JP7149389B1 - ゲームのためのプログラム、方法及び情報処理装置 - Google Patents

ゲームのためのプログラム、方法及び情報処理装置 Download PDF

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Publication number
JP7149389B1
JP7149389B1 JP2021130052A JP2021130052A JP7149389B1 JP 7149389 B1 JP7149389 B1 JP 7149389B1 JP 2021130052 A JP2021130052 A JP 2021130052A JP 2021130052 A JP2021130052 A JP 2021130052A JP 7149389 B1 JP7149389 B1 JP 7149389B1
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Japan
Prior art keywords
game
game media
game medium
immediate execution
battle
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Active
Application number
JP2021130052A
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English (en)
Japanese (ja)
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JP2023024016A (ja
Inventor
英佑 踊場
圭将 間瀬
茂樹 藤本
芳朗 ▲高▼木
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Cygames Inc
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Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2021130052A priority Critical patent/JP7149389B1/ja
Priority to PCT/JP2022/030124 priority patent/WO2023013769A1/ja
Priority to CN202280066591.5A priority patent/CN118043113A/zh
Priority to JP2022152636A priority patent/JP7789648B2/ja
Application granted granted Critical
Publication of JP7149389B1 publication Critical patent/JP7149389B1/ja
Publication of JP2023024016A publication Critical patent/JP2023024016A/ja
Priority to US18/432,992 priority patent/US20240173619A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
JP2021130052A 2021-08-06 2021-08-06 ゲームのためのプログラム、方法及び情報処理装置 Active JP7149389B1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2021130052A JP7149389B1 (ja) 2021-08-06 2021-08-06 ゲームのためのプログラム、方法及び情報処理装置
PCT/JP2022/030124 WO2023013769A1 (ja) 2021-08-06 2022-08-05 ゲームのためのプログラム、方法及び情報処理装置
CN202280066591.5A CN118043113A (zh) 2021-08-06 2022-08-05 用于游戏的程序、方法以及信息处理装置
JP2022152636A JP7789648B2 (ja) 2021-08-06 2022-09-26 ゲームのためのプログラム、方法及び情報処理装置
US18/432,992 US20240173619A1 (en) 2021-08-06 2024-02-05 Program, method, and information processing device for game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021130052A JP7149389B1 (ja) 2021-08-06 2021-08-06 ゲームのためのプログラム、方法及び情報処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022152636A Division JP7789648B2 (ja) 2021-08-06 2022-09-26 ゲームのためのプログラム、方法及び情報処理装置

Publications (2)

Publication Number Publication Date
JP7149389B1 true JP7149389B1 (ja) 2022-10-06
JP2023024016A JP2023024016A (ja) 2023-02-16

Family

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JP2021130052A Active JP7149389B1 (ja) 2021-08-06 2021-08-06 ゲームのためのプログラム、方法及び情報処理装置
JP2022152636A Active JP7789648B2 (ja) 2021-08-06 2022-09-26 ゲームのためのプログラム、方法及び情報処理装置

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2022152636A Active JP7789648B2 (ja) 2021-08-06 2022-09-26 ゲームのためのプログラム、方法及び情報処理装置

Country Status (4)

Country Link
US (1) US20240173619A1 (enExample)
JP (2) JP7149389B1 (enExample)
CN (1) CN118043113A (enExample)
WO (1) WO2023013769A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7588698B1 (ja) 2023-10-26 2024-11-22 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4177401B2 (ja) * 2006-11-21 2008-11-05 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
[トーラムオンライン]ショートカットの作りかた[初心者],トーラムオンライン攻略&交流サイト,2015年12月04日,https://www.dopr.net/toramonline/kihon5,[2022年1月25日検索]
『チョコボの不思議なダンジョン エブリバディ!』評価、レビュー。久々の"不思議なダンジョン"は面白い!!大作の影に隠れてしまうのが勿体無い良ゲー。,mtg60.com [online],2019年03月20日,https://mtg60.com/archives/chokobo-everybody-review.html,[2022年1月25日検索]
チョコボの不思議なダンジョンエブリバディ!システム解説と感想,ゲーマー日本語教師 [online],2020年04月29日,https://j1gamers.com/chocobos-mystery-dungeon-every-buddy/,[2022年1月25日検索]

Also Published As

Publication number Publication date
JP2023024016A (ja) 2023-02-16
JP7789648B2 (ja) 2025-12-22
CN118043113A (zh) 2024-05-14
WO2023013769A1 (ja) 2023-02-09
JP2023024419A (ja) 2023-02-16
US20240173619A1 (en) 2024-05-30

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