JP7110464B1 - 情報処理プログラム、情報処理方法および情報処理システム - Google Patents
情報処理プログラム、情報処理方法および情報処理システム Download PDFInfo
- Publication number
- JP7110464B1 JP7110464B1 JP2021169124A JP2021169124A JP7110464B1 JP 7110464 B1 JP7110464 B1 JP 7110464B1 JP 2021169124 A JP2021169124 A JP 2021169124A JP 2021169124 A JP2021169124 A JP 2021169124A JP 7110464 B1 JP7110464 B1 JP 7110464B1
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021169124A JP7110464B1 (ja) | 2021-10-14 | 2021-10-14 | 情報処理プログラム、情報処理方法および情報処理システム |
| JP2022115199A JP7760466B2 (ja) | 2021-10-14 | 2022-07-20 | 情報処理プログラム、情報処理方法および情報処理システム |
| CN202280068461.5A CN118159343A (zh) | 2021-10-14 | 2022-10-11 | 信息处理程序、信息处理方法和信息处理系统 |
| PCT/JP2022/037883 WO2023063315A1 (ja) | 2021-10-14 | 2022-10-11 | 情報処理プログラム、情報処理方法および情報処理システム |
| US18/631,926 US20240252931A1 (en) | 2021-10-14 | 2024-04-10 | Non-transitory computer readable medium, information processing method, and information processing system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021169124A JP7110464B1 (ja) | 2021-10-14 | 2021-10-14 | 情報処理プログラム、情報処理方法および情報処理システム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022115199A Division JP7760466B2 (ja) | 2021-10-14 | 2022-07-20 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7110464B1 true JP7110464B1 (ja) | 2022-08-01 |
| JP2023059161A JP2023059161A (ja) | 2023-04-26 |
Family
ID=82656906
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021169124A Active JP7110464B1 (ja) | 2021-10-14 | 2021-10-14 | 情報処理プログラム、情報処理方法および情報処理システム |
| JP2022115199A Active JP7760466B2 (ja) | 2021-10-14 | 2022-07-20 | 情報処理プログラム、情報処理方法および情報処理システム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022115199A Active JP7760466B2 (ja) | 2021-10-14 | 2022-07-20 | 情報処理プログラム、情報処理方法および情報処理システム |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240252931A1 (enExample) |
| JP (2) | JP7110464B1 (enExample) |
| CN (1) | CN118159343A (enExample) |
| WO (1) | WO2023063315A1 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7688743B1 (ja) * | 2024-02-16 | 2025-06-04 | 株式会社バンダイ | プログラム、提供管理装置、及びゲーム装置 |
| JP7778829B2 (ja) * | 2024-02-16 | 2025-12-02 | 株式会社バンダイ | プログラム、提供管理装置、及びゲーム装置 |
| JP2025147158A (ja) * | 2024-03-22 | 2025-10-06 | 株式会社バンダイ | プログラム、ゲーム装置、及びゲーム要素提供装置 |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001300144A (ja) | 2000-02-18 | 2001-10-30 | Sony Computer Entertainment Inc | エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム |
-
2021
- 2021-10-14 JP JP2021169124A patent/JP7110464B1/ja active Active
-
2022
- 2022-07-20 JP JP2022115199A patent/JP7760466B2/ja active Active
- 2022-10-11 WO PCT/JP2022/037883 patent/WO2023063315A1/ja not_active Ceased
- 2022-10-11 CN CN202280068461.5A patent/CN118159343A/zh active Pending
-
2024
- 2024-04-10 US US18/631,926 patent/US20240252931A1/en active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001300144A (ja) | 2000-02-18 | 2001-10-30 | Sony Computer Entertainment Inc | エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム |
Non-Patent Citations (2)
| Title |
|---|
| ソードアート・オンライン-ホロウ・リアリゼーション- ザ・コンプリートガイド ,再版,日本,株式会社KADOKAWA,2017年04月25日,第102頁,ISBN:978-4-04-892345-3 |
| ルーンファクトリー4 スペシャル 公式パーフェクトガイド,初版,日本,株式会社Gzブレイン,2019年07月25日,第20~23頁,ISBN:978-4-04-733421-2 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20240252931A1 (en) | 2024-08-01 |
| JP2023059227A (ja) | 2023-04-26 |
| JP2023059161A (ja) | 2023-04-26 |
| WO2023063315A1 (ja) | 2023-04-20 |
| JP7760466B2 (ja) | 2025-10-27 |
| CN118159343A (zh) | 2024-06-07 |
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