CN118159343A - 信息处理程序、信息处理方法和信息处理系统 - Google Patents
信息处理程序、信息处理方法和信息处理系统 Download PDFInfo
- Publication number
- CN118159343A CN118159343A CN202280068461.5A CN202280068461A CN118159343A CN 118159343 A CN118159343 A CN 118159343A CN 202280068461 A CN202280068461 A CN 202280068461A CN 118159343 A CN118159343 A CN 118159343A
- Authority
- CN
- China
- Prior art keywords
- money
- player
- game
- screen
- furniture
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021-169124 | 2021-10-14 | ||
| JP2021169124A JP7110464B1 (ja) | 2021-10-14 | 2021-10-14 | 情報処理プログラム、情報処理方法および情報処理システム |
| PCT/JP2022/037883 WO2023063315A1 (ja) | 2021-10-14 | 2022-10-11 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN118159343A true CN118159343A (zh) | 2024-06-07 |
Family
ID=82656906
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280068461.5A Pending CN118159343A (zh) | 2021-10-14 | 2022-10-11 | 信息处理程序、信息处理方法和信息处理系统 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240252931A1 (enExample) |
| JP (2) | JP7110464B1 (enExample) |
| CN (1) | CN118159343A (enExample) |
| WO (1) | WO2023063315A1 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7688743B1 (ja) * | 2024-02-16 | 2025-06-04 | 株式会社バンダイ | プログラム、提供管理装置、及びゲーム装置 |
| JP7778829B2 (ja) * | 2024-02-16 | 2025-12-02 | 株式会社バンダイ | プログラム、提供管理装置、及びゲーム装置 |
| JP2025147158A (ja) * | 2024-03-22 | 2025-10-06 | 株式会社バンダイ | プログラム、ゲーム装置、及びゲーム要素提供装置 |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001300144A (ja) | 2000-02-18 | 2001-10-30 | Sony Computer Entertainment Inc | エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム |
-
2021
- 2021-10-14 JP JP2021169124A patent/JP7110464B1/ja active Active
-
2022
- 2022-07-20 JP JP2022115199A patent/JP7760466B2/ja active Active
- 2022-10-11 WO PCT/JP2022/037883 patent/WO2023063315A1/ja not_active Ceased
- 2022-10-11 CN CN202280068461.5A patent/CN118159343A/zh active Pending
-
2024
- 2024-04-10 US US18/631,926 patent/US20240252931A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| US20240252931A1 (en) | 2024-08-01 |
| JP7110464B1 (ja) | 2022-08-01 |
| JP2023059227A (ja) | 2023-04-26 |
| JP2023059161A (ja) | 2023-04-26 |
| WO2023063315A1 (ja) | 2023-04-20 |
| JP7760466B2 (ja) | 2025-10-27 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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