JP6903321B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP6903321B2
JP6903321B2 JP2017127064A JP2017127064A JP6903321B2 JP 6903321 B2 JP6903321 B2 JP 6903321B2 JP 2017127064 A JP2017127064 A JP 2017127064A JP 2017127064 A JP2017127064 A JP 2017127064A JP 6903321 B2 JP6903321 B2 JP 6903321B2
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operating member
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JP2019010142A (en
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卓人 市原
卓人 市原
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株式会社サンセイアールアンドディ
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Description

本発明は、遊技機に関する。 The present invention relates to a gaming machine.

現在市場に供されている多くの遊技機には、遊技者による操作が演出に反映される操作部材(ボタン等)が設けられている(例えば、下記特許文献1参照)。 Many gaming machines currently on the market are provided with operating members (buttons and the like) in which operations by the player are reflected in the production (see, for example, Patent Document 1 below).

特開2017−006545号公報JP-A-2017-006545

本発明は、遊技者による操作部材の操作負担を低減することが可能な遊技機を提供することにある。 An object of the present invention is to provide a gaming machine capable of reducing the operating load of an operating member by a player.

上記課題を解決するためになされた本発明にかかる遊技機は、遊技者が触れることが可能な位置に設けられた部材であって、原位置と操作位置との間を往復動作可能に設けられた操作部材と、前記操作部材が前記原位置および前記操作位置の少なくともいずれか一方に位置していることを検出可能な検出手段と、前記操作部材を前記操作位置に位置させた状態のまま保持する保持手段と、を備えることを特徴とする。 The gaming machine according to the present invention, which has been made to solve the above problems, is a member provided at a position where the player can touch it, and is provided so as to be able to reciprocate between the original position and the operating position. The operating member, the detecting means capable of detecting that the operating member is located at at least one of the original position and the operating position, and the operating member held at the operating position. It is characterized in that it is provided with a holding means for the slingshot.

本発明にかかる遊技機によれば、操作部材の操作負担を低減することが可能である。 According to the gaming machine according to the present invention, it is possible to reduce the operating load of the operating member.

本実施形態にかかる遊技機の正面図である。It is a front view of the gaming machine which concerns on this embodiment. (a)は原位置に位置した操作部材を示す平面図(a−1)および側面図(a−2)であり、(b)は保持手段により操作位置に保持された操作部材を示す平面図(b−1)および側面図(b−2)である。(A) is a plan view (a-1) and a side view (a-2) showing the operating member located in the original position, and (b) is a plan view showing the operating member held in the operating position by the holding means. (B-1) and a side view (b-2). 操作演出発生時に操作部材が押し下げ操作された場合における結果演出の発生タイミングを説明するための図である。It is a figure for demonstrating the generation timing of the result effect when the operation member is pushed down at the time of the operation effect occurrence. 操作演出発生時に操作部材が保持手段により操作位置に保持された状態にあるときにおける結果演出の発生タイミングを説明するための図である。It is a figure for demonstrating the occurrence timing of the result effect when the operation member is held in the operation position by the holding means at the time of the operation effect occurrence. (a)は操作要求表示が含む操作部材を模した部分が相対的に小さい通常態様の画像を示した図であり、(b)は相対的に大きい特殊態様の画像を示した図である。(A) is a diagram showing an image of a normal mode in which a portion imitating an operation member included in the operation request display is relatively small, and (b) is a diagram showing an image of a special mode in which a relatively large portion is shown. 操作有効期間の途中で、保持手段により保持されていた操作部材が原位置に戻った場合における結果演出の発生タイミングを説明するための図である。It is a figure for demonstrating the occurrence timing of the result effect when the operation member held by the holding means returns to the original position in the middle of the operation valid period.

以下、本発明にかかる遊技機1の一実施形態について図面を参照して詳細に説明する。まず、図1を参照して遊技機1の全体構成について簡単に説明する。 Hereinafter, an embodiment of the gaming machine 1 according to the present invention will be described in detail with reference to the drawings. First, the overall configuration of the gaming machine 1 will be briefly described with reference to FIG.

遊技機1は遊技盤90を備える。遊技盤90は、ほぼ正方形の合板により成形されており、発射装置908(発射ハンドル)の操作によって発射された遊技球を遊技領域902に案内する通路を構成するガイドレール903が略円弧形状となるように設けられている。 The gaming machine 1 includes a gaming board 90. The game board 90 is formed of a substantially square plywood, and the guide rail 903 forming a passage for guiding the game ball launched by the operation of the launch device 908 (launch handle) to the game area 902 has a substantially arc shape. It is provided as follows.

遊技領域902には、表示装置91、始動入賞口904、大入賞口906、アウト口などが設けられている。かかる表示装置91の表示領域911は、遊技盤90に形成された開口901を通じて視認可能となる領域である。なお、各図においては、表示領域911を大まかに記載するが、その形状等は適宜変更可能である(開口901の形状や大きさ、表示装置91自体の形状や大きさを変更することで表示領域911の形状等を変更することができる)。 The game area 902 is provided with a display device 91, a start winning opening 904, a large winning opening 906, an out opening, and the like. The display area 911 of the display device 91 is an area that can be visually recognized through the opening 901 formed in the game board 90. In each figure, the display area 911 is roughly described, but its shape and the like can be changed as appropriate (displayed by changing the shape and size of the opening 901 and the shape and size of the display device 91 itself. The shape of the region 911 can be changed).

また、遊技領域902には、流下する遊技球が衝突することにより遊技球の流下態様に変化を与える障害物としての遊技釘が複数設けられている。遊技領域902を流下する遊技球は、遊技釘に衝突したときの条件に応じて様々な態様に変化する。 Further, in the game area 902, a plurality of game nails are provided as obstacles that change the flow mode of the game balls when the flowing game balls collide with each other. The game ball flowing down the game area 902 changes in various modes depending on the conditions when it collides with the game nail.

このような遊技機1では、発射装置908を操作することにより遊技領域902に向けて遊技球を発射する。遊技領域902を流下する遊技球が、始動入賞口904や大入賞口906等の入賞口に入賞すると、所定の数の賞球が払出装置により払い出される。 In such a gaming machine 1, the gaming ball is launched toward the gaming area 902 by operating the launching device 908. When a game ball flowing down the game area 902 wins a prize opening such as a start winning opening 904 or a large winning opening 906, a predetermined number of prize balls are paid out by a payout device.

大当たりの抽選は、図示されない制御基板に設けられた当否判定手段が始動入賞口904への遊技球の入賞を契機として実行する(このような始動入賞口は複数設けられていてもよい)。具体的には、始動入賞口904への遊技球の入賞を契機として乱数源から数値(以下、当否判定情報と称することもある)が取得され、当該数値が予め定められた大当たりの数値と同じである場合には大当たりとなり、異なる場合にははずれとなる。 The jackpot lottery is executed by a winning / failing determination means provided on a control board (not shown) triggered by winning a game ball into the starting winning opening 904 (a plurality of such starting winning openings may be provided). Specifically, a numerical value (hereinafter, also referred to as winning / failing judgment information) is acquired from a random number source triggered by winning a game ball into the starting winning opening 904, and the numerical value is the same as a predetermined jackpot numerical value. If it is, it will be a big hit, and if it is different, it will be a miss.

本実施形態では、公知の遊技機と同様に、表示装置91の表示領域911に表示される装飾図柄50(図1等参照)の組み合わせによって当否判定結果を遊技者に報知する。装飾図柄50は、当否判定結果の報知の開始とともに変動を開始する。大当たりに当選している場合には装飾図柄50は最終的に所定の組み合わせ(例えば、同じ装飾図柄50の三つ揃い)で停止する。はずれである場合には装飾図柄50は最終的にそれ以外(大当たりとなる組み合わせ以外)の組み合わせで停止する。 In the present embodiment, similarly to the known gaming machine, the winning / failing determination result is notified to the player by the combination of the decorative symbols 50 (see FIG. 1 and the like) displayed in the display area 911 of the display device 91. The decorative symbol 50 starts to fluctuate when the notification of the hit / miss determination result is started. If the jackpot is won, the decorative symbol 50 finally stops at a predetermined combination (for example, a set of three of the same decorative symbol 50). If it is out of alignment, the decorative symbol 50 finally stops at a combination other than that (other than the combination that becomes a big hit).

なお、遊技機1の枠体、遊技球を貯留する下皿や上皿など、本発明に関係のない遊技機1の構成要素は説明を省略する。これらについては公知の遊技機と同様の構造のものが適用できる。 The components of the gaming machine 1 that are not related to the present invention, such as the frame of the gaming machine 1, the lower plate and the upper plate for storing the gaming balls, will not be described. As for these, those having the same structure as a known gaming machine can be applied.

以下、本実施形態にかかる遊技機1が備える操作部材10および当該操作部材10に関連する構成について説明する。 Hereinafter, the operating member 10 included in the gaming machine 1 according to the present embodiment and the configuration related to the operating member 10 will be described.

操作部材10(図1、図2参照)は、遊技者が実際に触れる位置に設けられた有体物である。具体的には、遊技機1の本体側には、前方(遊技者側)に向かって突出するように設けられた支持部2が設けられており、当該支持部2に操作部材10が支持されている。なお、支持部2は、発射装置908によって発射される遊技球が貯留される遊技球貯留空間が設けられた部分でもある。本実施形態における操作部材10は、その本体部10(後述する係合部12を除く部分)の形状が平面視(上方から見たときの形状をいう。以下同じ)円形のものであって、いわゆる「押しボタン」となる部材である。操作部材10は、原位置と操作位置との間を往復動作(変位)可能に設けられた有体物である。操作位置は、原位置よりも下方の位置である。基本的には、遊技者が当該操作部材10を押し下げることにより、操作部材10を原位置から操作位置に変位させることが可能である。操作部材10に対し、当該操作部材10を上方に付勢する付勢部材が設けられている。操作部材10は、支持部2との係合により、原位置よりも上方に位置することができないようにされている。したがって、当該付勢部材の作用により、操作部材10に対して何らの力も作用していないときには、当該操作部材10は原位置に位置することになる。このように操作部材10を原位置に向かって付勢する付勢部材の構成については公知であるため説明を省略する。 The operating member 10 (see FIGS. 1 and 2) is a tangible object provided at a position where the player actually touches it. Specifically, the main body side of the gaming machine 1 is provided with a support portion 2 provided so as to project forward (player side), and the operating member 10 is supported by the support portion 2. ing. The support portion 2 is also a portion provided with a game ball storage space for storing the game balls launched by the launching device 908. The operating member 10 in the present embodiment has a main body portion 10 (a portion excluding the engaging portion 12 described later) having a circular shape in a plan view (referred to as a shape when viewed from above; the same applies hereinafter). It is a member that becomes a so-called "push button". The operating member 10 is a tangible object provided so as to be able to reciprocate (displace) between the original position and the operating position. The operating position is a position below the original position. Basically, the player can displace the operating member 10 from the original position to the operating position by pushing down the operating member 10. An urging member for urging the operating member 10 upward is provided with respect to the operating member 10. The operating member 10 is prevented from being positioned above the original position by engaging with the support portion 2. Therefore, when no force is applied to the operating member 10 due to the action of the urging member, the operating member 10 is positioned in the original position. Since the configuration of the urging member that urges the operating member 10 toward the in-situ position is known, the description thereof will be omitted.

かかる操作部材10の位置を検出する検出手段20(センサ)が設けられている(図2参照)。本実施形態では、操作部材10が操作位置に位置したことが当該検出手段20によって検出される(以下、検出手段20によって操作部材10が検出される状態をON(状態)と、検出されない状態をOFF(状態)とする)。操作部材10の操作が演出上反映される操作有効期間中に操作部材10が操作位置に変位したときには、当該検出手段20により操作部材10が検出されることにより、当該操作が演出に反映されることになる。 A detection means 20 (sensor) for detecting the position of the operating member 10 is provided (see FIG. 2). In the present embodiment, the detection means 20 detects that the operation member 10 is located at the operation position (hereinafter, the state in which the operation member 10 is detected by the detection means 20 is ON (state), and the state in which the operation member 10 is not detected is ON (state). OFF (state)). When the operation member 10 is displaced to the operation position during the operation effective period in which the operation of the operation member 10 is reflected in the effect, the operation member 10 is detected by the detection means 20 and the operation is reflected in the effect. It will be.

なお、検出手段20は、操作部材10が原位置に位置していることを検出する(操作部材10が原位置に位置したときに検出手段20がONとなる)ものとしてもよい。このようにしても、操作部材10が操作位置に位置したときには、検出手段20がOFFとなるため、実質的には、操作部材10が操作位置に変位したことが検出手段20により検出されるということになる。以下の説明は、操作部材10が操作位置に位置したときに検出手段20がON状態となる構成であることを前提としたものであるが、操作部材10が原位置に位置したときに検出手段20がON状態となる構成とする場合には、以下の説明における検出手段20のON/OFFに関する記載については、ONとOFFが逆であると捉えればよい。 The detecting means 20 may detect that the operating member 10 is in the original position (the detecting means 20 is turned on when the operating member 10 is in the original position). Even in this way, when the operating member 10 is located at the operating position, the detecting means 20 is turned off, so that the detecting means 20 substantially detects that the operating member 10 has been displaced to the operating position. It will be. The following description is based on the premise that the detection means 20 is turned on when the operation member 10 is located at the operation position, but the detection means is when the operation member 10 is located at the original position. When the configuration is such that 20 is in the ON state, the description regarding ON / OFF of the detection means 20 in the following description may be regarded as the opposite of ON and OFF.

基本的には、遊技者の力により、操作部材10は原位置から操作位置に変位するよう操作されることになるが、本実施形態では、当該遊技者による操作の負担を低減することの観点から、操作部材10を操作位置に位置させたまま保持する保持手段30が設けられている。以下、本実施形態における保持手段30の具体的構造(保持手段30に保持されるために操作部材10に設けられた構造)について説明する。 Basically, the operating member 10 is operated so as to be displaced from the original position to the operating position by the force of the player, but in the present embodiment, the viewpoint of reducing the burden of operation by the player. Therefore, a holding means 30 for holding the operating member 10 while being positioned at the operating position is provided. Hereinafter, a specific structure of the holding means 30 (a structure provided on the operating member 10 for being held by the holding means 30) in the present embodiment will be described.

図2に示すように、操作部材10は係合部12を有する。一方、支持部2は被係合部32を有する。当該係合部12と被係合部32は、対となって保持手段30としての効果を発現するものであり(係合部12と被係合部32が保持手段30を構成する)、操作部材10に被係合部32、支持部2に係合部12が設けられた構成としてもよい。係合部12は、操作部材10の本体部10の側面から側方に向かって突出した突起である。本実施形態における操作部材10の本体部10は円柱形状であるため、当該円柱の側面から突出するように形成された部分である。したがって、操作部材10全体の平面形状は、円の外周の一部から径方向に向かって突出した凸部を有するようなものとなる。 As shown in FIG. 2, the operating member 10 has an engaging portion 12. On the other hand, the support portion 2 has an engaged portion 32. The engaging portion 12 and the engaged portion 32 form a pair to exhibit the effect as the holding means 30 (the engaging portion 12 and the engaged portion 32 form the holding means 30), and the operation is performed. The member 10 may be provided with the engaged portion 32, and the support portion 2 may be provided with the engaging portion 12. The engaging portion 12 is a protrusion protruding laterally from the side surface of the main body portion 10 of the operating member 10. Since the main body 10 of the operating member 10 in the present embodiment has a cylindrical shape, it is a portion formed so as to protrude from the side surface of the cylinder. Therefore, the planar shape of the entire operating member 10 has a convex portion protruding in the radial direction from a part of the outer circumference of the circle.

被係合部32は、上述した支持部2に設けられた部分である。つまり、保持手段30は、支持部2に構築されたものであるということができる。支持部2には、操作部材10が挿入されている凹部または孔(以下、挿入空間31と称する)が形成されている。挿入空間31は、操作部材10が原位置と操作位置との間を往復することが可能な大きさに形成されている。本実施形態における挿入空間31は、少なくともその上端縁の平面形状が操作部材10よりも一回り大きい形状を呈する。つまり、操作部材10の平面形状と同様に、円の外周の一部から径方向に向かって突出した凸部を有するような形状を呈する。 The engaged portion 32 is a portion provided on the support portion 2 described above. That is, it can be said that the holding means 30 is constructed on the support portion 2. The support portion 2 is formed with a recess or a hole (hereinafter, referred to as an insertion space 31) into which the operating member 10 is inserted. The insertion space 31 is formed in a size that allows the operating member 10 to reciprocate between the original position and the operating position. The insertion space 31 in the present embodiment has a shape in which at least the plane shape of the upper end edge thereof is one size larger than that of the operating member 10. That is, similar to the planar shape of the operating member 10, the shape has a convex portion protruding in the radial direction from a part of the outer circumference of the circle.

被係合部32は、当該挿入空間31に連なる空間である。具体的には、操作空間の上端よりも下方に所定距離離れた位置に形成された溝である。操作空間の内周面から外側に向かって突出するように形成された溝であるともいえる。当該被係合部32となる空間は、上方に向かって開放された空間ではない(上側は支持部2を構成する部分(壁)により封鎖されている)。被係合部32の上下方向における大きさは、係合部12の上下方向における大きさよりも大きい。つまり、被係合部32内に係合部12が入り込むことが可能な大きさに設定されている。被係合部32の上下方向における位置は、操作部材10が操作位置に位置するときにおいて、係合部12が位置する上下方向における位置と一致する。つまり、操作部材10が操作位置に位置するときには被係合部32内に係合部12が入り込むことが可能であり、操作部材10が原位置に位置するときには被係合部32内に係合部12が入り込むことは不可能である。 The engaged portion 32 is a space connected to the insertion space 31. Specifically, it is a groove formed at a position separated by a predetermined distance below the upper end of the operation space. It can be said that it is a groove formed so as to project outward from the inner peripheral surface of the operation space. The space that becomes the engaged portion 32 is not a space that is open upward (the upper side is closed by a portion (wall) that constitutes the support portion 2). The size of the engaged portion 32 in the vertical direction is larger than the size of the engaged portion 12 in the vertical direction. That is, the size is set so that the engaging portion 12 can enter the engaged portion 32. The vertical position of the engaged portion 32 coincides with the vertical position of the engaging portion 12 when the operating member 10 is located at the operating position. That is, when the operating member 10 is located at the operating position, the engaging portion 12 can enter the engaged portion 32, and when the operating member 10 is located at the original position, the engaging portion 12 is engaged within the engaged portion 32. It is impossible for the part 12 to enter.

通常(保持手段30を利用しないとき)、遊技者は、操作部材10に対して下方に向かう力を加えることにより、当該操作部材10を原位置から操作位置に変位させる。当該力を取り除けば、付勢部材により操作部材10は原位置に戻ることになる。基本的には、このように操作部材10を操作することで、操作有効期間中においては当該操作が演出に反映されることとなる。 Normally (when the holding means 30 is not used), the player displaces the operating member 10 from the original position to the operating position by applying a downward force to the operating member 10. When the force is removed, the urging member returns the operating member 10 to its original position. Basically, by operating the operation member 10 in this way, the operation is reflected in the production during the operation valid period.

一方、本実施形態では、保持手段30の作用により、操作部材10を操作位置に位置させた状態のまま保持することができる。当該保持手段30の作用を利用する場合には、まず遊技者は、上述した通常の操作態様と同様に操作部材10を下方に変位させる。この際、操作部材10の向き(係合部12の位置)は変化させない。つまり、上方から見たときの操作部材10の態様が変化しないように、操作部材10を下方に変位させる。なお、本実施形態では、操作部材10が操作位置に到達するまでの間は、凸部である係合部12が挿入空間31の内周面に接触することで、操作部材10の向きをほとんど変化させることができないように構成されている。 On the other hand, in the present embodiment, the operating member 10 can be held in a state of being positioned at the operating position by the action of the holding means 30. When utilizing the action of the holding means 30, the player first displaces the operating member 10 downward in the same manner as in the normal operating mode described above. At this time, the orientation of the operating member 10 (the position of the engaging portion 12) is not changed. That is, the operating member 10 is displaced downward so that the mode of the operating member 10 when viewed from above does not change. In the present embodiment, until the operating member 10 reaches the operating position, the engaging portion 12, which is a convex portion, comes into contact with the inner peripheral surface of the insertion space 31, so that the orientation of the operating member 10 is almost the same. It is configured so that it cannot be changed.

操作部材10を操作位置まで変位させた後、その上下方向の位置を維持したまま、係合部12が被係合部32に近づく方向に当該操作部材10の向きを変化させる。簡潔にいえば、略円柱形状の操作部材10を回動させる。なお、係合部12が被係合部32から離れる方向に操作部材10の向きを変化させることは、係合部12が挿入空間31の内周面に接触することにより阻止されるように構成されている。このように操作部材10の向きを変化させることで、係合部12が被係合部32内に入り込む。つまり、操作位置に位置する操作部材10は、係合部12の向きが所定方向(本実施形態では前方)である第一態様にあるときには、係合部12と被係合部32が係合していない状態となる一方、係合部12の向きが第一態様とは異なる(本実施形態では左方)である第二態様にあるときには、係合部12と被係合部32が係合した状態となる。 After the operating member 10 is displaced to the operating position, the orientation of the operating member 10 is changed in the direction in which the engaging portion 12 approaches the engaged portion 32 while maintaining the vertical position thereof. Briefly, the operating member 10 having a substantially cylindrical shape is rotated. It should be noted that changing the direction of the operating member 10 in the direction away from the engaged portion 32 by the engaging portion 12 is prevented by contacting the engaging portion 12 with the inner peripheral surface of the insertion space 31. Has been done. By changing the orientation of the operating member 10 in this way, the engaging portion 12 enters the engaged portion 32. That is, when the operating member 10 located at the operating position is in the first aspect in which the direction of the engaging portion 12 is a predetermined direction (forward in the present embodiment), the engaging portion 12 and the engaged portion 32 are engaged with each other. On the other hand, when the engaging portion 12 is in the second aspect in which the orientation of the engaging portion 12 is different from the first aspect (left in the present embodiment), the engaging portion 12 and the engaged portion 32 are engaged. It will be in a matched state.

被係合部32は、上側が封鎖された空間であるため、係合部12が被係合部32(被係合部32の上側内壁面)に引っ掛かった状態となる(図2(b)参照)。つまり、操作部材10に対して遊技者の力が作用した状態が解消されたとしても、操作部材10が上方に変位すること、すなわち原位置に戻ることはない。換言すれば、係合部12と被係合部32の係合により、操作部材10が操作位置に位置した状態が維持されることとなる。 Since the upper side of the engaged portion 32 is a closed space, the engaged portion 12 is in a state of being caught by the engaged portion 32 (the upper inner wall surface of the engaged portion 32) (FIG. 2B). reference). That is, even if the state in which the player's force acts on the operating member 10 is eliminated, the operating member 10 does not displace upward, that is, it does not return to the original position. In other words, the engagement of the engaging portion 12 and the engaged portion 32 keeps the operating member 10 in the operating position.

このように、本実施形態にかかる遊技機1では、保持手段30の作用により、操作部材10を操作位置に位置させたままの状態とすることができる。 As described above, in the gaming machine 1 according to the present embodiment, the operating member 10 can be kept in the operating position by the action of the holding means 30.

以下、操作部材10の操作が演出に反映される操作有効期間中における制御手法について説明する。操作部材10の操作を遊技者に求める演出(以下、操作演出と称することもある)においては、その操作が演出上反映される操作有効期間が設定される。操作演出においては、公知の遊技機と同様に、遊技者に対し、操作部材10を操作すべきタイミングであることを示すような表示(例えば、操作部材10を模した画像や、「押せ」といった文字等の表示。以下、操作要求表示411と称することもある)がなされるようにするとよい。また、操作有効期間の残り時間(操作有効期間が開始されてからの経過時間)がおおよそ把握できるような表示(例えば、操作有効期間の経過とともに減少または増加するような「メータ」の表示。以下期間表示42と称することもある)が表示領域911に表示されるようにするとよい(図3(a−1)等参照)。 Hereinafter, the control method during the operation valid period in which the operation of the operation member 10 is reflected in the effect will be described. In an effect that requires the player to operate the operation member 10 (hereinafter, may be referred to as an operation effect), an operation valid period in which the operation is reflected in the effect is set. In the operation effect, as in the case of a known gaming machine, a display indicating to the player that it is time to operate the operation member 10 (for example, an image imitating the operation member 10 or "press") is used. Characters and the like may be displayed (hereinafter, may be referred to as an operation request display 411). In addition, a display that allows the remaining time of the operation valid period (elapsed time since the operation valid period is started) can be roughly grasped (for example, a "meter" display that decreases or increases with the lapse of the operation valid period. The period display (sometimes referred to as the period display 42) may be displayed in the display area 911 (see FIG. 3 (a-1) and the like).

上記保持手段30による操作部材10の保持作用を利用していないときには、公知の遊技機と同様に制御される。つまり、操作部材10が原位置から操作位置に変位したこと、すなわち本実施形態では検出手段20がOFF状態からON状態に遷移したことを契機として、操作部材10が操作されたものとみなし、それを演出に反映させる(以下、操作部材10の操作を契機として発生させる演出を結果演出43と称することもある)。例えば、遊技者に対し、操作部材10を一回のみ操作することを求める態様の場合(図3(a−1)参照)には、操作部材10が原位置から操作位置に変位したことを契機として、それに応じた結果演出43を発生させる(図3(a−2)、図3(b)参照)。検出手段20がOFF状態からON状態に遷移し、再びOFF状態に遷移したこと(遊技者が操作部材10に作用する力を取り除いて、操作部材10が原位置に戻ったこと)を契機として結果演出43を発生させるようにしてもよい。操作部材10を複数回操作することを求めること(いわゆる連打)や、操作部材10を操作位置に位置させたままの状態とすることを求めること(いわゆる長押し)についても、従来と同様である。 When the holding action of the operating member 10 by the holding means 30 is not used, it is controlled in the same manner as a known gaming machine. That is, it is considered that the operating member 10 has been operated when the operating member 10 has been displaced from the original position to the operating position, that is, when the detection means 20 has transitioned from the OFF state to the ON state in the present embodiment. (Hereinafter, the effect generated by the operation of the operation member 10 may be referred to as the result effect 43). For example, in the case where the player is required to operate the operating member 10 only once (see FIG. 3A-1), the opportunity is that the operating member 10 is displaced from the original position to the operating position. As a result, the result effect 43 is generated accordingly (see FIGS. 3 (a-2) and 3 (b)). The result is triggered by the transition of the detection means 20 from the OFF state to the ON state and then to the OFF state again (the operation member 10 returns to the original position by removing the force acting on the operation member 10 by the player). The effect 43 may be generated. The same applies to the request for operating the operating member 10 a plurality of times (so-called continuous striking) and the request for keeping the operating member 10 in the operating position (so-called long press). ..

なお、本実施形態では、操作有効期間を通じて操作部材10の操作がなされなかった場合(検出手段20が操作有効期間を通じてOFF状態であった場合)には、結果演出43を発生させないようにする。 In the present embodiment, when the operation member 10 is not operated during the operation valid period (when the detection means 20 is in the OFF state during the operation valid period), the result effect 43 is not generated.

一方、保持手段30を用い、操作部材10を操作位置に位置させた状態が保持されているときには、通常、操作有効期間を通じて当該状態が維持される(図4(a)参照)。このような場合、本実施形態では、操作有効期間の終了時点に到達することを契機として結果演出43を発生させる(図4(a−3)、図4(b)参照)。つまり、操作有効期間の開始時点から操作有効期間の終了時点まで、検出手段20がON状態にあるときには、操作有効期間の終了時点に至ることを契機として結果演出43を発生させるように制御する。つまり、保持手段30を用いていれば、遊技者が何もしなくても、結果演出43が発生することになる。すなわち、結果演出43を見るため、操作有効期間が設定される度に操作部材10を操作することが必要なくなるから、遊技者の負担が低減されることになる。 On the other hand, when the state in which the operation member 10 is positioned at the operation position is held by using the holding means 30, the state is usually maintained throughout the operation valid period (see FIG. 4A). In such a case, in the present embodiment, the result effect 43 is generated when the end point of the operation valid period is reached (see FIGS. 4 (a-3) and 4 (b)). That is, when the detection means 20 is in the ON state from the start time of the operation valid period to the end time of the operation valid period, the result effect 43 is controlled to be generated when the end time of the operation valid period is reached. That is, if the holding means 30 is used, the result effect 43 will be generated even if the player does nothing. That is, since it is not necessary to operate the operation member 10 every time the operation valid period is set in order to see the result effect 43, the burden on the player is reduced.

ただし、操作有効期間の開始時点には、操作部材10は操作位置に位置しており、検出手段20がON状態にあるのであるから、操作有効期間の開始時点に至ることを契機として結果演出43を発生させるようにしてもよい。このようにしても、遊技者が何もしなくても結果演出43が発生することになるから、遊技者の負担が低減されるという効果が奏される。しかし、本実施形態のように、操作有効期間の終了時点に至ることを契機として結果演出43を発生させるように制御する利点は以下のようなところにある。 However, since the operation member 10 is located at the operation position and the detection means 20 is in the ON state at the start time of the operation valid period, the result effect 43 is triggered by the start time of the operation valid period. May be generated. Even in this case, since the result effect 43 is generated even if the player does nothing, the effect of reducing the burden on the player is achieved. However, as in the present embodiment, there are the following advantages of controlling so as to generate the result effect 43 when the end point of the operation valid period is reached.

操作有効期間の開始時点で結果演出43が発生してしまうと、操作演出が発生したことを示す表示、すなわち上述した操作要求表示411や期間表示42が表示されない、または表示されてもすぐに消去されることになる。そのため、遊技者は、操作演出が発生したことすら気付かないおそれがある。したがって、操作部材10を操作位置にて保持している状態であっても、操作演出が発生したことを遊技者に知らせるために、操作要求表示411や期間表示42が一定期間(本実施形態では操作有効期間中)は表示されるようにして、操作有効期間の終了時点で結果演出43が発生する(操作要求表示411や期間表示42が消去される)ようにしている。 If the result effect 43 occurs at the start of the operation valid period, the display indicating that the operation effect has occurred, that is, the above-mentioned operation request display 411 and period display 42 are not displayed, or even if they are displayed, they are immediately deleted. Will be done. Therefore, the player may not even notice that the operation effect has occurred. Therefore, even when the operation member 10 is held at the operation position, the operation request display 411 and the period display 42 are displayed for a certain period of time (in the present embodiment) in order to notify the player that the operation effect has occurred. (During the operation valid period) is displayed so that the result effect 43 is generated at the end of the operation valid period (the operation request display 411 and the period display 42 are deleted).

また、操作要求表示411や期間表示42の態様により、操作演出後に遊技者に有利な事象が発生する(結果演出43の内容が遊技者に有利なものとなる)蓋然性を示唆するような操作演出とすることが考えられる。つまり、遊技者に対し、操作有効期間中であることを示す表示(操作部材10の操作を要求する表示)により、操作演出後の演出の内容を示唆するようにすることが考えられる。例えば、図5に示すように、操作要求表示411が含む操作部材10を模した部分が相対的に小さい通常態様の画像411が表示される場合よりも、相対的に大きい特殊態様の画像412が表示される場合の方が、その後遊技者に有利な事象が発生する蓋然性が高くなるようにすることが考えられる。また、図示しないが、期間表示42の態様により、その後遊技者に有利な事象が発生する蓋然性が示唆されるようにすることが考えられる。例えば、期間表示42の色等により当該蓋然性が示唆される構成としたり、期間表示42のメータが減少していくことで露出した領域に、当該蓋然性が高まったことを示すような文字や図柄が表示されるようにしたりすることが考えられる。つまり、このような構成においては、操作要求表示411や期間表示42が一定期間(本実施形態では操作有効期間中)は表示されるようにすることが演出の趣向性を担保する上で重要であるから、操作有効期間の終了時点で結果演出43が発生するようにするとよい。 Further, depending on the mode of the operation request display 411 and the period display 42, an operation effect suggesting the possibility that an event advantageous to the player will occur after the operation effect (the content of the result effect 43 will be advantageous to the player). Is conceivable. That is, it is conceivable to suggest the content of the effect after the operation effect by displaying to the player that the operation is in the valid period (display requesting the operation of the operation member 10). For example, as shown in FIG. 5, the image 412 in the special mode in which the portion imitating the operation member 10 included in the operation request display 411 is relatively smaller than that in the case where the image 411 in the normal mode is displayed is relatively large. It is conceivable that the case where it is displayed is more likely to cause an event that is advantageous to the player thereafter. Further, although not shown, it is conceivable that the aspect of the period display 42 suggests the possibility that an event advantageous to the player will occur thereafter. For example, the color or the like of the period display 42 may indicate the probability, or the exposed area due to the decrease of the meter of the period display 42 may have characters or symbols indicating that the probability has increased. It is conceivable to display it. That is, in such a configuration, it is important to display the operation request display 411 and the period display 42 for a certain period (during the operation valid period in the present embodiment) in order to ensure the taste of the effect. Therefore, it is preferable that the result effect 43 is generated at the end of the operation valid period.

また、本実施形態では、操作有効期間中にいわゆる「長押し」や「連打」といった操作を求める操作演出が発生した場合であっても、保持手段30により操作部材10を操作位置に保持しておくことで、(実際に「長押し」や「連打」していなくても)それが演出に反映されるように制御する。「長押し」は、操作部材10が操作位置に位置し続けるように操作することであるから、保持手段30により操作部材10が操作位置に位置した状態が保持されていれば、実際に「長押し」した場合と同様の効果が得られる。また、操作有効期間中に、いわゆる「連打」を求めるような操作演出が発生したときには、操作部材10が操作位置に所定期間位置し続けることを一回の操作(押圧操作)と置き換える。このように制御することで、保持手段30により操作部材10が操作位置に位置した状態が保持されていれば、操作部材10が「連打」されたかのように演出に反映されることになる。 Further, in the present embodiment, the operation member 10 is held at the operation position by the holding means 30 even when an operation effect requesting an operation such as a so-called "long press" or "continuous hit" occurs during the operation valid period. By setting it, it is controlled so that it is reflected in the production (even if it is not actually "long-pressed" or "continuously hit"). Since the "long press" is an operation so that the operating member 10 continues to be positioned at the operating position, if the holding means 30 holds the state in which the operating member 10 is located at the operating position, it is actually "long press". The same effect as when "pushed" is obtained. Further, when an operation effect that requires so-called "continuous striking" occurs during the operation valid period, keeping the operation member 10 at the operation position for a predetermined period is replaced with one operation (pressing operation). By controlling in this way, if the state in which the operating member 10 is positioned at the operating position is held by the holding means 30, it will be reflected in the effect as if the operating member 10 was "continuously hit".

稀なケースではあるが、図6に示すように、操作有効期間の開始時点では保持手段30により操作部材10が操作位置に位置(図6(a−1)参照)していたものの、操作有効期間の途中で保持手段30による保持作用が解除され、原位置に戻った(図6(a−2)参照)場合、すなわち、操作有効期間の開始から検出手段20がON状態にあり、操作有効期間の途中でON状態からOFF状態に遷移した場合には、それを契機として結果演出43を発生させる(図6(a−2)、図6(b)参照)。操作有効期間中に保持手段30による保持作用を解除したのであるから、遊技者は操作部材10の操作を望んでいるものと判断し、検出手段20がOFF状態に遷移したことを契機として結果演出43を発生させるようにする。このようにすれば、保持手段30による保持作用が解除されて原位置に戻った操作部材10を押し下げ操作する必要がなくなるため、遊技者の操作負担が低減されることとなる。 Although it is a rare case, as shown in FIG. 6, at the start of the operation effective period, the operation member 10 is positioned at the operation position by the holding means 30 (see FIG. 6 (a-1)), but the operation is effective. When the holding action by the holding means 30 is released in the middle of the period and the position returns to the original position (see FIG. 6A-2), that is, the detecting means 20 is in the ON state from the start of the operation valid period, and the operation is valid. When the transition from the ON state to the OFF state occurs in the middle of the period, the result effect 43 is generated as a trigger (see FIGS. 6 (a-2) and 6 (b)). Since the holding action by the holding means 30 was released during the operation valid period, it was determined that the player wanted to operate the operating member 10, and the result was produced when the detecting means 20 transitioned to the OFF state. 43 is generated. In this way, it is not necessary to push down the operating member 10 that has returned to the original position by releasing the holding action by the holding means 30, so that the operating burden on the player is reduced.

ただし、当該制御手法はあくまで一例である。保持手段30による保持作用が解除された後、遊技者が操作部材10を実際に押し下げ操作したこと、すなわち保持作用が解除されてOFF状態となった検出手段20が再びON状態となったことを契機として結果演出43を発生させるようにしてもよい。 However, the control method is just an example. After the holding action by the holding means 30 is released, the player actually pushes down the operating member 10, that is, the detecting means 20 which is turned off after the holding action is released is turned on again. As an opportunity, the result effect 43 may be generated.

以上、本発明の実施の形態について詳細に説明したが、本発明は上記実施の形態に何ら限定されるものではなく、本発明の要旨を逸脱しない範囲で種々の改変が可能である。 Although the embodiments of the present invention have been described in detail above, the present invention is not limited to the above embodiments, and various modifications can be made without departing from the gist of the present invention.

上記実施形態にかかる遊技機1は、いわゆるぱちんこ遊技機であるが、演出用の操作部材(押しボタン等)が設けられた遊技機(例えば、回動式遊技機)であれば同様の技術思想が適用可能である。 The gaming machine 1 according to the above embodiment is a so-called pachinko gaming machine, but if it is a gaming machine (for example, a rotary gaming machine) provided with an operating member (push button or the like) for directing, the same technical idea is used. Is applicable.

上記実施形態から得られる具体的手段(遊技機)を以下に列挙する。 Specific means (game machines) obtained from the above embodiments are listed below.

・手段1
遊技者が触れることが可能な位置に設けられた部材であって、原位置と操作位置との間を往復動作可能に設けられた操作部材と、
前記操作部材が前記原位置および前記操作位置の少なくともいずれか一方に位置していることを検出可能な検出手段と、
前記操作部材を前記操作位置に位置させた状態のまま保持する保持手段と、
を備えることを特徴とする遊技機。
上記遊技機によれば、保持手段により、操作部材を操作位置に位置させた状態のまま保持することができるから、遊技者の操作負担を低減することが可能となる。
・ Means 1
A member provided at a position where the player can touch, and an operating member provided so as to be able to reciprocate between the original position and the operating position.
A detecting means capable of detecting that the operating member is located at at least one of the original position and the operating position.
A holding means for holding the operating member in a state of being positioned at the operating position, and
A gaming machine characterized by being equipped with.
According to the above-mentioned gaming machine, since the operating member can be held in a state of being positioned at the operating position by the holding means, it is possible to reduce the operating burden on the player.

・手段2
前記操作部材および前記保持手段の一方には係合部が設けられ、他方には当該係合部が係合可能な被係合部が設けられており、
前記操作位置に位置する操作部材は、第一態様および当該第一態様とは異なる第二態様となることが可能であり、
前記操作部材が前記操作位置で前記第一態様にあるときには、前記係合部と前記被係合部が係合していない状態となる一方、
前記操作部材が前記操作位置で前記第二態様にあるときには、前記係合部と前記被係合部が係合した状態となることで当該操作部材が当該操作位置に位置した状態のまま保持される
ことを特徴とする手段1に記載の遊技機。
上記のような構成とすれば、操作部材の態様を操作位置において変化させるだけで、操作部材を操作位置に保持させることができるため、保持手段を容易に利用することが可能となる。
・ Means 2
One of the operating member and the holding means is provided with an engaging portion, and the other is provided with an engaged portion with which the engaging portion can be engaged.
The operating member located at the operating position can be in a first aspect and a second aspect different from the first aspect.
When the operating member is in the first aspect at the operating position, the engaged portion and the engaged portion are not engaged, while the engaged portion is in a disengaged state.
When the operating member is in the second mode at the operating position, the engaging portion and the engaged portion are engaged, so that the operating member is held in the state of being positioned at the operating position. The gaming machine according to means 1, wherein the gaming machine is characterized by the above.
With the above configuration, the operating member can be held at the operating position simply by changing the mode of the operating member at the operating position, so that the holding means can be easily used.

・手段3
操作有効期間中における前記操作部材の状態に応じて発生しうる結果演出を実行する演出実行手段を備え、
前記操作有効期間の開始時に前記検出手段により前記操作部材が前記原位置に位置していると判断されるときには、前記検出手段により前記操作部材が前記操作位置に遷移したと判断されたことを契機として前記結果演出が発生する一方、
前記操作有効期間の開始時に前記検出手段により前記操作部材が前記操作位置に位置していると判断されるときには、前記検出手段により前記操作有効期間の経過まで前記操作部材が前記操作位置に位置し続けたと判断されたことを契機として前記結果演出が発生する
ことを特徴とする手段1または手段2に記載の遊技機。
保持手段により操作部材が操作位置に保持されているときには、操作有効期間を通じて操作部材が操作位置に位置することが通常である。このような場合には、操作部材の操作を求める演出が発生したことを遊技者に明確に示すため、操作有効期間の開始時点ではなく、操作有効期間の終了時点にて結果演出を発生させるようにするとよい。
・ Means 3
It is provided with an effect executing means for executing a result effect that can occur depending on the state of the operating member during the operation valid period.
When the detecting means determines that the operating member is located in the original position at the start of the operation valid period, the detection means determines that the operating member has transitioned to the operating position. While the above-mentioned result production occurs as
When the detection means determines that the operating member is located at the operating position at the start of the operating valid period, the detecting means positions the operating member at the operating position until the operation valid period elapses. The gaming machine according to means 1 or means 2, wherein the result effect is generated when it is determined that the machine has been continued.
When the operating member is held in the operating position by the holding means, the operating member is usually located in the operating position throughout the effective operation period. In such a case, in order to clearly indicate to the player that the effect requesting the operation of the operation member has occurred, the result effect should be generated at the end of the operation valid period, not at the start of the operation valid period. It is good to set it to.

・手段4
前記操作有効期間の開始時に前記検出手段により前記操作部材が前記操作位置に位置していると判断されるときには、前記検出手段により前記操作部材が前記原位置に遷移したと判断されたことを契機として前記結果演出が発生することを特徴とする手段3に記載の遊技機。
保持手段により操作部材が操作位置に保持されているときには、操作有効期間の開始時点では操作部材が操作位置に位置していると判断される。このような場合において、操作有効期間の途中で保持手段による保持作用を解除したときには、遊技者は操作部材の操作を望んでいるものと判断し、操作部材が原位置に遷移したと判断されたことを契機として結果演出を発生させるようにする。このようにすれば、原位置に遷移した操作部材を再度操作する必要がなくなるため、遊技者の操作負担が低減されることとなる。
・ Means 4
When the detecting means determines that the operating member is located at the operating position at the start of the operation valid period, the detection means determines that the operating member has transitioned to the original position. The gaming machine according to the means 3, wherein the resulting effect is generated.
When the operating member is held at the operating position by the holding means, it is determined that the operating member is located at the operating position at the start of the operation valid period. In such a case, when the holding action by the holding means is released in the middle of the operation valid period, it is determined that the player wants to operate the operating member, and it is determined that the operating member has transitioned to the original position. With this as an opportunity, the result production will be generated. By doing so, it is not necessary to operate the operating member that has transitioned to the original position again, so that the operating burden on the player is reduced.

1 遊技機
2 支持部
10 操作部材
11 本体部
12 係合部
20 検出手段
30 保持手段
31 挿入空間
32 係合部
41 操作要求表示
42 期間表示
43 結果演出
50 装飾図柄
911 表示領域
911 表示領域
1 Game machine 2 Support part 10 Operation member 11 Main body part 12 Engagement part 20 Detection means 30 Holding means 31 Insertion space 32 Engagement part 41 Operation request display 42 Period display 43 Result effect 50 Decorative pattern 911 Display area 911 Display area

Claims (1)

遊技者が触れることが可能な位置に設けられた部材であって、原位置と操作位置との間を往復動作可能に設けられた操作部材と、
前記操作部材が前記原位置および前記操作位置の少なくともいずれか一方に位置していることを検出可能な検出手段と、
前記操作部材を前記操作位置に位置させた状態のまま保持する保持手段と、
操作有効期間中における前記操作部材の状態に応じて所定の態様の結果演出を実行する演出実行手段を備え、
前記操作有効期間の開始時に前記検出手段により前記操作部材が前記原位置に位置していると判断されるときには、当該操作有効期間中に前記検出手段により前記操作部材が前記原位置から前記操作位置に遷移する通常操作がなされたと判断されたことを契機として前記結果演出が発生する一方、
前記通常操作がなされた場合にはそれを契機として前記結果演出が発生することになる前記操作有効期間が設定された場合であっても、当該操作有効期間の開始時に前記検出手段により前記操作部材が前記操作位置に位置していると判断されるときには、前記検出手段により前記操作有効期間の経過まで前記操作部材が前記操作位置に位置し続けたと判断されたことを契機として前記結果演出が発生する
ことを特徴とする遊技機。
A member provided at a position where the player can touch, and an operating member provided so as to be able to reciprocate between the original position and the operating position.
A detecting means capable of detecting that the operating member is located at at least one of the original position and the operating position.
A holding means for holding the operating member in a state of being positioned at the operating position, and
An effect executing means for executing a result effect of a predetermined mode according to the state of the operation member during the operation valid period is provided.
When the detection means determines that the operating member is located in the original position at the start of the operation valid period, the detecting means causes the operating member to move from the original position to the operating position during the operation valid period. While it is determined that the normal operation that transitions to is performed, the above-mentioned result effect is generated.
Even when the operation valid period in which the result effect is generated when the normal operation is performed is set, the operation member is operated by the detection means at the start of the operation valid period. When it is determined that the operating position is located at the operating position, the result effect is generated when the detecting means determines that the operating member continues to be located at the operating position until the operation valid period elapses. A gaming machine characterized by playing.
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