JP6200447B2 - 対話的ソーシャルゲームを放送中のコマーシャル番組の放送と同期させる方法及びサーバー - Google Patents
対話的ソーシャルゲームを放送中のコマーシャル番組の放送と同期させる方法及びサーバー Download PDFInfo
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- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
- H04N21/4307—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
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Description
本発明の特徴及び利点は、当業者にとっては、以下の詳細な説明及び添付図面を参照することにより容易に理解できるであろう。
110 クライアント装置
111 表示装置111
112 クライアントアプリケーション
113 入力装置
120 信号検出器
130 信号
140 テレビジョン
150 テレビジョン送信装置
160 メインサーバー
170 付加的情報データベース
180 テレビジョン放送局
211 表示装置
213 入力装置
Claims (10)
- 対話的ソーシャルゲームを放送中のコマーシャル番組の放送と同期させるために、プロセッサを有するサーバーによって用いられる方法であって、
前記プロセッサを用いて、テレビジョン用に放送中でコマーシャルではない通常の番組の放送の後に、前記放送中のコマーシャル番組の前記放送を開始することを示す情報を信号検出器から受信するステップであって、前記信号検出器は、前記放送中のコマーシャル番組を放送する前記テレビジョンから送出されたオーディオ信号又は光を用いて、前記放送中のコマーシャル番組の放送が開始することを検出する、ステップと、
前記テレビジョンから送出された前記オーディオ信号又は光の検出を示す情報を受信したことに応答して、前記プロセッサを用いて、複数のユーザーの各々が複数のクライアント装置の1つを用いてプレイする前記対話的ソーシャルゲームを開始するステップと、
前記放送中のコマーシャル番組の前記放送中に、前記プロセッサを用いて、前記対話的ソーシャルゲームをプレイする前記複数のユーザーの中で前記対話的ソーシャルゲームの勝者を決定するステップと、
前記放送中のコマーシャル番組の前記放送中に、前記プロセッサを用いて、賞品を前記対話的ソーシャルゲームの前記勝者に提供するステップと、
前記テレビジョン用に放送中でコマーシャルではない通常の番組の前記放送への復帰と同期して、前記プロセッサを用いて、前記複数のクライアント装置上の前記対話的ソーシャルゲームを終了するステップと、
を含む方法。 - 請求項1に記載の方法であって、
前記賞品はクーポンである、方法。 - 請求項1に記載の方法であって、
前記複数のクライアント装置の各々は前記信号検出器を含む、方法。 - 請求項1に記載の方法であって、
前記複数のクライアント装置の各々は他のクライアント装置と通信可能である、方法。 - 請求項1に記載の方法であって、
前記対話的ソーシャルゲームは、前記ユーザーに、質問に回答するように促す、方法。 - 対話的ソーシャルゲームを放送中のコマーシャル番組の放送と同期させるサーバーであって、
プロセッサを有し、
当該プロセッサは、
テレビジョン用に放送中でコマーシャルではない通常の番組の放送の後に、前記放送中のコマーシャル番組の前記放送を開始することを示す情報を信号検出器から受信し、前記信号検出器は、前記放送中のコマーシャル番組を放送する前記テレビジョンから送出されたオーディオ信号又は光を用いて、前記放送中のコマーシャル番組の放送が開始することを検出し、
前記テレビジョンから送出された前記オーディオ信号又は光の検出を示す情報を受信したことに応答して、複数のユーザーの各々が複数のクライアント装置の1つを用いてプレイする前記対話的ソーシャルゲームを開始し、
前記放送中のコマーシャル番組の前記放送中に、前記対話的ソーシャルゲームをプレイする前記複数のユーザーの中で前記対話的ソーシャルゲームの勝者を決定し、
前記放送中のコマーシャル番組の前記放送中に、賞品を前記対話的ソーシャルゲームの前記勝者に提供し、
前記テレビジョン用に放送中でコマーシャルではない通常の番組の前記放送への復帰と同期して、前記複数のクライアント装置上の前記対話的ソーシャルゲームを終了する、
サーバー。 - 請求項6に記載のサーバーであって、
前記賞品はクーポンである、サーバー。 - 請求項6に記載のサーバーであって、
前記複数のクライアント装置の各々は前記信号検出器を含む、サーバー。 - 請求項6に記載のサーバーであって、
前記複数のクライアント装置の各々は他のクライアント装置と通信可能である、サーバー。 - 請求項6に記載のサーバーであって、
前記対話的ソーシャルゲームは、前記ユーザーに、質問に回答するように促す、サーバー。
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US12/931,949 | 2011-02-14 | ||
US12/931,949 US9325953B2 (en) | 2011-02-14 | 2011-02-14 | System and method for synchronizing on-air commercial programming with interactive applications |
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JP2012028805A Division JP5726780B2 (ja) | 2011-02-14 | 2012-02-13 | 放送中のコマーシャル番組を対話的アプリケーションと同期させるシステム及び方法 |
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JP2015188221A JP2015188221A (ja) | 2015-10-29 |
JP6200447B2 true JP6200447B2 (ja) | 2017-09-20 |
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JP2012028805A Active JP5726780B2 (ja) | 2011-02-14 | 2012-02-13 | 放送中のコマーシャル番組を対話的アプリケーションと同期させるシステム及び方法 |
JP2015071851A Active JP6200447B2 (ja) | 2011-02-14 | 2015-03-31 | 対話的ソーシャルゲームを放送中のコマーシャル番組の放送と同期させる方法及びサーバー |
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US (3) | US9325953B2 (ja) |
EP (2) | EP3154259B1 (ja) |
JP (2) | JP5726780B2 (ja) |
KR (1) | KR101591926B1 (ja) |
CN (2) | CN104853228B (ja) |
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CN105142032A (zh) * | 2015-08-24 | 2015-12-09 | 天脉聚源(北京)科技有限公司 | 一种电视互动系统推送互动信息的方法 |
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US20220021926A1 (en) | 2022-01-20 |
EP3154259B1 (en) | 2022-05-11 |
EP2487912A3 (en) | 2012-09-12 |
CN102638706A (zh) | 2012-08-15 |
US11523168B2 (en) | 2022-12-06 |
CN104853228A (zh) | 2015-08-19 |
KR20120093092A (ko) | 2012-08-22 |
KR101591926B1 (ko) | 2016-02-05 |
CN102638706B (zh) | 2015-04-15 |
JP2015188221A (ja) | 2015-10-29 |
JP2012199907A (ja) | 2012-10-18 |
EP3154259A1 (en) | 2017-04-12 |
US20120210339A1 (en) | 2012-08-16 |
CN104853228B (zh) | 2019-05-17 |
JP5726780B2 (ja) | 2015-06-03 |
EP2487912A2 (en) | 2012-08-15 |
EP2487912B1 (en) | 2017-01-18 |
US20160198212A1 (en) | 2016-07-07 |
US11166064B2 (en) | 2021-11-02 |
US9325953B2 (en) | 2016-04-26 |
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