JP6086601B2 - 没入型ストーリーテリング環境 - Google Patents
没入型ストーリーテリング環境 Download PDFInfo
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Description
[0001]本願は、参照によりその全てを本明細書に組み込む、2012年9月19日出願の米国特許仮出願第61/703228号の利益を主張するものである。
[0003]ビデオゲームが最初に開発されて以来、コンピュータグラフィックス技術は長足の進歩を遂げた。現在では、比較的安価な3Dグラフィックスエンジンでも、わずか数百ドルで買える携帯型ビデオゲーム、家庭用ビデオゲーム及びパーソナルコンピュータといったハードウェアプラットフォームで写真とほとんど変わらない画質の相互作用型ゲームを遊べるようになっている。これらのビデオゲームシステムは、通常は、携帯型コントローラ又はゲームコントローラを含む、或いは携帯型ビデオゲームプラットフォームの場合であれば一体化コントローラを含む。ユーザ又はプレーヤは、このコントローラを使用して、コマンドなどの命令をビデオゲームシステムに送信し、再生しているビデオゲームなどのシミュレーションを制御する。例えば、コントローラは、ユーザによって操作されるマニピュレータ(例えばジョイスティックなど)及びボタンを備えることができる。
Claims (16)
- 刺激事象に応答してストーリーの現在のコンテキストに基づく効果を発生させるように構成された電子デバイスをそれぞれ含む、複数のストーリーテリング装置であって、前記効果が、聴覚的効果及び視覚的効果のうちの少なくとも一方であり、前記複数のストーリーテリング装置のそれぞれのためのそれぞれの前記刺激事象のうちの少なくとも1つが、前記複数のストーリーテリング装置及び第1のユーザが位置している物理的環境内での前記第1のユーザによる前記ストーリーテリング装置に対するユーザアクションの実行を検出することを含み、前記ストーリーが、複数の分岐をさらに含み、前記複数の分岐がそれぞれ、2つ以上のストーリーラインアークを含み、前記ストーリーラインアークがそれぞれ、前記複数の刺激事象と効果との対を含む、ストーリーテリング装置と、
前記複数のストーリーテリング装置が、前記物理的環境内に存在し前記ストーリーに利用可能且つ適合していることを、前記複数のストーリーテリング装置の各々との無線通信を介して決定し、前記ストーリーの前記現在のコンテキスト及びそれぞれのストーリーテリング装置の装置タイプに基づいて、前記複数のストーリーテリング装置の各々に1または複数の命令を送信して、前記複数の分岐のそれぞれについて、それぞれのストーリーラインアークのうちの一つを選択することと、前記刺激事象と効果との対を、前記複数のストーリーテリング装置のうちの一つにそれぞれ割り当てることとによって、前記物理的環境内での前記ストーリーの再生を管理するように構成された制御装置と
を備える、システム。 - 前記ストーリーラインアークの前記選択が、前記ストーリーの集合的状態、以前に再生されたストーリーに基づく履歴的状態、ユーザのユーザプロフィール、及び前記ユーザに関する情報のうちの少なくとも1つに基づいて行われる、請求項1に記載のシステム。
- 前記制御装置が、
前記物理的環境内に存在するストーリーテリング装置を検出し、
前記存在しているストーリーテリング装置のうちのどれが前記ストーリーの前記再生のために利用可能であるかを決定し、
前記利用可能なストーリーテリング装置のうちのどれが前記ストーリーに適合しているかを決定することによって前記複数のストーリーテリング装置を決定することによって、前記複数のストーリーテリング装置を決定するようにさらに構成される、請求項1に記載のシステム。 - 前記視覚的効果が、ストーリーテリング装置による現実の投影、仮想表示、及び物理的アクションのうちの少なくとも1つを含む、請求項1に記載のシステム。
- 前記聴覚的効果が、前記聴覚的効果を発生させるストーリーテリング装置を基準として定位される、又は定位されない、請求項1に記載のシステム。
- 前記複数のストーリーテリング装置のうちの少なくとも1つのための別の刺激事象が、
第1のストーリーテリング装置が第2のストーリーテリング装置からの既定距離内に入ることのうちの少なくとも1つを含む、請求項1に記載のシステム。 - 前記効果のうちの1つが、第1のストーリーテリング装置の位置にさらに基づく、請求項1に記載のシステム。
- 前記刺激事象が、第1のストーリーテリング装置のカメラによって決定される前記ユーザの位置に基づく、請求項1に記載のシステム。
- 前記刺激事象が、第1のストーリーテリング装置のカメラによって決定される前記環境内におけるオブジェクトの位置に基づく、請求項1に記載のシステム。
- 前記複数のストーリーテリング装置のうちの少なくとも1つのための別の刺激事象が、前記物理的環境内でのユーザの口頭による発言を含む、請求項1に記載のシステム。
- 前記複数のストーリーテリング装置のうちの少なくとも1つのための別の刺激事象が、前記複数のストーリーテリング装置のうちの前記少なくとも1つの動きを含み、前記動きが、前記少なくとも1つのストーリーテリング装置の加速、横揺れ、偏揺れ、及び縦揺れのうちの少なくとも1つを含む、請求項1に記載のシステム。
- 前記制御装置が、
前記ストーリー内の現在の再生位置、
前記環境内で発生済みの事象のリスト、
前記複数のストーリーテリング装置のうちの少なくとも1つについての状態情報、及び
前記現在のストーリーの前記コンテキストにおける前記ユーザについての状態情報のうちの少なくとも1つを含む状態データを保持するようにさらに構成される、請求項1に記載のシステム。 - 前記複数のストーリーテリング装置のうちの少なくとも1つのための別の刺激事象が、既存のメディア装置に対応するアクションを含む、請求項1に記載のシステム。
- 前記複数のストーリーテリング装置のうちの少なくとも1つのための別の刺激事象が、ユーザによる前記ストーリーテリング装置との物理的な相互作用を含む、請求項1に記載のシステム。
- 刺激事象に応答してストーリーの現在のコンテキストに基づく効果を発生させるように構成された電子デバイスをそれぞれ含む、複数のストーリーテリング装置を用意するステップであって、前記効果が、聴覚的効果及び視覚的効果のうちの少なくとも一方であり、前記複数のストーリーテリング装置のそれぞれのためのそれぞれの前記刺激事象のうちの少なくとも1つが、前記複数のストーリーテリング装置及び第1のユーザが位置している物理的環境内での前記第1のユーザによる前記ストーリーテリング装置に対するユーザアクションの実行を検出することを含み、前記ストーリーが、複数の分岐をさらに含み、前記複数の分岐がそれぞれ、2つ以上のストーリーラインアークを含み、前記ストーリーラインアークがそれぞれ、前記複数の刺激事象と効果との対を含む、ステップと、
前記複数のストーリーテリング装置が、前記物理的環境内に存在し前記ストーリーに利用可能且つ適合していることを、前記複数のストーリーテリング装置の各々との無線通信を介して決定し、前記ストーリーの前記現在のコンテキスト及びそれぞれのストーリーテリング装置の装置タイプに基づいて、前記複数のストーリーテリング装置の各々に1または複数の命令を送信して、前記複数の分岐のそれぞれについて、それぞれのストーリーラインアークのうちの一つを選択することと、前記刺激事象と効果との対を、前記複数のストーリーテリング装置のうちの一つにそれぞれ割り当てることとによって、前記物理的環境内での前記ストーリーの再生を管理するステップとを含む、方法。 - 実行されたときに
刺激事象に応答してストーリーの現在のコンテキストに基づく効果を発生させるように構成された電子デバイスをそれぞれ含む、複数のストーリーテリング装置を用意するステップであって、前記効果が、聴覚的効果及び視覚的効果のうちの少なくとも一方であり、前記複数のストーリーテリング装置のそれぞれのためのそれぞれの前記刺激事象のうちの少なくとも1つが、前記複数のストーリーテリング装置及び第1のユーザが位置している物理的環境内での前記第1のユーザによる前記ストーリーテリング装置に対するユーザアクションの実行を検出することを含み、前記ストーリーが、複数の分岐をさらに含み、前記複数の分岐がそれぞれ、2つ以上のストーリーラインアークを含み、前記ストーリーラインアークがそれぞれ、前記複数の刺激事象と効果との対を含む、ステップと、
1つ又は複数のコンピュータプロセッサの動作によって、前記複数のストーリーテリング装置が、前記物理的環境内に存在し前記ストーリーに利用可能且つ適合していることを、前記複数のストーリーテリング装置の各々との無線通信を介して決定し、前記ストーリーの前記現在のコンテキスト及びそれぞれのストーリーテリング装置の、装置タイプに基づいて、前記複数のストーリーテリング装置の各々に1または複数の命令を送信して、前記複数の分岐のそれぞれについて、それぞれのストーリーラインアークのうちの一つを選択することと、前記刺激事象と効果との対を、前記複数のストーリーテリング装置のうちの一つにそれぞれ割り当てることとによって、前記物理的環境内での前記ストーリーの再生を管理するステップと、を含む動作を実行するコンピュータプログラムコードを格納した、非一時的なコンピュータ可読媒体。
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