理方法及びプログラム |
| JP6879591B1 (ja) | 2019-11-29 | 2021-06-02 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6142067B2 (ja) * | 2016-12-12 | 2017-06-07 | 株式会社セガゲームス | 情報処理装置及びプログラム |
-
2021
- 2021-12-28 JP JP2021214030A patent/JP7200350B1/ja active Active
-
2022
- 2022-12-16 WO PCT/JP2022/046385 patent/WO2023127544A1/ja not_active Ceased
- 2022-12-16 CN CN202280086208.2A patent/CN118450929A/zh active Pending
- 2022-12-16 KR KR1020247021197A patent/KR20240103066A/ko active Pending
- 2022-12-21 JP JP2022204857A patent/JP2023098669A/ja active Pending
-
2024
- 2024-06-26 US US18/755,009 patent/US20240359097A1/en active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6327726B1 (ja) | 2016-12-13 | 2018-05-23 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP2020146165A (ja) | 2019-03-12 | 2020-09-17 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、ゲーム処理方法及びプログラム |
| JP6709421B1 (ja) | 2019-03-27 | 2020-06-17 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム処理方法、及びゲーム装置 |
| JP6879591B1 (ja) | 2019-11-29 | 2021-06-02 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2023127544A1 (ja) | 2023-07-06 |
| JP2023098669A (ja) | 2023-07-10 |
| US20240359097A1 (en) | 2024-10-31 |
| CN118450929A (zh) | 2024-08-06 |
| KR20240103066A (ko) | 2024-07-03 |
| JP2023097757A (ja) | 2023-07-10 |
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