JP6499928B2 - 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム - Google Patents
情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム Download PDFInfo
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- JP6499928B2 JP6499928B2 JP2015118998A JP2015118998A JP6499928B2 JP 6499928 B2 JP6499928 B2 JP 6499928B2 JP 2015118998 A JP2015118998 A JP 2015118998A JP 2015118998 A JP2015118998 A JP 2015118998A JP 6499928 B2 JP6499928 B2 JP 6499928B2
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- Prior art keywords
- game
- information processing
- stage
- touch
- game stage
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2015118998A JP6499928B2 (ja) | 2015-06-12 | 2015-06-12 | 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム |
| US14/862,362 US10353573B2 (en) | 2015-06-12 | 2015-09-23 | Information processing apparatus, information processing system, information processing method, and non-transitory computer-readable storage medium for skipping information processing in execution |
| EP15186639.9A EP3103526A1 (en) | 2015-06-12 | 2015-09-24 | Information processing apparatus, information processing system, information processing method, and information processing program |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2015118998A JP6499928B2 (ja) | 2015-06-12 | 2015-06-12 | 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2017000525A JP2017000525A (ja) | 2017-01-05 |
| JP2017000525A5 JP2017000525A5 (enExample) | 2018-06-14 |
| JP6499928B2 true JP6499928B2 (ja) | 2019-04-10 |
Family
ID=54207323
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2015118998A Active JP6499928B2 (ja) | 2015-06-12 | 2015-06-12 | 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US10353573B2 (enExample) |
| EP (1) | EP3103526A1 (enExample) |
| JP (1) | JP6499928B2 (enExample) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6866651B2 (ja) * | 2017-01-26 | 2021-04-28 | 株式会社セガ | 情報処理装置およびゲームプログラム |
| CN108460031B (zh) * | 2017-02-17 | 2021-11-19 | 北京嘀嘀无限科技发展有限公司 | 数据信息的展示方法及装置 |
| JP6328292B2 (ja) * | 2017-04-05 | 2018-05-23 | 株式会社カプコン | ゲームプログラム |
| CN107562349B (zh) * | 2017-09-11 | 2020-06-30 | 广州酷狗计算机科技有限公司 | 一种执行处理的方法和装置 |
| JP2020058693A (ja) * | 2018-10-12 | 2020-04-16 | 株式会社コーエーテクモゲームス | プログラム、情報処理方法、及び情報処理装置 |
| JP7314090B2 (ja) * | 2020-03-27 | 2023-07-25 | 任天堂株式会社 | ゲーム装置、情報処理プログラム、および情報処理方法 |
| US11909797B2 (en) * | 2021-11-29 | 2024-02-20 | Spotify Ab | Systems and methods for switching between media content |
| CN114995715B (zh) * | 2022-07-13 | 2022-12-27 | 荣耀终端有限公司 | 悬浮球的控制方法和相关装置 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH08276073A (ja) | 1995-04-05 | 1996-10-22 | Taito Corp | ビデオゲーム機 |
| US9767681B2 (en) * | 2007-12-12 | 2017-09-19 | Apple Inc. | Handheld electronic devices with remote control functionality and gesture recognition |
| US20130212541A1 (en) * | 2010-06-01 | 2013-08-15 | Nokia Corporation | Method, a device and a system for receiving user input |
| US9363579B2 (en) * | 2010-12-22 | 2016-06-07 | Google Inc. | Video player with assisted seek |
| US10394441B2 (en) * | 2011-10-15 | 2019-08-27 | Apple Inc. | Device, method, and graphical user interface for controlling display of application windows |
| US9044673B1 (en) * | 2013-11-15 | 2015-06-02 | Glu Mobile Inc. | Systems and methods for providing an interactive hands-free video game tutorial |
-
2015
- 2015-06-12 JP JP2015118998A patent/JP6499928B2/ja active Active
- 2015-09-23 US US14/862,362 patent/US10353573B2/en active Active
- 2015-09-24 EP EP15186639.9A patent/EP3103526A1/en not_active Withdrawn
Also Published As
| Publication number | Publication date |
|---|---|
| US20160364133A1 (en) | 2016-12-15 |
| US10353573B2 (en) | 2019-07-16 |
| EP3103526A1 (en) | 2016-12-14 |
| JP2017000525A (ja) | 2017-01-05 |
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