JP7149389B1 - ゲームのためのプログラム、方法及び情報処理装置 - Google Patents
ゲームのためのプログラム、方法及び情報処理装置 Download PDFInfo
- Publication number
- JP7149389B1 JP7149389B1 JP2021130052A JP2021130052A JP7149389B1 JP 7149389 B1 JP7149389 B1 JP 7149389B1 JP 2021130052 A JP2021130052 A JP 2021130052A JP 2021130052 A JP2021130052 A JP 2021130052A JP 7149389 B1 JP7149389 B1 JP 7149389B1
- Authority
- JP
- Japan
- Prior art keywords
- game
- game media
- game medium
- immediate execution
- battle
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021130052A JP7149389B1 (ja) | 2021-08-06 | 2021-08-06 | ゲームのためのプログラム、方法及び情報処理装置 |
| PCT/JP2022/030124 WO2023013769A1 (ja) | 2021-08-06 | 2022-08-05 | ゲームのためのプログラム、方法及び情報処理装置 |
| CN202280066591.5A CN118043113A (zh) | 2021-08-06 | 2022-08-05 | 用于游戏的程序、方法以及信息处理装置 |
| JP2022152636A JP7789648B2 (ja) | 2021-08-06 | 2022-09-26 | ゲームのためのプログラム、方法及び情報処理装置 |
| US18/432,992 US20240173619A1 (en) | 2021-08-06 | 2024-02-05 | Program, method, and information processing device for game |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021130052A JP7149389B1 (ja) | 2021-08-06 | 2021-08-06 | ゲームのためのプログラム、方法及び情報処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022152636A Division JP7789648B2 (ja) | 2021-08-06 | 2022-09-26 | ゲームのためのプログラム、方法及び情報処理装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7149389B1 true JP7149389B1 (ja) | 2022-10-06 |
| JP2023024016A JP2023024016A (ja) | 2023-02-16 |
Family
ID=83507666
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021130052A Active JP7149389B1 (ja) | 2021-08-06 | 2021-08-06 | ゲームのためのプログラム、方法及び情報処理装置 |
| JP2022152636A Active JP7789648B2 (ja) | 2021-08-06 | 2022-09-26 | ゲームのためのプログラム、方法及び情報処理装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022152636A Active JP7789648B2 (ja) | 2021-08-06 | 2022-09-26 | ゲームのためのプログラム、方法及び情報処理装置 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240173619A1 (enExample) |
| JP (2) | JP7149389B1 (enExample) |
| CN (1) | CN118043113A (enExample) |
| WO (1) | WO2023013769A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7588698B1 (ja) | 2023-10-26 | 2024-11-22 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4177401B2 (ja) * | 2006-11-21 | 2008-11-05 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
-
2021
- 2021-08-06 JP JP2021130052A patent/JP7149389B1/ja active Active
-
2022
- 2022-08-05 CN CN202280066591.5A patent/CN118043113A/zh active Pending
- 2022-08-05 WO PCT/JP2022/030124 patent/WO2023013769A1/ja not_active Ceased
- 2022-09-26 JP JP2022152636A patent/JP7789648B2/ja active Active
-
2024
- 2024-02-05 US US18/432,992 patent/US20240173619A1/en active Pending
Non-Patent Citations (3)
| Title |
|---|
| [トーラムオンライン]ショートカットの作りかた[初心者],トーラムオンライン攻略&交流サイト,2015年12月04日,https://www.dopr.net/toramonline/kihon5,[2022年1月25日検索] |
| 『チョコボの不思議なダンジョン エブリバディ!』評価、レビュー。久々の"不思議なダンジョン"は面白い!!大作の影に隠れてしまうのが勿体無い良ゲー。,mtg60.com [online],2019年03月20日,https://mtg60.com/archives/chokobo-everybody-review.html,[2022年1月25日検索] |
| チョコボの不思議なダンジョンエブリバディ!システム解説と感想,ゲーマー日本語教師 [online],2020年04月29日,https://j1gamers.com/chocobos-mystery-dungeon-every-buddy/,[2022年1月25日検索] |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023024016A (ja) | 2023-02-16 |
| JP7789648B2 (ja) | 2025-12-22 |
| CN118043113A (zh) | 2024-05-14 |
| WO2023013769A1 (ja) | 2023-02-09 |
| JP2023024419A (ja) | 2023-02-16 |
| US20240173619A1 (en) | 2024-05-30 |
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