JP6499928B2 - 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム - Google Patents

情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム Download PDF

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JP6499928B2
JP6499928B2 JP2015118998A JP2015118998A JP6499928B2 JP 6499928 B2 JP6499928 B2 JP 6499928B2 JP 2015118998 A JP2015118998 A JP 2015118998A JP 2015118998 A JP2015118998 A JP 2015118998A JP 6499928 B2 JP6499928 B2 JP 6499928B2
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Japan
Prior art keywords
game
information processing
stage
touch
game stage
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JP2015118998A
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English (en)
Japanese (ja)
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JP2017000525A5 (enExample
JP2017000525A (ja
Inventor
有紗 保坂
有紗 保坂
真伊 山本
真伊 山本
正直 有本
正直 有本
智子 岡田
智子 岡田
悦子 酒井
悦子 酒井
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2015118998A priority Critical patent/JP6499928B2/ja
Priority to US14/862,362 priority patent/US10353573B2/en
Priority to EP15186639.9A priority patent/EP3103526A1/en
Publication of JP2017000525A publication Critical patent/JP2017000525A/ja
Publication of JP2017000525A5 publication Critical patent/JP2017000525A5/ja
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2015118998A 2015-06-12 2015-06-12 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム Active JP6499928B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2015118998A JP6499928B2 (ja) 2015-06-12 2015-06-12 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム
US14/862,362 US10353573B2 (en) 2015-06-12 2015-09-23 Information processing apparatus, information processing system, information processing method, and non-transitory computer-readable storage medium for skipping information processing in execution
EP15186639.9A EP3103526A1 (en) 2015-06-12 2015-09-24 Information processing apparatus, information processing system, information processing method, and information processing program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015118998A JP6499928B2 (ja) 2015-06-12 2015-06-12 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム

Publications (3)

Publication Number Publication Date
JP2017000525A JP2017000525A (ja) 2017-01-05
JP2017000525A5 JP2017000525A5 (enExample) 2018-06-14
JP6499928B2 true JP6499928B2 (ja) 2019-04-10

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JP2015118998A Active JP6499928B2 (ja) 2015-06-12 2015-06-12 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム

Country Status (3)

Country Link
US (1) US10353573B2 (enExample)
EP (1) EP3103526A1 (enExample)
JP (1) JP6499928B2 (enExample)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6866651B2 (ja) * 2017-01-26 2021-04-28 株式会社セガ 情報処理装置およびゲームプログラム
CN108460031B (zh) * 2017-02-17 2021-11-19 北京嘀嘀无限科技发展有限公司 数据信息的展示方法及装置
JP6328292B2 (ja) * 2017-04-05 2018-05-23 株式会社カプコン ゲームプログラム
CN107562349B (zh) * 2017-09-11 2020-06-30 广州酷狗计算机科技有限公司 一种执行处理的方法和装置
JP2020058693A (ja) * 2018-10-12 2020-04-16 株式会社コーエーテクモゲームス プログラム、情報処理方法、及び情報処理装置
JP7314090B2 (ja) * 2020-03-27 2023-07-25 任天堂株式会社 ゲーム装置、情報処理プログラム、および情報処理方法
US11909797B2 (en) * 2021-11-29 2024-02-20 Spotify Ab Systems and methods for switching between media content
CN114995715B (zh) * 2022-07-13 2022-12-27 荣耀终端有限公司 悬浮球的控制方法和相关装置

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08276073A (ja) 1995-04-05 1996-10-22 Taito Corp ビデオゲーム機
US9767681B2 (en) * 2007-12-12 2017-09-19 Apple Inc. Handheld electronic devices with remote control functionality and gesture recognition
US20130212541A1 (en) * 2010-06-01 2013-08-15 Nokia Corporation Method, a device and a system for receiving user input
US9363579B2 (en) * 2010-12-22 2016-06-07 Google Inc. Video player with assisted seek
US10394441B2 (en) * 2011-10-15 2019-08-27 Apple Inc. Device, method, and graphical user interface for controlling display of application windows
US9044673B1 (en) * 2013-11-15 2015-06-02 Glu Mobile Inc. Systems and methods for providing an interactive hands-free video game tutorial

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US20160364133A1 (en) 2016-12-15
US10353573B2 (en) 2019-07-16
EP3103526A1 (en) 2016-12-14
JP2017000525A (ja) 2017-01-05

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