JP5898580B2 - Production equipment for gaming machines - Google Patents

Production equipment for gaming machines Download PDF

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JP5898580B2
JP5898580B2 JP2012146388A JP2012146388A JP5898580B2 JP 5898580 B2 JP5898580 B2 JP 5898580B2 JP 2012146388 A JP2012146388 A JP 2012146388A JP 2012146388 A JP2012146388 A JP 2012146388A JP 5898580 B2 JP5898580 B2 JP 5898580B2
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movable
effect
production
state
slider
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JP2014008187A (en
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佐々 亮
亮 佐々
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株式会社平和
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Description

  The present invention relates to an effect device for a gaming machine.

  2. Description of the Related Art Conventionally, a gaming machine (pachinko gaming machine) that has a game area in which a game ball (game medium) moves and launches a game ball in accordance with a player's operation is known. In this type of gaming machine, when a game ball wins at a start winning opening provided in the game area, a lottery is performed, and a display of a variation of the symbol is started on the display means, and the symbol is displayed in a manner according to the lottery result. Stopped display. When a symbol is stopped and displayed in a specific manner, a big win state is set, and a big winning opening provided in the gaming area is controlled to be opened, and a game according to the number of winning game balls to the big winning opening. The ball is paid out.

  Some gaming machines of this type include a plurality of movable parts, and are provided with an effect device that performs an effect of operating each of the plurality of movable parts (see Patent Document 1).

JP 2012-90654 A

  Here, in the conventional effect device, in order to operate each of the plurality of movable parts, a drive unit such as a motor is provided for each of the plurality of movable parts.

  This invention is made | formed in view of the said situation, The objective is to provide the production | presentation apparatus which can perform the production which operates each of a several movable part by one drive part.

  (1) The present invention is an effect device for a gaming machine that performs a game using a game medium and pays out the game medium under a predetermined condition, and is provided so as to be operable between a first position and a second position. A first movable part, a drive part for operating the first movable part between a first position and a second position, and a second part operably provided between the first position and the second position. A movable portion; a biasing portion that biases the second movable portion toward the second position; a first state in which the second movable portion can be maintained at the first position; and the second movable portion at the first position. And a second movable portion in a state in which the second movable portion is not maintained at the first position by the maintenance portion. A limiting unit configured to limit the movement of the second movable unit toward the second position by contact; the limiting unit configured to include the first movable unit; The second movable part is allowed to move to the second position while being in the second position, and the second movable part is moved to the first position as the first movable part moves to the first position. The present invention relates to a rendering device characterized by operating.

  In the present invention, the first movable unit is operated between the first position and the second position by the driving unit while the second movable unit is maintained at the first position by the maintaining unit, or the first movable unit is operated by the driving unit. The second movable part can be moved to the second position by the biasing part without moving the second movable part to the first position by the maintenance part. When the second movable part is moved from the first position by the biasing part, the first movable part is moved to the first position by the drive part and the second movable part is moved to the first position by the restriction part. The second movable part can be maintained at the first position by the maintenance part.

  Thereby, in this invention, even if it does not have the drive part which operates a 2nd movable part separately from the drive part which operates a 1st movable part, a 1st movable part is operated between a 1st position and a 2nd position. And an effect of operating the second movable part between the first position and the second position.

  (2) In the gaming machine of the present invention, the first movable unit includes a light source unit that outputs effect light, and a first transmission unit that transmits the effect light from the light source unit, and the second movable unit includes: You may make it provide the 2nd permeation | transmission part which permeate | transmits the effect light which permeate | transmitted the said 1st permeation | transmission part in the state in which the said 2nd movable part was restrict | limited to the 2nd position by the said restriction | limiting part. .

  In this way, even if the light source part of the second movable part is not provided separately from the light source part of the first movable part, the effect of outputting the effect light from the first transmission part of the first movable part and the second movable part An effect of outputting effect light from the second transmission part of the part can be performed.

  (3) In the gaming machine of the present invention, the first transmission unit may transmit the effect light in the first mode, and the second transmission unit may transmit the effect light in the second mode.

  If it does in this way, the production light of the 1st mode can be outputted from the 1st transmission part of the 1st movable part, and the production light of the 2nd mode can be outputted from the 2nd transmission part of the 2nd movable part. .

  (4) The gaming machine of the present invention further includes an effect display unit that displays an effect image in a display area, and the first movable unit and the second movable unit have the first movable unit in the second position. You may make it cover a specific area | region among the said display areas in the state in which the said 2nd movable part exists in a 2nd position.

  If it does in this way, the production which operates the 2nd movable part to the 2nd position can be performed effectively.

  (5) The gaming machine of the present invention further includes an effect control unit that controls the drive unit, the maintenance unit, and the effect display unit, and the effect control unit is a gaming state that is currently staying among a plurality of gaming states. Is in the specific gaming state, the first movable part is in the second position and the second movable part is in the second position, and the specific effect image is displayed in an area other than the specific area in the display area. The drive unit, the maintenance unit, and the effect display unit may be controlled so as to be displayed.

  If it does in this way, while performing the production which moves the 2nd movable part to the 2nd position, and performing the production by the specific production image in the field other than the specific field, the game state currently staying is in the specific state Can be notified to the player.

It is a perspective view which shows the external appearance of the game machine of embodiment of this invention. It is a front view which shows the external appearance of the game board of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 1st movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 2nd movable object of the game machine of embodiment of this invention. It is a perspective view which shows the external appearance of the movable object unit of the game machine of embodiment of this invention. It is a perspective view which shows operation | movement of the movable object unit of the game machine of embodiment of this invention. It is a perspective view which shows operation | movement of the movable object unit of the game machine of embodiment of this invention. It is a perspective view which shows operation | movement of the movable object unit of the game machine of embodiment of this invention. It is a sectional side view which shows operation | movement of the movable object unit of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the movable object unit of the game machine of embodiment of this invention. It is a perspective view which shows the external appearance of the 3rd movable object of the game machine of embodiment of this invention. It is a disassembled perspective view of the 3rd movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention. It is the perspective view and side sectional view which show the external appearance of the 3rd movable body of the game machine of embodiment of this invention. It is a functional block diagram of the gaming machine of the embodiment of the present invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention. It is a front view which shows operation | movement of the 3rd movable object of the game machine of embodiment of this invention.

  Hereinafter, embodiments of the present invention will be described. In addition, this embodiment demonstrated below does not unduly limit the content of this invention described in the claim. In addition, all the configurations described in the present embodiment are not necessarily essential configuration requirements of the present invention.

1. Configuration of Gaming Machine FIG. 1 is a perspective view showing an external configuration of a gaming machine according to the present embodiment. The gaming machine according to the present embodiment plays a game using game balls (game media) lent out from the game hall, and is provided inside the gaming machine with an outer frame 2 that forms the outer surface of the gaming machine. A game board 6 that forms a game area 4 in which a game ball moves, a glass unit 8 that makes the game board 6 visible and non-contactable by the player, and a front frame 10 to which the glass unit 8 is attached. ing.

  The portion of the front frame 10 that surrounds the glass unit 8 is made of a translucent material that transmits light, and the portion that is made of the translucent material has a production light for exciting the game. And a plurality of front frame lamps 12 are provided. Speakers 14 are provided on the left and right of the upper part of the front frame 10 and on the left and right parts of the lower part to output a production sound for exciting the game.

  In addition, an upper plate 16 for storing game balls is provided at the lower center of the front frame 10, and a game ball is paid out to the player from the gaming machine on the left side of the inner side surface of the upper plate 16. The outlet 18 is provided. Further, a grip unit 20 is provided on the lower right side of the front frame 10, and when the player performs an operation of rotating the grip unit 20 clockwise toward the gaming machine, the grip unit 20 is not shown provided inside the gaming machine. The launching device is activated so that a game ball is launched into the game area 4. A supply port 22 for supplying game balls from the upper plate 16 to the launching device is provided on the right side of the inner side surface of the upper plate 16. Below the upper plate 16, a lower plate 24 is provided for storing excess game balls when the game balls cannot be stored in the upper plate 16.

  Further, an effect button 26 is provided on the upper front side of the upper plate 16, and when the player operates the effect button 26, the effect performed on the gaming machine changes.

  FIG. 2 is a front view showing an external configuration of the game board 6 shown in FIG. As shown in FIG. 2, the game board 6 is provided with an outer rail 28 in a circular shape, and a region surrounded by the outer rail 28 is a game region 4 in which a game ball moves. In addition, an inner rail 30 is provided in an arc shape along the outer rail 28 at the left end of the game area 4, and the outer rail 28 and the inner rail 30 are fired (not shown) provided below the game board 6. The game ball launched from the device is guided to the game area 4.

  In the center of the game board 6, there is an effect unit 36 including a liquid crystal display 32 (effect display part) for displaying an effect image for exciting the game and a display frame 34 formed so as to surround the liquid crystal display 32. Is provided. This display frame 34 has a portion made of a semi-transparent material that transmits light, and inside the portion made of the semi-transparent material, effects light for exciting the game is output. A plurality of display frame lamps 38 are provided.

  In this embodiment, the game ball cannot pass through the front side of the liquid crystal display 32, and the game ball launched from the launching device falls on the game area 4 on the left side or the right side of the liquid crystal display 32. It has become.

  In addition, a large number of game nails (not shown) are struck in the game area 4 so as to intersect the surface of the game board 6 so that the moving direction of the game balls moving in the game area 4 changes randomly. .

  In the game area 4, a passing gate 40 through which the game ball passes without being collected inside the game machine is provided at the lower right of the effect unit 36. The passing gate 40 has a built-in sensor for detecting that a game ball has passed, and a normal lottery that determines whether or not a normal hit is made is performed each time the game ball passes through the passing gate 40.

  In the game area 4, a start winning opening 42 is provided below the effect unit 36 so that when a game ball is won, the game ball is collected inside the game machine. The start winning opening 42 incorporates a sensor for detecting that a game ball has been won, and is provided with a normal accessory 44 having a pair of symmetrically shaped members. It is configured to be operable between a reduced state where it is difficult for a game ball to win a prize opening 42 and an enlarged state where it is easy to win. The normal accessory 44 has a built-in drive device such as a solenoid for operating a pair of members, and is controlled so as to be in an enlarged state under a predetermined condition when the normal winning is won in the normal lottery. Each time a game ball wins the start winning opening 42, a predetermined number (for example, 10) of game balls is paid out to the player, and a special lottery for determining whether or not a big hit is made.

  The game area 4 is provided below the start winning opening 42 with a large winning opening 46 through which a gaming ball is collected inside the gaming machine when a winning game ball is won. The special winning opening 46 has a built-in sensor for detecting that a game ball has been won, and a special accessory 48 including a plate-like member that closes the special winning opening 46 is provided. The winning ball 46 is configured to be operable between a closed state in which a game ball cannot be won and an open state in which a prize can be won. The special accessory 48 incorporates a drive device such as a solenoid for operating the plate-like member, and is controlled so as to be opened under a predetermined condition when a big win is won in the special lottery. Each time a game ball wins the big winning opening 46, a predetermined number (for example, 15) of game balls are paid out to the player.

  Further, at the lowermost part of the game area 4, there is provided an out port 50 for collecting the game balls that have fallen from the game area 4 without winning any of the game ports into the gaming machine.

  The game ball launching device is configured such that the shooting output of the game ball is changed by adjusting the rotation amount of the grip unit 20 shown in FIG. 1, and when the rotation amount of the grip unit 20 is small, The game ball is fired so that the game ball falls on the left part of the game area 4, and the game ball is fired so that the game ball falls on the right part of the game area 4 as the amount of rotation of the grip unit 20 increases. . Accordingly, the player adjusts the amount of rotation of the grip unit 20 according to the game situation, fires the game ball so that the game ball passes through the passing gate 40, or wins the game ball at the start winning opening 42. A game machine is fired or a game ball is fired so that a game ball wins a prize winning opening 46.

2. Details of the First Movable Object and the Second Movable Object As shown in FIG. 3, the production unit 36 of the present embodiment includes a first movable object 70 on which characters “departure” are drawn. The movable object 70 (first movable part) includes an upper limit position (first position) that covers a part of the display area (specific area) of the liquid crystal display 32 as shown in FIG. 3, and a liquid crystal display 32 as shown in FIG. It is provided so as to reciprocate between the lower limit position (second position) housed below.

  In addition, as shown in FIG. 4, the production unit 36 of the present embodiment includes a second movable object 72 (second movable part) on which characters “Moe” are drawn. An upper limit position (first position) that covers a part of the first movable object 70 so as to overlap the front side of the first movable object 70 at the upper limit position as shown in FIG. 4, and a liquid crystal display 32 as shown in FIG. It is provided so as to reciprocate between the lower limit position (second position) housed below.

  FIG. 5 is a perspective view showing the appearance of a movable object unit 74 in which the first movable object 70 and the second movable object 72 are provided. This movable object unit 74 is provided inside the rendering unit 36 shown in FIG. 2 and below the liquid crystal display 32. In the state shown in FIG. 5, the first movable object 70 is at the upper limit position and 2 The movable object 72 is the upper limit position.

  As shown in FIG. 5, in the movable object unit 74 of the present embodiment, a left shaft 76 is provided at the left end and a right shaft 78 is provided at the right end in parallel with each other. The shaft 78 is attached to be slidable (movable) up and down. A first motor 80 (first drive unit) is provided below the left shaft 76, and a first motor gear 82 attached to the first motor 80 is vertically directed to the first movable object 70. Is engaged with the upper and lower rack gears 84 provided in the upper and lower racks. Therefore, when the first motor 80 is rotated forward or backward, the first movable object 70 moves up or down along the left shaft 76 and the right shaft 78.

  A left constant load spring 86 is provided above the left shaft 76, and a tip 87 of the left constant load spring 86 is attached to the upper left end of the first movable object 70. A right constant load spring 88 is provided above the right shaft 78, and a tip 89 of the right constant load spring 88 is attached to the upper right end of the first movable object 70. Accordingly, in the movable object unit 74, the left constant load spring 86 and the right constant load spring 88 urge the first movable object 70 upward with a constant load regardless of the slide position of the first movable object 70. The power of the first motor 80 when the movable object 70 is raised is assisted.

  Further, in the movable object unit 74 of the present embodiment, a slide rail 90 is provided parallel to the left shaft 76 and the right shaft 78, slightly to the right of the central portion of the movable object unit 74, and the second movable object. 72 is attached to the slide rail 90 so as to be vertically slidable. In addition, an arm 94 is provided on the front side of the left shaft 76 so as to be rotatable about an arm shaft 92, and the tip of the arm 94 is slightly forward to the left of the central portion of the second movable object 72. It contacts the lower surface of the push-up portion 96 provided so as to protrude. The arm 94 is urged counterclockwise by a torsion spring 98 (urging portion) provided on the arm shaft 92 and urges the second movable object 72 upward.

  Further, the maintenance unit 100 operated by a solenoid between a projecting state (first state) projecting forward and a non-projecting state (second state) not projecting forward slightly to the left of the central portion of the movable object unit 74. Is provided. When the solenoid is in a non-excited state, the maintaining unit 100 is in a protruding state due to the biasing force of a spring provided therein, and when the solenoid is in an excited state, the maintaining unit 100 is in a non-extruding state due to electromagnetic force. The second movable object 72 is provided with a circular opening 102 at a position corresponding to the maintenance unit 100.

  As shown in FIG. 6, when the second movable object 72 is at the lower limit position and the maintenance unit 100 is in the protruding state, the maintenance unit 100 penetrates the opening 102, so that the second movable object 72 is While being biased upward (toward the second position) by the arm 94, the rise is restricted and maintained at the lower limit position.

  Then, when the first motor 80 is rotated forward in a state where the second movable object 72 is maintained at the lower limit position by the maintaining unit 100, the second movable object 72 is maintained at the lower limit position as shown in FIG. The first movable object 70 is raised until it reaches the upper limit position. And if the 1st motor 80 is reversely rotated, the 1st movable object 70 will descend.

  When the second movable object 72 is maintained at the lower limit position by the maintenance unit 100 and the solenoid is excited and the maintenance unit 100 is in a non-projecting state, the maintenance unit 100 does not penetrate the opening 102. . Then, the second movable object 72 is not maintained at the lower limit position as the second movable object 72 is lifted, and when the first movable object 70 is at the upper limit position, as shown in FIG. By pushing up the push-up portion 96, the second movable object 72 is raised until it reaches the upper limit position.

  FIG. 9A is a side sectional view of the movable object unit 74 in which the first movable object 70 and the second movable object 72 are at the upper limit position, and FIG. 9B is the first movable object 70 and the second movable object. It is a sectional side view of the movable object unit 74 in which the animal 72 exists in a lower limit position. As shown in FIG. 9A, a limiting portion 104 that restricts the rising of the second movable object 72 is provided on the front surface of the first movable object 70 so as to protrude forward. In a state where the second movable object 72 is not maintained at the lower limit position by the maintenance unit 100, the upper surface of the contact portion 106 provided at the center of the second movable object 72 is urged upward by the arm 94. The rising of the second movable object 72 is restricted by contacting the lower surface of the restriction part 104 of the first movable object 70.

  Therefore, in a state where the second movable object 72 is not maintained at the lower limit position by the maintaining unit 100, when the first movable object 70 is at the upper limit position, the second movable object 72 is also raised until it reaches the upper limit position. Note that a cushioning material is provided on the upper surface of the contact portion 106 so that the component is not damaged even if the contact portion 106 collides with the restricting portion 104 vigorously.

  And when the 1st motor 80 reverses in the state where the rise of the 2nd movable object 72 is restricted by restriction part 104 of the 1st movable object 70, with the 1st movable object 70 falling, When the restricting portion 104 of the first movable object 70 pushes down the contact portion 106 of the second movable object 72, the second movable object 72 is also lowered.

  Here, as shown in FIG. 8, when the second movable object 72 rises from the lower limit position, the maintenance unit 100 is controlled to be in a non-excited state again when the second movable object 72 is raised, and when the second movable object 72 is lowered. The lower end of the outer edge 108 of the opening 102 is in contact with the maintenance unit 100. Accordingly, in the present embodiment, as shown in FIG. 9A, the upper end of the tip of the maintaining portion 100 is cut at the corner, while the outer edge portion 108 is formed so that the wall thickness gradually decreases as it becomes the lower end. Has been. Therefore, when the lower end of the outer edge portion 108 comes into contact with the maintenance portion 100, the second movable object 72 is lowered so that the maintenance portion 100 gets over the outer edge portion 108 while the back surface of the outer edge portion 108 pushes the maintenance portion 100. Then, as shown in FIG. 9B, when the first movable object 70 is lowered to the lower limit position and the second movable object 72 is also lowered to the lower limit position, the opening 102 reaches the position of the maintenance unit 100. The second movable object 72 is maintained at the lower limit position by the maintenance unit 100 projecting and penetrating through the opening 102 by the biasing force of the spring inside the solenoid.

  Thus, in the movable object unit 74 of the present embodiment, as shown in FIG. 6, when the first motor 80 is normally rotated from the state where the first movable object 70 and the second movable object 72 are at the lower limit position. As shown in FIG. 7, the first movable object 70 is raised while the second movable object 72 is maintained at the lower limit position by the maintenance unit 100. When the first motor 80 is rotated forward or reverse, the first movable object 70 is raised or lowered.

  When the first movable object 70 is raised from the lower limit position and the maintenance unit 100 is in the non-projecting state, the second movable object 72 is restricted by the urging force of the arm 94 as shown in FIG. It rises until the rise is restricted by part 104. Then, when the second movable object 72 is restricted from rising by the restricting portion 104 of the first movable object 70, when the first motor 80 is rotated forward or reverse, the first movable object 70 is raised or lowered. Accordingly, the second movable object 72 is also raised or lowered. As shown in FIG. 6, when the first movable object 70 is lowered to the lower limit position, the second movable object 72 also reaches the lower limit position, and the second movable object 72 is maintained at the lower limit position by the maintenance unit 100.

  Thus, in the movable object unit 74 of the present embodiment, the first movable object 70 can be provided as described above without providing a motor for driving the second movable object 72 in addition to the first motor 80 for driving the first movable object 70. Can be produced between the upper limit position and the lower limit position, and the second movable object 72 can be produced between the upper limit position and the lower limit position.

  Further, as shown in FIG. 7, a first lens 110 (first transmission portion) that transmits light is provided in the central portion of the first movable object 70, and a first lens 110 is provided inside the first lens 110. A first LED 112 (light source unit) that irradiates light toward the lens 110 is provided. In addition, the second movable object 72 is translucent with a second lens 114 (second transmissive portion) that transmits light and a character “Moe” drawn so as to overlap the front side of the second lens 114. The display plate 116 is provided. As shown in FIG. 8, the first lens 110 and the second lens 114 overlap each other when the second movable object 72 is not maintained at the lower limit position.

  The first lens 110 is cut in the first mode to transmit light so that the light travels radially through the first lens 110 when irradiated with light, and the second lens 114 receives light. When irradiated, the second lens 114 is cut so as to transmit light so that light scatters and shines lightly.

  Therefore, as shown in FIG. 7, when the first LED 112 is turned on with the second movable object 72 in the lower limit position and the first movable object 70 raised from the lower limit position, light travels radially through the first lens 110. The effect light of the first aspect that appears to be output is output to the player. As shown in FIG. 8, when the first LED 112 is turned on with the second movable object 72 not being maintained at the lower limit position, the light transmitted through the first lens 110 is scattered and displayed in the second lens 114. The effect light of the second aspect in which the plate 116 appears to shine lightly is output to the player.

  In this way, in the movable object unit 74 of the present embodiment, the second movable object 72 is not provided with an LED separately from the first LED 112 provided on the first movable object 70, and the first lens 110 of the first movable object 70 is changed from the first lens 110. An effect of outputting effect light in one mode and an effect of outputting effect light in the second mode from the second lens 114 of the second movable object 72 can be performed.

  As described above, in the movable object unit 74 of the present embodiment, it is not necessary to provide a motor for driving the second movable object 72, and it is not necessary to provide an LED on the second movable object 72. Various effects can be performed by the first movable object 70 and the second movable object 72 while reducing the number of parts and reducing the size and weight.

3. Details of the third movable object As shown in FIG. 10, the first movable object 70 of the present embodiment has an effect left small 120 (first effect part) imitating the shape of a climber, the effect right A third movable object 132 (third movable part) including a small 122 (second effect part), a production left middle 124 (third effect part), a production right middle 126, a production left large 128, and a production right large 130. ), And each of the six effects (production parts) included in the third movable object 132 appears to cover a part of the liquid crystal display 32 as shown in FIG. State) and a storage state (first state) stored in the first movable object 70 as shown in FIG.

  FIG. 11 is a perspective view showing an external configuration of the base portion 134 constituting the first movable object 70 to which the third movable object 132 is attached. As shown in FIG. 11, six effect parts are attached to the base part 134 with their positions shifted in the front-rear direction and the left-right direction, and when rotated 90 degrees from the appearance state shown in FIG. 10, as shown in FIG. The base portion 134 is accommodated.

  Specifically, the production left small 120 is rotatably attached to the base part 134 at the upper left front outside of the base part 134, and the production right small 122 is a base part at the upper right front outside of the base part 134. The production left middle 124 is rotatably attached to the base part 134 at the upper left center of the base part 134, and the production right middle 126 is the upper right part of the base part 134. The production left large 128 is rotatably attached to the base 134 at the upper left inner side of the base 134, and the production right large 130 It is rotatably attached to the base part 134 at the upper right inner side of the part 134.

  FIG. 12 is an exploded perspective view of the third movable object 132. As shown in FIG. 12, a left small bearing 142 for receiving the left small shaft 140 of the production left small 120 is provided on the upper left outer side of the first part 136 and the second part 138 of the base part 134, A right small bearing 146 that receives the right small shaft 144 of the production right small 122 is provided on the upper right outside of the first part 136 and the second part 138. When the first part 136 and the second part 138 are assembled, the production left small 120 is attached to the first part 136 and the second part 138 so as to be rotatable around the left small axis 140, and the production right The small 122 is attached to the first part 136 and the second part 138 so as to be rotatable about the right small shaft 144.

  The first part 136 and the second part 138 include a left long slider 148 (first moving unit) for rotating the effect left small 120 and a right long slider 150 (rotating the effect right small 122). A second moving part) is attached. Specifically, the left part of the second part 138 has a first left slide hole 152 that is long in the left-right direction, and the right part of the second part 138 has a first right that is long in the left-right direction. A slide hole 154 is provided. A first left connecting rod 156 (connecting portion) is provided on the rear surface of the left long slider 148 so as to protrude rearward. On the rear surface of the right long slider 150, the first right connecting rod 158 is provided rearward. It is provided so as to protrude.

  Then, when the first part 136 and the second part 138 are assembled, the first left connecting rod 156 passes through the first left slide hole 152, so that the left long slider 148 is moved to the first part 136 and the second part 138. On the other hand, it is attached so as to be slidable (movable) in the left-right direction along the first left slide hole 152, and the first right connecting rod 158 penetrates the first right slide hole 154, so that the right long slider 150 is The part 136 and the second part 138 are attached to be slidable in the left-right direction along the first right slide hole 154.

  Also, at the lower part of the second part 138, a second motor 160 (second drive unit), a second motor gear 162 attached to the second motor 160, and a left idle gear 164 meshing with the second motor gear 162 on the left side are provided. The left drive gear 166 meshing with the left idle gear 164, the first right idle gear 168 meshing with the second motor gear 162 on the right side, the second right idle gear 170 meshing with the first right idle gear 168, and the second right idle A right drive gear 172 that meshes with the gear 170 is provided.

  The left drive gear 166 meshes with the left long rack gear 174 formed in the left-right direction at the lower end of the left long slider 148, and the left motor gear 166 moves to the left via the left idle gear 164 as the second motor 160 rotates forward or reverse. When the drive gear 166 is rotated forward or reverse, the left long slider 148 is slid left or right along the first left slide hole 152.

  The right drive gear 172 meshes with a right long rack gear 176 formed in the left-right direction at the lower end of the right long slider 150, and the first right idle gear 168 and the first right gear 168 and the second gear 160 are rotated in accordance with the forward or reverse rotation of the second motor 160. 2 When the right drive gear 172 is rotated reversely or forwardly via the right idle gear 170, the right long slider 150 is slid rightward or leftward along the first right slide hole 154.

  FIG. 13A is a plan view showing the effect right small 122 and the right long slider 150 in the positional relationship of being attached to the first part 136 and the second part 138, and FIG. It is a front view. As shown in FIG. 13A, a first right connecting rod 158 is provided on the back surface of the right long slider 150 so as to protrude rearward. Further, as shown in FIG. 13B, four protrusions 178 are provided on the front surface of the right long slider 150 so as to protrude forward, and the first right side of the first part 136 in FIG. Four protrusions 178 are guided by guide rails (not shown) provided in the left-right direction in parallel with the slide holes 154. Accordingly, the right long slider 150 is attached to the first part 136 and the second part 138 so as to be slidable in the left-right direction.

  The right long slider 150 has a left and right movement range so that the position shown in FIG. 13B is the reference position (first position) located on the leftmost side. A right long rack gear 176 is formed at the lower end of the right long slider 150 in the left-right direction.

  When the right small slider 122 that is stored by its own weight is attached to the right side of the right long slider 150 at the reference position, the right long slider 150 slides to the right from the reference position (first position). The right end of the right long slider 150 comes into contact with the small right contact end 180 of the effect small right 122. Here, the small right 122 of the production is provided with the right small shaft 144 at the right small contact end 180, and the right small shaft 144 is above the moving region of the right long slider 150 (outside the moving range). And it is provided so as to be able to rotate counterclockwise from the stored state around the right small shaft 144.

  Accordingly, when the right end of the right long slider 150 comes into contact with the right small contact end 180 of the effect material right small 122 and the right long slider 150 further slides in the right direction, as shown in FIG. The effect right small 122 is rotated counterclockwise so that the right end of the slider 150 pushes the right small contact end 180 of the effect small right 122 to the right. When the right long slider 150 further slides in the right direction (when it moves to the specific position toward the second position), as shown in FIG. The small right contact end 180 rides and the effect right small 122 stands up to appear. Here, the effect right small 122 is restricted so as not to rotate counterclockwise any more when it appears, and the right small contact end 180 of the effect right small 122 rides on the upper surface of the right long slider 150. In this state, the appearance state is maintained.

  Here, in the present embodiment, a right triangular contact piece 182 is formed on the right small contact end 180 so that the right long slider 150 can easily slide in the left-right direction even when the effect right small 122 appears. The top of the contact piece 182 is in contact with the upper surface of the right long slider 150. 14A, the right upper corner of the right end of the right long slider 150 is between the right small shaft 144 and the apex of the contact piece 182. In order to come into contact with 180, the oblique side of the contact piece 182 is disposed between the right small shaft 144 and the apex of the contact piece 182, so that the upper right corner of the right long slider 150 is not caught. The upper right corner of 150 can be smoothly slid rightward while touching.

  When the right long slider 150 slides leftward from the position shown in FIG. 14B (moves from the specific position toward the first position), as shown in FIG. Falls off from the upper surface of the right long slider 150. When the right long slider 150 further slides to the left, the appearing effect right small 122 rotates clockwise by its own weight because the center of gravity exists on the right side of the right small shaft 144, and FIG. ) As shown in FIG. Here, the effect right small 122 is restricted so as not to rotate further clockwise in the housed state, and is maintained in the housed state.

  Also, the effect left small 120 and the left long slider 148 shown in FIG. 12 are attached to the first part 136 and the second part 138 in a state where the right and left of the effect right small 122 and the right long slider 150 are reversed. .

  Therefore, when the left long slider 148 slides to the left from the reference position that is located on the rightmost side (moves from the first position toward the second position), the left end of the left long slider 148 is the effect left small 120 in the stored state. The left small contact end 184 is contacted. When the left long slider 148 slides further to the left, the left end of the left long slider 148 pushes the left small contact end 184 of the left small effect 120 to the left, so that the left small effect 120 is removed from the stored state. Rotate clockwise. Then, when the left long slider 148 slides further to the left (moves to a specific position toward the second position), the left small contact end 184 of the left small object 120 rides on the upper surface of the left long slider 148, and the effect The object left small 120 enters the appearance state. Here, the effect left small 120 is restricted so as not to rotate clockwise when it appears, and the left small contact end 184 of the effect left small 120 rides on the upper surface of the left long slider 148. In the state, it is maintained in the appearance state.

  When the left long slider 148 slides in the right direction from the position where the effect left small 120 appears (when it moves from the specific position toward the first position), the left small contact end 184 of the effect left small 120 appears. The vertex falls off from the upper surface of the left long slider 148. Further, when the left long slider 148 slides further to the right, the appearing effect left small 120 has a center of gravity on the left side of the left small shaft 140, and therefore rotates counterclockwise by its own weight to be in the retracted state. . Here, the effect left small 120 is restricted so as not to rotate further counterclockwise when in the housed state, and is maintained in the housed state.

  In addition, as shown in FIG. 12, a left middle bearing 190 that receives the left middle shaft 188 of the left middle 124 of the production is provided at the upper left center of the second part 138 and the third part 186 of the base portion 134. In the upper right center of the second part 138 and the third part 186, a right middle bearing 194 for receiving the right middle shaft 192 of the production right middle 126 is provided. When the second part 138 and the third part 186 are assembled, the production left middle 124 is attached to the second part 138 and the third part 186 so as to be rotatable about the left middle shaft 188, and the production right middle. 126 is attached to the second part 138 and the third part 186 so as to be rotatable about the right middle shaft 192.

  The second part 138 and the third part 186 include a left middle slider 196 (third moving unit) for rotating the effect left middle 124 and a right middle slider 198 for rotating the effect right middle 126. It is attached. Specifically, a second left slide hole 200 that is long in the left-right direction is provided on the left side of the center part of the third part 186, and a second right that is long in the left-right direction is provided on the right side of the center part of the second part 138. A slide hole 202 is provided. The second left connecting rod 204 is provided on the rear surface of the left middle slider 196 so as to protrude rearward, and the second right connecting rod 206 is protruded rearward on the rear surface of the right middle slider 198. Is provided.

  When the second part 138 and the third part 186 are assembled, the second left connecting rod 204 passes through the second left slide hole 200, so that the left middle slider 196 becomes the second part 138 and the third part 186. On the other hand, it is attached so as to be slidable in the left-right direction along the second left slide hole 200, and the second right connecting rod 206 passes through the second right slide hole 202. It is attached to the third part 186 so as to be slidable in the left-right direction along the second right slide hole 202.

  Here, the left middle slider 196 is provided with a left middle slide hole 208 in the left-right direction in parallel with the first left slide hole 152, and a first left connecting rod 156 passing through the first left slide hole 152 is provided. The left middle slide hole 208 also penetrates. The right middle slider 198 is provided with a right middle slide hole 210 in the left-right direction parallel to the first right slide hole 154, and the first right connecting rod 158 passing through the first right slide hole 154 is provided on the right side. The middle slide hole 210 also penetrates.

  When the left long slider 148 slides leftward, the first left connecting rod 156 moves leftward through the first left slide hole 152 and the left middle slide hole 208, and the first left connecting rod 156 moves to the left middle slide hole 208. When the first left connecting rod 156 pushes the left middle slider 196 in the left direction, the left middle slider 196 also slides in the left direction. When the left long slider 148 slides to the right, the first left connecting rod 156 moves to the right in the first left slide hole 152 and the left middle slide hole 208, and the first left connecting rod 156 moves to the left middle slide hole 208. When the first left connecting rod 156 pushes the left middle slider 196 in the right direction, the left middle slider 196 also slides in the right direction.

  When the right long slider 150 slides in the right direction, the first right connecting rod 158 moves in the right direction through the first right slide hole 154 and the right middle slide hole 210, and the first right connecting rod 158 moves in the right middle slide hole 210. When the first right connecting rod 158 pushes the right middle slider 198 in the right direction, the right middle slider 198 also slides in the right direction. When the right long slider 150 slides to the left, the first right connecting rod 158 moves to the left through the first right slide hole 154 and the right middle slide hole 210, and the first right connecting rod 158 moves to the right middle slide hole 210. When the first right connecting rod 158 pushes the right middle slider 198 to the left, the right middle slider 198 also slides in the left direction.

  That is, the left middle slider 196 slides in the left-right direction following the left long slider 148 with a time difference corresponding to the length (predetermined distance) of the left middle slide hole 208, and the right middle slider 198 is the length of the right middle slide hole 210. It slides in the left-right direction following the right long slider 150 with a time difference corresponding to the distance (predetermined distance).

  The production left middle 124 and the left middle slider 196 and the production right middle 126 and the right middle slider 198 are the same as the production left small 120 and the left long slider 148, the production right small 122 and the right long slider 150 described above. Are attached to the second part 138 and the third part 186.

  Accordingly, when the left middle slider 196 slides leftward from the reference position that is located on the rightmost side (moves from the first position toward the second position), the left end of the left middle slider 196 is the left middle 124 of the effected product in the stored state. In contact with the left middle contact end 212. When the left middle slider 196 slides further to the left, the left middle of the left middle slider 196 pushes the left middle contact end 212 of the left middle 124 of the effect leftward, so that the left middle 124 of the effect is rotated clockwise. Rotate. When the left middle slider 196 slides further to the left (moves to a specific position toward the second position), the left middle contact end 212 of the left middle 124 of the effect material rides on the upper surface of the left middle slider 196, and the production is performed. The object left middle 124 is in the appearance state. Here, the left middle 124 of the effect is restricted so that it does not rotate clockwise further when it appears, and the left middle contact end 212 of the left middle 124 of the effect gets on the upper surface of the left middle slider 196. In the state, it is maintained in the appearance state.

  When the left middle slider 196 slides in the right direction from the position where the effect left middle 124 appears (when moving from the specific position toward the first position), the left middle contact end 212 of the effect left middle 124 is changed. The vertex falls off from the upper surface of the middle left slider 196. When the left middle slider 196 further slides in the right direction, the appearing effect left middle 124 has a center of gravity on the left side of the left middle shaft 188, and therefore rotates counterclockwise by its own weight to be in the housed state. Here, the effect left middle 124 is restricted so that it does not rotate counterclockwise when it is in the stored state, and is maintained in the stored state.

  Further, when the right middle slider 198 slides to the right from the reference position located at the leftmost position, the right end of the right middle slider 198 comes into contact with the right middle contact end 214 of the effect medium right 126 that is stored. When the right middle slider 198 slides further to the right, the right end of the right middle slider 198 presses the right middle contact end 214 of the right middle 126 of the effect rightward, and the right middle 126 of the effect is rotated counterclockwise. Rotate to When the middle right slider 198 is further slid in the right direction, the right middle contact end 214 of the effect right middle 126 rides on the upper surface of the right middle slider 198, and the effect right middle 126 appears. Here, the production right middle 126 is restricted from rotating counterclockwise any more when it appears, and the right middle contact end 214 of the production right middle 126 rides on the upper surface of the right middle slider 198. In this state, the appearance state is maintained.

  When the right middle slider 198 slides to the left from the position where the effect right middle 126 appears, the vertex of the right middle contact end 214 of the effect right middle 126 drops off from the upper surface of the right middle slider 198. When the middle right slider 198 slides further to the left, the appearing production right middle 126 has a center of gravity on the right side of the right middle shaft 192, and thus rotates clockwise by its own weight to be in the housed state. Here, the effect product right middle 126 is restricted so as not to rotate further clockwise when in the housed state, and is maintained in the housed state.

  Also, as shown in FIG. 12, a left large bearing 220 that receives the left large shaft 218 of the production left large 128 is provided on the upper left inner side of the third part 186 and the fourth part 216 of the base portion 134. In addition, a large right bearing 224 that receives the large right shaft 222 of the production large right 130 is provided on the upper right inner side of the third part 186 and the fourth part 216. When the third part 186 and the fourth part 216 are assembled, the production left large 128 is attached to the third part 186 and the fourth part 216 so as to be rotatable around the left major axis 218, and the production right The large part 130 is attached to the third part 186 and the fourth part 216 so as to be rotatable about the right large axis 222.

  Further, a left short slider 226 for rotating the effect left large 128 and a right short slider 228 for rotating the effect right large 130 are attached to the third part 186 and the fourth part 216. When the third part 186 and the fourth part 216 are assembled, the left short slider 226 is attached to the third part 186 and the fourth part 216 so as to be slidable in the left-right direction along the second left slide hole 200. The right short slider 228 is attached to the third part 186 and the fourth part 216 so as to be slidable in the left-right direction along the second right slide hole 202.

  Here, the left short slider 226 is provided with a left short slide hole 230 in the left-right direction in parallel with the second left slide hole 200, and the second left connecting rod 204 passing through the second left slide hole 200 is provided. The left short slide hole 230 also penetrates. The right short slider 228 is provided with a right short slide hole 232 in the left-right direction in parallel with the second right slide hole 202, and the second right connecting rod 206 penetrating the second right slide hole 202 is provided on the right side. The short slide hole 232 also penetrates.

  When the left middle slider 196 slides leftward, the second left connecting rod 204 moves leftward through the second left slide hole 200 and the left short slide hole 230, and the second left connecting rod 204 moves to the left short slide hole 230. When the second left connecting rod 204 pushes the left short slider 226 in the left direction, the left short slider 226 also slides in the left direction. When the left short slider 226 slides to the right, the second left connecting rod 204 moves to the right in the second left slide hole 200 and the left short slide hole 230, and the second left connecting rod 204 moves to the left short slide hole 230. , The second left connecting rod 204 pushes the left short slider 226 in the right direction so that the left short slider 226 also slides in the right direction.

  Further, when the right middle slider 198 slides to the right, the second right connecting rod 206 moves to the right through the second right slide hole 202 and the right short slide hole 232, and the second right connecting rod 206 moves to the right short slide hole 232. When the second right connecting rod 206 pushes the right short slider 228 in the right direction, the right short slider 228 also slides in the right direction. Further, when the right middle slider 198 slides to the left, the second right connecting rod 206 moves to the left through the second right slide hole 202 and the right short slide hole 232, and the second right connecting rod 206 moves to the right short slide hole 232. When the left end of the right short slider 228 is reached, the second right connecting rod 206 pushes the right short slider 228 in the left direction, and the right short slider 228 also slides in the left direction.

  That is, the left short slider 226 follows the left middle slider 196 and slides left and right with a time difference corresponding to the length of the left short slide hole 230, and the right short slider 228 corresponds to the length of the right short slide hole 232. It slides in the left-right direction following the right middle slider 198 with a time difference.

  The production left large 128 and the left short slider 226, the production right large 130 and the right short slider 228 are the production left small 120 and left long slider 148, the production right small 122 and the right long slider 150 described above. It is attached to the third part 186 and the fourth part 216 in a slightly different positional relationship.

  Specifically, a left short protrusion 234 is provided at the right end of the left short slider 226 so as to protrude rearward. Then, the large left 128 in the stored state is placed on the left side of the left short protrusion 234 so that the left short slider 226 overlaps the back side of the left short slider 226 in the state where the left short slider 226 is at the most rightmost position. By attaching, when the left short slider 226 slides leftward from the reference position, the left end of the left short protrusion 234 comes into contact with the left large contact end 236 of the effect left large 128. Here, the left large shaft 218 is provided with the left large shaft 218 at the left large contact end 236, and the left large shaft 218 is the left short projecting portion 234. It is provided so as to be above the moving region and to be rotated clockwise from the stored state around the left large shaft 218.

  As a result, when the left end of the left short protrusion 234 comes into contact with the left large contact end 236 of the production left large 128 and the left short slider 226 slides further to the left, the left end of the left short projection 234 is left on the production left. The effect left large 128 is rotated clockwise by pushing the left large contact end 236 of the large 128 in the left direction. When the left short protrusion 234 further slides leftward, the large left contact end 236 of the effect left large 128 rides on the upper surface of the left short protrusion 234, and the effect left large 128 appears. Here, the production left large 128 is restricted so that it does not rotate clockwise when it appears, and the large left contact end 236 of the production left large 128 rides on the upper surface of the left short protrusion 234. In this state, the appearance state is maintained.

  When the left short slider 226 slides to the right from the position where the effect left large 128 appears, the vertex of the left large contact end 236 of the effect left large 128 falls off the upper surface of the left short protrusion 234. When the left short slider 226 further slides in the right direction, the appearing effect left large 128 has a center of gravity on the left side of the left large shaft 218, and therefore rotates counterclockwise by its own weight to be in the retracted state. . Here, the production left large 128 is restricted so as not to rotate further counterclockwise when in the housed state, and is maintained in the housed state.

  A right short protrusion 238 is provided at the left end of the right short slider 228 so as to protrude rearward. Then, in the state in which the right short slider 228 is at the most leftmost reference position, the production right large 130 in the stored state is placed on the right side of the right short protrusion 238 so as to overlap the back side of the right short slider 228. By being attached, when the right short slider 228 slides to the right from the reference position, the right end of the right short protrusion 238 comes into contact with the right large contact end 240 of the effect right large 130. Here, the production right large 130 is provided with the right large shaft 222 at the right large contact end 240 in the same manner as the production right small 122 and the production right middle 126, and the right large shaft 222 is the right short projecting portion 238. It is provided so as to be above the moving region and to be able to rotate counterclockwise from the stored state around the right large shaft 222.

  Thereby, when the right end of the right short protrusion 238 comes into contact with the right large contact end 240 of the effect right large 130 and the right short slider 228 slides further in the right direction, the right end of the right short protrusion 238 becomes the effect right The production right large 130 is rotated counterclockwise by pushing the right large contact end 240 of the large 130 in the right direction. When the right short protrusion 238 further slides in the right direction, the large right contact end 240 of the effect right large 130 rides on the upper surface of the right short protrusion 238, and the effect right large 130 appears. Here, the production right large 130 is restricted so as not to rotate counterclockwise any more when it appears, and the large right contact end 240 of the production right large 130 rides on the upper surface of the right short protrusion 238. In the raised state, it is maintained in the appearance state.

  Then, when the right short slider 228 slides leftward from the position where the effect right large 130 appears, the apex of the right large contact end 240 of the effect right large 130 drops off from the upper surface of the right short protrusion 238. When the right short slider 228 further slides to the left, the appearing effect right large 130 has a center of gravity on the right side of the right large shaft 222 and rotates clockwise due to its own weight to be in the retracted state. Here, the production right large 130 is restricted so as not to rotate further clockwise when in the housed state, and is maintained in the housed state.

  FIG. 15A is a plan view showing a positional relationship in a state where six effects and six sliders are attached to the base portion 134, and FIG. 15B is a front view thereof. As shown in FIGS. 15A and 15B, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large. When 130 is in the stowed state, each of the left long slider 148, the left middle slider 196, and the left short slider 226 is located on the most right side (center side), the right long slider 150, the right middle slider 198, and the right short slider. Since each of 228 is located on the leftmost side (center side), each is at the reference position.

  In this state, the first left connecting rod 156 of the left long slider 148 shown in FIG. 12 is positioned at the right end of the left middle slide hole 208 of the left middle slider 196, and the second left connecting rod 204 of the left middle slider 196. Is located at the right end of the left short slide hole 230 of the left short slider 226, the first right connecting rod 158 of the right long slider 150 is located at the left end of the right middle slide hole 210 of the right middle slider 198, and the right middle slider 198. The second right connecting rod 206 is located at the left end of the right short slide hole 232 of the right short slider 228.

  In the present embodiment, the left long slider 148, the left middle slider 196, and the left short slider 226 start sliding from the reference position in the left direction, and the stage left left 120, stage left middle 124, The moving distance until each of the large left effects 128 comes in contact with the right long slider 150, the right middle slider 198, and the right short slider 228, each of which starts sliding from the reference position to the right, and is in the stored state. Each is provided so that the movement distances until the right small 122, the production right middle 126, and the production right large 130 are in contact with each other are equal.

  When the second motor 160 rotates forward in the state shown in FIGS. 15A and 15B, the left long slider 148 starts to slide leftward, and at the same time, the right long slider 150 moves to the right. Start sliding in the direction. Then, at the same time as the left long slider 148 contacts the left small contact end 184, the right long slider 150 contacts the right small contact end 180, and as shown in FIGS. 16 (A) and 16 (B). The object left small 120 and the production right small 122 appear at the same time.

  In this state, the left long slider 148 slides to the left by the length of the left middle slide hole 208, and the right long slider 150 slides to the right by the length of the right middle slide hole 210. When the first left connecting rod 156 reaches the left end of the left middle slide hole 208 and the left middle slider 196 starts to slide leftward, the first right connecting rod 158 moves to the right end of the right middle slide hole 210. Upon reaching, the middle right slider 198 starts sliding in the right direction. Then, at the same time as the left middle slider 196 contacts the left middle contact end 212, the right middle slider 198 contacts the right middle contact end 214, and as shown in FIGS. 17 (A) and 17 (B). The object left middle 124 and the production right middle 126 are in an appearance state at the same time.

  Here, the left long slider 148 continues to slide leftward, but the effect left small 120 is maintained in the appearance state while the top of the left small contact end 184 is in contact with the upper surface of the left long slider 148. . The right long slider 150 continues to slide in the right direction, but the effect right small 122 is maintained in the appearance state while the top of the right small contact end 180 is in contact with the upper surface of the right long slider 150. .

  In this state, the left middle slider 196 slides to the left by the length of the left short slide hole 230, and the right middle slider 198 slides to the right by the length of the right short slide hole 232. When the second left connecting rod 204 reaches the left end of the left short slide hole 230 and the left short slider 226 starts to slide leftward, the second right connecting rod 206 moves to the right end of the right short slide hole 232. Upon reaching, the right short slider 228 starts sliding in the right direction. Then, the left short protrusion 234 of the left short slider 226 contacts the large left contact end 236, and at the same time, the right short protrusion 238 of the right short slider 228 contacts the large right contact end 240, and FIG. Also, as shown in FIG. 18B, the effect left large 128 and the effect right large 130 are in the appearance state at the same time.

  Here, the left middle slider 196 continues to slide in the left direction, but the effect left middle 124 is maintained in the appearance state while the top of the left middle contact end 212 is in contact with the upper surface of the left middle slider 196. . The right middle slider 198 continues to slide in the right direction, but the effect right middle 126 is maintained in the appearance state while the top of the right middle contact end 214 is in contact with the upper surface of the right middle slider 198. .

  18 (A) and 18 (B), the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right. When the large 130 is in the appearance state, the left long slider 148, the left middle slider 196, and the left short slider 226 are located on the leftmost side (outward), and the right long slider 150, the right middle slider 198, and the right short slider Since each of 228 is located at the rightmost side (outward side), each is at the limit position (second position).

  When the second motor 160 is reversed in the state shown in FIGS. 18A and 18B, the left long slider 148 starts to slide rightward and at the same time, the right long slider 150 moves leftward. Start the slide. When the left long slider 148 slides to the right by the length of the left middle slide hole 208 and the right long slider 150 slides to the left by the length of the right middle slide hole 210, the first left connection At the same time as the rod 156 reaches the right end of the left middle slide hole 208 and the left middle slider 196 starts to slide in the right direction, the first right connecting rod 158 reaches the left end of the right middle slide hole 210 and moves to the right middle. The slider 198 starts sliding in the left direction.

  When the left middle slider 196 slides to the right by the length of the left short slide hole 230 and the right middle slider 198 slides to the left by the length of the right short slide hole 232, the second left connection At the same time that the rod 204 reaches the right end of the left short slide hole 230 and the left short slider 226 starts to slide in the right direction, the second right connecting rod 206 reaches the left end of the right short slide hole 232 and The slider 228 starts sliding in the left direction.

  At this time, as shown in FIGS. 19A and 19B, the effect left small 120, the effect right small 122, the effect left middle 124, the effect right middle 126, and the effect left large 128. The vertex of the left small contact end 184 reaches the vicinity of the left end of the upper surface of the left long slider 148 and the vertex of the left middle contact end 212 is near the left end of the upper surface of the left middle slider 196 while the effect material right large 130 appears. And the vertex of the left large contact end 236 reaches the vicinity of the left end of the upper surface of the short left protrusion 234, and at the same time the vertex of the small right contact end 180 reaches the vicinity of the right end of the upper surface of the right long slider 150, The vertex of the contact end 214 reaches near the right end of the upper surface of the right middle slider 198, and the vertex of the large right contact end 240 reaches near the right end of the upper surface of the right short protrusion 238.

  When the left long slider 148, the left middle slider 196, and the left short slider 226 are slid in the right direction in conjunction with each other, the right long slider 150, the right middle slider 198, and the right short slider 228 are slid in the left direction in conjunction with each other. 15A and 15B, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right. The large 130 is in the stowed state at the same time.

  Thus, in this embodiment, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 are stored. When the second motor 160 is normally rotated in the state, first, the production left small 120 and the production right small 122 are made to appear at the same time, and then the production left middle 124 and the production right middle 126 are made to appear simultaneously. Then, the production left large 128 and the production right large 130 are made to appear at the same time. Then, the second motor 160 is operated in a state where the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 are in an appearance state. When reversed, the effect left small 120, the effect right small 122, the effect left middle 124, the effect right middle 126, the effect left large 128, and the effect right large 130 can be simultaneously placed in the storage state.

  Also, as shown in FIGS. 15A and 15B, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production. The second motor 160 is rotated forward with the right large 130 in the retracted state, and as shown in FIGS. 16A and 16B, the production left small 120 and the production right small 122 appear. If the second motor 160 is reversed while the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 are stored, the production left The small production 120 and the production right small 122 are made to appear, but the production left middle 124, the production right middle 126, the production left large 128, and the production right big 130 without making the production right large 130 appear. The effect right small 122 can be made into a stowed state again.

  Also, as shown in FIGS. 15A and 15B, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production. The second motor 160 is rotated forward with the right large 130 in the retracted state, and as shown in FIGS. 17 (A) and 17 (B), the production left small 120, the production right small 122, and the production The product left middle 124 and the production right middle 126 are in the appearance state, but if the second motor 160 is reversed while the production left large 128 and the production right large 130 are stored, the production The production left small 120, the production right small 122, the production left middle 124, and the production right middle 126 are made to appear, but the production left large 128 and the production right large 130 are not made to appear. , Production right small 122, production left middle 124, production right middle 126 It can be to fine-storage state.

  Thus, in this embodiment, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 are operated as described above. For this reason, the number of parts required can be reduced, and the size, weight and assembly can be facilitated.

  In particular, in the present embodiment, the production left small 120 and the production right small 122, the production left middle 124 and the production right middle 126, the production left large 128 and the production right large 130 appear sequentially with a time difference. Therefore, each of the left long slider 148, the left middle slider 196, and the left short slider 226 slides in the left-right direction in synchronization with each other, and the right long slider 150, the right middle slider 198, and the right short slider 228 Since each of these slides in the left-right direction in conjunction with each other with a time difference, in the storage state shown in FIGS. 15A and 15B, the space between the effect left small 120 and the left long slider 148 The interval between the production right small 122 and the right long slider 150, the interval between the production left middle 124 and the left middle slider 196, the interval between the production right middle 126 and the right middle slider 198, and the production left large 1 8 and left spacing of the short protrusion 234, with the respective spacing of the effect was the right size 130 and the right short protrusions 238 on the same can be narrowed respectively.

  Further, as shown in FIG. 15A, a production left large 128 is provided so as to overlap the back side of the left short slider 226, and when the left short slider 226 slides to the left, the left short protrusion 234 is left large. The production right large 130 is provided so as to contact the contact end 236 and overlap the back side of the right short slider 228. When the right short slider 228 slides in the right direction, the right short protruding portion 238 becomes the right large contact end 240. Therefore, the left short slider 226 and the right short slider 228 are set to the left and right lengths so that the length of the left short slide hole 230 and the right short slide hole 232 can be secured. The interval between 128 and the production right large 130 can be narrowed.

  In FIG. 20A, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 appear. It is a perspective view which shows the external appearance structure of the 3 movable object 132. FIG. As shown in FIG. 20A, on the upper surface of the base part 134, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right A second LED 242 that irradiates light from below to above is provided on the front side of each of the large 130, and the appearance material left small 120, the production right small 122, the production left middle 124, the production Each of the middle right 126, the production left large 128, and the production right large 130 is lit up.

  Here, each of the plurality of second LEDs 242 has a light irradiation angle of about 60 ° upward from the horizontal direction so that even if the player looks into the upper surface of the base portion 134 from above, the light is not irradiated to the player's eyes. It is set. Then, since the second LED 242 cannot illuminate the upper part so much, the effect left small 120, the effect right small 122, the effect left middle 124, and the effect right middle 126 in the appearance state are relatively low. Although the light-up effect can be effectively performed, light does not reach the upper part of the production left large 128 and the production right large 130 that are relatively high in the appearance state, and the light up production is effective. Can not do. Therefore, in this embodiment, the production left large 128 and the production right large 130 are attached to the base part 134 so that the light reaches the upper part of the production left large 128 and the production right large 130 as well.

  FIG. 20B is a side view of FIG. As shown in FIG. 20 (B), in this embodiment, the production left small 120, the production right small 122, the production left middle 124, and the production right middle 126 are substantially in the vertical direction in the appearance state. Although it is attached to the base part 134, the production left large 128 and the production right large 130 are attached to the base part 134 so that the upper part is slightly inclined to the player side in the appearance state. As a result, the light from the second LED 242 also reaches the top of the production left large 128 and the production right large 130.

  Thus, in this embodiment, even if the player looks into the upper surface of the base portion 134 from above, even if the irradiation angle of each of the plurality of second LEDs 242 is set so that light is not irradiated to the player's eyes, the height in the appearance state is increased. It is possible to effectively perform a light-up effect even on a relatively large production left 128 and production right 130.

4). Functional Block FIG. 21 is a functional block diagram of the gaming machine of this embodiment. The gaming machine of this embodiment is controlled by a control board including a main board 500 and a sub board 600. The main board 500 receives input signals from the input means such as the pass gate sensor 502, the start winning port sensor 504, the big winning port sensor 506, the payout sensor 508, and performs various calculations for executing the game. Based on the result, the operation control of the output means such as the normal accessory driving device 520, the special accessory driving device 522, and the payout device 524 is performed.

  In addition, the sub board 600 receives the signal sent from the main board 500 and the input signal from the production button switch 602, and performs various calculations for executing the production according to the progress of the game. Based on the control, the operation control of the effect device 626 such as the effect display device 620, the sound device 622, the movable object drive device 624 is performed. The functions of each board such as the main board 500 and the sub board 600 include various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (an example of information storage medium), hardware such as RAM, ROM This is realized by software composed of a given program stored in advance.

  The main board 500 includes a random number generation means 540, a normal lottery means 542, a normal drive control means 544, a special lottery means 546, a game state transition control means 548, a special drive control means 550, a payout control means 552, a communication control means 554, A main memory 570 is included.

  The random number generation means 540 is a means for generating random numbers for lottery, and is realized by a random number generator for generating hardware random numbers or a program for generating software random numbers. For example, the software random number can be generated based on a count value of an increment counter (a counter that counts numerical values so as to circulate a predetermined count range). In this embodiment, the “random number value” is not only a value that is randomly generated in a mathematical sense, but even if the generation itself is regular, the acquisition timing and the like are irregular. Includes a value that can function as a random number.

  The normal lottery means 542 acquires a random number value (random number value for lottery) from the random number generating means 540 based on a passing signal from the passing gate sensor 502 that operates each time one game ball passes the passing gate 40. Then, a normal lottery is performed to determine whether the acquired random number is normal or not.

  When the normal winning is won in the normal lottery, the normal drive control means 544 controls the normal accessory driving device 520 so that the normal accessory 44 is in an enlarged state under a predetermined condition.

  The special lottery means 546 obtains a random number value (random number value for lottery) from the random number generating means 540 based on a winning signal from the start winning port sensor 504 that operates each time one game ball wins the starting winning port 42. Obtaining and determining whether or not the jackpot is won for the obtained random number value, and if the jackpot is won, a special lottery is performed to determine whether the probability variation symbol or the normal symbol is won.

  The gaming state transition control means 548 performs a gaming state transition control process for transitioning the gaming state between the normal state, the probability variation jackpot state, the normal jackpot state, the probability variation state, and the short time state based on the establishment of a predetermined transition condition. As the game condition transition condition, one condition may be defined, or a plurality of conditions may be defined. In the case where a plurality of conditions are determined, the gaming state is determined based on the fact that one of the plurality of predetermined conditions is satisfied or all of the plurality of predetermined conditions are satisfied. It is possible to shift to another gaming state.

  The normal state is a gaming state corresponding to the initial state among a plurality of types of gaming states, and the transition from the normal state to the probability variation big hit state or the normal big hit state is possible.

  The probability variation jackpot state is started on the basis of the fact that the probability variation symbol is won in the special lottery in the normal state or the probability variation state, and in the probability variation jackpot state, the special object 48 is opened under a predetermined condition and then is closed. The process ends on the condition that this is repeated 15 times. Then, the gaming state transition control means 548 transitions the gaming state to the probability variation state when the probability variation jackpot state ends.

  The normal jackpot state is started based on the fact that the normal symbol is won in the special lottery in the normal state or the probability variation state. In the normal jackpot state, the special object 48 is opened under a predetermined condition and then closed. The process ends on the condition that this is repeated 15 times. Then, the gaming state transition control means 548 transitions the gaming state to the normal state when the normal jackpot state ends.

  The probability variation state is transferred on the condition that the probability variation jackpot state has ended, and the transition from the probability variation state to the probability variation jackpot state or the normal jackpot state is possible, but the number of special lotteries performed in the probability variation state is It ends on condition that it has reached 70 times. Then, the gaming state transition control means 548 shifts the gaming state to the normal state when the probability variation state ends. In the probability variation state, a special lottery is performed so that the probability of winning the jackpot is higher than in the normal state, or so that the probability of winning the probability variation symbol when the jackpot is won is increased. Also, in the probability variation state, the time required for one special lottery is shortened, and the special lottery execution trigger can be frequently reached.

  The time-short state is started when the gaming state is shifted to the normal state on the condition that the normal jackpot state is ended or the probability variation state is ended, and the number of times that the special lottery is performed in the time-short state is The process ends on the condition that it has reached 100 times. In the short-time state, the time required for one special lottery is shortened, and the special lottery execution trigger can be frequently reached.

  The special drive control means 550 is specially configured to repeat 15 times that the special accessory 48 is opened under a predetermined condition and then closed when the probability variation jackpot state or the normal jackpot state is started. Drive control of the accessory driving device 522 is performed.

  Based on the winning signal from the start winning mouth sensor 504 or the winning signal from the big winning mouth sensor 506, the payout control means 552 receives game balls having a payout number corresponding to a predetermined number of winning balls for each winning signal. The payout device 524 is controlled to pay out.

  The communication control unit 554 performs control to transmit a signal to the sub board 600. In the gaming machine of this embodiment, only unidirectional communication from the main board 500 to the sub board 600 is possible between the main board 500 and the sub board 600, and from the sub board 600 to the main board 500. Communication connection is established so that signals cannot be transmitted.

  Next, the sub substrate 600 will be described. The sub board 600 includes an effect control means 640 and a sub memory 670.

  The effect control means 640 controls the effect display device 620 based on the notification signal transmitted from the main board 500, the input signal from the effect button switch 602, and the effect data stored in the sub memory 670. The frame lamp 12 and the display frame lamp 38 are turned on or blinked, an effect image is displayed on the liquid crystal display 32, an effect sound is output from the speaker 14 by controlling the acoustic device 622, and the movable object driving device 624 is driven. Then, by controlling the effect device 626 such as operating the first movable object 70, the second movable object 72, and the third movable object 132, the game is excited or the effect for assisting the game is executed. .

  For example, a special lottery effect process, a state effect process, and the like are performed in response to the occurrence of a game event such as winning a game ball at the start winning opening 42, an operation on the effect button 26, or a change in the game state.

  In the special lottery effect process, the effect control means 640 causes the effect device 626 to execute a special variation effect that produces a special lottery based on the notification signal transmitted from the main board 500. In the present embodiment, the effect control means 640 causes the special symbol image to be variably displayed by cyclically varying seven types of Arabic numeral images from “1” to “7” at three locations in the central portion of the liquid crystal display 32. After that, the special symbol image is stopped and displayed in a mode according to the result of the special lottery, and the character image is operated on the liquid crystal display 32 or the variation effect image for changing the background image is displayed. The effect is executed on the liquid crystal display 32.

  Furthermore, the effect control means 640 operates the first movable object 70, the second movable object 72, and the third movable object 132 in accordance with the special symbol image and the variable effect image as the special variable effect. Specifically, the production control means 640 raises or lowers the first movable object 70 by rotating the first motor 80 forward or backward, or causes the maintenance unit 100 to be in the projecting state or the non-projecting state. The left object 120 of the rendering is maintained by releasing or moving the movable object 72 in the first position, turning on or off the first LED 112, turning on or off the second LED 242, or rotating the second motor 160 forward or backward. The production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 are made to appear or be stored.

  Here, in the present embodiment, premium reach, super reach 1, super reach 2, normal reach, and no reach are prepared as the execution types of the special variation effect, and the effect control means 640 is based on the result of the special lottery. The execution type of the variation effect is determined to be any of a plurality of execution types. The special variation effects for each execution type are different in the display pattern of the special symbol image and the variation effect image, and the operation patterns of the first movable object 70, the second movable object 72, and the third movable object 132, and the result of the special lottery. The probability of selection depending on the execution time and the execution time from the start to the end are different. As a result, the special variation effects of each execution type have different expectations for winning the probability variation symbol or the normal symbol when the special variation effect of each execution type is executed.

  In particular, in the present embodiment, when premium reach is selected as the execution type of the special variation effect, the effect control means 640 causes the first movable object 70 and the second movable object 72 to be at the lower limit position as shown in FIG. In this state, the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 appear. As shown in FIG. 3, after reaching the retracted state as shown in FIG. 2, the premium reach that rises until the first movable object 70 reaches the upper limit position while the second movable object 72 is maintained at the lower limit position. The first movable object 70 and the third movable object 132 are operated in a pattern.

  Then, as shown in FIG. 3, the effect control means 640 turns on the first LED 112 in a state where the first movable object 70 is at the upper limit position while the second movable object 72 is maintained at the lower limit position. The effect light of the 1st aspect which looks like light progresses radially within 1 lens 110 is output with respect to a player.

  When super reach 1 is selected as the execution type of the special variation effect, the effect control unit 640 maintains the first movable object 70 and the second movable object 72 at the lower limit position as shown in FIG. In this state, the production left small 120, the production right small 122, the production left middle 124, and the production right middle 126 appear, but the production left large 128 and the production right large 130 do not appear. The third movable object 132 is operated in the super reach 1 pattern in which the effect left small 120, the effect right small 122, the effect left middle 124, and the effect right middle 126 are again stored.

  When super reach 2 is selected as the execution type of the special variation effect, the effect control unit 640 maintains the first movable object 70 and the second movable object 72 at the lower limit position as shown in FIG. In the state, the production left small 120 and the production right small 122 are in the appearance state, but the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 are not in the appearance state. Then, the third movable object 132 is operated in a super reach 1 pattern in which the effect left small 120 and the effect right small 122 are stored again.

  Then, the effect control means 640 displays a special symbol image or a variable effect image on the liquid crystal display 32 in accordance with the operations of the first movable object 70 and the third movable object 132. Specifically, as shown in FIG. 2, when the first movable object 70 and the second movable object 72 are at the lower limit position, a special symbol image and a variable effect image are displayed in the entire display area of the liquid crystal display 32. However, as shown in FIG. 3, when the first movable object 70 is at the upper limit position, the display area A1 (other than the specific area) that is not covered by the first movable object 70 among the display areas of the liquid crystal display 32. In the area), a special symbol image and a variation effect image are displayed. In addition, when the first movable object 70 is moved up or down, a special display area that is not covered by the first movable object 70 that changes according to the rise or fall of the first movable object 70 is used. A design image and a variation effect image are displayed.

  In addition, as shown in FIG. 10, when the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130 appear. In the display area A2 that is not covered by the production left small 120, the production right small 122, the production left middle 124, the production right middle 126, the production left large 128, and the production right large 130, A variation effect image is displayed. In addition, as shown in FIG. 22, when the production left small 120, the production right small 122, the production left middle 124, and the production right middle 126 appear, the production left small 120 and the production right small 122, the special design image and the variation effect image are displayed in the display area A3 that is not covered by the effect left middle 124 and the effect right middle 126. As shown in FIG. 23, when the effect left small 120 and the effect right small 122 appear, the special symbol is displayed in the display area A4 that is not covered by the effect left small 120 and the effect right small 122. An image and a variation effect image are displayed.

  Then, the production control means 640 is special so that three Arabic numeral images such as “111” or “333” or “555” or “777” are arranged in an odd number when a probable variation symbol is won in the special lottery. When the symbol image is stopped and displayed and the normal symbol is won in the special lottery, the special symbol image is stopped so that three Arabic numeral images such as “222”, “444” or “666” are evenly arranged. If none of the jackpots are won and the execution type of the special variation effect is any reach, the two Arabic numeral images such as “383” are the same, but 1 Two Arabic numeral images have special reach images stopped in different reach-losing states, and no special jackpot was won, If execution type is no leech, by stopping displaying the special symbol images of three Arabic numerals images are different as such as "283" to display the result of the special lottery on the liquid crystal display 32.

  In the state effect process, the effect control unit 640 operates the character image on the liquid crystal display 32 according to the current gaming state, changes the background image, or the like based on the notification signal transmitted from the main board 500. By operating the first movable object 70 or the second movable object 72, a state effect that suggests the current gaming state to the player is executed.

  For example, when the current gaming state is a normal state, the production control means 640 performs a production state transition lottery every time a special lottery is performed, and the production state is set to any production state among a plurality of types of production states. Decide whether to set. Then, the effect control unit 640 displays a normal state image corresponding to the set effect state on the liquid crystal display 32. In addition, when the current gaming state is a probability variation state, the effect control means 640 displays a probability variation state image that suggests that the current gaming state is a certain probability variation state, and the current gaming state is shortened. If it is, the liquid crystal display 32 suggests that the current gaming state is a short-time state, and displays a short-time state image indicating the remaining number of times until the number of special lotteries reaches 100 times. When the current gaming state is the probability variation jackpot state or the normal jackpot state, the liquid crystal display 32 indicates that the current gaming state is the probability variation jackpot state or the normal jackpot state, and also shows a jackpot state image indicating the number of remaining rounds. (Specific effect image) is displayed.

  Particularly in the present embodiment, when the current gaming state is a probable big hit state or a normal big hit state (specific game state), the effect control means 640, as shown in FIG. The first movable object 70 and the second movable object 72 are operated in a jackpot state pattern that rises until the movable object 72 reaches the upper limit position. In detail, the production control means 640 controls the maintenance unit 100 to the non-projecting state by exciting the solenoid of the maintenance unit 100 when the gaming state shifts to a probable big hit state or a normal big hit state. The rise of the second movable object 72 due to is released.

  Then, when the first movable object 70 is already at the upper limit position, the second movable object 72 is also raised to the upper limit position by the urging force of the arm 94. On the other hand, when the first movable object 70 is at the lower limit position, the second movable object 72 remains at the lower limit position because the restriction of the first movable object 70 restricts the rise of the second movable object 72. However, as the first motor 80 is rotated forward, the first movable object 70 is moved up to the upper limit position, and the second movable object 72 is also moved up to the upper limit position.

  Then, the effect control means 640 turns on the first LED 112 with the first movable object 70 at the upper limit position and the second movable object 72 at the upper limit position, so that the light transmitted through the first lens 110 is second. The effect light of the 2nd aspect which the inside of the lens 114 is scattered and the display plate 116 seems to shine lightly is output with respect to a player.

  The second movable object 72 is also moved as the first movable object 70 is lowered until the first movable object 70 reaches the lower limit position when the first motor 80 is reversed when the probability variation big hit state or the normal big hit state ends. Move down to the lower limit position.

  Then, the effect control means 640 displays the big hit state image on the liquid crystal display 32 in accordance with the operations of the first movable object 70 and the second movable object 72. Specifically, as shown in FIG. 4, when the first movable object 70 and the second movable object 72 are at the upper limit position, the first movable object 70 and the second movable object in the display area of the liquid crystal display 32. The big hit state image is displayed in the display area A5 that is not covered with the area 72. When the first movable object 70 and the second movable object 72 are moved up and down, the first movable object 70 and the second movable object 72 change according to the rise or fall of the first movable object 70 and the second movable object 72. The big hit state image is displayed in the display area not covered with the movable object 70 and the second movable object 72.

  In this way, in this embodiment, when the gaming state is the probability variation big hit state or the normal big hit state, the player can emit the second mode effect light while maintaining the first movable object 70 and the second movable object 72 at the upper limit position. Is displayed on the display area that is not covered by the first movable object 70 and the second movable object 72, and the gaming state is determined to be a promising big hit state or a normal big hit state. Can be easily informed to the person.

5). Modifications The present invention is not limited to those described in the above embodiment, and various modifications can be made. Modifications will be introduced below. Note that the above-described embodiment and various methods described below as modified examples can be appropriately combined and employed as a control method for realizing the present invention.

  In the above embodiment, when the second movable object 72 is not maintained at the lower limit position, the restriction unit 104 of the first movable object 70 causes the second movable object 72 to overlap the near side of the first movable object 70. Although the example in which the ascent of the second movable object 72 is restricted has been described, the first movable object 70 and the second movable object 72 do not overlap even when the second movable object 72 is not maintained at the lower limit position. Thus, the rise of the second movable object 72 may be restricted by the restriction unit 104. In this case, the rising of the second movable object 72 may be restricted by the restriction unit 104 in a state where the second movable object 72 is positioned below the first movable object 70, or the first movable object 70 may be restricted. The rising of the second movable object 72 may be restricted by the restricting unit 104 in a state where the second movable object 72 is positioned above. Further, the first movable object 70 may be operated on the front side of the second movable object 72.

  In the above embodiment, the first movable object 70 is stored when the first movable object 70 is at the lower limit position, and the second movable object 72 is stored when the second movable object 72 is at the lower limit position. As described above, even if the first movable object 70 is in the lower limit position, the first movable object 70 is not stored, and the second movable object 72 is in the lower limit position even if the second movable object 72 is in the lower limit position. 72 may not be stored.

  In the above embodiment, the first movable object 70 is raised and lowered between the upper limit position and the lower limit position, and the second movable object 72 is raised and lowered between the upper limit position and the lower limit position. However, the moving direction of the first movable object 70 and the moving direction of the second movable object 72 may be the left-right direction, the front-rear direction, or an oblique direction between them.

  Moreover, in the said embodiment, the 1st movable object 70 linearly moves reciprocably between an upper limit position and a minimum position, and the 2nd movable object 72 linearly moves reciprocally between an upper limit position and a lower limit position. As described above, the first movable object 70 rotates reciprocally between the first position and the second position, and the second movable object 72 can reciprocate between the first position and the second position. You may make it rotate.

  In the above-described embodiment, the six effects of the third movable object 132 are between the storage state stored in the first movable object 70 and the appearance state that appears so as to cover a part of the liquid crystal display 32. Although an example of operation has been described, six effects may be operated between two states that are not housed in the base unit 134. For example, six effects operate between a first appearance state that does not cover the display area of the liquid crystal display 32 but is visible to the player, and a second appearance state that covers a part of the display area of the liquid crystal display 32 You may make it do. In addition, six effects may be operated between two states regardless of the display area of the liquid crystal display 32.

  In the above-described embodiment, each of the six sliders of the third movable object 132 has been described as an example of linearly reciprocating between the reference position and the limit position. Each of the sliders may rotate so as to reciprocate between a reference position and a limit position.

  In the above-described embodiment, the six effects of the third movable object 132 have been described by taking an example in which each tip moves between a state indicating the horizontal direction and a state indicating the upward direction. May be configured to operate between a downward state (first state) in which the respective tips point downward and a lateral state (second state) in which the lateral direction indicates. Even in this way, the six effects can return from the horizontal state to the downward state by their own weight.

  Further, in the above embodiment, by forming the upper surface of the left long slider 148 in a plane, the left long slider 148 slides to the left while contacting the vertex of the left small contact end 184 with the upper surface of the left long slider 148, Although the example in which the effect left small 120 is maintained in the appearance state has been described, the upper surface of the left long slider 148 is formed into a curved surface that is undulated in the vertical direction, whereby the left small contact end is formed on the upper surface of the left long slider 148. When the left long slider 148 slides to the left while contacting the vertex of 184, the effect left small 120 may be maintained in the appearance state while rotating along the undulations.

  In the above embodiment, when the current gaming state is a probable big hit state or a normal big hit state, the first movable object 70 and the second movable object 72 are raised up to the upper limit position. When the current gaming state is a certain effect state in the probability variation state, the short time state, or the normal state, the first movable object 70 and the second movable object 72 may be raised to the upper limit position. Further, the third movable object 132 may be operated when the current gaming state is the specific gaming state.

  In the above embodiment, the third movable object 132 is operated when the specific reach pattern is selected, but the first movable object 70 and the second movable object 70 are selected when the specific reach pattern is selected. The movable object 72 may be operated.

  In the above-described embodiment, the example in which the third movable object 132 operates in a state where the first movable object 70 and the second movable object 72 are maintained at the lower limit position has been described. The third movable object 132 may be operated with the movable object 72 raised from the lower limit position, or the third movable object 132 is operated while the first movable object 70 or the second movable object 72 is raised or lowered. You may make it do.

2 outer frame, 4 game area, 6 game board, 8 glass unit, 10 front frame,
12 front frame lamp, 14 speakers, 16 upper plate, 18 payout opening,
20 Grip Unit, 22 Supply Port, 24 Lower Plate, 26 Production Button,
28 outer rail, 30 inner rail, 32 liquid crystal display, 34 display frame,
36 production units, 38 display frame lamps, 40 passing gates,
42 start prize opening, 44 normal character, 46 grand prize, 48 special character,
50 out port, 70 first movable object, 72 second movable object, 74 movable object unit,
76 Left shaft, 78 Right shaft, 80 1st motor, 82 1st motor gear,
84 Vertical rack gear, 86 Left constant load spring, 88 Right constant load spring,
90 slide rail, 92 arm shaft, 94 arm, 96 push-up,
98 torsion spring, 100 maintenance part, 102 opening part, 104 restriction part,
106 contact portion, 108 outer edge portion, 110 first lens, 112 first LED,
114 second lens, 116 display plate, 120 production left small,
122 production right small, 124 production left middle, 126 production right middle, 128 production left large,
130 production right large, 132 third movable object, 134 base part, 136 first part,
138 Second part, 140 left small shaft, 142 left small bearing, 144 right small shaft,
146 Right small bearing, 148 Left long slider, 150 Right long slider,
152 1st left slide hole, 154 1st right slide hole, 156 1st left connecting rod,
158 first right connecting rod, 160 second motor, 162 second motor gear,
164 Left idle gear, 166 Left drive gear, 168 First right idle gear,
170 Second right idle gear, 172 Right drive gear, 174 Left long rack gear,
176 right long rack gear, 178 protrusion, 180 right small contact end, 182 contact piece,
184 Small left contact end, 186 Third part, 188 Left middle shaft, 190 Left middle bearing,
192 Right middle shaft, 194 Right middle bearing, 196 Left middle slider, 198 Right middle slider,
200 second left slide hole, 202 second right slide hole, 204 second left connecting rod,
206 Second right connecting rod, 208 Left middle slide hole, 210 Right middle slide hole,
212 Left middle contact end, 214 Right middle contact end, 216 Fourth part, 218 Left major axis,
220 large left bearing, 222 large right shaft, 224 large right bearing, 226 short left slider,
228 Right short slider, 230 Left short slide hole, 232 Right short slide hole,
234 short left protrusion, 236 large left contact end, 238 short right protrusion, 240 large right contact end,
242 second LED, 500 main board, 600 sub board,
502 passing gate sensor, 504 start winning opening sensor, 506 large winning opening sensor,
508 Dispensing sensor, 520 Normal accessory driving device, 522 Special accessory driving device,
524 payout device, 602 effect button switch, 620 effect display device,
622 sound device, 624 movable object drive device, 626 rendering device,
540 random number generation means, 542 normal lottery means, 544 normal drive control means,
546 special lottery means, 548 game state transition control means, 550 special drive control means,
552 payout control means, 554 communication control means, 570 main memory,
640 production control means, 670 sub memory,

Claims (5)

  1. An effect device for a gaming machine that performs a game using a game medium and pays out the game medium under a predetermined condition,
    A first movable part operably provided between the first position and the second position;
    A drive unit for operating the first movable unit between a first position and a second position;
    A second movable part operably provided between the first position and the second position;
    An urging portion that urges the second movable portion toward the second position;
    A maintaining part that operates between a first state in which the second movable part can be maintained in the first position and a second state in which the second movable part cannot be maintained in the first position;
    The first movable part is
    A limiting unit that restricts the second movable unit from moving toward the second position by contacting the second movable unit when the second movable unit is not maintained at the first position by the maintaining unit. ,
    The restriction unit is
    The second movable part is allowed to move to the second position while the first movable part is in the second position, and the second movable part is moved as the first movable part moves to the first position. An effect device that moves the part to the first position.
  2. In claim 1,
    The first movable part is
    A light source unit that outputs effect light;
    A first transmission unit that transmits the effect light from the light source unit;
    The second movable part is
    The second movable portion includes a second transmissive portion that transmits the effect light transmitted through the first transmissive portion in a state where the movement of the second movable portion toward the second position is restricted by the restriction portion. Production device.
  3. In claim 2,
    The first transmission part is
    The effect light is transmitted in the first mode,
    The second transmission part is
    An effect device that transmits effect light in a second mode.
  4. In any one of Claims 1-3,
    It further includes an effect display unit for displaying an effect image in the display area,
    The first movable part and the second movable part are:
    An effect device that covers a specific area of the display area in a state where the first movable part is in the second position and the second movable part is in the second position.
  5. In claim 4,
    An effect control unit that controls the drive unit, the maintenance unit, and the effect display unit,
    The production control unit
    When the gaming state currently staying among the plurality of gaming states is a specific gaming state, the first movable portion is in the second position and the second movable portion is in the second position, and the display area An effect device that controls the drive unit, the maintenance unit, and the effect display unit so that a specific effect image is displayed in a region other than the specific region.
JP2012146388A 2012-06-29 2012-06-29 Production equipment for gaming machines Active JP5898580B2 (en)

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JP2016049206A (en) * 2014-08-29 2016-04-11 株式会社オリンピア Game machine
JP6307001B2 (en) * 2014-10-14 2018-04-04 株式会社ニューギン Game machine

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JP4624379B2 (en) * 2007-06-21 2011-02-02 京楽産業.株式会社 Light emitting structure of decorative body, game board, and pachinko machine
JP5258526B2 (en) * 2008-11-20 2013-08-07 株式会社ニューギン Game machine
JP5095782B2 (en) * 2010-07-29 2012-12-12 株式会社サンセイアールアンドディ Game machine
JP5723576B2 (en) * 2010-11-18 2015-05-27 株式会社平和 Bullet ball machine
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