JP7030231B1 - 知育玩具およびプログラム - Google Patents
知育玩具およびプログラム Download PDFInfo
- Publication number
- JP7030231B1 JP7030231B1 JP2021097628A JP2021097628A JP7030231B1 JP 7030231 B1 JP7030231 B1 JP 7030231B1 JP 2021097628 A JP2021097628 A JP 2021097628A JP 2021097628 A JP2021097628 A JP 2021097628A JP 7030231 B1 JP7030231 B1 JP 7030231B1
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- JP
- Japan
- Prior art keywords
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/22—Optical, colour, or shadow toys
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of two-dimensional [2D] relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of two-dimensional [2D] relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03545—Pens or stylus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B11/00—Teaching hand-writing, shorthand, drawing, or painting
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Electrically Operated Instructional Devices (AREA)
- Toys (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021097628A JP7030231B1 (ja) | 2021-06-10 | 2021-06-10 | 知育玩具およびプログラム |
| JP2022025168A JP7807934B2 (ja) | 2021-06-10 | 2022-02-21 | 知育玩具およびプログラム |
| CN202210597881.4A CN115253318B (zh) | 2021-06-10 | 2022-05-30 | 智育玩具、智育玩具的控制方法以及存储介质 |
| CN202410269878.9A CN118059510A (zh) | 2021-06-10 | 2022-05-30 | 智育玩具、智育玩具的控制方法、程序以及存储介质 |
| PCT/JP2022/023208 WO2022260111A1 (ja) | 2021-06-10 | 2022-06-09 | 知育玩具およびプログラム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021097628A JP7030231B1 (ja) | 2021-06-10 | 2021-06-10 | 知育玩具およびプログラム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022025168A Division JP7807934B2 (ja) | 2021-06-10 | 2022-02-21 | 知育玩具およびプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7030231B1 true JP7030231B1 (ja) | 2022-03-04 |
| JP2022189194A JP2022189194A (ja) | 2022-12-22 |
Family
ID=81215054
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021097628A Active JP7030231B1 (ja) | 2021-06-10 | 2021-06-10 | 知育玩具およびプログラム |
| JP2022025168A Active JP7807934B2 (ja) | 2021-06-10 | 2022-02-21 | 知育玩具およびプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022025168A Active JP7807934B2 (ja) | 2021-06-10 | 2022-02-21 | 知育玩具およびプログラム |
Country Status (3)
| Country | Link |
|---|---|
| JP (2) | JP7030231B1 (https=) |
| CN (2) | CN115253318B (https=) |
| WO (1) | WO2022260111A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024127221A (ja) * | 2023-03-09 | 2024-09-20 | みゆき 柳澤 | 学習支援装置、学習支援方法及び学習支援プログラム |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2004020061A1 (ja) | 2002-08-28 | 2004-03-11 | Sega Toys, Ltd. | ゲーム装置 |
| WO2005057524A1 (ja) | 2003-11-28 | 2005-06-23 | Kotobanomori Inc. | 作文小論文の評価採点装置 |
| JP2014029560A (ja) | 2013-10-28 | 2014-02-13 | Fujitsu Ltd | 教材作成装置、教材作成方法及びコンピュータプログラム |
| CN108171226A (zh) | 2018-03-19 | 2018-06-15 | 陶忠道 | 能防止书写错误的提示装置 |
| US20200302824A1 (en) | 2019-03-19 | 2020-09-24 | Young Suk Lee | Seven steps learning study book of ruah education and ruah learning method using thereof |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001194986A (ja) * | 2000-01-12 | 2001-07-19 | Sente Creations:Kk | 知育玩具 |
| JP2002278691A (ja) * | 2001-03-19 | 2002-09-27 | Sega Toys:Kk | ゲーム装置 |
| JP2003122989A (ja) * | 2001-10-09 | 2003-04-25 | Namco Ltd | 広告方法、広告プログラム、広告サーバ、広告装置、広告プログラムが記録された記録媒体および記憶支援プログラム |
| JP2005049387A (ja) * | 2003-07-29 | 2005-02-24 | Taito Corp | 文字学習機能を有する遊技機 |
| JP2012238295A (ja) * | 2011-04-27 | 2012-12-06 | Panasonic Corp | 手書き文字入力装置及び手書き文字入力方法 |
| CN102419692A (zh) * | 2011-12-15 | 2012-04-18 | 无敌科技(西安)有限公司 | 一种针对汉语学习的输入系统及其方法 |
| JP5551205B2 (ja) * | 2012-04-26 | 2014-07-16 | 株式会社バンダイ | 携帯端末装置、端末プログラム、拡張現実感システム、および玩具 |
| CN107222384A (zh) * | 2016-03-22 | 2017-09-29 | 深圳新创客电子科技有限公司 | 电子设备及其智能问答方法、电子设备、服务器和系统 |
| CN107783683A (zh) * | 2016-08-24 | 2018-03-09 | 南京乐朋电子科技有限公司 | 一种新型儿童手写练字触屏机 |
| WO2018092555A1 (ja) * | 2016-11-18 | 2018-05-24 | 株式会社ワコム | デジタル入力装置、デジタル添削装置及び通信教育システム |
| JP6174774B1 (ja) * | 2016-12-02 | 2017-08-02 | 秀幸 松井 | 学習支援システム、方法及びプログラム |
| US11175754B2 (en) * | 2017-03-13 | 2021-11-16 | Keiji Tatani | Electronic device and information processing method |
| CN111569443A (zh) * | 2020-04-21 | 2020-08-25 | 长沙师范学院 | 一种儿童书写卷轴智能玩具及使用方法 |
-
2021
- 2021-06-10 JP JP2021097628A patent/JP7030231B1/ja active Active
-
2022
- 2022-02-21 JP JP2022025168A patent/JP7807934B2/ja active Active
- 2022-05-30 CN CN202210597881.4A patent/CN115253318B/zh active Active
- 2022-05-30 CN CN202410269878.9A patent/CN118059510A/zh active Pending
- 2022-06-09 WO PCT/JP2022/023208 patent/WO2022260111A1/ja not_active Ceased
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2004020061A1 (ja) | 2002-08-28 | 2004-03-11 | Sega Toys, Ltd. | ゲーム装置 |
| WO2005057524A1 (ja) | 2003-11-28 | 2005-06-23 | Kotobanomori Inc. | 作文小論文の評価採点装置 |
| JP2014029560A (ja) | 2013-10-28 | 2014-02-13 | Fujitsu Ltd | 教材作成装置、教材作成方法及びコンピュータプログラム |
| CN108171226A (zh) | 2018-03-19 | 2018-06-15 | 陶忠道 | 能防止书写错误的提示装置 |
| US20200302824A1 (en) | 2019-03-19 | 2020-09-24 | Young Suk Lee | Seven steps learning study book of ruah education and ruah learning method using thereof |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7807934B2 (ja) | 2026-01-28 |
| WO2022260111A1 (ja) | 2022-12-15 |
| CN118059510A (zh) | 2024-05-24 |
| CN115253318A (zh) | 2022-11-01 |
| CN115253318B (zh) | 2024-03-26 |
| JP2022189194A (ja) | 2022-12-22 |
| JP2022189711A (ja) | 2022-12-22 |
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