JP7200350B1 - 情報処理プログラム、情報処理方法および情報処理システム - Google Patents

情報処理プログラム、情報処理方法および情報処理システム Download PDF

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Publication number
JP7200350B1
JP7200350B1 JP2021214030A JP2021214030A JP7200350B1 JP 7200350 B1 JP7200350 B1 JP 7200350B1 JP 2021214030 A JP2021214030 A JP 2021214030A JP 2021214030 A JP2021214030 A JP 2021214030A JP 7200350 B1 JP7200350 B1 JP 7200350B1
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character
screen
event
player
displayed
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Active
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JP2021214030A
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English (en)
Japanese (ja)
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JP2023097757A (ja
Inventor
健太 豊福
雄大 武田
寿樹 坂本
友二郎 出口
結花 田中
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
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Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2021214030A priority Critical patent/JP7200350B1/ja
Priority to CN202280086208.2A priority patent/CN118450929A/zh
Priority to PCT/JP2022/046385 priority patent/WO2023127544A1/ja
Priority to KR1020247021197A priority patent/KR20240103066A/ko
Priority to JP2022204857A priority patent/JP2023098669A/ja
Application granted granted Critical
Publication of JP7200350B1 publication Critical patent/JP7200350B1/ja
Publication of JP2023097757A publication Critical patent/JP2023097757A/ja
Priority to US18/755,009 priority patent/US20240359097A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2021214030A 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法および情報処理システム Active JP7200350B1 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2021214030A JP7200350B1 (ja) 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法および情報処理システム
CN202280086208.2A CN118450929A (zh) 2021-12-28 2022-12-16 信息处理程序、信息处理方法和信息处理系统
PCT/JP2022/046385 WO2023127544A1 (ja) 2021-12-28 2022-12-16 情報処理プログラム、情報処理方法および情報処理システム
KR1020247021197A KR20240103066A (ko) 2021-12-28 2022-12-16 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템
JP2022204857A JP2023098669A (ja) 2021-12-28 2022-12-21 情報処理プログラム、情報処理方法および情報処理システム
US18/755,009 US20240359097A1 (en) 2021-12-28 2024-06-26 Non-transitory computer readable medium, information processing method, and information processing system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021214030A JP7200350B1 (ja) 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法および情報処理システム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022204857A Division JP2023098669A (ja) 2021-12-28 2022-12-21 情報処理プログラム、情報処理方法および情報処理システム

Publications (2)

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JP7200350B1 true JP7200350B1 (ja) 2023-01-06
JP2023097757A JP2023097757A (ja) 2023-07-10

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JP2021214030A Active JP7200350B1 (ja) 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法および情報処理システム
JP2022204857A Pending JP2023098669A (ja) 2021-12-28 2022-12-21 情報処理プログラム、情報処理方法および情報処理システム

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JP2022204857A Pending JP2023098669A (ja) 2021-12-28 2022-12-21 情報処理プログラム、情報処理方法および情報処理システム

Country Status (5)

Country Link
US (1) US20240359097A1 (enExample)
JP (2) JP7200350B1 (enExample)
KR (1) KR20240103066A (enExample)
CN (1) CN118450929A (enExample)
WO (1) WO2023127544A1 (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7574988B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7574989B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7766756B1 (ja) * 2024-08-13 2025-11-10 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6327726B1 (ja) 2016-12-13 2018-05-23 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
JP6709421B1 (ja) 2019-03-27 2020-06-17 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム処理方法、及びゲーム装置
JP2020146165A (ja) 2019-03-12 2020-09-17 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、ゲーム処理方法及びプログラム
JP6879591B1 (ja) 2019-11-29 2021-06-02 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6142067B2 (ja) * 2016-12-12 2017-06-07 株式会社セガゲームス 情報処理装置及びプログラム

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6327726B1 (ja) 2016-12-13 2018-05-23 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
JP2020146165A (ja) 2019-03-12 2020-09-17 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、ゲーム処理方法及びプログラム
JP6709421B1 (ja) 2019-03-27 2020-06-17 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム処理方法、及びゲーム装置
JP6879591B1 (ja) 2019-11-29 2021-06-02 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム

Also Published As

Publication number Publication date
WO2023127544A1 (ja) 2023-07-06
JP2023098669A (ja) 2023-07-10
US20240359097A1 (en) 2024-10-31
CN118450929A (zh) 2024-08-06
KR20240103066A (ko) 2024-07-03
JP2023097757A (ja) 2023-07-10

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