JP6273380B2 - レイトレーシングアプリケーションにおけるツリー横断のための開始ノード決定 - Google Patents
レイトレーシングアプリケーションにおけるツリー横断のための開始ノード決定 Download PDFInfo
- Publication number
- JP6273380B2 JP6273380B2 JP2016563169A JP2016563169A JP6273380B2 JP 6273380 B2 JP6273380 B2 JP 6273380B2 JP 2016563169 A JP2016563169 A JP 2016563169A JP 2016563169 A JP2016563169 A JP 2016563169A JP 6273380 B2 JP6273380 B2 JP 6273380B2
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- data structure
- hierarchical data
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- bounding volumes
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- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/08—Volume rendering
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/005—Tree description, e.g. octree, quadtree
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- Image Generation (AREA)
- Image Analysis (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/257,385 | 2014-04-21 | ||
| US14/257,385 US9697640B2 (en) | 2014-04-21 | 2014-04-21 | Start node determination for tree traversal in ray tracing applications |
| PCT/US2015/026406 WO2015164204A1 (en) | 2014-04-21 | 2015-04-17 | Start node determination for tree traversal in ray tracing applications |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2017516209A JP2017516209A (ja) | 2017-06-15 |
| JP2017516209A5 JP2017516209A5 (enExample) | 2017-10-05 |
| JP6273380B2 true JP6273380B2 (ja) | 2018-01-31 |
Family
ID=53002825
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2016563169A Expired - Fee Related JP6273380B2 (ja) | 2014-04-21 | 2015-04-17 | レイトレーシングアプリケーションにおけるツリー横断のための開始ノード決定 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US9697640B2 (enExample) |
| EP (1) | EP3134874A1 (enExample) |
| JP (1) | JP6273380B2 (enExample) |
| KR (1) | KR101820621B1 (enExample) |
| CN (1) | CN106233338B (enExample) |
| BR (1) | BR112016024477A2 (enExample) |
| WO (1) | WO2015164204A1 (enExample) |
Families Citing this family (30)
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| GB2526598B (en) * | 2014-05-29 | 2018-11-28 | Imagination Tech Ltd | Allocation of primitives to primitive blocks |
| KR102244619B1 (ko) * | 2014-09-30 | 2021-04-26 | 삼성전자 주식회사 | 가속 구조를 생성 및 탐색하는 방법 |
| KR102467031B1 (ko) * | 2015-08-31 | 2022-11-14 | 삼성전자주식회사 | 가속 구조를 생성 및 탐색하는 방법 |
| US10297068B2 (en) | 2017-06-06 | 2019-05-21 | Adshir Ltd. | Method for ray tracing augmented objects |
| US10614614B2 (en) | 2015-09-29 | 2020-04-07 | Adshir Ltd. | Path tracing system employing distributed accelerating structures |
| US11010956B2 (en) | 2015-12-09 | 2021-05-18 | Imagination Technologies Limited | Foveated rendering |
| US10565776B2 (en) | 2015-12-12 | 2020-02-18 | Adshir Ltd. | Method for fast generation of path traced reflections on a semi-reflective surface |
| KR102604737B1 (ko) * | 2016-01-11 | 2023-11-22 | 삼성전자주식회사 | 가속 구조를 생성하는 방법 및 장치 |
| US12008704B2 (en) | 2016-01-28 | 2024-06-11 | Snap Inc. | System for photo-realistic reflections in augmented reality |
| US10614612B2 (en) | 2018-06-09 | 2020-04-07 | Adshir Ltd. | Fast path traced reflections for augmented reality |
| US10410401B1 (en) | 2017-07-26 | 2019-09-10 | Adshir Ltd. | Spawning secondary rays in ray tracing from non primary rays |
| JP6728735B2 (ja) * | 2016-02-08 | 2020-07-22 | 株式会社ダイフク | 物品搬送設備 |
| US9818221B2 (en) * | 2016-02-25 | 2017-11-14 | Qualcomm Incorporated | Start node determination for tree traversal for shadow rays in graphics processing |
| US9805495B2 (en) * | 2016-02-26 | 2017-10-31 | Qualcomm Incorporated | Single pass bounding volume hierarchy rasterization |
| US10043303B2 (en) * | 2016-03-30 | 2018-08-07 | Intel IP Corporation | Methods and apparatus for more efficient ray tracing of instanced geometry |
| KR102853351B1 (ko) * | 2016-11-04 | 2025-08-29 | 삼성전자주식회사 | 가속 구조를 생성하는 방법 및 장치 |
| US10417807B2 (en) * | 2017-07-13 | 2019-09-17 | Imagination Technologies Limited | Hybrid hierarchy of bounding and grid structures for ray tracing |
| US10559115B2 (en) * | 2018-03-02 | 2020-02-11 | Microsoft Technology Licensing, Llc | Techniques for generating visualizations of ray tracing images |
| US10699468B2 (en) | 2018-06-09 | 2020-06-30 | Adshir Ltd. | Method for non-planar specular reflections in hybrid ray tracing |
| US10825230B2 (en) * | 2018-08-10 | 2020-11-03 | Nvidia Corporation | Watertight ray triangle intersection |
| US10740952B2 (en) * | 2018-08-10 | 2020-08-11 | Nvidia Corporation | Method for handling of out-of-order opaque and alpha ray/primitive intersections |
| US10810785B2 (en) * | 2018-08-10 | 2020-10-20 | Nvidia Corporation | Method for forward progress tree traversal mechanisms in hardware |
| US10885698B2 (en) | 2018-08-10 | 2021-01-05 | Nvidia Corporation | Method for programmable timeouts of tree traversal mechanisms in hardware |
| TWI719379B (zh) * | 2018-12-20 | 2021-02-21 | 國立中山大學 | 光線追蹤方法與電腦程式產品 |
| US11017581B1 (en) | 2020-01-04 | 2021-05-25 | Adshir Ltd. | Method for constructing and traversing accelerating structures |
| US11295508B2 (en) | 2020-06-10 | 2022-04-05 | Nvidia Corporation | Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume |
| CN113674389B (zh) * | 2021-10-25 | 2022-03-01 | 深圳须弥云图空间科技有限公司 | 场景渲染方法、装置、电子设备及存储介质 |
| US20240203036A1 (en) * | 2022-12-16 | 2024-06-20 | Advanced Micro Devices, Inc. | Technique for generating a bounding volume hierarchy |
| US20250046015A1 (en) * | 2023-08-02 | 2025-02-06 | Qualcomm Incorporated | Spatial locality for first-hit ray bvh traversals |
| CN119131221B (zh) * | 2024-11-14 | 2025-03-14 | 源卓微纳科技(苏州)股份有限公司 | 图形数据的栅格化方法及栅格化系统 |
Family Cites Families (33)
| Publication number | Priority date | Publication date | Assignee | Title |
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| US8188997B2 (en) * | 2000-06-19 | 2012-05-29 | Mental Images Gmbh | Accelerated ray tracing using shallow bounding volume hierarchies |
| US7499053B2 (en) | 2000-06-19 | 2009-03-03 | Mental Images Gmbh | Real-time precision ray tracing |
| US8411088B2 (en) * | 2000-06-19 | 2013-04-02 | Nvidia Corporation | Accelerated ray tracing |
| US7002571B2 (en) * | 2002-06-04 | 2006-02-21 | Intel Corporation | Grid-based loose octree for spatial partitioning |
| US7519899B2 (en) * | 2004-05-03 | 2009-04-14 | Microsoft Corporation | Planar mapping of graphical elements |
| US7340711B2 (en) | 2004-06-04 | 2008-03-04 | Cadence Design Systems, Inc. | Method and apparatus for local preferred direction routing |
| US7289119B2 (en) * | 2005-05-10 | 2007-10-30 | Sony Computer Entertainment Inc. | Statistical rendering acceleration |
| US20080024489A1 (en) | 2006-07-28 | 2008-01-31 | Robert Allen Shearer | Cache Utilization Optimized Ray Traversal Algorithm with Minimized Memory Bandwidth Requirements |
| US7830379B2 (en) | 2006-09-19 | 2010-11-09 | Caustic Graphics, Inc. | Architectures for parallelized intersection testing and shading for ray-tracing rendering |
| GB0710795D0 (en) * | 2007-06-05 | 2007-07-18 | Arm Norway As | Method of and apparatus for processing graphics |
| US7773087B2 (en) | 2007-04-19 | 2010-08-10 | International Business Machines Corporation | Dynamically configuring and selecting multiple ray tracing intersection methods |
| US8502819B1 (en) | 2007-12-17 | 2013-08-06 | Nvidia Corporation | System and method for performing ray tracing node traversal in image rendering |
| US8212816B1 (en) | 2007-12-17 | 2012-07-03 | Nvidia Corporation | System, method, and computer program product for parallel ray tracing traversal and intersection utilizing a single instruction multiple data (SIMD) processing architecture |
| KR101550477B1 (ko) * | 2008-03-21 | 2015-09-04 | 이메지네이션 테크놀로지스 리미티드 | 광선 추적 렌더링을 위한 병렬화 교차 테스트 및 세이딩의 아키텍처 |
| US8253730B1 (en) | 2008-08-29 | 2012-08-28 | Adobe Systems Incorporated | System and method for construction of data structures for ray tracing using bounding hierarchies |
| WO2010036716A1 (en) * | 2008-09-23 | 2010-04-01 | Edda Technology, Inc. | Methods for interactive labeling of tubular structures in medical imaging |
| US8379022B2 (en) * | 2008-09-26 | 2013-02-19 | Nvidia Corporation | Fragment shader for a hybrid raytracing system and method of operation |
| US9483864B2 (en) * | 2008-12-05 | 2016-11-01 | International Business Machines Corporation | System and method for photorealistic imaging using ambient occlusion |
| JP5419044B2 (ja) * | 2008-12-20 | 2014-02-19 | 国立大学法人 東京大学 | ボリュームデータの実時間レンダリング方法及び装置 |
| US8570322B2 (en) | 2009-05-12 | 2013-10-29 | Nvidia Corporation | Method, system, and computer program product for efficient ray tracing of micropolygon geometry |
| US8275805B2 (en) * | 2010-03-26 | 2012-09-25 | Intel Corporation | Method of decreasing a total computation time for a visual simulation loop in a virtual world application |
| US8692825B2 (en) | 2010-06-24 | 2014-04-08 | International Business Machines Corporation | Parallelized streaming accelerated data structure generation |
| US8797323B2 (en) | 2011-01-18 | 2014-08-05 | Intel Corporation | Shadowing dynamic volumetric media |
| US8791945B2 (en) | 2011-05-18 | 2014-07-29 | Intel Corporation | Rendering tessellated geometry with motion and defocus blur |
| US8638331B1 (en) | 2011-09-16 | 2014-01-28 | Disney Enterprises, Inc. | Image processing using iterative generation of intermediate images using photon beams of varying parameters |
| WO2013022804A1 (en) | 2011-08-05 | 2013-02-14 | Caustic Graphics, Inc. | Systems and methods for 3-d scene acceleration structure creation and updatting |
| KR20130092055A (ko) | 2012-02-10 | 2013-08-20 | 삼성전자주식회사 | 영상 처리 장치 및 방법 |
| CN102609992A (zh) * | 2012-02-12 | 2012-07-25 | 北京航空航天大学 | 基于三角网格变形体的自碰撞检测方法 |
| JP5545307B2 (ja) * | 2012-02-21 | 2014-07-09 | コニカミノルタ株式会社 | 画像処理装置及び画像処理方法 |
| US9424685B2 (en) * | 2012-07-31 | 2016-08-23 | Imagination Technologies Limited | Unified rasterization and ray tracing rendering environments |
| US9224235B2 (en) * | 2013-03-20 | 2015-12-29 | Nvidia Corporation | System, method, and computer program product for compression of a bounding volume hierarchy |
| US9501860B2 (en) * | 2014-01-03 | 2016-11-22 | Intel Corporation | Sparse rasterization |
| KR102219289B1 (ko) | 2014-05-27 | 2021-02-23 | 삼성전자 주식회사 | 레이 트레이싱 시스템에서의 가속 구조 탐색 장치 및 그 탐색 방법 |
-
2014
- 2014-04-21 US US14/257,385 patent/US9697640B2/en active Active
-
2015
- 2015-04-17 KR KR1020167031809A patent/KR101820621B1/ko not_active Expired - Fee Related
- 2015-04-17 WO PCT/US2015/026406 patent/WO2015164204A1/en not_active Ceased
- 2015-04-17 JP JP2016563169A patent/JP6273380B2/ja not_active Expired - Fee Related
- 2015-04-17 BR BR112016024477A patent/BR112016024477A2/pt not_active IP Right Cessation
- 2015-04-17 CN CN201580020594.5A patent/CN106233338B/zh active Active
- 2015-04-17 EP EP15718418.5A patent/EP3134874A1/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| KR20160148582A (ko) | 2016-12-26 |
| CN106233338B (zh) | 2019-12-03 |
| EP3134874A1 (en) | 2017-03-01 |
| WO2015164204A1 (en) | 2015-10-29 |
| US20150302629A1 (en) | 2015-10-22 |
| KR101820621B1 (ko) | 2018-01-19 |
| CN106233338A (zh) | 2016-12-14 |
| JP2017516209A (ja) | 2017-06-15 |
| BR112016024477A2 (pt) | 2017-08-15 |
| US9697640B2 (en) | 2017-07-04 |
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