JP6368069B2 - ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム - Google Patents

ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム Download PDF

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JP6368069B2
JP6368069B2 JP2013017745A JP2013017745A JP6368069B2 JP 6368069 B2 JP6368069 B2 JP 6368069B2 JP 2013017745 A JP2013017745 A JP 2013017745A JP 2013017745 A JP2013017745 A JP 2013017745A JP 6368069 B2 JP6368069 B2 JP 6368069B2
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Japan
Prior art keywords
game
player
intervention
unit
instruction input
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JP2013017745A
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English (en)
Japanese (ja)
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JP2014147508A (ja
JP2014147508A5 (enExample
Inventor
隆行 石田
隆行 石田
建 三光
建 三光
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to JP2013017745A priority Critical patent/JP6368069B2/ja
Priority to US14/758,859 priority patent/US10350496B2/en
Priority to EP14746110.7A priority patent/EP2952235B1/en
Priority to PCT/JP2014/000482 priority patent/WO2014119314A1/ja
Priority to CN201480005983.6A priority patent/CN104936666B/zh
Publication of JP2014147508A publication Critical patent/JP2014147508A/ja
Publication of JP2014147508A5 publication Critical patent/JP2014147508A5/ja
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Publication of JP6368069B2 publication Critical patent/JP6368069B2/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Information Transfer Between Computers (AREA)
JP2013017745A 2013-01-31 2013-01-31 ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム Active JP6368069B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2013017745A JP6368069B2 (ja) 2013-01-31 2013-01-31 ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム
US14/758,859 US10350496B2 (en) 2013-01-31 2014-01-30 Game device, game control method, game control program, matching server, matching control method, and matching control program
EP14746110.7A EP2952235B1 (en) 2013-01-31 2014-01-30 Game device, game control method, game control program, matching server, matching control method, and matching control program
PCT/JP2014/000482 WO2014119314A1 (ja) 2013-01-31 2014-01-30 ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム
CN201480005983.6A CN104936666B (zh) 2013-01-31 2014-01-30 游戏设备、游戏控制方法、游戏控制程序、匹配服务器、匹配控制方法、以及匹配控制程序

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013017745A JP6368069B2 (ja) 2013-01-31 2013-01-31 ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム

Publications (3)

Publication Number Publication Date
JP2014147508A JP2014147508A (ja) 2014-08-21
JP2014147508A5 JP2014147508A5 (enExample) 2015-12-10
JP6368069B2 true JP6368069B2 (ja) 2018-08-01

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013017745A Active JP6368069B2 (ja) 2013-01-31 2013-01-31 ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム

Country Status (5)

Country Link
US (1) US10350496B2 (enExample)
EP (1) EP2952235B1 (enExample)
JP (1) JP6368069B2 (enExample)
CN (1) CN104936666B (enExample)
WO (1) WO2014119314A1 (enExample)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6262456B2 (ja) * 2013-06-28 2018-01-17 株式会社バンダイナムコエンターテインメント プログラムおよびコンピュータシステム
JP6661275B2 (ja) * 2015-03-05 2020-03-11 株式会社バンダイナムコエンターテインメント プログラムおよびサーバシステム
US20170072317A1 (en) * 2015-09-16 2017-03-16 Gree, Inc. Non-transitory computer readable medium, method of controlling a game, and information processing device
CN110321229A (zh) * 2018-03-28 2019-10-11 努比亚技术有限公司 一种游戏协助方法、终端及计算机可读存储介质
JP6600395B1 (ja) * 2018-08-23 2019-10-30 株式会社バンダイ プログラム、ゲーム装置及びゲームシステム
JP7077355B2 (ja) * 2020-04-13 2022-05-30 グリー株式会社 ゲーム制御システム、ゲーム制御方法、通信端末及びゲーム制御プログラム
CN112169309A (zh) * 2020-09-21 2021-01-05 北京汽车股份有限公司 车载游戏控制方法、系统和车载游戏控制器

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2343097A (en) * 1996-03-21 1997-10-10 Mpath Interactive, Inc. Network match maker for selecting clients based on attributes of servers and communication links
JP3956161B2 (ja) 1996-12-05 2007-08-08 株式会社セガ 通信制御システム、通信制御装置、ゲーム装置および記録媒体
US20020086730A1 (en) * 2000-12-28 2002-07-04 Hitoshi Nakai Network game system
US7711847B2 (en) 2002-04-26 2010-05-04 Sony Computer Entertainment America Inc. Managing users in a multi-user network game environment
JP3797608B2 (ja) * 2002-05-01 2006-07-19 任天堂株式会社 ゲーム装置およびゲームプログラム
US7198568B2 (en) * 2002-05-01 2007-04-03 Nintendo Co., Ltd. Game machine and game program for changing the movement of one character based on the movement of another character
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
US7690997B2 (en) * 2005-10-14 2010-04-06 Leviathan Entertainment, Llc Virtual environment with formalized inter-character relationships
US8075404B2 (en) * 2006-07-03 2011-12-13 Microsoft Corporation Multi-player gaming
JP4203523B2 (ja) * 2007-02-14 2009-01-07 株式会社コナミデジタルエンタテインメント ゲームシステム、及び、これに含まれるゲーム装置
JP5249675B2 (ja) * 2008-08-11 2013-07-31 株式会社タイトー 救援要請プログラム及びゲームシステム
GB201005458D0 (en) 2010-03-31 2010-05-19 Skype Ltd Media appliance

Also Published As

Publication number Publication date
EP2952235B1 (en) 2020-10-07
JP2014147508A (ja) 2014-08-21
WO2014119314A1 (ja) 2014-08-07
US10350496B2 (en) 2019-07-16
EP2952235A1 (en) 2015-12-09
EP2952235A4 (en) 2016-09-14
CN104936666B (zh) 2018-12-07
CN104936666A (zh) 2015-09-23
US20150336001A1 (en) 2015-11-26

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