JP6368069B2 - ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム - Google Patents
ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム Download PDFInfo
- Publication number
- JP6368069B2 JP6368069B2 JP2013017745A JP2013017745A JP6368069B2 JP 6368069 B2 JP6368069 B2 JP 6368069B2 JP 2013017745 A JP2013017745 A JP 2013017745A JP 2013017745 A JP2013017745 A JP 2013017745A JP 6368069 B2 JP6368069 B2 JP 6368069B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- player
- intervention
- unit
- instruction input
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Information Transfer Between Computers (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2013017745A JP6368069B2 (ja) | 2013-01-31 | 2013-01-31 | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム |
| US14/758,859 US10350496B2 (en) | 2013-01-31 | 2014-01-30 | Game device, game control method, game control program, matching server, matching control method, and matching control program |
| EP14746110.7A EP2952235B1 (en) | 2013-01-31 | 2014-01-30 | Game device, game control method, game control program, matching server, matching control method, and matching control program |
| PCT/JP2014/000482 WO2014119314A1 (ja) | 2013-01-31 | 2014-01-30 | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム |
| CN201480005983.6A CN104936666B (zh) | 2013-01-31 | 2014-01-30 | 游戏设备、游戏控制方法、游戏控制程序、匹配服务器、匹配控制方法、以及匹配控制程序 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2013017745A JP6368069B2 (ja) | 2013-01-31 | 2013-01-31 | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2014147508A JP2014147508A (ja) | 2014-08-21 |
| JP2014147508A5 JP2014147508A5 (enExample) | 2015-12-10 |
| JP6368069B2 true JP6368069B2 (ja) | 2018-08-01 |
Family
ID=51262029
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2013017745A Active JP6368069B2 (ja) | 2013-01-31 | 2013-01-31 | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US10350496B2 (enExample) |
| EP (1) | EP2952235B1 (enExample) |
| JP (1) | JP6368069B2 (enExample) |
| CN (1) | CN104936666B (enExample) |
| WO (1) | WO2014119314A1 (enExample) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6262456B2 (ja) * | 2013-06-28 | 2018-01-17 | 株式会社バンダイナムコエンターテインメント | プログラムおよびコンピュータシステム |
| JP6661275B2 (ja) * | 2015-03-05 | 2020-03-11 | 株式会社バンダイナムコエンターテインメント | プログラムおよびサーバシステム |
| US20170072317A1 (en) * | 2015-09-16 | 2017-03-16 | Gree, Inc. | Non-transitory computer readable medium, method of controlling a game, and information processing device |
| CN110321229A (zh) * | 2018-03-28 | 2019-10-11 | 努比亚技术有限公司 | 一种游戏协助方法、终端及计算机可读存储介质 |
| JP6600395B1 (ja) * | 2018-08-23 | 2019-10-30 | 株式会社バンダイ | プログラム、ゲーム装置及びゲームシステム |
| JP7077355B2 (ja) * | 2020-04-13 | 2022-05-30 | グリー株式会社 | ゲーム制御システム、ゲーム制御方法、通信端末及びゲーム制御プログラム |
| CN112169309A (zh) * | 2020-09-21 | 2021-01-05 | 北京汽车股份有限公司 | 车载游戏控制方法、系统和车载游戏控制器 |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU2343097A (en) * | 1996-03-21 | 1997-10-10 | Mpath Interactive, Inc. | Network match maker for selecting clients based on attributes of servers and communication links |
| JP3956161B2 (ja) | 1996-12-05 | 2007-08-08 | 株式会社セガ | 通信制御システム、通信制御装置、ゲーム装置および記録媒体 |
| US20020086730A1 (en) * | 2000-12-28 | 2002-07-04 | Hitoshi Nakai | Network game system |
| US7711847B2 (en) | 2002-04-26 | 2010-05-04 | Sony Computer Entertainment America Inc. | Managing users in a multi-user network game environment |
| JP3797608B2 (ja) * | 2002-05-01 | 2006-07-19 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US7198568B2 (en) * | 2002-05-01 | 2007-04-03 | Nintendo Co., Ltd. | Game machine and game program for changing the movement of one character based on the movement of another character |
| US20040097287A1 (en) * | 2002-11-14 | 2004-05-20 | Richard Postrel | Method and system for gaming over a computer network |
| US7690997B2 (en) * | 2005-10-14 | 2010-04-06 | Leviathan Entertainment, Llc | Virtual environment with formalized inter-character relationships |
| US8075404B2 (en) * | 2006-07-03 | 2011-12-13 | Microsoft Corporation | Multi-player gaming |
| JP4203523B2 (ja) * | 2007-02-14 | 2009-01-07 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、及び、これに含まれるゲーム装置 |
| JP5249675B2 (ja) * | 2008-08-11 | 2013-07-31 | 株式会社タイトー | 救援要請プログラム及びゲームシステム |
| GB201005458D0 (en) | 2010-03-31 | 2010-05-19 | Skype Ltd | Media appliance |
-
2013
- 2013-01-31 JP JP2013017745A patent/JP6368069B2/ja active Active
-
2014
- 2014-01-30 US US14/758,859 patent/US10350496B2/en active Active
- 2014-01-30 CN CN201480005983.6A patent/CN104936666B/zh active Active
- 2014-01-30 WO PCT/JP2014/000482 patent/WO2014119314A1/ja not_active Ceased
- 2014-01-30 EP EP14746110.7A patent/EP2952235B1/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| EP2952235B1 (en) | 2020-10-07 |
| JP2014147508A (ja) | 2014-08-21 |
| WO2014119314A1 (ja) | 2014-08-07 |
| US10350496B2 (en) | 2019-07-16 |
| EP2952235A1 (en) | 2015-12-09 |
| EP2952235A4 (en) | 2016-09-14 |
| CN104936666B (zh) | 2018-12-07 |
| CN104936666A (zh) | 2015-09-23 |
| US20150336001A1 (en) | 2015-11-26 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US12064690B2 (en) | Game system, game controlling method, and game controlling program | |
| JP6599080B2 (ja) | ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム | |
| JP6368069B2 (ja) | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、マッチングサーバ、マッチング制御方法、及びマッチング制御プログラム | |
| JP7791476B2 (ja) | 情報処理装置、情報処理方法及びプログラム | |
| JP2011030892A (ja) | ゲーム装置、ゲームサーバ、ゲームプログラム | |
| JP2020081315A (ja) | プログラム、ゲーム装置及びサーバ装置 | |
| JP6677752B2 (ja) | ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム | |
| KR20150083488A (ko) | 온라인 게임 제공 방법 및 그 게임 제공 서버 | |
| JP6602616B2 (ja) | ゲームシステム | |
| JP7208534B2 (ja) | ゲームプログラムおよびゲームシステム | |
| JP2020124516A (ja) | ゲーム制御プログラム、ゲームシステム、及びゲーム制御方法 | |
| JP6075883B2 (ja) | ゲームシステム、それに用いられる制御方法、及びコンピュータプログラム | |
| JP7245368B2 (ja) | ゲーム制御プログラム、ゲームシステム、及びゲーム制御方法 | |
| JP2017051550A (ja) | ゲームシステム | |
| JP6145656B2 (ja) | ゲームシステム、それに用いられる制御方法、及びコンピュータプログラム | |
| JP2020048694A (ja) | ゲーム制御装置、ゲームシステム、及びプログラム | |
| JP7280090B2 (ja) | プログラム及びゲームシステム | |
| JP2016019834A (ja) | ビデオゲーム処理プログラム、及びビデオゲーム処理システム | |
| CN118543102A (zh) | 虚拟对象的状态显示方法、装置、设备、介质及产品 | |
| WO2021131587A1 (ja) | ゲームシステム、端末装置、ゲーム方法、ゲームプログラム及びゲームサーバ |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20151021 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20151021 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20161122 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20170123 |
|
| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20170801 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20171020 |
|
| A911 | Transfer to examiner for re-examination before appeal (zenchi) |
Free format text: JAPANESE INTERMEDIATE CODE: A911 Effective date: 20171030 |
|
| A912 | Re-examination (zenchi) completed and case transferred to appeal board |
Free format text: JAPANESE INTERMEDIATE CODE: A912 Effective date: 20171222 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20180706 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 6368069 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |