JP2017516209A5 - - Google Patents

Download PDF

Info

Publication number
JP2017516209A5
JP2017516209A5 JP2016563169A JP2016563169A JP2017516209A5 JP 2017516209 A5 JP2017516209 A5 JP 2017516209A5 JP 2016563169 A JP2016563169 A JP 2016563169A JP 2016563169 A JP2016563169 A JP 2016563169A JP 2017516209 A5 JP2017516209 A5 JP 2017516209A5
Authority
JP
Japan
Prior art keywords
data structure
hierarchical data
bounding volumes
node
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2016563169A
Other languages
English (en)
Japanese (ja)
Other versions
JP6273380B2 (ja
JP2017516209A (ja
Filing date
Publication date
Priority claimed from US14/257,385 external-priority patent/US9697640B2/en
Application filed filed Critical
Publication of JP2017516209A publication Critical patent/JP2017516209A/ja
Publication of JP2017516209A5 publication Critical patent/JP2017516209A5/ja
Application granted granted Critical
Publication of JP6273380B2 publication Critical patent/JP6273380B2/ja
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

JP2016563169A 2014-04-21 2015-04-17 レイトレーシングアプリケーションにおけるツリー横断のための開始ノード決定 Expired - Fee Related JP6273380B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US14/257,385 2014-04-21
US14/257,385 US9697640B2 (en) 2014-04-21 2014-04-21 Start node determination for tree traversal in ray tracing applications
PCT/US2015/026406 WO2015164204A1 (en) 2014-04-21 2015-04-17 Start node determination for tree traversal in ray tracing applications

Publications (3)

Publication Number Publication Date
JP2017516209A JP2017516209A (ja) 2017-06-15
JP2017516209A5 true JP2017516209A5 (enExample) 2017-10-05
JP6273380B2 JP6273380B2 (ja) 2018-01-31

Family

ID=53002825

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016563169A Expired - Fee Related JP6273380B2 (ja) 2014-04-21 2015-04-17 レイトレーシングアプリケーションにおけるツリー横断のための開始ノード決定

Country Status (7)

Country Link
US (1) US9697640B2 (enExample)
EP (1) EP3134874A1 (enExample)
JP (1) JP6273380B2 (enExample)
KR (1) KR101820621B1 (enExample)
CN (1) CN106233338B (enExample)
BR (1) BR112016024477A2 (enExample)
WO (1) WO2015164204A1 (enExample)

Families Citing this family (30)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2526598B (en) * 2014-05-29 2018-11-28 Imagination Tech Ltd Allocation of primitives to primitive blocks
KR102244619B1 (ko) * 2014-09-30 2021-04-26 삼성전자 주식회사 가속 구조를 생성 및 탐색하는 방법
KR102467031B1 (ko) * 2015-08-31 2022-11-14 삼성전자주식회사 가속 구조를 생성 및 탐색하는 방법
US10297068B2 (en) 2017-06-06 2019-05-21 Adshir Ltd. Method for ray tracing augmented objects
US10614614B2 (en) 2015-09-29 2020-04-07 Adshir Ltd. Path tracing system employing distributed accelerating structures
US11010956B2 (en) 2015-12-09 2021-05-18 Imagination Technologies Limited Foveated rendering
US10565776B2 (en) 2015-12-12 2020-02-18 Adshir Ltd. Method for fast generation of path traced reflections on a semi-reflective surface
KR102604737B1 (ko) * 2016-01-11 2023-11-22 삼성전자주식회사 가속 구조를 생성하는 방법 및 장치
US12008704B2 (en) 2016-01-28 2024-06-11 Snap Inc. System for photo-realistic reflections in augmented reality
US10614612B2 (en) 2018-06-09 2020-04-07 Adshir Ltd. Fast path traced reflections for augmented reality
US10410401B1 (en) 2017-07-26 2019-09-10 Adshir Ltd. Spawning secondary rays in ray tracing from non primary rays
JP6728735B2 (ja) * 2016-02-08 2020-07-22 株式会社ダイフク 物品搬送設備
US9818221B2 (en) * 2016-02-25 2017-11-14 Qualcomm Incorporated Start node determination for tree traversal for shadow rays in graphics processing
US9805495B2 (en) * 2016-02-26 2017-10-31 Qualcomm Incorporated Single pass bounding volume hierarchy rasterization
US10043303B2 (en) * 2016-03-30 2018-08-07 Intel IP Corporation Methods and apparatus for more efficient ray tracing of instanced geometry
KR102853351B1 (ko) * 2016-11-04 2025-08-29 삼성전자주식회사 가속 구조를 생성하는 방법 및 장치
US10417807B2 (en) * 2017-07-13 2019-09-17 Imagination Technologies Limited Hybrid hierarchy of bounding and grid structures for ray tracing
US10559115B2 (en) * 2018-03-02 2020-02-11 Microsoft Technology Licensing, Llc Techniques for generating visualizations of ray tracing images
US10699468B2 (en) 2018-06-09 2020-06-30 Adshir Ltd. Method for non-planar specular reflections in hybrid ray tracing
US10825230B2 (en) * 2018-08-10 2020-11-03 Nvidia Corporation Watertight ray triangle intersection
US10740952B2 (en) * 2018-08-10 2020-08-11 Nvidia Corporation Method for handling of out-of-order opaque and alpha ray/primitive intersections
US10810785B2 (en) * 2018-08-10 2020-10-20 Nvidia Corporation Method for forward progress tree traversal mechanisms in hardware
US10885698B2 (en) 2018-08-10 2021-01-05 Nvidia Corporation Method for programmable timeouts of tree traversal mechanisms in hardware
TWI719379B (zh) * 2018-12-20 2021-02-21 國立中山大學 光線追蹤方法與電腦程式產品
US11017581B1 (en) 2020-01-04 2021-05-25 Adshir Ltd. Method for constructing and traversing accelerating structures
US11295508B2 (en) 2020-06-10 2022-04-05 Nvidia Corporation Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume
CN113674389B (zh) * 2021-10-25 2022-03-01 深圳须弥云图空间科技有限公司 场景渲染方法、装置、电子设备及存储介质
US20240203036A1 (en) * 2022-12-16 2024-06-20 Advanced Micro Devices, Inc. Technique for generating a bounding volume hierarchy
US20250046015A1 (en) * 2023-08-02 2025-02-06 Qualcomm Incorporated Spatial locality for first-hit ray bvh traversals
CN119131221B (zh) * 2024-11-14 2025-03-14 源卓微纳科技(苏州)股份有限公司 图形数据的栅格化方法及栅格化系统

Family Cites Families (33)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8188997B2 (en) * 2000-06-19 2012-05-29 Mental Images Gmbh Accelerated ray tracing using shallow bounding volume hierarchies
US7499053B2 (en) 2000-06-19 2009-03-03 Mental Images Gmbh Real-time precision ray tracing
US8411088B2 (en) * 2000-06-19 2013-04-02 Nvidia Corporation Accelerated ray tracing
US7002571B2 (en) * 2002-06-04 2006-02-21 Intel Corporation Grid-based loose octree for spatial partitioning
US7519899B2 (en) * 2004-05-03 2009-04-14 Microsoft Corporation Planar mapping of graphical elements
US7340711B2 (en) 2004-06-04 2008-03-04 Cadence Design Systems, Inc. Method and apparatus for local preferred direction routing
US7289119B2 (en) * 2005-05-10 2007-10-30 Sony Computer Entertainment Inc. Statistical rendering acceleration
US20080024489A1 (en) 2006-07-28 2008-01-31 Robert Allen Shearer Cache Utilization Optimized Ray Traversal Algorithm with Minimized Memory Bandwidth Requirements
US7830379B2 (en) 2006-09-19 2010-11-09 Caustic Graphics, Inc. Architectures for parallelized intersection testing and shading for ray-tracing rendering
GB0710795D0 (en) * 2007-06-05 2007-07-18 Arm Norway As Method of and apparatus for processing graphics
US7773087B2 (en) 2007-04-19 2010-08-10 International Business Machines Corporation Dynamically configuring and selecting multiple ray tracing intersection methods
US8502819B1 (en) 2007-12-17 2013-08-06 Nvidia Corporation System and method for performing ray tracing node traversal in image rendering
US8212816B1 (en) 2007-12-17 2012-07-03 Nvidia Corporation System, method, and computer program product for parallel ray tracing traversal and intersection utilizing a single instruction multiple data (SIMD) processing architecture
KR101550477B1 (ko) * 2008-03-21 2015-09-04 이메지네이션 테크놀로지스 리미티드 광선 추적 렌더링을 위한 병렬화 교차 테스트 및 세이딩의 아키텍처
US8253730B1 (en) 2008-08-29 2012-08-28 Adobe Systems Incorporated System and method for construction of data structures for ray tracing using bounding hierarchies
WO2010036716A1 (en) * 2008-09-23 2010-04-01 Edda Technology, Inc. Methods for interactive labeling of tubular structures in medical imaging
US8379022B2 (en) * 2008-09-26 2013-02-19 Nvidia Corporation Fragment shader for a hybrid raytracing system and method of operation
US9483864B2 (en) * 2008-12-05 2016-11-01 International Business Machines Corporation System and method for photorealistic imaging using ambient occlusion
JP5419044B2 (ja) * 2008-12-20 2014-02-19 国立大学法人 東京大学 ボリュームデータの実時間レンダリング方法及び装置
US8570322B2 (en) 2009-05-12 2013-10-29 Nvidia Corporation Method, system, and computer program product for efficient ray tracing of micropolygon geometry
US8275805B2 (en) * 2010-03-26 2012-09-25 Intel Corporation Method of decreasing a total computation time for a visual simulation loop in a virtual world application
US8692825B2 (en) 2010-06-24 2014-04-08 International Business Machines Corporation Parallelized streaming accelerated data structure generation
US8797323B2 (en) 2011-01-18 2014-08-05 Intel Corporation Shadowing dynamic volumetric media
US8791945B2 (en) 2011-05-18 2014-07-29 Intel Corporation Rendering tessellated geometry with motion and defocus blur
US8638331B1 (en) 2011-09-16 2014-01-28 Disney Enterprises, Inc. Image processing using iterative generation of intermediate images using photon beams of varying parameters
WO2013022804A1 (en) 2011-08-05 2013-02-14 Caustic Graphics, Inc. Systems and methods for 3-d scene acceleration structure creation and updatting
KR20130092055A (ko) 2012-02-10 2013-08-20 삼성전자주식회사 영상 처리 장치 및 방법
CN102609992A (zh) * 2012-02-12 2012-07-25 北京航空航天大学 基于三角网格变形体的自碰撞检测方法
JP5545307B2 (ja) * 2012-02-21 2014-07-09 コニカミノルタ株式会社 画像処理装置及び画像処理方法
US9424685B2 (en) * 2012-07-31 2016-08-23 Imagination Technologies Limited Unified rasterization and ray tracing rendering environments
US9224235B2 (en) * 2013-03-20 2015-12-29 Nvidia Corporation System, method, and computer program product for compression of a bounding volume hierarchy
US9501860B2 (en) * 2014-01-03 2016-11-22 Intel Corporation Sparse rasterization
KR102219289B1 (ko) 2014-05-27 2021-02-23 삼성전자 주식회사 레이 트레이싱 시스템에서의 가속 구조 탐색 장치 및 그 탐색 방법

Similar Documents

Publication Publication Date Title
JP2017516209A5 (enExample)
KR102122454B1 (ko) 이전 타일의 이미지를 이용하여 현재 프레임을 렌더링하는 방법 및 장치
CN103810742B (zh) 图像渲染方法和系统
US10140763B2 (en) Rendering a computer generated image using a stencil buffer
KR102393665B1 (ko) 그래픽 처리 시스템
WO2019042329A1 (zh) 一种用户界面渲染的方法及装置
JP2020503628A5 (enExample)
US9747692B2 (en) Rendering apparatus and method
CN104519339B (zh) 图像处理设备和方法
JP2009525535A5 (enExample)
KR102264163B1 (ko) 텍스쳐를 처리하는 방법 및 장치
KR102413146B1 (ko) 3차원 데이터 처리 방법
US20160343155A1 (en) Dynamic filling of shapes for graphical display of data
US9558571B2 (en) Contour gradients using three-dimensional models
JP6298422B2 (ja) マンマシンインターフェースのグラフィック表示用の文字列の処理技術
KR101467735B1 (ko) 볼륨데이터를 위한 4차원 실시간 렌더링 방법 및 장치
KR20150060026A (ko) 이전 커맨드 정보를 이용하여 현재 커맨드를 처리하는 방법 및 장치.
CN107621951B (zh) 一种视图层级优化的方法及装置
JP6169048B2 (ja) 入力パスを変換する方法、入力パスのセグメントを内部又は外部としてラベル付けする方法、入力パスをレンダリングする方法、及び、入力パスの外形を描く方法
CN111951342A (zh) 一种基于离屏渲染的背面构件剔除方法、系统和存储介质
KR20180037839A (ko) 그래픽스 프로세싱 장치 및 인스트럭션의 실행 방법
KR102116976B1 (ko) 렌더링 방법 및 장치
CN105793896A (zh) 图像输出装置和渲染图像的方法
Limberger et al. OpenLL: an API for dynamic 2D and 3D labeling
CN102855645B (zh) 用于页面的光栅化处理方法和装置