JP6538776B2 - クラウドベースのゲームスライス生成および即時再生との無摩擦ソーシャルシェアリング - Google Patents
クラウドベースのゲームスライス生成および即時再生との無摩擦ソーシャルシェアリング Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
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- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
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- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/50—Controlling the output signals based on the game progress
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
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- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/577—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
Description
Claims (11)
- サーバコンピュータの1つ以上のプロセッサによって実行される方法であって、
ゲームプレイのために選択されたゲームのゲームコードを実行して前記ゲームプレイに関連するユーザインタラクションを受信し、ユーザインタラクションは、ゲーム結果に影響するように用いられるものであり、
前記ゲームの前記ゲームプレイの記録を生成し、
前記ゲームの一部を識別してゲームスライスを生成するために前記ゲームプレイの前記記録を検討し、前記識別された一部は、前記ゲームの全体よりも小さいものであり、
前記識別された一部に対して前記ゲームスライスを生成し、前記ゲームスライスは、前記ゲームの前記識別された一部のための実行可能コードを含むものであり、
前記ゲームスライス内に含まれる前記ゲームの前記一部に対する前記ゲームプレイの記録は、一次ビデオセグメントとして前記ゲームに関連付けられており、
かつ、ネットワーク上のユーザとの前記ゲームスライスの共有の可能化を行い、前記サーバコンピュータは前記ネットワーク上でアクセス可能なものであり、前記共有には、ゲームプレイのために前記ゲームスライスが選択されたことを検出すると、前記ネットワーク上でアクセス可能な前記サーバコンピュータに前記ゲームスライス用の前記実行可能コードをロードして前記ゲームスライスのゲームプレイを可能にすることが含まれ、
前記実行可能コードは、前記ゲームスライスの開始までの前記ゲームのゲーム状態を含む設定パラメータを与える、方法。 - 共有の可能化には、前記ユーザがアクセス可能なウェブサイトで前記ゲームスライスのポスティングの生成が更に含まれる、請求項1に記載の方法。
- 前記ウェブサイトは、ソーシャルネットワークシステムまたはゲームクラウドシステムによってホストされ、前記ポスティングは、ソーシャルストリームまたはニュースフィールド内のリンクの形態で提供される、請求項2に記載の方法。
- 共有の可能化には、更に、前記ゲームスライスで検出された選択のタイプに基づいて、前記ユーザのクライアントデバイス上でのレンダリングのために前記ゲームスライスの前記一次ビデオセグメントを提供することが含まれる、請求項1に記載の方法。
- ゲームスライスの生成には、更に、前記ゲーム用に利用可能なゲームスライスの認証を行って、前記ゲームスライスを生成する前に前記ゲームの前記識別された一部に対して前記ゲームスライスが既に定義されているかを判定することが含まれる、請求項1に記載の方法。
- 前記ゲームスライスを定義するために用いられた前記識別された一部には、トリガーイベント、実行されるタスク、後続するステップのシーケンス、扱われるべき課題、または、これらの任意の2つ以上の組合せコンビネーションを含んでいる、請求項1に記載の方法。
- 前記設定パラメータは、ゲームプレイ中に用いられる前記ゲームスライス内で定義される前記ゲームの前記識別された一部のためのゲーム制御と1つ以上のゲーム属性とを定義するために用いられる、請求項1に記載の方法。
- 更に、前記ゲームスライス内で定義された前記識別された一部につながる、前記ゲームのゲームプレイのゲームシーケンスを分析し、
前記分析に基づいて前記ゲームスライス用の人工知能(AI)グラフィックオーバレイを生成し、
かつ、前記ゲームスライス用のゲームシーンの一部として表示するために前記AIグラフィックオーバレイを戻し、前記生成されたAIグラフィックオーバレイは受動的オーバレイである、請求項1に記載の方法。 - 非一時的なコンピュータ可読記憶媒体に埋込まれたコンピュータプログラムであって、1つ以上のプロセッサによって実行された時に、ゲームスライスを処理するものであり、前記コンピュータプログラムは、
ゲームプレイのために選択されたゲームのゲームコードを実行して前記ゲームプレイに関連するユーザインタラクションを受信するプログラム命令を有し、ユーザインタラクションは、ゲーム結果に影響するように用いられるものであり、
前記ゲームの前記ゲームプレイの記録を生成するプログラム命令を有し、
前記ゲームの一部を識別してゲームスライスを生成するために前記ゲームプレイの前記記録を検討するプログラム命令を有し、前記識別された一部は、前記ゲームの全体よりも小さいものであり、
前記識別された一部に対して前記ゲームスライスを生成するプログラム命令を有し、前記ゲームスライスは、前記ゲームの前記識別された一部のための実行可能コードを含むものであり、前記ゲームスライス内に含まれる前記ゲームの前記一部に対する前記ゲームプレイの記録は、一次ビデオセグメントとして前記ゲームに関連付けられており、
かつ、ネットワーク上のユーザとの前記ゲームスライスの共有の可能化を行うプログラム命令を有し、前記共有には、ゲームプレイのために前記ゲームスライスが選択されたことを検出すると、前記ネットワーク上でアクセス可能なサーバコンピュータに前記ゲームスライス用の前記実行可能コードをロードして前記ゲームスライスのゲームプレイを可能にすることが含まれ、
ゲームスライスを生成するプログラム命令には、更に、前記ゲーム用に利用可能なゲームスライスの認証を行って、前記ゲームスライスを生成する前に前記ゲームの前記識別された一部に対して前記ゲームスライスが既に定義されているかを判定するプログラム命令が含まれる、コンピュータプログラム。 - 共有の可能化を行うプログラム命令は、前記ゲームスライスで検出された選択のタイプを評価し、かつ、前記評価に基づいて前記ユーザのクライアントデバイス上で表示するために前記ゲームスライスの前記一次ビデオセグメントを提供するプログラム命令が含まれる、請求項9に記載のコンピュータプログラム。
- 前記実行可能コードは、前記ゲームスライスの開始までの前記ゲームのゲーム状態を含む設定パラメータを与え、
前記設定パラメータは、ゲームプレイ中に用いられる前記ゲームスライス内で定義される前記ゲームの前記識別された一部のためのゲーム制御と1つ以上のゲーム属性とを定義するために用いられる、請求項9に記載のコンピュータプログラム。
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US201261745543P | 2012-12-21 | 2012-12-21 | |
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US13/797,900 | 2013-03-12 | ||
US13/797,900 US8870661B2 (en) | 2012-12-21 | 2013-03-12 | Cloud-based game slice generation and frictionless social sharing with instant play |
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JP2017150224A Active JP6538776B2 (ja) | 2012-12-21 | 2017-08-02 | クラウドベースのゲームスライス生成および即時再生との無摩擦ソーシャルシェアリング |
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