JP6967759B2 - Operation switch for gaming machines and gaming machines equipped with it - Google Patents

Operation switch for gaming machines and gaming machines equipped with it Download PDF

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JP6967759B2
JP6967759B2 JP2017245654A JP2017245654A JP6967759B2 JP 6967759 B2 JP6967759 B2 JP 6967759B2 JP 2017245654 A JP2017245654 A JP 2017245654A JP 2017245654 A JP2017245654 A JP 2017245654A JP 6967759 B2 JP6967759 B2 JP 6967759B2
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敬介 原
和哉 大原
義一 足立
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日本ぱちんこ部品株式会社
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Description

本発明は、遊技機用操作スイッチ及びそれを備えた遊技機に関するものである。 The present invention relates to an operation switch for a gaming machine and a gaming machine including the operation switch.

従来、パチンコ機、アレパチ機等の弾球遊技機や、スロットマシン、パチスロ機等の回胴式遊技機など、様々な遊技機が提供されており、その中には、遊技機で行われる演出に遊技者が参加することを可能としたいわゆるプレイヤー参加型の遊技機もある。プレイヤー参加型の遊技機としては、遊技者による押圧移動操作(プッシュ操作)が可能な操作スイッチを備えたものなどが提供されており、例えば、液晶表示部でのナビゲーション表示(告知表示)に応じて遊技者が操作ボタンを押圧移動操作することにより表示内容を決定したり、実行したりすることができるようになっている。 Conventionally, various gaming machines such as ball-playing machines such as pachinko machines and are-pachi machines, and spinning-type gaming machines such as slot machines and pachislot machines have been provided. There is also a so-called player participation type gaming machine that allows players to participate in the game. As a player-participation type gaming machine, one equipped with an operation switch capable of pressing and moving operation (push operation) by the player is provided, for example, depending on the navigation display (notification display) on the liquid crystal display unit. The player can determine and execute the display contents by pressing and moving the operation buttons.

特開2010−124836号公報Japanese Unexamined Patent Publication No. 2010-124836

しかしながら、この種のプレイヤー参加型遊技機で行うことができる参加操作は、ただ単に操作スイッチを押すだけといった単純な操作であることが多く、その操作スイッチ自体の演出効果は単調となり新鮮味に欠け、遊技者の遊技に対する興趣を十分に喚起できないという問題があった。 However, the participation operation that can be performed with this type of player participation type gaming machine is often a simple operation such as simply pressing the operation switch, and the effect of the operation switch itself becomes monotonous and lacks freshness. There was a problem that it was not possible to sufficiently arouse the interest of the player in the game.

これに対し、特許文献1には、操作ボタンの押圧操作に抗するボタン反力を増加する負荷増減手段を有する演出ボタン装置が開示されている。この演出ボタン装置は、操作ボタンを押圧操作がなされる方向とは反対の方向へ付勢する付勢手段と、操作ボタンの奥側に移動可能に配設された基台(可動基台)とを備え、この可動基台を基台移送手段によって操作ボタン側へ移送して操作ボタンのボタン反力を増加し、可動基台を操作ボタンの押圧操作とは反対方向へ移送してボタン反力を初期状態に復帰する構成をなしている。 On the other hand, Patent Document 1 discloses an effect button device having a load increasing / decreasing means for increasing a button reaction force against a pressing operation of an operation button. This effect button device includes an urging means that urges the operation button in the direction opposite to the direction in which the pressing operation is performed, and a base (movable base) that is movably arranged behind the operation button. The movable base is transferred to the operation button side by the base transfer means to increase the button reaction force of the operation button, and the movable base is transferred in the direction opposite to the pressing operation of the operation button to increase the button reaction force. Is configured to return to the initial state.

しかしながら、特許文献1の構成では、ばねの長さを変化させることで抵抗力を変化させる構成であるため、抵抗力は多少変化するものの、大きく変化させることはできなかった。このため、遊技者がその変化を確実に体感し得るとは言い難く、操作感覚の変化によって遊技者に面白みを与えるという目的を達成しにくかった。 However, in the configuration of Patent Document 1, since the resistance force is changed by changing the length of the spring, the resistance force can be changed to some extent but not significantly. For this reason, it is difficult to say that the player can surely experience the change, and it is difficult to achieve the purpose of giving the player fun by the change in the operation feeling.

本発明は、上述した課題を解決するためになされたものであり、簡易な構成で遊技者に確実に操作部材の操作感覚の変化を体感させることを目的とする。 The present invention has been made to solve the above-mentioned problems, and an object of the present invention is to allow a player to surely experience a change in the operation sensation of an operation member with a simple configuration.

本発明の遊技機用操作スイッチは、
遊技機において遊技者による外部操作が可能に設けられる遊技機用操作スイッチであって、
遊技機に直接又は他部材を介して間接的に取り付けられるベース部材と、
前記ベース部材に保持され、遊技者による操作が可能な操作可能位置から、前記ベース部材に対して所定方向に所定の最大変位範囲内で相対的に変位可能に配置された操作部材と、
前記操作部材に対して前記最大変位範囲内における変位に逆らう所定の抵抗力を付与する抵抗手段と、
前記操作部材に対して前記抵抗手段によって前記抵抗力を付与する状態と、前記操作部材に対して前記抵抗手段によって前記抵抗力を付与しない状態と、を切り替える切替手段と、
を備えることを特徴とする。
The operation switch for a gaming machine of the present invention is
It is an operation switch for a gaming machine that is provided so that the gaming machine can be operated externally by the player.
A base member that can be attached directly to the gaming machine or indirectly via another member,
An operating member held by the base member and arranged so as to be relatively displaceable within a predetermined maximum displacement range in a predetermined direction with respect to the base member from an operable position that can be operated by the player.
A resistance means that imparts a predetermined resistance force against the displacement within the maximum displacement range to the operating member, and the resistance means.
A switching means for switching between a state in which the resistance force is applied to the operating member by the resistance means and a state in which the resistance force is not applied to the operation member by the resistance means.
It is characterized by having.

本発明の遊技機用操作スイッチは、切替手段による切り替えによって、操作部材に対して最大変位範囲内における変位に逆らう所定の抵抗力を抵抗手段により付与する状態と付与しない状態とに切り替えることで、操作部材を操作したときに抵抗力を感じることなく操作を行う状態から所定の抵抗力に抗した操作を行うような操作感覚を遊技者に与えることができる。特に、操作部材に対して抵抗手段により抵抗力を付与する状態と抵抗力を付与しない状態とを切り替える切替手段を用いるのみで、操作感覚の変化を遊技者に体感させることができる。したがって、簡易な構成で遊技者に確実に操作部材の操作感覚の変化を体感させることができる。 The operation switch for a gaming machine of the present invention switches between a state in which a predetermined resistance force against a displacement within a maximum displacement range is applied to the operating member by the resistance means and a state in which the operation switch is not applied by the switching means. It is possible to give the player an operation sensation as if the operation member is operated against a predetermined resistance force from a state in which the operation member is operated without feeling the resistance force when the operation member is operated. In particular, the player can experience the change in the operation sensation only by using the switching means for switching between the state in which the resistance force is applied to the operating member by the resistance means and the state in which the resistance force is not applied. Therefore, with a simple configuration, the player can surely experience the change in the operation feeling of the operation member.

本発明の遊技機用操作スイッチは、抵抗手段が、操作部材が所定方向へ変位する際に、その変位に逆らう抵抗力を付与し、操作部材が所定方向とは反対方向へ変位する際に、抵抗力を解除する機構を備えてもよい。 In the operation switch for a game machine of the present invention, the resistance means applies a resistance force against the displacement when the operating member is displaced in a predetermined direction, and when the operating member is displaced in the direction opposite to the predetermined direction. A mechanism for releasing the resistance may be provided.

この構成によれば、操作部材を所定方向へ変位させる際に、抵抗力に抗した操作を行うような操作感覚を遊技者に与えることができる。一方で、操作部材を所定方向とは反対方向へ変位する際に、抵抗力を感じることなく操作を行うような操作感覚を遊技者に与えることができる。そのため、遊技者は、操作部材の変位方向を変えることで、軽い操作感覚と重い操作感覚との両方を体感することができる。 According to this configuration, when the operation member is displaced in a predetermined direction, it is possible to give the player an operation feeling as if the operation member resists the resistance force. On the other hand, when the operation member is displaced in the direction opposite to the predetermined direction, the player can be given an operation feeling as if the operation member is operated without feeling a resistance force. Therefore, the player can experience both a light operation feeling and a heavy operation feeling by changing the displacement direction of the operation member.

本発明の遊技機用操作スイッチは、操作部材と抵抗手段とを連係する連係部材を備えてもよい。抵抗手段は、連係部材を介して、操作部材に対して抵抗力を付与してもよい。 The operation switch for a gaming machine of the present invention may include a linking member that links the operating member and the resistance means. The resistance means may apply a resistance force to the operating member via the linking member.

この構成によれば、抵抗手段が連係部材を介して操作部材と連係するため、操作部材から離れた位置に抵抗手段を設けることができるため、設計上の自由度が高まり、抵抗手段を操作部材から離れた位置に配置することが望まれる構成において有利になる。また、連係部材をギヤ機構としてギヤ比を変更することで、抵抗力を調整することができる。また、操作部材との干渉等の影響を受けることなく抵抗手段の交換が行い易くなる。また、操作部材に生じる振動等を連係部材によって吸収することができるため、抵抗手段が操作部材の動作の影響を受け難くすることができる。 According to this configuration, since the resistance means is linked to the operating member via the linking member, the resistance means can be provided at a position away from the operating member, so that the degree of freedom in design is increased and the resistance means can be used as the operating member. It is advantageous in the configuration where it is desired to place it in a position away from. Further, the resistance force can be adjusted by changing the gear ratio using the linking member as a gear mechanism. In addition, it becomes easy to replace the resistance means without being affected by interference with the operating member. Further, since the vibration or the like generated in the operating member can be absorbed by the linking member, the resistance means can be less affected by the operation of the operating member.

本発明の遊技機用操作スイッチは、操作部材を操作可能位置に変位させる変位手段を備えてもよい。 The operation switch for a gaming machine of the present invention may be provided with a displacement means for displacing the operation member to an operable position.

この構成によれば、操作部材を操作可能位置から所定方向に変位させた際に、変位手段によって自動的に操作可能位置に戻すことができる。 According to this configuration, when the operating member is displaced from the operable position in a predetermined direction, it can be automatically returned to the operable position by the displacement means.

本発明の遊技機用操作スイッチは、複数の抵抗手段と、操作部材に対して付与する抵抗力の大きさを変更する負荷可変手段と、を備えてもよい。 The operation switch for a gaming machine of the present invention may include a plurality of resistance means and a load variable means for changing the magnitude of the resistance applied to the operation member.

このように、負荷可変手段によって操作部材に対して付与する抵抗力の大きさを変更することで、操作部材を操作したときに、大きさの異なる抵抗力に抗した操作を行うような操作感覚を遊技者に与えることができる。そのため、遊技者に操作部材の操作感覚のより多様な変化を体感させることができる。 In this way, by changing the magnitude of the resistance applied to the operating member by the load variable means, when the operating member is operated, it feels as if the operation is performed against the resistance of different sizes. Can be given to the player. Therefore, the player can experience more various changes in the operation feeling of the operation member.

本発明の遊技機用操作スイッチは、複数の抵抗手段が、操作部材に対して付与する抵抗力の大きさが異なってもよい。 In the operation switch for a gaming machine of the present invention, the magnitude of the resistance force applied to the operation member by the plurality of resistance means may be different.

このように、操作部材に対して付与する抵抗力の大きさが異なる複数の抵抗手段を用いることで、抵抗力の大きさが同じである複数の抵抗手段を用いる構成に比べて、抵抗手段の組合せにより多様な大きさの抵抗力を生じさせることができる。 In this way, by using a plurality of resistance means having different magnitudes of resistance applied to the operating member, the resistance means can be compared with a configuration using a plurality of resistance means having the same magnitude of resistance. Depending on the combination, resistance forces of various sizes can be generated.

本発明の遊技機用操作スイッチは、抵抗手段が、操作部材の所定方向への変位可能範囲を最大変位範囲よりも小さい所定の規制範囲に規制する抵抗力を付与してもよい。 In the operation switch for a gaming machine of the present invention, the resistance means may impart a resistance force that restricts the displaceable range of the operating member in a predetermined direction to a predetermined regulation range smaller than the maximum displacement range.

この構成によれば、抵抗手段による抵抗によって、操作部材の変位可能範囲を最大変位範囲よりも小さい所定の規制範囲に規制することができ、遊技者に操作部材の操作量の変化を体感させることができる。 According to this configuration, the displaceable range of the operating member can be restricted to a predetermined regulation range smaller than the maximum displacement range by the resistance of the resistance means, and the player can experience the change in the operating amount of the operating member. Can be done.

本発明の遊技機用操作スイッチは、遊技機で発生する遊技状態の変化に応じて、操作部材に振動を付与する振動発生手段を備えてもよい。 The operation switch for a gaming machine of the present invention may be provided with a vibration generating means for applying vibration to the operating member in response to a change in the gaming state generated in the gaming machine.

このように、振動発生手段によって遊技機で発生する遊技状態の変化に応じて操作部材に振動を付与することで、抵抗手段に加えて振動を用いた複合的な演出を行うことができる。このような操作部材において遊技者の操作感覚を変化させる動作を行うことで、遊技に一層の面白みをもたせることができる。 In this way, by applying vibration to the operating member according to the change in the gaming state generated by the gaming machine by the vibration generating means, it is possible to perform a complex effect using vibration in addition to the resistance means. By performing an operation that changes the operation feeling of the player with such an operation member, it is possible to make the game even more interesting.

本発明の遊技機用操作スイッチは、複数の振動発生手段を備え、操作部材に付与する振動の大きさが夫々異なってもよい。 The operation switch for a gaming machine of the present invention includes a plurality of vibration generating means, and the magnitude of vibration applied to the operating member may be different from each other.

この構成によれば、複数の振動発生手段によって大きさが異なる振動を操作部材に付与して、より多様な演出を行うことができる。 According to this configuration, it is possible to apply vibrations having different sizes by a plurality of vibration generating means to the operating member to perform a wider variety of effects.

本発明の遊技機用操作スイッチは、操作部材が所定の変位位置に変位したことを検出する検出手段を備えてもよい。 The operation switch for a gaming machine of the present invention may include a detecting means for detecting that the operating member is displaced to a predetermined displacement position.

このように、操作部材の変位位置を検出手段によって検出することで、操作部材の変位位置に応じた演出を行うことができる。 In this way, by detecting the displacement position of the operating member by the detecting means, it is possible to perform an effect according to the displacement position of the operating member.

本発明は、上記遊技機用操作スイッチを備えた遊技機として構成されていてもよい。 The present invention may be configured as a gaming machine provided with the above-mentioned operating switch for the gaming machine.

この遊技機によれば、上記遊技機用操作スイッチと同様の効果を奏することができる。 According to this gaming machine, the same effect as that of the operation switch for the gaming machine can be obtained.

図1は、本発明の第1実施形態に係る遊技機を例示する斜視図である。FIG. 1 is a perspective view illustrating the gaming machine according to the first embodiment of the present invention. 図2は、図1の遊技機用操作スイッチを例示する斜視図である。FIG. 2 is a perspective view illustrating the operation switch for the gaming machine of FIG. 図3は、図2の遊技機用操作スイッチの平面図である。FIG. 3 is a plan view of the operation switch for the gaming machine of FIG. 図4は、図2の遊技機用操作スイッチの分解斜視図である。FIG. 4 is an exploded perspective view of the operation switch for the gaming machine of FIG. 図5は、図2の負荷ユニットの分解斜視図である。FIG. 5 is an exploded perspective view of the load unit of FIG. 2. 図6は、図3のA−A断面を示す断面図である。FIG. 6 is a cross-sectional view showing a cross section taken along the line AA of FIG. 図7は、図3のB−B断面を示す断面図である。FIG. 7 is a cross-sectional view showing a BB cross section of FIG. 図8は、図2の遊技機用操作スイッチの後方側の一部を破断して示す背面図である。FIG. 8 is a rear view showing a part of the rear side of the operation switch for the gaming machine of FIG. 2 cut off. 図9は、遊技機用操作スイッチにおいて、操作部材が操作可能位置に位置する状態を説明する説明図である。FIG. 9 is an explanatory diagram illustrating a state in which the operating member is located at an operable position in the operating switch for a gaming machine. 図10(A)は、遊技機用操作スイッチにおいて、第1抵抗手段が操作部材に抵抗力を付与する状態を説明する説明図であり、図10(B)は、第2抵抗手段が操作部材を規制位置で規制する状態を説明する説明図である。FIG. 10A is an explanatory diagram illustrating a state in which the first resistance means applies a resistance force to the operation member in the operation switch for the gaming machine, and FIG. 10B is an explanatory view in which the second resistance means is the operation member. It is explanatory drawing explaining the state which regulates at a regulation position. 図11(A)は、第2実施形態に係る遊技機用操作スイッチの断面図であり、図11(B)は、第3実施形態に係る遊技機用操作スイッチの断面図である。11 (A) is a cross-sectional view of the operation switch for a gaming machine according to the second embodiment, and FIG. 11 (B) is a cross-sectional view of the operation switch for a gaming machine according to the third embodiment. 図12は、第4実施形態に係る遊技機用操作スイッチの断面図である。FIG. 12 is a cross-sectional view of an operation switch for a gaming machine according to a fourth embodiment. 図13(A)は、第5実施形態に係る遊技機用操作スイッチの平面図であり、図13(B)は、図13(A)のC−C断面を示す断面図である。13 (A) is a plan view of the operation switch for a gaming machine according to the fifth embodiment, and FIG. 13 (B) is a cross-sectional view showing a cross section taken along the line CC of FIG. 13 (A).

[第1実施形態]
以下、本発明に係る遊技機用操作スイッチ及びそれを備えた遊技機を具現化した第1実施形態について、図面を参照して説明する。
[First Embodiment]
Hereinafter, a first embodiment embodying an operation switch for a gaming machine according to the present invention and a gaming machine provided with the operation switch will be described with reference to the drawings.

図1に示すように、遊技機(以下、パチンコ機ともいう)1は、その外郭を形成する額縁状の外枠2を備えている。外枠2には、ヒンジ部を介して前面側に向かって片開き可能な内枠3が支持されている。内枠3には、同様にヒンジ部を介して前面側に向かって片開き可能な前枠4が支持されている。内枠3には、図示しないガイドレールにより前面側に遊技領域が形成された遊技盤が装着され、その遊技盤の下方に遊技領域に向けて遊技球を発射する球発射装置が設けられている。 As shown in FIG. 1, the gaming machine (hereinafter, also referred to as a pachinko machine) 1 includes a frame-shaped outer frame 2 that forms an outer shell thereof. The outer frame 2 is supported by an inner frame 3 that can be opened to the front side via a hinge portion. Similarly, the inner frame 3 is supported by a front frame 4 that can be opened to the front side via a hinge portion. The inner frame 3 is equipped with a game board in which a game area is formed on the front side by a guide rail (not shown), and a ball launching device for launching a game ball toward the game area is provided below the game board. ..

前枠4は、遊技盤の遊技領域に対応した窓部4Aが厚み方向に貫通形成されて開口している。そして、前枠4の後面側には、窓部4Aを閉塞するように透明板4Bが着脱可能に配置されている。透明板4Bは、前枠4が内枠3に対して閉状態のときに窓部4Aを介して遊技領域を視認可能としている。また、前枠4の前面下側には、貸球や賞球等の遊技球を一時的に貯留し、その貯留した遊技球を整流して球発射装置に供給する球受皿5と、球発射装置が遊技球を発射する発射力を調節するための発射ハンドル6とが設けられている。そして、球受皿5の上面には、遊技者が操作可能なように外壁部11から少なくとも一部が露出する構成で遊技機用操作スイッチ10が設けられている。 The front frame 4 has a window portion 4A corresponding to the game area of the game board formed through the window portion 4A in the thickness direction to open. A transparent plate 4B is detachably arranged on the rear surface side of the front frame 4 so as to close the window portion 4A. The transparent plate 4B makes it possible to visually recognize the game area through the window portion 4A when the front frame 4 is closed with respect to the inner frame 3. Further, on the lower front side of the front frame 4, a ball tray 5 for temporarily storing game balls such as rental balls and prize balls, rectifying the stored game balls and supplying them to the ball launcher, and ball launching. A firing handle 6 is provided for adjusting the firing force at which the device launches the game ball. An operation switch 10 for a gaming machine is provided on the upper surface of the ball tray 5 so that at least a part of the outer wall portion 11 is exposed so that the player can operate the ball tray 5.

本明細書では、透明板4Bの前面と直交する方向が前後方向であり、遊技者側を前方側、遊技盤側(パチンコ機1の奥側)を後方側としている。図1の例では、図示しない遊技盤の盤面と直交する方向が前後方向となっている。また、透明板4Bに沿う態様で遊技領域が構成され、この遊技領域において遊技球が流下する方向を上下方向としている。図1の例では、鉛直方向が上下方向となっている。また、これら前後方向及び上下方向と直交する方向を左右方向としている。 In the present specification, the direction orthogonal to the front surface of the transparent plate 4B is the front-rear direction, and the player side is the front side and the game board side (the back side of the pachinko machine 1) is the rear side. In the example of FIG. 1, the direction orthogonal to the board surface of the game board (not shown) is the front-back direction. Further, the game area is configured along the transparent plate 4B, and the direction in which the game ball flows down in this game area is the vertical direction. In the example of FIG. 1, the vertical direction is the vertical direction. Further, the direction orthogonal to the front-back direction and the up-down direction is defined as the left-right direction.

以下、遊技機用操作スイッチ10(以下、操作スイッチ10ともいう)について詳しく説明する。
操作スイッチ10は、図1に示すように、レバー式のスイッチであり、パチンコ機1において待機状態を含む遊技状態に応じて、遊技者による外部操作が可能に設けられている。操作スイッチ10は、図2及び図4に示すように、操作部材20と、ベース部材30と、抵抗手段(第1抵抗手段42,第2抵抗手段52)と、切替手段(負荷可変手段48,レバー規制ユニット50)と、振動発生手段(振動ユニット60,モータ68,69)と、検出手段(検出スイッチ71〜74)と、を備えている。なお、本実施例において、第1抵抗手段42と負荷可変手段48は負荷ユニット40として構成されている。
Hereinafter, the operation switch 10 for a gaming machine (hereinafter, also referred to as an operation switch 10) will be described in detail.
As shown in FIG. 1, the operation switch 10 is a lever-type switch, and is provided so that the pachinko machine 1 can be externally operated by the player according to the gaming state including the standby state. As shown in FIGS. 2 and 4, the operation switch 10 includes an operation member 20, a base member 30, resistance means (first resistance means 42, second resistance means 52), and switching means (load variable means 48, It includes a lever regulation unit 50), a vibration generating means (vibration unit 60, motors 68, 69), and a detecting means (detection switches 71 to 74). In this embodiment, the first resistance means 42 and the load variable means 48 are configured as a load unit 40.

操作部材20は、図2〜図4に示すように、ベース部材30に傾動自在に保持され、遊技者による操作が可能な操作可能位置から、ベース部材30に対して所定方向に所定の最大変位範囲内で相対的に変位可能に配置されている。具体的には、操作部材20は、遊技者が把持可能な把持部21と、把持部21を支持する支持部22と、支持部22と第1回転軸24とを連結する連結部23と、を備えている。把持部21は、握り易いように平面視で六角形状になっている。支持部22は、中空軸状に形成され、把持部21を下方側から支持している。連結部23は、図6に示すように、略円筒のドラム状に形成され第1回転軸24に固定し、操作部材20を第1回転軸24とともに回転させる。操作部材20は、後述するレバー保持部材31に収容され、レバー保持部材31に切り欠かれた開口部31Aを介して把持部21及び支持部22を外部に突出している。 As shown in FIGS. 2 to 4, the operation member 20 is tiltably held by the base member 30, and is displaced from the operable position that can be operated by the player to a predetermined maximum displacement in a predetermined direction with respect to the base member 30. It is arranged so that it can be relatively displaced within the range. Specifically, the operation member 20 includes a grip portion 21 that can be gripped by the player, a support portion 22 that supports the grip portion 21, and a connecting portion 23 that connects the support portion 22 and the first rotation shaft 24. It is equipped with. The grip portion 21 has a hexagonal shape in a plan view so that it can be easily gripped. The support portion 22 is formed in a hollow shaft shape and supports the grip portion 21 from below. As shown in FIG. 6, the connecting portion 23 is formed in a substantially cylindrical drum shape and is fixed to the first rotating shaft 24, and the operating member 20 is rotated together with the first rotating shaft 24. The operating member 20 is housed in a lever holding member 31 described later, and the grip portion 21 and the supporting portion 22 project to the outside through an opening 31A cut out in the lever holding member 31.

図4に示すように、第1回転軸24の左側端部には、第1ギヤ(本発明の「連係部材」に相当)25が固定されている。第1ギヤ25は、操作部材20と第1抵抗手段42とを連係する。第1ギヤ25は、第1回転軸24に固定される本体部25Aと、後述する第2ギヤ46に噛み合う歯部25Bと、後述するベース部材30の左板部35に形成される円弧状の凹部35Cに入り込み操作部材20の最大変位範囲を規定する凸部25Cと、操作部材20の最大変位範囲内で後述する第2抵抗手段52に衝止して操作部材20の回動が規制される被規制部25Dと、後述する検出スイッチ71〜74に検出される検知部25Eと、を備えている。本体部25Aは、略円板状になっている。歯部25Bは、本体部25Aの外周の一部に形成されている。凸部25Cは、本体部25Aの右側面の外周付近において、直方体に近い略円弧状に突出している。被規制部25Dは、本体部25Aの左側面の外周付近において、直方体に近い略円弧状に突出するように着脱自在に設けられ、回動範囲を変更可能としている。検知部25Eは、本体部25Aの外周の一部において径方向に扇状に延出形成されている。 As shown in FIG. 4, a first gear (corresponding to the "linking member" of the present invention) 25 is fixed to the left end portion of the first rotating shaft 24. The first gear 25 links the operating member 20 and the first resistance means 42. The first gear 25 has an arcuate shape formed on a main body portion 25A fixed to the first rotating shaft 24, a tooth portion 25B that meshes with the second gear 46 described later, and a left plate portion 35 of the base member 30 described later. The rotation of the operating member 20 is restricted by abuting against the convex portion 25C that enters the concave portion 35C and defines the maximum displacement range of the operating member 20 and the second resistance means 52 described later within the maximum displacement range of the operating member 20. It includes a regulated unit 25D and a detection unit 25E detected by the detection switches 71 to 74 described later. The main body portion 25A has a substantially disk shape. The tooth portion 25B is formed on a part of the outer periphery of the main body portion 25A. The convex portion 25C projects in a substantially arc shape close to a rectangular parallelepiped in the vicinity of the outer periphery of the right side surface of the main body portion 25A. The regulated portion 25D is detachably provided near the outer periphery of the left side surface of the main body portion 25A so as to project in a substantially arc shape close to a rectangular parallelepiped, and the rotation range can be changed. The detection unit 25E is formed to extend in a radial direction in a part of the outer periphery of the main body portion 25A.

第1回転軸24の右側端部には、図7に示すように、固定部材26を介して、ばね部材(本発明の「変位手段」に相当)27が設けられている。固定部材26は、長手状であり、一端が第1回転軸24に固定され、他端がばね部材27の一端に固定されている。ばね部材27の他端は、後述するレバー固定部材32の右板部36に固定されている。ばね部材27は、長手方向に伸縮し、操作部材20を操作可能位置に変位させるように機能する。 As shown in FIG. 7, a spring member (corresponding to the “displacement means” of the present invention) 27 is provided at the right end of the first rotating shaft 24 via the fixing member 26. The fixing member 26 has a longitudinal shape, one end of which is fixed to the first rotating shaft 24, and the other end of which is fixed to one end of the spring member 27. The other end of the spring member 27 is fixed to the right plate portion 36 of the lever fixing member 32 described later. The spring member 27 expands and contracts in the longitudinal direction and functions to displace the operating member 20 in an operable position.

ベース部材30は、図1に示すように操作部材20を保持し、球受皿5の前面側に直接取り付けられている。なお、ベース部材30は、遊技機1に他部材を介して間接的に取り付けられてもよい。ベース部材30は、図4に示すように、レバー保持部材31と、レバー固定部材32と、を備えている。レバー保持部材31は、略円筒状の外観を有し、収容した操作部材20を第1回転軸24を介して回転自在に支持している。レバー保持部材31は、操作部材20の回転軌道に沿って円弧状に切り欠かれた開口部31Aと、第1回転軸24を挿通する挿通部31Bと、下方側に突出する凸部31Cと、凸部31Cに固定されたローラ31Dと、が形成されている。 As shown in FIG. 1, the base member 30 holds the operating member 20 and is directly attached to the front surface side of the ball tray 5. The base member 30 may be indirectly attached to the gaming machine 1 via another member. As shown in FIG. 4, the base member 30 includes a lever holding member 31 and a lever fixing member 32. The lever holding member 31 has a substantially cylindrical appearance, and rotatably supports the housed operating member 20 via the first rotating shaft 24. The lever holding member 31 includes an opening 31A cut out in an arc shape along the rotation trajectory of the operation member 20, an insertion portion 31B through which the first rotation shaft 24 is inserted, and a convex portion 31C protruding downward. A roller 31D fixed to the convex portion 31C is formed.

レバー固定部材32は、底板部33と、後板部34と、左板部35と、右板部36と、を備えている。また、左板部35と右板部36との間の空間部を前後に仕切るように中板部37を備えている。底板部33は、レバー保持部材31の凸部31C及びローラ31Dが入り込み、レバー保持部材31に収容された操作部材20が左右方向(第1回転軸24と同軸方向)にスライドするように長い凹部33Aが形成されている。左板部35は、第1回転軸24を挿通する挿通部35Aと、後述する第2回転軸45を軸受する軸受部35Bと、第1ギヤ25の凸部25Cが入り込む凹部35Cと、が形成されている。右板部36には、第1回転軸24を挿通する挿通部36Aが形成されている。そして、左板部35と右板部36で軸支される第1回転軸24によってレバー保持部材31が所定範囲内で軸方向にスライド自在に設けられると共に、操作部材20が回動自在に設けられる。なお、中板部37には、後述する振動ユニット60が組み付けられている。 The lever fixing member 32 includes a bottom plate portion 33, a rear plate portion 34, a left plate portion 35, and a right plate portion 36. Further, a middle plate portion 37 is provided so as to partition the space portion between the left plate portion 35 and the right plate portion 36 back and forth. The bottom plate portion 33 has a long recess in which the convex portion 31C and the roller 31D of the lever holding member 31 enter, and the operating member 20 housed in the lever holding member 31 slides in the left-right direction (coaxial direction with the first rotation shaft 24). 33A is formed. The left plate portion 35 is formed by an insertion portion 35A through which the first rotary shaft 24 is inserted, a bearing portion 35B for bearing the second rotary shaft 45 described later, and a concave portion 35C into which the convex portion 25C of the first gear 25 is inserted. Has been done. The right plate portion 36 is formed with an insertion portion 36A through which the first rotation shaft 24 is inserted. The lever holding member 31 is slidably provided in the axial direction within a predetermined range by the first rotating shaft 24 pivotally supported by the left plate portion 35 and the right plate portion 36, and the operating member 20 is rotatably provided. Be done. A vibration unit 60, which will be described later, is attached to the middle plate portion 37.

負荷ユニット40は、図5に示すように、ケース体41と、3つの第1抵抗手段(本発明の「抵抗手段」に相当)42と、第2ギヤ46(連係部材)と、負荷可変手段48とを備え、操作部材20に対して変位に逆らう所定の抵抗力を付与する状態と付与しない状態とに切替えると共に、第1抵抗手段42の組合せにより抵抗力の大きさを変えるように機能する。ケース体41は、第1ケース部41Aと、第2ケース部41Bとを備え、レバー固定部材32に固定されている。第1ケース部41Aは、第1抵抗手段42を収容し、第2回転軸45の左側端部を軸受する。第2ケース部41Bは、負荷可変手段48を下方側から支持している。 As shown in FIG. 5, the load unit 40 includes a case body 41, three first resistance means (corresponding to the “resistance means” of the present invention) 42, a second gear 46 (linkage member), and a load variable means. It is provided with 48, and functions to switch between a state in which a predetermined resistance force against displacement is applied to the operating member 20 and a state in which a predetermined resistance force is not applied, and the magnitude of the resistance force is changed by the combination of the first resistance means 42. .. The case body 41 includes a first case portion 41A and a second case portion 41B, and is fixed to the lever fixing member 32. The first case portion 41A accommodates the first resistance means 42 and bearings the left end portion of the second rotating shaft 45. The second case portion 41B supports the load variable means 48 from below.

第1抵抗手段42は、ワンウェイヒンジとして構成され、一定方向の回転駆動力のみを伝達するワンウェイクラッチの機能と、一定以上の回転トルクが作用した場合に回転駆動力の伝達を遮断するトルクリミッタの機能と、を備えている。これにより、第1抵抗手段42は、操作部材20に対して最大変位範囲内における変位に逆らう所定の抵抗力を付与するように機能する。具体的には、第1抵抗手段42は、操作部材20が所定方向(後述する引き方向(図9における時計回り))へ変位する際に、その変位に逆らう抵抗力を付与(トルクが発生)し、操作部材20が所定方向とは反対方向(後述する戻し方向(図9における反時計回り))へ変位する際にはトルクは発生することなくワンウェイヒンジが空転状態となり、抵抗力を解除する。 The first resistance means 42 is configured as a one-way hinge, and has a function of a one-way clutch that transmits only a rotational driving force in a certain direction and a torque limiter that cuts off the transmission of the rotational driving force when a certain rotational torque or more is applied. It has a function. As a result, the first resistance means 42 functions to apply a predetermined resistance force against the displacement within the maximum displacement range to the operating member 20. Specifically, when the operating member 20 is displaced in a predetermined direction (pulling direction (clockwise in FIG. 9) described later), the first resistance means 42 imparts a resistance force against the displacement (torque is generated). However, when the operating member 20 is displaced in the direction opposite to the predetermined direction (return direction (counterclockwise in FIG. 9) described later), no torque is generated and the one-way hinge is in an idling state to release the resistance force. ..

第1抵抗手段42は、図5に示すように、ギヤ部43の中心に軸支部として設けられ、中心に第2回転軸45を挿通する貫通穴43Bを有している。第2回転軸45は、図4に示すように、3つの第1抵抗手段42のそれぞれの貫通穴43Bに対して、一定以上の回転トルクが作用した場合に摺動回転するように挿入されている。また、第2回転軸45は、右側端部の僅かに左側寄りの位置に第2ギヤ46が固定されている。第2回転軸45は、ケース体41(第1ケース部41A)及び左板部35の軸受部35Bに軸受されている。 As shown in FIG. 5, the first resistance means 42 is provided as a shaft support portion at the center of the gear portion 43, and has a through hole 43B through which the second rotation shaft 45 is inserted at the center. As shown in FIG. 4, the second rotating shaft 45 is inserted into the through holes 43B of the three first resistance means 42 so as to slide and rotate when a certain rotational torque or more is applied. There is. Further, in the second rotating shaft 45, the second gear 46 is fixed at a position slightly to the left of the right end portion. The second rotating shaft 45 is bearing on the bearing portion 35B of the case body 41 (first case portion 41A) and the left plate portion 35.

負荷可変手段48は、操作部材20に対して第1抵抗手段42によって抵抗力を付与する状態と、操作部材20に対して第1抵抗手段42によって抵抗力を付与しない状態と、を切り替える切替手段としての機能と、操作部材20に対して付与する抵抗力の大きさを変更する機能を備えている。 The load variable means 48 is a switching means for switching between a state in which a resistance force is applied to the operating member 20 by the first resistance means 42 and a state in which the resistance force is not applied to the operation member 20 by the first resistance means 42. And a function to change the magnitude of the resistance applied to the operating member 20.

負荷可変手段48は、切替手段としてギヤ部43と爪部材44からなるロック機構と、爪部材44を係脱させるソレノイド47と、連結部材49と、を備えている。なお、本実施例において、第1抵抗手段42および負荷可変手段48を構成するギヤ部43、爪部材44、ソレノイド47、連結部材49はそれぞれ3つ備えている。また、3つの第1抵抗手段42は、操作部材20に付与する抵抗力が同じになるように構成されている。そのため、付与する抵抗力を変えるには、切替手段(ソレノイド47)をいくつ作用させるかによって決定する。 The load variable means 48 includes, as switching means, a lock mechanism including a gear portion 43 and a claw member 44, a solenoid 47 for engaging and disengaging the claw member 44, and a connecting member 49. In this embodiment, three gear portions 43, a claw member 44, a solenoid 47, and a connecting member 49 constituting the first resistance means 42 and the load variable means 48 are provided. Further, the three first resistance means 42 are configured so that the resistance applied to the operating member 20 is the same. Therefore, in order to change the applied resistance force, it is determined by how many switching means (solenoid 47) are operated.

ギヤ部43は、略円板状の本体部43Aと、本体部43Aの外周面全体に形成される歯部43Cと、を備えている。全ての歯部43Cは、歯先が径方向に対して同じ方向に傾斜して方向性をもたらしており、操作部材20の操作時に、どのタイミングで爪部材44が作用しても確実に歯部43Cと噛み合うようになっている。 The gear portion 43 includes a substantially disk-shaped main body portion 43A and a tooth portion 43C formed on the entire outer peripheral surface of the main body portion 43A. In all the tooth portions 43C, the tooth tips are inclined in the same direction with respect to the radial direction to provide directionality, and the tooth portions are reliably operated at any timing when the operating member 20 is operated. It is designed to mesh with 43C.

爪部材44は、中心部44Aと、第1延出部44Bと、第2延出部44Dとを備え、側面視へ字状に形成されている。中心部44Aは、略円筒状であり、後述する軸部44Eが挿通する。第1延出部44Bは、中心部44Aから下方に延出し、中心部44Aの軸方向に突出する係止突部44Cが形成されている。第2延出部44Dは、直方体に近い略円弧状に形成され先端部を爪部としてギヤ部43の歯部43Cと噛み合うように形成されている。軸部44Eは、3つの爪部材44に対してそれぞれの中心部44Aに挿通され軸支している。また、軸部44Eは、第2ケース部41Bに形成された凹部41Cに入り込むように第2ケース部41Bに固定されている。 The claw member 44 includes a central portion 44A, a first extending portion 44B, and a second extending portion 44D, and is formed in a lateral view. The central portion 44A has a substantially cylindrical shape, and a shaft portion 44E, which will be described later, is inserted therein. The first extending portion 44B extends downward from the central portion 44A and forms a locking protrusion 44C that protrudes in the axial direction of the central portion 44A. The second extending portion 44D is formed in a substantially arc shape close to a rectangular parallelepiped, and is formed so as to mesh with the tooth portion 43C of the gear portion 43 with the tip portion as a claw portion. The shaft portion 44E is inserted into and supported by the central portion 44A of each of the three claw members 44. Further, the shaft portion 44E is fixed to the second case portion 41B so as to enter the recess 41C formed in the second case portion 41B.

ソレノイド47は、コイル部47Aと、プランジャ47Bと、を備えている。コイル部47Aは、中空状の金属コイルからなり、この金属コイルの通電、非通電が切り替えられることにより、励磁状態と非励磁状態とに切り替わるようになっている。プランジャ47Bは、軸状に構成され、コイル部47Aが非励磁状態のときには、ばね部材(図示略)によって先端部がコイル部47Aから離間するように付勢されて所定の突出位置に維持され、コイル部47Aが励磁状態のときには、コイル部47A内に引き込まれる。プランジャ47Bの先端部には、連結部材49が組み付けられている。連結部材49は、第1延出部44Bの係止突部44Cが入り込む凹部49Aが形成されている。 The solenoid 47 includes a coil portion 47A and a plunger 47B. The coil portion 47A is made of a hollow metal coil, and by switching between energization and de-energization of the metal coil, the coil portion 47A is switched between an excited state and a non-excited state. The plunger 47B is configured in a shaft shape, and when the coil portion 47A is in a non-excited state, the tip portion is urged by a spring member (not shown) so as to be separated from the coil portion 47A and is maintained at a predetermined protruding position. When the coil portion 47A is in the excited state, it is drawn into the coil portion 47A. A connecting member 49 is assembled to the tip of the plunger 47B. The connecting member 49 is formed with a recess 49A into which the locking protrusion 44C of the first extending portion 44B enters.

負荷ユニット40は、図9に示すように、コイル部47Aが非励磁状態のときには、プランジャ47Bが突出位置に維持され、連結部材49を介して爪部材44の第2延出部44Dがギヤ部43から離間している。これにより、ギヤ部43は爪部材44に干渉されることなく操作部材20の回転に伴って、第1ギヤ25及び第2ギヤ46を介して回転力がギヤ部43に伝達され、時計方向及び反時計方向にスムーズに回転する。このとき、第1抵抗手段42はギヤ部43と一体的に回転するため、操作部材20に負荷を与えることはない。また、負荷ユニット40は、図10(A)に示すように、コイル部47Aが励磁状態のときには、プランジャ47Bが引き込まれ、連結部材49を介して爪部材44の第2延出部44Dがギヤ部43の歯部43Cに噛み合う。そして、操作部材20を操作可能位置から所定方向(図9から図10(A)の位置)に回転すると、ギヤ部43は第1ギヤ25及び第2ギヤ46を介して所定方向(図10では反時計方向)への回転しようとするが、歯部43Cの回転軌跡上に位置する爪部材44の第2延出部44Dが歯部43Cに食い込むため回転不能な状態となり、ギヤ部43の回転が阻止される。しかしながら、遊技者の操作によりギヤ部43に対して所定方向(図10では反時計方向)へ一定以上の回転トルクが作用した場合には、回転駆動力の伝達を遮断するトルクリミッタの機能により第2回転軸45がギヤ部43に対して摩擦力が生じた状態で相対的に摺動回転する。このとき、遊技者に対し所定の負荷を与えることができる。一方で、遊技者またはばね部材27の付勢によりギヤ部43の所定方向とは反対方向(図10では時計方向)への回転時には、第1抵抗手段42の一定方向の回転駆動力のみを伝達するワンウェイクラッチの機能により第1抵抗手段42の負荷を感じることはなく第2回転軸45が回転し、操作部材20はスムーズに操作可能位置に復動する。このとき、ギヤ部43は、図10(A)に示すロック状態を維持し、第1抵抗手段42も回転することはない。 As shown in FIG. 9, in the load unit 40, when the coil portion 47A is in the non-excited state, the plunger 47B is maintained in the protruding position, and the second extending portion 44D of the claw member 44 via the connecting member 49 is the gear portion. It is separated from 43. As a result, the gear portion 43 is not interfered with by the claw member 44, and as the operation member 20 rotates, the rotational force is transmitted to the gear portion 43 via the first gear 25 and the second gear 46, and the rotational force is transmitted clockwise and clockwise. It rotates smoothly in the counterclockwise direction. At this time, since the first resistance means 42 rotates integrally with the gear portion 43, no load is applied to the operating member 20. Further, as shown in FIG. 10A, in the load unit 40, when the coil portion 47A is in the excited state, the plunger 47B is pulled in, and the second extending portion 44D of the claw member 44 is geared via the connecting member 49. It meshes with the tooth portion 43C of the portion 43. Then, when the operating member 20 is rotated in a predetermined direction (positions shown in FIGS. 9 to 10A) from the operable position, the gear portion 43 passes through the first gear 25 and the second gear 46 in a predetermined direction (in FIG. 10). It tries to rotate in the counterclockwise direction), but the second extending portion 44D of the claw member 44 located on the rotation locus of the tooth portion 43C bites into the tooth portion 43C, so that the gear portion 43 cannot rotate. Is blocked. However, when a certain amount or more of rotational torque acts on the gear portion 43 in a predetermined direction (counterclockwise in FIG. 10) by the operation of the player, the torque limiter function that cuts off the transmission of the rotational driving force causes the first. The two rotating shafts 45 slide and rotate relatively with respect to the gear portion 43 in a state where a frictional force is generated. At this time, a predetermined load can be applied to the player. On the other hand, when the gear portion 43 is rotated in the direction opposite to the predetermined direction (clockwise in FIG. 10) due to the urging of the player or the spring member 27, only the rotational driving force in a fixed direction of the first resistance means 42 is transmitted. Due to the function of the one-way clutch, the load of the first resistance means 42 is not felt, the second rotating shaft 45 rotates, and the operating member 20 smoothly returns to the operable position. At this time, the gear portion 43 maintains the locked state shown in FIG. 10A, and the first resistance means 42 does not rotate either.

レバー規制ユニット50は、操作部材20に対して変位に逆らう所定の抵抗力を付与する状態と付与しない状態を切替えるように機能する。レバー規制ユニット50は、図9、図10に示すように、取付ベース51と、第2抵抗手段(本発明の「抵抗手段」に相当)52と、ソレノイド53と、連結部材54と、を備えている。取付ベース51は、レバー固定部材32の底板部33に第1ギヤ25と対向するように固定されている。取付ベース51は、第2抵抗手段52と、ソレノイド53と、連結部材54と、を前方側からコ字状に覆っている。 The lever regulation unit 50 functions to switch between a state in which a predetermined resistance force against displacement is applied to the operating member 20 and a state in which a predetermined resistance force is not applied. As shown in FIGS. 9 and 10, the lever regulation unit 50 includes a mounting base 51, a second resistance means (corresponding to the “resistance means” of the present invention) 52, a solenoid 53, and a connecting member 54. ing. The mounting base 51 is fixed to the bottom plate portion 33 of the lever fixing member 32 so as to face the first gear 25. The mounting base 51 covers the second resistance means 52, the solenoid 53, and the connecting member 54 in a U-shape from the front side.

第2抵抗手段52は、操作部材20に対して最大変位範囲内における変位に逆らう所定の抵抗力を付与する。具体的には、第2抵抗手段52は、操作部材20の所定方向への変位可能範囲を最大変位範囲よりも小さい所定の規制範囲に規制する抵抗力を付与する。第2抵抗手段52は、図9、図10(B)に示すように、側面視で略扇状の肉厚板状の本体部52Aと、本体部52Aの回転中心となる軸部52Bと、本体部52Aの外周部分に形成された緩衝部52Cと、を備えている。軸部52Bは、両端が取付ベース51に固定されている。緩衝部52Cは、例えばゴム部材で構成されている。 The second resistance means 52 applies a predetermined resistance force against the displacement within the maximum displacement range to the operating member 20. Specifically, the second resistance means 52 imparts a resistance force that regulates the displaceable range of the operating member 20 in a predetermined direction to a predetermined regulation range smaller than the maximum displacement range. As shown in FIGS. 9 and 10B, the second resistance means 52 includes a thick plate-shaped main body portion 52A having a substantially fan shape in a side view, a shaft portion 52B which is a rotation center of the main body portion 52A, and a main body. A cushioning portion 52C formed on the outer peripheral portion of the portion 52A is provided. Both ends of the shaft portion 52B are fixed to the mounting base 51. The cushioning portion 52C is made of, for example, a rubber member.

ソレノイド53は、操作部材20に対して第2抵抗手段52によって抵抗力を付与する状態と、操作部材20に対して第2抵抗手段52によって抵抗力を付与しない状態と、を切り替える。ソレノイド53は、図9、図10に示すように、コイル部53Aと、プランジャ53Bと、を備えている。コイル部53Aは、中空状の金属コイルからなり、この金属コイルの通電、非通電が切り替えられることにより、励磁状態と非励磁状態とに切り替わるようになっている。プランジャ53Bは、軸状に構成され、コイル部53Aが非励磁状態のときには、ばね部材(図示略)によって先端部がコイル部53Aから離間するように付勢されて所定の突出位置に維持され、コイル部53Aが励磁状態のときには、コイル部53A内に引き込まれる。プランジャ53Bの先端部には、連結部材54が組み付けられている。連結部材54は、図3において第2抵抗手段52の左側に突出するように形成された凸部(図示略)が入り込む凹部(図示略)が形成されている。連結部材54は、プランジャ53Bと第2抵抗手段52とを連結して連動させるように機能する。 The solenoid 53 switches between a state in which a resistance force is applied to the operating member 20 by the second resistance means 52 and a state in which the resistance force is not applied to the operation member 20 by the second resistance means 52. As shown in FIGS. 9 and 10, the solenoid 53 includes a coil portion 53A and a plunger 53B. The coil portion 53A is made of a hollow metal coil, and by switching between energization and non-energization of the metal coil, the coil portion 53A is switched between an excited state and a non-excited state. The plunger 53B is configured in a shaft shape, and when the coil portion 53A is in a non-excited state, the tip portion is urged by a spring member (not shown) so as to be separated from the coil portion 53A and is maintained at a predetermined protruding position. When the coil portion 53A is in the excited state, it is drawn into the coil portion 53A. A connecting member 54 is assembled to the tip of the plunger 53B. The connecting member 54 is formed with a concave portion (not shown) into which a convex portion (not shown) formed so as to project to the left side of the second resistance means 52 in FIG. 3 is inserted. The connecting member 54 functions to connect and interlock the plunger 53B and the second resistance means 52.

レバー規制ユニット50は、ソレノイド53のコイル部53Aを励磁状態にすることで、図10(B)に示すように、第2抵抗手段52を軸部52Bを中心に反時計回りに回転させて、緩衝部52Cを第1ギヤ25の被規制部25Dの回転軌跡上に位置させる。そして、第1ギヤ25は、操作部材20の引き方向への回転に伴う回転によって被規制部25Dが緩衝部52Cに当接し、それ以上の回転が規制される。これにより、第2抵抗手段52は、操作部材20の所定方向への変位を所定の規制位置で規制する抵抗力を付与するように機能し、遊技者は急に操作部材20の回動操作ができなくなる抵抗力に驚き、演出を楽しむことができる。 The lever regulation unit 50 rotates the second resistance means 52 counterclockwise around the shaft portion 52B as shown in FIG. 10B by exciting the coil portion 53A of the solenoid 53. The shock absorber 52C is positioned on the rotation locus of the regulated portion 25D of the first gear 25. Then, in the first gear 25, the regulated portion 25D abuts on the cushioning portion 52C due to the rotation accompanying the rotation of the operating member 20 in the pulling direction, and further rotation is restricted. As a result, the second resistance means 52 functions to apply a resistance force that regulates the displacement of the operation member 20 in a predetermined direction at a predetermined regulation position, and the player suddenly rotates the operation member 20. You can enjoy the production by being surprised at the resistance that cannot be achieved.

振動ユニット60、及びモータ68,69は、本発明の「振動発生手段」に相当し、遊技機1で発生する遊技状態の変化に応じて、操作部材20に振動を付与するように機能する。振動ユニット60、及びモータ68,69は、操作部材20に付与する振動の大きさがそれぞれ異なっている。振動ユニット60は、図3及び図8に示すように、中板部37に組み付けられ、レバー保持部材31及び操作部材20を左右方向に振動させるように機能する。振動ユニット60は、モータ61と、複数のギヤからなるギヤユニット62と、を備えている。振動ユニット60は、モータ61で発生させた動力をギヤユニット62を介してカム部材を回転させ、レバー保持部材31の後方に突出する一対のローラに接離することでレバー保持部材31を左右に移動させ、操作部材20に左右方向の大きな振動を発生させる。モータ68,69は、図2、図6に示すように、それぞれ把持部21及び支持部22の内部に収容されている。なお、モータ68,69は、リニア振動モータ,分銅モータ等が用いられるが、遊技者が触れる把持部21には皮膚感覚を錯覚させるような細かな水平振動を付与するリニア振動モータが好ましい。 The vibration unit 60 and the motors 68 and 69 correspond to the "vibration generating means" of the present invention, and function to apply vibration to the operating member 20 in response to a change in the gaming state generated by the gaming machine 1. The vibration unit 60 and the motors 68 and 69 have different magnitudes of vibration applied to the operating member 20. As shown in FIGS. 3 and 8, the vibration unit 60 is assembled to the middle plate portion 37 and functions to vibrate the lever holding member 31 and the operating member 20 in the left-right direction. The vibration unit 60 includes a motor 61 and a gear unit 62 composed of a plurality of gears. The vibration unit 60 rotates the cam member via the gear unit 62 with the power generated by the motor 61, and contacts and separates the lever holding member 31 from the pair of rollers protruding rearward of the lever holding member 31 to move the lever holding member 31 to the left and right. It is moved to generate a large vibration in the left-right direction on the operating member 20. As shown in FIGS. 2 and 6, the motors 68 and 69 are housed inside the grip portion 21 and the support portion 22, respectively. As the motors 68 and 69, a linear vibration motor, a weight motor, or the like is used, but a linear vibration motor that imparts fine horizontal vibration to the grip portion 21 touched by the player is preferable.

検出スイッチ71〜74は、操作部材20が所定の変位位置に変位したことを検出するように機能する。検出スイッチ71〜74は、フォトセンサ等の公知の位置検出センサによって構成されている。検出スイッチ71は、図4に示すように、操作部材20の操作可能位置(基準位置)を検知するように、左板部35における上端部付近且つ前後方向の中心付近に配置されている。検出スイッチ72〜74は、左板部35において、操作部材20(第1ギヤ25)が挿通部35Aを中心としてそれぞれ20°、40°、100°程度前方側に回転した位置を検知するように配置されている。 The detection switches 71 to 74 function to detect that the operating member 20 has been displaced to a predetermined displacement position. The detection switches 71 to 74 are configured by a known position detection sensor such as a photo sensor. As shown in FIG. 4, the detection switch 71 is arranged near the upper end portion of the left plate portion 35 and near the center in the front-rear direction so as to detect the operable position (reference position) of the operating member 20. The detection switches 72 to 74 detect the positions where the operating member 20 (first gear 25) is rotated forward by about 20 °, 40 °, and 100 ° about the insertion portion 35A in the left plate portion 35, respectively. Have been placed.

操作スイッチ10は、例えば、図示しない制御回路によって、第1抵抗手段42及び第2抵抗手段52により操作部材20に対して抵抗力を付与する状態と抵抗力を付与しない状態とを切り替えるように制御される。制御回路は、例えば、マイクロコンピュータなどを有する電子装置として構成され、ソレノイド47のコイル部47A、及びソレノイド53のコイル部53Aの通電と非通電を切り替える駆動回路や演算回路などを備える。また、制御回路は、振動ユニット60のモータ61、及びモータ68,69の回転量を制御し得るように構成されている。 The operation switch 10 is controlled by, for example, a control circuit (not shown) to switch between a state in which resistance is applied to the operation member 20 and a state in which resistance is not applied by the first resistance means 42 and the second resistance means 52. Will be done. The control circuit is configured as an electronic device having, for example, a microcomputer or the like, and includes a coil portion 47A of the solenoid 47, a drive circuit for switching between energization and non-energization of the coil portion 53A of the solenoid 53, and an arithmetic circuit. Further, the control circuit is configured to be able to control the amount of rotation of the motor 61 of the vibration unit 60 and the motors 68 and 69.

次に、遊技機用操作スイッチ10の動作について説明する。
操作スイッチ10は、遊技者によって操作されないときには、図9に示すように、ばね部材27の付勢に基づいて操作部材20が操作可能位置(基準位置)に位置している。後述する所定の遊技条件が成立していない通常時には、制御回路は、第1抵抗手段42及び第2抵抗手段52により操作部材20に対して抵抗力を付与しない状態に制御する。具体的には、負荷可変手段48は、3つのコイル部47Aを非励磁状態に維持することで、3つのプランジャ47Bを突出位置に維持し、3つの爪部材44がそれぞれギヤ部43に噛み合うことがない。そのため、操作部材20がベース部材30に対して相対的に回転した場合に、第1ギヤ25及び第2ギヤ46を介して駆動力がギヤ部43(第1抵抗手段42)に伝達されて回転することになる。これにより、操作部材20は、第1抵抗手段42から抵抗力が付与されることなく、遊技者による操作が可能な操作可能位置(図9に示す状態での位置)から、ベース部材30に対して引き方向(図9では時計回り)に最大変位範囲(図9では検知部25Eの前方側端部の変位可能範囲R1で示す範囲)内で相対的にスムーズに回転可能になっている。また、操作部材20は、第1抵抗手段42から抵抗力が付与されることなく、ベース部材30に対して戻し方向(図9では反時計回り)においても上記最大変位範囲内で相対的に回転可能になっている。
Next, the operation of the operation switch 10 for the gaming machine will be described.
When the operation switch 10 is not operated by the player, as shown in FIG. 9, the operation member 20 is located at the operable position (reference position) based on the urging of the spring member 27. In a normal time when the predetermined gaming conditions described later are not satisfied, the control circuit is controlled by the first resistance means 42 and the second resistance means 52 so as not to apply a resistance force to the operating member 20. Specifically, the load variable means 48 maintains the three plungers 47B in the protruding positions by maintaining the three coil portions 47A in a non-excited state, and the three claw members 44 mesh with the gear portions 43, respectively. There is no. Therefore, when the operating member 20 rotates relative to the base member 30, the driving force is transmitted to the gear portion 43 (first resistance means 42) via the first gear 25 and the second gear 46 to rotate. Will be done. As a result, the operating member 20 can be operated with respect to the base member 30 from an operable position (position in the state shown in FIG. 9) that can be operated by the player without applying a resistance force from the first resistance means 42. It can rotate relatively smoothly in the pulling direction (clockwise in FIG. 9) within the maximum displacement range (range indicated by the displaceable range R1 of the front end portion of the detection unit 25E in FIG. 9). Further, the operating member 20 rotates relatively within the maximum displacement range even in the return direction (counterclockwise in FIG. 9) with respect to the base member 30 without applying a resistance force from the first resistance means 42. It is possible.

操作部材20は、図9に示すように、操作可能位置に位置するとき、検出スイッチ71によって検出される。具体的には、操作部材20が操作可能位置に位置するとき、検知部25Eが検出スイッチ71に近接して、検出スイッチ71が検知部25Eを検出して制御回路に対して検知出号が出力されるようになっている。制御回路は、このような検出信号を取得することで、操作部材20が操作可能位置にあることを把握することができる。 As shown in FIG. 9, the operating member 20 is detected by the detection switch 71 when it is located at the operable position. Specifically, when the operating member 20 is located at the operable position, the detection unit 25E is close to the detection switch 71, the detection switch 71 detects the detection unit 25E, and a detection number is output to the control circuit. It is supposed to be done. By acquiring such a detection signal, the control circuit can grasp that the operating member 20 is in the operable position.

一方で、所定の遊技条件(負荷発生条件とする)が成立したときには、制御回路は、第1抵抗手段42のワンウェイクラッチ及びトルクリミッタの機能により操作部材20に対して抵抗力を付与する状態(負荷発生状態とする)に制御する。なお、「所定の遊技条件が成立したとき」の例としては、例えば、図示しない液晶表示部の表示画面でのリーチ演出時や大当たり時等の所定の遊技状態となったときなどが挙げられる。負荷可変手段48は、3つのコイル部47Aのうちの少なくとも1つを励磁状態にすることで、そのコイル部47Aに対応する3つのプランジャ48Cのうちの1つを突出位置に突出させ、コイル部47Aに対応する3つの爪部材44のうちの1つがギヤ部43に噛み合うことになる。そのため、操作部材20がベース部材30に対して引き方向に相対的に回転した場合に、第1ギヤ25及び第2ギヤ46を介して駆動力が伝達されてギヤ部43が回転しようとする。このとき、ギヤ部43は、図10(A)に示すように、回転軌跡上に回転不能な状態で位置する爪部材44によって回転が阻止されるが、第1抵抗手段42のトルクリミッタの機能により一定以上の回転トルクが作用することで第2回転軸45がギヤ部43に対して摩擦力(負荷)が生じた状態で相対的に摺動回転する。これにより、操作部材20は、第1抵抗手段42から抵抗力が付与され、遊技者は負荷を感じながら操作が可能な操作可能位置から、ベース部材30に対して引き方向に最大変位範囲(図10(A)では検知部25Eの前方側端部の変位可能範囲R1で示す範囲)内で相対的に回転可能になる。 On the other hand, when a predetermined gaming condition (which is regarded as a load generation condition) is satisfied, the control circuit applies a resistance force to the operating member 20 by the functions of the one-way clutch and the torque limiter of the first resistance means 42 (which is a load generation condition). It is controlled to the load generation state). In addition, as an example of "when a predetermined game condition is satisfied", for example, when a predetermined game state such as a reach effect on a display screen of a liquid crystal display unit (not shown) or a big hit is reached. The load variable means 48 makes at least one of the three coil portions 47A excited, so that one of the three plungers 48C corresponding to the coil portion 47A is projected to the protruding position, and the coil portion is formed. One of the three claw members 44 corresponding to 47A meshes with the gear portion 43. Therefore, when the operating member 20 rotates relative to the base member 30 in the pulling direction, the driving force is transmitted via the first gear 25 and the second gear 46, and the gear portion 43 tries to rotate. At this time, as shown in FIG. 10A, the gear portion 43 is prevented from rotating by the claw member 44 located in a non-rotatable state on the rotation locus, but the function of the torque limiter of the first resistance means 42 As a result, the second rotating shaft 45 slides and rotates relatively with respect to the gear portion 43 in a state where a frictional force (load) is generated by the action of a rotational torque of a certain value or more. As a result, the operating member 20 is subjected to a resistance force from the first resistance means 42, and the maximum displacement range in the pulling direction with respect to the base member 30 from the operable position where the player can operate while feeling the load (FIG. In 10 (A), it becomes relatively rotatable within the displaceable range R1 of the front end portion of the detection unit 25E).

負荷発生状態において、制御回路は、負荷可変手段48を制御することで、操作部材20に対して付与する抵抗力の大きさを変更する。具体的には、制御回路は、ソレノイド47を励磁させギヤ部43に噛み合わせる爪部材44の個数を多くするほど、操作部材20に対して付与する抵抗力を大きくすることができる。 In the load generation state, the control circuit controls the load variable means 48 to change the magnitude of the resistance applied to the operating member 20. Specifically, the control circuit can increase the resistance applied to the operating member 20 by increasing the number of the claw members 44 that excite the solenoid 47 and mesh with the gear portion 43.

操作部材20は、図10(A)に示すような位置(最大変位位置)に位置するとき、検出スイッチ74によって検出される。一方で、操作部材20は、戻し方向へ変位する際には、第1抵抗手段42のワンウェイクラッチの機能によって抵抗力が解除される。具体的には、爪部材44が歯部43Cに噛み合うことでギヤ部43(第1抵抗手段42)が停止した状態で、第1抵抗手段42のワンウェイクラッチの機能によって、操作部材20は、第1抵抗手段42から抵抗力が付与されることなく、ベース部材30に対して戻し方向(図10(A)では反時計回り)に最大変位範囲内で相対的に回転可能になっており、ばね部材27の付勢により図9に示す操作可能位置に復動する。 The operating member 20 is detected by the detection switch 74 when it is located at the position (maximum displacement position) as shown in FIG. 10 (A). On the other hand, when the operating member 20 is displaced in the return direction, the resistance force is released by the function of the one-way clutch of the first resistance means 42. Specifically, in a state where the gear portion 43 (first resistance means 42) is stopped by the claw member 44 meshing with the tooth portion 43C, the operation member 20 is moved by the function of the one-way clutch of the first resistance means 42. 1 The resistance means 42 does not apply a resistance force, and the spring can rotate relatively within the maximum displacement range in the return direction (counterclockwise in FIG. 10A) with respect to the base member 30. By urging the member 27, the member 27 is restored to the operable position shown in FIG.

また、所定の遊技条件(規制発生条件とする)が成立したときには、制御回路は、第2抵抗手段52により操作部材20に対して抵抗力を付与する状態(規制発生状態とする)に制御する。具体的には、制御回路は、ソレノイド53のコイル部53Aを励磁状態にすることで、第2抵抗手段52を軸部52Bを中心に回転させて、図10(B)に示すように、緩衝部52Cを第1ギヤ25の被規制部25Dの回転軌跡上に位置させる。そのため、第1ギヤ25は、操作部材20の引き方向への回転に伴う回転によって被規制部25Dが緩衝部52Cに当接することで、それ以上の回転が規制される。これにより、第2抵抗手段52は、操作部材20の所定方向への変位可能範囲を最大変位範囲よりも小さい規制範囲(図10(B)では検知部25Eの前方側端部の変位可能範囲R2で示す範囲)に規制する抵抗力を付与する。 Further, when a predetermined gaming condition (regulated generation condition) is satisfied, the control circuit controls the operation member 20 to apply a resistance force (regulated generation condition) by the second resistance means 52. .. Specifically, the control circuit rotates the second resistance means 52 around the shaft portion 52B by exciting the coil portion 53A of the solenoid 53, and cushions the second resistance means 52 as shown in FIG. 10 (B). The portion 52C is positioned on the rotation locus of the regulated portion 25D of the first gear 25. Therefore, the first gear 25 is restricted from further rotation by the regulated portion 25D coming into contact with the cushioning portion 52C due to the rotation accompanying the rotation of the operating member 20 in the pulling direction. As a result, the second resistance means 52 limits the displaceable range of the operating member 20 in the predetermined direction to be smaller than the maximum displaceable range (in FIG. 10B, the displaceable range R2 of the front end portion of the detection unit 25E). The resistance to be regulated is given to the range shown by).

操作部材20は、図10(B)に示すような位置(規制位置)に位置するとき、検出スイッチ72によって検出される。なお、実施例では、第1抵抗手段42及び第2抵抗手段52を単独で作用させるようにしたが、制御回路によって第1抵抗手段42及び第2抵抗手段52を同時に作用させ、操作部材20を図10(B)に示すような位置(規制位置)まで負荷発生状態に制御した上で、操作部材20を規制発生状態に制御してもよい。そのため、制御回路は、第1抵抗手段42により操作部材20に対して抵抗力を付与する状態で、さらに操作部材20を規制範囲に規制する抵抗力を付与する状態として、遊技者に複合的な演出操作を提供することができる。 When the operating member 20 is located at a position (regulated position) as shown in FIG. 10B, the operating member 20 is detected by the detection switch 72. In the embodiment, the first resistance means 42 and the second resistance means 52 are made to act independently, but the first resistance means 42 and the second resistance means 52 are made to act at the same time by the control circuit, and the operation member 20 is operated. After controlling the load generation state up to the position (regulation position) as shown in FIG. 10B, the operation member 20 may be controlled to the regulation generation state. Therefore, the control circuit is compounded to the player in a state where the first resistance means 42 applies a resistance force to the operating member 20, and further, a state where the operating member 20 is applied a resistance force that regulates the regulation range. It is possible to provide a directing operation.

また、所定の遊技条件(振動発生条件とする)が成立したときには、制御回路は、振動ユニット60、及びモータ68,69のうち少なくともいずれか1つによって、操作部材20に振動を付与する。振動ユニット60、及びモータ68,69は、操作部材20に付与する振動の大きさがそれぞれ異なっているため、遊技機1で発生する遊技状態の変化に応じて、所望の振動を発生させることができる。 Further, when a predetermined gaming condition (which is regarded as a vibration generation condition) is satisfied, the control circuit applies vibration to the operating member 20 by at least one of the vibration unit 60 and the motors 68 and 69. Since the vibration unit 60 and the motors 68 and 69 have different magnitudes of vibration applied to the operating member 20, it is possible to generate desired vibration according to the change in the gaming state generated by the gaming machine 1. can.

(第1実施形態の主な効果)
本第1実施形態の遊技機用操作スイッチ10は、負荷可変手段48による切り替えによって、操作部材20に対して最大変位範囲内における変位に逆らう所定の抵抗力を第1抵抗手段42により付与しない状態と、操作部材20に対して最大変位範囲内における変位に逆らう所定の抵抗力を第1抵抗手段42により付与する状態にすることで、操作部材20を操作したときに所定の抵抗力に抗した操作を行うような操作感覚を遊技者に与えることができる。特に、操作部材20に対して第1抵抗手段42により抵抗力を付与する状態と抵抗力を付与しない状態とを切り替える負荷可変手段48を用いるのみで、操作感覚の変化を遊技者に体感させることができる。したがって、簡易な構成で遊技者に確実に操作部材20の操作感覚の変化を体感させることができる。
(Main effects of the first embodiment)
The operating switch 10 for a gaming machine according to the first embodiment is in a state in which the first resistance means 42 does not apply a predetermined resistance force against the displacement within the maximum displacement range to the operating member 20 by switching by the load variable means 48. By applying a predetermined resistance force against the displacement within the maximum displacement range to the operation member 20 by the first resistance means 42, the operation member 20 resists the predetermined resistance force when the operation member 20 is operated. It is possible to give the player a feeling of operation as if performing an operation. In particular, the player can experience the change in the operation sensation only by using the load variable means 48 that switches between the state in which the resistance force is applied to the operation member 20 by the first resistance means 42 and the state in which the resistance force is not applied. Can be done. Therefore, with a simple configuration, the player can surely experience the change in the operation feeling of the operation member 20.

また、第1抵抗手段42は、操作部材20が所定方向へ変位する際に、その変位に逆らう抵抗力を付与し、操作部材20が所定方向とは反対方向へ変位する際に、抵抗力を解除する機構を備えている。
このように、操作部材20を所定方向へ変位させる際に、抵抗力に抗した操作を行うような操作感覚を遊技者に与えることができる。一方で、操作部材20を所定方向とは反対方向へ変位する際に、抵抗力を感じることなくスムーズに復動操作を行うことができる。そのため、遊技者は、操作部材20の変位方向を変えることで、軽い操作感覚と重い操作感覚との両方を体感することができる。
Further, the first resistance means 42 applies a resistance force against the displacement when the operating member 20 is displaced in a predetermined direction, and applies a resistance force when the operating member 20 is displaced in a direction opposite to the predetermined direction. It has a mechanism to release it.
In this way, when the operating member 20 is displaced in a predetermined direction, it is possible to give the player an operating sensation as if performing an operation that resists the resistance force. On the other hand, when the operation member 20 is displaced in the direction opposite to the predetermined direction, the recovery operation can be smoothly performed without feeling the resistance force. Therefore, the player can experience both a light operation feeling and a heavy operation feeling by changing the displacement direction of the operation member 20.

また、操作部材20と第1抵抗手段42とを連係する連係部材として第1ギヤ25及び第2ギヤ46のギヤ機構を備えている。第1抵抗手段42は、第1ギヤ25及び第2ギヤ46を介して、操作部材20に対して抵抗力を付与する。
このように、第1抵抗手段42が第1ギヤ25及び第2ギヤ46を介して操作部材20と連係するため、操作部材20から離れた位置に第1抵抗手段42を設けることができ、設計上の自由度が高まる。また、操作部材20との干渉等の影響を受けることなく第1抵抗手段42の交換が行い易くなる。さらに、操作部材20に生じる振動等を第1ギヤ25によって吸収することができるため、第1抵抗手段42が操作部材20の動作の影響を受け難くすることができる。また、第1ギヤ25及び第2ギヤ46のギヤ比を変更することで、抵抗力を調整することができる。なお、連係部材としてのギヤ機構を第1ギヤ25、第2ギヤ46の2つの構成としたが、ギヤ数を増やして回転方向や抵抗力を変更することができる。
Further, the gear mechanism of the first gear 25 and the second gear 46 is provided as a linking member for linking the operating member 20 and the first resistance means 42. The first resistance means 42 applies a resistance force to the operating member 20 via the first gear 25 and the second gear 46.
In this way, since the first resistance means 42 is linked to the operation member 20 via the first gear 25 and the second gear 46, the first resistance means 42 can be provided at a position away from the operation member 20 and is designed. The above degree of freedom increases. In addition, the first resistance means 42 can be easily replaced without being affected by interference with the operating member 20 or the like. Further, since the vibration and the like generated in the operating member 20 can be absorbed by the first gear 25, the first resistance means 42 can be less affected by the operation of the operating member 20. Further, the resistance force can be adjusted by changing the gear ratios of the first gear 25 and the second gear 46. Although the gear mechanism as the linking member has two configurations of the first gear 25 and the second gear 46, the rotation direction and the resistance force can be changed by increasing the number of gears.

また、操作部材20を操作可能位置に変位させるばね部材27を備えている。
このように、操作部材20を操作可能位置から所定方向に変位させた際に、ばね部材27による付勢に基づいて自動的に操作可能位置に戻すことができる。
It also includes a spring member 27 that displaces the operating member 20 to an operable position.
In this way, when the operating member 20 is displaced from the operable position in a predetermined direction, it can be automatically returned to the operable position based on the urging by the spring member 27.

また、複数の第1抵抗手段42と、操作部材20に対して付与する抵抗力の大きさを変更する負荷可変手段48と、を備えている。
このように、負荷可変手段48によって操作部材20に対して付与する抵抗力の大きさを変更することで、操作部材20を操作したときに、大きさの異なる抵抗力に抗した操作を行うような操作感覚を遊技者に与えることができる。そのため、遊技者に操作部材20の操作感覚のより多様な変化を体感させることができる。
Further, a plurality of first resistance means 42 and a load variable means 48 for changing the magnitude of the resistance applied to the operating member 20 are provided.
In this way, by changing the magnitude of the resistance force applied to the operating member 20 by the load variable means 48, when the operating member 20 is operated, the operation is performed against the resistance forces having different sizes. It is possible to give the player a sense of operation. Therefore, the player can experience more various changes in the operation feeling of the operation member 20.

また、第2抵抗手段52は、操作部材20の所定方向への変位可能範囲を最大変位範囲よりも小さい所定の規制範囲に規制する抵抗力を付与する。
このように、第2抵抗手段52による抵抗によって、操作部材20の変位可能範囲を最大変位範囲よりも小さい所定の規制範囲に規制することができ、遊技者に操作部材20の操作量の突然の変化を体感させることができる。
Further, the second resistance means 52 imparts a resistance force that regulates the displaceable range of the operating member 20 in a predetermined direction to a predetermined regulation range smaller than the maximum displacement range.
In this way, the resistance of the second resistance means 52 can regulate the displaceable range of the operating member 20 to a predetermined regulation range smaller than the maximum displacement range, and the player can suddenly adjust the operation amount of the operating member 20. You can experience the change.

また、遊技機1で発生する遊技状態の変化に応じて、操作部材20に振動を付与する振動ユニット60、モータ68,69を備えている。
このように、振動ユニット60、及びモータ68,69によって遊技機1で発生する遊技状態の変化に応じて操作部材20に振動を付与することで、第1抵抗手段42及び第2抵抗手段52に加えて振動を用いた複合的な演出を行うことができる。このような操作部材20において遊技者の操作感覚を変化させる動作を行うことで、遊技に一層の面白みをもたせることができる。
Further, it is provided with a vibration unit 60 and motors 68 and 69 that give vibration to the operating member 20 in response to a change in the gaming state generated by the gaming machine 1.
In this way, by applying vibration to the operating member 20 in response to the change in the gaming state generated in the gaming machine 1 by the vibration unit 60 and the motors 68 and 69, the first resistance means 42 and the second resistance means 52 are subjected to vibration. In addition, it is possible to perform a complex effect using vibration. By performing an operation of such an operation member 20 to change the operation feeling of the player, it is possible to make the game even more interesting.

また、操作部材20に付与する振動の大きさが異なる振動ユニット60、及びモータ68,69を備えている。
このように、振動ユニット60、及びモータ68,69によって大きさが異なる振動を操作部材20に付与して、より多様な演出を行うことができる。
Further, the vibration unit 60 and the motors 68 and 69 having different magnitudes of vibration applied to the operation member 20 are provided.
In this way, it is possible to apply vibrations having different sizes depending on the vibration unit 60 and the motors 68 and 69 to the operating member 20 to perform a wider variety of effects.

操作部材20が所定の変位位置に変位したことを検出する検出スイッチ71〜74を備えている。
このように、操作部材20の変位位置を検出スイッチ71〜74によって検出することで、操作部材20の変位位置に応じた演出を行うことができる。
A detection switch 71 to 74 for detecting that the operating member 20 is displaced to a predetermined displacement position is provided.
In this way, by detecting the displacement position of the operating member 20 with the detection switches 71 to 74, it is possible to perform an effect according to the displacement position of the operating member 20.

[第2実施形態]
次に、第2実施形態について説明する。
第2実施形態の操作スイッチ210は、図11(A)のように、押圧式スイッチであり、遊技機1に直接又は他部材を介して間接的に取り付けられるベース部材230と、ベース部材230によって上下動可能に保持される操作部材220と、連係部材としてのラック・ピニオン機構250と、操作部材220を操作可能位置(上方位置)に向けて上方に付勢するばね部材227と、操作部材220が押圧位置となったことを検出する検出スイッチ271と、操作部材220に抵抗力を付与する負荷ユニット40と、を備えている。
[Second Embodiment]
Next, the second embodiment will be described.
As shown in FIG. 11A, the operation switch 210 of the second embodiment is a pressing type switch, and is formed by a base member 230 directly or indirectly attached to the gaming machine 1 via another member, and a base member 230. An operating member 220 that is held so as to be movable up and down, a rack and pinion mechanism 250 as a linking member, a spring member 227 that urges the operating member 220 upward toward an operable position (upper position), and an operating member 220. It is provided with a detection switch 271 for detecting that the pressing position is reached, and a load unit 40 for applying a resistance force to the operating member 220.

ラック・ピニオン機構250は、図11(A)のように、ラックギヤ251と、ピニオンギヤ252と、を備えている。ラックギヤ251は、操作部材220の下端に固定されている。ピニオンギヤ252は、ベース部材230の内部に固定されている。この構成では、操作部材220の上下動と連動して、ラックギヤ251を介してピニオンギヤ252が回転する。また、本構成では、第1実施形態の負荷ユニット40と同様の第1抵抗手段42及び負荷可変手段48を備えた構成の負荷ユニット40がピニオンギヤ252の回転軸253に組み付けられている。 The rack and pinion mechanism 250 includes a rack gear 251 and a pinion gear 252, as shown in FIG. 11 (A). The rack gear 251 is fixed to the lower end of the operating member 220. The pinion gear 252 is fixed inside the base member 230. In this configuration, the pinion gear 252 rotates via the rack gear 251 in conjunction with the vertical movement of the operating member 220. Further, in this configuration, the load unit 40 having the same first resistance means 42 and load variable means 48 as the load unit 40 of the first embodiment is assembled to the rotating shaft 253 of the pinion gear 252.

本構成でも、第1実施形態の制御回路(図示略)が設けられ、この制御回路が、所定のタイミング(例えば、第1実施形態で説明した「所定の遊技条件が成立したとき」など)で、図示しない切替手段を作用して、負荷ユニット40の第1抵抗手段42のトルクリミッタを機能させることによって操作部材220の下方への移動に抵抗力を生じさせる。これにより、ピニオンギヤ252の回転軸の回転に対する抵抗力が増大し、ラックギヤ251が下方に移動し難くなるため、遊技者は操作部材220を押したときに、ばね部材227だけの付勢(抵抗)に抗して押圧するときと比して、押圧時の抵抗力が増大し、操作感覚の変化(操作部材220が押下されにくくなった変化)を確実に感じることができる。 Also in this configuration, the control circuit (not shown) of the first embodiment is provided, and the control circuit is set at a predetermined timing (for example, "when a predetermined gaming condition is satisfied" described in the first embodiment). By acting a switching means (not shown) to make the torque limiter of the first resistance means 42 of the load unit 40 function, a resistance force is generated to move the operating member 220 downward. As a result, the resistance force against the rotation of the rotating shaft of the pinion gear 252 increases, and the rack gear 251 becomes difficult to move downward. Therefore, when the player pushes the operating member 220, the player urges (resisting) only the spring member 227. Compared with the case of pressing against the pressure, the resistance force at the time of pressing is increased, and the change in the operation feeling (the change in which the operation member 220 is less likely to be pressed) can be surely felt.

一方で、負荷ユニット40は、第1実施形態と同様に、第1抵抗手段42のワンウェイクラッチの機能によって、ばね部材227の付勢に基づく操作部材220の上方への移動に対して抵抗力の発生を解除する。これにより、操作部材220は、負荷ユニット40から抵抗力が付与されることなく、操作可能位置(上方位置)に戻すことができる。 On the other hand, as in the first embodiment, the load unit 40 has a resistance force against the upward movement of the operating member 220 based on the urging of the spring member 227 by the function of the one-way clutch of the first resistance means 42. Cancel the occurrence. As a result, the operating member 220 can be returned to the operable position (upper position) without applying a resistance force from the load unit 40.

[第3実施形態]
次に、第3実施形態について説明する。
第3実施形態の操作スイッチ310は、図11(B)のように、スライド式のスイッチであり、遊技機1に取り付けられるベース部材330と、ベース部材330によって所定方向に沿ってスライド移動可能に保持される操作部材320と、連係部材としてのラック・ピニオン機構350と、操作部材320を所定の基準位置(操作可能位置)に付勢するばね部材327A,327Bと、操作部材320が所定のスライド位置となったことを検出する検出スイッチ371A,371Bと、操作部材320に抵抗力を付与する負荷ユニット40と、を備えている。本実施例においては、図11(B)に示す操作部材320の位置を操作可能位置(基準位置)として、左右にスライド可能となっている。
[Third Embodiment]
Next, the third embodiment will be described.
As shown in FIG. 11B, the operation switch 310 of the third embodiment is a slide type switch, and can be slidably moved along a predetermined direction by the base member 330 attached to the gaming machine 1 and the base member 330. The operating member 320 to be held, the rack and pinion mechanism 350 as a linking member, the spring members 327A and 327B for urging the operating member 320 to a predetermined reference position (operable position), and the operating member 320 slide into a predetermined position. It includes detection switches 371A and 371B that detect that the position has been reached, and a load unit 40 that imparts resistance to the operating member 320. In this embodiment, the operation member 320 shown in FIG. 11B can be slid to the left or right as the operable position (reference position).

ラック・ピニオン機構350は、図11(B)のように、ラックギヤ351と、ピニオンギヤ352と、を備えている。ラックギヤ351は、操作部材320の下端に固定されている。ピニオンギヤ352は、ベース部材330の内部に固定されている。この構成では、操作部材320のスライド移動と連動して、ラックギヤ351を介してピニオンギヤ352が回転する。また、本構成では、第1実施形態の負荷ユニット40と同様の構成の負荷ユニット40がピニオンギヤ352の回転軸353に組み付けられている。 The rack and pinion mechanism 350 includes a rack gear 351 and a pinion gear 352, as shown in FIG. 11B. The rack gear 351 is fixed to the lower end of the operating member 320. The pinion gear 352 is fixed inside the base member 330. In this configuration, the pinion gear 352 rotates via the rack gear 351 in conjunction with the slide movement of the operating member 320. Further, in this configuration, the load unit 40 having the same configuration as the load unit 40 of the first embodiment is assembled to the rotating shaft 353 of the pinion gear 352.

本構成でも、第1実施形態の制御回路(図示略)が設けられ、この制御回路が、所定のタイミング(例えば、第1実施形態で説明した「所定の遊技条件が成立したとき」など)で、図示しない切替手段を作用して、負荷ユニット40の第1抵抗手段42のトルクリミッタを機能させることによって操作部材320に抵抗力を生じさせる。これにより、ピニオンギヤ352の回転軸の回転に対する抵抗力が増大し、ラックギヤ351が水平方向の一方側(例えば右方向)にスライド移動し難くなるため、遊技者は操作部材320をスライドさせるときに、ばね部材327Bだけの付勢(抵抗)に抗してスライドさせるときと比して、スライド操作時の抵抗力が増大し、操作感覚の変化(操作部材320がスライドし難くなった変化)を確実に感じることができる。 Also in this configuration, the control circuit (not shown) of the first embodiment is provided, and the control circuit is set at a predetermined timing (for example, "when a predetermined gaming condition is satisfied" described in the first embodiment). By acting a switching means (not shown) to make the torque limiter of the first resistance means 42 of the load unit 40 function, a resistance force is generated in the operation member 320. As a result, the resistance to the rotation of the rotation shaft of the pinion gear 352 increases, and it becomes difficult for the rack gear 351 to slide and move to one side in the horizontal direction (for example, to the right). Compared to when sliding against the urging (resistance) of only the spring member 327B, the resistance force during the slide operation increases, and the change in operation feeling (change that makes it difficult for the operation member 320 to slide) is ensured. You can feel it.

一方で、負荷ユニット40は、第1実施形態と同様に、第1抵抗手段42のワンウェイクラッチの機能によって、ばね部材327Bの付勢に基づく操作部材320の左方へのスライド移動に対して抵抗力の発生を解除する。これにより、操作部材320は、負荷ユニット40から抵抗力が付与されることなく、ばね部材327Bの付勢により所定の基準位置(操作可能位置)に戻すことができる。 On the other hand, as in the first embodiment, the load unit 40 resists the sliding movement of the operating member 320 to the left based on the urging of the spring member 327B by the function of the one-way clutch of the first resistance means 42. Release the generation of force. As a result, the operating member 320 can be returned to a predetermined reference position (operable position) by the urging of the spring member 327B without applying a resistance force from the load unit 40.

また、制御回路によって、切替手段により負荷ユニット40の第1抵抗手段42のトルクリミッタを機能させて操作部材320に抵抗力を生じさせる状態の時に、操作部材320を図11(B)において左方向にスライドさせると、第1抵抗手段42のワンウェイクラッチの機能によって、負荷ユニット40から抵抗力が付与されることなく、通常通りにばね部材327Aの付勢に抗してスライドすることができる。しかし、操作部材320を左位置から基準位置(操作可能位置)に戻す際には、第1抵抗手段42のトルクリミッタが機能するため、スライド操作時の抵抗力が増大し操作部材320がスライドし難くなる。このように、本実施例ではワンウェイクラッチ機能とトルクリミッタ機能を備えた第1抵抗手段42を操作可能位置から操作方向の異なる双方向に操作可能なスイッチ機構に設けることで、遊技者に操作部材320が移動方向(スライド方向)によって操作感覚の変化を確実に感じることができる。 Further, when the torque limiter of the first resistance means 42 of the load unit 40 is made to function by the control circuit to generate a resistance force in the operation member 320, the operation member 320 is moved to the left in FIG. 11B. By the function of the one-way clutch of the first resistance means 42, the load unit 40 can slide against the urging of the spring member 327A as usual without applying a resistance force. However, when the operating member 320 is returned from the left position to the reference position (operable position), the torque limiter of the first resistance means 42 functions, so that the resistance force during the sliding operation increases and the operating member 320 slides. It becomes difficult. As described above, in this embodiment, by providing the first resistance means 42 having the one-way clutch function and the torque limiter function in the switch mechanism that can be operated in both directions from the operable position in different operation directions, the player can operate the operation member. The 320 can surely feel the change in the operation feeling depending on the moving direction (sliding direction).

[第4実施形態]
次に、第4実施形態について説明する。
第4実施形態の操作スイッチ510は、図12のように、全方位方向に傾動可能なスイッチであり、遊技機1に取り付けられるベース部材530と、ベース部材530によって傾動可能に保持される操作部材520と、連係部材として操作部材520と連動する連動機構580と、操作部材520を所定の基準位置(操作可能位置)に付勢するばね部材527と、操作部材520の位置を検出する検出スイッチ571と、操作部材520に抵抗力を付与する負荷ユニット40と、を備えている。
[Fourth Embodiment]
Next, the fourth embodiment will be described.
As shown in FIG. 12, the operation switch 510 of the fourth embodiment is a switch that can be tilted in all directions, and is a base member 530 attached to the gaming machine 1 and an operation member held so as to be tiltable by the base member 530. 520, an interlocking mechanism 580 that interlocks with the operating member 520 as a linking member, a spring member 527 that urges the operating member 520 to a predetermined reference position (operable position), and a detection switch 571 that detects the position of the operating member 520. And a load unit 40 that imparts resistance to the operating member 520.

連動機構580は、操作部材520の下方側に接触する第1連動部材581と、第1連動部材581を下方から支持する第2連動部材582と、第2連動部材582の上下動に伴って回転する第3連動部材583と、第3連動部材583と噛み合うギヤ584と、を備えている。第3連動部材583は、第2連動部材582の作用部582Aに係合する被作用部583Aと、ベース部材530に固定されて回転の中心となる回転軸583Bと、を備えている。操作部材520が傾動すると、第2連動部材582及び第3連動部材583が下方に移動し、それに伴って第3連動部材583が回転軸583Bを中心に回転することでギヤ584が回転する。 The interlocking mechanism 580 rotates with the vertical movement of the first interlocking member 581 that contacts the lower side of the operating member 520, the second interlocking member 582 that supports the first interlocking member 581 from below, and the second interlocking member 582. A third interlocking member 583 and a gear 584 that meshes with the third interlocking member 583 are provided. The third interlocking member 583 includes an actuated portion 583A that engages with the acting portion 582A of the second interlocking member 582, and a rotation shaft 583B that is fixed to the base member 530 and serves as a center of rotation. When the operating member 520 is tilted, the second interlocking member 582 and the third interlocking member 583 move downward, and the third interlocking member 583 rotates about the rotation shaft 583B, so that the gear 584 rotates.

本構成でも、第1実施形態の制御回路(図示略)が設けられ、この制御回路が、所定のタイミング(例えば、第1実施形態で説明した「所定の遊技条件が成立したとき」など)で、図示しない切替手段を作用して、負荷ユニット40によって操作部材520に抵抗力を生じさせる。これにより、連動機構580の動作に対する抵抗力が増大し、遊技者は操作部材520を傾動させるときに、ばね部材527だけの付勢(抵抗)に抗して第1連動部材581を押圧させるときと比して、傾動操作時の抵抗力が増大し、操作感覚の変化(操作部材520が傾動し難くなった変化)を確実に感じることができる。 Also in this configuration, the control circuit (not shown) of the first embodiment is provided, and the control circuit is set at a predetermined timing (for example, "when a predetermined gaming condition is satisfied" described in the first embodiment). , A switching means (not shown) is acted on to generate a resistance force in the operating member 520 by the load unit 40. As a result, the resistance to the operation of the interlocking mechanism 580 increases, and when the player tilts the operating member 520, the player presses the first interlocking member 581 against the urging (resistance) of only the spring member 527. In comparison with this, the resistance force during the tilting operation is increased, and a change in the operating sensation (a change in which the operating member 520 becomes difficult to tilt) can be reliably felt.

一方で、負荷ユニット40は、第1実施形態と同様に、第1抵抗手段42のワンウェイクラッチの機能によって、ばね部材527の付勢に基づく操作部材520の中心位置(操作可能位置)への移動に対して抵抗力の発生を解除する。これにより、操作部材520は、負荷ユニット40から抵抗力が付与されることなく、ばね部材527の付勢により基準位置(操作可能位置)に戻すことができる。 On the other hand, as in the first embodiment, the load unit 40 moves to the center position (operable position) of the operating member 520 based on the urging of the spring member 527 by the function of the one-way clutch of the first resistance means 42. The generation of resistance is released. As a result, the operating member 520 can be returned to the reference position (operable position) by the urging of the spring member 527 without applying a resistance force from the load unit 40.

[第5実施形態]
次に、第5実施形態について説明する。
第5実施形態の操作スイッチ410は、図13のように、回転式のスイッチであり、遊技機1に取り付けられるベース部材430と、ベース部材430によって回転可能に保持される操作部材420と、操作部材420の回転中心となる回転軸420Aと、操作部材420を所定の基準位置に付勢するばね部材427A,427Bと、操作部材420の回転変位に対して負荷を発生させる第3抵抗手段440と、第3抵抗手段440によって抵抗力を付与する状態と付与しない状態とを切り替える切替手段450と、を備えている。この構成では、第3抵抗手段440の軸部440Aが回転軸420Aと直結し、第3抵抗手段440に切替手段450を構成するギヤ452が固定され、通常時には操作部材420の回転と連動して第3抵抗手段440とギヤ425が回転する。
[Fifth Embodiment]
Next, the fifth embodiment will be described.
As shown in FIG. 13, the operation switch 410 of the fifth embodiment is a rotary switch, and has a base member 430 attached to the game machine 1, an operation member 420 rotatably held by the base member 430, and an operation. A rotation shaft 420A that is the center of rotation of the member 420, spring members 427A and 427B that urge the operation member 420 to a predetermined reference position, and a third resistance means 440 that generates a load against the rotational displacement of the operation member 420. The third resistance means 440 includes a switching means 450 for switching between a state in which resistance is applied and a state in which resistance is not applied. In this configuration, the shaft portion 440A of the third resistance means 440 is directly connected to the rotating shaft 420A, and the gear 452 constituting the switching means 450 is fixed to the third resistance means 440, which is normally linked with the rotation of the operating member 420. The third resistance means 440 and the gear 425 rotate.

第3抵抗手段440は、ロータリーダンパとして構成されている。第3抵抗手段440は、回転軸420Aの同軸上に組み付けられ、切替手段450の切り替えによって操作部材420の両方向への回転に対して抵抗力を発生させる。切替手段450は、図13(B)に示すように、ソレノイド451とギヤ452と係止部材453で構成され、ソレノイド451はプッシュソレノイドであり、コイル部451Aと、プランジャ451Bと、プランジャ451Bと直結したプッシュバー451Cと、スプリング451Dを備えている。係止部材453は、プッシュバー451Cの先端に固定されている。 The third resistance means 440 is configured as a rotary damper. The third resistance means 440 is assembled coaxially with the rotation shaft 420A, and by switching the switching means 450, a resistance force is generated against the rotation of the operating member 420 in both directions. As shown in FIG. 13B, the switching means 450 includes a solenoid 451, a gear 452, and a locking member 453. The solenoid 451 is a push solenoid, and is directly connected to the coil portion 451A, the plunger 451B, and the plunger 451B. It is equipped with a push bar 451C and a spring 451D. The locking member 453 is fixed to the tip of the push bar 451C.

本構成では、第3抵抗手段440は、切替手段450が作用していない図13(B)実線の状態では、ソレノイド451のプランジャ451Bがスプリング451Dの付勢によりコイル部451Aから突出し、プッシュバー451Cが引っ込んで係止部材453がギヤ452から離間した状態にあり、第3抵抗手段440が操作部材420の回転に追従して回転する。そのため、操作部材420を図13(A)に示す操作可能位置からいずれの方向に回転変位させても、ばね部材427A,427Bの付勢により操作可能位置に復動する。また、切替手段450が作用した場合に、操作部材420を回転変位させたときに、第3抵抗手段440によって双方向の回転に抵抗力を生じさせる。具体的には、本構成でも、第1実施形態の制御回路(図示略)が設けられ、この制御回路が、所定のタイミング(例えば、第1実施形態で説明した「所定の遊技条件が成立したとき」など)で、切替手段450のソレノイド451のコイル部451Aを励磁状態にすることで、図13(B)鎖線に示すように、プランジャ451Bがスプリング451Dの付勢に抗してコイル部451Aに吸引されるのに伴って、プッシュバー451Cを突出させ、係止部材453の爪部をギヤ425に噛み合わせる。これにより、第3抵抗手段440が固定されることによって操作部材420の回転時に第3抵抗手段440の抵抗が付与される。このように、切替手段450を切替えることによって第3抵抗手段440の抵抗を付与しない状態と付与する状態とに切替えることで、遊技者は操作感覚の変化(操作部材420が回転操作がし難くなった変化)を確実に感じることができる。しかも、第3抵抗手段440に、ロータリーダンパを用いることで、操作部材420を操作可能位置からいずれの方向に回転しても抵抗力が付与され、操作可能位置に戻す際にも抵抗力が付与される。つまり、操作部材420を回転操作する際に、常に抵抗力を付与することができ、より多様な変化を体感させることができる。また、第3抵抗手段440の抵抗力をばね部材427A,427Bの付勢力より大きく設定することで、切替手段450の作用時に操作部材420を回転変位位置に停止保持させる保持手段として機能させることができる。さらに、第3抵抗手段440及び切替手段450を複数設けて負荷可変手段を構成するようにしてもよく、抵抗力を多段階に設定することで、多様な演出が可能となる。なお、本実施の形態で示した双方向に抵抗力を付与することができる第3抵抗手段440を、上記した第1実施形態から第4実施形態で示した一方向に抵抗力を付与する第1抵抗手段に替えて設けるようにしてもよく、切替手段を作用させた状態において遊技者が操作部材を操作可能位置へ戻す操作時にも抵抗力を付与することができ、より複雑な演出が可能となる。言い換えれば操作部材の操作可能状態において、常に遊技者の操作時に抵抗力を付与し続けることができる。 In this configuration, in the third resistance means 440, in the state of the solid line in FIG. 13 (B) in which the switching means 450 is not acting, the plunger 451B of the solenoid 451 protrudes from the coil portion 451A due to the urging of the spring 451D, and the push bar 451C. Is retracted and the locking member 453 is separated from the gear 452, and the third resistance means 440 rotates following the rotation of the operating member 420. Therefore, no matter which direction the operating member 420 is rotationally displaced from the operable position shown in FIG. 13A, the operating member 420 is restored to the operable position by the urging of the spring members 427A and 427B. Further, when the switching means 450 acts, when the operating member 420 is rotationally displaced, the third resistance means 440 causes a resistance force to rotate in both directions. Specifically, also in this configuration, the control circuit (not shown) of the first embodiment is provided, and this control circuit satisfies a predetermined timing (for example, "a predetermined gaming condition is satisfied" described in the first embodiment. When, etc.), the coil portion 451A of the solenoid 451 of the switching means 450 is excited, so that the plunger 451B resists the urging of the spring 451D and the coil portion 451A, as shown by the chain line in FIG. 13 (B). The push bar 451C is projected and the claw portion of the locking member 453 is engaged with the gear 425. As a result, the resistance of the third resistance means 440 is imparted when the operation member 420 is rotated by fixing the third resistance means 440. In this way, by switching the switching means 450 between the state in which the resistance of the third resistance means 440 is not applied and the state in which the resistance is applied, the player can change the operation feeling (the operation member 420 becomes difficult to rotate. You can definitely feel the change). Moreover, by using a rotary damper for the third resistance means 440, resistance is applied regardless of which direction the operating member 420 is rotated from the operable position, and resistance is applied even when the operating member 420 is returned to the operable position. Will be done. That is, when the operating member 420 is rotated, a resistance force can be constantly applied, and a wider variety of changes can be experienced. Further, by setting the resistance force of the third resistance means 440 to be larger than the urging force of the spring members 427A and 427B, the operating member 420 can be made to function as a holding means for stopping and holding the operating member 420 at the rotational displacement position when the switching means 450 operates. can. Further, a plurality of third resistance means 440 and switching means 450 may be provided to form the load variable means, and by setting the resistance force in multiple stages, various effects can be produced. It should be noted that the third resistance means 440 capable of imparting resistance in both directions shown in the present embodiment is the first to impart resistance in one direction shown in the first to fourth embodiments described above. 1 It may be provided in place of the resistance means, and the resistance force can be applied even when the player returns the operation member to the operable position in the state where the switching means is operated, so that a more complicated effect is possible. Will be. In other words, in the operable state of the operating member, the resistance force can be continuously applied at the time of the operation of the player.

[他の実施形態]
本発明は上記記述及び図面によって説明した実施形態に限定されるものではなく、例えば次のような実施形態も本発明の技術的範囲に含まれる。
[Other embodiments]
The present invention is not limited to the embodiments described above and the drawings, and for example, the following embodiments are also included in the technical scope of the present invention.

上述した第1実施形態では、3つの第1抵抗手段42が、操作部材20に付与する抵抗力が同じになるように構成されていたが、3つの第1抵抗手段42が例えば0.1から3.0N・mの範囲で操作部材20に付与する抵抗力が全て異なるように構成されてもよい。
このように、操作部材20に対して付与する抵抗力の大きさが異なる複数の第1抵抗手段42を用いることで、抵抗力の大きさが同じである複数の第1抵抗手段42を用いる構成に比べて、抵抗力の大きさが異なる複数の第1抵抗手段42の組み合わせにより多様な大きさの抵抗力を生じさせることができる。
In the first embodiment described above, the three first resistance means 42 are configured so that the resistance applied to the operating member 20 is the same, but the three first resistance means 42 are configured from, for example, 0.1. The resistance applied to the operating member 20 may be configured to be different in the range of 3.0 N · m.
As described above, by using the plurality of first resistance means 42 having different magnitudes of resistance applied to the operating member 20, the plurality of first resistance means 42 having the same magnitude of resistance are used. In comparison with the above, the combination of a plurality of first resistance means 42 having different magnitudes of resistance can generate resistances of various magnitudes.

上述した第1実施形態において、負荷ユニット40が3つの第1抵抗手段42を備える構成を例示したが、1つであっても3つ以外の2つ又は4つ以上の複数の第1抵抗手段42を備える構成であってもよい。 In the above-described first embodiment, the configuration in which the load unit 40 includes three first resistance means 42 is exemplified, but even if there is only one, two or four or more first resistance means other than three are exemplified. The configuration may include 42.

上述した第1実施形態において、所定の遊技条件として負荷発生条件、規制発生条件、及び振動発生条件を例示したが、これらのいずれかの条件が同一の遊技条件に設定される構成であってもよい。これにより、負荷発生状態、規制発生状態、及び振動発生状態のいずれかが同時に生じることになる。 In the above-mentioned first embodiment, the load generation condition, the regulation generation condition, and the vibration generation condition are exemplified as predetermined gaming conditions, but even if any one of these conditions is set to the same gaming condition. good. As a result, any of a load generation state, a regulation generation state, and a vibration generation state will occur at the same time.

上述した第1実施形態において、第1ギヤ25及び第2ギヤ46を設けない構成であってもよい。すなわち、第1回転軸24が第1抵抗手段42の回転軸となる構成であってもよい。 In the first embodiment described above, the first gear 25 and the second gear 46 may not be provided. That is, the first rotating shaft 24 may be configured to be the rotating shaft of the first resistance means 42.

上述した実施形態では、操作部材20(220,320,420,520)を変位位置からばね部材27(227,327A,327B,427A,427B,527)による付勢によって操作部材20を操作可能位置(基準位置)に復動位置させたが、変位手段としてモータ等で操作部材20を操作可能位置(基準位置)に移動させる構成であってもよい。変位手段としてばね部材27を使用しないことにより、第1抵抗手段42または第3抵抗手段440が作用した形態では、抵抗手段の負荷により操作部材20を任意の位置で止めることができ、多様な演出が可能となる。また、第2実施形態では、通常は操作部材220が操作可能位置(上方位置)にあるようにしたが、通常時には操作部材220が押圧(下方)位置にあり、遊技機1が所定の遊技状態となった時にモータ等の変位手段で操作部材220を操作可能位置(基準位置)に移動させ、操作部材220を操作できる状態にするようにしてもよい。これにより、遊技者に期待感や興趣を持たせることができ、操作スイッチ(操作部材)の破損を軽減することができる。 In the above-described embodiment, the operating member 20 can be operated from the displacement position by urging the operating member 20 (220, 320, 420, 520) by the spring member 27 (227, 327A, 327B, 427A, 427B, 527). Although the return position is moved to the reference position), the operation member 20 may be moved to the operable position (reference position) by a motor or the like as a displacement means. By not using the spring member 27 as the displacement means, in the form in which the first resistance means 42 or the third resistance means 440 acts, the operation member 20 can be stopped at an arbitrary position by the load of the resistance means, and various effects can be obtained. Is possible. Further, in the second embodiment, the operating member 220 is normally in the operable position (upper position), but normally the operating member 220 is in the pressing (lowering) position, and the gaming machine 1 is in a predetermined gaming state. At that time, the operation member 220 may be moved to an operable position (reference position) by a displacement means such as a motor so that the operation member 220 can be operated. As a result, the player can have a sense of expectation and interest, and damage to the operation switch (operation member) can be reduced.

1…遊技機
10,210,310,410,510…遊技機用操作スイッチ
20,220,320,420,520…操作部材
25…第1ギヤ(連係部材)
27,227,327A,327B,427A,427B,527…ばね部材(変位手段)
30,230,330,430,530…ベース部材
40…負荷ユニット
42…第1抵抗手段(抵抗手段)
43…ギヤ部(負荷可変手段)
44…爪部材(負荷可変手段)
46…第2ギヤ(連係部材)
47…ソレノイド(負荷可変手段)
48…負荷可変手段(切替手段)
49…連結部材(負荷可変手段)
50…レバー規制ユニット(切替手段)
52…第2抵抗手段(抵抗手段)
60…振動ユニット(振動発生手段)
68,69…モータ(振動発生手段)
71〜74,271,371A,371B,571…検出手段(検出スイッチ)
440…第3抵抗手段(抵抗手段)
450…切替手段
580…連動機構(連係部材)
R1,R2…変位可能範囲
1 ... Game machine 10,210,310,410,510 ... Game machine operation switch 20,220,320,420,520 ... Operation member 25 ... First gear (linking member)
27, 227, 327A, 327B, 427A, 427B, 527 ... Spring member (displacement means)
30, 230, 330, 430, 530 ... Base member 40 ... Load unit 42 ... First resistance means (resistance means)
43 ... Gear portion (load variable means)
44 ... Claw member (load variable means)
46 ... 2nd gear (linking member)
47 ... Solenoid (load variable means)
48 ... Load variable means (switching means)
49 ... Connecting member (load variable means)
50 ... Lever regulation unit (switching means)
52 ... Second resistance means (resistance means)
60 ... Vibration unit (vibration generating means)
68, 69 ... Motor (vibration generating means)
71-74, 271,371A, 371B, 571 ... Detection means (detection switch)
440 ... Third resistance means (resistance means)
450 ... Switching means 580 ... Interlocking mechanism (linking member)
R1, R2 ... Displaceable range

Claims (10)

遊技機において遊技者による外部操作が可能に設けられる遊技機用操作スイッチであって、
遊技機に直接又は他部材を介して間接的に取り付けられるベース部材と、
前記ベース部材に保持され、遊技者による操作が可能な操作可能位置から、前記ベース部材に対して所定方向に所定の最大変位範囲内で相対的に変位可能に配置された操作部材と、
前記操作部材に対して前記最大変位範囲内における変位に逆らう所定の抵抗力を付与する複数の抵抗手段と、
複数の前記抵抗手段に対応して設けられ、前記操作部材に対して前記抵抗手段によって前記抵抗力を付与する状態と、前記操作部材に対して前記抵抗手段によって前記抵抗力を付与しない状態と、を切り替える切替手段と、
を備え
複数の前記切替手段は、複数の前記抵抗手段の一部のみが前記抵抗力を付与する状態と、複数の前記抵抗手段がいずれも前記抵抗力を付与する状態とを切り替えることを特徴とする遊技機用操作スイッチ。
It is an operation switch for a gaming machine that is provided so that the gaming machine can be operated externally by the player.
A base member that can be attached directly to the gaming machine or indirectly via another member,
An operating member held by the base member and arranged so as to be relatively displaceable within a predetermined maximum displacement range in a predetermined direction with respect to the base member from an operable position that can be operated by the player.
A plurality of resistance means for imparting a predetermined resistance force against the displacement within the maximum displacement range to the operating member, and
A state in which the resistance force is applied to the operating member by the resistance means, and a state in which the resistance force is not applied to the operation member by the resistance means, which are provided corresponding to the plurality of the resistance means. Switching means to switch between
Equipped with
The plurality of switching means are characterized in that a state in which only a part of the plurality of resistance means imparts the resistance force and a state in which the plurality of resistance means all impart the resistance force are switched. Operation switch for machines.
遊技機において遊技者による外部操作が可能に設けられる遊技機用操作スイッチであって、
遊技機に直接又は他部材を介して間接的に取り付けられるベース部材と、
前記ベース部材に保持され、遊技者による操作が可能な操作可能位置から、前記ベース部材に対して所定方向に所定の最大変位範囲内で相対的に変位可能に配置された操作部材と、
前記操作部材に対して前記最大変位範囲内における変位に逆らう所定の抵抗力を付与する抵抗手段と、
前記操作部材に対して前記抵抗手段によって前記抵抗力を付与する状態と、前記操作部材に対して前記抵抗手段によって前記抵抗力を付与しない状態と、を切り替える切替手段と、
を備え、
前記抵抗手段は、第1抵抗手段と、第2抵抗手段と、を含み、
前記第1抵抗手段は、前記操作部材が前記所定方向へ変位する際に、その変位に逆らう前記抵抗力を付与し、前記操作部材が前記所定方向とは反対方向へ変位する際に、前記抵抗力を解除する機構を備え、
前記第2抵抗手段は、前記操作部材の前記所定方向への変位可能範囲を前記最大変位範囲よりも小さい所定の規制範囲に規制する前記抵抗力を付与し、
前記切替手段は、前記操作部材に対して前記第2抵抗手段によって抵抗力を付与する状態と付与しない状態とを切り替え、
所定の遊技条件の成立時に、前記第1抵抗手段によって前記抵抗力を付与する状態と前記第2抵抗手段によって前記抵抗力を付与する状態とが同時に生じることを特徴とする遊技機用操作スイッチ。
It is an operation switch for a gaming machine that is provided so that the gaming machine can be operated externally by the player.
A base member that can be attached directly to the gaming machine or indirectly via another member,
An operating member held by the base member and arranged so as to be relatively displaceable within a predetermined maximum displacement range in a predetermined direction with respect to the base member from an operable position that can be operated by the player.
A resistance means that imparts a predetermined resistance force against the displacement within the maximum displacement range to the operating member, and the resistance means.
A switching means for switching between a state in which the resistance force is applied to the operating member by the resistance means and a state in which the resistance force is not applied to the operation member by the resistance means.
Equipped with
The resistance means includes a first resistance means and a second resistance means.
The first resistance means applies the resistance force against the displacement when the operating member is displaced in the predetermined direction, and the resistance when the operating member is displaced in the direction opposite to the predetermined direction. Equipped with a mechanism to release the force
The second resistance means imparts the resistance force that regulates the displaceable range of the operating member in the predetermined direction to a predetermined regulation range smaller than the maximum displacement range.
The switching means switches between a state in which resistance is applied to the operating member by the second resistance means and a state in which resistance is not applied.
An operation switch for a gaming machine, characterized in that, when a predetermined gaming condition is satisfied, a state in which the resistance force is applied by the first resistance means and a state in which the resistance force is applied by the second resistance means occur at the same time.
前記操作部材と前記抵抗手段とを連係する連係部材を備え、
前記抵抗手段は、前記連係部材を介して、前記操作部材に対して前記抵抗力を付与することを特徴とする請求項1又は請求項2に記載の遊技機用操作スイッチ。
A linking member for linking the operating member and the resistance means is provided.
The operation switch for a gaming machine according to claim 1 or 2, wherein the resistance means applies the resistance force to the operation member via the linking member.
前記操作部材を前記操作可能位置に変位させる変位手段を備えることを特徴とする請求項1から請求項3のいずれか一項に記載の遊技機用操作スイッチ。 The operation switch for a gaming machine according to any one of claims 1 to 3, further comprising a displacement means for displacing the operation member to the operable position. 複数の前記抵抗手段と、
前記操作部材に対して付与する前記抵抗力の大きさを変更する負荷可変手段と、を備えることを特徴とする請求項1から請求項4のいずれか一項に記載の遊技機用操作スイッチ。
With the plurality of the resistance means,
The operation switch for a gaming machine according to any one of claims 1 to 4, wherein the load variable means for changing the magnitude of the resistance applied to the operation member is provided.
複数の前記抵抗手段は、前記操作部材に対して付与する前記抵抗力の大きさが異なることを特徴とする請求項1から請求項5のいずれか一項に記載の遊技機用操作スイッチ。 The plurality of resistance means, the game machine control switch according to any one of claims 1 to 5 in which the magnitude of the resistance force are different from each other to impart to the operating member. 前記遊技機で発生する遊技状態の変化に応じて、前記操作部材に振動を付与する振動発生手段を備えることを特徴とする請求項1から請求項6のいずれか一項に記載の遊技機用操作スイッチ。 The gaming machine according to any one of claims 1 to 6, further comprising a vibration generating means for imparting vibration to the operating member in response to a change in the gaming state generated by the gaming machine. Operation switch. 前記振動発生手段を複数備え、前記操作部材に付与する振動の大きさが夫々異なることを特徴とする請求項7に記載の遊技機用操作スイッチ。 The operation switch for a gaming machine according to claim 7, further comprising the plurality of vibration generating means, wherein the magnitude of the vibration applied to the operation member is different from each other. 前記操作部材が所定の変位位置に変位したことを検出する検出手段を備えることを特徴とする請求項1から請求項8のいずれか一項に記載の遊技機用操作スイッチ。 The operation switch for a gaming machine according to any one of claims 1 to 8, further comprising a detecting means for detecting that the operating member is displaced to a predetermined displacement position. 請求項1から請求項9のいずれか一項に記載の遊技機用操作スイッチを備えることを特徴とする遊技機。 A gaming machine comprising the operation switch for a gaming machine according to any one of claims 1 to 9.
JP2017245654A 2017-12-22 2017-12-22 Operation switch for gaming machines and gaming machines equipped with it Active JP6967759B2 (en)

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JP6857352B2 (en) * 2016-05-27 2021-04-14 日本ぱちんこ部品株式会社 Operation switch for game machine and game machine equipped with it
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