JP6858527B2 - Bullet game machine - Google Patents

Bullet game machine Download PDF

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JP6858527B2
JP6858527B2 JP2016200035A JP2016200035A JP6858527B2 JP 6858527 B2 JP6858527 B2 JP 6858527B2 JP 2016200035 A JP2016200035 A JP 2016200035A JP 2016200035 A JP2016200035 A JP 2016200035A JP 6858527 B2 JP6858527 B2 JP 6858527B2
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茨田 悦臣
悦臣 茨田
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株式会社高尾
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本発明は、所定の条件が成立すると大当り遊技を実施する弾球遊技機に関するものである。 The present invention relates to a ball game machine that performs a big hit game when a predetermined condition is satisfied.

従来、複数回のラウンド遊技を実施する大当り遊技が生起すると、大入賞口に入賞した遊技球が該大入賞口内の特定領域(継続口)に入球することを条件に次回のラウンド遊技を継続する弾球遊技機が知られており、特定領域への入球を大入賞口内に設けたシャッターの動作によって制限するものもある。<特許文献1> Conventionally, when a big hit game in which multiple round games are performed occurs, the next round game is continued on the condition that the game ball that has won the big prize opening enters a specific area (continuation opening) in the big winning opening. There is a known ball game machine that limits the entry of a ball into a specific area by the operation of a shutter provided in the large winning opening. <Patent Document 1>

特開2016−87440号公報Japanese Unexamined Patent Publication No. 2016-87440

大当り遊技中の特定領域への入球は、遊技者が最も注目する点となるが、特定領域への入球を左右するシャッターの動作は、毎回の大当り遊技において同一条件で同一の動作が行われるため、ラウンド遊技が継続するか否かの期待感は毎回の大当り遊技で同じとなり遊技性に欠けるという問題があった。 The player pays the most attention to entering the ball into a specific area during the jackpot game, but the shutter operation that influences the entry into the specific area is the same under the same conditions in each jackpot game. Therefore, there is a problem that the expectation of whether or not the round game is continued is the same in each big hit game and lacks playability.

本願発明は上記した問題に鑑み、特定領域への入球をラウンド遊技継続の条件としながら、ラウンド遊技の最大継続回数が同じ大当り遊技であっても、ラウンド遊技が最後まで継続する期待感や獲得遊技球数の期待感を異ならせることが可能な弾球遊技機を提供する。 In view of the above problems, the present invention has the expectation and acquisition that the round game will continue to the end even if the maximum number of times the round game is continued is the same, while the condition for continuing the round game is to enter the ball into a specific area. Provided is a ball game machine capable of different expectations of the number of game balls.

請求項1記載の弾球遊技機は、
始動口への遊技球の入球に起因して抽出した乱数に基づいて、第1大入賞口が複数回のラウンド遊技を行う第1大当り遊技を生起するか否か、及び特定領域を備えた第2大入賞口が作動する小当り遊技を生起するか否かの当否判定を行う当否判定手段と、
該当否判定手段の判定に応じて複数種類の大当り図柄、又は小当り図柄の中からいずれかの大当り図柄、又は小当り図柄を決定する図柄決定手段と、を備え、
前記小当り遊技で前記第2大入賞口に入賞した遊技球が前記特定領域に入球すると前記第2大入賞口がラウンド遊技を行う第2大当り遊技が生起する弾球遊技機であって、
前記第2大入賞口内に前記特定領域への入球率を変化させる可動物を備え、該可動物は前記特定領域への入球が可能又は容易な第1の状態と、該入球が不可又は困難な第2の状態とに変化可能とし、
前記第2大入賞口がラウンド遊技を開始すると、前記特定領域への入球を条件に次回のラウンド遊技を行い、
前記第1大当り遊技又は前記第2大当り遊技を開始すると最大継続回数を限度にラウンド遊技を実施し、
前記第2大入賞口のラウンド遊技中の入賞個数が、前記可動物の動作条件に規定された第1の値になると該可動物が前記第1の状態に変化し、該動作条件に規定された第2の値、又は前記第1の状態に変化してから所定時間になると前記第2の状態に変化し、
前記最大継続回数及び前記動作条件は、前記図柄決定手段が決定した大当り図柄、又は小当り図柄に基づいて決定する
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1 is
Based on the random numbers extracted due to the entry of the game ball into the starting port, whether or not the first big winning opening causes the first big hit game in which multiple round games are performed, and a specific area are provided. A winning / failing determination means for determining whether or not a small hit game in which the second big winning opening is activated occurs, and
It is provided with a symbol determining means for determining one of a plurality of types of jackpot symbols or small hit symbols from among a plurality of types of jackpot symbols or small hit symbols according to the determination of the applicability determination means.
A ball game machine in which a second big hit game in which the second big winning opening plays a round game occurs when a game ball that has won the second big winning opening in the small hit game enters the specific area.
The second big winning opening is provided with a movable object that changes the ball entry rate to the specific area, and the movable object is in the first state where it is possible or easy to enter the specific area and the ball cannot be entered. Or it can be changed to a difficult second state,
When the second big winning opening starts the round game, the next round game is performed on condition that the ball enters the specific area.
When the first big hit game or the second big hit game is started, a round game is performed up to the maximum number of continuations.
When the number of winnings during the round game of the second big winning opening reaches the first value specified in the operating condition of the moving object, the movable object changes to the first state and is defined in the operating condition. The second value, or the second state, changes to the second state at a predetermined time after the change to the first state.
The maximum number of continuations and the operating conditions are determined based on the big hit symbol or the small hit symbol determined by the symbol determining means.

始動口への遊技球の入球に起因して抽出する乱数は複数種類としてもよく、大当り(又は小当り)か否かの当否判定に用いる当否(大当り)判定用乱数の他に、該当否判定用乱数の抽選結果に応じて表示する確定図柄の種類と、図柄の変動内容を決定するために用いる乱数とするのが好適であり、例えば大当り図柄決定用乱数1、大当り図柄決定用乱数2、リーチ決定用乱数、変動パターン決定用乱数としてもよい。 There may be multiple types of random numbers extracted due to the entry of the game ball into the starting port, and in addition to the random numbers for determining whether or not the game is a big hit (or a small hit), whether or not the random numbers are applicable or not. It is preferable to use the type of the confirmed symbol to be displayed according to the lottery result of the judgment random number and the random number used to determine the fluctuation content of the symbol. For example, the jackpot symbol determination random number 1 and the jackpot symbol determination random number 2 , A random number for determining reach, or a random number for determining fluctuation pattern may be used.

大当り図柄決定手段は、始動口への入球に起因して抽出した当否(大当り)判定用乱数が大当り値であれば、該当否判定用乱数と同契機で抽出した大当り図柄決定用乱数の値に基づいて、大当り図柄の種類を決定する構成であればよく、当否判定結果がハズレであれば毎回同じハズレ図柄を決定する構成(ハズレ図柄は1種類)であってもよし、複数種類の図柄の中からハズレ図柄を決定する構成でもよい。なお、図柄の種類及び変動に係る乱数は、当否判定時に抽出する構成としてもよい。 If the hit / fail (big hit) judgment random number extracted due to the ball entering the starting port is the big hit value, the jackpot symbol determination means is the value of the big hit symbol determination random number extracted at the same time as the hit / fail judgment random number. The configuration may be such that the type of the jackpot symbol is determined based on the above, and if the winning / failing judgment result is a loss, the same lost symbol may be determined each time (there is one type of lost symbol), or a plurality of types of symbols may be used. The structure may be such that the lost pattern is determined from the inside. Random numbers related to the type and variation of the symbol may be extracted at the time of winning / failing determination.

ラウンド遊技中に、可動物が第1の状態に変化する以前の状態は、継続入球口への入球が不可又は困難な状態であることが好適であり、可動物が第1の状態に変化する動作条件としてラウンド遊技開始からの経過時間を規定してもよい。 During the round game, the state before the movable object changes to the first state is preferably a state in which it is impossible or difficult to enter the continuous ball opening, and the movable object is in the first state. The elapsed time from the start of the round game may be specified as a changing operating condition.

始動口は、常時入球率の変化しない第1始動口と、可変入賞装置からなる第2始動口とで構成し、可変入賞装置からなる第2始動口は、該可変入賞装置の作動時のみ入球可能となる構成としてもよい。また、第1始動口への入球に起因して当否判定を行う図柄を第1特別図柄とし、可変入賞装置からなる第2始動口への入球に起因して当否判定を行う図柄を第2特別図柄(複数の特別図柄を備えた構成)とするのが好適である。 The starting port is composed of a first starting port whose ball winning rate does not change at all times and a second starting port composed of a variable winning device, and the second starting port composed of a variable winning device is only when the variable winning device is activated. It may be configured so that the ball can enter. In addition, the symbol for determining the hit / fail due to the entry into the first starting port is the first special symbol, and the symbol for determining the hit / fail due to the entry into the second starting port composed of the variable winning device is the first symbol. 2 It is preferable to use a special symbol (a configuration including a plurality of special symbols).

第1始動口への入球に起因する第1大当り図柄と、第2始動口への入球に起因する第2大当り図柄とでそれぞれに複数種類の大当り図柄を備え、第1大当り図柄と第2大当り図柄とで大当り図柄の種類は同じでも動作条件の内容が異なる構成としてもよい。 The first jackpot symbol caused by entering the ball into the first starting port and the second jackpot symbol caused by entering the ball into the second starting port are each provided with a plurality of types of jackpot symbols, and the first jackpot symbol and the first jackpot symbol are provided. Even if the type of the jackpot symbol is the same as that of the two jackpot symbols, the contents of the operating conditions may be different.

開放延長手段は、第1大当り図柄、第2大当り図柄の種類に応じて大当り遊技終了後に付与され、該種類に応じて付与される期間まで設定される構成が好適である。 It is preferable that the opening extension means is given after the end of the big hit game according to the type of the first big hit symbol and the second big hit symbol, and is set up to the period given according to the type.

請求項1記載の弾球遊技機によれば、大当り図柄の種類によってラウンド遊技の最大継続回数、及びラウンド遊技中の可動物の動作条件が設定されるため、大当り図柄の違いによってラウンド遊技が継続する期待感や獲得遊技球数の期待感を異ならせることが可能となる。 According to the ball game machine according to claim 1, the maximum number of times the round game can be continued and the operating conditions of the moving object during the round game are set depending on the type of the jackpot symbol, so that the round game continues depending on the difference in the jackpot symbol. It is possible to make different feelings of expectation to be played and the feeling of expectation of the number of acquired game balls.

実施例1における遊技機の遊技盤1の正面図。The front view of the game board 1 of the game machine in Example 1. 実施例1における振分役物100の拡大図。An enlarged view of the distribution accessory 100 in the first embodiment. 実施例1における遊技機の電気的構成を示すブロック図。The block diagram which shows the electric structure of the game machine in Example 1. FIG. 実施例1における遊技機の各種設定を示す図表1。Chart 1 showing various settings of the game machine according to the first embodiment. 実施例1における遊技機の各種設定を示す図表2。Chart 2 showing various settings of the gaming machine according to the first embodiment. 実施例1において主制御装置80が実行するメインルーチン1を示すフローチャート。FIG. 5 is a flowchart showing a main routine 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する始動入賞処理1を示すフローチャート。FIG. 5 is a flowchart showing a start winning process 1 executed by the main control device 80 in the first embodiment. 主制御装置80が実行する当否判定処理を示すフローチャート1。FIG. 1 is a flowchart showing a pass / fail determination process executed by the main control device 80. 主制御装置80が実行する当否判定処理を示すフローチャート2。FIG. 2 is a flowchart showing a pass / fail determination process executed by the main control device 80. 主制御装置80が実行する当否判定処理を示すフローチャート3。FIG. 3 is a flowchart showing a pass / fail determination process executed by the main control device 80. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート1。FIG. 1 is a flowchart showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート2。FIG. 2 is a flowchart showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート3。FIG. 3 is a flowchart showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート4。FIG. 4 is a flowchart showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート5。FIG. 5 is a flowchart showing a special game process 1 executed by the main control device 80 in the first embodiment. 実施例1において主制御装置80が実行する継続口入球確認処理を示すフローチャート。The flowchart which shows the continuous mouth entry confirmation processing executed by the main control device 80 in Example 1. FIG. 実施例2における遊技機の電気的構成を示すブロック図。The block diagram which shows the electric structure of the game machine in Example 2. FIG. 実施例2における遊技機の各種設定を示す図表1。Chart 1 showing various settings of the game machine in the second embodiment. 実施例2における遊技機の各種設定を示す図表2。Chart 2 showing various settings of the gaming machine according to the second embodiment. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート1。FIG. 1 is a flowchart showing a special game process 2 executed by the main control device 80 in the second embodiment. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート2。FIG. 2 is a flowchart showing a special game process 2 executed by the main control device 80 in the second embodiment. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート3。FIG. 3 is a flowchart showing a special game process 2 executed by the main control device 80 in the second embodiment. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート4。FIG. 4 is a flowchart showing a special game process 2 executed by the main control device 80 in the second embodiment. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート5。FIG. 5 is a flowchart showing a special game process 2 executed by the main control device 80 in the second embodiment. 実施例2において主制御装置80が実行する役物大当り検出処理を示すフローチャート。FIG. 5 is a flowchart showing a bonus jackpot detection process executed by the main control device 80 in the second embodiment. 実施例2において主制御装置80が実行する継続特定領域入球確認処理1を示すフローチャート。FIG. 5 is a flowchart showing a continuous specific area entry confirmation process 1 executed by the main control device 80 in the second embodiment. 実施例3における遊技機の遊技盤301の正面図。The front view of the game board 301 of the game machine in Example 3. 実施例3における遊技機のセンター役物305の説明図。The explanatory view of the center accessory 305 of the game machine in Example 3. FIG. 実施例3における遊技機の電気的構成を示すブロック図。The block diagram which shows the electric structure of the game machine in Example 3. FIG. 実施例3における遊技機の各種設定を示す図表。The chart which shows various setting of the game machine in Example 3. 実施例3において主制御装置80が実行するメインルーチン3を示すフローチャート。FIG. 5 is a flowchart showing a main routine 3 executed by the main control device 80 in the third embodiment. 実施例3において主制御装置80が実行する始動入賞処理3を示すフローチャート。FIG. 5 is a flowchart showing a start winning process 3 executed by the main control device 80 in the third embodiment. 実施例3において主制御装置80が実行する特定領域有効期間終了処理を示すフローチャート。FIG. 5 is a flowchart showing a specific area validity period end process executed by the main control device 80 in the third embodiment. 実施例3において主制御装置80が実行する特定領域入球確認処理を示すフローチャート。FIG. 5 is a flowchart showing a specific area entry confirmation process executed by the main control device 80 in the third embodiment. 実施例3において主制御装置80が実行する特別遊技処理3を示すフローチャート1。FIG. 1 is a flowchart showing a special game process 3 executed by the main control device 80 in the third embodiment. 実施例3において主制御装置80が実行する特別遊技処理3を示すフローチャート2。FIG. 2 is a flowchart showing a special game process 3 executed by the main control device 80 in the third embodiment. 実施例3において主制御装置80が実行する特別遊技処理3を示すフローチャート3。FIG. 3 is a flowchart showing a special game process 3 executed by the main control device 80 in the third embodiment. 実施例3において主制御装置80が実行する継続特定領域入球確認処理2を示すフローチャート。FIG. 5 is a flowchart showing a continuous specific area entry confirmation process 2 executed by the main control device 80 in the third embodiment.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施例に何ら限定されるものではなく、本発明の技術的範囲に属する種々の形態を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。 Hereinafter, preferred embodiments of the present invention will be described. The embodiments of the present invention are not limited to the following examples, and various embodiments belonging to the technical scope of the present invention can be adopted, and the contents described in the respective examples are appropriately combined. It goes without saying that it is possible.

図1は、実施例1におけるパチンコ遊技機の遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域3が、第1遊技領域3aと第2遊技領域3bとに分けられており、ほぼ中央部に配置されたセンターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなる。遊技球が所定の発射強度以上で発射された場合に到達するのが第2遊技領域3bとなり、第1遊技領域3aは第2遊技領域3bへは到達しない発射強度で発射された遊技球が流下する遊技領域となる。従って、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。 FIG. 1 is a front view of the gaming board 1 of the pachinko gaming machine according to the first embodiment. As shown in FIG. 1, in the game board 1, a substantially circular game area 3 surrounded by known guide rails 2a and 2b is divided into a first game area 3a and a second game area 3b, and the game board 1 is substantially divided into a first game area 3a and a second game area 3b. The left side of the center case 5 arranged in the central portion is the first game area 3a, and the right side is the second game area 3b. When the game ball is launched with a predetermined firing intensity or higher, the second gaming area 3b is reached, and the first gaming area 3a is a game ball launched with a firing intensity that does not reach the second gaming area 3b. It becomes a game area to play. Therefore, the game ball that has reached the A portion shown in the figure rolls on the second game area taxiway 101, reaches the second game area 3b (on the right side of the center case 5), and the game ball that does not reach A is the first. 1 The game area 3a (left side of the center case 5) will flow down. Further, a large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6(液晶表示装置であり特別図柄に対応した演出図柄を表示する。)の画面を臨ませる窓等を備えている。センターケース5の右の第2遊技領域3bには、普通図柄作動ゲート17と第2始動口12(本発明の始動口に相当)とがユニット化された複合入賞装置が配置されている。第2始動口12は開閉可能な翼片を供えた普通電動役物を備えており、この翼片が開放しないと遊技球は規制部材40に阻害され、第2始動口12に入球できない構成となっている。第2遊技領域3bの複合入賞装置の下方にはアタッカー式の第2大入賞口15(本発明の大入賞口に相当)および第1大入賞口14が上下に配置され、第2大入賞口15の右側には普通入賞口34が設けられている。 The center case 5 is a window or the like that faces the screen of the warp entrance, the warp passage, the stage, the effect symbol display device 6 (which is a liquid crystal display device and displays the effect symbol corresponding to the special symbol), as in the case of known ones. It has. In the second game area 3b on the right side of the center case 5, a compound winning device in which a normal symbol operating gate 17 and a second starting port 12 (corresponding to the starting port of the present invention) are unitized is arranged. The second starting port 12 is provided with an ordinary electric accessory provided with a wing piece that can be opened and closed, and if the wing piece is not opened, the game ball is obstructed by the regulating member 40 and cannot enter the second starting port 12. It has become. An attacker-type second big winning opening 15 (corresponding to the big winning opening of the present invention) and a first big winning opening 14 are arranged vertically below the compound winning device of the second game area 3b, and the second big winning opening On the right side of 15, a normal winning opening 34 is provided.

センターケース5の下には第1始動口11(本発明の始動口に相当)が配置されている。第1始動口11は、植設された遊技釘により、第2遊技領域3b(センターケース5の右側)を流下した遊技球が入球困難な構成となっている。これにより、第1始動口11は、ほぼ第1遊技領域3a(センターケース5の左側)を流下した遊技球のみが入球可能となる。第1始動口11の左方には、3個の普通入賞口31、32、33が設けられている。なお、普通入賞口31、32,33,34は、常時入球率が変化しない賞球のみが獲得できる入賞口である。 A first starting port 11 (corresponding to the starting port of the present invention) is arranged under the center case 5. The first starting port 11 has a configuration in which it is difficult for a game ball that has flowed down the second game area 3b (on the right side of the center case 5) to enter due to the planted game nails. As a result, only the game balls that have flowed down the first game area 3a (left side of the center case 5) can enter the first start port 11. Three ordinary winning openings 31, 32, and 33 are provided on the left side of the first starting opening 11. The ordinary winning openings 31, 32, 33, and 34 are winning openings that can be obtained only by winning balls whose winning rate does not change at all times.

また、第1始動口11の下方には継続口106(本発明の継続入球口に相当)を設けた振分役物100が配置されている。この振分役物100には、第2大入賞口15へ入賞した全ての遊技球が誘導され、後述する当否判定で大当りが生起すると、この継続口106への入球を条件として、大当り図柄によって決定するラウンド遊技の最大継続回数を限度にラウンド遊技を継続する。 Further, below the first starting port 11, a distribution accessory 100 provided with a continuation port 106 (corresponding to a continuous ball entry port of the present invention) is arranged. All the game balls that have won the second big winning opening 15 are guided to the distribution accessory 100, and when a big hit occurs in the winning / failing judgment described later, the big hit symbol is provided on condition that the ball enters the continuous opening 106. The round game is continued up to the maximum number of times the round game is continued as determined by.

第1大入賞口14の下方には、複数個のLEDからなる普通図柄表示装置7と、普通図柄保留数表示装置8と、第1特別図柄表示装置9、第2特別図柄表示装置10、および第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19が配置される。なお、第1特別図柄表示装置9及び第2特別図柄表示装置10は、遊技者が視認しづらい位置に配置され、尚且つ表示する図柄自体も判別が困難な態様にすることより、遊技中の遊技者は演出図柄表示装置6の表示内容に注目して遊技を行うことになる。 Below the first prize opening 14, a normal symbol display device 7 composed of a plurality of LEDs, a normal symbol hold number display device 8, a first special symbol display device 9, a second special symbol display device 10, and The first special symbol reservation number display device 18 and the second special symbol reservation number display device 19 are arranged. The first special symbol display device 9 and the second special symbol display device 10 are arranged at positions that are difficult for the player to see, and the symbols themselves to be displayed are also difficult to discriminate during the game. The player pays attention to the display content of the effect symbol display device 6 and plays the game.

上記のように遊技盤1を構成することによって、第1遊技領域3aに遊技流を流下させた場合に限り第1始動口11に遊技球が入球(第1始動口スイッチ11a(図3参照)が遊技球を検出)し、第1特別図柄表示装置9において第1特別図柄が変動を開始し、所定時間後に停止する。 By configuring the game board 1 as described above, the game ball enters the first start port 11 only when the game flow is allowed to flow down into the first game area 3a (see the first start port switch 11a (see FIG. 3). ) Detects the game ball), the first special symbol starts to fluctuate in the first special symbol display device 9, and stops after a predetermined time.

第2遊技領域3bに遊技流を流下させると、普通図柄作動ゲート17に遊技球が入球(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)し、普通図柄表示装置7で普通図柄(以下、普図とも記載)が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物の羽根部材が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12である普通電動役物に遊技球が入球すると、第2特別図柄表示装置10において第2特別図柄が変動表示を開始し、所定時間後に停止する。本実施例では、第2始動口12は普通電動役物の羽根部材が駆動しなければ遊技球が入球不可能な構成となっているが、入球が困難なだけで入球可能な構成としてもよい。 When the game flow is allowed to flow down into the second game area 3b, a game ball enters the normal symbol operation gate 17 (the normal symbol operation switch 17a (see FIG. 3) detects the game ball), and the normal symbol display device 7 normally displays the game ball. The normal electric service solenoid 12b (see FIG. 3), which will be described later, is driven according to the mode of the normal drawing in which the symbol (hereinafter, also referred to as the normal drawing) starts to change and stops after a predetermined time. When the ordinary electric accessory solenoid 12b is driven, the blade members of the ordinary electric accessory are opened almost synchronously, and the ball enters the second starting port 12 (detection of the second starting port switch 12a (see FIG. 3)). It is configured to be possible. When the game ball enters the ordinary electric accessory that is the second starting port 12, the second special symbol starts the variable display on the second special symbol display device 10, and stops after a predetermined time. In this embodiment, the second starting port 12 is configured so that the game ball cannot enter the ball unless the blade member of the electric accessory is driven, but the ball can be entered only because it is difficult to enter the ball. May be.

第1特別図柄(以降、第1特図ともいう)及び第2特別図柄(以降、第2特図ともいう)の変動中は、演出図柄表示装置6において各々の特別図柄(以降、特図ともいう)の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態になると、第1特別図柄保留記憶分の変動が開始される。 While the first special symbol (hereinafter, also referred to as the first special symbol) and the second special symbol (hereinafter, also referred to as the second special symbol) are changing, the effect symbol display device 6 displays each special symbol (hereinafter, also referred to as the special symbol). The production mode linked to the fluctuation of) is displayed. In addition, the first special symbol and the second special symbol do not fluctuate at the same time, and the variation of the second special symbol (hit / fail judgment) is prioritized regardless of the order of entry into the first starting port and the second starting port. To carry out. Specifically, when there is a hold memory of the first special symbol, when the change of the second special symbol is stopped and there is no second special symbol hold memory, the change of the first special symbol hold memory is changed. To be started.

第1特別図柄及び第2特別図柄の確定表示した態様に応じて、後述する第1大入賞口ソレノイド14b(図3参照)と第2大入賞口ソレノイド15bとが駆動する(大当り遊技を行う)。第1大入賞口ソレノイド14bが駆動すると、ほぼ同期して第1大入賞口14の扉部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド15bが駆動すると、ほぼ同期して第2大入賞口15の扉部材が開放し、第2大入賞口15への遊技球の入球(第2カウントスイッチ15a(図3参照)が遊技球を検出)が可能となるように構成されている。 The first big winning opening solenoid 14b (see FIG. 3) and the second big winning opening solenoid 15b, which will be described later, are driven according to the confirmed display mode of the first special symbol and the second special symbol (playing a big hit game). .. When the first large winning opening solenoid 14b is driven, the door member of the first large winning opening 14 is opened almost synchronously, and the game ball enters the first large winning opening 14 (first count switch 14a (FIG. 3). (See) can detect the game ball), and when the 2nd big winning opening solenoid 15b is driven, the door member of the 2nd big winning opening 15 is opened almost synchronously, and the game ball to the 2nd big winning opening 15 is opened. (The second count switch 15a (see FIG. 3) detects a game ball).

普通図柄作動ゲート17と普通電動役物からなる第2始動口12と、第1大入賞口14、第2大入賞口15とは、第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が大当り遊技状態又は開放延長遊技状態に移行した場合は、遊技者は発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。 The second starting port 12 composed of the normal symbol operating gate 17, the normal electric accessory, the first large winning opening 14, and the second large winning opening 15 are arranged in the second game area 3b (on the right side of the center case 5). Therefore, when the gaming state shifts to the jackpot gaming state or the open extension gaming state, the player adjusts the firing handle so that all of the launched game balls reach the second gaming area 3b.

次に、図2を用いて、継続口106を備えた振分役物100について説明する。振分役物100の内側上部にはワープ出口103が設けられており、第2大入賞口15に入球した遊技球は、第2カウントスイッチ15aで検出された後、全てワープ出口103から振分役物100内に流入する。ワープ出口103の下方には開閉動作が可能な一対の可動片105(本発明の可動物に相当)が設けられており、通常時及び大当り遊技時における動作条件未成立時は(1)に示すように閉状態(本発明の第2の状態に相当)で停止している。さらに、可動片105の下方には、入球可能な3穴を備えた回転体110が配設され、常時一定速度で同一方向に回転動作を行っている。この回転体110の3穴の内、Vで示した一つが継続口106となる。 Next, the distribution accessory 100 provided with the continuation port 106 will be described with reference to FIG. A warp outlet 103 is provided in the upper part of the inside of the distribution accessory 100, and all the game balls that have entered the second major winning opening 15 are swung from the warp outlet 103 after being detected by the second count switch 15a. It flows into the distribution material 100. A pair of movable pieces 105 (corresponding to the movable object of the present invention) capable of opening and closing are provided below the warp outlet 103, and are shown in (1) when the operating conditions are not satisfied during normal operation and big hit game. As described above, it is stopped in the closed state (corresponding to the second state of the present invention). Further, below the movable piece 105, a rotating body 110 having three holes capable of entering a ball is arranged, and the rotating body 110 is constantly rotating in the same direction at a constant speed. Of the three holes of the rotating body 110, one indicated by V is the continuation port 106.

一対の可動片105は、大当り図柄の種類に応じて設定されている動作条件(本発明の動作条件に相当)に基づいて大当り遊技時に閉状態から開状態(本発明の第1の状態に相当)、及び開状態から閉状態(本発明の第2の状態に相当)に変化する。可動片105と継続口106との間に回転体110が配置されていることにより、可動片105が開状態であれば継続口106への入球は可能となるが、回転体110の形状や動作が異なれば継続口106への入球率は容易にも困難にもなる。また、回転体110等を用いた振分を行わず、左右の可動片105の間を遊技球が下方に落下すれば継続口106に入球する構成とすれば、可動片105が開状態であれば継続口106への入球は容易となり、可動片105が開状態となる時間設定(開状態と閉状態とを交互に行う間欠動作を行う場合の開状態の時間設定)により継続口106への入球が困難にも容易にもなる。大当り図柄と可動片105の動作の詳細については図表を用いて後述する。 The pair of movable pieces 105 are in the closed state to the open state (corresponding to the first state of the present invention) during the jackpot game based on the operating conditions (corresponding to the operating conditions of the present invention) set according to the type of the jackpot symbol. ), And changes from the open state to the closed state (corresponding to the second state of the present invention). Since the rotating body 110 is arranged between the movable piece 105 and the continuation port 106, it is possible to enter the ball into the continuation port 106 if the movable piece 105 is in the open state, but the shape of the rotating body 110 and the shape of the rotating body 110 If the operation is different, the ball entry rate to the continuation port 106 becomes easy or difficult. Further, if the distribution is not performed using the rotating body 110 or the like, and if the game ball falls downward between the left and right movable pieces 105, the ball enters the continuation port 106, the movable piece 105 is in the open state. If there is, it becomes easy to enter the ball into the continuation port 106, and the continuation port 106 is set by setting the time for the movable piece 105 to be in the open state (time setting for the open state when performing an intermittent operation in which the open state and the closed state are alternately performed). It becomes difficult and easy to enter the ball. The details of the jackpot symbol and the operation of the movable piece 105 will be described later using a chart.

大当り遊技中の第2大入賞口15が開放するラウンド遊技で、当該第2大入賞口15に遊技球が入球すると、図2(1)に示すように可動片105が閉状態であれば、ワープ出口103から振分役物100に流入した遊技球は閉状態の可動片105よりも下方には流下できずハズレ口104に転動し、そのまま遊技盤裏面に排出される。 In a round game in which the second big winning opening 15 is opened during the big hit game, when the game ball enters the second big winning opening 15, if the movable piece 105 is in the closed state as shown in FIG. 2 (1). , The game ball that has flowed into the distribution accessory 100 from the warp outlet 103 cannot flow down below the closed movable piece 105, rolls to the loss opening 104, and is discharged to the back surface of the game board as it is.

図2(2)に示すように可動片105が開状態(本発明の第1の状態に相当)であれば、ワープ出口103から開状態の可動片105の間を通り一対の支えピン108の間まで落下する。落下した遊技球は、回転体110の回転位置により、回転体110の側面と一対の支えピン108とで構成される待機位置に停留し、3穴のいずれかの穴が真上に向けて開く位置まで回転するとその穴に入球する。既に待機位置に遊技球が待機した状態で可動片105間を遊技球が落下してくると、待機中の遊技球はそのままで落下してきた遊技球は左右のいずれかに転動しハズレ口109から遊技盤裏面に排出される。 If the movable piece 105 is in the open state (corresponding to the first state of the present invention) as shown in FIG. 2 (2), the pair of support pins 108 pass between the warp outlet 103 and the movable piece 105 in the open state. It falls to the middle. The dropped game ball stays at a standby position composed of a side surface of the rotating body 110 and a pair of support pins 108 depending on the rotating position of the rotating body 110, and one of the three holes opens directly upward. When it rotates to the position, it enters the hole. When the game ball falls between the movable pieces 105 while the game ball is already in the standby position, the waiting game ball remains as it is and the falling game ball rolls to either the left or right side and the loss opening 109 Is discharged to the back of the game board.

遊技球が回転体110のV(継続口106)穴に入球すると、継続口スイッチ106aに検出された後遊技盤裏面に排出され、ハズレ穴107に入球すると継続口スイッチ106aに検出されることなく遊技盤裏面に排出される。 When the game ball enters the V (continuation port 106) hole of the rotating body 110, it is detected by the continuation port switch 106a and then discharged to the back surface of the game board, and when it enters the loss hole 107, it is detected by the continuation port switch 106a. It is discharged to the back of the game board without any problems.

図3は、パチンコ遊技機の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのいわゆる中継基板及び電源回路等は記載していない。また、詳細の図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。 FIG. 3 is a block diagram showing the electrical configuration of the pachinko gaming machine, and is configured around the main control device 80. It should be noted that this block diagram does not describe a so-called relay board, a power supply circuit, or the like that simply relays signals. Although detailed illustration is omitted, all of the main control device 80, the payout control device 81, the effect symbol control device 82, and the sub integrated control device 83 are provided with a CPU, ROM, RAM, input port, output port, and the like. However, in this embodiment, the launch control device 84 is not provided with the CPU, ROM, and RAM. However, the present invention is not limited to this, and the emission control device 84 may be provided with a CPU, ROM, RAM, or the like.

主制御装置80には、第1始動口11に入球した遊技球を検出する第1始動口スイッチ11a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ12a、普通図柄を作動させる普通図柄作動ゲート17に進入した遊技球を検出する普通図柄作動スイッチ17a、第1大入賞口14に入球した遊技球を計数するための第1カウントスイッチ14a、第2大入賞口15に入球した遊技球を計数するための第2カウントスイッチ15a、継続口106への入球を検出する継続口スイッチ106a、普通入賞口31、32、33、34に入球した遊技球を検出する普通入賞口スイッチ31a、等の検出信号が入力される。 The main control device 80 includes a first start port switch 11a for detecting a game ball entering the first start port 11, a second start port switch 12a for detecting a game ball entering the second start port 12, and the like. Normal symbol operation switch 17a for detecting a game ball that has entered the normal symbol operation gate 17 that operates a symbol, a first count switch 14a for counting game balls that have entered the first large winning opening 14, and a second large prize. A second count switch 15a for counting the game balls that have entered the mouth 15, a continuation port switch 106a that detects the entry of the ball into the continuation port 106, and a game ball that has entered the normal winning openings 31, 32, 33, 34. A detection signal such as a normal winning opening switch 31a for detecting the above is input.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また、主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。 The main control device 80 operates according to the installed program, generates various commands related to the progress of the game based on the above-mentioned detection signal and the like, and outputs them to the payout control device 81 and the sub-integrated control device 83. Further, the main control device 80 displays the first special symbol display device 9, the second special symbol display device 10, the ordinary symbol display device 7, and the first special symbol connected via the symbol display device relay terminal plate 90. It controls the lighting of the hold number display device 18, the second special symbol hold number display device 19, and the normal symbol hold number display device 8.

更に、主制御装置80は、第1大入賞口ソレノイド14bを制御することで第1大入賞口14の開閉を制御し、第2大入賞口ソレノイド15bを制御することで第2大入賞口15の開閉を制御し、普電役物ソレノイド12bを制御することで第2始動口12となる普通電動役物の開閉を制御し、可動片ソレノイド105aを制御することで、振分役物100内の可動片105の開閉を制御し、スッテッピングモータである回転体モータ110bへの出力を制御することで回転体110の回転を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。 Further, the main control device 80 controls the opening and closing of the first special winning opening 14 by controlling the first special winning opening solenoid 14b, and controls the second special winning opening solenoid 15b to control the second special winning opening 15b. By controlling the opening and closing of the motorized accessory solenoid 12b to control the opening and closing of the ordinary electric accessory that serves as the second starting port 12, and by controlling the movable piece solenoid 105a, the inside of the distribution accessory 100 The rotation of the rotating body 110 is controlled by controlling the opening and closing of the movable piece 105 and controlling the output to the rotating body motor 110b which is a stepping motor. In addition to the output signal from the main control device 80 being output to the test signal terminal, management signals such as symbol fluctuations and big hits (also called special games) are output to the external connection terminal 78 and sent to the hall computer 87. ..

払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を稼働させて賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。主制御装置80と払出制御装置81とは双方向通信が可能である。 The payout control device 81 operates the payout motor 20 in response to a command sent from the main control device 80 to pay out the prize balls. In this embodiment, the detection signal of the payout switch 21 for counting the game balls to be paid out as the prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition to this, it is also conceivable to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81, and both the main control device 80 and the payout control device 81 count the prize balls. Bidirectional communication is possible between the main control device 80 and the payout control device 81.

なお、払出制御装置81には、ガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号の出力が停止したことに起因して払出モータ20の駆動を再開させる。 Signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22, and the ball out switch 23 are input to the payout control device 81, and the full switch 22 indicates that the lower plate 63 is full. When the indicated signal is input or when a signal indicating that there are few or no game balls in the ball tank is input by the ball out switch 23, the payout motor 20 is stopped and the payout operation of the prize ball is stopped. The full switch 22 and the out-of-ball switch 23 are also configured to continue to output a signal until the state is resolved, and the payout control device 81 is a payout motor due to the stop of the output of the signal. The drive of 20 is restarted.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。 Further, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit via the CR unit terminal plate 24, and discharges the rented ball. The loaned ball is detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the settlement display board 25 so as to be able to communicate in both directions. The settlement display board 25 has a ball lending button for requesting the lending of game balls and a return for requesting settlement. Buttons and balance indicators are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータ87に送信するほか、発射制御装置84に対して発射停止信号を送信する。なお、本実施例では遊技球を機外に払い出す構成であるが、入賞等に応じて発生した賞球を払い出さずに持玉データとして記憶する封入式の構成にしても良い。 Further, the payout control device 81 transmits information about the prize ball, information indicating the open / closed state of the frame (inner frame, front frame), and the like to the hall computer 87 via the external connection terminal 78, and also to the launch control device 84. And sends a launch stop signal. In this embodiment, the game ball is paid out to the outside of the machine, but an enclosed type structure may be used in which the prize ball generated in response to a prize or the like is stored as possession ball data without being paid out.

発射制御装置84は発射モータ30を制御して、遊技球を遊技領域3に遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドル27からの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。 The launch control device 84 controls the launch motor 30 to launch the game ball into the game area 3. In addition to the payout control device 81, a rotation amount signal from the launch handle 27, a touch signal from the touch switch 28, and a launch stop signal from the launch stop switch 29 are input to the launch control device 84.

回動量信号は、遊技者が発射ハンドル27を操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。 The rotation amount signal is output when the player operates the launch handle 27, the touch signal is output when the player touches the launch handle, and the launch stop switch signal is when the player presses the launch stop switch 29. Is output. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become.

サブ統合制御装置83は、主制御装置80から送信されてくるデータ及びコマンドを受信し、それらを演出表示制御用、音制御用及びランプ制御用のデータに振り分けて、演出表示制御用のコマンド等は演出図柄制御装置82に送信し、音制御用及びランプ制御用は自身に含まれている各制御部位(音声制御装置及びランプ制御装置としての機能部)に分配する。そして、音声制御装置としての機能部は、音声制御用のデータに基づいて音LSIを作動させることによってスピーカ66からの音声出力を制御し、ランプ制御装置としての機能部はランプ制御用のデータに基づいてランプドライバを作動させることによって各種LED、ランプ26を制御する。また、サブ統合制御装置83には、演出ボタン67が接続されており、遊技者が演出ボタン67を操作した際には、その信号がサブ統合制御装置83に入力される。 The sub-integrated control device 83 receives data and commands transmitted from the main control device 80, distributes them to data for effect display control, sound control, and lamp control, and commands for effect display control and the like. Is transmitted to the effect symbol control device 82, and the sound control and the lamp control are distributed to the control parts (voice control device and functional unit as the lamp control device) included in the effect symbol control device 82. Then, the functional unit as the voice control device controls the sound output from the speaker 66 by operating the sound LSI based on the data for voice control, and the functional unit as the lamp control device becomes the data for lamp control. Various LEDs and lamps 26 are controlled by operating the lamp driver based on the above. Further, the effect button 67 is connected to the sub-integrated control device 83, and when the player operates the effect button 67, the signal is input to the sub-integrated control device 83.

サブ統合制御装置83と演出図柄制御装置82とは双方向通信が可能である。演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して、演出図柄等の演出画像を演出図柄表示装置6の画面に表示させる。 Bidirectional communication is possible between the sub-integrated control device 83 and the effect symbol control device 82. The effect symbol control device 82 displays the effect symbol based on the data and commands received from the sub-integrated control device 83 (both are transmitted from the main control device 80 and some are generated by the sub-integrated control device 83). The device 6 is controlled to display an effect image such as an effect symbol on the screen of the effect symbol display device 6.

次に、図4,5の各種設定内容を示した図表を用いて遊技機の作動内容について説明する。本実施形態におけるパチンコ機は確率変動機として構成され、第1始動口11及び第2始動口12への遊技球入球に基づく当否判定は、通常遊技状態(低確率遊技状態)と、該通常遊技状態に比べて大当りとなる確率が高い高確率遊技状態とのいずれかの確率状態で実施される。本実施例では通常(低)確率が1/300、高確率が1/50に設定されている。 Next, the operation contents of the game machine will be described with reference to the charts showing the various setting contents of FIGS. The pachinko machine in the present embodiment is configured as a probability variable machine, and the hit / fail judgment based on the game ball entering the first start port 11 and the second start port 12 is a normal game state (low probability game state) and the normal game state. It is carried out in one of the high-probability gaming states where the probability of becoming a big hit is higher than that in the gaming state. In this embodiment, the normal (low) probability is set to 1/300 and the high probability is set to 1/50.

また、普通電動役物(第2始動口12)の作動契機と作動時間を変化させる開放延長機能(開放延長手段)を備えており、開放延長機能未作動時では、普通図柄の1回の当りに対して普通電動役物は0.2秒の開放動作を1回行い、開放延長機能作動時(開放延長状態)では、普通図柄の1回の当りに対して普通電動役物は1.0秒の開放動作を5回行うよう設定されている。また、開放延長機能が作動する遊技状態(開放延長状態)での第1及び第2特別図柄の変動パターン(変動時間)は、開放延長機能が未作動時の遊技状態で使用する変動パターン選択テーブルよりも平均変動時間が短くなるように設定された変動パターン選択テーブルを用いて選択される構成となっている。これにより、開放延長機能作動時の単位時間あたりの特別図柄の変動回数が、開放延長機能未作動時よりも増加する構成(時短状態)となっており、この時短機能は、開放延長機能の作動開始と終了の契機と同じくして作動する。 In addition, it is equipped with an opening extension function (opening extension means) that changes the operating trigger and operating time of the ordinary electric accessory (second starting port 12), and when the opening extension function is not activated, one hit of the ordinary symbol. On the other hand, the normal electric accessory performs an opening operation for 0.2 seconds once, and when the opening extension function is activated (opening extension state), the ordinary electric accessory is 1.0 for each hit of the normal symbol. It is set to perform the opening operation of seconds 5 times. Further, the variation pattern (variation time) of the first and second special symbols in the gaming state (open extension state) in which the opening extension function is activated is a variation pattern selection table used in the gaming state when the opening extension function is not activated. It is configured to be selected using a fluctuation pattern selection table set so that the average fluctuation time is shorter than that. As a result, the number of fluctuations of the special symbol per unit time when the open extension function is activated is configured to increase compared to when the open extension function is not activated (time saving state), and this time saving function is the operation of the opening extension function. It works in the same way as the start and end triggers.

尚、開放延長機能作動時には、普通図柄の変動時間を短縮(単位時間当りの普通図柄の変動回数が増加)する時短機能も作動する構成となっている。具体的には、開放延長機能未作動時となる通常時の普通図柄の変動時間は6.2秒に設定され、開放延長機能作動時の普通図柄の変動時間は0.7秒に設定されている。これにより、開放延長機能作動時では単位時間当りの普通図柄の変動回数が増加し、普通電動役物の作動契機を大きく増加させことで、単位時間当たりの普通電動役物への入球率が増加し、第2特別図柄の変動回数が増えるとともに持球の減少が抑えられる。 When the open extension function is activated, the time saving function for shortening the fluctuation time of the normal symbol (increasing the number of fluctuations of the normal symbol per unit time) is also activated. Specifically, the fluctuation time of the normal symbol when the open extension function is not activated is set to 6.2 seconds, and the fluctuation time of the normal symbol when the open extension function is activated is set to 0.7 seconds. There is. As a result, when the open extension function is activated, the number of fluctuations of the normal symbol per unit time increases, and by greatly increasing the activation trigger of the normal electric accessory, the ball entry rate to the ordinary electric accessory per unit time increases. As the number of fluctuations of the second special symbol increases, the decrease in the number of balls held is suppressed.

また、本実施形態におけるパチンコ遊技機では、大当り遊技終了後に高確率遊技状態へ移行するか否かは、当否判定時に選択された大当り図柄の種類によって決定する構成となり、第1特図,第2特図ともに50%の確率で高確率遊技状態に移行し、次回の大当りが生起するまで継続する。また、開放延長状態は、第1特図,第2特図ともに大当り図柄が確変図柄(高確率状態に移行する図柄)であれば次回の大当りが生起するまで継続し、大当り図柄が通常図柄であれば大当り遊技終了後から特図が100回変動するまで開放延長状態となる。また、本実施例のパチンコ遊技機は小当りを備え、その確率は遊技状態に拘わらず第1特図,第2特図ともに1/100となり、小当りが生起すると第1大入賞口14が1.0秒の開放を1回行う。 Further, in the pachinko gaming machine of the present embodiment, whether or not to shift to the high-probability gaming state after the end of the jackpot game is determined by the type of the jackpot symbol selected at the time of winning / failing determination, and the first special figure and the second Both special figures have a 50% chance of shifting to a high-probability gaming state, and continue until the next big hit occurs. In addition, the open extension state continues until the next jackpot occurs if the jackpot symbol is a probabilistic symbol (a symbol that shifts to a high probability state) in both the first and second special symbols, and the jackpot symbol is a normal symbol. If there is, it will be in the open extension state from the end of the big hit game until the special figure fluctuates 100 times. Further, the pachinko gaming machine of this embodiment has a small hit, and the probability is 1/100 for both the first special figure and the second special figure regardless of the game state, and when a small hit occurs, the first big winning opening 14 is opened. Open for 1.0 seconds once.

なお本実施例では、第1特図,第2特図ともに大当り遊技が生起すると、第1大入賞口14のラウンド遊技を所定回数行ってから第2大入賞口15のラウンド遊技を開始する。さらに、第2大入賞口15のラウンド遊技中に上述した継続口106に遊技球が入球すると、最大継続ラウンド数を限度に、次回以降の第2大入賞口15のラウンド遊技を実施する。なお、継続口106に入球しなければ大当り遊技を終了する構成となっている。なお、第1大入賞口14、第2大入賞口15ともに、1回のラウンド遊技における最大開放時間は30.0秒となり、開放動作を終了する規定入賞数は10個となっている。 In this embodiment, when a big hit game occurs in both the first special figure and the second special figure, the round game of the first big winning opening 14 is performed a predetermined number of times, and then the round game of the second big winning opening 15 is started. Further, when a game ball enters the continuation opening 106 described above during the round game of the second major winning opening 15, the round game of the second major winning opening 15 from the next time onward is performed up to the maximum number of continuous rounds. If the ball does not enter the continuation port 106, the jackpot game ends. The maximum opening time in one round game is 30.0 seconds for both the first large winning opening 14 and the second large winning opening 15, and the prescribed number of winnings for completing the opening operation is 10.

本実施例では、この大当り遊技の構成において、大当り図柄の種類によって大当り遊技の最大継続ラウンド数、第2大入賞口15がラウンド遊技を開始するラウンド数、及び第2大入賞口15が作動するラウンド遊技における可動片105の動作条件(閉状態から開状態へ変化する第1条件と開状態から閉状態へ変化する第2条件)が設定される。 In this embodiment, in the configuration of the big hit game, the maximum number of continuous rounds of the big hit game, the number of rounds in which the second big winning opening 15 starts the round game, and the second big winning opening 15 operate depending on the type of the big hit symbol. The operating conditions of the movable piece 105 in the round game (the first condition for changing from the closed state to the open state and the second condition for changing from the open state to the closed state) are set.

図5に示す図表は、大当り図柄の種類に対応した大当り遊技に係る各種設定内容となる。第1特図と第2特図とはそれぞれ6種類(1Aから1F、2Aから2F)の大当り図柄を備え、上述したようにどちらの特図も50%の確率で確変図柄と通常図柄とを決定する。具体的には、1A,1C,1Eと2A,2C,2Eのそれぞれ3図柄が確変図柄、1B,1D,1Fと2B,2D,2Fのそれぞれ3図柄が通常図柄となる。 The chart shown in FIG. 5 shows various setting contents related to the jackpot game corresponding to the type of jackpot symbol. The first special figure and the second special figure each have six types of jackpot symbols (1A to 1F, 2A to 2F), and as described above, both special symbols have a 50% probability of having a probability variation symbol and a normal symbol. decide. Specifically, 3 symbols each of 1A, 1C, 1E and 2A, 2C, 2E are probabilistic symbols, and 3 symbols each of 1B, 1D, 1F and 2B, 2D, 2F are normal symbols.

最大継続ラウンドは、第1特図の大当り図柄では1A,1Bが10ラウンド、1C,1Dが13ラウンド、1E,1Fが16ラウンドに設定されている。第2特図の大当り図柄では、いずれの大当り図柄でも16ラウンドに設定されている。 The maximum continuous rounds are set to 10 rounds for 1A and 1B, 13 rounds for 1C and 1D, and 16 rounds for 1E and 1F in the jackpot symbol of the first special figure. In the big hit symbol of the second special figure, 16 rounds are set for each big hit symbol.

第2大入賞口15のラウンド遊技を開始するラウンド数は、第1特図の大当り図柄では1A,1Bが7ラウンド、1C,1Dが9ラウンド、1E,1Fが11ラウンドに設定されている。第2特図の大当り図柄では、2A,2Bが8ラウンド、2C,2Dが11ラウンド、2E,2Fが14ラウンドに設定されている。 The number of rounds for starting the round game of the second big winning opening 15 is set to 7 rounds for 1A and 1B, 9 rounds for 1C and 1D, and 11 rounds for 1E and 1F in the jackpot symbol of the first special figure. In the jackpot symbol of the second special figure, 2A and 2B are set to 8 rounds, 2C and 2D are set to 11 rounds, and 2E and 2F are set to 14 rounds.

可動片105の動作条件は、第2大入賞口15への入賞数と第1条件成立時からの経過時間に対応して設定されており、第1特図の大当り図柄が1Aなら、可動片105が閉状態から開状態に変化する第1条件は、第2カウントスイッチ15aが2個の遊技球をカウントすることなり、可動片105が開状態から閉状態に変化する第2条件は、第2カウントスイッチ15aが9個の遊技球をカウントすること、又は可動片105が閉状態から開状態へと変化した第1条件の成立時から15秒経過することとなる。以下同様に、第1特図と第2特図の大当り図柄ごとに図表に示す内容で可動片105の動作条件が設定されている。なお、可動片105が開状態で第2大入賞口15のラウンド遊技時間が終了した場合は、可動片105は開状態から閉状態に変化する。 The operating conditions of the movable piece 105 are set according to the number of winnings in the second big winning opening 15 and the elapsed time from the time when the first condition is satisfied. If the big hit symbol of the first special figure is 1A, the movable piece The first condition for the 105 to change from the closed state to the open state is that the second count switch 15a counts two game balls, and the second condition for the movable piece 105 to change from the open state to the closed state is the first condition. It is 15 seconds from the time when the first condition that the 2 count switch 15a counts 9 game balls or the movable piece 105 changes from the closed state to the open state is satisfied. Similarly, the operating conditions of the movable piece 105 are set for each of the jackpot symbols of the first special figure and the second special figure according to the contents shown in the chart. When the round game time of the second big winning opening 15 is completed while the movable piece 105 is in the open state, the movable piece 105 changes from the open state to the closed state.

図表が示すように、最大継続回数、第2大入賞口15がラウンド遊技を開始するラウンド数、及び可動片105の動作条件は、ともに第1特図よりも第2特図の方が遊技者に有利な設定となっており、第2特図が主に変動する開放延長状態において、より多くの遊技球を獲得する期待感が増加する構成となっている。 As shown in the chart, the maximum number of continuations, the number of rounds in which the second big winning opening 15 starts the round game, and the operating conditions of the movable piece 105 are all the players in the second special figure than in the first special figure. In the open extension state where the second special figure mainly fluctuates, the expectation for acquiring more game balls increases.

また、第1特図の確変大当り図柄に対する各種設定では、出玉の期待値が低い大当り(最大継続ラウンドが比較して少ない)ほど最大継続ラウンドまでの継続が容易(可動片105の開状態期間が比較して長い)となり、出玉の期待値が高い大当り(最大継続ラウンドが比較して多い)ほど最大継続ラウンドまでの継続が困難(可動片105の開状態期間が比較して短い)な設定となっている。この設定により、大当り図柄の違いにより1回の大当りによる獲得出玉の期待値に差はありながらも、平均すればその差に大きな差が生じない構成となり、遊技者には公平な遊技を提供できる。 In addition, in various settings for the probabilistic jackpot symbol of the first special figure, the lower the expected value of the ball output, the easier it is to continue to the maximum continuation round (the maximum continuation round is smaller than the maximum continuation round) (open state period of the movable piece 105). Is longer than this), and the higher the expected value of the ball is, the more difficult it is to continue to the maximum continuation round (the open state period of the movable piece 105 is shorter). It is set. With this setting, although there is a difference in the expected value of the balls won by one big hit due to the difference in the big hit symbol, on average there is no big difference in the difference, and a fair game is provided to the player. it can.

対して、出玉の期待値が低い大当りほど最大継続ラウンドまでの継続が困難で、出玉の期待値が高い大当りほど最大継続ラウンドまでの継続が容易に設定する(1Aと1Eの可動片動作条件を入替える)という実施例とは逆の設定も考えられる。この設定にすることにより、通常状態で発生した大当り図柄の種類によって、獲得可能な大当り出玉に大きな差が生じるようになり、射幸心を煽る遊技を提供できる。 On the other hand, the lower the expected value of the ball output, the more difficult it is to continue to the maximum continuation round, and the higher the expected value of the ball output, the easier it is to continue to the maximum continuation round (1A and 1E movable piece operation). A setting opposite to the embodiment of (changing the conditions) is also conceivable. With this setting, depending on the type of jackpot symbol generated in the normal state, there will be a large difference in the jackpot balls that can be obtained, and it is possible to provide a game that inspires gambling.

本実施例では、最大継続ラウンド時以外の第2大入賞口15の開放時は、第1条件が成立しなければ可動片105は閉状態から開状態に変化しない構成とした。しかしながら、第2大入賞口15の開放開始時から何らかの理由で遊技球の発射ができない状態が発生した場合を考慮し、第2大入賞口15の開放開始から第1条件が未成立の状態で所定時間(例えば、本実施例の場合は29.0秒)が経過すると、可動片105が閉状態から開状態に所定時間変化する構成としてもよい。これにより、第2大入賞口15の開放開始後、アクシデント等により遊技球が発射できない状態が続いた場合でも、第2大入賞口15の開放開始から所定期間が経過した時点で可動片105が所定時間開状態に変化することで遊技者を救済することが可能となる。なおこの構成は、他の実施例においても採用できる。 In this embodiment, when the second big winning opening 15 is opened except during the maximum continuous round, the movable piece 105 does not change from the closed state to the open state unless the first condition is satisfied. However, in consideration of the case where the game ball cannot be launched for some reason from the start of opening the second large winning opening 15, the first condition has not been satisfied since the opening of the second large winning opening 15. After a predetermined time (for example, 29.0 seconds in the case of this embodiment) elapses, the movable piece 105 may be configured to change from the closed state to the open state for a predetermined time. As a result, even if the game ball cannot be fired due to an accident or the like after the opening of the second large winning opening 15, the movable piece 105 will be released when a predetermined period has elapsed from the opening of the second large winning opening 15. It is possible to rescue the player by changing to the open state for a predetermined time. This configuration can also be adopted in other embodiments.

次に、図6に示したフローチャートを用いて、実施例1において主制御装置80が実行する「メインルーチン」を説明する。「メインルーチン」はマイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。 Next, the "main routine" executed by the main control device 80 in the first embodiment will be described with reference to the flowchart shown in FIG. When a hard interrupt by the microcomputer is executed in the "main routine", it is first determined whether or not it is a normal interrupt (S10). This determination process is performed by determining whether or not the value of the predetermined area of the RAM as the memory is a predetermined value, and when the process executed by the microcomputer shifts to the main process, the normal process is executed. It is for judging whether or not it is okay. When the interrupt is not a normal interrupt, it is conceivable that the microcomputer runs out of control when the power is turned on or due to noise or the like. However, since it can be considered that there is almost no runaway of the microcomputer due to recent technological improvements, most of the cases are when the power is turned on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば、前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。 When S10 is determined to be negative, that is, it is determined that the interrupt is not a normal interrupt (S10: no), initial settings (for example, a predetermined value is written in a predetermined area of the memory, and a special symbol and a normal symbol are set as initial symbols, etc. (Writing of each initial value to the work area of the memory, etc.) is performed (S15), and the process proceeds to the residual processing (initial random number update processing (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄判定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。 When an affirmative judgment is made as a normal interrupt (S10: yes), the initial value random number update process (S20), the jackpot determination random number update process (S25), the jackpot symbol determination random number 1 update process (S30), and the jackpot symbol determination Random number 2 update process (S35), small hit symbol determination random number update process (S40), hit determination random number update process (S45), reach determination random number update process (S50), variation pattern determination random number update process (S55) ) Is performed.

続く入賞確認処理(S60)では、第1始動口11、第2始動口12、第1大入賞口14、第2大入賞口15、継続口106、普通図柄作動ゲート17への入球、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。 In the subsequent winning confirmation process (S60), the first starting port 11, the second starting port 12, the first major winning opening 14, the second major winning opening 15, the continuation opening 106, the ball entering the normal symbol operating gate 17, and the ball are entered. Input processing of each switch provided in the pachinko machine 50 and connected to the main control device 80 is executed. Subsequently, each output process (S70) such as the hit / fail determination process (S65) and the image output process, and the fraud monitoring process (S75) are performed, and the initial random number is updated within the remaining time until the next interrupt signal is input. The process (S80) is looped.

次に図7に示したフローチャートを用いて、実施例1において主制御装置80が実行する始動入賞処理1を説明する。始動入賞処理1は、第1始動口11、第2始動口12に遊技球が入球したとき、又は普通図柄作動ゲート17を遊技球が通過したときに取得する当否乱数等の種々の乱数を、保留記憶として主制御装置80に格納(記憶)する処理となる。また本処理では、記憶した乱数が予め設定された値か否かを、後述する当否判定処理を実施する以前に判定する先読判定処理を行う。また、始動入賞処理1では、第1始動口11及び第2始動口12への入球に起因する各種コマンドをサブ統合制御装置83に送信する処理を行う。以後、第1始動口11に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄作動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。 Next, the start winning process 1 executed by the main control device 80 in the first embodiment will be described with reference to the flowchart shown in FIG. The start winning process 1 obtains various random numbers such as a hit / fail random number acquired when the game ball enters the first start port 11 and the second start port 12, or when the game ball passes through the normal symbol operating gate 17. , It is a process of storing (storing) in the main control device 80 as a hold storage. Further, in this process, a look-ahead determination process is performed to determine whether or not the stored random number is a preset value before performing the pass / fail determination process described later. Further, in the start winning process 1, various commands caused by entering the ball into the first start port 11 and the second start port 12 are transmitted to the sub-integrated control device 83. After that, the hold memory stored when the game ball enters the first start port 11 is the first hold memory, and the hold memory stored when the game ball enters the second start port 12 is the second hold. The memory and the hold memory stored when the game ball passes through the normal symbol operation gate 17 will be described as the normal symbol hold memory.

本実施形態においては、普通図柄保留数表示装置8、第1特図保留数表示装置18、第2特図保留数表示装置19による各々の点灯数の最大個数は4個(最大保留記憶数が4個)となっているが、これに限るわけではなく、例えばそれぞれの最大記憶個数が8個であってもよい。また、それぞれの保留記憶数が0であっても、第1始動口11、第2始動口12に遊技球が入賞したとき、又は普通図柄作動ゲート17に遊技球が入球したときに抽出される当否乱数等の種々の乱数は、最大値未満の記憶数がある場合と同様に主制御装置80に格納される。 In the present embodiment, the maximum number of lightings by the normal symbol hold number display device 8, the first special figure hold number display device 18, and the second special figure hold number display device 19 is four (the maximum number of hold storages is four). 4), but the present invention is not limited to this, and for example, the maximum number of each stored may be eight. Further, even if each of the reserved memory numbers is 0, it is extracted when the game ball wins in the first start port 11 and the second start port 12, or when the game ball enters the normal symbol operating gate 17. Various random numbers such as a hit / fail random number are stored in the main control device 80 as in the case where there is a storage number less than the maximum value.

本処理を開始すると、第1始動口スイッチ11aが遊技球を検出したか否か判定する(S100)。否定判定なら(S100:no)S130に進み、肯定判定なら(S100:yes)、主制御装置80に格納されている第1保留記憶の数が上限値(=4個)未満か否か判定する(S105)。否定判定なら(S105:no)S130に進み、肯定判定であれば(S105:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数1、大当り図柄決定用乱数2、小当り図柄判定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第1保留記憶として記憶し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。 When this process is started, it is determined whether or not the first start port switch 11a has detected the game ball (S100). If it is a negative determination, the process proceeds to (S100: no) S130, and if it is an affirmative determination (S100: yes), it is determined whether or not the number of first reserved storages stored in the main control device 80 is less than the upper limit value (= 4). (S105). If it is a negative judgment, proceed to (S105: no) S130, and if it is affirmative judgment (S105: yes), the extracted big hit judgment random number, big hit symbol determination random number 1, big hit symbol determination random number 2, small hit symbol judgment random number , The reach determination random number and the variation pattern determination random number are stored as the first hold storage, and 1 is added to the first hold storage counter indicating the number of the first hold storage (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)。具体的には、大当り判定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、ハズレならリーチ決定用乱数がスーパーリーチとなる値か否かを確認する。スーパーリーチでなければ、リーチとなる値か否かを確認し、変動パターン決定用乱数の値から変動時間を確認する。上記判定を行うことによって、保留記憶した乱数が、遊技者が大当りの期待が持てる特定の値か否か(はずれでも大当りを期待させる演出が可能な否か)を確認する。 Following S110, a look-ahead determination of the stored first hold storage is performed (S115). Specifically, it is confirmed whether or not the value of the random number for determining the jackpot is a value that causes a jackpot, and if it is a jackpot value, the type of the jackpot symbol is confirmed. If the big hit judgment is a loss, check whether it is a value that causes a small hit, and if it is a loss, check whether the reach determination random number is a value that becomes a super reach. If it is not super reach, check whether it is a reach value, and check the fluctuation time from the value of the random number for determining the fluctuation pattern. By performing the above determination, it is confirmed whether or not the random number stored on hold is a specific value that the player can expect a big hit (whether or not it is possible to produce an effect that makes the player expect a big hit even if it is out of order).

続いて、S115の判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。 Subsequently, a first read-ahead determination command is generated based on the determination result of S115 and transmitted to the sub-integrated control device 83 (S120), and a first hold number instruction indicating the value of the first hold storage counter added in S110 is indicated. The command is transmitted to the sub-integrated control device 83 (S125).

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)、S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限値(=4個)未満か否か判定する(S135)。否定判定なら(S135:no)、S160に進み、肯定判定であれば(S135:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数1、大当り図柄決定用乱数2、小当り図柄判定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第2保留記憶として記憶し、第2保留記憶数を示す第2保留記憶カウンタに1を加算し(S140)、S110と同様に記憶した第2保留記憶の先読判定を行う(S145)。 Following the processing of S125 or the negative determination of S100 and S105 (S100: no, S105: no), it is determined whether or not the second start port switch 12a has detected the game ball (S130). If it is a negative determination (S130: no), the process proceeds to S160, and if it is an affirmative determination (S130: yes), it is determined whether or not the number of second reserved storages stored in the main controller 80 is less than the upper limit value (= 4). (S135). If it is a negative judgment (S135: no), proceed to S160, and if it is an affirmative judgment (S135: yes), the extracted big hit judgment random number, big hit symbol determination random number 1, big hit symbol determination random number 2, small hit symbol judgment Random numbers, reach determination random numbers, and fluctuation pattern determination random numbers are stored as the second hold storage, 1 is added to the second hold storage counter indicating the second hold storage number (S140), and the second is stored in the same manner as S110. The look-ahead determination of the hold storage is performed (S145).

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成してサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)、S160に進む。 Subsequently, a second read-ahead determination command is generated based on the determination result in S145 and transmitted to the sub-integrated control device 83 (S150), and a second hold number instruction indicating the value of the second hold storage counter added in S140 is indicated. The command is transmitted to the sub-integrated control device 83 (S155), and the process proceeds to S160.

S160では、普通図柄作動スイッチ17aが遊技球を検出したか否か判定する(S160)。否定判定なら(S160:no)リターンに抜け、肯定判定なら(S160:yes)、主制御装置80に格納されている普図保留記憶数が上限値(=4個)未満か否か判定する(S165)。否定判定なら(S165:no)リターンに抜け、肯定判定であれば(S165:yes)、抽出した当り判定用乱数と当り図柄決定用乱数とを普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S170)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S175)、リターンする。 In S160, it is determined whether or not the normal symbol operation switch 17a has detected the game ball (S160). If it is a negative determination (S160: no), the return is exited, and if it is an affirmative determination (S160: yes), it is determined whether or not the number of stored normal figures stored in the main controller 80 is less than the upper limit value (= 4) (. S165). If it is a negative judgment (S165: no), the return is exited, and if it is an affirmative judgment (S165: yes), the extracted hit judgment random number and the hit symbol determination random number are stored as the normal figure hold storage, and the normal figure hold storage number. 1 is added to the normal figure hold storage counter indicating (S170), and a normal figure hold storage number instruction command indicating the value of the added normal figure hold storage counter is transmitted to the sub-integrated control device 83 (S175) and returned.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する保留図柄の数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、普通電動役物(第2始動口12)の開放を期待させる先読予告演出の実施が可能となる。 When the sub-integrated control device 83 receives the first and second hold storage number instruction commands, it outputs an instruction signal that changes the number of hold symbols displayed on the effect symbol display device 6 according to the hold storage number indicated by the received commands. It is transmitted to the effect symbol control device 82. Further, in the present embodiment, the hold storage number of the normal symbol is not displayed on the effect symbol display device 6, but it may be configured to be displayed in response to the reception of the normal figure hold storage number instruction command, or the normal symbol hold storage number may be displayed. The configuration may be such that the number instruction command itself is not transmitted. It is also conceivable to consider a configuration in which a pre-reading determination of a general map is performed and the determination result is transmitted to the sub-integrated control device. As a result, it is possible to carry out a look-ahead notice effect that is expected to open the ordinary electric accessory (second starting port 12).

次に、図8から図10に示したフローチャートを用いて、実施例1において主制御装置80が実行する当否判定処理を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定に応じた第1特別図柄又は第2特別図柄の変動表示時間、確定図柄、を選択する処理となり、本発明の当否判定手段,大当り図柄決定手段,を含む処理となる。 Next, the pass / fail determination process executed by the main control device 80 in the first embodiment will be described with reference to the flowcharts shown in FIGS. 8 to 10. This process is a process of selecting the validity / rejection of the first reserved memory and the second reserved memory, and the variable display time and the finalized symbol of the first special symbol or the second special symbol according to the suitability determination, and the validity / rejection of the present invention. The process includes a determination means and a jackpot symbol determination means.

当否判定処理を開始すると、条件装置が作動中か否か、即ち大当り遊技中か否かを判定し(S200)、肯定判定なら(S200:yes)、リターンし、大当り遊技中でなければ(S200:no)、第1又は第2特図が変動中か否かを判定し(S205)、変動中でなければ(S205:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S210)、確定表示中でなければ(S210:no)、第2保留記憶が有るか否か判定し(S215)、否定判定なら(S215:no)、第1保留記憶が有るか否か判定し(S220)、否定判定なら(S220:no)リターンし、S215、又はS220が肯定判定なら(S215:yes,S220:yes)、S230に進む。このS215とS220の判定順序により、第2保留記憶が優先的に当否判定を実施する。 When the hit / fail determination process is started, it is determined whether or not the condition device is operating, that is, whether or not the jackpot game is in progress (S200), if it is affirmative (S200: yes), it returns, and if it is not in the jackpot game (S200). : No), it is determined whether or not the first or second special figure is changing (S205), and if it is not changing (S205: no), whether the first or second special figure is being displayed as a definite symbol. It is determined whether or not (S210), if the confirmation display is not in progress (S210: no), it is determined whether or not there is a second hold memory (S215), and if it is a negative judgment (S215: no), there is a first hold memory. Whether or not it is determined (S220), if it is a negative determination (S220: no), it returns, and if S215 or S220 is an affirmative determination (S215: yes, S220: yes), the process proceeds to S230. According to the determination order of S215 and S220, the second hold memory preferentially performs the pass / fail determination.

続くS230では、判定対象となる第1又は第2保留記憶のシフト処理を行う(S230)。これにより最も古い第1又は第2保留記憶を当否判定の対象とするとともに、保留記憶数を示す第1又は第2保留記憶カウンタから1を減算する。 In the subsequent S230, the shift processing of the first or second reserved storage to be determined is performed (S230). As a result, the oldest 1st or 2nd reserved storage is targeted for the pass / fail judgment, and 1 is subtracted from the 1st or 2nd reserved storage counter indicating the number of reserved storages.

S230に続いては、当否判定の対象とした保留記憶の大当り判定用乱数の値と予め設定された当否判定テーブルとを比較して、乱数値が当否判定テーブル内の判定値と一致するか比較する(S245)。当否判定テーブルは通常確率(低確率1/300)用と高確率(1/50)用の2種類のテーブルが設定してあり、当否判定時の遊技状態が通常確率状態(確変フラグ「0」)であれば通常確率用の当否判定テーブルを用いて比較し、高確率状態(確変フラグ「1」)であれば高確率用の当否判定テーブルを用いて比較する。 Following S230, the value of the jackpot judgment random number of the hold memory targeted for the hit / fail judgment is compared with the preset hit / miss judgment table to compare whether the random number value matches the judgment value in the hit / fail judgment table. (S245). Two types of tables are set for the hit / fail judgment table, one for the normal probability (low probability 1/300) and the other for the high probability (1/50), and the game state at the time of the hit / fail judgment is the normal probability state (probability variation flag "0"). ), The hit / fail judgment table for normal probability is used for comparison, and if the probability state is high (probability variation flag “1”), the hit / miss judgment table for high probability is used for comparison.

続くS250の処理では、大当り判定用乱数の比較処理(S245)の結果が大当り(判定値と同一)であるか否か判定する。肯定判定なら(S250:yes)、図柄モード設定処理を行う(S255)。図柄モード設定処理では、判定対象となる保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態を決定する図柄モードを設定する。続いて、設定した図柄モードの種類と判定対象となる保留記憶の大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S260)。これは、図柄モードの設定によって決定した大当りの種類(大当り遊技の内容と大当り遊技終了後の遊技状態)と大当り図柄との関連付けを行うために、図柄モードの種類毎に設定された図柄郡の中から表示する図柄を決定する処理となる。 In the subsequent processing of S250, it is determined whether or not the result of the comparison processing (S245) of the random numbers for jackpot determination is a jackpot (same as the determination value). If it is affirmative (S250: yes), the symbol mode setting process is performed (S255). In the symbol mode setting process, a symbol mode for determining the content of the jackpot game and the game state after the jackpot game is completed is set based on the random number 1 for determining the jackpot symbol of the hold memory to be determined. Subsequently, the jackpot symbol selection process is performed based on the set symbol mode type and the jackpot symbol determination random number 2 of the hold storage to be determined (S260). This is a symbol group set for each type of symbol mode in order to associate the type of jackpot determined by the setting of the symbol mode (the content of the jackpot game and the game state after the end of the jackpot game) with the jackpot symbol. It is a process to determine the symbol to be displayed from the inside.

次にS255で設定した図柄モードに基づいてモードバッファ設定処理を行う(S265)。モードバッファは当否判定時に決定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ及び時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容(確変機能および開放延長機能(時短機能)の作動とその作動回数)は記憶せず、複数種類の具体的な遊技内容のそれぞれに対応した値を記憶する構成となっている。 Next, the mode buffer setting process is performed based on the symbol mode set in S255 (S265). The mode buffer is a device that stores the contents of the game state after the end of the big hit game determined at the time of winning / failing until the end of the big hit game that sets the game state (during the big hit game, the probability change flag and the time saving flag that set the game state). Because it is necessary to clear). As the mode buffer, the specific game content (operation of the probability change function and the open extension function (time saving function) and the number of operations thereof) is not stored, but the value corresponding to each of a plurality of specific game contents is stored. It is composed.

次に、S255で設定した図柄モードに基づいて大当り遊技の内容となる大入賞口の開放パターンと可動片105の動作条件の設定処理を行う(S270)。この場合に設定される大入賞口の開放パターンは、最大継続ラウンド数及び第2大入賞口15がラウンド遊技を開始するラウンド数となる。続いて、当否判定の対象とした保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを、変動パターン選択テーブルから選択する(S275)。 Next, based on the symbol mode set in S255, the opening pattern of the big winning opening and the operating condition of the movable piece 105, which are the contents of the big hit game, are set (S270). The opening pattern of the large winning opening set in this case is the maximum number of continuous rounds and the number of rounds in which the second large winning opening 15 starts the round game. Subsequently, it is displayed on the first special symbol display device 9, the second special symbol display device 10, and the effect symbol display device 6 based on the reach determination random number and the fluctuation pattern determination random number of the hold storage that are the targets of the hit / fail determination. A fluctuation pattern to be the fluctuation time of the symbol to be performed is selected from the fluctuation pattern selection table (S275).

次に、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、大当り図柄および変動パターンの情報に対応する図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 Next, the selected jackpot symbol and fluctuation pattern information is transmitted to the sub-integrated control device 83 as a fluctuation instruction command (S280). Based on the instruction from the sub-integrated control device 83 that has received this information, the effect symbol control device 82 controls the effect symbol display device 6, and starts the variation display of the symbol corresponding to the information of the jackpot symbol and the variation pattern. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S250が否定判定、即ちハズレなら(S250:no)、S245の比較処理の結果が小当りであるか否か判定し(S285)、肯定判定なら(S285:yes)、特図の種類、遊技状態、及び小当り図柄決定用乱数に基づいて小当り図柄を選択し(S290)、続いて小当り遊技の開放パターン設定処理を行い(S270)、小当り図柄に対応する前述した変動パターン選択処理を行い(S275)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S250 is a negative determination, that is, if it is lost (S250: no), it is determined whether or not the result of the comparison processing of S245 is a small hit (S285), and if it is an affirmative determination (S285: yes), the type of special figure, the game state. , And the small hit symbol is selected based on the random number for determining the small hit symbol (S290), then the opening pattern setting process of the small hit game is performed (S270), and the above-mentioned variable pattern selection process corresponding to the small hit symbol is performed. (S275), a variation instruction command that is information on the small hit symbol and the variation pattern is transmitted to the sub-integrated control device 83 (S280). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub-integrated control device 83 that has received this information, and corresponds to the first or second special figure based on the information of the small hit symbol and the fluctuation pattern. Start the variable display of the produced design. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

S285が否定判定なら(S285:no)、ハズレ図柄を選択し(S295)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S275)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。 If S285 is a negative determination (S285: no), a lost symbol is selected (S295), then a variation pattern setting process corresponding to the lost symbol is performed (S275), and a variation instruction command that provides information on the symbol and the variation pattern related to the loss. Is transmitted to the sub-integrated control device 83 (S280). The effect symbol control device 82 controls the effect symbol display device 6 based on the instruction from the sub-integrated control device 83 that has received this information, and starts the variation display of the pseudo symbol based on the information of the lost symbol and the variation pattern. Almost at the same time as the transmission to the sub-integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S205が肯定判定、即ち、特別図柄の変動中であれば(S205:yes)、図9のフローチャートに進み、特別図柄の変動時間(S275で選択された変動パターンに基づく)が経過したか否か判定する(S300)。否定判定なら(S300:no)リターンし、肯定判断なら(S300:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS260,S290又はS295で選択した確定図柄を確定表示させる(S305)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と、演出図柄表示装置6に表示される擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。 Next, if S205 is an affirmative judgment, that is, if the special symbol is changing (S205: yes), the process proceeds to the flowchart of FIG. 9, and the fluctuation time of the special symbol (based on the fluctuation pattern selected in S275) has elapsed. Whether or not it is determined (S300). If it is a negative judgment (S300: no), it returns, and if it is affirmative judgment (S300: yes), a confirmation command is transmitted to the sub-integrated control device 83 to control the first special symbol display device 9 or the second special symbol display device 10. The confirmed symbol selected in S260, S290 or S295 is confirmed and displayed (S305). Upon receiving the confirmation command, the sub-integrated control device 83 transmits an instruction signal for confirming and displaying the pseudo symbol selected in advance to the effect symbol control device 82, and the effect symbol control device 82 receives the effect symbol display device according to the signal. 6 is controlled to confirm and display the pseudo symbol. As a result, the first or second special symbol and the start and end of the variation of the pseudo symbol displayed on the effect symbol display device 6 are at the same timing (synchronized).

S305に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が、大当り図柄か否か判定し(S310)、肯定判定なら(S310:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S315)、確変フラグが1か否か(高確率状態か否か)判定し(S320)、肯定判定なら(S320:yes)、確変フラグに0をセットし(S325)、S325、又はS320の否定判定(S320:no)に続いては、時短フラグが1か否か判定し(S330)、肯定判定なら(S330:yes)、時短フラグに0をセットし(S335)、S335、又はS330の否定判定(S330:no)に続いては、条件装置作動開始処理(S340)と、役物連続作動装置作動開始処理(S345)を行い、大当りフラグに1をセットし(S350)、大当り演出指示コマンドをサブ統合制御装置83に送信する(S355)。 Following S305, it is determined whether or not the first or second special symbol confirmed and displayed by the first special symbol display device 9 or the second special symbol display device 10 is a jackpot symbol (S310), and if it is affirmative (S310). S310: yes), the display setting process of the confirmed symbol (setting of the time to be displayed in the confirmed symbol) is performed (S315), and it is determined whether or not the probability variation flag is 1 (whether or not it is in a high probability state) (S320). If the determination is affirmative (S320: yes), the probability variation flag is set to 0 (S325), and following the negative determination of S325 or S320 (S320: no), it is determined whether or not the time saving flag is 1 (S330). If it is an affirmative judgment (S330: yes), the time saving flag is set to 0 (S335), and after the negative judgment of S335 or S330 (S330: no), the condition device operation start process (S340) and the accessory continuation The operation device operation start process (S345) is performed, the jackpot flag is set to 1 (S350), and the jackpot effect instruction command is transmitted to the sub-integrated control device 83 (S355).

一方、S310が否定判定、即ち、確定図柄が大当りでなければ(S310:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S365)、確変フラグが1か否か判定し(S370)、肯定判定なら(S370:yes)、確変カウンタからデクリメントし(S375)、確変カウンタが0か否か判定し(S380)、肯定判定なら(S380:yes)、確変フラグに0をセットする(S385)。続いて、S385、又はS370,S380が否定判定なら(S370:no,S380:no)、時短フラグが1か否か判定し(S390)、肯定判定なら(S390:yes)、時短カウンタからデクリメントし(S395)、時短カウンタが0か否か判定し(S400)、肯定判定なら(S400:yes)、時短フラグに0をセットする(S405)。S370からS405によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、高確率状態を規制する確変カウンタと時短(開放延長)状態を規制する時短カウンタとが計数され、これらのカウンタが所定値に至ることで遊技状態が変化(時短(開放延長)状態が終了し、通常状態(通常確率状態で、且つ、通常開放状態)に移行)する。 On the other hand, if S310 is a negative determination, that is, if the confirmed symbol is not a big hit (S310: no), the confirmation symbol display setting process (setting of the time to be displayed with the confirmed symbol) is performed (S365), and the probability change flag is 1. Whether or not (S370), if affirmative judgment (S370: yes), decrement from the probability variation counter (S375), determine whether or not the probability variation counter is 0 (S380), if affirmative determination (S380: yes), probability variation Set the flag to 0 (S385). Subsequently, if S385, or S370, S380 is a negative determination (S370: no, S380: no), it is determined whether or not the time reduction flag is 1 (S390), and if it is an affirmative determination (S390: yes), the time reduction counter is decremented. (S395), it is determined whether or not the time saving counter is 0 (S400), and if it is affirmative (S400: yes), 0 is set in the time saving flag (S405). From S370 to S405, each time the special symbol displays the loss confirmation according to the hit / fail judgment, the probability variation counter that regulates the high probability state and the time reduction counter that regulates the time reduction (open extension) state are counted, and these counters are counted. When the predetermined value is reached, the gaming state changes (the time saving (opening extension) state ends and shifts to the normal state (normal probability state and normal opening state)).

続いて、S405、又はS390,S400が否定判定なら(S390:no,S400:no)、確定表示された特別図柄が小当り図柄か否かを判断し(S410)、肯定判定なら(S410:yes)、小当り遊技を開始する設定処理を行い(S415)、小当りフラグに1をセットし(S420)、S420、S410の否定判定(S410:no)、又はS355に続いては、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S360)リターンする。 Subsequently, if S405, or S390, S400 is a negative judgment (S390: no, S400: no), it is determined whether or not the special symbol that is confirmed and displayed is a small hit symbol (S410), and if it is an affirmative judgment (S410: yes). ), The setting process to start the small hit game is performed (S415), 1 is set in the small hit flag (S420), the negative determination of S420 and S410 (S410: no), or S355 is followed by the above processing. A state designation command indicating the game state based on the result is transmitted to the sub-integrated control device 83 (S360) and returned.

図8に戻り、S210が肯定判定、即ち、確定図柄の表示中なら(S210:yes)、図10のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S450)、否定判定なら(S450:no)リターンし、肯定判定なら(S450:yes)、確定図柄表示終了処理(S455)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に擬似図柄の確定表示を終了させる指示信号を送信してリターンする。 Returning to FIG. 8, if S210 is affirmative, that is, if the confirmed symbol is being displayed (S210: yes), the process proceeds to the flowchart of FIG. 10, and it is determined whether or not the confirmed symbol display time has elapsed (S450). (S450: no) If the return is affirmative (S450: yes), the finalized symbol display end process (S455) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to control the special symbol. The confirmation display is terminated, and an instruction signal for ending the confirmation display of the pseudo symbol is transmitted to the sub-integrated control device 83 to return.

次に、図11から図16を用いて特別遊技処理を説明する。本処理では、図8のS270により設定された内容に基づいて大当り遊技を行い、大当り遊技終了時にS265で設定されたモードバッファに基づいて確変フラグ(及び確変カウンタ)と時短フラグ(及び時短カウンタ)とが設定され大当り遊技終了後の遊技状態が設定される。なお、大当り遊技の開放パターンとして最大継続ラウンド数と、第2大入賞口15がラウンド遊技を開始するラウンド数と、第2大入賞口15が作動するラウンド遊技(最終ラウンド以外)における可動片105の動作条件とが大当り図柄に応じて設定されている。 Next, the special game processing will be described with reference to FIGS. 11 to 16. In this process, the jackpot game is performed based on the content set by S270 in FIG. 8, and the probability variation flag (and probability variation counter) and the time reduction flag (and the time reduction counter) are performed based on the mode buffer set in S265 at the end of the jackpot game. Is set and the game state after the jackpot game is completed is set. The maximum number of continuous rounds as the opening pattern of the big hit game, the number of rounds in which the second big winning opening 15 starts the round game, and the movable piece 105 in the round game (other than the final round) in which the second big winning opening 15 operates. The operating conditions of are set according to the jackpot symbol.

本処理を開始すると、条件装置が未作動、即ち、大当り遊技中ではないか否か判定する(S500)。肯定判定なら(S500:yes)、小当り遊技中か否か判定し(S505)、否定判定なら(S505:no)リターンし、肯定判定なら(S505:yes)、小当り開始演出中か否か判定し(S510)、肯定判定なら(S510:yes)、小当り開始演出の終了時間か否か判定する(S515)。S515が否定判定なら(S515:no)リターンし、肯定判定なら(S515:yes)、第1大入賞口14が開放する小当り開放処理を行って(S520)リターンする。 When this process is started, it is determined whether or not the condition device is inactive, that is, during the jackpot game (S500). If it is affirmative (S500: yes), it is determined whether or not the small hit game is in progress (S505), if it is negative, it returns (S505: no), and if it is affirmative (S505: yes), it is whether or not the small hit start is being produced. If it is determined (S510) and if it is affirmative (S510: yes), it is determined whether or not it is the end time of the small hit start effect (S515). If S515 is a negative determination (S515: no), a return is made, and if S515 is an affirmative determination (S515: yes), a small hit opening process for opening the first large winning opening 14 is performed (S520) and a return is made.

S510が否定判定なら(S510:no)、小当り動作中(第1大入賞口14作動)か否か判定し(S525)、肯定判定なら(S525:yes)、第1カウントスイッチ14aの検出球数(第1大入賞口14への入球数)が10個未満か否か判定し(S530)、肯定判定なら(S530:yes)、小当り遊技としての第1大入賞口14の開放時間が終了したか否か判定し(S535)、否定判定なら(S535:no)リターンする。S530が否定判定、又はS535が肯定判定なら(S530:no、S535:yes)、第1大入賞口14の閉鎖処理を行い(S540)、小当り終了演出処理を行い(S545)リターンする。S525が否定判定、即ち、小当り遊技となる第1大入賞口14の開放が終了していたなら(S525:no)、小当り終了演出の時間が終了したか否か判定し(S550)、否定判定なら(S550:no)リターンし、肯定判定なら(S550:yes)、小当り遊技終了処理を行って(S555)リターンする。 If S510 is a negative determination (S510: no), it is determined whether or not the small hit operation is in progress (first large winning opening 14 operation) (S525), and if it is affirmative (S525: yes), the detection ball of the first count switch 14a. If it is determined whether or not the number (the number of balls entered into the first large winning opening 14) is less than 10 (S530), and if it is affirmative (S530: yes), the opening time of the first large winning opening 14 as a small hit game It is determined whether or not is completed (S535), and if it is a negative determination (S535: no), a return is made. If S530 is a negative determination or S535 is an affirmative determination (S530: no, S535: yes), the first large winning opening 14 is closed (S540), and the small hit end effect processing is performed (S545) to return. If S525 is a negative determination, that is, if the opening of the first large winning opening 14 that is a small hit game has been completed (S525: no), it is determined whether or not the time for the small hit end effect has ended (S550). If a negative determination is made (S550: no), a return is made, and if a positive determination is made (S550: yes), a small hit game end process is performed and a return is made (S555).

S500が否定判定、即ち、大当り遊技中であれば(S500:no)、図12のフローチャートに進み、第1大入賞口14及び第2大入賞口15が閉鎖中か否か判定し(S600)、肯定判定なら(S600:yes)、大当り開始演出中か否か判定し(S605)、肯定判定なら(S605:yes)、大当り開始演出時間が終了したか否か判定し(S610)、否定判定なら(S610:no)リターンし、肯定判定なら(S610:yes)、第1大入賞口14の開放処理を行って(S615)リターンする。これにより、大当り遊技の初回のラウンド遊技では必ず第1大入賞口14が作動する。 If S500 is a negative determination, that is, during a big hit game (S500: no), the process proceeds to the flowchart of FIG. 12, and it is determined whether or not the first big winning opening 14 and the second big winning opening 15 are closed (S600). If it is affirmative (S600: yes), it is determined whether or not the jackpot start effect is in progress (S605), if it is affirmative (S605: yes), it is determined whether or not the jackpot start effect time has ended (S610), and a negative determination is made. If (S610: no), if it is affirmative (S610: yes), the first large winning opening 14 is opened and returned (S615). As a result, the first big winning opening 14 always operates in the first round game of the big hit game.

S605が否定判定、即ち、大当り開始演出中ではないなら(S605:no)、開放間インターバル中か否か判定し(S620)、肯定判定なら(S620:yes)、インターバルの終了時間か否か判定し(S625)、否定判定なら(S625:no)リターンし、肯定判定なら(S625:yes)、次回の開放は第1大入賞口14が開放するラウンドか否か判定し(S630)、が肯定判定なら(S630:yes)、第1大入賞口14の開放処理を行って(S635)リターンし、否定判定なら(S630:no)、第2大入賞口15の開放処理を行い(S640)リターンする。 If S605 is a negative determination, that is, if the jackpot start effect is not in progress (S605: no), it is determined whether or not it is in the open interval (S620), and if it is affirmative (S620: yes), it is determined whether or not it is the end time of the interval. (S625), if it is a negative judgment (S625: no), it returns, if it is affirmative judgment (S625: yes), it is judged whether the next opening is a round that the first big winning opening 14 opens (S630), but affirmative. If it is a judgment (S630: yes), the first big winning opening 14 is opened (S635) and returned, and if it is a negative judgment (S630: no), the second big winning opening 15 is opened (S640) and returned. To do.

S620が否定判定、即ち、第1大入賞口14及び第2大入賞口15は閉鎖中だが、大当り開始演出中でも開放間インターバル中でもないなら(S620:no)、大当り終了演出中ではないか否か判定し(S650)、肯定判定なら(S650:yes)、サブ統合制御装置83に大当り開始演出を指示するコマンドを送信する大当り開始演出処理を行い(S655)リターンする。 If S620 is judged negative, that is, if the first big winning opening 14 and the second big winning opening 15 are closed, but neither the big hit start production nor the opening interval is in progress (S620: no), it is not during the big hit end production. If a determination is made (S650) and an affirmative determination is made (S650: yes), a jackpot start effect process for transmitting a command instructing the jackpot start effect to the sub-integrated control device 83 is performed (S655) and a return is made.

S600が否定判定、即ち、第1大入賞口14又は第2大入賞口15が開放中なら(S600:no)、図13のフローチャートに進み、第1大入賞口14が開放中か否か判定し(S700)、肯定判定なら(S700:yes)、第1カウントスイッチ14aが遊技球を検出したか否か判定し(S705)、肯定判定なら(S705:yes)、第1カウントスイッチ14aの検出数が10個未満か否か判定する(S:710)。 If S600 is a negative judgment, that is, if the first big winning opening 14 or the second big winning opening 15 is open (S600: no), the process proceeds to the flowchart of FIG. 13 to determine whether or not the first big winning opening 14 is open. (S700), if it is affirmative (S700: yes), it is determined whether or not the first count switch 14a has detected the game ball (S705), and if it is affirmative (S705: yes), the first count switch 14a is detected. It is determined whether or not the number is less than 10 (S: 710).

S710が肯定判定、又はS705が否定判定なら(S710:yes、S705:no)、第1大入賞口14の開放時間が終了したか否か判定し(S715)、否定判定なら(S715:no)リターンし、S715が肯定判定、又はS710が否定判定なら(S715:yes、S710:no)、第1大入賞口14の閉鎖処理を行い(S720)、ラウンド間インターバル処理を行いサブ統合制御装置83にラウンド間インターバル演出を指示するコマンドを送信し(S725)リターンする。 If S710 is an affirmative judgment or S705 is a negative judgment (S710: yes, S705: no), it is determined whether or not the opening time of the first prize opening 14 has expired (S715), and if it is a negative judgment (S715: no). If a return is made and S715 is an affirmative judgment or S710 is a negative judgment (S715: yes, S710: no), the first grand prize opening 14 is closed (S720), the inter-round interval processing is performed, and the sub-integrated control device 83 is performed. A command instructing an interval effect between rounds is transmitted to (S725) and a return is made.

S700が否定判定、即ち、第2大入賞口15が開放中なら(S700:no)、図14のフローチャートに進み、第2カウントスイッチ15aが遊技球を検出したか否か判定する(S750)。S750が肯定判定なら(S750:yes)、実行中のラウンド遊技が最大継続ラウンドではないか否か判定し(S755)、肯定判定なら(S755:yes)、図5の図表を用いて説明した大当り図柄に基づいて設定されている可動片105の動作条件である第1条件が成立済み(既に第2カウントスイッチ15aが所定数の遊技球を検出済み)か否か判定し(S760)、肯定判定なら(S760:yes)、第2カウントスイッチ15aの遊技球検出によって、可動片105の動作条件である第2条件が成立したか否か判定し(S765)、肯定判定なら(S765:yes)、可動片ソレノイド105bの駆動を停止することによって可動片105を開状態から閉状態に変化させる(S770)。 If S700 is a negative determination, that is, if the second large winning opening 15 is open (S700: no), the process proceeds to the flowchart of FIG. 14 to determine whether or not the second count switch 15a has detected a game ball (S750). If S750 is affirmative (S750: yes), it is determined whether or not the round game being executed is the maximum continuous round (S755), and if S750 is affirmative (S755: yes), the jackpot described using the chart of FIG. It is determined whether or not the first condition, which is the operating condition of the movable piece 105 set based on the symbol, has been satisfied (the second count switch 15a has already detected a predetermined number of game balls) (S760), and an affirmative determination is made. If (S760: yes), it is determined whether or not the second condition, which is the operating condition of the movable piece 105, is satisfied by the game ball detection of the second count switch 15a (S765), and if it is affirmative (S765: yes), By stopping the drive of the movable piece solenoid 105b, the movable piece 105 is changed from the open state to the closed state (S770).

S760が否定判定、即ち、第2大入賞口15のラウンド遊技が開始されてから未だ第1条件が成立していなければ(S760:no)、S750の肯定判定によって第1条件が成立したか否か判定し(S775)、肯定判定なら(S775:yes)、可動片ソレノイド105bの駆動を開始することによって可動片105を閉状態から開状態に変化させ(S780)、継続口有効フラグに1をセットする(S785)。継続口有効フラグは主制御装置80が記憶する値であり、値が1であれば継続口106への遊技球の入球が有効(入球すれば次回の第2大入賞口15が作動するラウンド遊技を継続する)であることを、値が0であれば継続口106への遊技球の入球が無効であることを主制御装置80が判断する。 If S760 is a negative judgment, that is, if the first condition is not yet satisfied after the round game of the second big winning opening 15 is started (S760: no), whether or not the first condition is satisfied by the positive judgment of S750. If it is determined (S775) and if it is affirmative (S775: yes), the movable piece 105 is changed from the closed state to the open state by starting the drive of the movable piece solenoid 105b (S780), and 1 is set to the continuation port valid flag. Set (S785). The continuation opening valid flag is a value stored in the main control device 80, and if the value is 1, the entry of the game ball into the continuation opening 106 is valid (if the ball is entered, the next second major winning opening 15 is activated. If the value is 0, the main control device 80 determines that the entry of the game ball into the continuation port 106 is invalid.

S750が否定判定、即ち、第2カウントスイッチ15aが遊技球を未検出であれば(S750:no)、大当り図柄に基づいて設定されている可動片105の動作条件である第2条件が成立(第1条件が成立してから所定時間が経過)したか否か判定し(S825)、肯定判定なら(S825:yes)、可動片ソレノイド105bの駆動を停止することによって可動片105を開状態から閉状態に変化させる(S770)。 If S750 is a negative determination, that is, if the second count switch 15a has not detected the game ball (S750: no), the second condition, which is the operating condition of the movable piece 105 set based on the jackpot symbol, is satisfied (S750: no). It is determined whether or not a predetermined time has elapsed since the first condition is satisfied (S825), and if it is affirmative (S825: yes), the movable piece 105 is opened from the open state by stopping the drive of the movable piece solenoid 105b. The state is changed to the closed state (S770).

S770、S785、又はS755、S765、S775の否定判定(S755:no、S765:no、S775:no)に続いては、第2大入賞口15の入賞数が10個になったか否か判定し(S790)、否定判定なら(S790:no)リターンする。 Following the negative determination of S770, S785, or S755, S765, S775 (S755: no, S765: no, S775: no), it is determined whether or not the number of winnings in the second large winning opening 15 has reached 10. (S790), if a negative judgment is made (S790: no), a return is made.

S830、又はS825の否定判定(S825:no)に続いては、第2大入賞口15の開放時間が終了したか否か判定し(S835)、否定判定なら(S835:no)リターンする。 Following the negative determination (S825: no) of S830 or S825, it is determined whether or not the opening time of the second large winning opening 15 has expired (S835), and if it is a negative determination (S835: no), a return is made.

S790、又はS835が肯定判定なら(S790:yes、S835:yes)、第2大入賞口15の閉鎖処理を行い(S795)、未だ可動片ソレノイド105bが駆動中なら第2大入賞口15の閉鎖又は該閉鎖から所定時間後に可動片ソレノイド105bの駆動を停止する可動片ソレノイド停止処理を行い(S798)、最大継続ラウンドが終了したか否か判定し(S800)、肯定判定なら(S800:yes)、大当り終了演出処理を行いサブ統合制御装置83に大当り終了演出を指示するコマンドを送信し(S805)リターンする。第2大入賞口15の閉鎖処理では、第2大入賞口15の閉鎖時に可動片ソレノイド105bが未だ駆動している場合は、該閉鎖から所定時間経過後に可動片ソレノイド105bの駆動を終了することによって、第2大入賞口15の閉鎖間際に入球した遊技球が継続口106に入球する機会を阻害しない。 If S790 or S835 is affirmative (S790: yes, S835: yes), the second large winning opening 15 is closed (S795), and if the movable piece solenoid 105b is still driving, the second large winning opening 15 is closed. Alternatively, a movable piece solenoid stop process for stopping the drive of the movable piece solenoid 105b is performed after a predetermined time from the closing (S798), and it is determined whether or not the maximum continuous round is completed (S800), and if a positive judgment is made (S800: yes). , The jackpot end effect processing is performed, and a command instructing the jackpot end effect is transmitted to the sub-integrated control device 83 (S805) and returns. In the closing process of the second prize opening 15, if the movable piece solenoid 105b is still driven when the second prize opening 15 is closed, the driving of the movable piece solenoid 105b is terminated after a predetermined time has elapsed from the closing. As a result, the game ball entered just before the closing of the second special winning opening 15 does not hinder the opportunity to enter the continuation opening 106.

S800が否定判定なら(S800:no)、継続フラグが1か否か判定し(S810)、否定判定なら(S810:no)、上述したS805に進んで大当り遊技を終了し、肯定判定なら(S810:yes)、ラウンド間インターバル処理を行い(S815)、継続フラグに0をセットして(S820)リターンする。 If S800 is a negative judgment (S800: no), it is judged whether or not the continuation flag is 1 (S810), if it is a negative judgment (S810: no), the jackpot game is ended by proceeding to the above-mentioned S805, and if it is affirmative judgment (S810). : Yes), the inter-round interval processing is performed (S815), the continuation flag is set to 0 (S820), and a return is made.

継続フラグは主制御装置80が記憶する値であり、値が1であれば継続口106への遊技球の入球に基づいて次回の第2大入賞口15のラウンド遊技を継続して行うことを、値が0であれば継続口106への遊技球の未入球に基づいて次回の第2大入賞口15のラウンド遊技を継続しないことを、主制御装置80が判断する。 The continuation flag is a value stored in the main control device 80, and if the value is 1, the next round game of the second major winning opening 15 is continuously performed based on the entry of the game ball into the continuation opening 106. If the value is 0, the main control device 80 determines that the next round game of the second large winning opening 15 will not be continued based on the unentered ball of the game ball into the continuation opening 106.

ここで、図16を用いて継続口入球確認処理を説明する。本処理を開始すると、継続口有効フラグが1か否か判定し(S950)、否定判定なら(S950:no)リターンし、肯定判定なら(S950:yes)、継続口スイッチ106aが遊技球を検出したか否か判定し(S955)、否定判定なら(S955:no)リターンし、肯定判定なら(S955:yes)、継続フラグに1をセットして(S960)リターンする。 Here, the continuous mouth entry confirmation process will be described with reference to FIG. When this process is started, it is determined whether or not the continuation port valid flag is 1 (S950), if it is a negative determination (S950: no), it returns, and if it is an affirmative determination (S950: yes), the continuation port switch 106a detects the game ball. It is determined whether or not it has been done (S955), if it is a negative determination (S955: no), it returns, and if it is an affirmative determination (S955: yes), 1 is set in the continuation flag and it returns (S960).

特別遊技処理1の説明に戻り、図12のS650が否定判定、即ち、大当り終了演出中なら(S650:no)、図15のフローチャートに進み、大当り終了演出の時間が終了したか否か判定し(S850)、否定判定なら(S850:no)リターンし、肯定判定なら(S850:yes)、役物連続作動装置の停止処理(S855)、条件装置の作動停止処理(S860)を行い。S265で設定したモードバッファを参照し(S865)、確変フラグ、確変カウンタ、時短フラグ、時短カウンタを設定し(S870、S875、S880、S885)、モードバッファをクリアし(S890)、終了コマンドをサブ統合制御装置83に送信し(S895)、大当りフラグに0をセットして(S900)リターンする。 Returning to the explanation of the special game process 1, if S650 in FIG. 12 is a negative determination, that is, if the jackpot end effect is in progress (S650: no), the process proceeds to the flowchart of FIG. (S850), if a negative determination is made, a return is made (S850: no), and if a positive determination is made (S850: yes), a stop process (S855) of the accessory continuous operation device and an operation stop process (S860) of the condition device are performed. Refer to the mode buffer set in S265 (S865), set the probability change flag, probability change counter, time reduction flag, and time reduction counter (S870, S875, S880, S885), clear the mode buffer (S890), and subsubscribe the end command. It is transmitted to the integrated control device 83 (S895), the jackpot flag is set to 0 (S900), and a return is made.

以上が実施例1の説明となる。本実施例のパチンコ遊技機は、所謂デジパチタイプとなる。また、本実施例では、継続口106を有する第2大入賞口15の作動時は、可動片105が閉状態と開状態とのいずれかの状態となり、閉状態の場合は継続口106への入球が不可となるが、閉状態の代わりに可動片105が間欠動作を行ってもよく(例えば、0.2秒開放、1.0秒閉鎖)、こうすることで第2大入賞口15の開放中は、可動片105の閉状態(入球不可状態)と、開状態と、継続口への入球が困難な状態(間欠動作)との三つの状態で構成してもよい。この場合、可動片105が開状態であれば、継続口106への入球が容易な状態であり、可動片10が間欠動作中であれば、継続口106への入球が可能な状態といえる。また、可動片10の間欠動作の態様(開放時間と閉鎖時間作との時間設定)によっては、継続口106への入球が可能な状態から入球が困難な状態となる。 The above is the description of the first embodiment. The pachinko gaming machine of this embodiment is a so-called digital pachi type. Further, in the present embodiment, when the second large winning opening 15 having the continuation opening 106 is operated, the movable piece 105 is in either the closed state or the open state, and in the closed state, the continuous opening 106 is accessed. Although it is not possible to enter the ball, the movable piece 105 may perform an intermittent operation instead of the closed state (for example, 0.2 seconds open, 1.0 second closed), and by doing so, the second big winning opening 15 While the movable piece 105 is open, it may be configured in three states: a closed state of the movable piece 105 (a state in which the ball cannot enter), an open state, and a state in which it is difficult to enter the ball into the continuous opening (intermittent operation). In this case, if the movable piece 105 is in the open state, it is easy to enter the ball into the continuation port 106, and if the movable piece 10 is in the intermittent operation, it is possible to enter the ball into the continuation port 106. I can say. Further, depending on the mode of the intermittent operation of the movable piece 10 (time setting between the opening time and the closing time operation), it may be difficult to enter the ball from the state in which the ball can be entered into the continuation port 106.

次に、実施例2を説明する。実施例2におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通(1箇所部品名称変更)であり、特別に説明のない部分については共通内容とし重複する説明は割愛する。 Next, Example 2 will be described. The parts constituting the pachinko gaming machine in the second embodiment and their electrical connections are the same as those in the first embodiment (one part name change), and the parts not particularly explained are the same contents and duplicate explanations are omitted.

実施例1のパチンコ遊技機が特図の抽選のみから大当りが生起する所謂「デジパチタイプ」であったのに対し、本実施例のパチンコ遊技機は、特図の抽選に加え、小当り動作から大入賞口内の特定領域に遊技球が入球することによって大当りが生起する所謂「混合機タイプ」となる。 While the pachinko game machine of Example 1 was a so-called "digipachi type" in which a big hit occurs only from the special drawing lottery, the pachinko game machine of this embodiment starts from the small hit operation in addition to the special drawing lottery. It is a so-called "mixer type" in which a big hit occurs when a game ball enters a specific area in the big winning opening.

具体的に実施例1のパチンコ遊技機と相違するのは、第2特図のみ小当りを備え、小当り遊技では特定領域106(実施例1の継続口106と同位置に配置した同一部品)を備えた第2大入賞口15が作動し、小当り遊技時に第2大入賞口15に入賞した遊技球が特定領域106に入球すると役物大当り遊技が生起し、第1特図及び第2特図が大当りすると、第1大入賞口14のみが作動する大当り遊技を行い、役物大当りでは、実施例1と同様の大当り遊技(第1大入賞口が所定回数のラウンド遊技を実施後、第2大入賞口15がラウンド遊技を実施)を行うが、大当り遊技の内容は、役物大当り生起時の小当り図柄の種類に応じて設定される点となり、以下に相違点の詳細を説明する。 Specifically, the difference from the pachinko gaming machine of the first embodiment is that only the second special figure is provided with a small hit, and in the small hit game, the specific area 106 (the same part arranged at the same position as the continuation port 106 of the first embodiment). When the second big winning opening 15 equipped with the above is activated and the game ball that has won the second big winning opening 15 enters the specific area 106 during the small hit game, the character big hit game occurs, and the first special figure and the first special figure and the first 2 When the special figure is a big hit, a big hit game in which only the first big winning opening 14 operates is performed, and in the accessory big hit, the same big hit game as in the first embodiment (after the first big winning opening has performed a predetermined number of round games). , The second big winning opening 15 will carry out a round game), but the content of the big hit game will be set according to the type of small hit symbol at the time of the occurrence of the big hit of the character, and the details of the difference are as follows. explain.

図17は、実施例2のパチンコ遊技機の電気的構成を示すブロック図となり、その内容は、実施例1で遊技盤中継端子板74を介して主制御装置80に接続していた継続口スイッチ106aが本実施例では特定領域スイッチ106aに変わっている点のみが実施例1の図3と異なる。 FIG. 17 is a block diagram showing the electrical configuration of the pachinko gaming machine of the second embodiment, and the content thereof is a continuation port switch connected to the main control device 80 via the game board relay terminal plate 74 in the first embodiment. It differs from FIG. 3 of the first embodiment only in that 106a is changed to the specific area switch 106a in this embodiment.

図18、19は、実施例2において各種設定内容を示す図表となる。図18の図表に示すように、本実施例のパチンコ遊技機は、第1特図、第2特図の大当り確率は1/300となり、混合機であるため確率変動は行わない。小当りは第2特図のみ備えその確率は1/8となる。小当り遊技は、第2大入賞口15が1.0秒の開放動作を1回行い、小当り遊技時の可動片105は、第2大入賞口15の作動開始から0.2秒開放0.5秒閉鎖の開閉動作を、第2大入賞口15の閉鎖後2.0秒経過するまで継続して実施し、閉状態に戻る。 18 and 19 are charts showing various setting contents in the second embodiment. As shown in the chart of FIG. 18, the pachinko gaming machine of the present embodiment has a jackpot probability of 1/300 for the first special figure and the second special figure, and since it is a mixer, the probability does not change. The small hit is provided only for the second special figure, and the probability is 1/8. In the small hit game, the second big winning opening 15 performs an opening operation of 1.0 second once, and the movable piece 105 during the small hit game is opened 0.2 seconds from the start of the operation of the second big winning opening 15 0. The opening and closing operation of closing for .5 seconds is continuously performed until 2.0 seconds have passed after the closing of the second prize opening 15, and the closed state is returned.

大当り遊技は、第1特図、又は第2特図が大当りすると(図柄大当り)、第1大入賞口14のみが大当り遊技として10回のラウンド遊技を行う。第2特図の小当りから役物大当りが生起すると、図19の上の図表に示す内容で大当り遊技を行う。 In the big hit game, when the first special figure or the second special figure is a big hit (symbol big hit), only the first big winning opening 14 plays 10 round games as a big hit game. When a bonus jackpot occurs from the small hit of the second special figure, the jackpot game is performed with the contents shown in the chart above FIG.

図19の上の図表は、第2特図の小当り図柄に対応した役物大当りに係る各種設定内容となる。第2特図は小当り図柄を6種類(2aから2f)備え、その内の3種類の小当り図柄から役物大当りが生起すると大当り遊技終了後に開放延長状態となる。具体的には、2a,2c,2eの3図柄が開放延長図柄、2b,2d,2fの3図柄が通常図柄となる。 The chart above FIG. 19 shows various setting contents related to the accessory big hit corresponding to the small hit symbol of the second special figure. The second special figure is provided with six types of small hit symbols (2a to 2f), and when an accessory jackpot occurs from three types of small hit symbols, the open extension state is set after the jackpot game is completed. Specifically, the three symbols 2a, 2c, and 2e are open extension symbols, and the three symbols 2b, 2d, and 2f are normal symbols.

最大継続ラウンドは、2a,2bが10ラウンド、2c,2dが13ラウンド、2e,2fが16ラウンドに設定されている。第2大入賞口15がラウンド遊技を開始するラウンド数は、2a,2bが7ラウンド、2c,2dが9ラウンド、2e,2fが11ラウンドに設定されている。 The maximum continuous rounds are set to 10 rounds for 2a and 2b, 13 rounds for 2c and 2d, and 16 rounds for 2e and 2f. The number of rounds in which the second major winning opening 15 starts the round game is set to 7 rounds for 2a and 2b, 9 rounds for 2c and 2d, and 11 rounds for 2e and 2f.

可動片105の動作条件は、実施例1と同様に第2大入賞口15への入賞数と第1条件成立時からの経過時間に対応して設定されており、小当り図柄が2aなら、可動片105が閉状態から開状態に変化する第1条件は、第2カウントスイッチ15aが2個の遊技球をカウントすることなり、可動片105が開状態から閉状態に変化する第2条件は、第2カウントスイッチ15aが9個の遊技球をカウントすること、又は可動片105が閉状態から開状態へと変化した第1条件の成立時から15秒経過することとなる。以下同様に、小当り図柄ごとに図表に示す内容で可動片105の動作条件が設定されている。 The operating conditions of the movable piece 105 are set according to the number of winnings in the second large winning opening 15 and the elapsed time from the time when the first condition is satisfied, as in the first embodiment. If the small hit symbol is 2a, The first condition for the movable piece 105 to change from the closed state to the open state is that the second count switch 15a counts two game balls, and the second condition for the movable piece 105 to change from the open state to the closed state is. , The second count switch 15a counts nine game balls, or 15 seconds have passed since the first condition in which the movable piece 105 changed from the closed state to the open state was satisfied. Similarly, the operating conditions of the movable piece 105 are set for each small hit symbol according to the contents shown in the chart.

本実施例においても、実施例1と同様に、大当り図柄の違いにより1回の大当りによる獲得出玉の差はありながらも、平均すればその差に大きな差が生じない構成となっているが、小当り図柄2aと2eの設定内容を入れ替えることで、小当り図柄の種類によって獲得可能な大当り出玉に大きな差が生じるようにすることで遊技者の射幸心を煽ることができる。 Also in this embodiment, as in the case of the first embodiment, although there is a difference in the number of balls obtained by one big hit due to the difference in the big hit symbol, the difference does not make a big difference on average. By exchanging the setting contents of the small hit symbols 2a and 2e, the player's gambling spirit can be fueled by making a large difference in the large hit balls that can be obtained depending on the type of the small hit symbol.

図18の図表に戻り、本実施例の普通電動役物の開放延長は、図柄大当り,役物大当りに拘わらず、大当り遊技終了後から所定回数の特図の変動が実施されるまで行われる。具体的には、第1特図の図柄大当りの場合、1/3の確率(6図柄中2図柄、図19の下図表参照)で大当り遊技終了後に開放延長状態となり、特図が30回変動するか又は大当りが生起するまで継続する。 Returning to the chart of FIG. 18, the opening extension of the ordinary electric accessory of this embodiment is performed from the end of the jackpot game to the change of the special figure a predetermined number of times regardless of the symbol jackpot or the bonus jackpot. Specifically, in the case of the symbol jackpot of the first special symbol, the open extension state is reached after the jackpot game is completed with a probability of 1/3 (2 symbols out of 6 symbols, see the chart below in FIG. 19), and the special symbol fluctuates 30 times. Continue until you do or a big hit occurs.

第2特図は、図柄大当り,小当りからの役物大当りともに1/2の確率(大当り図柄小当り図柄ともに6図柄中3図柄、図19の下図表参照)で大当り遊技終了後に開放延長状態となり、特図が30回変動するか又は大当りが生起するまで継続する。 The second special figure has a probability of 1/2 for both the big hit and the big hit of the accessory from the small hit (3 out of 6 symbols for both the big hit symbol and the small hit symbol, see the chart below in FIG. 19). Then, it continues until the special figure fluctuates 30 times or a big hit occurs.

次に、図20から図26を用いて、実施例2において主制御装置80が実行する特別遊技処理2と役物大当り検出処理とを合わせて説明する。実施例1と処理構成が異なるのは、小当りから役物大当りが生起する箇所となるため、それに係る変更箇所を以下に説明する。 Next, with reference to FIGS. 20 to 26, the special game process 2 executed by the main control device 80 in the second embodiment and the accessory jackpot detection process will be described together. The processing configuration is different from that of the first embodiment because it is a place where a big hit of an accessory occurs from a small hit, and therefore, a changed part related thereto will be described below.

図20は、実施例1において図11を用いて説明した処理部に該当するが、小当り遊技として作動させる大入賞口の種類と作動後の処理が実施例1とは異なる。具体的には、図11のS515に相当するS1015が肯定判定なら(S1015:yes)、小当り遊技として第2大入賞口15の小当り開放処理を行い(S1020)、初回特定領域有効フラグに1を設定し(S1025)、可動片ソレノイド105bの駆動設定を行い(S1030)リターンする。 FIG. 20 corresponds to the processing unit described with reference to FIG. 11 in the first embodiment, but the type of the large winning opening operated as the small hit game and the processing after the operation are different from those of the first embodiment. Specifically, if S1015 corresponding to S515 in FIG. 11 is determined to be affirmative (S1015: yes), the small hit opening process of the second large winning opening 15 is performed as a small hit game (S1020), and the first specific area valid flag is set. 1 is set (S1025), the drive setting of the movable single solenoid 105b is set (S1030), and the return is performed.

初回特定領域有効フラグは、主制御装置80が記憶する値であり、値が1なら小当り遊技時の特定領域106への入球が有効(役物大当り生起可能)であることを、値が0なら特定領域106への入球が無効であることを判断する。 The first specific area valid flag is a value stored in the main control device 80, and if the value is 1, the value indicates that the ball entering the specific area 106 during the small hit game is valid (the accessory big hit can occur). If it is 0, it is determined that the entry into the specific area 106 is invalid.

初回特定領域有効フラグに1がセットされることにより、図25のフローチャートに示す役物大当り検出処理が起動する。役物大当り検出処理が起動すると(S1450:yes)、特定領域スイッチ106aが遊技球を検出したか否か判定し(S1455)、否定判定なら(S1455:no)リターンし、肯定判定なら(S1455:yes)、小当り図柄を参照し(S1460)、参照した小当り図柄の種類に応じて実施例1と同内容のモードバッファ設定処理(S265)を行い、大入賞口の開放パターン及び可動片105の動作条件の設定を行う役物大当り遊技設定処理(S1470)を行う。 When the first specific area valid flag is set to 1, the accessory jackpot detection process shown in the flowchart of FIG. 25 is activated. When the accessory jackpot detection process is activated (S1450: yes), it is determined whether or not the specific area switch 106a has detected the game ball (S1455), if it is a negative determination (S1455: no), it returns, and if it is an affirmative determination (S1455: Yes), refer to the small hit symbol (S1460), perform the mode buffer setting process (S265) having the same contents as in Example 1 according to the type of the referenced small hit symbol, and perform the opening pattern of the large winning opening and the movable piece 105. The accessory jackpot game setting process (S1470) for setting the operating conditions of the above is performed.

続いて、第2大入賞口15の閉鎖処理を行い(S1475)、可動片ソレノイド105bの駆動を停止し(S1480)、初回特定領域有効フラグに0をセットし(S1485)、小当りフラグに0をセットし(S1490)、時短フラグが1か否か判定し(S1495)、肯定判定なら(S1495:yes)時短フラグに0をセットする(S1500)。 Subsequently, the second large winning opening 15 is closed (S1475), the drive of the movable piece solenoid 105b is stopped (S1480), 0 is set in the first specific area valid flag (S1485), and 0 is set in the small hit flag. (S1490), it is determined whether or not the time saving flag is 1, (S1495), and if it is affirmative (S1495: yes), 0 is set in the time saving flag (S1500).

S1500、又はS1495の否定判定(S1495:no)に続いては、条件装置作動開始処理(S1505)、役物連続作動装置作動開始処理(S1510)を行い、大当りフラグに1をセットし(S1515)、大当り開始演出指示コマンドと状態指示コマンドとをサブ統合制御装置83に送信し(S1520、S1525)リターンする。 Following the negative determination (S1495: no) of S1500 or S1495, the condition device operation start process (S1505) and the accessory continuous operation device operation start process (S1510) are performed, and 1 is set in the jackpot flag (S1515). , The jackpot start effect instruction command and the state instruction command are transmitted to the sub-integrated control device 83 (S1520, S1525) and returned.

本実施例の特別遊技処理2の図21、22は、実施例1で説明した特別遊技処理1の図12、13と同一内容となり、図23も特別遊技処理1の図14と処理構成は同一となるが、S785に対応したS1285のフラグ名称が異なっている。本実施例では実施例1の継続口有効フラグではなく、実施例2の混合機の機能に合わせて継続特定領域有効フラグとしている。継続特定領域有効フラグは、その値によって第2大入賞口15のラウンド遊技中において特定領域106への遊技球の入球が有効か否かを判断する。 21 and 22 of the special game process 2 of this embodiment have the same contents as those of FIGS. 12 and 13 of the special game process 1 described in the first embodiment, and FIG. 23 also has the same processing configuration as that of FIG. 14 of the special game process 1. However, the flag name of S1285 corresponding to S785 is different. In this embodiment, the continuation specific area valid flag is set according to the function of the mixer of the second embodiment, instead of the continuation port valid flag of the first embodiment. The continuous specific area valid flag determines whether or not the entry of the game ball into the specific area 106 is valid during the round game of the second large winning opening 15 based on the value.

図24は、実施例1で説明した図15に対応する大当り遊技終了時の処理となるが、本実施例のパチンコ遊技機は確率変動を行わないため、図24は図15から確変フラグと確変カウンタの設定を外した内容となる。また、図26に示した継続特定領域入球確認処理1は、実施例1の図16を用いて説明した継続口入球確認処理と処理内容を同じくし、上述したフラグ名称(継続口有効フラグが継続特定領域有効フラグになっている)が異なるのみとなる。 FIG. 24 shows the processing at the end of the jackpot game corresponding to FIG. 15 described in the first embodiment. However, since the pachinko gaming machine of the present embodiment does not change the probability, FIG. 24 shows the probability change flag and the probability change from FIG. The contents are such that the counter setting is removed. Further, the continuous specific area entry confirmation process 1 shown in FIG. 26 has the same processing content as the continuous opening ball entry confirmation process described with reference to FIG. 16 of the first embodiment, and has the same processing content as the above-mentioned flag name (continuation opening valid flag). Is the continuation specific area valid flag) is different.

以上が実施例2の説明となる。本実施例のパチンコ遊技機はデジパチとハネものタイプとの混合機であるため、特図から大当りが生起した場合と、小当りから大当りが生起した場合とで、大当り遊技の構成(作動する大入賞口の種類)が異なるものとなっている。なお、特図から大当りが生起した場合であっても、大当り図柄の種類に応じて、小当りから生起する役物大当りと同様の大当り遊技(第1大入賞口14が所定回数のラウンド遊技実施後、第2大入賞口15が最大継続回数を限度に特定領域106への入球を条件に継続するラウンド遊技を実施)を実施してもよい。 The above is the description of the second embodiment. Since the pachinko game machine of this embodiment is a mixer of a digital pachi and a splash type, the configuration of the big hit game (the large operating large hit) depends on the case where the big hit occurs from the special figure and the case where the big hit occurs from the small hit. The type of winning opening) is different. Even if a big hit occurs from the special figure, depending on the type of the big hit symbol, a big hit game similar to the accessory big hit that occurs from the small hit (the first big winning opening 14 carries out a predetermined number of round games). After that, the second big winning opening 15 may carry out a round game that continues on condition that the ball enters the specific area 106 up to the maximum number of continuations).

本実施例では、小当り遊技時の可動片105の動作を所定時間の開閉動作(0.2秒開放0.5秒閉鎖の繰り返し)としたが、小当り図柄の種類に応じて小当り遊技時の可動片105の動作内容を変化させてもよい。 In this embodiment, the operation of the movable piece 105 during the small hit game is an opening / closing operation for a predetermined time (repeated opening for 0.2 seconds and closing for 0.5 seconds), but the small hit game depends on the type of the small hit symbol. The operation content of the movable piece 105 at the time may be changed.

本実施例では、1/300の確率で特図が大当りした場合は、第1、第2特図ともに大当り図柄の種類に関係なく大当り遊技の内容を同一としたが、特図の種類及び大当り図柄の種類に応じて大当り遊技の内容を異なる設定としてもよい。 In this embodiment, when the special figure hits with a probability of 1/300, the contents of the big hit game are the same regardless of the type of the big hit symbol for both the first and second special figures, but the type of the special figure and the big hit The content of the jackpot game may be set differently depending on the type of symbol.

次に、実施例3を説明する。特別に説明のない部分については実施例1、又は実施例2と共通内容であり重複する説明は割愛する。 Next, Example 3 will be described. The parts that are not particularly explained are the same contents as those of Example 1 or Example 2, and duplicate explanations are omitted.

本実施例のパチンコ遊技機はヒコーキタイプ、ハネ物タイプと呼称される仕様となり実施例1、2のパチンコ遊技機とはその盤面構成が大きく異なる。 The pachinko gaming machine of this embodiment has specifications called a Hikoki type and a splash type, and its board surface configuration is significantly different from that of the pachinko gaming machines of Examples 1 and 2.

図27は、実施例におけるパチンコ遊技機の遊技盤301正面図である。図27に示すように遊技盤301も公知のガイドレール2a、2bによって囲まれた略円形の遊技領域3が設けられ、多数の遊技釘が植設されている。遊技領域3の略中央には、羽根部材314の作動により遊技球が入球可能な遊技装置305が配置されている。遊技装置305の内部には、一対の可動片405、3穴を設けた回転体410、特定領域406が配置されており、遊技装置305に入球した遊技球が後述する入球経路を経て所定の確率で特定領域406へ入球する構造となっている。 FIG. 27 is a front view of the gaming board 301 of the pachinko gaming machine according to the embodiment. As shown in FIG. 27, the game board 301 is also provided with a substantially circular game area 3 surrounded by known guide rails 2a and 2b, and a large number of game nails are planted. At substantially the center of the game area 3, a game device 305 in which a game ball can enter by operating the blade member 314 is arranged. Inside the game device 305, a pair of movable pieces 405, a rotating body 410 provided with three holes, and a specific area 406 are arranged, and a game ball that has entered the game device 305 is determined via a ball entry path described later. The structure is such that the ball enters the specific area 406 with the probability of.

遊技装置305の上方には、演出図柄表示装置6が配置され、特定領域406への入球に起因して抽出した乱数に基づいて決定する大当り図柄に対応した演出態様が表示される。本実施例では、この大当り図柄の種類に応じて大当り遊技の内容が設定される。なお、実際の大当り図柄は遊技領域3の右下に配置されている大当り図柄表示装置309に表示される。 An effect symbol display device 6 is arranged above the game device 305, and an effect mode corresponding to a jackpot symbol determined based on a random number extracted due to a ball entering a specific area 406 is displayed. In this embodiment, the content of the jackpot game is set according to the type of the jackpot symbol. The actual jackpot symbol is displayed on the jackpot symbol display device 309 arranged at the lower right of the game area 3.

演出図柄表示装置6の左右にはランプ風車が配置されている。そして、遊技装置305の下方には、遊技球が入球することにより羽根部材314を2回作動させる中羽根作動口312が配置され、中羽根作動口312の左には、遊技球が入球することにより羽根部材314を1回作動させる左羽根作動口310が、中羽根作動口312の右には、遊技球が入球することにより羽根部材314を1回作動させる右羽根作動口311が配置されている。 Lamp wind turbines are arranged on the left and right sides of the effect symbol display device 6. A middle blade operating port 312 that operates the blade member 314 twice when the game ball enters is arranged below the game device 305, and a game ball enters to the left of the middle blade operating port 312. The left blade operating port 310 for operating the blade member 314 once, and the right blade operating port 311 for operating the blade member 314 once by entering the game ball are located to the right of the middle blade operating port 312. Have been placed.

図28は、遊技装置305の構成を示す説明図となる。遊技装置305の上位部左右には、開放状態で遊技装置305への遊技球の入球が可能となる一対の羽根部材314が備えられている。左の羽根部材314の内側には遊技装置305に入球した遊技球を検出する第1カウントスイッチ314aが配置され、同様に右の羽根部材314の内側には第2カウントスイッチ314cが配置されている。上ステージの中央奥には通過口402が設けられ、各カウントスイッチに検出された全ての遊技球が入球する。 FIG. 28 is an explanatory diagram showing the configuration of the game device 305. A pair of blade members 314 that allow the game ball to enter the game device 305 in the open state are provided on the left and right of the upper portion of the game device 305. A first count switch 314a for detecting a game ball that has entered the game device 305 is arranged inside the left blade member 314, and a second count switch 314c is similarly arranged inside the right blade member 314. There is. A passage port 402 is provided at the back of the center of the upper stage, and all the game balls detected by each count switch enter.

通過口402の直下にはワープ出口403が設けられており、遊技装置305に入賞した遊技球は上ステージから通過口402を経て全てワープ口403から遊技装置405の下部に進入する。ワープ出口403の下方には開閉動作が可能な一対の可動片405(本発明の可動物に相当)が設けられており、通常時及び大当り遊技時における動作条件未成立時は閉状態で停止している。さらに、可動片405の下方には、入球可能な3穴を備えた回転体410が配設され、常時一定速度で同一方向に回転動作を行っている。この回転体410の3穴の内、Vで示した一つが特定領域406となる。 A warp outlet 403 is provided directly below the passage port 402, and all the game balls that have won the game device 305 enter the lower part of the game device 405 from the warp port 403 via the passage port 402 from the upper stage. A pair of movable pieces 405 (corresponding to the movable object of the present invention) capable of opening and closing are provided below the warp outlet 403, and stop in a closed state when the operating conditions are not satisfied during normal operation and big hit game. ing. Further, below the movable piece 405, a rotating body 410 having three holes capable of entering a ball is arranged, and the rotating body 410 is constantly rotating in the same direction at a constant speed. Of the three holes of the rotating body 410, one indicated by V is the specific region 406.

遊技装置305を上記した構成とすることで、可動片405が閉状態ならば、ワープ出口403から遊技装置305下部に流入した遊技球は閉状態の可動片405よりも下方には流下できずハズレ口404に転動し、そのまま遊技盤裏面に排出される。 By configuring the game device 305 as described above, if the movable piece 405 is in the closed state, the game ball that has flowed into the lower part of the game device 305 from the warp outlet 403 cannot flow down below the closed movable piece 405 and is lost. It rolls to the mouth 404 and is discharged to the back surface of the game board as it is.

通常遊技中に左中右羽根作動口310,312,311のいずれかに遊技球が入賞すると、可動片405は、羽根部材314の開放動作開始から0.2秒開放0.5秒閉鎖の開閉動作を、羽根部材314の閉鎖後2.0秒経過するまで継続して実施し、閉状態に戻る。 When a game ball wins in any of the left middle right blade operating ports 310, 312, and 311 during a normal game, the movable piece 405 opens and closes for 0.2 seconds from the start of the opening operation of the blade member 314 and closes for 0.5 seconds. The operation is continuously performed until 2.0 seconds have passed after the blade member 314 is closed, and the blade member 314 returns to the closed state.

従って、左中右羽根作動口310,312,311への入賞に応じた羽根部材314開放時(通常開放動作時)に遊技装置305に遊技球が入賞すると、全ての遊技球が上ステージの通過口402に流入し、ワープ出口403から遊技装置305下部に落下する。該落下時に可動片405が閉状態であれば、上述したようにハズレ口404に転動し、開状態であれば、ワープ出口403から落下した遊技球は可動片405の間を通り、回転体410上部に配置した一対の支えピン408の間まで落下する。 Therefore, if a game ball wins the game device 305 when the blade member 314 is opened (normally open operation) according to the winning of the left middle right blade operating port 310, 312, 311, all the game balls pass through the upper stage. It flows into the mouth 402 and falls from the warp outlet 403 to the lower part of the game device 305. If the movable piece 405 is in the closed state at the time of the fall, it rolls to the loss opening 404 as described above, and if it is in the open state, the game ball dropped from the warp outlet 403 passes between the movable pieces 405 and is a rotating body. It falls between the pair of support pins 408 placed on the top of the 410.

支えピン408まで落下した遊技球は、回転体410の回転位置により、回転体410の側面と一対の支えピン408とで構成される待機位置に停留し、3穴のいずれかの穴が真上に向けて開く位置まで回転するとその穴に入球する。既に待機位置に遊技球が待機した状態で可動片405間を遊技球が落下してくると、待機中の遊技球はそのままで落下してきた遊技球は左右のいずれかに転動しハズレ口409から遊技盤裏面に排出される(図28(2)参照)。 The game ball that has fallen to the support pin 408 stays at a standby position composed of the side surface of the rotating body 410 and the pair of support pins 408 depending on the rotation position of the rotating body 410, and one of the three holes is directly above. When it rotates to the position where it opens toward, it enters the hole. When the game ball falls between the movable pieces 405 while the game ball is already waiting at the standby position, the game ball that has fallen while the waiting game ball remains as it is rolls to either the left or right side and loses the mouth 409. Is discharged to the back surface of the game board (see FIG. 28 (2)).

遊技球が回転体410のV(継続口406)穴に入球すると(図28(3)参照)、遊技球は特定領域スイッチ406aの検出後遊技盤裏面に排出され、ハズレ穴407に入球するとそのまま遊技盤裏面に排出される。 When the game ball enters the V (continuation port 406) hole of the rotating body 410 (see FIG. 28 (3)), the game ball is discharged to the back surface of the game board after the detection of the specific area switch 406a and enters the loss hole 407. Then, it is discharged to the back side of the game board as it is.

通常開放時は、可動片405の開閉動作と回転体410の回転動作とで特定入賞口406への入球確率をつくり、大当り遊技時は、後述する動作条件によって特定領域106への入球率をつくる。 At the time of normal opening, the probability of entering the specific winning opening 406 is created by the opening / closing operation of the movable piece 405 and the rotational operation of the rotating body 410. To make.

図29は、実施例3のパチンコ遊技機(ハネものタイプ)の電気的構成を示すブロック図となり、その内容は、遊技盤中継端子板74を介して主制御装置80に接続していたスイッチ類と、図柄表示装置中継基盤90を介して主制御装置80に接続されていた表示装置類が実施例1とは異なる内容となる。 FIG. 29 is a block diagram showing the electrical configuration of the pachinko gaming machine (splash type) of the third embodiment, and the contents thereof are switches connected to the main control device 80 via the game board relay terminal plate 74. The contents of the display devices connected to the main control device 80 via the symbol display device relay board 90 are different from those of the first embodiment.

具体的には、本実施例の主制御装置80には、左羽根作動口310に入球した遊技球を検出する左羽根作動口スイッチ310a、右羽根作動口311に入球した遊技球を検出する右羽根作動口311a、中羽根作動口312に入球した遊技球を検出する中羽根作動口312a、遊技装置305に左の羽根部材314から入賞した遊技球を検出する第1カウントスイッチ314a、遊技装置305に右の羽根部材314から入賞した遊技球を検出する第2カウントスイッチ314c、特定領域406への入球を検出する特定領域スイッチ406a、普通入賞口31に入球した遊技球を検出する普通入賞口スイッチ31a、等の検出信号が入力される。 Specifically, the main control device 80 of the present embodiment detects a game ball that has entered the left blade operating port 310, a left blade operating port switch 310a that detects the game ball that has entered the left blade operating port 310, and a game ball that has entered the right blade operating port 311. Right blade operating port 311a, middle blade operating port 312a that detects a game ball that has entered the middle blade operating port 312, and a first count switch 314a that detects a winning game ball from the left blade member 314 in the game device 305. The game device 305 detects a second count switch 314c that detects a winning game ball from the right blade member 314, a specific area switch 406a that detects a ball entering a specific area 406, and a game ball that has entered a normal winning opening 31. A detection signal such as a normal winning opening switch 31a is input.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また、主制御装置80は、図柄表示装置中継端子板90を介して接続されている大当り図柄表示装置309の表示を制御する。 The main control device 80 operates according to the installed program, generates various commands related to the progress of the game based on the above-mentioned detection signal and the like, and outputs them to the payout control device 81 and the sub-integrated control device 83. Further, the main control device 80 controls the display of the jackpot symbol display device 309 connected via the symbol display device relay terminal plate 90.

更に、主制御装置80は、大入賞口ソレノイド314bを制御することで左右の羽根部材314の開閉を制御し、可動片ソレノイド405aを制御することで、遊技装置305内の可動片405の開閉を制御し、スッテッピングモータである回転体モータ410bへの出力を制御することで回転体410の回転を制御する。 Further, the main control device 80 controls the opening and closing of the left and right blade members 314 by controlling the large winning opening solenoid 314b, and controls the movable piece solenoid 405a to open and close the movable piece 405 in the game device 305. The rotation of the rotating body 410 is controlled by controlling and controlling the output to the rotating body motor 410b, which is a stepping motor.

次に、図30の各種設定を示した図表を用いて本実施例におけるパチンコ遊技機の作動内容について説明する。本実施形態におけるパチンコ機はハネものタイプであるため、通常時は左右中羽根作動口310,311,312への入賞に応じた羽根部材314の開放動作で遊技を進行する。通常動作として、左羽根作動口310、又は右羽根作動口311へ遊技球が入賞すると羽根部材314は0.5秒の開放動作を1回行い、中羽根作動口312へ遊技球が入賞すると羽根部材314は0.8秒の開放動作を2回行う。通常動作によって遊技装置305に入賞した遊技球が特定領域406に入球すると、大当りが生起する。また、特定領域406入球時に抽出した乱数に基づいて大当り図柄を決定し、該決定した大当り図柄に応じて大当り遊技の内容(可動片405の動作条件含む)が設定される。 Next, the operation contents of the pachinko gaming machine in this embodiment will be described with reference to the chart showing the various settings of FIG. 30. Since the pachinko machine in the present embodiment is a type of slingshot machine, the game usually proceeds by the opening operation of the blade member 314 according to the winning of the left and right middle blade operating ports 310, 311, 312. As a normal operation, when the game ball wins the left blade operating port 310 or the right blade operating port 311 the blade member 314 performs an opening operation once for 0.5 seconds, and when the game ball wins the middle blade operating port 312, the blade The member 314 performs the opening operation for 0.8 seconds twice. When the game ball that has won the game device 305 by the normal operation enters the specific area 406, a big hit occurs. Further, the jackpot symbol is determined based on the random numbers extracted when the ball enters the specific area 406, and the content of the jackpot game (including the operating conditions of the movable piece 405) is set according to the determined jackpot symbol.

大当り遊技の基本動作は、1回のラウンド遊技として羽根部材314が1.5秒の開放を18回(開放間の閉鎖時間1.5秒)行い、その間に10個の遊技球が遊技装置305に入賞すると大当り遊技を終了する。また、ラウンド遊技中に特定領域406に遊技球が入球すると該入球時点でラウンド遊技を終了し、大当り図柄に応じた最大継続ラウンドを限度に次回のラウンド遊技を開始して大当り遊技を継続する。 The basic operation of the jackpot game is that the blade member 314 opens for 1.5 seconds 18 times (closing time between openings is 1.5 seconds) as one round game, and 10 game balls play a game device 305 during that time. If you win a prize, the jackpot game ends. In addition, when a game ball enters a specific area 406 during a round game, the round game ends at the time of entering the ball, and the next round game is started up to the maximum continuous round according to the jackpot symbol to continue the jackpot game. To do.

図30の下の図表は、大当り図柄の種類と大当り遊技の関係を示す。本実施例のパチンコ遊技機は、5種類の大当り図柄を備えている。特定領域406入球時に1/10の確率で大当り図柄として「VVV」、又は「777」が表示されると最大継続ラウンドとして15ラウンドが設定され、「333」、又は「555」が表示されると最大継続ラウンドとして10ラウンドが設定され、「111」が表示されると最大継続ラウンドとして5ラウンドが設定される。 The chart below FIG. 30 shows the relationship between the type of jackpot symbol and the jackpot game. The pachinko gaming machine of this embodiment has five types of jackpot symbols. When "VVV" or "777" is displayed as a jackpot symbol with a probability of 1/10 when entering the specific area 406, 15 rounds are set as the maximum continuous round, and "333" or "555" is displayed. 10 rounds are set as the maximum continuous round, and when "111" is displayed, 5 rounds are set as the maximum continuous round.

大当り遊技中の可動片405の動作条件は、遊技装置305への入賞数(第1カウントスイッチ314aの検出数と第2カウントスイッチ314cの検出数との合算数)と第1条件成立時からの経過時間に対応して設定されており、大当り図柄が「VVV」なら、ラウンド遊技開始後に可動片405が閉状態から開状態に変化する第1条件は、第1カウントスイッチ314aと第2カウントスイッチ314とが計5個の遊技球をカウントすることなり、可動片405が開状態から閉状態に変化する第2条件は、第1カウントスイッチ314aと第2カウントスイッチ314cとが計10個の遊技球をカウントすること、又は可動片405が閉状態から開状態へと変化した第1条件の成立時から15秒経過することとなる。以下同様に、大当り図柄ごとに図表に示す内容で大当り遊技中の可動片405の動作条件が設定されている。 The operating conditions of the movable piece 405 during the jackpot game are the number of winnings in the game device 305 (the total number of the number of detections of the first count switch 314a and the number of detections of the second count switch 314c) and the number of times the first condition is satisfied. If the jackpot symbol is "VVV", the first condition for the movable piece 405 to change from the closed state to the open state after the start of the round game is the first count switch 314a and the second count switch. The 314 counts a total of 5 game balls, and the second condition for the movable piece 405 to change from the open state to the closed state is that the first count switch 314a and the second count switch 314c count a total of 10 games. Fifteen seconds have passed since the first condition was satisfied when the ball was counted or the movable piece 405 changed from the closed state to the open state. Similarly, the operating conditions of the movable piece 405 during the jackpot game are set for each jackpot symbol according to the contents shown in the chart.

本実施例においても、最大継続ラウンドが比較して多いほど最大継続ラウンドまでの継続が困難な設定となり、最大継続ラウンドが比較して少ないほど最大継続ラウンドまでの継続が容易な設定とすることで、獲得可能な大当り出玉の差が大きくならないようにしているが、最大継続回数が多いほど継続が容易な設定にすることでより遊技者の射幸心を煽ることができる。 Also in this embodiment, the more the maximum continuation round is compared, the more difficult it is to continue to the maximum continuation round, and the smaller the maximum continuation round is, the easier it is to continue to the maximum continuation round. Although the difference between the jackpots that can be obtained is not large, the player can be more enthusiastic by setting the maximum number of continuations to be easier to continue.

図31は本実施例において主制御装置80が実行するメインルーチン3を示している。その内容は、実施例1で説明したメインルーチン1から、大当り決定用乱数更新処理(S25)、小当り図柄編低用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、当否判定処理(S65)を外した内容となっている。 FIG. 31 shows the main routine 3 executed by the main control device 80 in this embodiment. The contents are from the main routine 1 described in the first embodiment to the big hit determination random number update process (S25), the small hit symbol edition low random number update process (S40), the hit determination random number update process (S45), and the hit / fail determination. The content is such that the process (S65) is removed.

次に、図32を用いて主制御装置80が実行する始動入賞処理3を説明する。本処理は、通常状態において各羽根作動口入賞時に羽根部材314(大入賞口)を図30上表で示した内容で開放させる処理となる。 Next, the start winning process 3 executed by the main control device 80 will be described with reference to FIG. 32. This process is a process of opening the blade member 314 (large winning opening) with the contents shown in the above table of FIG. 30 at the time of winning each blade operating port in the normal state.

本処理を開始すると、左羽根作動口スイッチ310a、右羽根作動口スイッチ311a、又は中羽根作動口スイッチ312aが遊技球を検出したか否か判定し(S1650)、否定判定なら(S1650:no)リターンし、肯定判定なら(S1650:yes)、大入賞口(羽根部材314)が閉鎖中か否か判定し(S1655)、否定判定なら(S1655:no)リターンし、肯定判定なら(S1655:yes)、特定領域スイッチ406aの検出有効期間中か否か判定し(S1660)、肯定判定なら(S1660:yes)リターンし、否定判定なら(S1660:no)、役物連続作動装置が作動中か否か判定し(S1665)、肯定判定なら(S1665:yes)リターンし、否定判定なら(S1665:no)、大当り図柄が変動中か否か判定し(S1670)、肯定判定なら(S1670:yes)リターンし、否定判定なら(S1670:no)、大当り図柄が確定表示中か否か判定し(S1675)、肯定判定なら(S1675:yes)リターンし、否定判定なら(S1675:no)、入賞した羽根作動口の種類に応じた大入賞口開放処理を行い(S1680)、特定領域有効設定処理を行い(S1685)リターンする。 When this process is started, it is determined whether or not the left blade operation port switch 310a, the right blade operation port switch 311a, or the middle blade operation port switch 312a has detected the game ball (S1650), and if it is a negative determination (S1650: no). If it returns and is affirmative (S1650: yes), it is determined whether or not the large winning opening (blade member 314) is closed (S1655), if it is negative (S1655: no), it returns, and if it is affirmative (S1655: yes). ), It is determined whether or not the detection valid period of the specific area switch 406a is in effect (S1660), if it is affirmative (S1660: yes), it returns, and if it is negative (S1660: no), whether or not the accessory continuous operation device is operating. (S1665), affirmative judgment (S1665: yes) returns, negative judgment (S1665: no), judgment whether the jackpot symbol is changing (S1670), affirmative judgment (S1670: yes) return Then, if it is a negative judgment (S1670: no), it is judged whether or not the jackpot symbol is being confirmed (S1675), if it is affirmative judgment (S1675: yes), it returns, and if it is a negative judgment (S1675: no), the winning blade operation A large winning opening processing is performed according to the type of mouth (S1680), a specific area valid setting processing is performed (S1685), and a return is made.

図33は、通常時の左右中羽根作動口入球に応じた羽根部材314開放によって有効となった特定領域406の検出期間を規制する特定領域有効期間終了処理となる。本処理を開始すると、特定領域406の検出有効期間中か否か判定し(S1700)、否定判定なら(S1700:no)リターンし、肯定判定なら(S1700:yes)、有効時間が経過したか否か判定し(S1705)、否定判定なら(S1705:no)リターンし、肯定判定なら(S1705:yes)、特定領域有効期間終了処理を行って(S1710)リターンする。 FIG. 33 is a specific area valid period end process that regulates the detection period of the specific area 406 that is effective by opening the blade member 314 according to the ball entering the left and right middle blade operating ports in the normal state. When this process is started, it is determined whether or not the detection valid period of the specific area 406 is in effect (S1700), if a negative determination is made (S1700: no), a return is made, and if a positive determination is made (S1700: yes), whether or not the effective time has elapsed. Is determined (S1705), if a negative determination is made (S1705: no), a return is made, and if a positive determination is made (S1705: yes), a specific area validity period end process is performed and a return is made (S1710).

図34に示す特定領域入球確認処理は、通常時の左右中羽根作動口入賞に応じて有効となった特定領域406の検出期間中に、特定領域406への入球に応じて大当りを生起させる処理となる。本処理を開始すると、特定領域406の検出有効期間中か否か判定し(S1750)、否定判定なら(S1750:no)リターンし、肯定判定なら(S1750:yes)、特定領域スイッチ406aが遊技球を検出したか否か判定し(S1755)、否定判定なら(S1755:no)リターンし、肯定判定なら(S1755:yes)、大当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数を抽出し(S1760)、特定領域406の有効期間を終了する(S1765)。 The specific area entry confirmation process shown in FIG. 34 causes a big hit in response to the entry into the specific area 406 during the detection period of the specific area 406, which is effective in response to the winning of the left and right middle blade operating ports in the normal state. It will be a process to make it. When this process is started, it is determined whether or not the detection valid period of the specific area 406 is in effect (S1750), if it is a negative determination (S1750: no), it returns, and if it is affirmative (S1750: yes), the specific area switch 406a is a game ball. Is detected (S1755), a negative judgment (S1755: no) returns, and a positive judgment (S1755: yes), a random number for determining a jackpot symbol, a random number for reaching determination, and a random number for determining a fluctuation pattern are extracted. (S1760), and the validity period of the specific area 406 ends (S1765).

S1765に続いては、S1760で抽出した大当り図柄決定用乱数に基づいて大当り図柄表示装置309及び演出図柄表示装置6に表示する大当り図柄を選択し(S1770)、選択した大当り図柄に基づいて大当り遊技の内容を設定し(S1775)、S1760で抽出したリーチ判定用乱数及び変動パターン決定用乱数に基づいて決定した大当り図柄の変動パターンを設定し(S1780)、条件装置作動開始処理(S1785)、役物連続作動装置作動開始処理(S1790)、を行い、大当り開始演出処理(S1795)を行い、サブ統合制御装置83に変動指示コマンドを送信すると共に、大当り図柄表示装置309の変動制御を開始して(S1800)リターンする。この処理により、特定領域406への入球により大当りが生起した時点で大当り図柄が決定し、大当り開始演出中に大当り図柄の変動演出と確定表示を行ってからラウンド遊技を開始する。 Following S1765, the jackpot symbol to be displayed on the jackpot symbol display device 309 and the effect symbol display device 6 is selected based on the random number for determining the jackpot symbol extracted in S1760 (S1770), and the jackpot game is based on the selected jackpot symbol. (S1775), the variation pattern of the jackpot symbol determined based on the reach determination random number and the variation pattern determination random number extracted in S1760 is set (S1780), and the condition device operation start process (S1785) is performed. The object continuous operation device operation start process (S1790) is performed, the jackpot start effect process (S1795) is performed, a variation instruction command is transmitted to the sub-integrated control device 83, and the variation control of the jackpot symbol display device 309 is started. (S1800) Return. By this process, the jackpot symbol is determined when the jackpot occurs due to the ball entering the specific area 406, and the round game is started after the jackpot symbol is varied and confirmed during the jackpot start effect.

本実施例では、通常遊技中の特定領域406入球時に抽出した乱数に基づいて大当り遊技の内容を設定する大当り図柄を決定したが、通常遊技中に特定領域406へ入球することになる羽根部材314の開放を行った左右中羽根作動口310、311、312の入賞時に乱数を抽出し、該乱数に基づいて大当り図柄を決定してもよい。 In this embodiment, the jackpot symbol for setting the content of the jackpot game is determined based on the random numbers extracted at the time of entering the specific area 406 during the normal game, but the blades that will enter the specific area 406 during the normal game. A random number may be extracted at the time of winning the left and right middle blade operating ports 310, 311 and 312 in which the member 314 is opened, and the jackpot symbol may be determined based on the random number.

次に、本実施例の主制御装置80が実行する特別遊技処理3及び大当り遊技中に実行する継続特定領域入球確認処理2を、図35から図38に示すフローチャートを用いて説明する。本処理を開始すると、条件装置が作動中か否か判定し(S1850)、否定判定なら(S1850:no)リターンし、肯定判定なら(S1850:yes)、ラウンド遊技中か否か判定し(S1855)、否定判定なら(S1855:no)、大当り開始演出中か否か判定し(S1860)、肯定判定なら(S1860:yes)、大当り開始演出の終了時間か否か判定し(S1865)、否定判定なら(S1865:no)リターンし、肯定判定なら(S1865:yes)、ラウンド遊技を開始する大入賞口(羽根部材314)開放処理を行って(S1870)リターンする。 Next, the special game process 3 executed by the main control device 80 of this embodiment and the continuous specific area entry confirmation process 2 executed during the big hit game will be described with reference to the flowcharts shown in FIGS. 35 to 38. When this process is started, it is determined whether or not the condition device is operating (S1850), if it is a negative determination (S1850: no), it returns, and if it is an affirmative determination (S1850: yes), it is determined whether or not it is in a round game (S1855). ), If it is a negative judgment (S1855: no), it is determined whether or not the jackpot start effect is in progress (S1860), if it is an affirmative judgment (S1860: yes), it is determined whether or not it is the end time of the jackpot start effect (S1865), and a negative determination is made. If (S1865: no) returns, and if affirmative judgment is made (S1865: yes), the large winning opening (blade member 314) for starting the round game is opened and returned (S1870).

S1860が否定判定なら(S1860:no)、ラウンド遊技間のインターバル中か否か判定し(S1875)、肯定判定なら(S1875:yes)インターバルの終了時間か否か判定し(S1880)、否定判定なら(S1880:no)リターンし、肯定判定なら(S1880:yes)、大入賞口開放処理を行って(S1870)リターンする。 If S1860 is a negative judgment (S1860: no), it is determined whether or not it is in the interval between round games (S1875), if it is affirmative judgment (S1875: yes), it is determined whether or not it is the end time of the interval (S1880), and if it is a negative judgment. (S1880: no) returns, and if a positive judgment is made (S1880: yes), the large winning opening opening process is performed and the return is performed (S1870).

S1855が肯定判定、即ち、羽根部材314が連続した開閉動作を行うラウンド遊技中なら(S1855:yes)、図36のフローチャートに進み、第1又は第2カウントスイッチ314a、314cが遊技球を検出したか否か判定し(S1900)、肯定判定なら(S1900:yes)、実行中のラウンド遊技が最大継続ラウンドではないか否か判定し(S1905)、肯定判定なら(S1905:yes)、大当り図柄の種類に応じた可動片405の動作条件である第1条件が成立済み(既に第1,第2カウントスイッチ314a、314cが所定数の遊技球を検出済み)か否か判定し(S1910)、肯定判定なら(S1910:yes)、第1,第2カウントスイッチ314a、314cの検出数によって、可動片405の動作条件である第2条件が成立したか否か判定し(S1915)、肯定判定なら(S1915:yes)、可動片ソレノイド405bの駆動を停止することによって可動片405を開状態から閉状態に変化させる(S1920)。 If S1855 is affirmative, that is, during a round game in which the blade member 314 continuously opens and closes (S1855: yes), the process proceeds to the flowchart of FIG. 36, and the first or second count switches 314a and 314c detect the game ball. Whether or not (S1900), if affirmative judgment (S1900: yes), whether or not the running round game is the maximum continuous round (S1905), if affirmative judgment (S1905: yes), the jackpot symbol It is determined whether or not the first condition, which is the operating condition of the movable piece 405 according to the type, has been satisfied (the first and second count switches 314a and 314c have already detected a predetermined number of game balls) (S1910), and affirmative. If it is a determination (S1910: yes), it is determined whether or not the second condition, which is the operating condition of the movable piece 405, is satisfied by the number of detections of the first and second count switches 314a and 314c (S1915), and if it is an affirmative determination (S1915). S1915: yes), the movable piece 405 is changed from the open state to the closed state by stopping the driving of the movable piece solenoid 405b (S1920).

S1910が否定判定、即ち、ラウンド遊技が開始されてから未だ第1条件が成立していなければ(S1910:no)、S1900の肯定判定によって第1条件が成立したか否か判定し(S1925)、肯定判定なら(S1925:yes)、可動片ソレノイド405bの駆動を開始することによって可動片405を閉状態から開状態に変化させ(S1930)、継続特定領域有効フラグに1をセットする(S1935)。継続特定領域有効フラグは主制御装置80が記憶する値であり、値が1であればラウンド遊技中において特定領域406への遊技球の入球が有効(入球すれば次回のラウンド遊技に継続する)であることを、値が0であれば特定領域406への遊技球の入球が無効であることを主制御装置80が判断する。 If S1910 is a negative determination, that is, if the first condition is not yet satisfied after the round game is started (S1910: no), it is determined by the affirmative determination of S1900 whether or not the first condition is satisfied (S1925). If it is affirmative (S1925: yes), the movable piece 405 is changed from the closed state to the open state by starting the driving of the movable piece solenoid 405b (S1930), and 1 is set to the continuous specific area valid flag (S1935). The continuation specific area valid flag is a value stored in the main control device 80, and if the value is 1, the entry of the game ball into the specific area 406 is valid during the round game (if the ball is entered, the next round game is continued. If the value is 0, the main control device 80 determines that the entry of the game ball into the specific area 406 is invalid.

S1900が否定判定、即ち、第1,第2カウントスイッチ314a、314cが遊技球を未検出であれば(S1900:no)、可動片405の動作条件である第2条件が成立(第1条件が成立してから所定時間が経過)したか否か判定し(S1955)、肯定判定なら(S1955:yes)、可動片ソレノイド405bの駆動を停止することによって可動片405を開状態から閉状態に変化させる(S1960)。 If S1900 is a negative determination, that is, if the first and second count switches 314a and 314c have not detected the game ball (S1900: no), the second condition, which is the operating condition of the movable piece 405, is satisfied (the first condition is It is determined whether or not (a predetermined time has passed since the establishment) (S1955), and if it is affirmative (S1955: yes), the movable piece 405 is changed from the open state to the closed state by stopping the drive of the movable piece solenoid 405b. (S1960).

S1920、S1935、又はS1905、S1915、S1925の否定判定(S1905:no、S1915:no、S1925:no)に続いては、大入賞口(遊技装置305)の入賞数が10個になったか否か判定し(S1940)、否定判定なら(S1940:no)リターンする。 Following the negative judgment of S1920, S1935, or S1905, S1915, S1925 (S1905: no, S1915: no, S1925: no), whether or not the number of winnings in the large winning opening (game device 305) has reached 10. A judgment is made (S1940), and if a negative judgment is made (S1940: no), a return is made.

S1960、又はS1955の否定判定(S1955:no)に続いては、大入賞口(羽根部材314)の開閉時間が終了したか否か判定し(S1965)、否定判定なら(S1965:no)リターンする。 Following the negative determination (S1955: no) of S1960 or S1955, it is determined whether or not the opening / closing time of the large winning opening (blade member 314) has ended (S1965), and if it is a negative determination (S1965: no), a return is made. ..

S1940、又はS1965が肯定判定なら(S1940:yes、S1965:yes)、大入賞口(羽根部材314)の閉鎖処理を行い(S1945)、未だ可動片ソレノイド105bが駆動中なら大入賞口(羽根部材314)の閉鎖又は該閉鎖から所定時間後に可動片ソレノイド105bの駆動を停止する可動片ソレノイド停止処理を行い(S1948)、大当り終了演出処理を行いサブ統合制御装置83に大当り終了演出を指示するコマンドを送信し(S1950)リターンする。なお、大入賞口閉鎖処理では、羽根部材314の閉鎖時に可動片ソレノイド405bが未だ駆動している場合は、該閉鎖から所定時間経過後に可動片ソレノイド405bの駆動を終了することによって、大入賞口の閉鎖間際に入球した遊技球が特定領域406に入球する機会を与えるようにしている。 If S1940 or S1965 is affirmative (S1940: yes, S1965: yes), the large winning opening (blade member 314) is closed (S1945), and if the movable piece solenoid 105b is still being driven, the large winning opening (blade member) is closed. 314) is closed, or a movable piece solenoid stop process for stopping the drive of the movable piece solenoid 105b after a predetermined time from the closure is performed (S1948), a jackpot end effect process is performed, and a command for instructing the sub-integrated control device 83 to perform a jackpot end effect. Is transmitted (S1950) and returned. In the large winning opening closing process, if the movable piece solenoid 405b is still driven when the blade member 314 is closed, the driving of the movable piece solenoid 405b is terminated after a lapse of a predetermined time from the closing, so that the large winning opening is closed. The game ball that entered just before the closing of the ball gives an opportunity to enter the specific area 406.

ここで、図38を用いて継続特定領域入球確認処理2を説明する。本処理を開始すると、継続特定領域有効フラグが1か否か判定し(S2050)、否定判定なら(S2050:no)リターンし、肯定判定なら(S2050:yes)、特定領域スイッチ406aが遊技球を検出したか否か判定し(S2055)、否定判定なら(S2055:no)リターンし、肯定判定なら(S2055:yes)、実行中のラウンド遊技を終了して大入賞口閉鎖処理を行い(S2060)、ラウンド間インターバル処理を開始して(S2065)リターンする。この処理により、ラウンド遊技中に特定領域406に入球すると、該入球した時点で実行中のラウンド遊技を終了し、次回のラウンド遊技を実施するためのラウンド間インターバルを開始する。 Here, the continuous specific area entry confirmation process 2 will be described with reference to FIG. 38. When this process is started, it is determined whether or not the continuation specific area valid flag is 1 (S2050), if it is a negative determination (S2050: no), it returns, and if it is an affirmative determination (S2050: yes), the specific area switch 406a switches the game ball. It is determined whether or not it is detected (S2055), if it is a negative determination (S2055: no), it returns, and if it is an affirmative determination (S2055: yes), the running round game is ended and the big winning opening is closed (S2060). , Starts the inter-round interval processing (S2065) and returns. By this process, when the ball enters the specific area 406 during the round game, the round game being executed at the time of entering the ball is ended, and the inter-round interval for executing the next round game is started.

図35に戻り、S1885が肯定判定、即ち大当り終了演出中なら(S1885:yes)、図37のフローチャートに進み、大当り終了演出の時間が経過したか否か判定し(S2000)、否定判定なら(S2000:no)リターンし、肯定判定なら(S2000:yes)、役物連続作動装置の停止処理(S2005)、条件装置作動停止処理(S2010)を行い、終了コマンドをサブ統合制御装置83に送信し(S2015)、大当りフラグに0をセットして(S2020)リターンする。 Returning to FIG. 35, if S1885 is an affirmative judgment, that is, if the jackpot end effect is in progress (S1885: yes), the process proceeds to the flowchart of FIG. 37 to determine whether or not the time for the jackpot end effect has elapsed (S2000), and if it is a negative determination (S2000). S2000: no) If the return is affirmative (S2000: yes), the accessory continuous operation device stop processing (S2005) and the condition device operation stop processing (S2010) are performed, and the end command is transmitted to the sub-integrated control device 83. (S2015), set 0 to the jackpot flag and return (S2020).

以上が実施例3の説明となる。本実施例のパチンコ遊技機はハネものタイプであるため、大当りのラウンド遊技中に特定領域406に遊技球が入球すると、入球した時点で実行中のラウンド遊技を終了し、次回のラウンド遊技を開始する。これにより、最大継続回数が同じ大当り図柄でも可動片405の動作条件が異なれば、同じように最大継続回数までラウンド遊技が継続した場合でも大当り出玉に差が生じ、遊技の興趣を増す。 The above is the description of the third embodiment. Since the pachinko game machine of this embodiment is of a splash type, if a game ball enters a specific area 406 during a big hit round game, the running round game ends at the time of entering the ball, and the next round game is completed. To start. As a result, if the operating conditions of the movable piece 405 are different even if the jackpot symbols have the same maximum number of continuations, even if the round game continues up to the maximum number of continuations, a difference will occur in the jackpot balls, which will increase the interest of the game.

また、実施例3においても、可動片405が閉状態から開状態、及び開状態から閉状態に変化する条件は、遊技装置305への入球数と、第1条成立時からの経過時間とで設定したが、ラウンド遊技中に大入賞口(羽根部材314)が所定回数の開閉動作を行う構成においては、ラウンド遊技中の羽根部材314の作動回数を動作条件としてもよい。これにより、例えば、所定の大当り図柄では、ラウンド遊技の開始から5回目の羽根部材314の開放(又は閉鎖)動作を第1条件の成立とし、15回目の羽根部材314の開放(又は閉鎖)動作を第2条件の成立としてもよい。 Further, also in the third embodiment, the conditions for changing the movable piece 405 from the closed state to the open state and from the open state to the closed state are the number of balls entered into the game device 305 and the elapsed time from the time when Article 1 is established. However, in the configuration in which the large winning opening (blade member 314) opens and closes a predetermined number of times during the round game, the number of operations of the blade member 314 during the round game may be used as the operating condition. As a result, for example, in the predetermined jackpot symbol, the opening (or closing) operation of the blade member 314 for the fifth time from the start of the round game is set as the first condition, and the opening (or closing) operation of the blade member 314 for the fifteenth time is satisfied. May be satisfied as the second condition.

また、通常状態における、左右中羽根作動口310、311、312入賞時、又は遊技装置305への遊技球入球時(第1カウントスイッチ314a、又は第2カウントスイッチ314cの遊技球検出時)に乱数を抽出し、該乱数に基づいて可動片405の状態を変化させてもよい。これにより、左右中羽根作動口310、311、312への入賞数に基づいて設定した確率で可動片405の状態を変化させることで、通常状態時の特定領域への入球率を設定することができ、同様に遊技装置305への遊技球入球時に乱数を抽出する場合は、遊技装置305への入球数に基づいて設定した確率で通常状態時の特定領域への入球率を設定することができる。 Further, in the normal state, when the left and right middle blade operating ports 310, 311 and 312 are won, or when the game ball is entered into the game device 305 (when the game ball is detected by the first count switch 314a or the second count switch 314c). A random number may be extracted and the state of the movable piece 405 may be changed based on the random number. As a result, the ball entry rate to the specific area in the normal state can be set by changing the state of the movable piece 405 with a probability set based on the number of winnings to the left and right middle blade operating ports 310, 311 and 312. Similarly, when a random number is extracted when a game ball enters the game device 305, the ball entry rate to a specific area in the normal state is set with a probability set based on the number of balls entered into the game device 305. can do.

また、抽出した乱数に応じた図柄を演出図柄表示装置6に表示してもよく、図柄の種類によって通常時における特定領域406への入球の難易度を報知することができる。 Further, the symbol corresponding to the extracted random number may be displayed on the effect symbol display device 6, and the difficulty level of entering the specific area 406 in the normal time can be notified depending on the type of the symbol.

なお、これらの通常状態時の可動片405の状態変化と、該状態変化を示す図柄表示の制御は、図32を用いて説明した始動入賞処理3の大入賞口開放処理(S1680)で行われる。 The state change of the movable piece 405 in the normal state and the control of the symbol display indicating the state change are performed by the large winning opening opening process (S1680) of the start winning process 3 described with reference to FIG. 32. ..

いずれの実施例においても、継続口及び特定領域の入球が有効となるのは、可動片が閉状態以外(開状態、又は開閉動作を繰り返し実施中)の場合となり、閉状態(継続口(特定領域)有効フラグ=0)で継続口又は特定領域が遊技球を検出した場合は、異常状態として遊技の進行を中断し、異常状態を報知する構成としてもよい。この異常状態報知により不正行為による遊技球の獲得を防止することができる。 In any of the embodiments, the continuation port and the entry of the ball in the specific area are effective when the movable piece is not in the closed state (open state or repeatedly opening and closing operation), and the closed state (continuation port (continuation port (continuation port)). When the continuation mouth or the specific area detects the game ball with the specific area) effective flag = 0), the progress of the game may be interrupted as an abnormal state and the abnormal state may be notified. By this abnormal state notification, it is possible to prevent the acquisition of a game ball due to fraudulent acts.

実施例の遊技機は、大入賞口内の可動片が開状態となることで特定領域(継続口)への入球を有効としたが、可動片の動作とは無関係に大入賞口のラウンド遊技開始時から該ラウンド遊技の終了から所定時間後までを特定領域(継続口)の入球有効期間としてもよい。 In the gaming machine of the embodiment, the ball can be entered into a specific area (continuation opening) by opening the movable piece in the large winning opening, but the round game of the large winning opening is irrelevant to the movement of the movable piece. The period from the start to the end of the round game to a predetermined time later may be the valid period for entering the ball in the specific area (continuation opening).

また、ラウンド遊技中に継続口や特定領域に遊技球が入球すると、当該ラウンドが最大継続ラウンドでなければ当該ラウンドを終了し、次回のラウンド遊技へと移行する構成としてもよい。この構成では、第1条件の設定によって比較的安定して継続できるが賞球が得にくい大当りと、比較的賞球が得やすいが継続し難い大当りを作ることも可能になる。 Further, if a game ball enters a continuation opening or a specific area during a round game, the round may be terminated if the round is not the maximum continuous round, and the game may be shifted to the next round game. With this configuration, it is possible to make a jackpot that can be continued relatively stably but is difficult to obtain a prize ball, and a jackpot that is relatively easy to obtain a prize ball but is difficult to continue by setting the first condition.

以上のように、大入賞口内に継続口(特定領域)と該継続口(特定領域)への入球率を調整可能な可動片とを備えた弾球遊技機によれば、大当り図柄の種類によってラウンド遊技中の可動片の動作条件を異ならせることにより、大当り図柄の種類の違いによってラウンド継続の期待感が異なる遊技性を提供することが可能となる。従って、大入賞口内に特定領域と該特定領域への入球率を調整可能な可動片とを備えた弾球遊技機に適用することができる。 As described above, according to the ball game machine having a continuation opening (specific area) and a movable piece capable of adjusting the ball entry rate to the continuation opening (specific area) in the big winning opening, the type of big hit symbol By differentiating the operating conditions of the movable piece during the round game, it is possible to provide a game with different expectations for the continuation of the round depending on the type of jackpot symbol. Therefore, it can be applied to a ball game machine provided with a specific area and a movable piece capable of adjusting the ball entry rate to the specific area in the large winning opening.

1 遊技盤(実施例1、2)
6 演出図柄表示装置
9 第1特別図柄表示装置(大当り図柄表示装置、実施例3)
10 第2特別図柄表示装置
11 第1始動口
12 第2始動口(普通電動役物)
14 第1大入賞口
15 第2大入賞口
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
100 振分役物
105 可動片
106 継続口
110 回転体
301 遊技盤(実施例3)
314 羽根部材
405 可動片
406 特定領域
410 回転体
1 Game board (Examples 1 and 2)
6 Production symbol display device 9 First special symbol display device (big hit symbol display device, Example 3)
10 2nd special symbol display device 11 1st starting port 12 2nd starting port (ordinary electric accessory)
14 1st big prize opening 15 2nd big prize opening 80 Main control device 82 Directing symbol control device 83 Sub integrated control device 100 Distribution accessory 105 Movable piece 106 Continuation port 110 Rotating body 301 Game board (Example 3)
314 Blade member 405 Movable piece 406 Specific area 410 Rotating body

Claims (1)

始動口への遊技球の入球に起因して抽出した乱数に基づいて、第1大入賞口が複数回のラウンド遊技を行う第1大当り遊技を生起するか否か、及び特定領域を備えた第2大入賞口が作動する小当り遊技を生起するか否かの当否判定を行う当否判定手段と、
該当否判定手段の判定に応じて複数種類の大当り図柄、又は小当り図柄の中からいずれかの大当り図柄、又は小当り図柄を決定する図柄決定手段と、を備え、
前記小当り遊技で前記第2大入賞口に入賞した遊技球が前記特定領域に入球すると前記第2大入賞口がラウンド遊技を行う第2大当り遊技が生起する弾球遊技機であって、
前記第2大入賞口内に前記特定領域への入球率を変化させる可動物を備え、該可動物は前記特定領域への入球が可能又は容易な第1の状態と、該入球が不可又は困難な第2の状態とに変化可能とし、
前記第2大入賞口がラウンド遊技を開始すると、前記特定領域への入球を条件に次回のラウンド遊技を行い、
前記第1大当り遊技又は前記第2大当り遊技を開始すると最大継続回数を限度にラウンド遊技を実施し、
前記第2大入賞口のラウンド遊技中の入賞個数が、前記可動物の動作条件に規定された第1の値になると該可動物が前記第1の状態に変化し、該動作条件に規定された第2の値、又は前記第1の状態に変化してから所定時間になると前記第2の状態に変化し、
前記最大継続回数及び前記動作条件は、前記図柄決定手段が決定した大当り図柄、又は小当り図柄に基づいて決定する
ことを特徴とする弾球遊技機。
Based on the random numbers extracted due to the entry of the game ball into the starting port, whether or not the first big winning opening causes the first big hit game in which multiple round games are performed, and a specific area are provided. A winning / failing determination means for determining whether or not a small hit game in which the second big winning opening is activated occurs, and
It is provided with a symbol determining means for determining one of a plurality of types of jackpot symbols or small hit symbols from among a plurality of types of jackpot symbols or small hit symbols according to the determination of the applicability determination means.
A ball game machine in which a second big hit game in which the second big winning opening plays a round game occurs when a game ball that has won the second big winning opening in the small hit game enters the specific area.
The second big winning opening is provided with a movable object that changes the ball entry rate to the specific area, and the movable object is in the first state where it is possible or easy to enter the specific area and the ball cannot be entered. Or it can be changed to a difficult second state,
When the second big winning opening starts the round game, the next round game is performed on condition that the ball enters the specific area.
When the first big hit game or the second big hit game is started, a round game is performed up to the maximum number of continuations.
When the number of winnings during the round game of the second big winning opening reaches the first value specified in the operating condition of the moving object, the movable object changes to the first state and is defined in the operating condition. The second value, or the second state, changes to the second state at a predetermined time after the change to the first state.
A ball game machine characterized in that the maximum number of continuations and the operating conditions are determined based on a big hit symbol or a small hit symbol determined by the symbol determining means.
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JP2013248147A (en) * 2012-05-31 2013-12-12 Taiyo Elec Co Ltd Game machine
JP2015128492A (en) * 2014-01-07 2015-07-16 株式会社高尾 Pinball game machine
JP2016000154A (en) * 2014-06-12 2016-01-07 京楽産業.株式会社 Game machine

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