JP5921744B2 - Game machine - Google Patents

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Publication number
JP5921744B2
JP5921744B2 JP2015090269A JP2015090269A JP5921744B2 JP 5921744 B2 JP5921744 B2 JP 5921744B2 JP 2015090269 A JP2015090269 A JP 2015090269A JP 2015090269 A JP2015090269 A JP 2015090269A JP 5921744 B2 JP5921744 B2 JP 5921744B2
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Japan
Prior art keywords
effect
game
special symbol
determination
display
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JP2015155001A (en
Inventor
吉澤 高志
高志 吉澤
剛 宮▲崎▼
剛 宮▲崎▼
天野 貴之
貴之 天野
卓郎 永縄
卓郎 永縄
佑介 松田
佑介 松田
勝昭 合田
勝昭 合田
正毅 大原
正毅 大原
英行 小澤
英行 小澤
直人 和田
直人 和田
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京楽産業.株式会社
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Description

  The present invention relates to a gaming machine that performs a predetermined effect.
  In a game machine that is generally known as a conventional pachinko machine, when a game ball enters a start winning opening provided on the game board, a special game (a jackpot) that is advantageous to the player by special game determination means. ) To determine whether or not to perform control, and when the variation of the identification symbol is started in the symbol display device and stopped at a special identification symbol (big hit symbol), the special game (big bonus) is controlled. It is configured. In such special games, the big prize opening provided on the game board is opened to facilitate the entry of the game ball, and the prize ball corresponding to the game ball entered into the big prize opening is paid out to the player. It is like that. In such a gaming machine, generally, an effect display means such as a liquid crystal display device is provided on the game board, and an effect symbol corresponding to the determination result of the special game determination means is displayed on the display screen of the effect display means. Is displayed from the start of the change to the stop, and a moving image for the effect is displayed on the background of the effect design being changed.
  Patent Document 1 discloses a technique of a pachinko gaming machine that performs a reverse rotation effect as a moving image for production. In the reverse rotation effect, after the decorative symbol and special symbol change display is started, the special symbol J stops displaying the big hit corresponding symbol, but the decorative symbol D is displayed with the special symbol corresponding to the big hit, and then the big hit The jackpot notification display for notifying is provided. With such a notification display, the player can maintain a long-awaited expectation for the big hit in the reverse rotation effect.
JP 2006-122447 A
However, in the conventional pachinko machine, when a big hit or loss notification is made in the reverse rotation effect, an effect suggesting that the special game is not won, such as an end card of a video effect corresponding to the loss, was displayed. At that time, there was a problem that the player could not maintain the expectation for the big hit, and gave the player fatigue.
An object of the present invention is to provide a gaming machine in which a player can maintain a sense of expectation that a game development advantageous to the player will be executed even when an effect suggesting that the special game is not won is performed.
  In order to solve the above-mentioned problem, the invention according to claim 1 is provided with a game board (game board 2) provided with a game area (game area 6) in which a game ball can flow down, and provided in the game area. It is determined whether or not a special game advantageous to the player has been won on the condition that the starting area (the first starting opening 14 and the second starting opening 15) through which the player can pass and the game ball passes through the starting area. A special game determination unit (a jackpot determination table stored in the main control board 110 and the main ROM 110b) and a plurality of symbols are variably displayed based on the determination result by the special game determination unit, and then the symbol indicating the determination result is displayed. When it is determined that the special game is won by the symbol control means (main control board 110) for stopping and displaying the plurality of symbols in combination and the special game determination means, the symbol control means selects a specific figure. The special game execution means (main control board 110) for performing the special game after the combination of the display is stopped and the symbol control means execute a reach effect using the plurality of symbols, and after the reach effect, Reach effect execution means for stopping and displaying a plurality of symbols with a combination of symbols indicating the determination result, and when the special game determination means determines that the special game is won, the effect or the first effect pattern If the effect means (image control board 150, image display device 31) is controlled to execute the effect by the effect pattern 2 and the special game determination means determines that the special game is not won, the third effect pattern Production control means for controlling the production means to execute the production by the production means (production control board 120, normal stored in sub ROM 120b Motion effect pattern determination table), and when the effect control means determines the execution of the effect by the first effect pattern, the reach effect execution means causes the reach effect to be executed and When the first reach effect for stopping and displaying the combination of specific symbols is executed and the execution of the effect by the second effect pattern is determined, the reach effect executing means is configured to execute the reach effect and then execute the reach effect. There is a different possibility that a combination of symbols that is different from a specific symbol combination is temporarily stopped, and then the symbol combination that has been temporarily stopped is displayed in a variable manner and is stopped and displayed in the specific symbol combination. One suggestion effect is executed among the plurality of suggestion effects set as described above, and after execution of the suggestion effect, a dedicated effect different from the reach effect and the suggestion effect When the combination of symbols once stopped and displayed is variably displayed again to execute the second reach effect for stopping and displaying the specific symbol combination, and execution of the effect by the third effect pattern is determined. The reach effect execution means causes the reach effect to be executed and then temporarily stops the combination of symbols different from the specific symbol combination, and then executes one of the plurality of suggested effects. And after executing the suggestion effect, a third reach effect is executed in which the combination of symbols once stopped and displayed is stopped and displayed without being changed again, and the special game determination means does not win the special game. The case where it is determined that the special game has been won by the special game determination means than the case where the determination is determined, The combination of the constant of symbols is characterized in that it easier to follow the suggested effect suggests it is likely to be stopped and displayed.
  According to the present invention, it is possible to provide a gaming machine that allows a player to maintain a sense of expectation that a game development advantageous to the player will be executed even when an effect suggesting that the special game is not won is performed. it can.
It is a front view of a gaming machine. It is a perspective view of the back side of a gaming machine. It is a block diagram of the whole gaming machine. It is a block diagram of an image control board. It is a figure which shows a big hit determination table and a hit determination table. It is a figure which shows a symbol determination table. It is a figure which shows the 1st fluctuation pattern determination table with respect to a 1st special symbol. It is a figure which shows the 1st fluctuation pattern determination table with respect to a 2nd special symbol. It is a figure which shows the fluctuation pattern interruption | blocking presence / absence determination table. It is a figure which shows the fluctuation pattern interruption partition determination table. It is a figure which shows the 2nd fluctuation pattern determination table (for interruption division A) with respect to a 2nd special symbol. It is a figure which shows the 2nd fluctuation pattern determination table (for interruption division B, for interruption division C) with respect to a 2nd special symbol. It is a figure which shows the main process in a main control board. It is a figure which shows the timer interruption process in a main control board. It is a figure which shows the time control process in a main control board. It is a figure which shows the input control process in a main control board. It is a figure which shows the special figure special electric control process in a main control board. It is a figure which shows the special symbol memory | storage determination process in a main control board. It is a figure which shows the variation pattern determination process in a main control board. It is a figure which shows the interruption presence determination process in a main control board. It is a figure which shows the fluctuation time calculation process in a main control board. It is a figure which shows the classification of the command transmitted to a production | presentation control board from a main control board. It is a figure which shows a normal fluctuation effect pattern determination table. It is a figure which shows the interruption fluctuation effect pattern determination table. It is a figure which shows a precursor pattern determination table. It is a figure which shows the main process in an effect control board. It is a figure which shows the timer interruption process in an effect control board. It is a figure which shows the timer update process in an effect control board. It is a figure which shows the command analysis process 1 in an effect control board. It is a figure which shows the command analysis process 2 in an effect control board. It is a figure which shows the change effect pattern determination process in an effect control board. It is a figure which shows the main process in an image control board. It is a figure which shows the interruption process in an image control board. It is a front view of a game board at the time of an accessory stop and an accessory operation. It is a time chart which shows the fluctuation display of the special symbol based on the 1st fluctuation pattern and the 2nd fluctuation pattern. It is a time chart which shows the variation time of the special symbol in the case where an indication effect and a production delay occur based on the first variation pattern and the second variation pattern. It is explanatory drawing explaining the display content 1-1 displayed with an image display apparatus when an end card display is not performed. It is explanatory drawing explaining the display content 1-2 displayed with an image display apparatus when an end card display is not performed. It is explanatory drawing explaining the display content 2-1 displayed on an image display apparatus when an end card display is not performed. It is explanatory drawing explaining the display content 2-2 displayed with an image display apparatus when an end card display is not performed. It is explanatory drawing explaining the display content 2-3 displayed on an image display apparatus when an end card display is not performed. It is explanatory drawing explaining the display content from the fluctuation stop of the production | presentation symbol displayed on an image display apparatus when an end card display is performed until it is changing. It is explanatory drawing explaining the display content in which the effect design displayed on an image display apparatus is reached when an end card display is performed. It is explanatory drawing explaining the display content of the state which the production | presentation symbol displayed on an image display apparatus stopped in case of an end card display being lost. It is explanatory drawing explaining the 1st display content displayed on an image display apparatus, when an end card display is performed in the state which won the big hit. It is explanatory drawing explaining the 2nd display content displayed with an image display apparatus, when an end card display is performed in the state which won the jackpot. It is explanatory drawing explaining the 3rd display content displayed with an image display apparatus, when an end card display is performed in the state which won the big hit.
  Hereinafter, a gaming machine according to an embodiment of the present invention will be described with reference to the drawings.
(Composition of gaming machine)
FIG. 1 is a front view showing a gaming machine according to the present embodiment, and FIG. 2 is a perspective view of the back side of the gaming machine. FIG. 34 shows a front view of the game board.
  As shown in FIG. 1, the gaming machine 1 includes an outer frame 60 attached to an island facility of a game store, and a glass frame 50 that is rotatably supported by the outer frame 60 (FIG. 1). (See FIG. 2). Further, the outer frame 60 is provided with a game board 2 in which a game area 6 in which game balls flow down is formed (see FIGS. 1 and 34). The game board 2 is made of a transparent plate such as reinforced plastic or polycarbonate. In the glass frame 50, an operation handle 3 for launching a game ball toward the game area 6 by being rotated, an audio output device 32 including a speaker, an effect lighting device 34 having a plurality of lamps, An effect button 35 for changing the effect mode by a pressing operation and a cross key 39 for inputting a predetermined selection operation by the player are provided.
  Further, when the player touches the operation handle 3, the touch sensor 3a (see FIG. 3) provided inside the operation handle 3 detects that the operation handle 3 and the player are in contact with each other. The energization of the firing solenoid 4a (see FIG. 3) is permitted. Further, when the player rotates the operation handle 3, the firing volume 3b (see FIG. 3) composed of a variable resistor directly connected to the operation handle 3 is also rotated, and the firing volume 3b is turned into the firing control board 160 (see FIG. 3). (3) is varied.
  The launch control board 160 energizes the launch solenoid 4a, which is a rotary solenoid, based on the voltage varied by the launch volume 3b. When the firing solenoid 4a is energized, the launch member directly connected to the launch solenoid 4a rotates, and the game ball stored at the end of the downward slope of the launch rail is launched by the launch member, and the game ball is launched. Will be.
  When the game ball launched as described above rises between the launch rails between the rails 5a and 5b and exceeds the ball return prevention piece 5c, the game ball reaches the game area 6 and then falls in the game area 6. At this time, the game ball falls unpredictably by a plurality of nails and windmills provided in the game area 6.
  The game area 6 is provided with a plurality of general winning awards 12. Each of these general winning awards 12 is provided with a general winning opening detecting switch 12a (see FIG. 3). When this general winning opening detecting switch 12a detects the winning of a game ball, a predetermined winning ball (for example, 10) Game balls).
Further, the game area 6 is provided with a normal symbol gate 13 that constitutes a normal area through which game balls can pass.
The normal symbol gate 13 is provided with a gate detection switch 13a (see FIG. 3) for detecting the passage of the game ball. When the gate detection switch 13a detects the passage of the game ball, the “normal symbol of the normal symbol” will be described later. "Lottery" is performed.
  In addition, the game area 6 includes a first start port 14 and a second start port 15 that constitute a start area in which a game ball can enter, a first grand prize port 16 in which a game ball can enter, and a second grand prize. A mouth 17 is provided.
  The second starting port 15 has a pair of movable pieces 15b, a first mode in which the pair of movable pieces 15b is maintained in a closed state, and a second state in which the pair of movable pieces 15b are in an open state. The movable control is performed.
  When the second start port 15 is controlled in the first mode, the first start port 14 located immediately above the second start port 15 becomes an obstacle and does not accept game balls. It is possible. On the other hand, when the second start port 15 is controlled to the second mode, the pair of movable pieces 15b function as a tray, and it is easy to win a game ball to the second start port 15. That is, when the second start port 15 is in the first mode, there is no game ball winning opportunity, and when it is in the second mode, the game ball winning opportunity is increased.
  Here, the first start port 14 is provided with a first start port detection switch 14a for detecting the entrance of the game ball, and the second start port 15 is the second start port for detecting the entrance of the game ball. A detection switch 15a is provided. When the first start port detection switch 14a or the second start port detection switch 15a detects the entrance of a game ball, a lottery for acquiring a right to execute a jackpot game (to be described later) (hereinafter referred to as a “hit lottery”) is performed. Is called. Also, when the first start port detection switch 14a or the second start port detection switch 15a detects the entry of a game ball, a predetermined prize ball (for example, three game balls) is paid out.
  The first grand prize opening 16 is normally kept closed by the first big prize opening opening / closing door 16b, and it is impossible to enter a game ball. In contrast, when a special game, which will be described later, is started, the first grand prize opening opening / closing door 16b is opened, and the first big prize opening opening / closing door 16b puts the game ball in the first big winning opening 16; It functions as a receiving tray that guides the game ball and can enter the first grand prize opening 16. The first grand prize opening 16 is provided with a first big prize opening detection switch 16a. When the first big prize opening detection switch 16a detects the entry of a game ball, a predetermined prize ball (for example, 15 Game balls).
  In addition, the second grand prize winning port 17 is configured by an opening formed in the game board 2. A lower second prize opening opening / closing door 17b that can protrude from the game board surface side to the glass plate side is provided at the lower part of the second big prize opening 17, and the second big prize opening opening / closing door 17b is provided from the game board surface. The movable control is performed between a protruding open state and a closed state buried in the game board surface.
  When the second grand prize opening opening / closing door 17b protrudes from the game board surface, it functions as a tray for guiding the game ball into the second big prize opening 17, and the game ball can enter the second big prize opening 17. Become. The second big prize opening 17 is provided with a second big prize opening detection switch 17a. When the second big prize opening detection switch 17a detects the entry of a game ball, a predetermined prize ball (for example, 15 game balls) are paid out.
  Furthermore, at the bottom of the game area 6, the player does not enter any of the general winning opening 12, the first starting opening 14, the second starting opening 15, the first major winning opening 16, and the second major winning opening 17. An out port 11 is provided for discharging the game balls.
  In addition, a decoration member 7 that affects the flow of the game ball is provided in the center of the game area 6. An image display device (LCD) 31 is provided at a substantially central portion of the decoration member 7, and an effect drive device 33 in the shape of a belt is provided above the image display device 31.
  The image display device 31 displays an image during standby when no game is being performed, or displays an image according to the progress of the game. Among them, three effect symbols 36 for informing the jackpot lottery result, which will be described later, are displayed, and a combination of specific effect symbols 36 (for example, 777) is stopped and displayed as a jackpot lottery result. A jackpot is announced. Furthermore, the image display device 31 is configured to perform other effects such as animation.
  More specifically, when a game ball enters the first start port 14 or the second start port 15, the three effect symbols 36 are scroll-displayed, and the scroll is stopped after a predetermined time, The effect design 36 is stopped and displayed. Further, by displaying various images, characters, and the like during the variation display of the effect symbol 36, a high expectation that the player may win a big hit is given to the player.
  The effect driving device 33 gives a player a sense of expectation according to the operation mode. For example, the effect drive device 33 moves an accessory upward and makes it appear on the front surface of the game board 2 (see FIG. 34B), or connects a plurality of accessories (see FIG. 34C). Then, an operation of moving a part of the accessory up and down (see FIG. 34D) is performed. Various operational feelings are given to the player depending on the operation mode of the effect driving device 33.
  More specifically, as shown in FIG. 34, a first effect combination 33 </ b> A that is a face-shaped structure is provided above the image display device 31 in the game board 2. In addition, a second effect role 33Ba (plug base) of a structure having a plug insertion opening is provided above the image display device 31, and is provided at the upper part (upper left) and the lower part (lower left) of the image display device 31, respectively. A plug-shaped structure second effector 33Bb (upper plug) and second effector 33Bc (lower plug) are provided. Further, on the right side of the image display device 31, there is provided a third effect role 33C (mascot character) that is a structure shaped like a robot. The first effect role 33A, the second effect role 33Ba to Bc, and the third effect role 33C each give a big hit expectation to the player depending on the operation mode.
  As shown in FIG. 34 (a), the first effect role 33 </ b> A is concealed and held above the image display device 31 during normal times. When the first effect role 33A is driven by the effect drive device 33 (see FIG. 3) described later, the first effect feature 33A is located above the image display device 31 as shown in FIG. The image display device 31 moves downward toward the display area of the image display device 31 and suddenly appears on the front surface of the image display device 31.
  In addition, as shown in FIG. 34 (a), the second effect role 33B is normally provided above the image display device 31 so that part of the second effect role 33Ba can be visually recognized. A second effect combination 33Bb and a second effect combination 33Bc are held above and below the device 31, respectively. Then, when the second effect actor 33B is driven by an effect drive device 33 (see FIG. 3), which will be described later, the second effect actor 33Ba is located above the image display device 31 as shown in FIG. Appears to move downward toward the display area of the image display device 31, and the second effect actor 33Bb and the second effect agent 33Bc each perform an operation of connecting to the second effect agent 33Ba.
  Furthermore, as shown in FIG. 34A, the third effect accessory 33C is held stationary so that the player can recognize it on the right side of the image display device 31 in a normal state. Then, when the third effect role 33C is driven by the effect drive device 33 (see FIG. 3), which will be described later, as shown in FIG. 34 (d), a part (foot) of the third effect role 33C is obtained. Performs movement.
  Furthermore, in addition to the above-described various production devices, the audio output device 32 outputs BGM (background music), SE (sound effects), etc., and produces productions using sound. The illumination direction and the emission color are changed to produce an effect by illumination.
  The effect button 35 can be used to input a player's operation instruction. For example, the effect button 35 is effective only when a message for operating the effect button 35 is displayed on the image display device 31. It is like that. The effect button 35 is provided with an effect button detection switch 35a, and this effect button detection switch 35a detects the input of the player's operation instruction. When the effect button detection switch 35a detects the input of the operation instruction, the gaming machine 1 executes a further effect based on the detection result.
  The cross key 39 can input a player's operation and selection instructions. The cross key 39 has an up cursor key 39A, a down cursor key 39B, a left cursor key 39C, and a right cursor key 39D, and moves the operation instruction position displayed on the image display device 31 in the vertical and horizontal directions. It is.
  Like the effect button 35, the up cursor key 39A, the down cursor key 39B, the left cursor key 39C, and the right cursor key 39D are provided with cross key detection switches 39a, 39b, 39c, and 39d, respectively. Operation and selection instruction inputs are detected.
  In the lower right of the game area 6, a first special symbol display device 20, a second special symbol display device 21, a normal symbol display device 22, a first special symbol hold indicator 23, a second special symbol hold indicator 24, a normal A symbol hold indicator 25 is provided.
  The first special symbol display device 20 is for notifying a lottery result obtained when a game ball enters the first start port 14, and is composed of 7-segment LEDs. That is, a plurality of special symbols corresponding to the jackpot lottery result are provided, and the lottery result is notified to the player by displaying the special symbol corresponding to the jackpot lottery result on the first special symbol display device 20. I am doing so. For example, “7” is displayed when the jackpot is won, and “−” is displayed when the player wins. “7” and “−” displayed in this way are special symbols, but these special symbols are not displayed immediately, but are displayed in a stopped state after being displayed for a predetermined time. .
  Here, the “successful lottery” means that when a game ball enters the first starting port 14 or the second starting port 15, a special symbol determining random number value is acquired, and the acquired special symbol determining random value is acquired. Is a random number value corresponding to “big hit” or a random number value corresponding to “small hit”. The jackpot lottery result is not immediately notified to the player, and the first special symbol display device 20 displays a variation such as blinking of the special symbol, and when the predetermined variation time has passed, the jackpot lottery result The special symbol corresponding to is stopped and displayed so that the player is notified of the lottery result.
  The second special symbol display device 21 is for notifying a lottery result of a jackpot that is performed when a game ball enters the second start port 15, and the display mode is the above-described first display mode. This is the same as the special symbol display mode in the special symbol display device 20.
  In the present embodiment, “big hit” means the right to execute a big hit game in the big win lottery performed on the condition that a game ball has entered the first start port 14 or the second start port 15. Say that you have won. In the “hit game”, a round game in which the first big prize opening 16 or the second big prize opening 17 is opened is performed 15 times in total. A predetermined time is set for the maximum opening time of the first grand prize port 16 or the second grand prize port 17 in each round game, and during this time, the first grand prize port 16 or the second grand prize port 17 is set. When a predetermined number of game balls (for example, nine) enter, one round game is completed.
  In other words, the “big hit game” is that a game ball enters the first grand prize winning port 16 or the second big prize winning port 17 and the player can acquire a prize ball according to the winning ball. It is a game that can earn. This jackpot game is provided with a plurality of types of jackpots, which will be described in detail later.
  The normal symbol display device 22 is for notifying the lottery result of the normal symbol that is performed when the game ball passes through the normal symbol gate 13. As will be described in detail later, when the winning symbol is won by the normal symbol lottery, the normal symbol display device 22 is turned on, and then the second start port 15 is controlled to the second mode for a predetermined time.
  Here, “normal symbol lottery” means that when a game ball passes through the normal symbol gate 13, the normal symbol determination random number value is acquired, and the acquired normal symbol determination random value corresponds to “winning”. This is a process for determining whether or not a random value. The lottery result of the normal symbol is not always notified immediately after the game ball passes through the normal symbol gate 13, but the normal symbol display device 22 displays a variation such as blinking of the normal symbol. When the fluctuation time elapses, the normal symbol corresponding to the lottery result of the normal symbol is stopped and displayed so that the player is notified of the lottery result.
  Furthermore, if a game ball enters the first start port 14 or the second start port 15 during special symbol fluctuation display or a special game to be described later, and if a big win lottery cannot be performed immediately, a certain condition The right to win a jackpot will be withheld.
  More specifically, the random number value for special symbol determination acquired when the game ball enters the first start port 14 is stored as the first hold, and when the game ball enters the second start port 15 The acquired special symbol determination random number value is stored as the second hold.
  For both of these holds, the upper limit hold number is set to 4, and the hold number is displayed on the first special symbol hold indicator 23 and the second special symbol hold indicator 24, respectively.
When there is one first hold, the LED on the left side of the first special symbol hold indicator 23 lights up, and when there are two first holds, two LEDs on the first special symbol hold indicator 23 Lights up. In addition, when there are three first holds, the LED on the left side of the first special symbol hold indicator 23 blinks and the right LED is lit, and when there are four first holds, the first special symbol hold. Two LEDs on the display 23 blink.
The second special symbol hold indicator 24 also displays the number of second hold on hold in the same manner as described above.
  The upper limit reserved number of normal symbols is also set to four, and the reserved number of normal symbols is displayed in the same manner as the first special symbol hold indicator 23 and the second special symbol hold indicator 24. Displayed on the instrument 25.
  The glass frame 50 supports a glass plate that covers the game area 6 so as to be visible in front of the game board 2 (player side). The glass plate is detachably fixed to the glass frame 50.
  The glass frame 50 is connected to the outer frame 60 via a hinge mechanism 51 on one end side in the left-right direction (for example, the left side facing the gaming machine 1), and the left-right direction with the hinge mechanism 51 as a fulcrum. The other end side (for example, the right side facing the gaming machine 1) can be rotated in a direction to release from the outer frame 60. The glass frame 50 covers the game board 2 together with the glass plate, and can rotate like a door with the hinge mechanism 51 as a fulcrum to open the inner part of the outer frame 60 including the game board 2.
  On the other end side of the glass frame 50, a lock mechanism for fixing the other end side of the glass frame 50 to the outer frame 60 is provided. The fixing by the lock mechanism can be released by a dedicated key. The glass frame 50 is also provided with a door opening switch 133 (see FIG. 3) for detecting whether or not the glass frame 50 is opened from the outer frame 60.
  On the back side of the gaming machine 1, a main control board 110, an effect control board 120, a payout control board 130, a power supply board 170, a game information output terminal board 30, and the like are provided. Further, the power supply board 170 is provided with a power plug 171 for supplying power to the gaming machine 1 and a power switch (not shown).
(Block diagram of the entire gaming machine)
Next, FIG. 3 shows an overall block diagram of the gaming machine 1, and the control means for controlling the progress of the game will be described.
  The main control board 110 is a main control means for controlling the basic operation of the game. The main control board 110 inputs various detection signals from the first start port detection switch 14a, etc. The game is controlled by driving the solenoid 17c and the like.
  The main control board 110 includes a one-chip microcomputer 110m including a main CPU 110a, a main ROM 110b, and a main RAM 110c, an input port for main control (not shown), and an output port.
  The main control input port includes a payout control board 130, a general winning port detection switch 12a for detecting that a game ball has entered the general winning port 12, and a game ball having entered the normal symbol gate 13. Gate detection switch 13a to detect, first start port detection switch 14a to detect that a game ball has entered the first start port 14, and second start to detect that a game ball has entered the second start port 15 The mouth detection switch 15a, the first grand prize opening detection switch 16a that detects that a game ball has entered the first grand prize opening 16, and the second that detects that a game ball has entered the second grand prize opening 17 A big prize opening detection switch 17a is connected. Various signals are input to the main control board 110 through the main control input port.
  The main control output port includes a payout control board 130, a start opening / closing solenoid 15c for opening / closing the pair of movable pieces 15b of the second start opening 15, and a first large winning opening opening / closing door 16b. A special winning opening / closing solenoid 16c, a second large winning opening / closing solenoid 17c for operating the second winning opening / closing door 17b, a first special symbol display device 20 and a second special symbol display device 21 for displaying special symbols, and a normal symbol. A normal symbol display device 22 for displaying a symbol, a first special symbol hold indicator 23 and a second special symbol hold indicator 24 for displaying the number of reserved balls for a special symbol, and a normal symbol hold indicator for displaying the number of reserved balls for a normal symbol 25. A game information output terminal board 30 for outputting an external information signal is connected. Various signals are output from the main control board 110 through the main control output port.
  The main CPU 110a reads out a program stored in the main ROM 110b based on an input signal from each detection switch or timer, performs arithmetic processing, directly controls each device or display, or determines the result of the arithmetic processing. In response, a command is transmitted to another board.
  In the main CPU 110a, it is possible to perform a jackpot lottery on the holding ball before the lottery processing on the holding ball and pre-acquire (pre-read) the lottery result. The image is sent to the image control board 150 via the effect control board 120.
The main ROM 110b of the main control board 110 stores a game control program, data and tables necessary for determining various games.
For example, a jackpot determination table referred to in the jackpot lottery (see FIG. 5), a hit determination table referred to in the normal symbol lottery (see FIG. 5), and a symbol determination table for determining a special symbol stop symbol (see FIG. 6). First variation pattern determination table for determining a special symbol variation pattern (see FIGS. 7 and 8), second variation pattern determination table (see FIGS. 11 and 12), variation pattern interruption presence / absence determination table (see FIG. 9) A variation pattern interrupt partition determination table (see FIG. 10) and the like are stored in the main ROM 110b.
  Note that the above-described table is merely an example of characteristic tables among the tables in the present embodiment, and a number of other tables and programs (not shown) are provided for the progress of the game. It has been.
  The main RAM 110c of the main control board 110 functions as a data work area during the arithmetic processing of the main CPU 110a and has a plurality of storage areas.
  For example, in the main RAM 110c, the normal symbol hold number (G) storage area, the normal symbol hold storage area, the first special symbol hold number (U1) storage area, the second special symbol hold number (U2) storage area, the first special hold Design random number value storage area, second special symbol random number value storage area, round game number (R) storage area, number of times released (K) storage area, number of winning games (C) storage area, game state storage area (high (Probable game flag storage area and short-time game flag storage area), high-probability game count (X) counter, short-time count (J) counter, stop symbol data storage area, effect transmission data storage area, special symbol time counter, special game timer Various storage areas such as a counter are provided. Note that the above-described storage area is merely an example, and many other storage areas are provided.
  The game information output terminal board 30 is a board for outputting an external information signal generated in the main control board 110 to a hall computer or the like of the game shop. The game information output terminal board 30 is connected to the main control board 110 by wiring, and is provided with a connector for connecting external information to a hall computer or the like of a game store.
  The power supply board 170 includes a backup power supply made of a capacitor, supplies a power supply voltage to the gaming machine 1, and monitors a power supply voltage supplied to the gaming machine 1, and when the power supply voltage becomes a predetermined value or less, An interruption detection signal is output to the main control board 110. More specifically, when the power interruption detection signal becomes high level, the main CPU 110a enters an operable state, and when the power interruption detection signal becomes low level, the main CPU 110a enters an operation stop state. The backup power source is not limited to a capacitor, and for example, a battery may be used, and a capacitor and a battery may be used in combination.
  The effect control board 120 mainly controls each effect such as during a game or standby. The effect control board 120 includes a sub CPU 120a, a sub ROM 120b, and a sub RAM 120c, and is connected to the main control board 110 so as to be communicable in one direction from the main control board 110 to the effect control board 120. .
  The sub CPU 120a is stored in the sub ROM 120b based on a command transmitted from the main control board 110 or an input signal from the effect button detection switch 35a, the cross key detection switches 39a, 39b, 39c, 39d, and a timer. The program is read to perform arithmetic processing, and corresponding data is transmitted to the lamp control board 140 or the image control board 150 based on the processing.
  For example, when the sub CPU 120a in the effect control board 120 receives the fluctuation pattern designation command indicating the fluctuation pattern of the special symbol from the main control board 110, the sub CPU 120a analyzes the content of the received fluctuation pattern designation command, and displays the image display device 31 and the voice. Data for causing the output device 32, the effect driving device 33, and the effect lighting device 34 to execute a predetermined effect is generated, and the data is transmitted to the image control board 150 and the lamp control board 140.
  Through the above processing, the sub CPU 120a performs display control of the effect image displayed by the image display device 31. In particular, the sub CPU 120 a performs display control of the effect image displayed by the image display device 31 based on an input operation to the effect button 35.
  The sub ROM 120b of the effect control board 120 stores a program for effect control, data necessary for determining various games, and a table.
  For example, an effect pattern determination table for determining an effect pattern based on a variation pattern designation command received from the main control board, an effect symbol determination table for determining a combination of effect symbols 36 to be stopped, and the like are stored in the sub ROM 120b. Has been.
  Note that the above-described table is merely an example of characteristic tables among the tables in the present embodiment, and a number of other tables and programs (not shown) are provided for the progress of the game. It has been.
  The sub RAM 120c of the effect control board 120 functions as a data work area when the sub CPU 120a performs arithmetic processing, and has a plurality of storage areas.
  The sub RAM 120c is provided with a game state storage area, an effect mode storage area, an effect pattern storage area, an effect symbol storage area, and the like. Note that the above-described storage area is merely an example, and many other storage areas are provided.
  The payout control board 130 performs payout control of game balls. The payout control board 130 includes a one-chip microcomputer including a payout CPU, a payout ROM, and a payout RAM (not shown), and is connected to the main control board 110 so as to be capable of bidirectional communication.
  Also, the payout control board 130 is connected to a payout ball count detection switch 132 and a door opening switch 133 for detecting whether or not a game ball has been paid out to the input side, and a predetermined amount from the storage portion of the game ball to the output side. A payout motor 131 of a prize ball payout device for paying out a number of game balls is connected.
  The payout CPU reads out the program stored in the payout ROM based on the input signals from the payout ball count detection switch 132, the door opening switch 133 and the timer, performs arithmetic processing, and based on the processing, the corresponding data Is transmitted to the main control board 110.
  Further, the payout CPU reads out a predetermined program from the payout ROM based on the payout number designation command transmitted from the main control board 110, performs arithmetic processing, and controls the payout motor 131 of the prize ball payout device to perform the predetermined processing. Pay out the game balls. At this time, the payout RAM functions as a data work area at the time of calculation processing of the payout CPU.
  The lamp control board 140 controls the lighting of the effect lighting device 34 provided on the game board 2 and controls the driving of the motor for changing the light irradiation direction. In addition, energization control is performed on a drive source such as a solenoid or a motor that operates the effect driving device 33. The lamp control board 140 is connected to the effect control board 120 and performs the above-described controls based on data transmitted from the effect control board 120.
  The image control board 150 is connected to the effect control board 120 so that bidirectional communication is possible, and the image display device 31 and the audio output device 32 are connected to the output side thereof. The image control board 150 performs image display control in the image display device 31 and sound output control in the sound output device 32 based on various commands transmitted from the effect control board 120. Details of the image control board 150 will be described later.
  The launch control board 160 performs launch control of the game ball. The launch control board 160 has a touch sensor 3a and a launch volume 3b connected to the input side, and a launch solenoid 4a and a ball feed solenoid 4b connected to the output side.
  The firing control board 160 inputs a touch signal from the touch sensor 3a and performs control to energize the firing solenoid 4a and the ball feed solenoid 4b based on the voltage supplied from the firing volume 3b.
  The touch sensor 3a is provided in the inside of the operation handle 3, and is comprised from the electrostatic capacitance type proximity switch using the change of the electrostatic capacitance by the player touching the operation handle 3. When the touch sensor 3a detects that the player has touched the operation handle 3, the touch sensor 3a outputs a touch signal permitting the energization of the firing solenoid 4a to the firing control board 160. The launch control board 160 is configured not to launch a game ball into the game area 6 unless a touch signal is input from the touch sensor 3a.
  The firing volume 3b is composed of a variable resistor, and a constant voltage (for example, 5V) applied to the firing volume 3b is divided by the variable resistor, and the divided voltage is supplied to the firing control board 160.
  The launching solenoid 4a is composed of a rotary solenoid, and a launching member is directly connected to the launching solenoid 4a. When the launching solenoid 4a rotates, a game ball is launched by the launching member.
  Here, the rotation speed of the firing solenoid 4a is set to about 99.9 (times / minute) based on the frequency based on the output period of the crystal oscillator provided on the firing control board 160. As a result, the number of games played per minute is about 99.9 (pieces / minute) because one shot is fired every time the firing solenoid rotates. That is, one game ball is fired about every 0.6 seconds.
  The ball feed solenoid 4b is composed of a linear solenoid, and sends out the game balls in the tray one by one toward a launching member directly connected to the firing solenoid 4a.
  Next, FIG. 4 shows a block diagram of the image control board 150, and the configuration of the image control board 150 and image display control will be described.
  The image control board 150 includes an image CPU 150a for performing image display control of the image display device 31, a control RAM 150b, a control ROM 150c, a CGROM 151, a crystal oscillator 152, a VRAM 153, a VDP (Video Display Processor) 154, and a sound control circuit 155. Yes.
  The image CPU 150 a controls the VDP 154 based on the effect pattern designation command received from the effect control board 120 and causes the image display device 31 to display the image data stored in the CGROM 151. The control of the VDP 154 of the image CPU 150a is performed by setting data in a control register (not shown) of the VDP 154 and outputting a display list including drawing control command groups. Further, when the image CPU 150a receives a V blank interrupt signal or a drawing end signal from the VDP 154, the image CPU 150a appropriately performs an interrupt process.
  The image data stored in the CGROM 151 includes image data for end card display described later.
  Further, the image CPU 150 a controls the sound control circuit 155 to cause the audio output device 32 to output predetermined audio data based on the effect pattern designation command received from the effect control board 120.
  The control RAM 150b is built in the image CPU 150a, functions as a data work area when the image CPU 150a performs arithmetic processing, and temporarily stores data read from the control ROM 150c.
  Further, the control ROM 150c stores a control processing program for the image CPU 150a, a display list generation program for generating a display list, an animation pattern for displaying an animation of an effect pattern, animation scene information, and the like.
  This animation pattern is referred to when displaying the animation of the production pattern, and stores the combination of animation scene information included in the production pattern, the display order of each animation scene information, and the like. The animation scene information stores information such as weight frame (display time), target data (sprite identification number, transfer source address, etc.), parameters (sprite display position, transfer destination address, etc.), drawing method, etc. doing.
  The CGROM 151 stores a large number of image data such as effect symbols 36 and backgrounds displayed on the image display device 31. The CGROM 151 stores image data such as characters for each of a plurality of layers.
  The crystal oscillator 152 outputs a pulse signal to the VDP 154 and divides the pulse signal to synchronize with the system clock for the VDP 154 to control by the clock generation circuit (not shown) and the image display device 31. Are generated.
  The VRAM 153 is composed of a high-speed SRAM for writing and reading image data, and is used as a temporary storage area for image display. Further, the VRAM 153 is a display list storage area for temporarily storing the display list output from the image CPU 150a, a decompression storage area for storing data obtained by decompressing image data stored in the CGROM 151, and the like for drawing or displaying an image. The first frame buffer and the second frame buffer are provided.
  The first frame buffer and the second frame buffer are switched between “drawing frame buffer” and “display frame buffer” each time drawing is started.
  The VDP 154 is an image processor controlled by the image CPU 150a. The VDP 154 develops predetermined image data stored in the CGROM 151 in the VRAM 153 and draws the image data in one frame buffer (drawing frame buffer). The VDP 154 reads the image data drawn from the other frame buffer (display frame buffer) of the VRAM 153, generates a video signal (RGB signal or the like) based on the read image data, and outputs the video signal to the image display device 31. Is.
  The sound control circuit 155 includes a sound CPU that performs sound output control, a sound RAM that functions as a work area, and a sound ROM that stores a large number of predetermined programs and sound data. The sound control circuit 155 reads out a predetermined program from the sound ROM based on a command transmitted from the effect control board 120 by the sound CPU and performs sound output control in the sound output device 32.
  Next, details of various tables stored in the main ROM 110b will be described with reference to FIGS.
(Big hit judgment table)
FIG. 5A-1 and FIG. 5A-2 are diagrams showing a jackpot determination table used for the “big winning lottery”. FIG. 5 (a-1) is a jackpot determination table referred to in the first special symbol display device 20, and FIG. 5 (a-2) is a jackpot determination table referred to in the second special symbol display device 21. is there. In the tables of FIG. 5 (a-1) and FIG. 5 (a-2), although the winning probabilities for the small hits are different, the jackpot probabilities are the same.
  Specifically, the jackpot determination table is for determining whether the jackpot, the jackpot, or the loss is based on the probable gaming state and the acquired random number for determining a special symbol.
  For example, according to the jackpot determination table for the first special symbol display device shown in FIG. 5 (a-1), two special symbol determination disturbances “7” and “8” are in the low probability gaming state. The number is determined to be a big hit. On the other hand, in the high probability gaming state, 20 special symbol determination random numbers “7” to “26” are determined to be big hits.
  Further, according to the jackpot determination table for the first special symbol display device shown in FIG. 5 (a-1), the random number value for special symbol determination is obtained in the low probability gaming state or the high probability gaming state. In the case of four special symbol determination random numbers “50”, “100”, “150”, and “200”, it is determined as “small hit”. If the random number is other than the above, it is determined as “lost”.
  Therefore, since the random number range of the special symbol determination random number value is 0 to 598, the probability of being determined to be a big hit in the low probability gaming state is 1 / 299.5, and in the high probability gaming state, the big hit The probability to be determined is 10 times up to 1 / 29.95. In the first special symbol display device, the probability of being determined to be a small hit is 1 / 149.75 regardless of whether the game state is a low probability game state or a high probability game state.
(Winning judgment table)
FIG. 5B is a diagram showing a hit determination table used for “ordinary symbol lottery”.
Specifically, the winning determination table is for determining “winning” or “losing” based on the gaming state and the acquired random number for normal symbol determination.
  For example, according to the winning determination table shown in FIG. 5 (b), it is determined that one normal symbol determining random value of “0” is a winning when in the non-time saving gaming state. On the other hand, when in the short-time gaming state, it is determined that 65535 normal symbol determining random numbers from “0” to “65534” are hit. If the random number is other than the above, it is determined as “lost”.
  Accordingly, since the random number range of the normal symbol determination random number value is 0 to 65535, the probability of being determined to be hit in the non-short-time gaming state is 1/65536, and the probability of being determined to be winning in the time-short gaming state is 65535/65536 = 1 / 1.00002.
(Design determination table)
FIG. 6 is a diagram showing a symbol determination table for determining a special symbol stop symbol.
FIG. 6A is a symbol determination table that is referred to in order to determine a stop symbol at the time of a big hit, and FIG. 6B is a symbol that is referred to in order to determine a stop symbol at a small hit. FIG. 6C is a symbol determination table that is referred to in order to determine a symbol to be stopped when a loss occurs.
  Specifically, according to the above symbol determination table, the type of the special symbol display device (the type of the start opening where the game ball has won) and the game ball has entered the first start port 14 or the second start port 15. The special symbol type (stop symbol data) is determined based on the jackpot symbol random number value or the small bonus symbol random number value that is sometimes obtained.
  For example, the first special symbol display device refers to the symbol determination table for the jackpot when the jackpot, and if the acquired jackpot symbol random value is “55”, the stop symbol data is “03” (special symbol 3). (2 per first probability variation short)). Further, in the first special symbol display device, in the case of a small hit, the symbol determination table for the small hit is referred, and if the acquired random number for the small hit symbol is “50”, the stop symbol data is “08” ( Special symbol B (small hit B)) is determined. Further, in the case of a loss, “00” (special symbol 0 (lost)) is determined as stop symbol data without referring to any random value.
  Then, at the time of starting the change of the special symbol, an effect designating command is generated as special symbol information based on the determined special symbol type (stop symbol data). Here, the effect designating command is composed of 2-byte data, and 1-byte MODE data for identifying the control command classification and 1-byte DATA indicating the contents of the control command to be executed. Data. The same applies to a variation pattern designation command described later.
  As will be described later, the gaming state and jackpot after the jackpot is determined by the special symbol type (stop symbol data), so the special symbol type determines the gaming state and jackpot after the jackpot. It can be said that.
(First variation pattern determination table for special symbols)
7 and 8 are diagrams showing a first variation pattern determination table for determining the first variation pattern of the special symbol. The first variation pattern determination table 1 shown in FIG. 7 is a first variation pattern determination table that is selected for the first special symbol display device, that is, when a game ball enters the first start port 14. Is. Further, the first variation pattern determination table 2 shown in FIG. 8 is a first variation pattern determination table selected for the second special symbol display device, that is, when a game ball enters the second start port 15. Is.
  Specifically, the special symbol display device that operates (the type of the start opening where the game ball has won), the jackpot determination result, the special symbol that stops, according to the first variation pattern determination table of the special symbol shown in FIG. 7 and FIG. The first variation pattern number of the special symbol is determined based on the type of the game, the presence / absence of the short-time gaming state, the special symbol holding number (U1 or U2), the reach determination random number value, and the first variation random value.
Then, based on the determined first variation pattern number of the special symbol, the first variation time (t1) of the special symbol is determined, and information on the special symbol (information on the first variation pattern number) is given to the effect control board 120. The first variation pattern designating command for the special symbol that transmits "is generated. Accordingly, the “first variation pattern of the special symbol” includes at least information on the determination result of the jackpot and the first variation time (t1) of the special symbol.
In addition, since a reach is always performed when a big hit or a small hit, the reach determination random number value is not referred to when a big hit or a small win. The reach determination random number value and the first variation random number value are set to 100 random numbers (0 to 99).
  In addition, as a feature of the special symbol first variation pattern determination table shown in FIG. 7 and FIG. 8, when the jackpot determination result is lost, the special symbol variation time is likely to be shortened when the game is in the short-time gaming state. ing. For example, in the first special symbol display device, when the jackpot determination result is a loss and the number of reserved balls is 2, if the game is in a short-time game state, the variation time is 5000 ms with a probability of 95% based on the random number value for reach determination. The first variation pattern 8 (shortening variation) is determined. In the non-time-saving gaming state, the first variation pattern having a variation time exceeding 5000 ms is determined. In this manner, the variation time is set to be short when the time-saving gaming state is entered.
(Change pattern interrupt presence / absence determination table)
FIG. 9 is a diagram showing a variation pattern interruption presence / absence determination table for determining whether or not to perform an interruption variation effect.
  Specifically, it is determined by the variation pattern interruption presence / absence determination table shown in FIG. 9 based on the determined first variation pattern number and the acquired interruption random number value whether or not the interruption effect is performed.
Here, depending on the first variation pattern number, interrupts are prohibited and no interrupt is always selected. Further, the ratio of interrupt selection is set for each first variation pattern.
For example, when the first variation pattern 1 is selected as the first variation pattern number, interruption is selected with a probability of 70%, but when the first variation pattern 4 is selected, Interrupted is selected with a probability of 30%.
(Change pattern interrupt partition determination table)
FIG. 10 is a diagram showing a variation pattern interruption partition determination table for determining a partition for performing an interrupt effect.
  Specifically, based on the determined first variation pattern number and the obtained interrupt partition random value, the partition for performing the interrupt effect is determined by the variation pattern interrupt partition determination table shown in FIG.
Here, depending on the first variation pattern number, there may be a partition where no interrupt is performed, and an interrupt is not necessarily selected in all partitions.
For example, when the first variation pattern 1 is selected as the first variation pattern number, it may be selected in all of the sections A, B, and C, but the first variation pattern 2 is selected. If there is, there is a possibility that only the partitions A and C are selected, and the partition B is not selected as the interrupt partition.
(Special symbol second variation pattern determination table)
11 and 12 are diagrams illustrating a second variation pattern determination table for determining the second variation pattern of the special symbol.
Note that the second variation pattern determination table A shown in FIG. 11 is a second variation pattern determination table that is selected when the section A is determined as the interrupt section. Also, the second variation pattern determination table B shown in FIG. 12A shows a second variation pattern determination table that is selected when the partition B is determined as the interrupt partition. Further, the second variation pattern determination table C shown in FIG. 12B is a second variation pattern determination table that is selected when the section C is determined as the interrupt section.
  Specifically, the second variation of the special symbol based on the first variation pattern number, the interrupt partition, and the second variation random value already determined by the second variation pattern determination table of the special symbol shown in FIG. 11 and FIG. A pattern number is determined.
  Then, based on the determined second variation pattern number of the special symbol, the second variation time (t2) of the special symbol is determined, and information on the special symbol (information on the second variation pattern number) is given to the effect control board 120. The second variation pattern designation command of the special symbol that transmits
Further, unlike the first variation random number value that is referred to in the determination of the first variation pattern number, the second variation random number value is set to 101 random numbers (0 to 100).
As a result, even if the first variation random number value and the second variation random number value are simultaneously updated, the first variation random number value and the second variation random number value are synchronized, and the same first variation pattern number every time. And the combination of the second variation pattern can be prevented from being determined.
As described above, the second variation pattern number is selected according to the first variation pattern number. That is, the second variation pattern is determined based on the content of the first variation pattern.
For example, the content of the selected first variation pattern number is a so-called bonus jackpot (ordinary jackpot) win, and then promoted to a more dominant jackpot (probable bonus jackpot) win by producing as if a lottery was performed again. When a re-lottery (promotion) effect is included, an effect including a re-lottery (promotion) effect is selected for the second variation pattern.
  Here, an outline of basic operation processing of interrupt processing will be described. FIG. 35 shows a time chart of the fluctuation pattern.
  When the gaming machine 1 detects that a game ball has entered the first start port 14 or the second start port 15, the game machine 1 determines the first variation pattern number. The gaming machine 1 refers to the first variation pattern determination table 1 when it detects a ball entering the first start port 14, and when it detects a ball entering the second start port 15, the gaming machine 1 Referring to the fluctuation pattern determination table 2, the first fluctuation pattern number and the first fluctuation time (t1) are determined.
  Next, the gaming machine 1 refers to the variation pattern interruption presence / absence determination table and determines the presence / absence of an interruption effect based on the first variation pattern number. When it is determined that an interruption effect is to be performed, the gaming machine 1 refers to the variation pattern interrupt segment determination table and determines where to set the interrupt segment based on the first variation pattern number.
  Next, the gaming machine 1 determines a second variation pattern determination table to be used in accordance with the interrupt section, and refers to the second variation pattern determination table to determine the second variation pattern based on the first variation pattern number. The number and the second variation time (t2) are determined.
Next, the gaming machine 1 determines an interrupt start time (Wt) at which the second variation pattern is interrupted into the first variation pattern.
Specifically, the interrupt time of the first variation pattern is divided by a predetermined division number (wb: 256, for example), an interrupt random number value (Rw: range 0 to 255) is obtained, and the multiplied time is obtained. , The time to start the interrupt. For example, if the time of the interrupt section of the first variation pattern is t1B and the time before the interrupt section of the first variation pattern is t1A,
Wt = t1A + (Rw * t1B / wb)
It becomes.
Therefore, the variation time (T) of the special symbol is a value obtained by adding the interrupt start timing (Wt) and the second variation time (t2). T = Wt + t2
It becomes.
  That is, from the start (0) to the interruption start time (Wt) of the special symbol, the first fluctuation pattern is produced, and from the interruption start time (Wt) to the fluctuation end time (T), the second fluctuation pattern. Will be performed.
(Description of gaming state)
Next, the gaming state when the game progresses will be described. In the present embodiment, there are “low probability gaming state” and “high probability gaming state” as states related to the jackpot lottery, and “non-short-time gaming” as the state regarding the pair of movable pieces 15b included in the second start port 15. State "and" short-time gaming state ". The state relating to the jackpot lottery (low probability gaming state, high probability gaming state) and the state relating to the pair of movable pieces 15b (non-short-time gaming state, short-time gaming state) can be associated with each other and are independent. You can also. That means
(1) “Low probability gaming state” and “Time saving gaming state”
(2) “Low probability gaming state” and “non-temporary gaming state”
(3) “High probability gaming state” and “short time gaming state”
(4) It is possible to provide a “high probability gaming state” and a “non-temporary gaming state”.
  Note that the gaming state when the game is started, that is, the initial gaming state of the gaming machine 1 is “low probability gaming state” and is set to “non-short-time gaming state”. In the form, it will be referred to as “normal gaming state”.
  In the present embodiment, the “low probability gaming state” means that in the jackpot lottery performed on the condition that a game ball has entered the first starting port 14 or the second starting port 15, For example, the game state set to 1 / 299.5.
  On the other hand, the “high probability gaming state” means a gaming state in which the jackpot winning probability is improved compared to the low probability gaming state, and the jackpot winning probability is set to 1 / 29.95, for example. . Therefore, in the “high probability gaming state”, it is easier to win a jackpot than in the “low probability gaming state”.
Note that a high-probability game flag, which will be described later, is set in this high-probability game state, and the high-probability game flag is off in the low-probability game state.
Further, the low probability gaming state is changed to the high probability gaming state after the jackpot game described later is finished.
  In the present embodiment, the “non-time-saving gaming state” means that, in a normal symbol lottery performed on the condition that a game ball has passed through the normal symbol gate 13, the variation time of the normal symbol corresponding to the lottery result is, for example, This is a gaming state in which the opening control time of the second start port 15 is set as short as, for example, 0.2 seconds when it is set as long as 29 seconds and the winning combination is won.
  That is, when the game ball passes through the normal symbol gate 13, the normal symbol is drawn, and the normal symbol display device 22 displays the fluctuation of the normal symbol, but the normal symbol is displayed 29 seconds after the fluctuation display is started. Stop display later. If the lottery result is a win, the second start port 15 is controlled to the second mode for about 0.2 seconds after the normal symbol stop display.
  On the other hand, the “short-time gaming state” means that the normal symbol variation time corresponding to the lottery result is, for example, 3 seconds in the normal symbol lottery performed on the condition that the game ball has passed through the normal symbol gate 13. And the opening control time of the second start port 15 when the winning is won is set to 3.5 seconds, for example, longer than the “non-short game state”. Refers to the game state.
  Further, in the “non-short game state”, the probability of winning in the normal symbol lottery is set to 1/65536, for example, and in the “short time game state”, the probability of winning in the normal symbol lottery is, for example, 65535 / 65536 is set. At this time, the short-time game flag, which will be described later, is set in the short-time game state, and the short-time game flag is off in the non-short-time game state.
Therefore, in the “short-time gaming state”, the second starting port 15 is more easily controlled to the second mode as long as the game ball passes through the normal symbol gate 13 than in the “non-short-time gaming state”. Thereby, in the “short-time gaming state”, the player can advance the game without consuming the game ball.
In addition, since the normal symbol gate 13 is provided in the area on the right side of the game area 6, in the “short-time game state”, the operation handle 3 is greatly rotated, and the game ball is launched with a strong launch strength. Is configured to do.
Note that the probability of winning in the normal symbol lottery may be set so that it does not change in any of the “non-short-time gaming state” and the “time-short gaming state”.
(Description of jackpot type)
In the present embodiment, there are two types of “big hits”: “long hit” that opens the first big prize opening 16 with a long opening time and “short hit” that opens the second big prize opening 17 with a short opening time. And one kind of “small hit” is provided. In this embodiment, the “big hit” and the “small win” are collectively referred to as “special game”.
  In the present embodiment, “long win” means that in the jackpot lottery performed on condition that a game ball has entered the first start port 14 or the second start port 15, A game that is executed when the corresponding special symbol is determined.
In “long winning”, a round game in which the first grand prize winning opening 16 is opened is performed, for example, 15 times in total. The maximum opening time of the first grand prize opening 16 in each round game is set to 29.5 seconds at the maximum, and if a prescribed number (for example, 9) of game balls enter the first big prize opening 16 during this period, One round game ends. In other words, “long win” is a special game that allows a player to acquire a large number of prize balls because a game ball enters the first grand prize opening 16 and a player can acquire a prize ball corresponding to the winning ball. is there.
In addition, since the first grand prize winning opening 16 is provided in the area on the right side of the game area 6, in the case of “long hit game”, the operation handle 3 is greatly rotated to launch the game ball with a strong launch intensity. And is configured to play a game.
  In the present embodiment, “short win” means that in the jackpot lottery performed on condition that a game ball has entered the first start port 14 or the second start port 15, A game that is executed when the corresponding special symbol is determined.
  In “short win”, a round game in which the second grand prize winning opening 17 is opened is performed, for example, 15 times in total. The maximum opening time of the second grand prize opening 17 in each round game is set to a maximum of 0.052 seconds, which is shorter than the firing time (about 0.6 seconds) at which one game ball is launched. Yes. During this time, when a prescribed number (for example, 9) of game balls enter the second grand prize opening 17, one round game ends, but as described above, the opening time of the second big prize opening 17 is extremely short. Therefore, game balls are rarely entered. That is, “short win” is a special game in which it is difficult to obtain a prize ball unlike “long win”.
  In the present embodiment, “small hit” means the right to execute a small hit game in the big hit lottery performed on the condition that a game ball has entered the first start port 14 or the second start port 15. A game that is executed when the player wins the game.
  In the “small win”, the second big prize winning opening 17 is opened 15 times as in the “short win”. At this time, the opening time, opening / closing timing, and opening / closing mode of the second grand prize winning port 17 are the same as the above “short win”, or the player cannot distinguish between “small win” and “short win” or difficult. It is set to approximate to some extent.
  Next, the progress of the game in the gaming machine 1 will be described using a flowchart.
(Main processing of main control board)
The main process of the main control board 110 will be described with reference to FIG.
  When power is supplied from the power supply board 170, a system reset occurs in the main CPU 110a, and the main CPU 110a performs the following main processing.
  First, in step S10, the main CPU 110a performs an initialization process. In this process, the main CPU 110a reads a startup program from the main ROM 110b and initializes a flag stored in the main RAM 110c in response to power-on.
  In step S20, the main CPU 110a determines a reach determination random number value, a first variation random value, a second variation random value, an interrupt presence / absence random number value, and an interrupt section for determining the variation mode (variation time) of the special symbol. The production random number update process is performed to update the random number value.
  In step S30, the main CPU 110a updates the initial random number value for special symbol determination, the initial random number value for big hit symbol, the initial random number value for small bonus symbol, and the initial random number value for normal symbol determination. Thereafter, the processes of step S20 and step S30 are repeated until a predetermined interrupt process is performed.
(Timer interrupt processing of main control board)
The timer interrupt process of the main control board 110 will be described with reference to FIG.
  A clock pulse is generated every predetermined period (4 milliseconds) by the reset clock pulse generation circuit provided on the main control board 110, thereby executing a timer interrupt process described below.
  First, in step S100, the main CPU 110a saves the information stored in the register of the main CPU 110a to the stack area.
  In step S110, the main CPU 110a performs time control processing. In this time control process, for example, a special symbol time counter update process, a special game timer counter update process such as a special electric accessory release time, a normal symbol time counter update process, a normal train open time counter update process, etc. Processing for updating various timer counters such as updating of an interrupt counter (Wc) described later is performed. Details will be described later with reference to FIG.
  In step S120, the main CPU 110a performs a random number update process for the special symbol determination random number value, the big hit symbol random number value, the small hit symbol random number value, and the normal symbol determination random number value.
  Specifically, each random number value and random number counter are updated by adding +1. When the added random number counter exceeds the maximum value in the random number range (when the random number counter makes one revolution), the random number counter is returned to 0, and each random number value is newly updated from the initial random number value at that time. .
  In step S130, as in step S30, the main CPU 110a updates the initial random number value for special symbol determination, the initial random number value for jackpot symbol, the initial random number value for small bonus symbol, and the initial random number value for normal symbol determination. Perform numerical value update processing.
In step S200, the main CPU 110a performs input control processing.
In this process, the main CPU 110a includes a general prize opening detection switch 12a, a first big prize opening detection switch 16a, a second big prize opening detection switch 17a, a first start opening detection switch 14a, a second start opening detection switch 15a, a gate. It is determined whether or not there is an input to the various switches of the detection switch 13a. If there is an input, input control processing for setting predetermined data is performed. Details will be described later with reference to FIG.
  In step S300, the main CPU 110a performs a special drawing special electric control process for controlling the jackpot lottery, the special electric accessory, and the gaming state. Details will be described later with reference to FIG.
In step S400, the main CPU 110a performs a normal / normal power control process for controlling the normal symbol lottery and the normal electric accessory.
Specifically, it is first determined whether or not 1 or more data is set in the normal symbol hold count (G) storage area, and 1 or more data must be set in the normal symbol hold count (G) storage area. If this is the case, the current ordinary power transmission control process is terminated.
  If 1 or more data is set in the normal symbol holding number (G) storage area, after subtracting 1 from the value stored in the normal symbol holding number (G) storage area, the data is in the normal symbol holding storage area. The normal symbol determination random numbers stored in the first storage unit to the fourth storage unit are shifted to the previous storage unit. At this time, the normal symbol determination random value already written in the 0th storage unit is overwritten and erased.
  Then, referring to the hit determination table shown in FIG. 5B, it is determined whether or not the normal symbol determination random number value stored in the 0th storage unit of the normal symbol hold storage area is a random value corresponding to “win”. Perform the process. Thereafter, the normal symbol display device 22 displays the fluctuation of the normal symbol. When the fluctuation time of the normal symbol elapses, the normal symbol corresponding to the result of the normal symbol lottery is stopped and displayed. If the random number for normal symbol determination referred to is “winning”, the start opening / closing solenoid 15c is driven to control the second start opening 15 to the second mode for a predetermined opening time.
  Here, in the non-short-time gaming state, the variation time of the normal symbol is set to 29 seconds, and if it is “winning”, the second start port 15 is controlled to the second mode for 0.2 seconds. On the other hand, in the short-time gaming state, the normal symbol variation time is set to 0.2 seconds, and if it is “winning”, the second start port 15 is controlled to the second mode for 3.5 seconds. .
In step S500, the main CPU 110a performs a payout control process.
In this payout control process, the main CPU 110a refers to the respective prize ball counters, generates payout number designation commands corresponding to various winning ports, and transmits the generated payout number designation commands to the payout control board 130.
  In step S600, the main CPU 110a, external information data, start opening / closing solenoid data, first big prize opening opening / closing solenoid data, second big prize opening opening / closing solenoid data, special symbol display device data, normal symbol display device data, number of stored Performs data creation for the specified command.
  In step S700, the main CPU 110a performs output control processing. In this process, a port output process is performed for outputting signals of the external information data, the start opening / closing solenoid data, the first big prize opening / closing solenoid data, and the second big prize opening / closing solenoid data created in S600.
  Further, the special symbol display device data and the normal symbol display device data created in S600 are used to turn on the LEDs of the first special symbol display device 20, the second special symbol display device 21 and the normal symbol display device 22. Display device output processing is performed.
  Further, command transmission processing for transmitting the command set in the effect transmission data storage area of the main RAM 110c to the effect control board 120 is also performed. The types of various commands transmitted to the effect control board 120 will be described later with reference to FIG.
  In step S800, the main CPU 110a restores the information saved in step S100 to the register of the main CPU 110a.
(Time control processing of main control board)
Next, time control processing of the main control board 110 will be described with reference to FIG.
First, in step S111, the main CPU 110a performs various timer update processes.
In this timer update process, the main CPU 110a receives 1 from a special symbol time counter, a special game timer counter such as a special electric accessory release time, a normal symbol time counter, a general power release time counter, an interrupt counter (Wc), etc. Subtract.
Here, the interrupt counter (Wc) is a counter that is set when an effect based on the second variation pattern is interrupted during an effect based on the first variation pattern. The second variation pattern from the start of the effect based on the first variation pattern. This is the time converted to the counter value until the production interruption due to. Specific setting of the interrupt counter (Wc) will be described later.
Note that the interrupt counter (Wc) and various counters remain “0” without being subtracted when the value is “0”.
  Next, in step S112, the main CPU 110a determines whether or not the interrupt flag (Fw) is “ON”. If the interrupt flag (Fw) is “ON”, the main CPU 110a proceeds to step S113, and if the interrupt flag (Fw) is not “ON”, that is, if it is “OFF”, this time control process is terminated. .
  In step S113, the main CPU 110a determines whether or not the value of the interrupt counter (Wc) is “0”. If the value of the interrupt counter (Wc) is “0”, the main CPU 110a proceeds to step S114, and if the value of the interrupt counter (Wc) is not “0”, that is, if Wc> 0, this time control The process ends.
In step S114, the main CPU 110a sets an interrupt command, that is, a second variation pattern designation command in the effect transmission data storage area.
Next, in step S115, the main CPU 110a sets the interrupt flag Fw to “off” and ends this time control process.
(Input control processing of main control board)
The input control process of the main control board 110 will be described using FIG.
In step S210, the main CPU 110a performs a general winning opening detection switch input process.
In this general winning opening detection switch input process, it is determined whether or not a detection signal is input from the general winning opening detection switch 12a. If there is no input of a detection signal from the general winning opening detection switch 12a, the process proceeds to the next step.
  When a detection signal is input from the general winning opening detection switch 12a, predetermined data is added to and updated in the winning ball counter for the general winning opening, and then the process proceeds to the next step.
In step S220, the main CPU 110a performs a special winning opening detection switch input process.
In this special winning opening detection switch input process, it is determined whether or not a detection signal is input from the first large winning opening detection switch 16a or the second large winning opening detection switch 17a. If no detection signal is input from the first big prize opening detection switch 16a or the second big prize opening detection switch 17a, the process proceeds to the next step.
  When a detection signal is input from the first big prize opening detection switch 16a or the second big prize opening detection switch 17a, predetermined data is added to the prize winning ball counter for the big prize opening and updated. After updating by adding 1 to the large winning opening number of balls (C) storage area for counting the game balls won in the large winning opening 16 or the second large winning opening 17, the process proceeds to the next step.
In step S230, the main CPU 110a performs a first start port detection switch input process.
In the first start port detection switch input process, it is determined whether or not a detection signal is input from the first start port detection switch 14a. If no detection signal is input from the first start port detection switch 14a, the process proceeds to the next step.
  When a detection signal is input from the first start port detection switch 14a, first, predetermined data is added to the prize ball counter for the first start port. Then, a first start port winning designation command is generated, and the generated first start port winning specifying command is set in the effect transmission data storage area of the main RAM 110c.
  Next, if the data set in the first special symbol hold count (U1) storage area is less than 4, 1 is added to the first special symbol hold count (U1) storage area, and the special symbol determination random value , Jackpot symbol random number value, small hit symbol random number value, reach determination random number value, first variation random value and second variation random value, the first random symbol value is obtained as the first random symbol value After storing the data in a predetermined storage unit (0th storage unit to 4th storage unit) in the storage area, the process proceeds to the next step.
In step S240, the main CPU 110a performs a second start port detection switch input process.
In the second start port detection switch input process, it is determined whether or not a detection signal is input from the second start port detection switch 15a. If there is no detection signal input from the second start port detection switch 15a, the process proceeds to the next step.
  When a detection signal is input from the second start port detection switch 15a, first, predetermined data is added to the prize ball counter for the second start port. Then, a second start opening prize designation command is generated, and the generated second start opening prize designation command is set in the effect transmission data storage area of the main RAM 110c.
  Next, if the data set in the second special symbol hold count (U2) storage area is less than 4, 1 is added to the second special symbol hold count (U2) storage area, and the special symbol determination random number value , A jackpot symbol random number value, a small bonus symbol random number value, a reach determination random number value, a first variation random number value and a second variation random value, and obtain the various random number values as a second special symbol random value After storing the data in a predetermined storage unit (0th storage unit to 4th storage unit) in the storage area, the process proceeds to the next step.
In step S250, the main CPU 110a performs gate detection switch input processing.
In this gate detection switch input process, it is determined whether or not a detection signal is input from the gate detection switch 13a. If no detection signal is input from the gate detection switch 13a, the input control process is terminated.
  When a detection signal is input from the gate detection switch 13a, a gate passage designation command is generated, and the generated gate passage designation command is set in the effect transmission data storage area of the main RAM 110c.
  Next, if the data set in the normal symbol holding number (G) storage area is less than 4, add 1 to the normal symbol holding number (G) storage area to obtain a normal symbol determination random number value. Then, after storing the acquired normal symbol determination random number value in a predetermined storage unit (the 0th storage unit to the fourth storage unit) in the normal symbol holding storage area, the input control process is terminated.
(Special figure special electric control processing of main control board)
With reference to FIG. 17, the special figure special power control process of the main control board 110 will be described.
  First, in step S301, the value of the special figure special electricity processing data is loaded, the branch address is referred to from the special figure special electric treatment data loaded in step S302, and if the special figure special electric treatment data = 0, the special symbol memory determination process (step The process proceeds to S310). If the special symbol special power processing data = 1, the process proceeds to the special symbol variation processing (step S320). If the special symbol special power processing data = 2, the special symbol stop processing (step S330) is performed. If the special figure special electric processing data = 3, the process moves to the jackpot game processing (step S340), and if the special figure special electric processing data = 4, the process moves to the big hit game end process (step S350). If special electric processing data = 5, the processing is shifted to the small hit game processing (step S360).
  This “special drawing special electricity processing data” is set as necessary in each subroutine of the special figure special electricity control processing as will be described later, so that the subroutine necessary for the game is appropriately processed. .
  In the special symbol memory determination process in step S310, the main CPU 110a performs a jackpot determination process, a special symbol determination process for determining a special symbol to be stopped and displayed, a variation time determination process for determining a variation time of the special symbol, and the like. Here, the specific content of the special symbol memory determination process will be described with reference to FIG.
(Special symbol memory judgment processing of the main control board)
FIG. 18 is a diagram illustrating a special symbol memory determination process of the main control board 110.
  First, in step S310-1, the main CPU 110a determines whether or not a special symbol is being variably displayed. If the special symbol variation display is in progress (special symbol time counter ≠ 0), the special symbol memory determination process is terminated, and if the special symbol variation display is not in progress (special symbol time counter = 0), step The process proceeds to S310-2.
  If the special symbol variation display is not in progress, in step S310-2, the main CPU 110a determines whether or not the value stored in the second special symbol hold count (U2) storage area is 1 or more.
  When the main CPU 110a determines that the value stored in the second special symbol hold count (U2) storage area is 1 or more, the main CPU 110a proceeds to step S310-3, and the second special symbol hold count (U2). When it is determined that the value stored in the storage area is not 1 or more, the process proceeds to step S310-4.
  When the value stored in the second special symbol hold count (U2) storage area is 1 or more, in step S310-3, the main CPU 110a stores the value in the second special symbol hold count (U2) storage area. 1 is subtracted from the current value, and the process proceeds to step S310-6.
  On the other hand, if the value stored in the second special symbol hold count (U2) storage area is not 1 or more, the main CPU 110a stores the value in the first special symbol hold count (U1) storage area in step S310-4. It is determined whether or not the value being set is 1 or more.
  When the main CPU 110a determines that the value stored in the first special symbol hold count (U1) storage area is 1 or more, the main CPU 110a proceeds to step S310-5, and the first special symbol hold count (U1). When it is determined that the value stored in the storage area is not 1 or more, the process proceeds to step S319-1.
  If the value stored in the first special symbol hold count (U1) storage area is 1 or more, in step S310-5, the main CPU 110a stores the value in the first special symbol hold count (U1) storage area. 1 is subtracted from the current value, and the process proceeds to step S310-6.
  In step S310-6, the main CPU 110a shifts the data stored in the special symbol reserved number storage area corresponding to the special symbol reserved number (U) storage area subtracted in steps S310-2 to S310-5. I do.
  Specifically, each data stored in the first storage unit to the fourth storage unit in the first special symbol storage area or the second special symbol storage area is shifted to the previous storage unit. Here, the data stored in the first storage unit is shifted to the determination storage area (the 0th storage unit). At this time, the data stored in the first storage unit is written in the determination storage area (0th storage unit), and the data already written in the determination storage area (0th storage unit) is overwritten. It will be erased from the special symbol holding storage area. As a result, the special symbol determination random number value, the big hit symbol random number value, the small hit symbol random number value, the reach determination random number value, the first variation random number value, and the second variation random number value used in the previous game are deleted. Is done.
  In this embodiment, in steps S310-2 to S310-6, the second special symbol storage area is shifted with priority over the first special symbol recording area. Thus, the first special symbol storage area or the second special symbol storage area may be shifted, or the first special symbol storage area may be shifted with priority over the second special symbol storage area. .
Next, in step S311, the main CPU 110a performs jackpot determination processing.
Specifically, referring to the jackpot determination table, the special symbol determination random number value stored in the determination storage area (the 0th storage unit) of the special symbol hold storage area is a random value corresponding to “big hit”. Whether or not it is a random value corresponding to “small hit”.
  At this time, if the special symbol reservation storage area is the first special symbol storage area, the special symbol reservation storage area is referred to by referring to the jackpot determination table for the first special symbol display device shown in FIG. Is the second special symbol storage area, the jackpot determination process is performed with reference to the jackpot determination table for the second special symbol display device shown in FIG.
Next, in step S312, the main CPU 110a performs a special symbol determination process for determining the type of special symbol to be stopped and displayed.
In this special symbol determination process, when it is determined as “big hit” in the jackpot determination process (step S311), the first special symbol random value storage area is referred to with reference to the symbol determination table shown in FIG. The jackpot symbol (special symbol 1 to special symbol 6) is determined based on the random number value for the jackpot symbol stored in the 0th storage unit.
  In addition, when it is determined as “small hit” in the jackpot determination process (step S311), the 0th memory of the first special symbol random number storage area is referred to with reference to the symbol determination table shown in FIG. The small hit symbol (special symbol A, special symbol B) is determined based on the random number value for the small bonus symbol stored in the section.
If it is determined that the game is determined to be “lost” in the jackpot determination process (step S311), the lost symbol (special symbol 0) is determined with reference to the symbol determination table shown in FIG.
Then, stop symbol data corresponding to the determined special symbol is stored in the stop symbol data storage area.
Next, in step S313, the main CPU 110a performs a variation pattern determination process.
In this variation pattern determination process, processing such as determining the first variation pattern is performed with reference to the first variation pattern determination table. This variation pattern determination process will be described later.
  In step S314, the main CPU 110a confirms the gaming state at the start of variation, and sets a gaming state designation command corresponding to the current gaming state in the effect transmission data storage area.
  In step S315, the main CPU 110a sets, in a predetermined processing area, variation display data for causing the first special symbol display device 20 or the second special symbol display device 21 to perform special symbol variation display (LED blinking). . As a result, when the variable display data is set in the predetermined processing area, the LED lighting / extinguishing data is appropriately created in step S600, and the created data is output in step S700. Variation display of the special symbol display device 20 or the second special symbol display device 21 is performed.
  In step S316, the main CPU 110a sets the demonstration determination flag to 00H and clears the demonstration determination flag.
  In step S317, the main CPU 110a sets the special symbol special processing data = 1, shifts the processing to the special symbol variation processing, and ends the special symbol memory determination processing.
  On the other hand, if it is determined in step S310-4 that the value stored in the first special symbol hold count (U1) storage area is not 1 or more, in step S319-1, the main CPU 110a sets the demo determination flag to 01H. It is determined whether or not is set. If 01H is set in the demo determination flag, the special symbol memory determination process is terminated. If 01H is not set in the demo determination flag, the process proceeds to step S319-2.
  In step S319-2, the main CPU 110a sets 01H to the demo determination flag so that the demo designation command is not set many times in step S319-3 described later.
  In step S319-3, the main CPU 110a sets a demonstration designation command in the effect transmission data storage area, and ends the special symbol memory determination process.
(Process for determining fluctuation pattern of main control board)
The variation pattern determination process of the main control board 110 will be described with reference to FIG.
  In step S313-1, the main CPU 110a refers to the special symbol first variation pattern determination table shown in FIG. 7 or FIG. 8, and determines the jackpot determination result, the special symbol type, the presence / absence of the short-time gaming state, and the number of special symbol reservations. (U1 or U2), the first variation pattern number of the special symbol is determined based on the reach determination random number value and the first variation random value stored in the determination storage area (the 0th storage unit).
  In step S313-2, the main CPU 110a refers to the special symbol first variation pattern determination table shown in FIG. 7 or FIG. 8, and determines the first variation time (t1) based on the determined first variation pattern number. To do.
  In step S313-3, the main CPU 110a sets the first variation pattern designation command corresponding to the determined first variation pattern number in the effect transmission data storage area of the main RAM 110c.
  In step S313-4, the main CPU 110a performs an interrupt presence / absence determination process. In this interrupt presence / absence determination process, the presence / absence of an interrupt is determined with reference to the interrupt presence / absence determination table based on the winning start port, the gaming state of time or non-time, the content of the production, the interrupt presence / absence determination random number value, and the like. Details of the interrupt presence / absence determination process will be described later.
  In step S313-5, the main CPU 110a determines whether or not the interrupt flag Fw is “ON”. If the interrupt flag Fw is “ON”, the process proceeds to step S313-6, and if the interrupt flag Fw is not “ON”, that is, “OFF”, the process proceeds to step S313-10.
  In step S313-6, the main CPU 110a refers to the interrupt partition determination table, and based on the first variation pattern number and the interrupt partition random value, the first variation pattern partition to be interrupted, that is, the interrupt partition. To decide.
  In step S313-7, the main CPU 110a selects the second variation pattern determination table in accordance with the interrupt partition, refers to the selected second variation pattern determination table, sets the first variation pattern number and the second variation random number value. Based on this, the second variation pattern number of the special symbol is determined.
  In step S313-8, the main CPU 110a refers to the special symbol second variation pattern determination table and determines the second variation time (t2) based on the determined second variation pattern number.
  In step S313-8, the main CPU 110a sets a second variation pattern designation command corresponding to the determined second variation pattern number in the effect transmission data storage area.
  In step S313-9, the main CPU 110a is based on the first variation time (t1) of the first variation pattern number, the second variation time (t2) of the second variation pattern number, an interrupt time random number (Rw) described later, and the like. Then, the variation time calculation process for calculating the variation time (T) of the special symbol and the interrupt start time (Wt) is performed. This variation time calculation process will be described in detail with reference to FIG.
  On the other hand, when the interrupt flag (Fw) is not “on”, that is, is “off” (determined as NO in step S313-5), in step S313-10, the main CPU 110a determines the first variation pattern number. One variation time (t1) is determined as the variation time (T) of the special symbol, and the variation time (T ← t1) is set in the effect transmission data storage area of the main RAM 110c. Further, the main CPU 110a converts the variation time (T) of the special symbol into the value of the special symbol time counter, stores it in the main RAM 110c, and ends the variation pattern determination process.
(Main control board interrupt decision processing)
The interrupt presence / absence determination process of the main control board 110 will be described with reference to FIG.
  First, in step S313-41, the main CPU 110a determines whether or not it is a variation process by entering the first start port 14. The main CPU 110a proceeds to step S313-42 if it is a variation process due to entering the first start port 14, and performs this interrupt presence / absence determination process unless it is a variation process due to entering the first start port 14. finish.
  Next, in step S313-42, the main CPU 110a determines whether or not the gaming state is a non-time saving gaming state. The main CPU 110a proceeds to step S313-43 if it is in the non-time saving gaming state, and ends this interruption presence / absence determination processing if not in the non-time saving gaming state.
  Next, in step S313-43, the main CPU 110a determines whether or not the set effect is other than a specific effect. For example, it is determined whether or not a specific effect set in advance such as a pseudo-continuous effect is included in the content of the effect specified by the first variation pattern. If the specific effect is not included in the set effect, the main CPU 110a proceeds to step S313-44, and if the specific effect is included in the set effect, the main CPU 110a ends the interrupt determination processing.
Next, in step S313-44, the main CPU 110a obtains an interrupt presence / absence random number value.
Next, in step S313-45, the main CPU 110a refers to the variation pattern interrupt presence / absence determination table, and determines the presence / absence of an interrupt based on the first variation pattern number and the interrupt presence / absence random number value. When the main CPU 110a determines that there is an interrupt, the main CPU 110a sets the interrupt flag Fw to “on” and ends the interrupt presence / absence determination process.
(Main control board fluctuation time calculation process)
The variation time calculation process of the main control board 110 will be described with reference to FIG.
  First, in step S313-91, the main CPU 110a acquires an interrupt time random number value (Rw). Here, the value of the division number (wb) of the interrupt partition is 256, and the value range of the interrupt time random value (Rw) is 0 to 255.
Next, in step S313-92, the main CPU 110a performs an interrupt time random value (Rw) conversion process. Here, the interrupt time random value (Rw) conversion process is more likely to occur in the second half of the interrupt. Therefore, the interrupt time random value (Rw) is set in a range of 0 to 255 according to a predetermined conversion formula. Make it easy to take large values. For example,
Rw ← Rw * 2 (0 ≦ Rw <64)
Rw ← 64 + Rw (64 ≦ Rw <128)
Rw ← 192 + (Rw−128) / 2 (128 ≦ Rw ≦ 255)
The conversion process is performed.
  Next, in step S313-93, the main CPU 110a determines, based on the first variation pattern number and the interrupt partition, the interrupt partition time (t1B) that is the time of the partition that performs the interrupt and the pre-interrupt partition that is the time before the interrupt partition. Time (t1A). Then, the interrupt partition time (t1B) is divided by the number of divisions (wb) to calculate the interrupt interval (wi ← t1B / wb).
  Next, in step S313-94, the main CPU 110a adds a value obtained by multiplying the pre-interrupt partition time (t1A) by the interrupt time random value (Rw) and the interrupt interval (wi) to obtain an interrupt start time ( Wt ← t1A + Re * wi) is determined.
  Next, in step S313-95, the main CPU 110a sets the interrupt start time (Wt) in the effect transmission data storage area of the main RAM 110c.
  Next, in step S313-96, the main CPU 110a converts the determined interrupt start time (Wt) into a counter value, and sets the interrupt counter (Wc ← Wt / 4).
  Next, in step S313-97, the main CPU 110a determines the time obtained by adding the second variation time (t2) to the interrupt start timing (Wt) as the variation time (T) of the special symbol, and for rendering the main RAM 110c. In the transmission data storage area, the variation time (T ← Wt + t2) is set. The main CPU 110a converts the special symbol variation time (T) into the value of the special symbol time counter and stores it in the main RAM 110c.
Next, in step S313-98, the main CPU 110a performs a second variation pattern reset process if necessary, and ends the present variation time calculation process. The second variation pattern resetting process is the same as this specific effect when a specific effect is included after the interrupt start time (Wt) of the selected first variation pattern by determining the interrupt start time (Wt). This is a process for resetting the second variation pattern including the effect. For example, when the selected first variation pattern includes a re-lottery (promotion) effect and the interruption start time (Wt) is selected earlier than the re-lottery (promotion) effect, an interruption is performed. A variation pattern in which an effect similar to the re-lottery (promotion) effect is included in the second variation pattern is selected.
In the above process, since the interrupt start time (Wt) is determined after the second variation pattern is determined, the second variation pattern resetting process is performed.
Again, the description of the special figure special electric control process shown in FIG. 17 will be returned.
In the special symbol variation process of step S320, the main CPU 110a performs a process of determining whether or not the special symbol variation time has elapsed.
  Specifically, it is determined whether or not the special symbol variation time determined in step S314 has elapsed (special symbol time counter = 0), and if it is determined that the special symbol variation time has not elapsed. The special symbol variation process is terminated while the special symbol special electricity processing data = 1 is held. Note that the special symbol variation time counter set in step S314 is subtracted in step S110.
  If it is determined that the variation time of the special symbol has elapsed, the special symbol determined in step S313 is stopped and displayed on the first special symbol display device 20 or the second special symbol display device 21. Thereby, the special symbol is stopped and displayed on the first special symbol display device 20 or the second special symbol display device 21, and the player is notified of the jackpot determination result.
Also, when the number of time reduction (J)> 0, 1 is subtracted from the time reduction (J) counter and updated. When the number of time reduction (J) = 0, the time reduction game flag is cleared and the number of high probability games (X )> 0 is updated by subtracting 1 from the high probability game number (X) counter, and if the high probability game number (X) = 0, the high probability game flag is cleared.
Finally, the special symbol special power processing data = 1 is set to the special symbol special power processing data = 2, preparation is made to move to a special symbol stop processing subroutine, and the special symbol variation processing is terminated.
  In the special symbol stop process in step S330, the main CPU 110a performs a process of determining whether the special symbol that is stopped and displayed is a “big hit symbol”, a “small bonus symbol”, or a “losing symbol”. Do.
  If it is determined that the game is a jackpot symbol, the data stored in the gaming state storage area is referred to and data (00H to 03H) indicating the current gaming state is set in the gaming state buffer. Thereafter, the data (high probability game flag and short time game flag), high probability game number (X) counter, and short time number (J) counter stored in the high probability game flag storage area and the short time game flag storage area are cleared. . Further, the special figure special power processing data = 2 is set to the special figure special electric processing data = 3, preparation is made to move to the jackpot game processing subroutine, and the special symbol stop processing is ended.
  In addition, when it is determined that the small winning symbol, the data stored in the game state storage area is not cleared, and the special figure special electric processing data = 2 to the special figure special electric treatment data = 5 is set. The special symbol stop process is completed by making preparations for transferring to a winning game process subroutine.
  On the other hand, if it is determined that the symbol is a lost symbol, the special symbol special electric processing data = 2 is set to special special electric symbol processing data = 0, and the special symbol memory determination processing subroutine is prepared for the special symbol stop processing. finish.
In the jackpot game process of step S340, the main CPU 110a determines which jackpot of the long hit or short hit is executed, and performs a process of controlling the determined jackpot.
Specifically, the jackpot release mode is determined based on the type of jackpot symbol (stop symbol data) determined in step S313.
  Next, in order to execute the determined jackpot opening mode, an opening time corresponding to the type of jackpot is set in the special game timer counter, and the first big winning opening opening / closing solenoid 16c (or the second big winning opening opening / closing solenoid) is set. 17c) is output to open the first big prize opening / closing door 16b (or the second big prize opening / closing door 17b). At this time, 1 is added to the round game count (R) storage area.
  When a predetermined number of game balls enter during the opening or when the opening time of the big prize opening has elapsed (the number of the big prize opening (C) = 9 or the special game timer counter = 0), The output of the drive data of the big prize opening / closing solenoid 16c (or the second big prize opening / closing solenoid 17c) is stopped, and the first big prize opening / closing door 16b (or the second big prize opening / closing door 17b) is closed. Thereby, one round game is completed. This round game control is repeated 15 times.
  When the 15 round games are completed (round game count (R) = 15), the data stored in the round game count (R) storage area and the number of winning prize entrance (C) storage areas are cleared, The special figure special electric processing data = 3 is set to the special figure special electric treatment data = 4, preparation is made to move to the big hit game end processing subroutine, and the big hit game processing is ended.
  In the jackpot game ending process in step S350, the main CPU 110a determines the probability game state of either the high probability game state or the low probability game state, and changes the game state of either the short-time game state or the non-time-short game state. Perform the decision process.
Specifically, based on the type of jackpot symbol (stop symbol data) determined in step S313, the setting of the high probability game flag, the setting of the high probability game number (X), the setting of the short-time game flag, the short-time number of times Setting of (J) is performed.
After that, the special symbol special power processing data = 4 is set to the special symbol special power processing data = 0, preparation is made to move to a special symbol memory determination processing subroutine, and the jackpot game end processing is terminated.
  In the small hit game processing in step S360, the main CPU 110a determines the small hit release mode based on the type of small hit symbol (stop symbol data) determined in step S313.
  Next, in order to execute the determined small hit opening mode, the small hit opening time is set in the special game timer counter, and the driving data of the second big winning opening / closing solenoid 17c is output to output the second big winning prize. The mouth opening / closing door 17b is opened. At this time, 1 is added to the number-of-releases (K) storage area.
  When the small winning opening time elapses (special game timer counter = 0), the drive data output of the second big prize opening / closing solenoid 17c is stopped and the second big prize opening / closing door 17b is closed. The opening / closing control of the second big prize opening opening / closing door 17b is repeated 15 times.
  Then, the opening / closing control of the second grand prize opening / closing door 17b is performed 15 times, or a predetermined number of game balls enter the second big prize opening 17 (the number of times of opening (K) = 15 or the grand prize opening entrance) Number (C) = 9), in order to end the small hit game, the output of the drive data of the second large winning opening / closing solenoid 17c is stopped, the number of times of opening (K) storage area and the number of winning winning holes (C) Clear the data stored in the storage area, set special figure special electricity processing data = 5 to special figure special electricity treatment data = 0, and prepare to move to a special symbol memory judgment processing subroutine. The winning game process is terminated.
(Command explanation)
The types of commands transmitted from the main control board 110, which are not described in the flowchart of the main control board 110 to the effect control board 120, will be described with reference to FIG.
  The command transmitted from the main control board 110 to the production control board 120 is composed of 1-byte data, and 1-byte MODE information for identifying the control command classification and the control command to be executed. And 1-byte DATA information indicating the contents of.
  The “designation designating command” indicates the type of the special symbol that is stopped and displayed, “MODE” is set as “E0H”, and DATA information is set according to the type of the special symbol. Since the special symbol type determines the jackpot type and the high probability gaming state as a result, it can be said that the effect symbol designation command indicates the jackpot type and the gaming state.
  In the effect symbol designation command, when various special symbols are determined and the variation display of the special symbol is started, an effect symbol designation command corresponding to the determined special symbol is transmitted to the effect control board 120.
  Specifically, when various special symbols are determined in step S313, and the special symbol variation display is started in step S315, the effect symbol designation command corresponding to the determined special symbol is the effect of the main RAM 110c. Set in the transmission data storage area. Thereafter, the effect designating command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.
  The “first special symbol memory designation command” indicates the number of reserved memories stored in the first special symbol reservation number (U1) storage area, “MODE” is set to “E1H”, and the number of reserved memories DATA information is set according to the above.
  This first special symbol memory designation command is effect-controlled by the first special symbol memory designation command corresponding to the number of reserved memories when the number of reserved memories stored in the first special symbol reservation number (U1) storage area is switched. It is transmitted to the substrate 120.
  Specifically, when the value stored in the first special symbol hold count (U1) storage area in step S230 or step S312 increases or decreases, the first special symbol store corresponding to the increased or decreased hold storage count. The designation command is set in the transmission data storage area for presentation in the main RAM 110c. Thereafter, the first special symbol memory designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
  The “second special symbol memory designation command” indicates the number of reserved memories stored in the second special symbol reservation number (U2) storage area, “MODE” is set to “E2H”, and the number of reserved memories DATA information is set according to the above.
  This second special symbol memory designation command is directed by the second special symbol memory designation command corresponding to the number of reserved memories when the number of reserved memories stored in the second special symbol reservation number (U2) storage area is switched. It is transmitted to the substrate 120.
Specifically, when the value stored in the second special symbol hold count (U2) storage area in step S240 or step S312 increases or decreases, the second special symbol store corresponding to the increased or decreased hold storage count. The designation command is set in the transmission data storage area for presentation in the main RAM 110c. Thereafter, the second special symbol memory designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
In the present embodiment, the “first special symbol memory designation command” and the “second special symbol memory designation command” are collectively referred to as “special symbol memory designation command”.
  The “design determination command” indicates that the special symbol is stopped and displayed, “MODE” is set to “E3H”, and “DATA” is set to “00H”.
  This symbol confirmation command is transmitted to the effect control board 120 when the special symbol is stopped and displayed. Specifically, when the special symbol is stopped and displayed on the first special symbol display device 20 or the second special symbol display device 21 in step S320, the symbol confirmation command is set in the effect transmission data storage area of the main RAM 110c. The Thereafter, the symbol confirmation command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.
  The “power-on designation command” indicates that the gaming machine 1 is powered on, “MODE” is set to “E4H”, and “DATA” is set to “00H”.
  This power-on specification command is transmitted to the effect control board 120 when the gaming machine 1 is powered on. Specifically, when the gaming machine is turned on in step S10, a power-on designation command is set in the effect transmission data storage area of the main RAM 110c. Then, immediately after the power-on designation command set in the production transmission data storage area in step S700 is transmitted to the production control board 120.
  The “RAM clear designation command” indicates that the information stored in the main RAM 110c has been cleared, “MODE” is set to “E4H”, and “DATA” is set to “01H”.
  Here, a RAM clear button (not shown) is provided on the back side of the gaming machine 1, and when the gaming machine 1 is turned on while pressing the RAM clear button, the information stored in the main RAM 110c in step S10 is stored. Cleared.
  The RAM clear designation command is transmitted to the effect control board 120 when the gaming machine 1 is turned on while pressing the RAM clear button. Specifically, when the gaming machine is turned on while pressing the RAM clear button in step S10, a RAM clear designation command is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the RAM clear designation command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.
  The “demonstration designation command” indicates that the first special symbol display device 20 or the second special symbol display device 21 is not operating, “MODE” is set to “E5H”, and “DATA” is set to “ 00H ".
  This demonstration designation command is transmitted to the effect control board 120 when the special symbol display device 20 or the second special symbol display device 21 does not hold the special symbol. Specifically, when one or more data is not set in any of the storage areas of the first special symbol hold count (U1) storage area and the second special symbol hold count (U2) storage area in step S311. The demonstration designation command is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the demonstration designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
  The “first variation pattern designation command” indicates information on the first variation pattern, “MODE” is set as “E7H”, and DATA information is set according to various first variation patterns. .
  The first variation pattern designation command corresponds to the first variation pattern of the determined special symbol when the variation display of the special symbol on the first special symbol display device 20 or the second special symbol display device 21 is started. A first variation pattern designation command is transmitted to the effect control board 120.
  Specifically, the first variation pattern of the special symbol is determined in step S313-1, and the first variation pattern designation command corresponding to the first variation pattern of the special symbol determined in step S313-3 is the main RAM 110c. Is set in the transmission data storage area for production. Thereafter, the first variation pattern designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
  The “second variation pattern designation command” indicates information on the second variation pattern, “MODE” is set as “E8H”, and DATA information is set according to various second variation patterns. .
This second variation pattern designation command corresponds to the second variation pattern of the determined special symbol when the variation display of the special symbol of the first special symbol display device 20 or the second special symbol display device 21 is started. The second variation pattern designation command is transmitted to the effect control board 120. Specifically, the second variation pattern of the special symbol is determined in step S313-7, and the second variation pattern designation command corresponding to the second variation pattern of the special symbol determined in step S114 is the effect of the main RAM 110c. Set in the transmission data storage area. Thereafter, the second variation pattern designation command set in the production transmission data storage area in step S700 is transmitted to the production control board 120.
As described above, the second variation pattern is not immediately transmitted from the main control board 110 to the effect control board 120 after being determined by the main CPU 110a, and the second variation pattern is rendered using the interrupt counter Wc. It will be sent when it starts.
  The “Big Winner Opening Specification Command” indicates the number of rounds for jackpots according to the types of jackpots, “MODE” is set as “EAH”, and DATA information is set according to the number of rounds for jackpots Has been.
  With regard to the special winning opening opening designation command, when the big hit round is started, the big winning opening opening designation command corresponding to the started round number is transmitted to the effect control board 120. Specifically, when the first grand prize opening opening / closing door 16b (or the second big prize opening opening / closing door 17b) is opened in step S340, the big winning opening opening designation command corresponding to the number of rounds to be opened is issued. It is set in the effect transmission data storage area of the main RAM 110c. Thereafter, in step S700, the prize winning opening release command set in the effect transmission data storage area is immediately transmitted to the effect control board 120.
  The “opening designation command” indicates that various jackpots start, “MODE” is set as “EBH”, and DATA information is set according to the jackpot type.
  As for the opening designation command, when various jackpots start, an opening designation command corresponding to the type of jackpot is transmitted to the effect control board 120. Specifically, at the start of the jackpot game processing in step S340, an opening designation command corresponding to the jackpot type is set in the effect transmission data storage area of the main RAM 110c. After that, the opening designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
  The “ending designation command” indicates that various jackpots have ended, “MODE” is set as “ECH”, and DATA information is set according to the jackpot type.
  As for this ending designation command, when various jackpots are finished, an ending designation command corresponding to the jackpot type is transmitted to the effect control board 120. Specifically, at the start of the jackpot game end process in step S350, an ending designation command corresponding to the jackpot type is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the ending designation command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.
  The “gaming state designation command” indicates whether it is a short-time gaming state or a non-short-time gaming state, and “MODE” is set to “EEH”, and if it is a non-short-time gaming state, “DATA” is “ “00H” is set, and “DATA” is set to “01H” in the time saving gaming state.
  As for the gaming state designation command, a gaming state designation command corresponding to the gaming state is transmitted to the effect control board 120 at the start of the special symbol variation, at the end of the special symbol variation, at the start of the jackpot game, and at the end of the jackpot game. The Specifically, when the special symbol variation display is started in the step S315, the special symbol is stopped and displayed on the first special symbol display device 20 or the second special symbol display device 21 in the step S320. When the high-probability game flag, the high-probability game count, the short-time game flag, and the short-time game count (J) are cleared in S320, the high-probability game flag, the high-probability game count, the short-time game flag, and the short-time game count (J) are cleared. When the setting is performed, a game state designation command corresponding to the current game state is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the gaming state designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
  Next, details of various tables stored in the sub ROM 120b will be described.
(Normal variation production pattern determination table)
FIG. 23 is a diagram showing a normal variation effect pattern determination table for determining the variation mode of the effect symbol 36 in the image display device 31 and the like.
  When the sub CPU 120 a receives the first variation pattern designation command from the main control board 110, the sub CPU 120 a refers to the normal variation effect pattern determination table and determines the normal variation effect pattern based on the effect random number 1. Here, even if the same first variation pattern designation command is used, different normal variation production patterns can be determined based on the random number value for production 1, so the number of first variation pattern designation commands is reduced. Thus, the storage capacity of the main control board 110 is reduced.
  The “normal variation effect pattern” is an effect mode based on the first variation pattern number, and effect means (image display device 31, audio) that is performed during the change display of the special symbol from the change start time of the special symbol. It refers to an effect mode in the output device 32, the effect drive device 33 (the first effect agent 33A, the second effect agent 33B, the third effect agent 33C), and the effect illumination device 34). For example, in the image display device 31, the type of reach, the display mode of the background to be displayed, the display mode of the character, and the variation mode of the production symbol 36 are determined by the normal variation production pattern.
  In addition, “reach” in the present embodiment refers to a state in which a part of the combination of the effect symbols 36 informing the transition to the special game is stopped and the other effect symbols 36 are performing the variable display. Say. For example, when the combination of the three-digit effect symbol 36 of “777” is set as the combination of the effect symbols 36 for informing the transition to the jackpot game, the two effect symbols 36 are stopped and displayed at “7”. The state where the remaining effect symbols 36 are performing variable display.
  When the sub CPU 120a determines the normal variation effect pattern, the sub CPU 120a transmits an effect pattern designation command corresponding to the determined normal variation effect pattern to the image CPU 150a of the image control board 150 and the lamp control board 140.
  Specifically, the production pattern designation command is composed of 2 bytes of data for 1 command, 1 byte of MODE data for identifying the control command classification, and 1 byte indicating the contents of the control command to be executed. Data.
  As the effect pattern designation command corresponding to the normal variation effect pattern, “MODE” is set as “A1H”, and “DATA” is set according to the identification number of the normal variation effect pattern.
(Interrupt variation effect pattern determination table)
FIG. 24 is a diagram showing an interrupt variation effect pattern determination table for determining the second variation mode of the effect symbol 36 in the image display device 31 and the like.
  When receiving the second variation pattern designation command from the main control board 110, the sub CPU 120a refers to the interrupt variation effect pattern determination table and determines the interrupt variation effect pattern based on the effect random number value 2. Here, as in the case of the normal variation effect pattern determination table, a different interrupt variation effect pattern can be determined based on the effect random number value 2 even with the same second variation pattern designation command. Thus, the number of second variation pattern designation commands is reduced to reduce the storage capacity of the main control board 110.
The “interrupt variation effect pattern” is an effect mode based on the second variation pattern number, and is an effect means (during the special symbol variation display from the middle of the special symbol variation display (interruption start time)). It refers to an effect mode in the image display device 31, the audio output device 32, the effect drive device 33 (the first effect agent 33A, the second effect agent 33B, the third effect agent 33C), and the effect illumination device 34). For example, in the image display device 31, the type of reach, the display mode of the background to be displayed, the display mode of the character, and the variation mode of the production symbol 36 are determined by the interrupt variation production pattern.
The “interrupt variation effect pattern” and the “normal variation effect pattern” described above have the same role of performing an effect during the variation display of a special symbol, although the timing of the effect to be executed is different.
  When the sub CPU 120a determines the interrupt variation effect pattern, the sub CPU 120a transmits an effect pattern designation command corresponding to the determined interrupt variation effect pattern to the image CPU 150a of the image control board 150 and the lamp control board 140.
  Specifically, as the effect pattern designation command corresponding to the interrupt variation effect pattern, “MODE” is set as “B1H”, and “DATA” is set according to the identification number of the interrupt variation effect pattern.
  Furthermore, although illustration is omitted, the effect pattern designation command changes the MODE setting value in addition to those corresponding to the normal variation effect pattern and the interrupt variation effect pattern, and “designation of the effect pattern corresponding to the demo effect pattern” is performed. “Command (MODE = 01H)”, “Effect pattern designation command corresponding to the hit start effect pattern (MODE = 02H)”, “Effect pattern designation command corresponding to the jackpot effect pattern (MODE = 03H)”, “Hit end effect pattern Various effect pattern designation commands such as an effect pattern designation command (MODE = 04H) corresponding to “” are transmitted to the image control board 150.
(Predictive pattern determination table)
FIG. 25 is a diagram showing an indication pattern determination table for determining an occurrence pattern of an indication effect that causes an interruption effect to be expected in the image display device 31 or the like.
  Specifically, according to the sign pattern determination table shown in FIG. 25, a sign pattern including the number of signs is determined based on the jackpot determination result, the interrupt section of the effect pattern, and the sign random number value.
For example, in the case of winning the jackpot, if the interrupting section is the C section and “40” is extracted as the predictive random number value, the predictive pattern 3 is selected. That is, two signs in total are performed in the sections A and B.
The sign pattern 0 is a sign pattern whose number of signs is “0”. That is, when the predictive pattern 0 is selected, the predictive effect does not occur.
Note that, as shown in the predictive pattern determination table of FIG. 25, in the case of winning the jackpot, it is easier for the sign to occur in the latter half of the section than in the case of losing.
In addition, in the above-mentioned predictive pattern determination table, only the number of signs and the section where the sign is generated are defined, but it is also defined at which timing within the section the sign is generated, what kind of sign is generated, etc. May be.
  Next, processing executed by the sub CPU 120a in the effect control board 120 will be described.
(Production control board main processing)
The main process of the effect control board 120 will be described with reference to FIG.
In step S1000, the sub CPU 120a performs an initialization process. In this process, the sub CPU 120a reads the main processing program from the sub ROM 120b and initializes and sets a flag stored in the sub RAM 120c in response to power-on. If this process ends, the process moves to a step S1100.
  In step S1100, the sub CPU 120a performs an effect random number update process. In this process, the sub CPU 120a updates the random numbers (the effect random number value 1, the effect random number value 2, the sign random number value, the effect design determining random value, the effect mode determining random value, etc.) stored in the sub RAM 120c. Perform the process. Thereafter, the process of step S1100 is repeated until a predetermined interrupt process is performed.
(Timer interrupt processing of production control board)
The timer interrupt process of the effect control board 120 will be described with reference to FIG.
Although not shown in the figure, a clock pulse is generated every predetermined period (2 milliseconds) by a reset clock pulse generation circuit provided on the effect control board 120, a timer interrupt processing program is read, and the timer of the effect control board is read. Interrupt processing is executed.
  First, in step S1400, the sub CPU 120a saves the information stored in the register of the sub CPU 120a to the stack area.
  In step S1500, the sub CPU 120a updates various timer counters used in the effect control board 120, or transmits various commands to the lamp control board 140 and the image control board 150 when a predetermined time elapses. I do. Details of the timer update process will be described later.
  In step S1600, the sub CPU 120a performs command analysis processing. In this process, the sub CPU 120a performs a process of analyzing a command stored in the reception buffer of the sub RAM 120c. A specific description of the command analysis processing will be described later with reference to FIGS. 29 and 30. When the effect control board 120 receives a command transmitted from the main control board 110, a command reception interrupt process of the effect control board 120 (not shown) occurs, and the received command is stored in the reception buffer. Thereafter, the received command is analyzed in step S1600.
  In step S1700, the sub CPU 120a checks the signal of the effect button detection switch 35a, and performs effect input control processing related to the effect button 35.
  In step S1800, the sub CPU 120a performs data output processing for transmitting various commands and data set in the transmission buffer of the sub RAM 120c to the lamp control board 140 and the image control board 150.
  In step S1900, the sub CPU 120a restores the information saved in step S1400 to the register of the sub CPU 120a.
(Timer update processing of production control board)
The timer update process of the effect control board 120 will be described with reference to FIG.
First, in step S1510, the sub CPU 120a updates various timer counters (such as an accessory effect timer counter) in the sub RAM 120c in order to manage various effects.
Specifically, a process of subtracting 1 from each of the various timer counters in the sub RAM 120c and updating it is performed. In addition, if it is updated from 1 to 0, even if the update timing comes newly after 0, it is held as 0.
In step S1511, the sub CPU 120a determines whether or not an accessory effect flag is set in the sub RAM 120c.
If the sub CPU 120a determines that the accessory effect flag is set, the process proceeds to step S1512. If the sub CPU 120a determines that the accessory effect flag is not set, the process proceeds to step S1521.
In step S1512, the sub CPU 120a determines whether or not the accessory effect timer counter in the sub RAM 120c = 0.
If the sub CPU 120a determines that the accessory effect timer counter = 0, the process proceeds to step S1513. If the sub CPU 120a determines that the accessory effect timer counter is not zero, the process proceeds to step S1521.
In addition, the counter corresponding to the timing at which the effect production is started in step S3018 in the variation effect pattern determination process described later is set in the effect production timer counter, and every 4 ms in the above-described step S1510. The object effect timer counter is subtracted.
  In step S1513, the sub CPU 120a clears the accessory effect flag in the sub RAM 120c.
In step S1514, the sub CPU 120a sets, in the transmission buffer of the sub RAM 120c, the accessory effect pattern designation command corresponding to the accessory effect pattern determined in step S3016 in the later-described variation effect pattern determination process.
Thereby, at the start time of the effect production effect, a command effect pattern designation command corresponding to the effect production effect pattern can be transmitted to the image control board 150 and the lamp control board 140. For example, the first production effect 33A is activated. Can be made.
In step S1521, the sub CPU 120a determines whether or not the indication effect flag> 0 of the sub RAM 120c.
If the sub CPU 120a determines that the indication effect flag> 0, the process proceeds to step S1522, and if the sub CPU 120a determines that the indication effect flag> 0, the process proceeds to step S1531.
The sign effect flag is set every time a sign effect is performed, and a sign effect flag corresponding to the number of sign effects is set in step S3020 in the variable effect pattern determination process described later.
In step S1522, the sub CPU 120a determines whether or not it is the sign presentation time.
If the sub CPU 120a determines that it is the sign presentation time, it moves the process to step S1523, and if it determines that it is not the sign effect time, it moves the process to step S1531.
Note that the signage effect timer counter is set in step S3021 in the variable effect pattern determination process described later, and the sign effect timer counter is subtracted in step S1510. In addition, the indication effect timer counter may be provided for each indication effect, or one indication effect timer counter may execute the indication effect every time it reaches a predetermined value.
In step S1523, the sub CPU 120a subtracts 1 from the indication effect flag.
In step S1524, the sub CPU 120a determines whether or not it is an interrupt prohibition time.
If the sub CPU 120a determines that it is the interrupt prohibition time, it moves the process to step S1531, and if it determines that it is not the interrupt prohibition time, it moves the process to step S1525.
Note that the interrupt prohibition time is set in step S3017 in the variation effect pattern determination process described later.
In step S1525, the sub CPU 120a sets an indication effect pattern designation command in the transmission buffer of the sub RAM 120c.
As a result, at the time of execution of the indication effect, the indication effect pattern designation command corresponding to the indication effect pattern can be transmitted to the image control board 150 and the lamp control board 140. For example, the first effect actor 33A can be operated. it can.
In step S1531, the sub CPU 120a determines whether or not the interrupt delay flag of the sub RAM 120c is set.
If the sub CPU 120a determines that the interrupt delay flag is set, it moves the process to step S1532, and if it determines that the interrupt delay flag is not set, it ends this timer update process.
In step S1532, the sub CPU 120a determines whether or not it is an interrupt prohibition time.
If the sub CPU 120a determines that it is the interrupt prohibition time, it ends this timer update process. If it is determined that it is not the interrupt prohibition time, it moves the process to step S1533.
In step S1533, the sub CPU 120a clears the interrupt delay flag.
The interrupt delay flag is set in step S3034 in the variation effect pattern determination process described later.
In step S1534, the sub CPU 120a sets an interrupt effect pattern designation command for executing an interrupt effect in the transmission buffer of the sub RAM 120c.
Thereby, at the time of executing the interrupt effect, an interrupt effect pattern designation command corresponding to the interrupt effect pattern can be transmitted to the image control board 150 and the lamp control board 140 to execute the interrupt effect.
(Command analysis processing of production control board)
The command analysis processing of the effect control board 120 will be described using FIG. 29 and FIG. Note that the command analysis processing 2 shown in FIG. 30 is performed subsequent to the command analysis processing 1 shown in FIG.
In step S1601, the sub CPU 120a checks whether there is a command in the reception buffer, and checks whether the command has been received.
If there is no command in the reception buffer, the sub CPU 120a ends the command analysis process, and if there is a command in the reception buffer, the sub CPU 120a moves the process to step S1610.
In step S1610, the sub CPU 120a checks whether or not the command stored in the reception buffer is a demo designation command.
If the command stored in the reception buffer is a demonstration designation command, the sub CPU 120a moves the process to step S1611, and if not the demonstration designation command, moves the process to step S1620.
In step S1611, the sub CPU 120a performs a demo effect pattern determination process for determining a demo effect pattern.
Specifically, the demonstration effect pattern is determined, the determined demonstration effect pattern is set in the effect pattern storage area, and information on the determined demonstration effect pattern is transmitted to the image control board 150 and the lamp control board 140. An effect pattern designation command based on the demo effect pattern is set in the transmission buffer of the sub-RAM 120c.
  In step S1620, sub CPU 120a checks whether or not the command stored in the reception buffer is a special symbol storage designation command.
  If the command stored in the reception buffer is a special symbol storage designation command, the sub CPU 120a moves the process to step S1621, and if it is not a special symbol storage designation command, moves the process to step S1630.
  In step S1621, the sub CPU 120a analyzes the special symbol storage designation command to determine the display number of special figure reservation images to be displayed on the image display device 31, and the special CPU corresponding to the determined display number of special figure reservation images. A special symbol memory number determination process for transmitting a figure display number designation command to the image control board 150 and the lamp control board 140 is performed.
In step S1630, the sub CPU 120a checks whether or not the command stored in the reception buffer is an effect designating command.
If the command stored in the reception buffer is an effect designating command, the sub CPU 120a moves the process to step S1631, and moves to step S1640 if it is not an effect designating command.
In step S1631, the sub CPU 120a performs an effect symbol determination process for determining an effect symbol 36 to be stopped and displayed on the image display device 31 based on the content of the received effect symbol designation command.
Specifically, the effect designating command is analyzed, the effect symbol data constituting the combination of the effect symbols 36 is determined according to the presence / absence of jackpot and the type of jackpot, and the determined effect symbol data is stored in the effect symbol storage area In addition, in order to transmit the effect symbol data to the image control board 150 and the lamp control board 140, a stop symbol designation command indicating the effect symbol data is set in the transmission buffer of the sub RAM 120c.
  In step S1632, the sub CPU 120a acquires one random number value from the effect mode determination random value updated in step S1100, and based on the acquired effect mode determination random value and the received effect designating command, An effect mode determination process for determining one effect mode from a plurality of effect modes (for example, a normal effect mode and a chance effect mode) is performed. Further, the determined effect mode is set in the effect mode storage area.
In step S1640, the sub CPU 120a checks whether or not the command stored in the reception buffer is the first variation pattern designation command or the second variation pattern designation command.
If the command stored in the reception buffer is the first variation pattern designation command or the second variation pattern designation command, the sub CPU 120a shifts the processing to step S1641, and the first variation pattern designation command or the second variation pattern designation command. If not, the process proceeds to step S1650.
  In step S1641, the sub CPU 120a refers to the variation effect pattern determination table (normal variation effect pattern determination table, interrupt variation effect pattern determination table), and determines a variation effect pattern (normal variation effect pattern, interrupt variation effect pattern) and the like. A variation effect pattern determination process is performed.
In step S1650, the sub CPU 120a checks whether or not the command stored in the reception buffer is a symbol determination command.
If the command stored in the reception buffer is a symbol confirmation command, the sub CPU 120a moves the process to step S1651, and moves to step S1660 if the command is not the symbol confirmation command.
  In step S1651, the sub CPU 120a performs an effect symbol stop process for setting a stop instruction command for stopping the effect symbol in the transmission buffer of the sub RAM 120c in order to stop the effect symbol 36.
In step S1660, the sub CPU 120a determines whether or not the command stored in the reception buffer is a gaming state designation command.
If the command stored in the reception buffer is a gaming state designation command, the sub CPU 120a moves the process to step S1661, and moves to step S1670 if the command is not a gaming state designation command.
  In step S1661, the sub CPU 120a sets data indicating the gaming state based on the received gaming state designation command in the gaming state storage area in the sub RAM 120c.
In step S1670, the sub CPU 120a checks whether or not the command stored in the reception buffer is an opening designation command.
If the command stored in the reception buffer is an opening designation command, the sub CPU 120a moves the process to step S1671. If not, the sub CPU 120a moves the process to step S1680.
In step S1671, the sub CPU 120a performs a hit start effect pattern determination process for determining a hit start effect pattern.
Specifically, the hit start effect pattern is determined based on the opening designation command, the determined hit start effect pattern is set in the effect pattern storage area, and information on the determined hit start effect pattern is stored in the image control board 150 and the lamp. In order to transmit to the control board 140, an effect pattern designation command based on the determined hit start effect pattern is set in the transmission buffer of the sub RAM 120c.
In step S1680, the sub CPU 120a checks whether or not the command stored in the reception buffer is a special winning opening opening designation command.
If the command stored in the reception buffer is a big prize opening release designation command, the sub CPU 120a moves the process to step S1681, and if not, it moves the process to step S1690.
In step S1681, the sub CPU 120a performs a jackpot effect pattern determination process for determining a jackpot effect pattern.
Specifically, the jackpot effect pattern is determined based on the big prize opening opening designation command, the determined jackpot effect pattern is set in the effect pattern storage area, and information on the determined jackpot effect pattern is stored in the image control board 150 and the lamp. In order to transmit to the control board 140, an effect pattern designation command based on the determined jackpot effect pattern is set in the transmission buffer of the sub RAM 120c.
In step S1690, the sub CPU 120a checks whether or not the command stored in the reception buffer is an ending designation command.
If the command stored in the reception buffer is an ending designation command, the sub CPU 120a moves the process to step S1691, and ends the command analysis process if it is not an ending designation command.
In step S1691, the sub CPU 120a performs a hit end effect pattern determination process for determining a hit end effect pattern.
Specifically, a hit end effect pattern is determined based on the ending designation command, the determined hit end effect pattern is set in the effect pattern storage area, and information on the determined hit end effect pattern is stored in the image control board 150 and the lamp. In order to transmit to the control board 140, an effect pattern designation command based on the determined hit end effect pattern is set in the transmission buffer of the sub-RAM 120c.
When this process ends, the command analysis process ends.
(Variation effect pattern determination process)
FIG. 31 shows and describes the variation effect pattern determination process of the command analysis process in the effect control board 120. FIG.
In step S3011, the sub CPU 120a checks whether or not the command stored in the reception buffer is the first variation pattern designation command.
If the command stored in the reception buffer is the first fluctuation pattern designation command, the sub CPU 120a moves the process to step S3012, and if not the first fluctuation pattern designation command, moves the process to step S3031.
In step S3012, the sub CPU 120a refers to the normal variation effect pattern determination table and performs normal variation effect determination processing for determining a normal variation effect pattern.
In this normal variation effect determination process, one random number value is acquired from the effect random number value updated in step S1100. Then, referring to the normal variation effect pattern determination table, the normal variation effect pattern is determined based on the acquired random number value for effect 1 and the received first variation pattern designation command, and the determined normal variation effect pattern is the first. Set in the effect pattern storage area (normal variation effect pattern storage area).
  In step S3013, the sub CPU 120a transmits an effect pattern designation command corresponding to the determined normal variation effect pattern in order to transmit the information on the normal variation effect pattern determined in step S3012 to the image control board 150 and the lamp control board 140. Set in the transmission buffer of the RAM 120c.
  Thereafter, based on the effect pattern, the image display device 31, the audio output device 32, the effect driving device 33 (first effect agent 33A, second effect agent 33B, third effect agent 33C), effect illumination. Device 34 will be controlled. Note that the variation mode of the effect symbol 36 is determined based on the variation effect pattern determined here.
  In step S3014, the sub CPU 120a checks whether or not there is an accessory effect. If there is an accessory effect, the sub CPU 120a moves the process to step S3015, and if there is no accessory effect, the process moves to step S3018.
  Here, the presence / absence of an accessory effect may be determined by determining whether or not the determined normal variation effect pattern is an effect effect. Further, irrespective of the normal variation effect pattern, a lottery of whether or not to perform an effect effect may be performed separately, thereby determining whether or not an effect effect is present. In this case, for example, an accessory effect lottery table may be set, and the lottery may be performed using a random value with reference to this table. Furthermore, the presence or absence of an accessory effect may be associated with an accessory effect in the first variation pattern, and the determination may be performed using the first variation pattern.
  In step S3015, the sub CPU 120a sets the accessory effect flag indicating that there is an accessory effect to “ON”.
  In step S <b> 3016, the sub CPU 120 a performs an accessory effect pattern / object execution time determination process. In this accessory effect pattern / object execution time determination process, what kind of effect effect is to be performed and at what timing is determined based on a not-shown accessory effect pattern determination table.
In addition, the interrupt prohibition time is set based on the execution time of the accessory. The interrupt prohibition time may be the same as the accessory execution time, may be longer than the accessory execution time with a margin before and after, or may be only a predetermined time of the accessory execution time.
The accessory effect pattern and the accessory execution time may be determined independently of each other.
  In step S3017, the sub CPU 120a performs a feature effect timer setting process in which the counter value corresponding to the accessory execution time determined in step S3016 is set in the accessory effect timer counter of the sub RAM 120c.
  In step S3018, the sub CPU 120a performs a sign effect lottery process for determining whether or not to perform a sign effect for the interrupt effect, the number of times when the sign effect is performed, and a time for performing the sign effect. In the sign effect lottery process, first, the sub CPU 120a obtains a sign random number value, refers to the sign pattern determination table, and determines a sign pattern including the number of signs based on the presence / absence of a jackpot and the interrupt pattern of the effect pattern. To do. As described above, the section where the sign effect is performed is determined by the sign pattern. When it is determined that the indication effect is to be performed, the sub CPU 120a determines the indication time in each section.
In step S3019, the sub CPU 120a determines whether or not the sign effect has been performed in the sign effect lottery process.
The sub CPU 120a moves the process to step S3020 when performing the sign effect, and ends the variation effect pattern determination process when not performing the sign effect.
  In step S3020, the sub CPU 120a sets the number of indication effects in the indication effect flag and stores it in a predetermined storage area of the sub RAM 120c.
  In step S3021, the sub CPU 120a performs a predictive effect timer setting process for setting a counter value corresponding to the predictive effect time determined in step S3018 in the predictive effect timer counter of the sub RAM 120c, and performs this variation effect pattern determination process. finish.
In step S3031, the sub CPU 120a checks whether or not the command stored in the reception buffer is the second variation pattern designation command.
If the command stored in the reception buffer is the second variation pattern designation command, the sub CPU 120a shifts the processing to step S3032, and if it is not the second variation pattern designation command, the sub CPU 120a ends the variation effect pattern determination processing.
In step S3032, the sub CPU 120a performs an interrupt variation effect determination process for determining an interrupt variation effect pattern with reference to the interrupt variation effect pattern determination table.
In this interrupt variation effect determination process, one random value is acquired from the effect random number value updated in step S1100. Then, referring to the interrupt variation effect pattern determination table, the interrupt variation effect pattern is determined based on the acquired effect random number value 2 and the received second variation pattern designation command, and the determined interrupt variation effect pattern is the second. Set in the effect pattern storage area (interrupt variation effect pattern storage area).
  In step S3033, the sub CPU 120a determines whether or not it is an interrupt prohibition time. The sub CPU 120a moves the process to step S3034 if it is the interrupt prohibited time, and moves the process to step S3035 if it is not the interrupt prohibited time.
  In step S <b> 3034, the sub CPU 120 a sets the interrupt delay flag to “ON” and ends the variation effect pattern determination process.
  In step S3035, the sub CPU 120a transmits information on the interrupt variation effect pattern determined in step S3032 to the image control board 150 and the lamp control board 140, so that an effect pattern designation command corresponding to the determined interrupt change effect pattern is sub. The variable effect pattern determination process is completed after setting in the transmission buffer of the RAM 120c.
(Main processing of image control board)
The main process of the image control board 150 will be described with reference to FIG.
When power is supplied from the power supply board 170, a system reset occurs in the host CPU 150a, and the host CPU 150a performs the following main processing.
  In step S2010, the host CPU 150a performs an initialization process. In this processing, the host CPU 150a reads the main processing program from the control ROM 150c in response to power-on and instructs the initial setting of various modules of the host CPU 150a and the VDP 154.
  Here, the host CPU 150a outputs an initial value display list for instructing video signal creation or drawing initial value image data (such as a character image “powering on”) as an instruction for initial setting of the VDP 154. To do.
  In step S2020, the host CPU 150a performs a drawing execution start process. In this process, in order to instruct the VDP 154 to execute drawing on the display list that has already been output, drawing execution start data is set in the drawing register.
  That is, at the start of power-on, execution of drawing on the initial value display list output at step S2010 is instructed, and at normal routine processing, execution of drawing on the display list output at S2050 described later is instructed. become.
  In step S2030, the host CPU 150a performs effect instruction command analysis control processing for analyzing the effect instruction command (command stored in the reception buffer of the control RAM) transmitted from the effect control board 120.
  When the image control board 150 receives a command transmitted from the effect control board 120, a command reception interrupt process of the image control board 150 (not shown) occurs, and the received command is stored in the reception buffer. Thereafter, the received command is analyzed in step S2030.
  That is, the effect instruction command is, for example, when there is a command in the reception buffer of the sub RAM 120c in the command analysis process of the effect control board 120, the command is analyzed by the sub CPU 120a, and the transmission of the sub RAM 120c is performed based on the analysis result. The predetermined command is set in the buffer and transmitted from the effect control board 120 to the image control board 150.
  The effect instruction command analysis process confirms whether or not an effect instruction command is stored in the reception buffer. If an effect instruction command is not stored in the reception buffer, the process proceeds directly to step S2040.
  If a production instruction command is stored in the reception buffer, a new production instruction command is read, and one or more animation groups to be executed are determined based on the read production instruction command. Determine the pattern. When the animation pattern is determined, the read effect instruction command is deleted from the transmission buffer.
  In step S2040, the host CPU 150a performs an animation control process. In this process, based on the “scene switching counter”, the “weight frame”, the “frame counter” updated in step S2210, which will be described later, and the animation pattern determined in step S2030, various animation scenes. Update the address of.
  In step S2050, the host CPU 150a displays the display information (sprite identification number, display position, etc.) of one frame of the animation scene at the updated address according to the priority order (drawing order) of the animation group to which the animation scene belongs. Generate a list. When the generation of the display list is completed, the host CPU 150a outputs the display list to the VDP 154.
  The display list output here is stored in the display list storage area of the VRAM 153 via an interface (hereinafter referred to as VDP_I / F) in the VDP 154.
In step S2060, the host CPU 150a determines whether or not the FB switching flag = 01.
Here, as will be described later with reference to FIG. 33, the FB switching flag is set to FB switching flag = if the drawing of the previous display list is completed in 1/60 second (about 16.6 ms) V blank interruption. 01. That is, in step S2060, it is determined whether or not the previous drawing has been completed.
  If the FB switching flag = 01, the host CPU 150a moves the process to step S2070. If the FB switching flag = 00, the host CPU 150a waits until the FB switching flag = 01.
In step S2070, the host CPU 150a sets the FB switching flag = 00 (turns the FB switching flag off), and moves the process to step S2020.
Thereafter, the processing from step S2020 to step S2070 is repeated until a predetermined interrupt shown in FIG. 33 occurs.
(Image control board interrupt processing)
An interrupt process of the image control board 150 will be described with reference to FIG.
  In the interrupt processing of the image control board 150, a drawing end interrupt process performed by inputting a drawing end interrupt signal, a V blank interrupt process performed by inputting a V blank interrupt signal, and a command are received. And at least a command reception interrupt process performed.
  The drawing end interrupt process and the V blank interrupt process will be described with reference to FIG. 33, but the command reception interrupt process is as described in step S2030 and is not shown.
(Image control board drawing end interrupt processing)
FIG. 33A is a diagram showing a drawing end interrupt process of the image control board 150. FIG.
When drawing of a predetermined unit frame (one frame) is completed, the VDP 154 outputs a drawing end interrupt signal to the host CPU 150a via the VDP_I / F.
When the host CPU 150a receives a drawing end interrupt signal from the VDP 154, the host CPU 150a executes a drawing end interrupt process.
  In the drawing end interrupt process, the host CPU 150a sets the drawing end flag = 01 (turns on the drawing end flag), and ends the current drawing end interrupt process (step S2110). That is, the drawing end flag is turned on every time drawing ends.
(V blank interrupt processing for image control board)
FIG. 33B is a diagram showing a V blank interrupt process for the image control board 150.
The VDP 154 outputs a V blank interrupt signal (vertical synchronization signal) to the host CPU 150a via the VDP_I / F every 1/60 seconds (about 16.6 ms).
When the host CPU 150a receives a V blank interrupt signal from the VDP 154, the host CPU 150a executes a V blank interrupt process.
  In step S2210, the host CPU 150a performs processing for updating various counters such as “scene switching counter”, “wait frame”, and “frame counter”.
  In step S2220, the host CPU 150a determines whether or not the drawing end flag = 01. That is, it is determined whether or not drawing of a predetermined unit frame has been completed.
  If the drawing end flag = 01, the host CPU 150a moves the process to step S2230. If the drawing end flag = 01, the host CPU 150a ends the current V blank interrupt process. That is, even if the V blank interrupt signal is input, if the drawing is not completed, the processing after step S2230 is not performed.
  In step S2230, the host CPU 150a sets a drawing end flag = 00 (turns the drawing end flag off).
  In step S 2240, the host CPU 150 a gives an instruction to switch the “display frame buffer” and the “drawing frame buffer” to the memory controller of the VDP 154.
  In step S2250, the host CPU 150a sets the FB switching flag = 01 (turns on the FB switching flag), cancels the standby state in step S2060, and ends the current V blank interrupt processing.
  In addition, when an instruction to create a video signal is received from the host CPU 150a, the VDP 154 generates an RGB signal (analog signal) indicating the image data as a video signal from the image data (digital signal) stored in the display frame buffer of the VRAM 153. The generated video signal (RGB signal) and a synchronizing signal (vertical synchronizing signal, horizontal synchronizing signal, etc.) for synchronizing with the image display device 31 are output to the image display device 31.
(Change time of special symbol)
Next, the variation time of special symbols including interrupt processing will be described.
FIG. 35 is a time chart showing a special symbol variation display. Here, an example will be described in which the first variation pattern 1, the interrupt random number value (Rw) of the sections B and 150, and the second variation pattern 3 are selected as the sections where the interrupt is performed.
  As shown in FIG. 35A, the first fluctuation time (t1) of the first fluctuation pattern 1 is 30,000 ms, a section A of 5,000 ms, a section B of 15,000 ms, and 10,000 ms. And section C (see FIG. 10).
Further, as shown in FIG. 35B, the total time of the section before the section where the interrupt is performed, that is, the time of the section A (t1A) is 5,000 ms, and the time of the section B where the interrupt is performed ( Since t1B) is 15,000 ms, 150 is obtained as the interrupt random number value (Rw), and the interrupt start time (Wt) is calculated.
Specifically, interrupt start time (Wt) = partition time before interrupt (t1A = 5,000) + interrupt random number value (Rw = 150) * interrupt partition time (t1B = 15,000) / number of interrupt partitions ( From wb = 256), the interrupt start time (Wt) is calculated as 13,788 ms.
  As shown in FIG. 35 (c), the second variation time (t2) of the second variation pattern 3 is 35,000 ms (see FIG. 12).
  Therefore, as shown in FIG. 35 (d), the special symbol changes from the start of the change (0 ms) to the interrupt start timing (Wt = 13,788 ms). During the second variation time (t2 = 35,000 ms) from the start time (Wt = 13,788 ms), the effect by the second variation pattern 3 is executed.
That is, the variation time (T) of the special symbol in which the interrupt occurs is calculated by adding the second variation time (t2) to the interruption start time (Wt).
Specifically, the fluctuation time (T) is calculated as 48,788 ms from the fluctuation time (T) = interruption start timing (Wt = 1,788 ms) + second fluctuation time (t2 = 35,000).
Next, the variation time of the special symbol in which the interrupting effect, the accessory effect, and the sign effect are performed will be described.
FIG. 36 is a time chart showing a special symbol variation display. Here, when the first variation pattern 1, the effect effect, and the segment where the interruption is performed, the segment B, the interrupt random number value (Rw) of the segment A and the segment B and 150 as the indication effect, and the second variation pattern 3 are selected An example will be described.
  As shown in FIG. 36 (a), the first fluctuation time (t1) of the first fluctuation pattern 1 is 30,000 ms, similarly to the example of FIG. 35, and a section A of 5,000 ms and 15,000 ms. Section B and a section C of 10,000 ms (see FIG. 10).
  Further, as shown in FIG. 36 (b), the accessory is assumed to operate for 8,000 ms to 3,000 ms in the section B.
Further, as shown in FIG. 36 (c), the interruption prohibition period is set to 240 ms before and after the accessory operation period.
Specifically, it is calculated that interrupt prohibition start (Wks) = 8,000−240 = 7,760 ms, interrupt prohibition end (Wke) = 8,000 + 3,000 + 240 = 11,240 ms, and interrupt prohibition period (Wk) Is 3480 ms from 7,769 ms to 11,240 ms in section B, that is, from 12,769 ms to 16,240 ms from the start of the fluctuation.
Further, as shown in FIG. 36 (d), the interrupt start timing (Wt) is the total time before the section where the interrupt is performed, that is, the time (t1A) of the section A, as in the example of FIG. Since the time (t1B) of the section B where the interruption is performed is 15,000 ms, 150 is obtained as the interrupt random number value (Rw) and is calculated.
Specifically, interrupt start time (Wt) = partition time before interrupt (t1A = 5,000) + interrupt random number value (Rw = 150) * interrupt partition time (t1B = 15,000) / number of interrupt partitions ( From wb = 256), the interrupt start time (Wt) is calculated as 13,788 ms. However, as will be described later, the time when the interrupt is actually started is delayed.
  Also, as shown in FIG. 36 (e), the indication effect is assumed to operate for 2,500 ms to 800 ms in section A and for 6,000 ms to 800 ms in section B.
  Further, as shown in FIG. 36 (f), the second variation time (t2) of the second variation pattern 3 is 35,000 ms (see FIG. 12). Here, since the start timing of the second variation pattern 3, that is, the interrupt start timing (Wt) is within the interrupt prohibition period (Wk), it is delayed until the interrupt prohibition period (Wk) ends. This interrupt delay time (Wl) is the time when interruption is stopped (Wke = 16, 240 ms) −interrupt start time (Wt = 13,788 ms). That is, the second variation pattern 3 is started after an interrupt delay time (Wl = 2,552 ms) from the interrupt start time (Wt = 1,788 ms).
  Therefore, as shown in FIG. 36 (g), the variation of the special symbol is based on the first variation pattern 1 from the start of the variation (0 ms) to the end of the interrupt inhibition period (Wk) (Wke = 16,240 ms). The effect is executed, and the effect according to the second variation pattern 3 is executed during the second variation time (t2 = 35,000 ms) from the end (Wke) of the interruption prohibition period (Wk).
That is, the variation time (T) of the special symbol in which the interruption occurs is calculated by adding the interruption delay time (Wl) and the second variation time (t2) to the interruption start timing (Wt).
Specifically, from the variation time (T) = interrupt start time (Wt = 1,788 ms) + interrupt delay time (Wl = 2,552 ms) + second variation time (t2 = 35,000), the variation time (T ) Is calculated to be 51,340 ms.
  In addition, an interruption predictive effect is performed between 800 ms after 2,500 ms after the start of fluctuation (0 ms) and 800 ms after 11,000 ms (= 5,000 ms + 6,000 ms). With this indication effect, the player expects that an interruption effect will be performed, and in turn, will win a big win, so that the interest can be improved.
(Production display contents displayed on the image display device when end card display is not performed)
Next, the display contents displayed on the image display device 31 when the special symbol variation display based on the first variation pattern and the second variation pattern is executed and the end card display is not performed will be described.
  As shown in FIG. 37 (a), during the production of the section A in the first variation time (t1) based on the first variation pattern, the image display device 31 displays the normal variation effect in which all the effect symbols 36 are variably displayed. Is executed.
Then, when the production of the section A is finished and the production shifts to the production of the section B, as shown in FIG. 37 (b), the image display device 31 stops and displays a part of the production symbol 36 of the jackpot symbol combination, It will be in the reach state in which the other effect symbols 36 are performing variable display.
The “stop display” of the effect symbol 36 in the present embodiment includes a complete stop display in which the effect symbol 36 does not move at all and a temporary stop display in which the effect symbol 36 swings slightly.
Next, as shown in FIG. 37C, the image display device 31 executes a reach effect based on the normal variation effect pattern.
Here, as an example of an effect based on the normal variation effect pattern, the image display device 31 displays an image in which characters corresponding to the center two effect symbols 36 are pressed against each other from the left and right.
Next, at the interruption start time (Wt), as shown in FIG. 38A, the image display device 31 switches from the effect based on the normal variation effect pattern to the effect based on the interrupt variation effect pattern.
Here, as an example of the effect based on the interrupt variation effect pattern, as shown in FIG. 38A, the image display device 31 displays an image indicating the title of the content of the effect based on the interrupt variation effect pattern.
  Then, as shown in FIG. 38 (b), in the image display device 31, an enemy character appears, and an image in which a friend character corresponding to the player side and the enemy character fight for a predetermined time is animated. Is displayed.
  Finally, as shown in FIG. 38 (c), the image display device 31 displays an image in which the enemy character is defeated to notify the result of the reach effect. At this time, the same kind of symbols are stopped and displayed in the left effect symbol 36, the right effect symbol 36, and the center effect symbol 36.
  As shown in FIG. 38 (d), when the variation time (T) of the special symbol has elapsed, the image display device 31 displays a character image of “big hit” for notifying that the game will shift to the big hit game.
  Next, the display contents displayed on the image display device 31 and the operation mode of the first effector 33A when the display of the special symbol in which the effect by the first effector 33A and the sign effect are generated are executed. To do.
  As shown in FIG. 39A, in the same manner as described above, in the effect of the section A in the first variation time (t1) based on the first variation pattern, the image display device 31 varies all the effect symbols 36. The normal variation effect to be displayed is executed.
Then, at the sign presentation time of the section A, as shown in FIG. 39B, the image display device 31 displays an image with noise on the television screen.
When the noise image is displayed for a while, as shown in FIG. 39C, the image display device 31 returns to the normal variation effect in which all effect symbols 36 similar to those in FIG.
  Then, when the effect of the section A is finished, as shown in FIG. 39D, in the image display device 31, some effect symbols 36 of the jackpot symbol combination are stopped and other effect symbols 36 are variably displayed. It reaches the reach state.
Next, as shown in FIG. 40A, the image display device 31 executes a reach effect based on the normal variation effect pattern.
Here, as in FIG. 37C, as an example of the effect based on the normal variation effect pattern, in the image display device 31, the characters corresponding to the center two effect symbols 36 are pressed against each other from the left and right to compete. Is displayed.
Then, at the sign presentation time of the section B, as shown in FIG. 40 (b), the image display device 31 displays an image with noise on the television screen, like the image shown in FIG. 39 (b). Is displayed.
Here, the sign effect in the section A and the sign effect in the section B are the same, but the present invention is not limited to this, and different effects may be performed.
Furthermore, when it comes to the accessory operation period, as shown in FIG. 40 (c), the first effect agent 33 </ b> A is operated by the effect drive device 33.
In the present embodiment, the first effect accessory 33A moves from above the image display device 31 to the center of the display area of the image display device 31, and during the accessory operation period (3,000 ms), the image display device 31. It will be held on the front side.
Further, when the interrupt start time (Wt) is reached within the interrupt prohibition period associated with this accessory operation period, an effect delay due to the interrupt variation effect pattern occurs. Production begins.
When the delay time elapses and the interrupt prohibition period ends, as shown in FIG. 40D, the image display device 31 switches from the effect based on the normal variation effect pattern to the effect based on the interrupt variation effect pattern.
  Hereinafter, similarly to the example of FIGS. 38A to 38C, the image display device 31 displays an image indicating the title of the content of the effect based on the interrupt variation effect pattern (see FIG. 40D). Thereafter, an image of the battle between the ally character corresponding to the player side and the enemy character over a predetermined time is displayed as an animation (see FIG. 41A), and finally the image in which the enemy character is defeated. Is displayed (see FIG. 41 (b)), and the result of reach production is informed.
  Furthermore, as shown in FIG. 41 (c), when the special symbol variation time (T) has elapsed, the image display device 31 displays a character image “big hit” for notifying that the game will shift to the big hit game.
(Production display contents displayed on the image display device when end card display is performed)
Next, the display contents displayed on the image display device 31 when the special symbol variation display based on the first variation pattern is executed and the end card display is performed will be described.
  42 to 47 are explanatory diagrams for explaining the display contents displayed on the image display device 31 when the end card display is performed. FIG. 42 shows the display contents from the stop of the change in the effect symbol to the change in the effect. FIG. 43 shows the display contents when the production symbol is reached, FIG. 44 shows the display content when the production symbol is stopped due to losing, and FIG. 45 shows the first display content displayed when the big win is won. 46 shows the second display content displayed in a state where the jackpot is won, and FIG. 47 shows the third display content displayed in a state where the jackpot is won.
  First, the display content displayed when the end card display is performed in a state where the jackpot is not won (losing state) will be described.
  In the case where the end card display is performed in a state where the win is not won (losing state) corresponding to the effect pattern designation command (MODE = A1H, DATA = 07H) shown in FIG. 23, FIG. 42 (b) → FIG. 42 (c) → FIG. 43 (a) → FIG. 43 (b) → FIG. 43 (c) → FIG. 44 (a) → FIG. 44 (b) → FIG. An image is displayed on the image display device 31.
  The effect symbol 36 is composed of three types of symbols, and immediately before the special symbol is variably displayed on the first special symbol display device 20, the center of the display area of the image display device 31 is displayed as shown in FIG. The left effect symbol 36a, the middle effect symbol 36b, and the right effect symbol 36c are stopped and displayed. A city background image 300 is displayed on the background of the effect design 36. The production symbols 36-1a, 36-1b, and 36-1c for the left middle right are images composed of characters of works that are the motifs of the production together with numbers.
  When the special symbol starts changing display in the first special symbol display device 20, as shown in FIGS. 42B and 42C, the effect symbol 36-1a and the medium effect symbol in the display area of the image display device 31. 36-1b and the production pattern for right 36-1c are displayed in a variable manner while scrolling downward.
  When a predetermined time elapses from the state of FIG. 42C and the reach state shown in FIG. 43A is reached, the left effect symbol 36-1a and the right effect symbol 36-1c are: The same type of effect symbol (for example, 7) is stopped and displayed at both corners of the display area.
  The “stop display” of the effect symbol 36 in the present embodiment includes a complete stop display in which the effect symbol 36 does not move at all and a temporary stop display in which the effect symbol 36 swings slightly.
  Thereafter, in the display area of the image display device 31, the medium effect design 36-1b disappears once, and the left effect design 36-1a and the right effect design 36-1c are displayed in the display area of the image display device 31. While moving to the upper left corner and the upper right corner respectively, as shown in FIG. 43 (b), the left design symbol 36-2a and the right design symbol 36-2c, which are composed of only small numbers, respectively, Furthermore, a story-type movie 301 is displayed as a background image. A character image 302 is displayed in the left display area of the image display device 31.
  Thereafter, as shown in FIG. 43 (c), the medium effect design 36-2b composed of only a large number is displayed in the center in the display area of the image display device 31 while being switched.
  Thereafter, as shown in FIG. 44 (a), the medium-use production symbol 36-2b, which is a combination of loses, is stopped and displayed in the center of the display area of the image display device 31.
  Thereafter, the first end card display shown in FIG. 44B is performed. In the first end card display, the still image 303 on which the first character (supporting role) 303a and the title 303b of the work are displayed as the background is displayed in the display area of the image display device 31, and the display area of the image display device 31 is displayed. In the upper right corner, left middle right production symbols 36-3a, 36-3b, 36-3c, which are composed only of small numbers, are displayed side by side in a combination of reach loses. Such a first end card display is a suggestion effect that suggests that the special game is not won, and the expected value of the revival win is low. After such first end card display, as shown in FIG. 44 (c), in the center of the display area of the image display device 31, there are left middle right effect symbols 36-1a, 36-1b, 36. −1c are stopped and displayed in a combination of reach loses, and the original city background image 300 is displayed in the display area of the image display device 31.
  Next, display contents displayed when the end card display is performed in a state where the big hit is won will be described.
  When the end card display is performed in the state of winning the jackpot corresponding to the effect pattern designation command (MODE = A1H, DATA = 04H) shown in FIG. 23, FIG. 42 (a) → FIG. 42 (b) → 42 (c) → FIG. 43 (a) → FIG. 43 (b) → FIG. 43 (c) → FIG. 44 (a) → FIG. 45 (a) → FIG. 45 (b) → FIG. 45 (c) → FIG. Images are displayed on the image display device 31 in the order of (a) → FIG. 46 (b) → FIG. 46 (c) → FIG. 47 (a) → FIG. 47 (b) → FIG.
  When the end card is displayed in the state where the big win is won, FIG. 42 (a) → FIG. 42 (b) → FIG. 42 (c) → FIG. 43 (a) → FIG. 43 (b) → FIG. ) → During the period shown in FIG. 44 (a), after the same display as in the case where the jackpot is not won, the second end card display shown in FIG. 45 (a) is performed. In the second end card display, the still image 304 on which the second character (main character) 304a and the title 303b of the work are displayed as the background is displayed in the display area of the image display device 31, and the display of the image display device 31 is displayed. Production symbols 36-3a, 36-3b, and 36-3c for the left, middle, and right composed of only small numbers are displayed side by side in a combination of reach lose in the upper right corner of the area. Such a second end card display is a suggestion effect suggesting that the special game is not won, and has a high expectation value for the revival win. After such second end card display, as shown in FIG. 45 (b), in the image display device 31, the left middle right effect symbols 36-1a, 36-1b, 36- are displayed at the center of the display area. 1c is stopped and displayed in a combination of reach loses, and the original city background image 300 is displayed.
  Thereafter, in the display area of the image display device 31, the image shown in FIG. 45 (b) is zoomed down, and as shown in FIG. 45 (c), the frame of the monitor device is imaged around the zoomed-down image 305. The frame image 306 is displayed.
  Thereafter, as shown in FIG. 46A, a data image 307 representing various data in the work is displayed in the frame of the frame image 306, and is displayed in the upper right corner of the display area of the image display device 31. The left, middle, and right production symbols 36-4a, 36-4b, and 36-4c, which are composed only of small numbers, are displayed side by side.
  Thereafter, as shown in FIG. 46B, a cut-in image 308 in which the second character (main character) appears is displayed in the frame of the frame image 306.
  Thereafter, as shown in FIG. 46C, the zoomed-down urban background image 300 is displayed in the frame of the frame image 306, and the left middle right arranged in the jackpot combination from the lower right of the frame image 306. Production symbols 36-1a, 36-1b, and 36-1c appear and move to the center of the display area while gradually reducing them, and within the frame of the frame image 306 as shown in FIG. The effect symbols 36-1a, 36-1b, 36-1c for the left middle right of the jackpot combination are stopped and displayed. At the same time, the small left middle right effect symbols 36-4a, 36-4b, and 36-4c in the upper right corner of the display area of the image display device 31 disappear.
  Thereafter, in the display area of the image display device 31, the image of FIG. 47A is zoomed up, the frame image 306 disappears, and as shown in FIG. The production symbols 36-1a, 36-1b, 36-1c and the city background image 300 are displayed in the same size as FIG. 45 (b). This display informs the player that the player has won the jackpot. Thereafter, when the variation time of the special symbol elapses, a character image 309 “big hit” is displayed in the display area of the image display device 31 as shown in FIG. In the present embodiment, the display screen of FIG. 47 (c) is performed after the end of the effect time corresponding to the effect indication command for the variable display of the effect symbol 36, and is included in the effect time of the jackpot game. .
  As described above, the configuration and operation of this embodiment described above will be described together. The game board 2 has a game area 6 in which game balls flow down.
  The first start port 14 and the second start port 15 are provided in the game area 6 and are start areas through which game balls can pass.
  The jackpot determination table stored in the main control board 110 and the main ROM 110b serves as special game determination means for determining whether or not a special game advantageous to the player is won on the condition that the game ball passes through the starting area. It has become.
  The main control board 110 is a symbol control means for displaying the symbols variably on the basis of the determination result by the special game determination means and then stopping and displaying the symbol indicating the determination result.
  The main control board 110 becomes special game execution means for performing the special game after the special control is stopped and displayed by the symbol control means when the special game determination means determines that the special game is won. Yes.
  The normal variation effect pattern determination table stored in the effect control board 120 and the sub ROM 120b performs an effect lottery based on the determination result of the special game determination means, and produces a predetermined effect determined by the effect lottery effect means (image It is an effect control means for performing control executed by the control board 150 and the image display device 31).
  When the result of the effect lottery becomes the first result, the effect control means causes the effect means to execute a first suggestive effect that suggests winning of the special game, and the result of the effect lottery is the second result. In this case, one of the plurality of second suggestion effects suggesting non-winning for the special game is caused to be executed by the effect means, and the player is advantageous after the second suggestion effect is executed. A notification effect for notifying that the game development is executed is executed.
  The image displayed on the image display device 31 in FIGS. 37 to 41 is a first suggestion effect that suggests the winning of the special game.
  The first end card display shown in FIG. 44 (b) and the second end card display shown in FIG. 45 (a) are a plurality of second suggestion effects that suggest non-winning for the special game.
  45 (c) → FIG. 46 (a) → FIG. 46 (b) → FIG. 46 (c) → FIG. 47 (a) → FIG. 47 (b) is the game after the execution of the second suggested effect. It is a notification effect that notifies that a game development advantageous to the person is executed.
  The effect control means sets an expectation level in which a game development advantageous to the player is executed based on the determination result of the special game determination means, and selects one of the plurality of second suggestion effects according to the expectation degree. The second suggestion effect is selected and executed by the effect means.
  The effect control means notifies the winning of the special game in reverse from the suggestion of non-winning to the special game as a notification effect to notify that the game development advantageous to the player is executed.
  The main RAM 110c of the main control board 110 stores the right of determination by the special game determination unit as a holding ball when the game ball passes through the starting area when the symbol is variably displayed by the symbol control unit. It is a holding storage means.
  As described above, in the gaming machine 1 according to the present embodiment, the effect control board 120 provides the first suggestion effect that suggests that the special game is won when the result of the effect lottery is the first result. When the result of the effect lottery is the second result, the image display device 31 displays an image of one second suggestive effect among a plurality of second suggestive effects suggesting that the special game is not won. Since the device 31 is executed, and after the second suggestion effect is executed, the notification effect that notifies the player that the game development advantageous to the player is executed is executed, the effect suggesting that the special game is not won is performed. Even in this case, the player can maintain the expectation that the game development advantageous to the player will be executed.
  As a modification of the present embodiment, when the reserved ball is stored in the reserved storage means, a game advantageous to the player by the reserved ball before the start of the variable symbol display of the reserved ball. It further comprises pre-determining means for determining whether or not the expansion is executed, and the effect control means uses the reserved ball as a notification effect to notify that a game expansion advantageous to the player is executed. You may comprise so that it may alert | report that game development advantageous to is performed.
  Execution of game development advantageous to the player includes big hit, small hit, and control of the second start port 15 in the second mode for a relatively long time (so-called profitable Chu).
DESCRIPTION OF SYMBOLS 1 Game machine 2 Game board 6 Game area | region 13 Normal symbol gate 14 1st starting port 14a 1st starting port detection switch 15 2nd starting port 15a 2nd starting port detection switch 16 1st grand prize port 17 2nd grand prize port 31 Image display device 32 Audio output device 33 Effect drive device 33A First effect agent 33B Second effect agent 33C Third effect agent 34 Effect illumination device 35 Effect button 35a Effect button detection switch 36 Effect symbol 39 Cross key 110 Main control board 110a Main CPU
110b Main ROM
110c Main RAM
120 Production control board 120a Sub CPU
120b Sub ROM
120c sub RAM
130 Discharge control board 140 Lamp control board 150 Image control board 155 Sound control circuit 160 Launch control board 170 Power supply board

Claims (1)

  1. A game board provided with a game area where game balls can flow down;
    A start area provided in the game area, through which a game ball can pass;
    Special game determination means for determining whether or not a special game advantageous to the player is won on the condition that the game ball passes through the start area;
    A symbol control means for variably displaying a plurality of symbols based on a determination result by the special game determination means, and then stopping and displaying the plurality of symbols by a combination of symbols indicating the determination result;
    When it is determined that the special game is won by the special game determination means, special game execution means for performing the special game after a combination of specific symbols is stopped and displayed by the symbol control means;
    Reach effect execution means for executing a reach effect using the plurality of symbols by the symbol control means, and after the reach effect, the plurality of symbols are stopped and displayed with a combination of symbols indicating the determination results;
    When it is determined by the special game determination means that the special game is won, the effect means is controlled to execute the effect by the first effect pattern or the effect by the second effect pattern, and the special game determination means When it is determined that the special game is not won, the effect control means for controlling the effect means to execute the effect by the third effect pattern, and
    The production control means includes
    When the execution of the production by the first production pattern is determined, the reach production execution means is caused to execute the first reach production to stop and display the specific symbol combination after executing the reach production,
    When the execution of the effect by the second effect pattern is determined, the reach effect executing means is caused to temporarily stop and display a combination of symbols different from the specific symbol combination after executing the reach effect. After that, the combination of symbols once stopped and displayed is variably displayed again, and one suggested effect is executed from among a plurality of suggested effects set so that the possibility of being stopped and displayed by the specific combination of symbols is different. Second, after the execution of the suggestion effect, the symbol combination once stopped and displayed with a special effect different from the reach effect and the suggestion effect is again displayed in a variable manner to stop and display the specific symbol combination. Execute reach production,
    If the execution of the production by the third production pattern is determined, the reach production execution means is caused to temporarily stop and display a combination of symbols different from the specific design combination after executing the reach production. Thereafter, one suggestion effect is executed among the plurality of suggestion effects, and after the suggestion effect is executed, a third reach effect is executed in which the combination of symbols once stopped and displayed is stopped and displayed without being changed again. ,
    When the special game determination means determines that the special game is won by the special game determination means, the specific game out of the plurality of suggested effects is more than when the special game determination means determines that the special game is not won. A gaming machine characterized in that it is easy to execute a suggestion effect that suggests that a combination of symbols is likely to be stopped and displayed.
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JP2008000615A (en) * 2007-08-08 2008-01-10 Sankyo Kk Game machine
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